#help-0

1 messages · Page 1012 of 1

hardy gyro
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Wdym through substitution?

pure bolt
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do you know integration by substitution

hardy gyro
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Gimme a sec

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Do I integrate all of these to find the function or do I integrate the first half of the integration?

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<@&286206848099549185>

pure bolt
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integrate both

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take the limit for both

hardy gyro
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so the answer is 105/2?

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That's what I've got but I'm not sure if thts correct

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Wait 105/2 isn't the right ans

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wait ill be back in 2 hours because i have another quiz to attend, pls help me press the cross to avoid timeout

lone heartBOT
#

@hardy gyro Has your question been resolved?

lone heartBOT
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past dagger
lone heartBOT
past dagger
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i dont understand how to get from step 1 to step 2

alpine sable
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90 (e^0.2)(e^t) > 200 (e^0.1)(e^t)

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e^t cancel from both sides

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e^0.2 / e^0.1 = e^0.1

past dagger
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but if both the ts cancel out

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what am i even solving

alpine sable
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.......one sec mb

past dagger
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this is the whole thing if it helps

alpine sable
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ok isnt this just e^0.2t / e^0.1t ?

past dagger
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no clue, thats why im here

alpine sable
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u can think of it as 2^2 / 2^1

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gives u the answer as 2^1

past dagger
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i see okay

alpine sable
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same here with e and 0.2t

past dagger
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so diving botth sides by e^(0.1t)

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?

alpine sable
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yea

past dagger
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okay thanks man

alpine sable
#

np

past dagger
#

.close

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sly comet
lone heartBOT
sly comet
#

can someone please explain these worked solutions to me

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i dont get this

vale wigeon
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these worked solutions are wrong.

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it should be $1.025P_0 = P_0e^{k \cdot 1}$

ocean sealBOT
sly comet
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agreed

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thank u for the clarity

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.close

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visual bolt
#

How to break this into partial Fraction. I've done it but at initial term, I'm not getting 1/2r as the answer suggests. I am only getting 1/r

visual bolt
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Answer:

alpine sable
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1 = A(r+1)(r+2) + B r(r+2) + C r(r+1)

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let r = 0

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1 = A (1)(2)

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A= 1/2

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which gives 1/2r

visual bolt
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ohk thanks a lot.

alpine sable
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👍

visual bolt
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I did mistake in calculation

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🥲

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.close

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pearl lily
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Can someone please have a look how to do part b of this question. I've solved that a = 2/e and b=-1

north adder
pearl lily
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yes

north adder
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okay... and what do you know about the graph behaviours

pearl lily
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g'(x) = 1/(e*sqrt(2x/e-1))

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f'(x) = 1/x

north adder
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okay cool, now what

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whats the graph behaviour of 1/x

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is it increasing

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or decreasing

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after e

pearl lily
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decreasing for the interval

north adder
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good

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and for g'(x)?

pearl lily
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decreasing too

north adder
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what

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wait

pearl lily
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like this

hardy gyro
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.reopen

carmine oar
hardy gyro
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Where do I reopen

carmine oar
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make a new one

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cause it is occupied now

hardy gyro
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Ok

north adder
carmine oar
north adder
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the value is going to be greater for the fraction

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for every x value you keep in

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taking the square root of a number will reduce the number correct? unless its a fraction where the numerator is lesser than the denom

pearl lily
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yea

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i gotta show this right, can i show x > the denomiator on the left

north adder
pearl lily
pearl lily
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stuck here

north adder
north adder
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and then move things to the left

pearl lily
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ok

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wow

north adder
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tell me if the equation looks familiar

pearl lily
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wooooow

north adder
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yea

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lol

pearl lily
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(x-e)^2>0

north adder
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yup

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there you go

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shown

pearl lily
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dang it was so easy all along lol ok thx so much how to close

north adder
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no idea my first day back here

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no worries :)

pearl lily
#

.close

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foggy charm
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i need help with part c

lone heartBOT
carmine oar
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find dR/dt and d^2R/dt^2

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frist

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first

limber kindle
# foggy charm i need help with part c

dR/dt = -{20/(1 + 2t)^2}

Time can only be positive, that means the value inside {} will always be positive. Thus the rate will always become negative i.e. less than 0.

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Now if you differentiate dR/dt w.r.t x, you will get a positive number no matter what for t>= 0 (in the same way as above)

lone heartBOT
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@foggy charm Has your question been resolved?

foggy charm
carmine oar
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please show your working

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or just the result here

foggy charm
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$R'=-\frac{20}{(1+2t)^2}$

ocean sealBOT
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breadiculous

foggy charm
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$R''=\frac{80}{(1+2t)^2}$

ocean sealBOT
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breadiculous

carmine oar
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it must be greater of equal to 0

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but in order to achieve 0, t must be -ve, so no 0 case

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therefore (1+2t)^2 > 0

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and 20/(1+2t)^2 > 0

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@foggy charm

foggy charm
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yea i was reading

carmine oar
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oh sry

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so now does it make sense that R' < 0

foggy charm
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kind of

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is it cause of its positive sign

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like at any time t, the function will be positive

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where as the concavity will be negative

carmine oar
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well my english is bad

