#help-0

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dull lily
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??

sudden hinge
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no, the exact slope at any point, not its change

dull lily
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oops

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my mistake

sudden hinge
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now remember how you did derivatives with linear functions (straight lines)?

dull lily
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yeah

sudden hinge
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you drew a triangle at some point

dull lily
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yeah rise over run right

sudden hinge
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exactly

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dy/dx represents exactly that

dull lily
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mhm

sudden hinge
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put for very small regions

dull lily
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why small again?

sudden hinge
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so that you get an accurate result for curves

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you can approximate a small enough part of any curve as a line

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if you zoom in enough

dull lily
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ohhhh ok

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so with that cleared up

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how does that relate to this

sudden hinge
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thats just taking the derivative of y^2

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but y is a function of x, right

dull lily
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isnt derivative of y^2

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ok wait so derivative of y^2 is just 2y

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but because y is a function of x

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what does that make it?

sudden hinge
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d/dy (y^2) = 2y, but d/dx (y^2) = 2yy' if y is a function of x, ie y(x)

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because you need to use the chain rule there

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basically you have d/dx (y(x)^2) where you have an outer function (square) and an inner function (y itself)

dull lily
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oh ok

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i understand that

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so how does that tie in with my math prioblem

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do I plug y into the equation

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or?

sudden hinge
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part (a)?

dull lily
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i kinda need some sort of footing

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yeah

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just starting off with part a

sudden hinge
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you want to get y' somehow into your equation

dull lily
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so

sudden hinge
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so a good idea would be to differentiate both sides with respect to x

dull lily
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rn i have y = 3 rad 5x^2-7

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my job is to find the derivative

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of it

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bychainruling it

sudden hinge
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no you don't have y explicitly in (a)

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take the equation from your picture

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and just take the derivative of both sides

dull lily
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oh

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that works too

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10x-3y^2

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=1

sudden hinge
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$\dv{x}\qty(5x^2 - y^3 = 7)$

ocean sealBOT
dull lily
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yeah

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looks about right to me

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$10x-3y^2=1$

sudden hinge
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you didnt apply the chain rule and the right hand side is wrong

ocean sealBOT
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c0nc3ptsz

dull lily
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wait

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slope of any constant k is 1

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right

sudden hinge
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0

dull lily
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0

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my mistake

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im tired

sudden hinge
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slope of x is 1

dull lily
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also

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how do I find the left hand side cuz I have 2 variables

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I thought I just do them seperately

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no?

sudden hinge
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y = y(x), remember

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you actually only have one variable, x

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y is a function of x, for example y(x) could be 3x^2 - x or sth

dull lily
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ohhh so

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then

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its 5x^2-x^3?

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right

sudden hinge
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nono

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you can't just say y = x

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y could be anything

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we just know it only includes the variable x

dull lily
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mhm so we know that y=y(x)

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can we do

sudden hinge
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we need the chain rule here

dull lily
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5x^2-y(x)^3

sudden hinge
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yes

dull lily
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im sorry

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but how can we chain rule out y(x)^3

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when y is still there

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?

sudden hinge
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whats the outer function here

dull lily
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inner is x^3

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outter is u(x) then?

sudden hinge
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lets say y(x)^3 = u(v(x)), where u = z^3 and v = y(x). then the derivative is u'(v(x)) * v'(x) right?

dull lily
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yeah so

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the outter is just Uu

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correct?

sudden hinge
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outer derivative is u' = 3z^2, inner is v' = y'(x), agree?

dull lily
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wait

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isnt that inner

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oh

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no

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nvm

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im really just brain damaged

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this makes sense now

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wait

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the outter is yu^2

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for my problem

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and the inner is just x

dull lily
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then yes

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I agree the outter derivative is 3z^2

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and the inner works aswell

sudden hinge
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so then what is u'(v(x)) * v'(x) if you substitute?

dull lily
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z^3 (y'(x)) * y'(x)

sudden hinge
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$\dv{x}\qty(y(x)^3) = u'(v(x)) * v'(x) = 3 v(x)^2 \cdot v'(x) = 3 y(x)^2 \cdot y'(x)$

ocean sealBOT
dull lily
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ok yeah I get that

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cuz chain rule right

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u pull out the inners and the outters

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so if we look at the OG problem

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y(u)^3 is the outter

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and x is the inner right?

sudden hinge
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no the structure is [y(x)]^3, the outer is just ^3, the inner is y(x)

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so 3 * [y(x)]^2 * y'(x)

dull lily
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so the outter is just u^3

sudden hinge
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right

dull lily
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and the inner is y(x)

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that

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makes a lot of sense

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ok cool I got that part down so

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we know that 5x^2 is just

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10x

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product property comes next right

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after I

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chain rule the inner and outter

sudden hinge
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what do you get after differentiating once?

