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pliant dune
#

then you need properties about cubics being divisible by primes

thick lynx
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the problem is

pliant dune
#

there might be another way, this is just the way I know

pliant dune
pliant dune
#

(assuming a is an integer) if you factor a into primes, say $a = p_1 \cdot p_2 \cdot ... \cdot p_n$ then $a^3 = p_1^3 \cdot p_2^3 \cdot ... \cdot p_n^3$ so if p is one of the factors of $a^3$ it must be one of the $p_i$ and then you have $p_i^3$ in the product

ocean sealBOT
thick lynx
#

thx

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$$\frac{4}{5} = \frac{a^3}{b^3}$$
$$4 * b^3 = 5 * a^3$$

ocean sealBOT
thick lynx
#

But now what?
4 * b³ is not a prime and 5 * a³ is only a prime if a = 1, no?

pliant dune
#

(using | to mean divides) if you have 5 | 4*b^3 then either 5 | 4 or 5 | b^3

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obv it's not 5 | 4 so you get 5 | b^3

alpine sable
#

(usually the notation is the other way round a|b if a divides b)

pliant dune
#

(mb I haven't used it in a while)

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(spoilers if you want to work it out yourself) then there's another small step that ||once you have 125 | 4b^3 you get 125 | 5a^3|| and then you've shown ||a^3 and b^3 have 5 as a common divisor so a and b have 5 as a common divisor||

lone heartBOT
#

@thick lynx Has your question been resolved?

lone heartBOT
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lone heartBOT
vale wigeon
#

apply linearity

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$T(4v_2 + 6v_3) = 4T(v_2) + 6T(v_3)$

ocean sealBOT
vale wigeon
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linearity means the definition of a linear transformation.

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this is a concept so basic that it should be burned into your head during a linear algebra course.

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like

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it cannot be stressed enough just how important the concept of a linear transformation is

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literally ALL of linear algebra centers around it

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i wrote out the application of linearity for your problem up there.

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the rest is arithmetic. and i will preemptively say that no, you do not need wolfram alpha to do it.

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it is basic arithmetic

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well then why don't you have numpy do this for you too

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read the problem!

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Define the linear transformation T: R^3 -> R^3 by T(x) = Ax.

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you are asked to compute T(u) and T(v), where u and v are given to you.

lone heartBOT
#

@acoustic plover Has your question been resolved?

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oblique pier
#

What do you guy think

lone heartBOT
vale wigeon
#

,w evaluate 1/(2a+b) + 1/(2b+c) + 1/(2c+a) for a = 5, b = 5, c = 1/25

fallen verge
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I would multiply by the product of the three denominators and see what cancels

vale wigeon
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this is false @oblique pier

warm zephyr
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bring to a common denominator first

oblique pier
thick star
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,w evaluate 1/(2a+b) + 1/(2b+c) + 1/(2c+a) for a = 2, b = 2, c = 1/4

vale wigeon
#

sure you might get 1 in that particular case so what

oblique pier
vale wigeon
#

your problem states: Given that a, b and c are arbitrary real numbers with abc = 1, prove that (your expression) = 1.

fallen verge
#

So its not prove, its solve

vale wigeon
#

and this statement is just false.

thick star
vale wigeon
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but it is NOT true that abc = 1 implies (your thing) = 1.

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simple as that.

oblique pier
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kk

vale wigeon
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what'd you need this for anwyay

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anyway*

fallen verge
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if a=b=c=1 it is true tho lol

oblique pier
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"=" happends when a=b=c=1

vale wigeon
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show us the inequality.

fallen verge
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Oh that is very different

oblique pier
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wait

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Find S maximum value

fallen verge
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,rotate

ocean sealBOT
vale wigeon
#

so in fact you want to maximize S subject to abc = 1 (and presumably a, b, c > 0)? @oblique pier

vale wigeon
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ok

oblique pier
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since it said a,b,c are real positive number it said

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Im almost done

oblique pier
vale wigeon
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well this is FALSE!

oblique pier
vale wigeon
#

what is this supposed to mean.

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is this supposed to mean "haha you're funny but i refuse to actually believe you"

oblique pier
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i think im wrong somewhere along the way

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sorry

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let me check a again

vale wigeon
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yeah you're wrong in thinking that your original statement is true despite now getting hit with TWO counterexamples to it

vale wigeon
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does anything interesting happen if we just trudge through the grueling algebra of adding these three fractions together

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,w simplify 1/((a+1)^2+b^2+1) + 1/((b+1)^2+c^2+1) + 1/((c+1)^2 + a^2 + 1)

high rapids
vale wigeon
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ok so the short answer is nothing interesting is going to happen if we do it the way i had WA do just now.

thick star
oblique pier
#

thinkies alright

vale wigeon
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i kind of want to try and do some geometry here, though admittedly i'm not sure how much good thatll do us either.

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convinced theres some stupid trick that either isnt obvious until you know it already or some CRAZY geometry with like a hundred points on the diagram that youre just expected to magically know to do

vale wigeon
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just found a typo in my WA input

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not that it changed anything

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but still

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let u = (a+1, b+1, c+1), p = (0, 1, c), q = (a, 0, 1), r = (1, b, 0). then S = 1/|u-p|^2 + 1/|u-q|^2 + 1/|u-r|^2.