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I guess you're right

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you can see that 20/(1+2t)^2 > 0 so that with the -ve sign it is <0

carmine oar
foggy charm
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whats -ve

carmine oar
foggy charm
#

oh

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yea i get it now

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thanks

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.close

lone heartBOT
#
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carmine oar
#

np

lone heartBOT
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unique pumice
#

Hey. Im curerntly studying Calculus II and I was doing a problem of implicit functions. So iam given this 3 dimensional scalar function f(x,y,u) and have to prove whether a function u(x,y) exists implicitly in one point. I have alredy done that. But in the second part asks me to check whether the gradient in this point is orthogonal to the "level set" for an specific value of u.

unique pumice
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Ive got the gradient on that point, but i dont know how to get the tangent vector to the "level set", which is the vector which is supposed to be orthogonal with the gradient

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Am i supposed to put in the value of u in my function, get that (x,y) dependent curve and parametrize it in respect to t and then derive and substitute my point?

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sorry if my languaje is not accurate, correct me at any point, and thanks

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<@&286206848099549185>

lone heartBOT
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@unique pumice Has your question been resolved?

lone heartBOT
#

@unique pumice Has your question been resolved?

unique pumice
#

!close

#

.close

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lone heartBOT
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heady briar
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I need some help. Anyone can solve this problem and give detailed explanation?

viscid cloud
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Ok, so no. of row squares * no. of column squares = 40 right?

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note: The no. of squares must be whole number

vale wigeon
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Anyone can solve this problem
we don't give solutions here

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you should think about the phrase "Andrew found the middle row of squares and colored it in" though.

lone heartBOT
#

@heady briar Has your question been resolved?

oak perch
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Think about the only odd prime factor of 40

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That isn’t 1

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narrow star
#

lim x--->2

|x+2| - |4|

x - 2

I cannot figure out how to handle |x+2| - |4|

oak perch
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(|x+2|-4)/(x-2)?

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You can just take absolute value away

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When x is closed enough to 2, |x+2|=x+2

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Then it’s constant 1

narrow star
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What?

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I mean,...

oak perch
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What does you partition line means here? I thought it was /

narrow star
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|x+2| - |4| would be like x-2, right? so then |x-2| = |x+2|

gray isle
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so then |x-2| = |x+2|
no, wheres that coming from

narrow star
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edge calculation arythmatics limes is that stuff

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Dont know the english terms

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lim x--->2

oak perch
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You just need lim |x+2|-4 when x approaches 2? Then you are correct, it’s just x-2

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Lim (x-2) I mean

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Which is 0

narrow star
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so it has to turn to the positive

gray isle
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whut

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no

narrow star
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Yes.

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|-2| = |2|

gray isle
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you have a misunderstanding of the absolute value bars

narrow star
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Absolute value bars?

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Betragsstriche,...

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Moment.

gray isle
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$\red{|}\text{stuff} \red{|}$

narrow star
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Oh yeah.

ocean sealBOT
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ℝamonov

narrow star
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Absolute value bars. They turn into the positive equivalent cause - cant exist in there.

gray isle
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they do NOT mean turn every - sign between them to a +

narrow star
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At least our pages are saying that.

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turn a negative into its positive

gray isle
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they do NOT mean turn every - sign between them to a +

narrow star
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Then what does it mean at all?

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then why bother putting those confusing lines around stuff?

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x_x

gray isle
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they don't do nothing either

narrow star
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I still have no idea whether |x+2| - |4| makes it be |x+2| or |x+6| or x-2...I am fucking confused mate.

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Over an hour stuck on that fucking little thing.

gray isle
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consider the piecewise definition of the absolute value

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$|\text{this}| = \begin{cases} \text{this}\ &\text{if } \text{this} > 0 \\ -\text{this} \ &\text{if\ } \text{this}\leq 0 \end{cases}$

ocean sealBOT
#

ℝamonov

gray isle
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now consider whether x+2 will be positive or negative around x=2

narrow star
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Why would anyone want to do that and not just use like separate variables? Like I know there must be a math reason, but if I would code stuff I would rather have two variables than to go through that headache.

Well I need x-2 at the top to strike it out with the bottom.

so the current term is:

lim x--->2

|x+2| - |4|

x-2

And if I would have x-2 at the top the calculation forward would be easy.

gray isle
#

will x+2 be positive or negative around x=2?
(this is not supposed to be a trick question)

narrow star
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Both? Maybe?

I do have to do the same calculation with lim x ---> -2 too,...
So I wonder why would I have it be positive and negative right now too?

gray isle
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both?

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how?

narrow star
gray isle
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consider numbers close to 2,
like 1.9, 2.1 and even 2 itself

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will x+2 be positive or negative for those values

narrow star
#

Differenciality has to be proven.

gray isle
#

this is not supposed to be a trick question

narrow star
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I do not know...cause x is still ??? and not like a calculated number on my sheet.
It could be anything.