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like the whole equation

dull lily
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uhhh

sudden hinge
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10x - ... = ...

dull lily
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its just 3x^2

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so

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10x-3x^2

sudden hinge
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10x - 3 * y^2 * y' = 0, no?

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we discussed how to take the derivative of y^3 with respect to x earlier

dull lily
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wait ur right

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sorry

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we know the inner is y(x) and the outter is u^3

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which means 2u^2

sudden hinge
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3u^2

dull lily
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3(y'(x))^2

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sry

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typo

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d/dx of y(x) is just y

sudden hinge
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3u^2 * inner derivative = 3 * y(x)^2 * y'(x)

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no its y'

dull lily
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oh because f(x) = y thing

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right?

sudden hinge
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yea

dull lily
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ok so

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y'(x) is just y'

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so we sub that in

sudden hinge
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yes

dull lily
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3(y')^2

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correct?

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so its 10x-3(y')^2

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right

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?

sudden hinge
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no

dull lily
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damn so close

sudden hinge
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outer = u^3, inner = y(x)
outer derivative = 3u^2, inner derivative = y'(x)

so: outer derivative * inner derivative = 3u^2 * y'(x)

dull lily
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yes but we have to plug in

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u first so

sudden hinge
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u = y(x)

dull lily
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ok yeah i was just about to say that

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so

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3(y(x)^2)(y'x)

sudden hinge
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yess

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now write down the whole equation and try to isolate y'

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thats what they mean by getting it "implicitly"

dull lily
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uhhh

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since there r still two variables

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how would we actually isolate y

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would I just

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move 10x to the other side of the equation

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and then divide out hte and call it at that?

sudden hinge
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you want y'

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not y

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$10x - 3y^2 y' = 0$ isolate y'

ocean sealBOT
dull lily
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y' = 10x/3y^2

sudden hinge
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yup

dull lily
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so thats part a right?\

sudden hinge
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thats part (a) yes

dull lily
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then part be requires me to just solve what y is so I can plug it into the equation

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and get y'

sudden hinge
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++

dull lily
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?

sudden hinge
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part (b) is the normal procedure, yes

dull lily
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so back to the original problem

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with 2 diff variables

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how do we solve it?

sudden hinge
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solve the og equation for y

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then take the derivative

dull lily
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the oh equiation being 10x-3y^2y' = 0

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right?

sudden hinge
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no the one from the exercise

dull lily
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oh

sudden hinge
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they want you to do it 2 diff ways

dull lily
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ofc

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y = (5x^2-7)^1/3

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derive that out

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??

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i got 1/3(5x^2-7)^-2/3

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multiplied by 10x

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is that right?

sudden hinge
dull lily
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so we chain rule thatout

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right

sudden hinge
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yes

dull lily
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when I already derived it out

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?

sudden hinge
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lemme check

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you forgot a * 10x

dull lily
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alrigh tcool

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so

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ok

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im sorry how would we algebraicly solve thgis out

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can I leave it like that

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and sub

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??

sudden hinge
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$\frac{10x}{3 \sqrt[3]{(5x^2-7)^2}}$

ocean sealBOT
dull lily
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oh that works too actually huh

sudden hinge
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same thing

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just cleaner

dull lily
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ok but I

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does that mean

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part 2 is complete

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meaning part three I set them equal

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and finish?

sudden hinge
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part 3 means

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you take the result from (a) which is $y' = \frac{10x}{3y^2}$

ocean sealBOT
sudden hinge
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and substitute the original equation for y into that

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and compare it with the solution from (b)

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$y = \sqrt[3]{5x^2 - 7}$

ocean sealBOT
dull lily
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its the same

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up and down

sudden hinge
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thats what you should get ;)

dull lily
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Alright I got it!