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and also p+q+r = u.

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not sure how much that helps at all.

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it probably doesn't.

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not obvious yet how abc = 1 ties into it either.

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@oblique pier how much punishment are you facing for failing to solve this

oblique pier
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Im self studying

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So yeah free style

vale wigeon
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right

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does the book give anything resembling an answer key or is it just "lmao figure this shit out we're gonna tell you fuck all"

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because honestly im curious how they expect this to be solved

oblique pier
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Ann, Do you think we can use Cauchy Inq here?

vale wigeon
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if you can find a way to apply it then i don't see why not.

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but tell me how you're going to apply it.

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@oblique pier i'm not sure if you meant "do the Math Gods™️ allow the application of cauchy's inequality here" or "is there a good way to apply cauchy's inequality here"

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...actually, what do you mean when you say cauchy's inequality? do you mean AM-GM or cauchy-schwarz?

vale wigeon
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but tell me how you're going to apply it.

lone heartBOT
#

@oblique pier Has your question been resolved?

lone heartBOT
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alpine sable
lone heartBOT
alpine sable
#

is my approach correct and what is the next step !

real gazelle
#

why not just treat this like single variable calc

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hm wait

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okay the thing I would do next is multiply the numerator and denominator by xy to clear the fractions

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that will kill the nested fractions

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so $$-\frac{xy^2e^{xy}-y}{x^2ye^{xy}-x}$$

ocean sealBOT
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Eric Tao (he/him)

real gazelle
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and then I'm not sure you can do anything to simplify it after that

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or hm there's gotta be some way to simplify this

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$$-\frac{y}{x}\frac{xye^{xy}-1}{xye^{xy}-1} = -\frac{y}{x}$$

ocean sealBOT
#

Eric Tao (he/him)

real gazelle
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yeah you can simplify it down to -y/x

alpine sable
#

hmmm

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got it

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thank you

real gazelle
#

no problem!

alpine sable
#

.close

lone heartBOT
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livid raven
lone heartBOT
livid raven
#

Im calculating the surface between this 2 lines and I just wanted to know if I’m on the right path

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Before I insert the answer, and also can I get rid of the natural logs since all the answers have them, or is that only in a function ?

tardy rapids
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  1. You skipped the whole integration part
  2. No you cannot remove the logartihms just like that
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$\int ln(x) dx = (ln(x) - 1)x + c$

ocean sealBOT
#

5lttrz

livid raven
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Oh true, I did do that : / thanks for noticing, but does it look right up till then?

tardy rapids
#

Yes its fine until there

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(Also small pet peeve please write the dx)

rich cargo
#

is ln(x+6) the blue curv?

livid raven
#

Yeah

livid raven
rich cargo
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$\int (toBeIntegrated) dx$

ocean sealBOT
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Aranea

rich cargo
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if you talk about the dx

livid raven
#

Ah ok, thank you, so much to learn haha

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.close

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kindred zinc
#

Hey gyus, could someone help me find x?

rich cargo
#

there will be a lot of x

devout lantern
#

you sure you wrote it correctly ?

kindred zinc
#

yeah

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that whats on the paper

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but I have no idea even where to start on this one

weary wyvern
#

try to turn the cos into sin

devout lantern
#

I dont think you can solve it without using computer

kindred zinc
languid portal
#

You could graph it to find some points I guess

weary wyvern
slender gull
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Convert cos into sin of sin into cos.

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For starters.

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Squaring creates extraneous solutions.

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cos(A) = sin(pi/2 - A)

livid raven
#

Oh ok

kindred zinc
slender gull
#

What formula?

kindred zinc
slender gull
#

Sure.

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So let's convert everything into cos.

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For the sake of simplicity.

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Do it.

kindred zinc
#

Ok then

#

thank you

slender gull
#

You're welcome.

kindred zinc
#

.close

lone heartBOT
#
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lone heartBOT
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real field
#

hey

lone heartBOT
real field
#

can someone help me with this

fresh parcel
#

well the "alternating" part is (-1)^n

real field
#

yea, i am sort of behind on my work

fresh parcel
#

so everything thats not the alternating part is a_n

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so what would that be?

real field
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1/n^9

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?

fresh parcel
#

correct

real field
#

then the limit of that would be 0?

fresh parcel
#

yes

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and we can recall that the alternating series test has one more condition

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which is that a_n must be a decreasing sequence from [n, inf)

real field
#

so less than or equal to?

fresh parcel
#

not equal to

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strictly less than

real field
fresh parcel
#

huh

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yeah im stupid

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sorry

real field
#

dude you are good

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thanks

fresh parcel
#

each term must be less than the previous one

real field
#

and the series is convergent i assume

fresh parcel
#

yeah

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its convergent

real field
#

.close

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brazen summit
#

why does this not work in a graphing calculator as it is supossed to [x,x,x,y]=[2,6,4,12]{[4,4,13,2]<[y,y,y,x]<[12,12,14,6]}

lone heartBOT
#

@brazen summit Has your question been resolved?