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I havent calculated the x from that term yet.

gray isle
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you're interested in what's happening around x=2

narrow star
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Yep.

gray isle
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because that's what the subscript under the lim is indicating

alpine sable
gray isle
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and what you currently want to do is simplify your expression such that it can be expressed withou absolute value bars

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which makes things a lot easier

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now, ignore all the other stuff for now
and focus on the simpler things

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when x is around 2, will x+2 be positive or negative

alpine sable
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Absolute value is kind of tricky to work with usually, but here it can be removed pretty easily

gray isle
#

like if
x = 1.9999999, will x+2 be positive or negative?

narrow star
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it can only be removed easily if it is x-2 at the top.

gray isle
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if x = 1.99999 will x+2 be positive or negative

alpine sable
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|4| is just 4, and when you have x close to 2, its basically the same as without it

gray isle
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if x = 1.99999999999999999999999999999999 x+2 be positive or negative

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what about if x= 2.00000000000000000001, x+2 be positive or negative for that value of x

gray isle
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do NOT overthink this,
i must repeat that this is NOT supposed to be a trick question

narrow star
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I am not afk.

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I am just...like... it be positive

gray isle
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yes

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around x=2, x+2, x+2 will be positive

alpine sable
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Then simplify

narrow star
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So I have to do like 2 cases or what?

gray isle
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4 is also positive and |4| can simply be expressed as 4

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in this question no

alpine sable
gray isle
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it should be trivial that x+2 is positive around x=2

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you would do case work here if the limit was x→-2

narrow star
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Well I cant really say that.

After all I am working with this term.

lim x---> x1

f(x) - (fx1)

x - x1

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I cant really say what the first x is.

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It is still unknown.

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x1 is the 2 here.

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But the x must remain the default function to my knowledge.

alpine sable
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F(x) is |x+2| right?

narrow star
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Eh...

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I got g(x) = |x+2|

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and x0 = 2

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x1 = -2

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So right now I think I need 4 cases.

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2 for x0

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2 for x1

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For x > 0 and x < 0

alpine sable
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|x+2| - |2+2|

x-2

narrow star
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Yep.

alpine sable
#

|x+2| - 4

x - 2

narrow star
#

So far so good.

alpine sable
#

Like we said x+2 is gonna be positive at around 2

narrow star
#

Now I am confused what to do witht he fucking 4.

alpine sable
#

So

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x+2-4

x-2

alpine sable
narrow star
#

-2

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So is that the x > 0 or x < 0 case?

alpine sable
#

?

gray isle
#

since $x+2>0$ as $x\to 2$, $|x+2| = x+2$ as $x→2$ \
4 is also clearly a positive number so $|4| = 4$. \
overall:
$$\lim_{x\to 2} \frac{|x+2|-|4|}{x-2} = \lim_{x\to 2} \frac{x+2-4}{x-2}$$

narrow star
#

Cause I been chatting with many folks about this and then they were all saying cases for like x > 0 and x < 0 and I got mad confused.

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And I cant see the difference even if x > 0 or x < 0

alpine sable
#

You dont need cases, its the limit as x approaches 2 which will always be positive

narrow star
#

Can I just drop the absolute value bars though?

alpine sable
#

So its just at the end
$\frac{(x-2)}{x-2}

narrow star
#

Dont I have to keep them?

ocean sealBOT
#

ℝamonov

alpine sable
#

So its just at the end
$\frac{(x-2)}{x-2}$

ocean sealBOT
alpine sable
#

X-2/x-2 is just 1

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Even if you graph it you will see that around 2 its just 1

gray isle
#

you can write your expressions without the bars with proper consideration and casework if needed

narrow star
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So I should write down both cases x>0 and x<0 but they would be THE SAME?

gray isle
#

for this question no

narrow star
#

Just to be complete on that matter of how the general approach is.

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So when do I need cases?

gray isle
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because you are concerned with the limit as x approaches 2 in this question
and nothing else

alpine sable
narrow star
#

I think I am a bit less confused now

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I must say though...

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I fucking hate absolute value bars by now.

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I want to see those sticks burned and turned into a cozy campfire.

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Not a math problem robbing me of my serene mental state.

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Well - I am thankful for all the kind help.

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I wish you great travels.

gray isle
#

you should review more on the piecewise definition

narrow star
#

Aye.

alpine sable
narrow star
#

.close

lone heartBOT
#
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astral breach
#

Hello, these are axiomatic probability's properties(idk if thats a correct term). I need to prove 3rd one. I can see that A+B=AB' + A'B + AB. The axiom of probability says that if AB = {emptyset}, then P(A+B) = P(A) + P(B) and the proof states that the AB is an emptyset. But from where does it conclude that?

fast patio
#

Ok

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Sorry

flat ore
#

set multiplication?

astral breach
prime badge
#

can't you show the proof too?

astral breach
#

Its in my native language. Basically 3rd line says that (As the addables multiplications are empty sets, then ...). Thats what I don't understand - why can I presume that they are empty sets

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Ah I see, I guess I understood that wrong a little bit. P(A+B) = P(AB'+A'B+AB). And AB'A'BAB=emptyset*AB = emptyset and thats why I can use the said axiom.

prime badge
#

it just follows from the middle 3 expressions, i don't see why you need to justify that

astral breach
#

Yes I misunderstood the sentence. I thought that A*B has to be emptyset, but no. Rather it states that AB'A'BAB is emptyset, which is obvious. My bad

prime badge
#

okay

astral breach
#

Thank you for your time 🙂

#

.close

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spare mango
lone heartBOT
spare mango
#

how would i find

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the bearing for 16?

