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1 messages · Page 1047 of 1

onyx viper
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Thank you for the clue! My workings are a bit of a gobbled mess at the moment so I’m slightly embarrassed to send that here haha. I’ll try my best to continue working it out with what you said.

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dry bone
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Prove that 5^{3^n} + 1 is divisible by 3^{n + 1} for all nonnegative integers n.

I've tried using induction and starting with n = 1 and setting variables accordingly but I can't seem to figure it out. I was wondering if I could get a hint in the right direction.....

lone heartBOT
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@dry bone Has your question been resolved?

lone heartBOT
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@dry bone Has your question been resolved?

dry bone
lone heartBOT
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@dry bone Has your question been resolved?

dry bone
noble sinew
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that is 0,1,2,...

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alpine sable
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Is there a formula needed to be followed for part b? In addition, would that mean no actual numbers are being used, simply 5x x and h

wide raven
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if you know that area of a rectangle = l*b

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you're good

alpine sable
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hmm

alpine sable
wide raven
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wait no, not at all

alpine sable
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ohh that’s volume

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oops

wide raven
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yes sir

alpine sable
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so then ..

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5x * x ?

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is the surface area

wide raven
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no no

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seee

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there are total 4 surfaces length 5x and width h

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and one with 5x and x

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so what do you think?

alpine sable
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im slow sorry

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honestly no clue.. if surface area is l * b im not sure what to multiply here

wide raven
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alr

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what is the surface area of a cuboid?

alpine sable
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2(5w)(x)+2(x)(h)+(5x)(x)

wide raven
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ohh yes exactly

alpine sable
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omg really??

wide raven
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it was my bad i said something wrong

wide raven
alpine sable
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oh that’s fine!

wide raven
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you did it

alpine sable
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so i just multiply them out

wide raven
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yes

alpine sable
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ah.. perfect!!

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thank you so much

wide raven
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no worries

alpine sable
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:)

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solemn island
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Hello, i wanted to make a decode system. like 1234 is 3 5 7 5 because 1 + 2, 2 + 3, 3 + 4, 4 + 1. But now i dont know how to decode this system. Can somebody help me? thank you

solemn island
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i also wrote a little bit code, maybe you can understand what i wanted to do:

num2 = input("Bitte gib deine Nummer ein: ")
    j2 = [int(i) for i in str(num2)]
    a2 = j2[0]
    b2 = j2[1]
    c2 = j2[2]
    d2 = j2[3]

    ezahl2 = a2 - b2
    zzahl2 = b2 - c2
    dzahl2 = c2 - d2
    vzahl2 = d2 - a2

    print("Hier ist deine decodierte Nummer:" + str(ezahl2), str(zzahl2), str(dzahl2), str(vzahl2))
tacit arch
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How do you know it's even possible

solemn island
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i dont know

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say me

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but i think it should be possible

tacit arch
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What does 2143 give

solemn island
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i dont understand, sry. what do you mean?

vale crag
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if you encode 2143 in your way, what does it give as a result ?

solemn island
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ah

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wait

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oh

vale crag
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there's also the thing of, how do you handle inputs like 7777 ?

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you'll be overflowing your digits everytime here

lone heartBOT
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rapid kettle
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at what speed a particle must be thrown from a tower of height 3.6m and at angle of 30degrees with horizontal so that it hits ground at 45degrees ?

its part maths part physics anyone ?

high rapids
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draw the diagram?

lone heartBOT
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@rapid kettle Has your question been resolved?

rapid kettle
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here you go

long panther
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and final velocity Vx=Ux as there is no change in velocity in x direction
(refers to velocity along x direction)

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as the angle of landing is 45 degrees

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Vy=Vx

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therefor Uy * (sqrt(3))=Vy

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now apply equations for an object in constant acceleration

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you'll find Uy

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and thereafter Ux

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combining them U can be discerned

rapid kettle
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okayyy

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lemme tryy itt

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listen

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lone heartBOT
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alpine sable
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How do you answer this?

lone heartBOT
real gazelle
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In general, lcm = product / gcd (try thinking about why this is)

alpine sable
real gazelle
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Yeah so for example if we have 6 and 8

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6 = 2*3

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8 = 2* 2*2

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from there we get that the gcd = 2

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and their product is 48

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now how do we get the lcm? we just divide the product by the gcd to get 24

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And we can check that it works, lcm = product / gcd

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that should be enough info for you to solve the problem

alpine sable
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ohh i see, let me try

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thank you

real gazelle
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no problem!

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paper holly
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what would P(A) be equal to?

lone heartBOT
paper holly
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the professor said that {a} would not be an element of P(A), but shouldn't it be, since its a subset of A?

tacit arch
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{a} is an element of A, not a subset

paper holly
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ohh

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you're saying {a} wouldn't be in P(A), but {{a}} would be?