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dapper python
#

Can someone explain why it's B?

lone heartBOT
fresh parcel
#

it is not necessary to know f(a) and g(a)

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its necessary to know f(x) as x approaches a and g(x) as x approaches a

placid zinc
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In fact, it isn't enough to know f(a) and g(a), unless you know that f and g are continuous (at a)

dapper python
#

though us knowing f(x) as it goes to a isnt it f(x) - f(a) / x - a? in that case dont we still need f(a)

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like dont we need to know what we dividing on i.e. g(a)?

lone heartBOT
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alpine sable
lone heartBOT
alpine sable
#

this is the correct question

#

<@&286206848099549185> pls

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

nobody can help me

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#

@alpine sable Has your question been resolved?

true pulsar
# alpine sable

I recommend finding the parametric form of the line you're given, and finding a line parallel to that which passes through the given point. It's easier to conceptualize

real gazelle
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rich cargo
#

How can I search for my name on this server. I want to see the help i got yday and when i search for my name it just shows that nothing was ever written by me x(

normal ingot
#

the messages may not be saved depending on how long ago that was

rich cargo
#

yeterday

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*yester

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nvm now it works

#

probably then i just had bad internet

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.close

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molten lotus
lone heartBOT
molten lotus
#

Is this talking about a right triangle or a non right triangle

#

I also have no idea how to solve this

fickle kelp
#

Begin by drawing a line of 19 cm

molten lotus
#

Ok

fickle kelp
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Then we have a line of 12 cm on one side of the line, and another of 15 cm on the other

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There is one point where those can meet

molten lotus
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Ok so it isnt a right triangle lo

fickle kelp
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No

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You can plot that point by drawing a circle with radius 12 at one tip of the line, and another of radius 15 on the other tip

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Now, where those two intersect, is the third point on your triangle

molten lotus
#

Can you show me visually?

fickle kelp
#

Yeah

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Like this

molten lotus
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Bruh

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Okay

fickle kelp
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Where AB=19 cm

molten lotus
#

Ive never seen that before

fickle kelp
#

Should I explain why I'm doing this?

molten lotus
#

Yeah

fickle kelp
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We have three givens: the lengths of the three sides of a triangle

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So what we want to figure out is where the points of that triangle lie given those lengths

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The first two don't really matter, as long as the distance between them is one of the sidelengths, in this case I chose 19 cm

molten lotus
#

Ok

fickle kelp
#

Now, how do we figure out where the third point lies with respect to the first two?

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First let's call our first two established points point A and point B

molten lotus
#

Yeah

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And thats 19cm

fickle kelp
#

Yeh

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We know two things, our third point (let's call it C) has a distance of 12 cm to A, and a distance of 15 cm to B

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Agree?

molten lotus
#

Yeah

real gazelle
#

do you know the law of cosines

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if so then just use that

molten lotus
#

Ohh

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Like the sin a / a = sin b/b

fickle kelp
#

I don't really know what they're asking for in this occasion

molten lotus
#

Theyre asking for what side has the smallest degree

real gazelle
#

law of cosines is like

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c^2 = a^2 + b^2 - 2abcos C

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or something like that

molten lotus
#

Yeahh I was gonna put that

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Okay so I can just plug all that in

real gazelle
#

yeah all you have to do is use that formula

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and solve for C

fickle kelp
#

Ow wait

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Yeh

#

That makes sense

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Oops

molten lotus
#

Okay

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Wait so is drawing the circle necessary?

fickle kelp
#

Didn't know if they wanted an algebraic approach or a measured sketch

fickle kelp
#

You can just solve it algebraically using the formula

molten lotus
#

Okay and then I can use the law of sines to solve for the angles?

real gazelle
#

law of cosines

real gazelle
molten lotus
#

Im so confused cant I use this formula instead

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The one where they solve for cos A

fickle kelp
#

Yeah that's the one

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It's the same

molten lotus
#

Okay

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So is a 19?

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and b is 15

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And c is 12?

fickle kelp
#

Yes

molten lotus
#

Ok

fickle kelp
#

If you then take the arccosine on both sides you get one of the angles of the triangle

molten lotus
#

The arcsine?

fickle kelp
#

Basically cos^-1

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That one

molten lotus
#

Ohh okay

#

Umm I got 0.02222

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I dont think thats right

real gazelle
#

make sure you are in degrees mode on your calculator

fickle kelp
#

Then if you shuffle around the values for a b and c (so for example a=15, b=12 and c=19) you get another angle of the triangle

molten lotus
#

Nvm I got 88.726655

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Ohh okay

fickle kelp
#

Then you compare them and pick the smallest one

molten lotus
#

Ok I see

real gazelle
#

yeah you need the smallest angle

fickle kelp
#

Round it to the nearest integer and there you have your answer

molten lotus
#

Ok thanks!