gray isle
#

have you drawn a diagram?

spare mango
#

yes

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im not very sure if its right but

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ill show you

gray isle
#

the angles you wrote are wrong

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where's 44° and 46° coming from?

spare mango
#

I did

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90 - 56

gray isle
#

isn't 44

spare mango
#

oh shit

gray isle
#

also you are explicitly told that the bearing was 56°

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so the first thing you should do would be to actually mark that properly

spare mango
#

How would i do that

gray isle
#

that's the angle that will be 56°

spare mango
#

I just changed it to that

gray isle
#

it would also help to draw another compass axis where the plane turns

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and mark the angle you want to find

spare mango
#

Ahh okay

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is that better

gray isle
#

no

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the axes should be bigger/longer
and the theta should be next to an arc clearly showing which angle you're interested in

spare mango
#

Could u draw that part for me

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The theta part

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wtf is a terminal side..

gray isle
#

ignore that term

spare mango
#

okay let me redraw

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thank you

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ok im done

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How would i find the bearing now?

gray isle
#

show your new diagram

spare mango
#

Ok

gray isle
#

no

#

the arc for your theta is extended longer than it should be

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also there are strange curves/arcs in your diagram

spare mango
#

oh ye let me fix the curves rq

gray isle
#

wtf happened to your ruler that resulted in the orange parts
what's with the green part
and the arc for theta marked in purple should stop at the red line / path of the plane

#

(instead of what looks like to be all the way to the south axis)

spare mango
#

dont worry abt it anymore thanks for the help

#

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hollow sluice
#

hello, can anyone help me with this?

lone heartBOT
hollow sluice
#

is PSR an isosceles triangle??

viscid cloud
#

yes

hollow sluice
#

if so, then PR= 6√2?

viscid cloud
#

yes

hollow sluice
#

oh okay thanks

#

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hollow sluice
#

oh wait

#

.reopen

lone heartBOT
#

hollow sluice
#

how do you solve for 4 and 5?

gray isle
#

do you know the definition of perimeter?

hollow sluice
#

using altitude theorem

gray isle
#

wdym other part of hyp

hollow sluice
alpine sable
#

PR is 6sqrt(2)

#

Like you said

#

I dont have my calc on me but I think you can use RS and angle Q to find SQ

#

Since QSR is right, QRS has to be 60°

#

You have all three angles and a side

hollow sluice
#

what i mean is finding x since what we are finding is PQR, not RSQ

alpine sable
#

Oh mb

hollow sluice
#

its okayy

alpine sable
#

PSR is right

hollow sluice
#

it's in the altitude theorem

alpine sable
#

Shouldnt PRS be 45° aswell?

last ether
#

That's not necessary

#

To know

hollow sluice
#

yes its 45-45-90

last ether
#

I mean kinda

#

But like you can just state it's a 45-45-90, as they just did

alpine sable
last ether
#

You also know that x = 6

#

By definition

#

So you can solve for your perimeter and area

hollow sluice
#

oh right

#

i forgot

#

lmao

#

aaaa

last ether
#

Isosceles moment

hollow sluice
#

sheesh

alpine sable
last ether
#

No

#

You can assume that PQ is a straight line and so if RSQ is a right angle, so is RSP

#

That gives you a 45-45-90 triangle

#

The very properties of a right isosceles triangle

#

Knowing that RS = 6, and that RSP is an isosceles right triangle (with angle RSP being the right angle), then PS = RS = 6

hollow sluice
#

can i add 6+ 6√3?

last ether
#

For what

alpine sable
#

Perimeter

last ether
#

PQ is 6 + 6sqrt(3) yes

hollow sluice
#

is this the final answer for 4? i'm rlly starting to doubt this long answer lol

last ether
#

Yeah

#

That seems right

#

That's correct

#

You'll get used to long answers lol

hollow sluice
#

okay

#

thanksss

#

.close

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next pulsar
#

if something is a surface, it can be entirely covered by surface patches. does it matter if those surface patches intersect?

last ether
#

I mean it depends

#

If youre trying to optimize material, it matters

#

Unless this is some voodoo topology shit then idk

next pulsar
#

let's say i am just trying to find a collection of surface patches to cover... idk... a sphere of radius 1 centered at (0,0,0)

#

i could cover that with two patches, right?

#

like to hemispheres intersecting at the seam

#

two*

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#

@next pulsar Has your question been resolved?

lone heartBOT
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@next pulsar Has your question been resolved?

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main kraken
#

Show that a^sqrt(log(a, b)) - b^sqrt(log(b, a)) = 0

ocean sealBOT
main kraken
#

idk where to start basically

limber kindle
#

(log(b)/log(a)/log(a)/log(b))^1/2 = log(b)/log(a)

=> ((log(b)^2/log(a)^2))^1/2 = log(b)/log(a)

=> log(b)/log(a) = log(b)/log(a)

=> log(b)/log(a) - log(b)/log(a) = 0

hence proved

limber kindle
#

you put b on the right hand side and take log on both sides, then with the property of log(a)^b = blog(a) you solve it accordingly

main kraken
#

makes sense, thanks a bunch mate

uncut plank
limber kindle
uncut plank
limber kindle
#

my bad

#

there, fixed it. Thanks a lot

main kraken
#

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wet spindle
lone heartBOT
wet spindle
#