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because its supposed to be in a set

paper holly
swift shore
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However, note that {a} will be in P(B)

paper holly
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because a is in B

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tulip compass
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hello grandmasters of mathematics, im new here, and im a software engineer, but sometimes my brain goes on standby mode and decides an easy solution but that wont be as performant for a simple problem. perhaps someone could help me.

So, lets say i decide a number for example 2. Which means something will happen every 2 times, but counting the first time as one. Lets take the following numbers list as an example

0,1,2,3,4,5,6,7,8,9 ..

since i decided the number 2. it will happen on 0 (because its the first, the first always counts), and then on 3 , 6 and 9. because theres a gap of 2 between them as i decided.

If i decided the number 3, it means it will happen every 3 times, so it wouild happen on: 0,4 and 8.

So the question is, what simple calculation can i do to determinate if the number is a "YES it happens" or a "NO it doesnt happen", for the example where i decided every 2 times, it would happen "YES" on 0, 3, 6 and 9.

Its quite simple i often have a hard time explaining my own problem.

Of course i could simply solve this situation but starting on 0, counting 2, if at least 2 passed, then "YES" otherwise "NO" ,but this would be the easier way and it would be much better if for example i could use some formula that if the rest is 0 then that means it is "YES" otherwise its "NO".

quite hard to explain but hope someone gets me

tacit arch
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What in the heck

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Can you just summarize your essay into a math question with only necessary details

swift shore
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It’s fine

rough thicket
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oh okay

swift shore
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@tulip compass is the starting number always zero?

tulip compass
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yes

swift shore
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Does the sequence always move up by 1 each time?

tulip compass
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yes

swift shore
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Oh

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So your question is, given any whole number and the gap size, decide whether it “happens” in the sequence 0,1,2,3,…

tulip compass
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okay so:
a range of numbers [0,1,2,3,4,5,6,7,8,9,10...... untill N]

now i decide a gap, for example 2. Which means that it is true after every 2 numbers. So its true on 0 (because its the beggining) and also on 3,6,9 etc.. every 2 times.

I need a simple way to use the variable "gap" and calculate some number that if its 1 or something like that then it means it is "true" .

hope its simpler

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yes

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exactly

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that

swift shore
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It’s quite easy

tulip compass
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i want like some kind of divisian calculation that allows me to determinate if the result is for ex: 1, then it means it happens in this number

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it should be, i am just complicating things probably

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How would you do that?

swift shore
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Notice that if the gap size is 2, then all the numbers that happen are 0,3,6,9,12,…, i.e. all the multiples of 3

tulip compass
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but the gap can cahnge

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change

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i can for example decide 3 or 17

swift shore
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If the gap size is 3, it’s all the multiples of 4 (0,4,8,12,16,…)

tulip compass
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but it always goes 1 by 1

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oh hm

swift shore
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If the gap size is 4, it’s all the multiples of 5

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Noticing a pattern here?

tulip compass
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YES

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thank you

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i was failing to find the pattern

swift shore
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😃

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Ye

tulip compass
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holy shit i feel stupid, thank you very much

swift shore
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Np, don’t sweat it lol

lone heartBOT
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sharp moth
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I'm not sure why f(x) does not equal zero in pink

sharp moth
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I understand if you put x = 0 you'll evaluate something that's undefined

abstract fractal
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If it's undefined at x=0, why do you think it should be defined?

sharp moth
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But f(x) never evaluates to zero?

lilac nest
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In this case it doesn't because you can't divide by 0

sharp moth
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I don't understand the inclusion of this:

abstract fractal
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If you didn't include it, then you'd be saying the range of f is all R

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But it's not

lone heartBOT
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@sharp moth Has your question been resolved?

sharp moth
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There is no case in which f(x) would equal zero

lilac nest
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No, because f(x) is equal to zero only if the numerator is also equal to zero. So, in this case x² would have to be equal to zero, which means x=0, but zero is outside the domain of the function.

abstract fractal
sharp moth
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Is that the same for the domain as well?

abstract fractal
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Yes

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We only include values in the domain that x can be

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But x can't be 0, so we exclude it

lone heartBOT
#

@sharp moth Has your question been resolved?

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warm carbon
#

what does the line on the right with the epsilon = 0 mean?

mortal trellis
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$\frac{dS[y(t)+\epsilon z(t)]}{d \epsilon}$ evaluated at $\epsilon=0$

ocean sealBOT
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Denascite

mortal trellis
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similar to the notation $\int_a^b f(x) dx = F(x) \Big|_a^b = F(b)-F(a)$

ocean sealBOT
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Denascite

mortal trellis
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if you wanna think of it like that

warm carbon
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ahh ok thank you

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hard remnant
#

Why sin is defined as opposite over hypotenuse?

hard remnant
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the same thing about cos equal adjacent over hypotenuse?

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that what i got in google : 'The sine is always the measure of the opposite side divided by the measure of the hypotenuse. Because the hypotenuse is always the longest side, the number on the bottom of the ratio will always be larger than that on the top.'