#

.close

lone heartBOT
#
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wintry vortex
lone heartBOT
wintry vortex
#

So I followed this until the last 2 steps

#

What I got down to was 8x^3/2+c

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I dont get how they ended up with a srt

real gazelle
#

x^{1/2} is sqrt(x)

wintry vortex
#

shouldnt it be 3/2 though

#

wait, no fml i see what i did wrong

#

even now though shouldnt it be sqrtx over 1/2+c

#

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fleet peak
lone heartBOT
fleet peak
#

I have written out functions already for transforming between (i,j) to (r, psi).

#

I know the 1/r comes from abs(dt/psi)

#

I simply don't really understand how I'm supposed to use the chain rule here.

tight locust
#

So i and j are the Cartesian basis here presumably

#

What do r and psi mean

fleet peak
#

Indeed, and r and psi for polar coordinates

tight locust
#

Weird

#

Use theta

fleet peak
#

Even in my study, they mix psi and theta between different subjects, very annoying.

tight locust
#

ok let's be absolutely correct here: that is not a psi, that's a phi

#

and the reason for sometimes seeing phi instead of theta for the angle from the x axis is because physicists are dumb

fleet peak
#

You're right it's a phi, I kept using psi in Quantum Mechanics so that's the confusion.
Anyways, I don't have an idea how to proceed.

lone heartBOT
#

@fleet peak Has your question been resolved?

fleet peak
tight locust
#

this is a really helpful derivation

fleet peak
#

helps a lot, albeit quite complicated

tight locust
#

the trickiest thing to understand is what r and theta mean as unit vectors

fleet peak
#

Well assuming it's a ball on a cord rotating around the Origin, I would assume that the Theta is is the current momentum (cut the rope and the ball flies in that direction) , and the (negative) r is the force of the rope keeping the ball in a circle

#

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alpine sable
#

Hello, I need to ask something, typing it out

raven rover
#

Next time you can just type it out first and then send that as the first message

alpine sable
#

So I am factoring out polynomials, finding Greatest Common Factor, GCF, and I don't understand why they didn't carry the x variable into the GCF like they did before.

#

Here they carried it, 2x²

#

But then

#

Why didn't carry the x here, to make it 5x?

#

oh wait, its staring at me in the face. the 15 doesnt have it

#

LOL

#

It has to be -all- participants right?

raven rover
raven rover
alpine sable
#

ahh all terms, dang, i need to remember that, okay thanks

#

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tawdry swallow
#

I got question rq

lone heartBOT
tawdry swallow
#

I put this as the answer but I wanna figure why i couldnt just do (1m^2/1*10^3mm)

#

and not have it squared outside the parentheses

#

or is it that the mm wouldnt cancel out with the mm^2

raven rover
tawdry swallow
#

oh that's why

#

thanks

#

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rich cargo
#

can someone explain me difference from Latex to tex?

normal ingot
rich cargo
#

ty

#

!

#

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daring egret
#

How do I simplify the fraction?

lone heartBOT
daring egret
#

Making it a mixed number doesn't help at all

rapid sundial
#

Convert the 1 to 3/3 and apply something similar to the denominator

#

Make it an improper fraction not a mixed number

raven rover
#

@daring egret ^^

alpine sable
#

A pile of cards facing down has 5 spades, 6 hearts and 2 diamonds in it. You randomly pick up 3 cards. What is the
probability that the three you choose include at least one spade?

daring egret
#

.close

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alpine sable
lone heartBOT
alpine sable
#

Last 2 rows confuse me

#

Why can we say that a product of a nonzero vector with a matrix in a lower dimension is equal to zero

lone heartBOT
#

@alpine sable Has your question been resolved?

placid zinc
#

@alpine sable
Row 2 → Row 3
Is just the distributive property

#

Common factor v.

thick star
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carmine bronze
#

I'm very confused

lone heartBOT
elfin snow
last ether
#

They technically did

#

It's just the questions

elfin snow
#

sorry the imagine didn't load for me

last ether
#

Discord moment

carmine bronze
#

Oh the relation I did on the side I don't think even means anything since this is using trig

#

just realized now

last ether
#

Yeah

lone heartBOT
#

@carmine bronze Has your question been resolved?

carmine bronze
#

<@&286206848099549185>

last ether
carmine bronze
#

yes

last ether
carmine bronze
#

yes

#

the angle at the bottom left there should be the same as the other angle

last ether
#

Let the ladder be split by sectors A and B:

$$\sin{(θ)} = \frac{24}{A}$$
$$\cos{(θ)} = \frac{6}{B}$$
$$L(θ) = A + B$$

ocean sealBOT
#

Umbraleviathan

last ether
#

Solve for A and B

#

Plug in

#

@carmine bronze

carmine bronze
#

Trig wasn't exactly my highest grade

last ether
#

This is just rearranging variables

carmine bronze
#

oh

#

oh

carmine bronze
last ether
#

Yeah

#

But then you'll eventually have to take the derivative of make your life easier

carmine bronze
#

Yeah I keep forgetting them

last ether
#

$$L(θ) = 24\csc{(θ)} + 6\sec{(θ)}$$

ocean sealBOT
#

Umbraleviathan
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

#

Umbraleviathan

lone heartBOT
#

@carmine bronze Has your question been resolved?