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Thanks so much for your help!

sudden hinge
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np

dull lily
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I really appreciate it man

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Your a life saver ❤️

sudden hinge
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glad i could help

dull lily
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.close

lone heartBOT
#
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limpid lava
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yo i need help with (x-mu)^2 P(X)

lone heartBOT
limpid lava
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i completely forgot how to solve this

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@limpid lava Has your question been resolved?

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rough acorn
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i thought it would be E because all the angles are 45 degrees, so you use a 45/45 triangle, therefore 6sin(45) = E (not B)

drifting hull
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its a regular triangle, so each angle is 60°

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lean plover
lone heartBOT
lean plover
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help, brain implosion

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so x ~ number of females in each litter

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so p is the probability of uh 1 female?

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idk im confused

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p is meant to be chance of success

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but i dont really understand whats going on here

lone heartBOT
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@lean plover Has your question been resolved?

noble sinew
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What they wrote makes no sense and is wrong

lone heartBOT
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@lean plover Has your question been resolved?

lean plover
#

this is like a legit exam paper from the exam board

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it was actually sat in 2019

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lemme show mark scheme

noble sinew
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0,1,2,…,7 is 8 groups not 7? And if its binomial each individual trial should only have 2 outputs - here that doesn’t look like the case. Surely this should be a multinomial model, (which is also what it seems like they are doing in b) and c))

lone heartBOT
#

@lean plover Has your question been resolved?

lean plover
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.close

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fickle grail
#

I need to find out if this is true or false

raven rover
#

Use properties of limits: you can pull constants out of limits.

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crude plinth
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Can someone help ??

lone heartBOT
raven rover
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What have you tried?

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If you don’t know L’Hospital’s Rule, then multiplying by the conjugate of the numerator may be helpful

crude plinth
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Umm

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Sorry to ask but, what's L'Hospital's Rule ??

glass lichen
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You'll probably see L'H later

raven rover
crude plinth
#

oh ok..

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thanks

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arctic mortar
lone heartBOT
arctic mortar
#

im not entirely sure on how fence is setup since the question is kinda confusing

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i already know the total area is 260625 but i’m not sure how to calculate it

lone heartBOT
#

@arctic mortar Has your question been resolved?

arctic mortar
#

<@&286206848099549185>

arctic mortar
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.close

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fallen rain
#

can someone check for me, if my calcualtion is correct or not please?

bright hedge
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,w simplify x^2 + (x+1)^2 + (x+2)^2 - 2

bright hedge
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yep but also i wouldn't say congruent to 3x

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it should say congruent to 0(mod 3)

fallen rain
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what does congrument means?

placid zinc
bright hedge
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you were writing the congruent symbo

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but you don't know what it means?

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well here

placid zinc
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The entire thing has "= 3x" for no real reason. The work would be correct if you erased those

bright hedge
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$a \equiv b (\text{mod n}) \iff a = b + mn, \text{ for some } m \in \mbb{Z}$

ocean sealBOT
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Shuri 4 honorable (Yottachad)

bright hedge
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so if b was 0 then you would obviously have a = mn and if n was 3 then you would have a = m*3 for some integer m

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which is the definition of being a multiple of 3

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but yeah what kaynex said

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you also can't prove something by assuming its true (which you do at the top by assuming its congruent to 0 mod 3)

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so you should prob just get rid of the entire LHS cuz ur RHS is correct

lone heartBOT
#

@fallen rain Has your question been resolved?

fallen rain
#

thank you

#

.close

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naive inlet
lone heartBOT
naive inlet
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Could you give me a name for this?

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the letter n with squiggles

dusty grove
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Aleph

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It's an Arabic letter

naive inlet
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What does it mean in sums

dusty grove
#

I probably should wait someone more qualified than me to answer
What I know about the notation Aleph_n is that it states the "nth bigger infinity"

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For instance

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Aleph_0 indicates the countable infinity (natural numbers)

dusty grove
# naive inlet

What's strange about this question is that both real and irrational numbers are uncountable, so there should be more than 1 answer

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Oh wait you can pick more answers

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Nvm

naive inlet
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Im a little confused so the Aleph_0 indicates the countable infinity what does Aleph_1 mean

dusty grove
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Yup, Aleph_1 indicates the "uncountable infinity" such as real numbers, or all the numbers in (0,1)

naive inlet
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right

naive inlet
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thank you!

dusty grove
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No problem, but if you want more info about the generic Aleph_n notation I suggest you ask someone more qualified, I only know aleph 0 and 1

naive inlet
dusty grove
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You're welcomeroopopcorn

naive inlet
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or anyone else im not sure how this works do i stick with one person?