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Idk who can accept this proof

wary stream
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Maybe this will help

hard remnant
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sorry but I'm not asking why the sin of an angle If side lengths of the triangle changed, but why sin is opposite over hypotenuse how they invent this rule?

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anyway thanks for sharing some information

mortal trellis
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well they probably noticed at some point historically that the ratio opposite/hypotenuse is interesting and only depends on the angle. so they studied it and gave it a name. tbh I don't really understand what you are asking?

wary stream
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Like why did we decide to count 1, 2, 3..., and not 3, 1, 2... because we defined like that it's normal just to see it like that

hard remnant
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Do you know guys how the calculator switch between cos to cos^-1

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I mean the algorithm behind that

mortal trellis
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they probably use the first few terms of the taylor series or something similiar

hard remnant
# hard remnant maybe you are true

I mean if what you were saying is true it's quite impressive how they found it interesting and nowdays we all know how cos and sin play a tremendous role in mathematics

mortal trellis
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or the CORDIC algorithm

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CORDIC (for COordinate Rotation DIgital Computer), also known as Volder's algorithm, or: Digit-by-digit method Circular CORDIC (Jack E. Volder), Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), is a simple and efficient algorithm to calculate trigonometric functions, hy...

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well all of the math that we know today was "found" at some point

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we didn't find some old textbooks with these definitions

hard remnant
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thanks for helping

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.close

lone heartBOT
#
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lone heartBOT
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tropic oasis
lone heartBOT
tropic oasis
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how did my professor

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in the 2nd to last step

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go from x^2 inside the sqrt denominator

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to a single x in the sqrt

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did he do a mistake?

solemn grove
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and you can do chain rule to verify

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it’s prolly way easier

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you don’t need to physically sub in u = 1/x and do dy/du * du/dx

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but do that in your head

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you’ll get the same answer a lot quicker

tropic oasis
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i think he wants us to use the cos inverse formula

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on the test

solemn grove
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Ah, fairs

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yeah no,

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it works

tropic oasis
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but how did he go from x^2 as the denominator

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to x without canceling anything else out

solemn grove
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when it comes out

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it’s just x

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mate, trust me

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you don’t need to remember anything, you can derive these on the spot

tropic oasis
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i know the way of

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like taking the cos of the left side

solemn grove
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I remember doing that like ages ago back in hs

tropic oasis
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to cancel out the inverse

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cos(y) = 1/x

solemn grove
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yeah

tropic oasis
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which gives me

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-sin(y) * dy/dx = -1/x^2

solemn grove
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yeah

tropic oasis
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dy/dx = 1/sin(y)*x^2

solemn grove
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no

tropic oasis
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but how do i put it in a form of

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the inverse cos from that

solemn grove
tropic oasis
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o mb

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there we go

solemn grove
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that’s where the next step is derived from

tropic oasis
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how do i do that

solemn grove
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rearrange for cos

solemn grove
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You know how to rearrange formulas, right?

tropic oasis
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i dont remember much

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for trig

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could you show me a visual example?

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of how i would do that in this case?

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after getting dy/dx=1/sin(y)*x^2

solemn grove
tropic oasis
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looks familiar yeah

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idk how i would rearrange it into that from what i have

solemn grove
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$sin^2(\theta) + cos^2(\theta) = 1$

ocean sealBOT
tropic oasis
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yep

solemn grove
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^^^

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Yeah

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rearrange that for cos

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cos on the left

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rest on the right

tropic oasis
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ohh okay

solemn grove
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oh wait

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sin in this case

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nvm

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we have sin

tropic oasis
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like that?

solemn grove
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just use $ to enclose what you type to use tex

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and now sqrt both sides

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to get sin

tropic oasis
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$sin^2(theta) = 1-cos^2(theta)$

ocean sealBOT
#

manuel

solemn grove
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and \theta

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backslash for special characters

tropic oasis
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$sqrt(sin^2(\theta)) = sqrt(1-cos^2(\theta))$

ocean sealBOT
#

manuel

solemn grove
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$\theta \phi \pm \leq$

ocean sealBOT
tropic oasis
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$sin(\theta) = sqrt(1-cos^2(\theta))$

ocean sealBOT
#

manuel

solemn grove
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$sin(\theta)= \sqrt{(1-cos^2(\theta)}$

ocean sealBOT
solemn grove
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yeah, just backslash before the the sqrt and curly brackets for everything under the sqrt

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anyways

solemn grove
tropic oasis
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dy/dx = 1/sin(y)*x^2

solemn grove
tropic oasis
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$dy/dx = 1/x^2\sqrt{(1-cos^2(\theta)}$

ocean sealBOT
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manuel

tropic oasis
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ohhh

solemn grove
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and cos theta =

solemn grove
tropic oasis
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now i use that formula

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to get cos^2(theta)?

solemn grove
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what?

tropic oasis
solemn grove
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no, we already have cos(theta)

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line 1

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cos(theta) = 1/x

tropic oasis
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OH

solemn grove
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theta is y

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remember??