#
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stable night
#

hi, can someone explain this?

lone heartBOT
stable night
#

im not entirely sure about multisets as well

lone heartBOT
#

@stable night Has your question been resolved?

stable night
#

<@&286206848099549185>

lone heartBOT
#

@stable night Has your question been resolved?

stable night
#

<@&286206848099549185>

prime badge
#

so the store has 4 kinds of snacks you want and you want to buy exactly 6 for some reason

#

then you have 84 ways to buy 6

stable night
#

hmm can we briefly talk about multisets first?

#

is it right if i say a multiset is just a set with duplicates

#

like {1,1,2,4,4}

prime badge
#

yes

#

if a normal set is like (1 A, 1 B, 0 C, 0 D, 1 E), a multiset can have more than one

#

the order is not a part of it

stable night
#

ah i see

#

so (1A, 1B,0C, 1A)

#

is a multiset

prime badge
#

no i meant 2A

stable night
#

oh like 2 As'

prime badge
#

that's just something broken and not a multiset

#

yes

stable night
#

ohhh lol

#

okay i geddit

#

okay so the formula above is implying that

#

i have a multiset and i want to take items from it with replacement

prime badge
#

no, it's talking about making a multiset

#

the amounts don't matter "in the source", you can;t run out, it's just a set

stable night
#

okay so lets use ur example

#

the supposedly infinite shop has 4 kinds of snacks and i want to buy exactly 6

prime badge
#

yes

stable night
#

so n = 4 and r = 6

prime badge
#

yes

stable night
#

then by putting in the formula will give me 84

#

okay i get how the formulas used

#

but intuitively i dont get

#

why is it r + n - 1 thou

prime badge
#

like if you get 3 of B and 3 of D it maps to this string |***||***

#

0, then 3, then 0, then 3

#

any combinations would be like that, it would be 3 "bars" and 6 stars mixed together

#

so you have 9! / 6! / 3! choices

stable night
#

ohhhh

#

makes sense

stable night
prime badge
#

the wording can go in the opposite direction "you have 4 charities you like and you want to donate 6 oil tankers"

#

you're giving not buying, but it's the same calculation

stable night
#

i see

#

i get

#

tysm!

#

.close

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hard remnant
lone heartBOT
native cloud
#

What's the question

hard remnant
#

which one is opposite and the hypotenuse

native cloud
#

Hypotenuse is the longest side

hard remnant
#

so it's c

native cloud
#

Yes

hard remnant
#

and it's the same as opposite right?

native cloud
#

Adjacent is the shortest side

#

The last side is your opposite

alpine sable
#

Aren't adjacent and opposite sides with reference to some angle
Adjacent can be larger than opposite

native cloud
#

Really?

hard remnant
#

so a is opposite
b is adjacent
and c is hypotenuse?

native cloud
#

I wasn't taught like that

alpine sable
#

Okay nvm angle isn't given here, go with what airtoastie says

#

But the question is a bit incomplete

native cloud
alpine sable
#

Trigonometry basically

hard remnant
#

@alpine sable the angle I'm talking about is C

alpine sable
#

So your reference angle is C?

#

In the question?

native cloud
#

Go with whatever your textbook/teacher says

hard remnant
#

yea

alpine sable
#

Then longest is hypotenuse, c
Opposite side to angle C is c

#

And next time please post the full question

hard remnant
#

that explains why the sin of 90° is always 1

hard remnant
#

@native cloud you could find a triangle where the opposite is smaller than the adjacent

native cloud
#

Then those sides changes

alpine sable
#

No

#

You declare those sides with reference to some angle

hard remnant
#

if B was 60° and A was 30° so the opposite of 30° will be smaller than the adjacent

alpine sable
#

Exactly

native cloud
#

So sin 60 is opposite /hypotenuse?

hard remnant
#

yea

alpine sable
#

sin(theta) in general is opposite/hypotenuse

#

sin(60) is √3/2

native cloud
#

Hmm okay, thanks for the recap

alpine sable
#

You may close this help channel if your doubt is cleared @hard remnant

hard remnant
#

when adjacent > opposite then the cos > sin, and cos 30 is sqrt(3)/2 and sin30 is 0.5

#

may I ask another question

hard remnant
# hard remnant

is doesn't seem that if we devide b by c we will get 0 if C is the angle, like we know that cos 90 =0

alpine sable
#

For that

#

Picture a triangle

#

With angle theta

hard remnant
alpine sable
#

So ABC triangle, A = theta, C = 90°

#

Okay so

#

So picture

hard remnant
#

ok

alpine sable
#

Theta slowly approaching 90°

#

Side C wil come closer and closer to A

#

And when it's 90°

#

Side AC disappears

#

Point A becomes point C

#

Implies AC length becomes 0

#

So cos(theta) as theta approaches 90°, approaches 0
It becomes 0/hypotenuse at 90°

sharp sail
#

its better with the unit circle method

alpine sable
#

Yes

#

But idrk if they know the unit circle

hard remnant
#

what's unit circle?

sharp sail
#

oh

alpine sable
#

Well

#

You'll learn it soon

hard remnant
#

isn't that circle that has some famous angles and their sin and cos?