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Which formulas do i use to calculate this?

vague coral
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$\sum (x+y) = \sum x + \sum y$

ocean sealBOT
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Herels

dusty grove
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I mean, I don't know any other explicit formula in this case

vague coral
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and we know that $\sum_{k=0}^n k^3 = \frac{n(n+1)(2n+1)}{6}$

naive inlet
ocean sealBOT
#

Herels

dusty grove
naive inlet
naive inlet
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You use a sum for the k > 1 as the weird E (x)

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and the weird E (y) is the cubed equation

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and you add them together

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but i get something completely wrong

vague coral
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what is E

naive inlet
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sorry idk the proper term for its name

vague coral
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$\sum_{i=32}^{40} [3+i^3] = \sum_{i=32}^{40} 3 + \sum_{i=32}^{40} i^3$

ocean sealBOT
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Herels

naive inlet
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Right so i got half way there

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Thank you

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the last part

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How would i do the sum for the cubed forumula when the counter i > 1

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how would i put these together to get an answer

vague coral
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$\sum_{i=32}^{40}$ is the same as $\sum_{i=1}^{9}$

ocean sealBOT
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Herels

vague coral
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because when you sum from 32 to 40, you have 40-32+1=9 terms

naive inlet
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im still having trouble understanding

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If i change that in the equation for cubed i just get that

naive inlet
vague coral
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you are not understanding the formula, or the fact that the sum from 32 to 40 is the same as the sum from 1 to 9 ?

naive inlet
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Im not understanding any of this

I know that you can change the equation ot this

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but then i change this one

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to this

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and continue with the same cubed formula i showed earlier

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and then do this equation

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and i end up with the wrong number once i add them together

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this is the correct answer and im getting nowhere near that value

vague coral
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$\sum_{i=32}^{40} 3 = 9 \times 3 = 27$ right ?

ocean sealBOT
#

Herels

vague coral
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and for i^3, you apply the formula

naive inlet
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like this?

vague coral
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what are you doing

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you have two terms

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the sum of 3 gives his result which is 27

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the sum of i^3 gives an other result

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you add those results

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simple

naive inlet
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this is the sum of that

vague coral
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look closely at the formula

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$\sum_{i=1}^n i^3 = (\frac{n(n+1)}{2})²$

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whoops

ocean sealBOT
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Herels

vague coral
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the i must starts with 1 obligatory

naive inlet
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Right

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and the n is 40

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because that is what was given

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or would it be 9 because it was simplified?

vague coral
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we need to start with 1, thats why I changed the index

naive inlet
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So its 9

vague coral
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yes

naive inlet
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which gives this

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2025 + 27 = 2052

vague coral
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now add this with 27

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yes

naive inlet
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which is incorrect

vague coral
#

then wrong formula

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but I think we are correct

naive inlet
#

this is what was given

naive inlet
vague coral
#

oh wait I see why now

naive inlet
vague coral
#

give me one sec

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$\sum_{i=32}^{40} i^3 = \sum_{i=32-31}^{40-31} (i+31)^3 = \sum_{i=1}^{9} (i+31)^3$

ocean sealBOT
#

Herels

vague coral
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$(i+31)^3 = i^3 + 3i² \times 31 + 3i \times 31² + 31^3 = i^3 +93i² + 2883i + 29791$

naive inlet
#

right

ocean sealBOT
#

Herels

naive inlet
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jeez

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thats now confusing

vague coral
#

well the calculations are starting to become uglier

naive inlet
#

Surely one of the formulas do iy

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That's what I'm being taught is to use calculations but I'm just confused I'll have to refer back to my videos but thanks for the help so far

vague coral
#

$\sum_{i=1}^{9} (i+31)^3 = \sum_{i=1}^{9} i^3 + 93\sum_{i=1}^{9} i^2 + 2883\sum_{i=1}^{9} i + 29791 \times 9$

ocean sealBOT
#

Herels

naive inlet
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I'll check if ur calculations work but ni bet they do cause ur amazing

#

Thank you so much for this all

vague coral
lone heartBOT
#

@naive inlet Has your question been resolved?