tropic oasis
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yesyes

solemn grove
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yeah

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now sub this in

tropic oasis
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but the one i have

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is cos(theta)

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and the one im plugging it into

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is cos^2(theta)

solemn grove
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theta is y

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yeah

tropic oasis
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y=1/x?

solemn grove
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$cos^2(\theta) = (cos(\theta))^2$

ocean sealBOT
solemn grove
tropic oasis
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i'm a bit lost

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$dy/dx = 1/x^2\sqrt{(1-cos^2(\theta)}$

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from what goes after here

solemn grove
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bro,

ocean sealBOT
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manuel

solemn grove
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don’t we

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$dy/dx = 1/x^2\sqrt{(1-cos^2(y)}$

ocean sealBOT
solemn grove
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so far so good?

tropic oasis
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mhmm

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theta=y

solemn grove
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yeah

tropic oasis
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and i have y from the starting question?

solemn grove
#

cos both sides

#

line 1

tropic oasis
#

cos(y)=1/x

solemn grove
#

cos(y) = 1/x

#

Yeah

tropic oasis
#

mhm

solemn grove
#

sub that in for this

tropic oasis
#

i'm confused on this part exactly

solemn grove
#

$\frac{dy}{dx} = \frac{1}{x^2\sqrt{1-cos^2(y)}}$

ocean sealBOT
solemn grove
#

yeah?

tropic oasis
#

mhm

#

the plugging in of y

#

is where i get lost

solemn grove
#

PLUG IN FOR COS Y

#

NOT Y

tropic oasis
#

can u show me??

#

maybe once i see it'll make sense

solemn grove
#

$cos(y) = 1/x$

ocean sealBOT
solemn grove
#

$cos^2(y) = 1/x^2$

ocean sealBOT
tropic oasis
#

ohh okay

#

the derivitive of 1/x

solemn grove
#

$\frac{dy}{dx} = \frac{1}{x^2\sqrt{1-\frac{1}{x^2}}}$

ocean sealBOT
tropic oasis
#

$\frac{dy}{dx} = \frac{1}{x^2\sqrt{(1-(1/x^2)}}$

#

oops

solemn grove
#

yeah, dw

#

and baso just use \frac for fractions

#

with same curly brackets

#

but does it all make sense now?

ocean sealBOT
#

manuel

tropic oasis
#

mb that it took me a while

#

yes it does

solemn grove
tropic oasis
#

rearrange the formula

solemn grove
#

you’re learning

tropic oasis
#

cos^2+sin^2=1

solemn grove
#

and that’s cool

tropic oasis
#

and substitute

solemn grove
#

yep

tropic oasis
#

i just dont get how

solemn grove
#

which part

tropic oasis
#

cos^2(theta) is 1/x^2

solemn grove
#

line 1

tropic oasis
#

i know 1/x^2 is the quotient rule

solemn grove
#

What’s line 1

tropic oasis
#

on my professor's work?

solemn grove
#

no, what we did

#

just line 1

#

cos(y) = 1/x

#

right?

tropic oasis
#

yes

#

cos(y) = 1/x

solemn grove
#

Yeahh

#

now square both sides

tropic oasis
#

cos^2(y) = (1/x)^2

solemn grove
#

yep

#

which is

tropic oasis
#

1/x^2

#

ohhh okay

solemn grove
#

there you go

tropic oasis
#

so its all about balancing it to fit into the equation

#

okay that makes sense

solemn grove
#

Yeah no, trust me. you’ll be fine

#

Everything you did today either has to do with sin2 + cos2 = 1 or rearranging equations

tropic oasis
#

yeah i'm going to piece everything together and retry number 1

#

thank u so much for the help!

#

rlly apprecaite it

solemn grove
#

no worries mate

#

feel free to dm if you need anything more

#

I’ll check in the morning

#

@tropic oasis

#

don’t forget close

#
  • to close
tropic oasis
#

.close

lone heartBOT
#
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alpine sable
lone heartBOT
wary stream
#

Use the given lengths to find the forces in each member

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
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stable night
lone heartBOT
stable night
#

can someone tell me how to solve this? i have no clue

clear stump
#

whats origin

stable night
#

0,0,0

clear stump
stable night
#

yea

#

i think so

clear stump
#

ight im off

stable night
#

xD

#

someone help pls

#

<@&286206848099549185>

real gazelle
#

What have you tried so far?

#

Did you find equations for OR and AB

#

Also do you know what a basis is

lone heartBOT
#

@stable night Has your question been resolved?