#

like 30 45 60 90 180

sharp sail
#

no lol

#

it basically defines the sine and cosine functions

alpine sable
#

It's a circle that introduces relation between angle and arclength, a new unit of angle, radians, on which you define those trig functions

hard remnant
#

so what's this circle then

alpine sable
#

Yes that's the unit circle

sharp sail
#

yea this is the unit circle but dont think this is a kind of chart drawn to remember values of trig functions

hard remnant
#

even if I do I can't

sharp sail
#

its just a circle centered at origin

#

With radius of 1 unit

#

and triangle of angle theta is inscribed inside the circle

hard remnant
#

oh I understand

#

.close

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#
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olive juniper
#

$\frac{-5x}{-5} < \frac{9}{-5} = x > \frac{-9}{5}$

ocean sealBOT
#

minto7

olive juniper
#

can someone tell me why the answer is \frac{-9}{5} instead of \frac{9}{-5}?

gray isle
#

full context please?

olive juniper
#

i was doing this

#

$-9x-4<-4x+5$

#

multistep inequalities

ocean sealBOT
#

minto7

gray isle
#

what was the step after that

olive juniper
#

$-5x<9

\frac{-5}{-5}<\frac{9}{-5}

x>\frac{9}{-5} or \frac{-9}{5}?$

#

the hell was that texit

gray isle
#

-5x < 9
is valid
you made an error when attempting to divide both sides by -5

olive juniper
#

its -1.8 rite?

#

so it doesnt matter if its -9/5 or 9/-5?

gray ingot
gray isle
#

$-\frac ab = \frac{-a}{b} = -\frac{a}{-b}$

gray ingot
#

last one isnt true

#

$-\frac ab = \frac{-a}{b} = \frac{a}{-b}$

ocean sealBOT
gray isle
#

fk sry typo

olive juniper
#

big thanks guys

#

.close

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violet panther
#

Hi how can I solve this???

lone heartBOT
clear stump
#

MATH

gray isle
#

try expressing that equation in terms of a single trig function'

thick star
violet panther
#

But I don’t know the √3

thick star
#

$\sqrt{3} \tan x = 1
\
\implies \tan x = \frac{1}{\sqrt{3}}$

ocean sealBOT
violet panther
#

Ohhhh

#

I got it

#

Thank you so much @thick star

#

.close

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alpine sable
#

Would someone please tell me, how x is defined in the equation of y + z = 3?

alpine sable
#

.close

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alpine sable
#

Hi guys

lone heartBOT
alpine sable
#

someone can help me with this?

#
  1. Find the following double angles
    a) Sin = − 𝟏/2

b) Cos = − 𝝅/4

c) Tan = - 𝟐/3

#

i don't understand

vale wigeon
#

neither do we

#

can you post a picture of the problem?

alpine sable
#

yeah

#

give me a moment

#

i need help with this

vale wigeon
#

...

alpine sable
#

i don't understand it

vale wigeon
#

wtf lmao

alpine sable
#

you don't understand spanish?

vale wigeon
#

no it's not that

#

i understand enough Spanish to read the words

alpine sable
#

oh

vale wigeon
#

but the notation makes no sense still

alpine sable
#

why?

vale wigeon
#

"sin=-1/2" is nonsense

alpine sable
#

why?

#

Lmfao

vale wigeon
#

sin is a trigonometric function. what needs to come after it is an angle, and here you have nothing

#

it's sin(something), not just sin

alpine sable
#

oh ok

#

thanks

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

hey

#

@vale wigeon you can help me with something more?

alpine sable
vale wigeon
#

next one doesn't make any sense either 🤡

#

"Calculate the following angles..."

last ether
#

Lmao the left hand side makes no sense

#

The trig functions have no argument

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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frank plover
#

I can't see how the yellow follows from the former, can anyone flesh it out a bit more 4 me?

frank plover
#

Its a proof on the transpose of a product matrix equalling the transpose of the multiplicands in reverse order (A.B)^T = B^T . A^T

alpine sable
ocean sealBOT
#

AimaneSN

frank plover
#

Oh thanks alot! for some reason i kept seeing the indices of a and b in the sum switched alsp

#

thats where my confusion came from

#

thanks !!

#

.close

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gilded gazelle
#

I have a formula to calculate levels by the current xp of an user.
I do that with a while loop, which is slow...
I want to try to improve it, so it's one line, self updating and therefore faster.

The formula:

# This is the standard xp for level 1. It's used for the next calculations
level = 1
xp = 75

# Level 2 needs 250 xp
# 75 is the max xp of the current level (which is now 1)
# 2 describes the next level to calculate the xp of
# level_2 now holds the value 250, which is the xp needed to get level 2
# (50 + ( max_xp_of_level / level )) * next_level

level_2 = (50 + ( 75 / 1 )) * 2 = 250
level_3 = (50 + ( 250 / 2 )) * 3 = 525
level_4 = (50 + ( 525 / 3 )) * 4 = 900
...