I got 8 since 4/2 = 2 so the square = 4 and the rectangle is = 2

limber kindle
#

wtf are the boxes here?

wet spindle
#

is that a valid answer?

last ether
#

Bro what are the boxes

wet spindle
last ether
#

Bruh

limber kindle
#

then it should be 1/2

#

the answer

#

whoever made this test sure did not put brain in it

last ether
#

Lol

wet spindle
last ether
#

Lemme show you

#

I'm gonna set the square as "a", the rectangle as "b"

#

$\frac{a}{b} = 2$

ocean sealBOT
#

Umbraleviathan

wet spindle
#

ok

limber kindle
#

nvm I confused it with 4x/y = 2 rofl

#

i am dumb

#

8 is correct

last ether
#

^

#

It's basically understanding that $\frac{a}{b} = \frac{a}{b} = 2$

ocean sealBOT
#

Umbraleviathan

last ether
#

As such, $4\cdot\frac{a}{b} = 4\cdot(2) = 8$

ocean sealBOT
#

Umbraleviathan

last ether
#

Since you replace that fraction

wet spindle
#

ok

#

thanks

#

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hot frigate
lone heartBOT
#

Please don't occupy multiple help channels.

hot frigate
#

.close

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sterile ravine
#

How to show that t<=(pi/2)*sin(t) when 0<=t<=pi/2

marsh rapids
#

concave down

#

the general interpretation of concavity (not the one for differentiable functions, the general one) states that a concave down function's graph always lies above its cord

lone heartBOT
#

@sterile ravine Has your question been resolved?

tacit arch
#

I think the differentiable one works too

marsh rapids
#

How would it ? The fact that the derivative is decreasing doesn't tell you much about its actual values

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pulsar juniper
lone heartBOT
pulsar juniper
#

some one help me

#

<@&286206848099549185>

lone heartBOT
#

@pulsar juniper Has your question been resolved?

pulsar juniper
#

<@&286206848099549185>

tacit arch
#

Have you tried anything

pulsar juniper
lone heartBOT
#

@pulsar juniper Has your question been resolved?

wanton kiln
# pulsar juniper no I do not understand it

Read the problem again and see if you can figure out why the table was set up the way it is.
If you still don't understand it, tell us what part of it you don't understand and we might be able to help.

pulsar juniper
#

I’ve read the question many times I do not understand it yet

#

.close

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unreal meteor
#

I get D but it says the correct answers B?

half stream
#

Okay so we know the minimum is somewhere from 10-15 and the max is somewhere from 40-45

unreal meteor
#

yes

half stream
#

If we add up the values, what do we get?

unreal meteor
#

which

half stream
#

All of the values

#

The sample size

unreal meteor
#

260

half stream
#

I didn't get that

unreal meteor
#

195

half stream
#

The values that you want to add up are at the top of the bars

#

10+10+...

unreal meteor
#

85

half stream
#

I got 85

#

So 85 is the total number of the values. Now, what do you know about the Q1, median, and Q3?

unreal meteor
#

median is the middle

#

Q1 is first 1/4

half stream
unreal meteor
#

Q3 is 3/4

unreal meteor
half stream
#

Yes

#

But this translates over to percentages

unreal meteor
#

50%

half stream
#

Like you said, Q1 is 1/4, or 25%

#

median is 50%, and Q3 is 75%

#

Remembering the percentages can be helpful, but you can also just use the fractions

#

So, we have 85 values. What values lie at the q1, the median, and the q3?

unreal meteor
#

q1 - 21.25 median - 42.5 q3 - 63.75

half stream
#

Good! Now, look on the histogram. Which bars contain 21.25, 42.5, and 63.75?

lapis ingot
unreal meteor
half stream
#

Sending it again so we can see it easier

#

Try counting the values in the bars. Which bar contains the value closest to 21.25?

unreal meteor
#

Middle

half stream
#

No

#

I see what you are thinking though

unreal meteor
#

Oh bar 20

half stream
#

The middle bar contains 27 values, not the 27th value

half stream
unreal meteor
#

So 2

half stream
#

Now do the same for 42.5 and 63.75

unreal meteor
#

Bro what

#

How can I round 63 to under 50

half stream
#

Why would you round it?

unreal meteor
#

because decimals aren’t on it

half stream
#

Well you are right, there is no 63.75 value, but if there was, where would the value lie?

unreal meteor
#

At 65

half stream
#

Which bar I mean

unreal meteor
#

Ohh

#

6th bar

#

And 42.5 is middle bar

half stream
#

Let me check

#

63.75 is the 5th bar, because it is in between 58 (10+10+11+27, the first 4 bars) and 70 (10+10+11+27,+12, the first 5 bars)

#

Basically what you are doing in your mind is making a cumulative relative frequency graph

young finch
#

thinking about it analytically since you have so many values in the middle the iqr will be very small

#

So it makes logical sense that it is B

half stream
#

This is a good way to think about it

young finch
#

D has a wide spread iqr which would mean the inner values are more spread out across multiple bars

#

but the tails are also much smaller

#

box plots are always divided up into 25% of the data for each segment

unreal meteor
#

But if it’s B then how can it be bar 2 - bar 4 - bar 5 if bar 2 is 20

half stream
#

Sorry I made a mistake it was 3 bar

#

Because 23.25 is in between 20 and 31

#

And therefore the value lies in the bar from 20 to 25

unreal meteor
#

.close

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#
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silent crane
#

Could someone walk me through this? Idk what I'm doing wrong

silent crane
#

"A plane is heading on a bearing of 200° with an air speed of 400 km/h when it is blown off course by a wind of 100 km/h from the northeast. Determine the resultant ground velocity of the plane."