#
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stable night
#

oh right

#

.reopen

lone heartBOT
#

stable night
#

i dont have any points/directions thou

stable night
real gazelle
#

No forget about that idea then

#

find equations for the lines in terms of a and b

#

it actually doesn't matter the number of dimensions you're working in as long as it's ≥ 2

stable night
#

idk how to get the direction vector thou

last ether
#

You don't need direction

#

$$\cos{(45)} = \frac{A\cdot B}{||A||\cdot||B||}$$

#

Did it break so bad it didn't even load 💀

#

Oh it loaded

#

But it broke

stable night
#

nani

#

one moment

ocean sealBOT
#

Umbraleviathan

stable night
#

OH

last ether
#

You know that b is a unit vector

stable night
#

thats wat u meant by equation

#

i thought equation meant r = a + lambda(..)

last ether
#

Tbh I never learned lambda notation in school

stable night
#

oh lol

#

lemme try writing that down

#

okay

#

so

#

wait so this is like the "equation" representing a and b

#

then cos(45) is sqreroot(2)/2

last ether
#

Yeah

#

It says that for vector B, the b part is a unit vector

#

Meaning that a = 1

#

So $||B|| = 1$

stable night
tight locust
#

this might be helpful

last ether
#

Oh wait no

#

Frick I done goofed up

ocean sealBOT
#

Umbraleviathan

stable night
stable night
#

so now i have root(2)/2 = (a . b)/|a|

#

sorry idk how to write in latex lol

tight locust
stable night
#

hmm i see

#

so i should always draw out in a graph

#

when encountering such qns?

tight locust
#

i wouldn't say you should always do that

#

but it's helpful to develop that intuition

stable night
#

i see

#

okay

#

but i still dk how to solve this lol

#

like the second part

tight locust
#

which part?

stable night
#

wait no actually i still dont know how to solve the first part

#

like i can visualize and see it now but idk how to derive it

tight locust
#

can you draw where the projection would be?

stable night
#

erm one sec can we tackle part i first xD

stable night
tight locust
#

yeah

stable night
#

hmm and i have a . b / |a| = root(2)/2

#

i dont see how thou

last ether
#

A • B

#

The vectors A and B

stable night
#

yea

#

okay idk if im not seeing the picture

#

but i still dont get how to do this

lone heartBOT
#

@stable night Has your question been resolved?

tight locust
#

OR starts at 0a+0b and goes to 3a+5b, we represent the line OR = t<3,5>
AB starts at 1a + 0b and goes to 0a + 1b, we represent the line AB = <1,0> + s<-1,1>

This yields the system:
3t = 1 - 1s
5t = s

#

can you solve?

stable night
#

One moment

tight locust
#

we use <x,y> here to represent xa + yb

stable night
#

Okay so i can solve for t and s then find OR

tight locust
#

what do you get for s and t?

stable night
#

Wait actually why is OR t<3,5>

#

Isnt it just <3,5>

tight locust
#

do you know the vector form of lines?

stable night
#

Ohh wait lines go infinitely

#

Okay nvm i get

tight locust
#

position vector + (free variable)(direction vector)

#

and that free variable is what allows it to be a line, which is a 1D object that varies with 1 variable

stable night
#

Oh thats 1D?

#

Now i know what 1d actually is lol

#

I thought 1D is just a point

#

Eh wait it is

tight locust
#

a point is zero dimensional

#

it varies with nothing

stable night
#

So that t is 1D because it affects someyhing 2D?

#

Like it varies eith somethingg

tight locust
#

a line is a one dimensional object because it varies with one variable

stable night
#

Also for the z axis for this question itll judt be 0 right

tight locust
#

we're working in 2D space so there is no z axis

stable night
#

Then 2D is on a x y plane?

tight locust
#

anything that varies with 2 variables is 2 dimensional, it doesn't have to be a plane. we can parameterize the surface of a sphere with only 2 variables

#

but let's not get too off track here

#

solve the system

stable night
#

Alright

#

Wait for AB the working is thr same as OB - OA rite?

tight locust
#

yeah

#

the direction vector is b-a

stable night
#

Wait so u "set" a as the x axis

#

And b as the y axis

tight locust
#

don't even think about x and y lol. we're not using the standard basis

stable night
#

Oh

#

So the diagram is purely to find the equations using a and b as thr variables

tight locust
#

yep

stable night
#

Wait then when u write the 2 linrar equations

#

U got rid of a and b?

tight locust
#

wdym

#

are you confused by my use of vector notation

stable night
#

Err slightly

tight locust
#

like if i wrote <3,5> that means 3a + 5b

stable night
#

Ok wait i think i git it

#

Is t = 1/8

tight locust
#

yes

stable night
#

Rhen s = 5/8

tight locust
#

yes

#

now what do you have to do to solve for the point?

stable night
#

Then i sub into OR

#

Line or

#

Erm wait no

tight locust
#

yeah.
OR = t<3,5>

#

the point of intersection is at t=1/8

stable night
#

Ill still have a and b to find thou

#

Oh wait

#

Ohhh wait

#

I cant even find a and b

tight locust
#

a and b are not variables to solve for

stable night
#

OH

tight locust
#

they are our "units" if you will

stable night
#

I cant think of them as x and y right

#

Like uve mentioned

tight locust
#

no, because x and y are not used as vectors typically

#

think of them as i and j

#

if you've ever worked with that notation before

stable night
#

Ah i did

#

Okay

#

Lemme think of part ii

tight locust
#

so what's the point of intersection?