Now I don't want to have a loop, as this formula only calculates the next level and starts from level 1...
This is very slow, because with level 1000 it should take a lot of time to complete...
Is there a way to make it into one line, where the max_xp_of_level and level are getting "updated" automatically?
I tried to make multiple loops in this formula itself, but I think that's the wrong way...

mortal trellis
#

exp for level n = 25(2n^2+n)

#

does that help you?

#

I'm not yet sure how you are calculating stuff

gilded gazelle
#

I will close it in 2-3 minutes

#

.close

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slate kayak
#

In a vase there are: 3red, 6blue, 7white marbles. A girl picks 3 marbles.
A) Calculate the chances of her picking 0 blue, 1 blue, 2 blue, 3 blue.

B) Sum up the 4 chances together. Why can you know the results beforehand?

slate kayak
#

So i have already done question A

#

I only have trouble with answering question B

#

I summed up all the 4 chances together and i got the number one (1)

#

We can know the results beforehand because?
Idk the answer my guess is because every chance together equals 100%?

slate kayak
#

.close

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neon girder
lone heartBOT
neon girder
#

I tried to use double-angle identities but it just got more complicated.

real gazelle
#

is it the integral at the bottom

neon girder
real gazelle
#

oh alright

neon girder
real gazelle
#

you're all good

#

try substituting 1/(2x) = sin theta instead

#

2x is the hypotenuse of the triangle

#

1 is one of the legs

#

and then the other leg is sqrt(4x^2 - 1)

neon girder
real gazelle
#

what do you mean

neon girder
#

i should not substitute instead of any angle before integrating

#

or can i ?

neon girder
real gazelle
#

yeah you should substitute before taking the antiderivative

neon girder
#

.close

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tacit ferry
#

hello, i'm currently making a videogame, and in it i want to make it so that you have a gun that shoots lasers in random directions, but confined in a circle, so it can only go inside the circle, how could i calculate what the maximum angle (as a 3d vector) of a line should be based on the diameter of the circle?

tacit ferry
lone heartBOT
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gusty heart
#

I need help linearising my data

lone heartBOT
gusty heart
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@gusty heart Has your question been resolved?

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@gusty heart Has your question been resolved?

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gusty heart
lone heartBOT
real gazelle
#

okay then try square rooting the y value

gusty heart
#

okay

gusty heart
#

does that count as linearised?

real gazelle
#

that doesn't really look linear to me

gusty heart
#

same

real gazelle
#

where did this data come from?

gusty heart
#

I was on a physics site and here's what I got:

gusty heart
real gazelle
#

what kind of experiment

#

what pattern would you expect the data to follow?

gusty heart
#

Negative correlation

real gazelle
gusty heart
#

yh

#

Ig I'll just use what I have and in my evaluation explain that something is likely to have gone wrong

potent garnet
#

Eric Tao in all the help channels at once...

real gazelle
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spare canopy
#

do you need to apply chain rule here bcs2e = 2 x e

real gazelle
#

are you trying to take the derivative of h(x)?

spare canopy
#

ye

#

but i used the chain rule but apparently you dont need to

real gazelle
#

oh okay

#

no, here you can just use the fact that derivative of 2e^x is the same as 2 derivative of e^x

#

sometimes people call that the multiplication by a constant rule

spare canopy
#

.close

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spare canopy
#

.reopen

lone heartBOT
#

spare canopy
#

.close

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humble barn
lone heartBOT
humble barn
#

If I know b and L, I can find K no problem.

#

But I don't know how to write an expression for K given b and L.

lone heartBOT
#

@humble barn Has your question been resolved?

real gazelle
# humble barn

can you explain how to find K given b and L without using specific values for b and L

#

like in general what is your process for finding K

#

it's just the sum you wrote right?

#

oh I see you've written the sum like a for loop lol

#

are you a programmer

humble barn
real gazelle
#

okay awesome

humble barn
real gazelle
#

okay so first of all we want to write the sum without the x+=L bit

#

which is pretty simple

#

so if you expanded this out it would be 0^2 L + L^2 L + (2L)^2 L + ... + (b-L)^2 L

#

so the way to write this sum would be $$\sum_{n=0}^{(b/L) - 1} (nL)^2 L$$

#

does that make sense

#

wait small typo

ocean sealBOT
#

Eric Tao (he/him)

real gazelle
#

okay cool does that make sense ^

#

I basically rewrote your sum without the x += L bit

humble barn
#

n increment by 1 each time right?

real gazelle
#

yep

humble barn
#

I see. How do I evaluate this sum?

#

Is there a way to evaluate it?

real gazelle
#

and then next we can simplify a bit to get $$\sum_{n=0}^{(b/L) - 1} n L^3$$

ocean sealBOT
#

Eric Tao (he/him)

real gazelle
#

the L^3 part doesn't vary so we can take that out

#

and then next we can simplify a bit to get $$L^3\sum_{n=0}^{(b/L) - 1} n$$

ocean sealBOT
#

Eric Tao (he/him)

real gazelle
#

is that good

#

like does that make sense

humble barn
#

Yes this makes sense so far.

real gazelle
#

cool

#

now are you familiar with arithmetic series

humble barn
#

If I know what b is, can I evaluate your expression without using the summation symbol?

real gazelle
#

yes

#

is the expression n(n+1)/2 familiar to you?

humble barn
#

Yes, that's the sum of f(x) = x.

real gazelle
#

yup

#

so now we apply it here

humble barn
#

From google, so it's the bottom one?