#

I drew it like this

#

And the magnitude of the resultant vector I thought was 312.3km/h

#

Here's their solution

#

The resultant magnitude shuld be 493 but idk why

#

<@&286206848099549185>

lone heartBOT
#

@silent crane Has your question been resolved?

silent crane
#

I wonder if I word it badly, and thats why no one ever helps me lol

#

TLDR for anyone checking in, its just a vector problem <@&286206848099549185>

alpine sable
#

why did you use sin(20) and not sin(200)?

#

the problem is sin(20) = -sin(200), so the signs get messed up

lone heartBOT
#

@silent crane Has your question been resolved?

silent crane
#

I used sin20 because I thought i could subtract the bearing of 200 by 180 to make it easier to work with

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#

@silent crane Has your question been resolved?

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narrow geyser
#

help

lone heartBOT
narrow geyser
#

which are stretched or compressed either vertically or horizontally

#
  1. y = -2(x+6)^2 – 5
  2. y = -0.6(x – 4)^2 + 2
  3. y=3(x+7)^2+9
#

<@&286206848099549185> 15 mins have passed

#

<@&286206848099549185> <@&286206848099549185> <@&286206848099549185>

misty dagger
#

Pinging helpers wouldn't get u helper fast

narrow geyser
misty dagger
#

I am currently helping someone else I come back here

narrow geyser
#

ok thank you

misty dagger
#

Ok to see whether stretched or compressed you are looking at a. Which is -2,-0.6 and 3 for vertically So you can work from there.

narrow geyser
#

would -2 and -0.6 be compressed and 3 be stretched? (all vertically?)

misty dagger
#

You probably likely look at graph

#

For negative value to see compare

narrow geyser
#

i think they are compressed

#

-2 looks streched tho

#

Idk

misty dagger
#

Can you graph f(x) too

#

To compare

#

Don't add a

narrow geyser
misty dagger
#

Now it should be here obviously here

#

One of them is stretched and compressed

#

Which one do you think it's compress and which one is stretched?

#

Comparing the two

narrow geyser
#

-0.6 is stretched....

misty dagger
#

Ye

narrow geyser
#

the other is compressed right?

misty dagger
#

Ye

narrow geyser
#

y = -0.2(x+5)^2+6 is this streched?

misty dagger
#

You have to compared

#

Again it can be either compress or stretched looking at your x-axis

#

Best way to know different when it's negative is by drawing it out

narrow geyser
#

oh ok i'll do that now

#

This looks compressed

misty dagger
#

Also for horizontally compressed or stretched do u also want to know that, too?

narrow geyser
#

sure

narrow geyser
#

do i chose the one without a?

misty dagger
#

No u have to compare them both

#

So it's stretched

narrow geyser
#

oh

misty dagger
#

Anyways horizontal stretched u can do same idea

#

Compare b

#

Right next to x

#

Since all graph are just x

#

This means that horizontal for b is just 1 for every single one of them

narrow geyser
#

ohhh

misty dagger
#

bx

narrow geyser
#

so is that how i can differentiate if its either horizontal or vertical?

misty dagger
#

You can draw out to see if that is the case

narrow geyser
#

ok

misty dagger
# narrow geyser ok

I just realized that it can't be 1 my bad. I meant in this since there isn't bx I consider a as b

lone heartBOT
#

@narrow geyser Has your question been resolved?

misty dagger
#

U know what I just don't think there is horizontally stretched or compress because b is 1

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gilded pelican
#

Unsure on how to approach this question

lone heartBOT
#

@gilded pelican Has your question been resolved?

true pulsar
#

You want to solve v = c_1v_1 + c_2v_2 + c_3v_3

#

So set up a system of equations for it

gilded pelican
#

Mhm

#

Ie a linear combination of the eigenvectors?

#

So would this be correct, and then I just solve for the c values?

true pulsar
#

Yeah looks good

gilded pelican
#

Cheers!

#

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fast oak
lone heartBOT
fast oak
#

Someone solve this

lone heartBOT
#

@fast oak Has your question been resolved?

swift shore
#

Uhh

#

@fast oak

#

What are you having trouble with exactly

fast oak
#

1^2

fiery tusk
#

is that 1^2 or integral from 1 to 2?