stable night
#

1/8(3a,5b)

tight locust
#

1/8 <3,5>

#

= 1/8 (3a + 5b)

stable night
#

oh u want me to use the <> notation as well

#

okie

tight locust
#

not just that

#

even if you wrote <3a,5b> that wouldn't be correct. that would mean:
(3a)a + (5b)b

stable night
#

oh i see

#

okay i get

#

erm the length of projection is someething like this right

#

but in this case for part ii, OR is far beyond OB tho

#

or does it mean line ob

tight locust
#

let me show you

stable night
#

oki

tight locust
stable night
#

Oh so the length of projection would work even if <3,5> is far beyond <0,1>

tight locust
#

yeah

stable night
#

Ohhh

#

Okay

tight locust
#

"How much of OR goes in the direction of OB?"

stable night
#

Wait i thohght we are finding the length of OB

#

In this case

tight locust
#

why would we do that

stable night
#

Err am i mistaken cus i thought the questions asking us to do that

tight locust
#

the length of OB is given in the problem

#

b is a unit vector

stable night
#

Oh wait

#

So we are finding 5b?

stable night
# tight locust

Err if u dont mind can u highlight the length of projection of OR on OB

tight locust
#

light blue

stable night
#

ohhh

#

okay i get it

#

so now i need to express b in terms of |a|

tight locust
#

yep

stable night
#

hmmm

#

use the cos 45 thing?

tight locust
#

yep

stable night
#

hmm

#

Is there anyway i can get rid of a

tight locust
#

let's just use the projection formula

#

our 'a' here is OR
our 'b' here is OB

#

or actually let's make this even simpler

#

solve for |b|

stable night
#

cos 45 = |b| / |a|

tight locust
#

solve for |b|

stable night
#

|b| = |a| cos45

tight locust
#

alright

#

now can you express the length of the projection in terms of |b|

stable night
#

wait um did u mean a

#

|a| i mean

tight locust
#

i got it

#

alright it's getting late

#

a_x = |a|cos45

#

the projection is 3a_x + 5|b|

#

|b| is 1

#

so we have:

#

3|a|cos(45) + 5

#

@stable night

stable night
#

hi

#

ill take a look in abit

#

thank u so much xD

lone heartBOT
#

@stable night Has your question been resolved?

lone heartBOT
#
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lone heartBOT
#
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alpine sable
#

whats the integral of ln(x+2)

lone heartBOT
alpine sable
#

\begin{align*}
\int (x+2) \cdot \ln(x+2) \ \mathrm{dx} &= (x + 2) \cdot (x \ln{x} - x) - \int{(x \ln{x} - x)} \ \mathrm{dx}\
&= (x + 2) \cdot (x \ln{x} - x) - \int{x \ln{x}} \ \mathrm{dx} - \int x \ \mathrm{dx}\
&= \boxed{(x + 2) \cdot (x \ln{x} - x) - \left(\dfrac{x^2}{2} \cdot \ln{x} - \left(\dfrac{x^2}{2} \cdot \dfrac{1}{x}\right)\right) - \dfrac{x^2}{2} + c}
\end{align*}

ocean sealBOT
alpine sable
#

im not sure where $x\ln x-x$ comes from

ocean sealBOT
alpine sable
#

nvm got it

#

\begin{align*}
\int \ln x \ \mathrm{dx} &= \int 1 \cdot \ln x \ \mathrm{dx}\
&= x \cdot \ln x - \int \frac1x \cdot x\
&= x \cdot \ln x - \int 1\
&= x \cdot \ln x - x
\end{align*}

#

.close

lone heartBOT
#
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ocean sealBOT
lone heartBOT
#
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silk hollow
lone heartBOT
tacit arch
#

What are you stuck on

silk hollow
#

when i look it up the answer is always x = 9 (im trying to solve for x) but i dont know how to get there

#

I always do (x-6) to the power of 2 = x and dont know how to solve from there

silk hollow
#

idk what that is

#

im in 8th grade

vale wigeon
#

you are in 8th grade, doing stuff with logarithms, and yet you have never worked with quadratic equations before?

silk hollow
#

maybe i have, but the name "quadratic equations" doesnt ring a bell

#

what are they/

vale wigeon
#

equations of the form ax^2 + bx + c = 0

long iris
#

Equations with squared x

silk hollow
vale wigeon
#

then you have no business doing shit with logarithms lmao

#

why did your teacher give you a problem you aren't equipped to solve?

silk hollow
#

this is the question before on the sheet and its ez to solve, but I have no clue about that one

long iris
#

Is this your schools leson thing

silk hollow
silk hollow
vale wigeon
#

your teacher gave you a problem that, by your own admission, you do not have the tools to solve.

long iris
#

Do you choose to study logarithyms or school just says you

silk hollow
vale wigeon
#

go and tell your teacher "This equation reduces to (x-6)^2 = x, which is a quadratic equation, but I have never worked with these before and cannot be expected to solve it."

silk hollow
vale wigeon
#

(x-6)^2 is not equal to x^2 + 36.

silk hollow
#

see thats why im dumb af

#

lol

vale wigeon
#

ignorant, not dumb.