#

Wait, it's the top one.

real gazelle
#

$$L^3 \frac{(b/L - 1)(b/L)}2$$

ocean sealBOT
#

Eric Tao (he/him)

humble barn
#

Because L is fixed.

real gazelle
#

yeah it's the top one

#

and then if you want to get rid of the nested fractions you can simplify a bit

humble barn
#

Nice, now I can divide your answer by 1/3 * b^3 which was the exact integral.

real gazelle
#

$$\frac{bL(b-L)}2$$

ocean sealBOT
#

Eric Tao (he/him)

real gazelle
#

wait hm

#

lemme check if I made a mistake somewhere this seems wrong

#

oh oops

#

it should be the sum of n^2 not n

real gazelle
real gazelle
lone heartBOT
#
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humble barn
#

.reopen

lone heartBOT
#

humble barn
real gazelle
#

but so that means it's $$L^3 \frac{(b/L - 1)(b/L)(2b/L - 1)}{6}$$

ocean sealBOT
#

Eric Tao (he/him)

real gazelle
#

and then simplifying that is pretty sttaightforward

#

$$\frac{b(b-L)(2b-L)}6$$

ocean sealBOT
#

Eric Tao (he/him)

real gazelle
#

that's correct now ^

humble barn
#

And after dividing by 1/3 * b^3 I get

#

$$\frac{(b-L)(2b-L)}{2b^2}$$

ocean sealBOT
#

Playspout
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

humble barn
#

If L == 0 then answer = 1, which makes sense.

#

If L > 0, answer is less than 1/3 * b^3 which makes sense.

#

Wow you're a genius sir, thank you very much!

#

I'll now go and apply this to other functions to practice.

#

.close

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tranquil yoke
lone heartBOT
tranquil yoke
#

I have ruled one out but to be honest i have no idea

raven dagger
#

Using the formula
1+ tan²x = sec²x
You can figure out if d is true or not

tranquil yoke
#

ty

real gazelle
#

tbh the easiest way is just to plug in values of x and see if you get a false statement

#

for example plug in x = pi/4 to each one

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#

@tranquil yoke Has your question been resolved?

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lone heartBOT
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alpine sable
lone heartBOT
alpine sable
#

can somebody check if this irght

ocean oyster
#

The first step should be last

#

Have u tried following the steps to draw the bisector of A?

alpine sable
ocean oyster
#

Wait no

#

I meant put the first step last

#

And keep the others in the same order

ocean oyster
alpine sable
#

im confused

#

it didn;t work

#

do you mean like this

ocean oyster
#

Let’s work off of the first pic

alpine sable
#

k

ocean oyster
#

Yes

#

Great

#

Have u tried following that order?

alpine sable
#

wait a sec

#

ill do it

#

yup it worked

#

thx

ocean oyster
#

Ur welcome!

alpine sable
#

how do i unoccupie

#

.close

lone heartBOT
#
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lone heartBOT
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peak silo
#

If I was trying to solve for dy/dx for the top equation, would this be how I do it or have I made a mistake

peak silo
waxen flame
#

That last line should be 1/(2y), not (1/2)y.

peak silo
#

Ah, ok

#

Thank you

#

.close

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#
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wooden raven
lone heartBOT
wooden raven
#

I’m trying to figure out a

#

Since the bottom triangle shares the same point as the top triangle wouldn’t the angles for the bottom be 30 45 and 115?

lone heartBOT
#

@wooden raven Has your question been resolved?

alpine sable
#

yo

#

show me ur work

#

ur in p3.18 right?

thorn vortex
wooden raven
#

Ye

#

I’m just trying to figure the coordinate at the top

alpine sable
#

u need to go step by step brad

#

first we start with the angle

wooden raven
#

So rn I’m trying to find cos 30

alpine sable
#

why u trying to find cos 30?

wooden raven
#

Should I just focus on 45?

#

I figured cause there’s another angle it’s important

alpine sable
#

u want to draw 30?

#

manually?

#

we start from the buttom

wooden raven
#

Whatever allows me to solve the problem lol

alpine sable
#

lets start from buttom

wooden raven
#

Ok

#

I get for cos 30 5sqrt3/2

#

Then for sin 5/2

alpine sable
#

why

#

u try to find

#

what cos 30 is

wooden raven
#

Don’t do that?

alpine sable
#

dont

#

i know why

#

but no need

#

trust me

wooden raven
#

Ok what should I do the 45 degree?

alpine sable
#

get a white sheet

#

ill tell u what to do

wooden raven
#

Ok

#

I know cos is adj/h

#

That and sin is opp/h

alpine sable
#

draw x and y

wooden raven
#

Ye I drew the graph

#

Basically just focus on 45 and ignore 30?

alpine sable
#

so

#

listen

#

we need to start with 30

#

how to draw 30?

#

draw a triangle which their side are all equal

#

ull get 60

#

right?

wooden raven
#

Yeah cause a triangle is 180