tacit arch
lone heartBOT
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elder lark
#

am I doing positive work when I compress a spring?

elder lark
#

spring
|-8888 (rest)
|-***<--- force

manic wind
#

Well reference the equation for Work and see if it is positive or negative

#

(for this case)

elder lark
#

the force for the spring is messing me up because it's negative right

#

fspring = -kx, x displacement, k coeff

manic wind
#

Well first define which direction is positive or negative

elder lark
#

I'm defining to the left of the spring negative to the right positive

manic wind
#

So compressing would be negative displacement?

elder lark
#

yes

#

so would that be
work = force * displacement
work = fspring * displacement
work = -kx*-x
work = kx^2? -> work = positive?

manic wind
#

Well no

#

You need to integrate

#

W = Fs cos theta assumes constant force

elder lark
#

yeah we have constant force

manic wind
#

The spring does not apply a constant force

elder lark
#

we compress it to a specific amount in the question I think

#

i see what you're saying

manic wind
#

Still thats not constant force

elder lark
#

however, would the overall sign be positive still?

#

assuming we integrated and whichever

#

please haha we haven't gone over integration just wondering on the end product

manic wind
#

If you want an intuitive answer, negative work means storing energy, so when you compress a spring, now it has spring potential energy. And you had to put in positive work

manic wind
#

Positive work = spending energy
Negative work = storing energy

elder lark
#

cool, thanks

lone heartBOT
#

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spark latch
lone heartBOT
spark latch
#

I am confused

#

would an equation opposite of the integral of d(t) not work?

placid zinc
#

d(t) is the rate at which sand is removed during the hurricane.
r(p) is the rate at which sand is added during the reclamation project.

#

d(t) and r(p) don't relate at all, haha

spark latch
#

ohh then I have no clue what I am doing

#

lol

placid zinc
#

If r(p) is the rate sand is added, then
integral of r(p) dp is the amount of sand that has been added

placid zinc
#

Just, I think they want another half of that

#

Okay so they do relate, with some kind of integral

#

Finding that relation is the idea

spark latch
#

what other half?

placid zinc
#

integral of d(t) dt [from 0 to 10] is the amount of sand that was lost

#

That does not answer "how long was the reclamation project?"

spark latch
#
  • integral[0, 10] d(t)dx = integral[0, p??] r(p)dp ????
placid zinc
#

Nailed it

#

But rather than use ??, put n or something

#

Then, if you were to solve for the number of days, you'd solve for n

#

(The question tells you not to do this, though)

#

I'm not being clear. I mean this:
-integral[0, 10] d(t)dx = integral[0, n] r(p)dp

spark latch
#

I am not sure what using p does to the logic of the equation

#

because the question does say p is the number of days

placid zinc
#

p is a dummy variable to the integral

#

p doesn't represent "number of days to finish the project" it represents "current day of the project"

#

Where n is some unknown that actually represents "last day of the project"

#

p can change. n is a constant unknown.

#

Importantly, it will be used up in the integral and has to disappear after this.

spark latch
#

alright yeah that makes sense

#

how would I better explain how I came to this conclusion

placid zinc
#

-Amount of sand lost = Amount needed to fill

#

-integral[0, 10] d(t)dt = integral[0, n] r(p)dp

spark latch
#

okay yeah makes sense

#

the way I had thought in my head was more confusing but same thing

#

alr ty

#

.close

lone heartBOT
#
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green marsh
#

Hi. I am having issues with a word problem for my coding class

green marsh
#

It states that assume price is an integer variable whose value is the price in cents of an item. Assuming the item is paid for with a minimum amount of change and just single dollars, write an expression for the amount of change (in cents) that would have to be paid

#

So from my understanding, it’s saying that the price

#

Is an integer

#

Like 10.00

#

But not like 10.01 Bc it’s saying that the amount is paid in single dollars

#

Meaning that there is no change

#

I’m not sure how this makes sense

#

Bc then I’m guessing they want you to find the remainder

#

Of the price

#

Which is the cents

#

?

#

I just need clarification tbh

#

What I put was an equation to calculate the cents you get back

#

But apparently that’s wrong

#

So I’m not sure what the question is asking me to do

hasty elk
lone heartBOT
#

@green marsh Has your question been resolved?