#

prob the latter

swift shore
#

@fast oak it’s the integral from 1 to 2

#

It’s just that the formatting is inline, so it had to be squished

fast oak
#

Ohh ok ty

swift shore
#

Well that’s what I imagine anyway

#

Yeah

fast oak
#

22 the answer

#

.close

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celest gorge
lone heartBOT
celest gorge
#

i tried the series formula, and 9*10^13=(1.1^x)3(*10^10)

#

need this kinda fast so

#

ping me if u can help

naive valley
#

are we assuming that meanwhile T'Challa is not increasing his wealth at all? Seems very unlikely..

celest gorge
#

its hypothetical idk why onramps made it seem more "relatable"

naive valley
#

what is "$30 billion, $63 billion, $99.3 billion" supposed to suggest? that's not 10% growth, it's more than 100% growth the first year

celest gorge
#

yes, you start with 30 billion, then you add on 1.1%

#

or

#

wait

naive valley
#

10% growth from 30 billion would get you to 33 billion after one year

#

not 63 billion

celest gorge
#

but you need to add your starting value

naive valley
#

didn't i?

#

he starts with 30 billion

#

he earns 10%, or 3 billion

#

add that to the original you get 33 billion

celest gorge
#

idk its weird

naive valley
#

well ignoring their wrong 63 billion and 99.3 billion numbers, and just focusing on the 10% growth:

#

after k years he has (30 billion) * (1.1)^k

#

so you want to find the smallest k such that (30 billion) * (1.1)^k >= 90 trillion

celest gorge
#

yeah i tried setting that equal to tchallas value

naive valley
#

it's gonna take a lot of years

celest gorge
#

i got 84

naive valley
#

it's a bit more than 84

#

but less than 85

#
>> 30*(1.1)^84
ans =
           89971.882625238
#
>> 30*(1.1)^85
ans =
          98969.0708877618
celest gorge
#

yeah but i was told to round up

naive valley
#

ok then 85 not 84

celest gorge
#

round to the closest number at least

naive valley
#

you can solve for the exact k (including fraction)

celest gorge
#

got it wrong lol

naive valley
#

30*(1.1)^k = 90000

#

take logs of both sides

#

log(30) + k*log(1.1) = log(90000)

#

so

#

k = (log(90000) - log(30)) / log(1.1)

#
>> (log(90000) - log(30)) / log(1.1)
ans =
           84.003278391538
#

so only a tiny bit more than 84

celest gorge
#

same thing

#

i put 84 on my last attempt

#

and on this attempt i put 85

naive valley
#

ah yeah, "round your answer"

celest gorge
#

both are wrong

naive valley
#

if you round then it's 84

celest gorge
#

both of the answers are wrong

naive valley
#

and if it says 84 is wrong then it is wrong

#

just as its example numbers are wrong

celest gorge
#

thx for trying anyways

naive valley
#

unless the moronic wording "add a 10% increase in his wealth to his current worth" actually means "take the current wealth, multiply by 1.1, and add that to to the current wealth"

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i.e. 110% growth

#

in which case why would they not say that

celest gorge
#

i think it measn taht tho

#

its just so unclera

naive valley
#

at least that would explain the 63

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but it does not explain the 99.3

#

such a weird problem

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30*2.1 = 63

#

but 63*2.1 is 132.2, not 99.3

celest gorge
#

hm

naive valley
#

maybe try solving it assuming you multiply by 2.1^k

#

and see if it accepts that answer

celest gorge
#

ok thanks

#

it changes tho

#

but it should still work

naive valley
#

oh new numbers each time you try?

celest gorge
#

also, this is true right?

celest gorge
naive valley
celest gorge
#

yes

naive valley
#

putting it another way, after the first step the remaining distance is 2/3

#

after the second step the remaining distance is (2/3)^2

#

after the k'th step the remaining distance is (2/3)^k

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and the limit as k->infinity is (2/3)^k is zero

#

so in the limit you get there

celest gorge
#

so you get there

#

after an infinite amount of time

naive valley
#

but not after any finite number of steps

#

so it depends on what the question means by "eventually"

celest gorge
#

it's ok tho bc it says eventually

naive valley
#

you technically will never get there

celest gorge
#

also i got 11 for this

naive valley
#

you'll just get arbitrarily close

celest gorge
#

yea

naive valley
celest gorge
#

im goign to submit

#

still wrong

naive valley
#

lol fuck this question

celest gorge
#

it doesnt make sense lol

#

i think the concept is like this

naive valley
#

that seems to be the pattern

#

it's hard to imagine what investing mechanism would result in that though

celest gorge
naive valley
#

you could write it as

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$45000 \cdot (1 + 1.018 + 1.018^2 + \cdots) = 45000 \sum_{n=0}^{k}1.018^n$

celest gorge
#

oh

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but i could use that for this

ocean sealBOT
#

OurBelovedBungo

naive valley
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where $\sum_{n=0}^{k}1.018^n = \frac{1.018^{n+1} - 1}{1.018 - 1}$

ocean sealBOT
#

OurBelovedBungo

celest gorge
#

ugh i still cant get it

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<@&286206848099549185>

#

pls lmao

merry depot
celest gorge
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no the person helping me couldnt figure it out

merry depot
#

if the 1.1 didn't work then the 2.1 should
The numbers given would be a 110% increase in wealth per year, not a 10% increase

#

oh... wait

#

those numbers don't even make sense for that

#

42 = 20 +1.1(20)
66.2 = 20 + 1.1(42)

lone heartBOT
#

@celest gorge Has your question been resolved?

merry depot
#

not OP. But doubtful This is the 3rd time they've gotten it wrong. So I suspect it's not a test, but homework

simple turtle
lone heartBOT
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alpine sable
#