#

you admitted to never having heard of quadratic equations before. that is called ignorance, not stupidity.

#

(x-6)^2 expands to x^2 - 12x + 36, anyway.

silk hollow
median oar
#

(a+b)^2 ≠ a^2 + b^2

#

to be honest

long iris
median oar
#

i would imagine you were not expected to solve it algebraically but guess and check by the situation you described

silk hollow
#

yeah idrk what u guys are even saying lol so ima just assume I havent learned this yet and take it up with him

#

mb for wasting time

median oar
#

im saying since u haven't learned how to do this properly

#

maybe you were just supposed to guess

silk hollow
long iris
#

Try numbers

#

You onow the answers are small

median oar
#

because i know sometimes teachers will just let you have a go and see what u can come up with

silk hollow
#

yh ik wym now

vale wigeon
#

i think such problems ought to have a disclaimer on them tbh

silk hollow
#

so should i just assume I cant do the rest of these questions?

#

or do those ones not require quadratics or whatever that is

#

.close

lone heartBOT
#
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#
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tropic oasis
lone heartBOT
tropic oasis
#

how would i go about solving this?

median oar
#

do you know about calculus?

tropic oasis
#

yes

#

i know f'(x) = 5x^4 - 3

#

and i know g(x) inverse is 1/f'(x)

#

g(x) = 1/5x^4 - 3

median oar
#

can you find g(x)

tropic oasis
#

yes

median oar
#

what's g(x)

tropic oasis
#

g(x) = 1/5x^4 - 3 this right

median oar
#

oh wait

#

that's not the path to go down sry

tropic oasis
#

o

median oar
#

ok so do you know how to find g'(x)

tropic oasis
#

well it would be quotient rule

#

of g(x)

#

should i do that?

median oar
#

um

tropic oasis
#

with g(x) = 1/5x^4 - 3

#

i think that's g'(x) actually

#

nvm

median oar
#

do you know like if f'(f^(-1)(a)) = p/q
then f^(-1)'(a) = q/p

#

wait

tropic oasis
#

i dont understand that very well

#

from my understanding we basically need to find derivative of g(x) as that would be the slope?

#

for g?

#

with the provided x,y values?

median oar
#

$f'(f^{-1}(a)) = \frac{p}{q}\
(f^{-1})'(a) = \frac{q}{p}$

ocean sealBOT
#

Frosst

tropic oasis
#

so its basically a reciprocal?

median oar
#

well kinda but you need the other value as your parameter

#

cos inverses are flipped along x=y

#

so when you're looking at the inverse function

#

you need to look at the y at the x value

#

that's why it says (a) for the inverse

#

and the inverse in inside the f'

tropic oasis
#

i see

median oar
#

so you know on g -2,1 is that point flipped on the x=y line for f(x)

#

so if u find this point thats flipped, then calculate the gradient of f(x) at this point, then you can inverse it for the gradient on g(x)

tropic oasis
#

so basically i'm trying to find the inverse coordinate?

#

of -2,1?

median oar
#

that's the first step yeah

tropic oasis
#

and i can accomplish that by plugging in 1 into f(x)?

median oar
#

um

#

where does the point (1, 0) flip

#

along the x=y axis

tropic oasis
#

(0,1)?

median oar
#

ok

tropic oasis
#

(1,-2)?

median oar
#

yep

#

so 1, -2 should be on f(x)

tropic oasis
#

i see

median oar
#

if -2, 1 is on f(x) and g(x) is the inverse of f(x)

#

then 1, -2 would be on g(x)

tropic oasis
#

makes sense

#

basically swap the numbers

median oar
#

so now you know the corresponding point

#

you swap the numbers because it's reflected on the x=y axis

#

x turns into y

#

and y turns into x

tropic oasis
#

got it

median oar
#

so now you find f'(x) for the point 1, -2

tropic oasis
#

5(1)^(4) -3

#

5-3

#

2

#

f'(1)=2?

lone heartBOT
#

@tropic oasis Has your question been resolved?

lone heartBOT
#
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alpine sable
#

Fifteen people are to be divided up into three distinct committees, called Committee A, Committee B, and Committee C, each with 5 people.

lone heartBOT
#

Please don't occupy multiple help channels.

alpine sable
#

.close

lone heartBOT
#
Channel closed

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alpine sable
#

.reopen

lone heartBOT
#

alpine sable
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  1. (10 points) Fifteen people are to be divided up into three distinct committees, called Committee A, Committee B, and Committee C, each with 5 people.
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lone heartBOT
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alpine sable
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.reopen

lone heartBOT
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alpine sable
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  1. (10 points) Fifteen people are to be divided up into three distinct committees, called Committee A, Committee B, and Committee C, each with 5 people.
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i got two different answers, not sure which one is right or which one is wrong, can someone check for me

lone heartBOT
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@alpine sable Has your question been resolved?

prime badge
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i.m getting 0.659

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you did 9c4 for some reason, instead of 8c4

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(in the second solution)

alpine sable
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i see, my b, thank you a lot

prime badge
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oh np

alpine sable
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.close

lone heartBOT
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outer siren
lone heartBOT
outer siren
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Is this answer right?