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stoic lynx
#

7198=9x−2

lone heartBOT
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leaden glacier
lone heartBOT
leaden glacier
#

for the first one i did the area of a triangle and then the second i took that area *2 and then took the area of the rectangle

vague coral
#

the area of the first must be sqrt(2) if im not wrong

dense sleet
#

Isnt the area from 0 to 2 0? Bc of the negative and positive area?

leaden glacier
#

it would be -2 if u did -2(2)/2

dense sleet
#

What is the question here?

#

Cant you just click and check answers if you think thats right?

leaden glacier
#

oh yeah 0 is right

#

how did you do that though?

dense sleet
#

Well it asks you area from 0 to 2

#

I saw triangle in negative part and triangle in positive part. So they both cancel ane you get 0

leaden glacier
dense sleet
#

No its 2 triangles

leaden glacier
#

how come , i thought you had to count everything within 0 and 2

dense sleet
#

Im bad at drawing

#

But there you go

#

1 triangle below x axis and 1 above

#

They cancel and you get 0

leaden glacier
dense sleet
#

Umm no

leaden glacier
#

the square doesn't count?

dense sleet
#

It doesnt

#

Nor the red thing you draw down there

dense sleet
leaden glacier
#

im confused

dense sleet
#

When graph is under x axis you calculate whats above line to x axis. And when its above you calculate whats below it

leaden glacier
#

so the triangle under turns into a positive?

#

and then the triangle above is negative?

dense sleet
#

The triangle under is negative area and triangle above is positive area

#

Let me give you example

#

,w plot x - 1 from 0 to 2

dense sleet
#

,w integrate x - 1 from 0 to 1

dense sleet
#

,w integrate x - 1 from 1 to 2

dense sleet
#

They cancel and you get 0

leaden glacier
#

oh i see

#

but then why doesn't the square count

dense sleet
#

Which squqre

dense sleet
leaden glacier
#

yes

dense sleet
#

That is outside of what integral counts

#

That is area under the graph under x axis

#

,w plot -1

dense sleet
#

Like here if you integrate it will calculate negative area above the graph

#

The area under means nothing

leaden glacier
#

oh ok

#

so the shape counts within the squares on the graph

dense sleet
#

Can you rephrase?

leaden glacier
#

like the line makes a shape within the box that it is in on the graph i showed

#

and if it is above the shape is from the line down to the x axis

dense sleet
#

Yes

leaden glacier
#

and if it's under it goes up to the x axis as well?

dense sleet
#

From any point you are integrating you should be able to draw lines to the x axis to represant what you are calculating

leaden glacier
#

oh ok

#

thanks a lot

dense sleet
#

Drive 2 lines 1 in point 0 that connects - 1 and x axie and at point 2 that connects 1 to x axis

#

And thats your shape

#

No more lines

leaden glacier
#

oh ok

dense sleet
#

Your x line counts as a line

leaden glacier
#

ok thank you

#

i understand now

#

.close

lone heartBOT
#
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bleak latch
lone heartBOT
bleak latch
#

how do i show that the limit doesnt exist

#

cuz if i do y=x or y=2x, itll still give e^(-1/0)

#

or would y=x+1 work?

#

.close

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alpine sable
#

How do you find the volume of a rectangular prism( Cereal box) Using Lego Pieces

alpine sable
#

are they special pieces?

#

or just regular ol' Legos

#

you can approximate the volume by placing them consecutively layer by layer and then counting the amount needed to fill the object

#

but that seems too obvious

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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alpine sable
#

.reopen

lone heartBOT
#

alpine sable
#

i mean X

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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tough dawn
#

I need help with this. I wrote down what I did and I got 30.7 which is obviously wrong.

little drum
#

find another help channel sad

little drum
#

Apply what's given there smh..

tough dawn
#

Ya I have an understanding of it but I don't think I did it right

little drum
#

$c^2 = a^2 + b^2 - 2ab \cos C$

tough dawn
ocean sealBOT
little drum
#

what's the C vertex?

tough dawn
#

30?

little drum
#

Vertexxxxx

#

and 30° yes

#

what's the side "a"?

tough dawn
#

16

#

Here let me just show you what I wrote

little drum
#

,w 16^2 + 30^2 - 2(16)(30)(√3)/2

little drum
#

....