How do I solve this?

lone heartBOT
alpine sable
#

I am getting this

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but the answer says that it should be around 4 per week

lime shore
alpine sable
#

oh sorry it says C 1.5

#

my bad

#

.close

lone heartBOT
#
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naive valley
#

(b) doesn't ask for a sketch of anything... and i don't see how (b) relates to a circle with center (7,2) and radius 2, but maybe i'm missing something

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(i don't really see how (b) relates to the rest of the problem tbh)

naive valley
#

ah i see... the condition $|z + 8 - 4i| = 2$ applies to all three parts, so we need to use it in the second part. to do that, we can write $z + 15 - 2i = (z + 8 - 4i) + (7 + 2i)$

#

and since $|z+8-4i| = 2$, we're looking at the set of points which are distance 2 from $(7+2i)$ (edit to move the tex to the right place)

ocean sealBOT
#

OurBelovedBungo

#

OurBelovedBungo

lone heartBOT
#

@analog rose Has your question been resolved?

lone heartBOT
#
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lone heartBOT
#

@analog rose Has your question been resolved?

lone heartBOT
#

@analog rose Has your question been resolved?

lone heartBOT
#
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Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
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raw bone
lone heartBOT
raw bone
#

This is what I’ve got, do I have to calculate this using Pythagorean Theron or must I derive this in some way

lone heartBOT
#

@raw bone Has your question been resolved?

raw bone
#

<@&286206848099549185>

alpine sable
raw bone
#

YEAH MB

#

caps

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still not sure how to apporach this from here

blazing saffron
#

Implicit differentiation if you can use calculus

raw bone
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calculuias is alloweed

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HYow would the implicit sum look if i may ask i dont see how to get an implicit function

blazing saffron
#

you can just take a^2+b^2 = c^2 and take derivative with respect to time, d/dt

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2a*da/dt + 2b*db/dt = 2c*dc/dt

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Where a=.6, b=.8

raw bone
#

okay

blazing saffron
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c is able to be computed

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And da/dt, dc/dt are given

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They are the speeds

raw bone
#

so

blazing saffron
#

I believe 100km/hr would be negative as it is approaching the intersection

raw bone
#

2(.6)(-100)+ 2(0.8)(30) =

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something like that?

blazing saffron
#

No

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30 is for the dc/dt

raw bone
#

oh mb

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2(.6)(-100)+ 2(0.8)(db/dt) =2c*(30)

blazing saffron
#

Yeah where c is 1

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From .6^2+.8^2

raw bone
#

then solve for the exces

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thank you

blazing saffron
#

Yeah that should be right

raw bone
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i still need help with more questions

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But imma do this first then come bacl

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Thank you

blazing saffron
#

Yup

raw bone
#

Start Of Next Question

blazing saffron
raw bone
#

have i done it right so far?

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and is c the x = 2

blazing saffron
blazing saffron
raw bone
#

cool thank you

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gonna try get to an answer then

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will be back wiuth another question soon

blazing saffron
#

,ask fourth order taylor of 3/(x^3-7) at x=2

blazing saffron
#

Should be this

raw bone
#

thanks

#

will see

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:)

blazing saffron
#

Ignore the last term though

raw bone
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gotcha

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once you have iut in that form is it done cause i got to that answer :)

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is that the final form

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or do i have to expand the x-2 brackets

raw bone
#

Next Question

blazing saffron
#

The RHS is all you need to deal with it is a composite function

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Compute g'

raw bone
#

would g'(x^3)

blazing saffron
#

Then replace x in g' with x^3 from g^-1(x)

#

Yeah

#

Should be 3(x^3)^(2/3)

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Which equals 3x^2

raw bone
#

makes snese

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do i have to do anythign else here

blazing saffron
#

No that's it

raw bone
#

picture uploading

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xD

#

okay

#

so i have a question for you, i know the next qu3estion includes partial differentation

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any idea where i can find research on that

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or explanation

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cause i dont understand how to do that at all

#

if you care to literally walk trhough it with me that be nice, Bu i feel itd be a waste of ur time and youve helped me so much already

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so any resources i give it a try and coem back after that

blazing saffron
#

This explains it and has examples

raw bone
#

jesus calc 3

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im only calc 1 blobcry

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ill go look

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hopefully i understabnds

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the funny thing is

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im using that site to practice current cacll 1

blazing saffron
#

It's pretty simple, you just differentiate with respect to the appropriate variable and treat the other variable as a constant

raw bone
#

am i right in sayiong that the question is partial differentation?

blazing saffron
#

Yes

raw bone
#

okay

#

ill be back

#

ill try my best

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thank you skid

#

absolute legend

#

u truly are a very cool person

blazing saffron
#

After you compute the partials, to prove those parts just plug in the appropriate values

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Like leave x and make y equal 0

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In the first one

raw bone
#

okay

#

ill try

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i think i understand

blazing saffron
#

,ask d/dy [xy (x^2-y^2)/(x^2+y^2)]

blazing saffron
#

That's the first one with respect to y

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So when y is 0 you get x^5/((x^2)^2)=x^5/x^4 = x

lone heartBOT
#

@raw bone Has your question been resolved?

raw bone
#

<@&286206848099549185>