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@outer siren Has your question been resolved?

noble sinew
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P value isn’t 0

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But yes otherwise

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lost coral
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how can i solve this?
AB is a line segment. A has the coodinates (a,b) and B has the coordinates (8,20). P is 1/3 of AB line segment and it has the coordinates of (2a,2b). Solve for A coordinates

lost coral
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nope

minor needle
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vectors?

lost coral
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um nope

minor needle
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in fact u can do a drawing

lost coral
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well how do i calculate it without the coordinates

minor needle
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now u can observe that to move from point A to P you need to add "a" in x direction and add "b" in y direction

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and it's 1/3

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to move into 2/3 u need to add them again

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and the last time to move to the point B

lost coral
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ok how about if i werent allowed to draw?

minor needle
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you can draw it on the paper

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I've used GeoGebra cuz I'm lazy, but nvm

lost coral
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but what if i had no space to draw during the exams

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and they specifically said no drawing

minor needle
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I don't see other solution that using section formula/vectors. U can also use analytic geometry, but solution would be so long

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they don't require drawings

lost coral
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not sure

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this is my attempt

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im not sure if its right?

minor needle
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this is what I was talking about

lost coral
lost coral
minor needle
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yes, P is 1/3 and P = (2a,2b)

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2/3 is (3a,3b)

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and 3/3 (point B) is (4a,4b) then

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that's basically it

lost coral
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wait so my answer is right?

minor needle
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yes

lost coral
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ow

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i barely know anything about this topic

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i just use inverse methods

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i didnt even knew that there was a name for this

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so this is called vector formula?

minor needle
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no, you haven't used vectors

lost coral
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section?

minor needle
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I don't know if this has a specific name, I'd say just logical thinking

lost coral
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ok

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thank you :)

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.close

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tribal oxide
lone heartBOT
tribal oxide
mortal trellis
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what exactly is your question?

lone heartBOT
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@tribal oxide Has your question been resolved?

tribal oxide
mortal trellis
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I mean why did you post here

tribal oxide
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I want to know if what i did is wrong or not

mortal trellis
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it's not wrong. but I fail to see where you make a proper argument that f(x) >= 0 always. except the graph

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try to write more words instead of just symbols

tribal oxide
mortal trellis
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it's impossible to know what you are thinking just from what you wrote down

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the case analysis doesn't take that long

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and it's good to practice it for other problems where you can't just draw the graph and point at it

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not that you even do that

tribal oxide
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Thank you for your help

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. close

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.close

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lone heartBOT
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rustic hazel
lone heartBOT
oblique pier
rustic hazel
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teacher gave us a bunch of questions

oblique pier
rustic hazel
oblique pier
rustic hazel
oblique pier
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yeah?

oblique pier
rustic hazel
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ok

oblique pier
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Now

rustic hazel
oblique pier
rustic hazel
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guessing their similar

oblique pier
rustic hazel
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well

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we know

oblique pier
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Guess is dull and a waste of time

rustic hazel
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nvm

oblique pier
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we can prove that those triangle are similar to each other?

rustic hazel
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but yes

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i thnk

oblique pier
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How then

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there's 3 way to prove 2 triangle are similar to each other btw

rustic hazel
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and if their similar

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and the sides

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?

oblique pier
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alright imma tell you 3 of the way we can prove similar triangle

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first is a-a (angle-angle)

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which mean

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if you can find 2 pairs of angle which each pair has 2 angle that are equal to each other

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you can prove that they're similar triangle

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since they have 3 of their angle equal to each other but NOT the length of the sides

rustic hazel
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is there an aaa

oblique pier
rustic hazel
oblique pier
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since you just need 2

rustic hazel
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i think this could be aa

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but we cant prove it

oblique pier
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Why

rustic hazel
oblique pier
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we need to find 1 more

rustic hazel
oblique pier
rustic hazel
oblique pier
rustic hazel
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hgi

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@oblique pier

oblique pier
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catThin4K i don't think that work

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Now shub, have you ever heard of complementary angles?.

rustic hazel
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they add to 90

oblique pier
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good.

rustic hazel
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deg

oblique pier
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Now

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i want you to look at FGI and HGI

rustic hazel
oblique pier
rustic hazel
oblique pier
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and think about what i just tell u

rustic hazel
rustic hazel
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ohh

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so

oblique pier
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they plus each other to give you 90 degree correct shub?

rustic hazel
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fgi + gih is a complementary angle

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yes

oblique pier
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Now

oblique pier
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Nvm about fgi and gih

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sorry

rustic hazel
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ok

oblique pier