#

Da heck

#

,calc 21630

ocean sealBOT
#

Result:

960
little drum
tough dawn
#

That's what Google said it was

little drum
#

,calc cos(30)

ocean sealBOT
#

Result:

0.15425144988758
little drum
#

aaaaaaaaaaaaaa they taking the 30 in radians

#

You're supposed to enter 30 degrees

tough dawn
#

Oh ok

#

So if you do the sqrt of 3 then divide that by 2 it should be 0.865

#

Or I guess 0.86

little drum
#

,calc sqrt(3)/2

ocean sealBOT
#

Result:

0.86602540378444
tough dawn
#

Ok so ya 0.86

#

After doing the math I got 15 and that's also wrong

little drum
#

._.

#

,calc sqrt(324.6156)

ocean sealBOT
#

Result:

18.017091885207
little drum
#

Is that wrong?

tough dawn
#

No that's right

#

I don't understand how you got 324.6156 tho

#

.close

lone heartBOT
#
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forest ore
lone heartBOT
forest ore
#

Could anyone help me to solve this two?

tacit arch
forest ore
tacit arch
#

So far so good for 3.

#

What's B?

forest ore
tacit arch
tacit arch
lone heartBOT
#

@forest ore Has your question been resolved?

forest ore
#

Yes. Finally , I have solved it.

lone heartBOT
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lethal sinew
lone heartBOT
lethal sinew
#

So far what I have is
Consider that n is even
i^n=i^2y

#

which equals (-1)^y

#

And for odd I'm kind of stuck

alpine sable
wanton valley
#

Well

alpine sable
#

What do u think

#

Multiplying

#

By i

#

Does

#

To a point in space

wanton valley
#

Visually

alpine sable
#

No tell me

wanton valley
#

?

alpine sable
#

90 degree rotation

#

Multiplying by i rotates by 90 degress

wanton valley
#

I didnt ask the question

alpine sable
#

i^n = rotating the point0+1i by 90 degress n times

alpine sable
lethal sinew
#

Hi, me, yes, I asked the question lol

wanton valley
#

Owh okay sorry im tired xd

lethal sinew
#

Relatable XD

alpine sable
lethal sinew
#

Not really 😅

alpine sable
#

Have u learned imaginary graphs

#

Or only the fact

lethal sinew
#

Nope

alpine sable
#

That i=sqrt(-1)

lethal sinew
#

Oh

alpine sable
#

Do u know what multiplying by i does geometrically?

lethal sinew
#

💀

lethal sinew
wanton valley
#

Zizi

alpine sable
#

This thing

#

Here

lethal sinew
alpine sable
#

Take a look

lethal sinew
alpine sable
#

Or have learned it?

lethal sinew
#

I recognize it, yeah

alpine sable
#

And i * i= -1

#

That -1* i=-i

#

This is how u solve that

lethal sinew
#

Right ok

alpine sable
#

What do u think

lethal sinew
#

1

alpine sable
#

And i^5

lethal sinew
#

-1

alpine sable
#

How

#

i^5=i^4*i

#

So what will it be?

lethal sinew
#

Uhm
-1?

alpine sable
#

i^4=1

#

so

lethal sinew
#

Aight

alpine sable
#

i^5=1 * i

#

So i^5=i

lethal sinew
#

i

alpine sable
#

Using that u can easily compute for higher exponents

#

As it will just repeat

lethal sinew
#

Ohhhh

#

Ok so I just look for the pattern?

alpine sable
lethal sinew
#

Tysm! I got it now

#

.close

lone heartBOT
#
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waxen spruce
#

how would you do f

lone heartBOT
alpine sable
#

U can break it down

#

Into a triangle

#

And a semi circle

#

And calculate those areas

#

The semi circle will have a negative area

waxen spruce
alpine sable
#

I guess

#

U are trying to compute those integrals

#

The first one should be -1/4*pi *2 *2

#

Same as -pi

waxen spruce
waxen spruce
alpine sable
#

U see a semicircle

#

Yea?

#

What's it's area

#

Even simply

#

What's its radius?

waxen spruce
#

But what is the +2 part

#

in f

alpine sable
#

Ah now I understand

alpine sable
#

Rather than the question XD

waxen spruce
#

LOL

#

but how owould you do it in question f

alpine sable
#

Ok

#

If I rephrase

#

f(x) +2

#

What effect does the +2 have?

#

What do u think?

waxen spruce
#

it shifts two up

alpine sable
#

And what will happen to the area

waxen spruce
#

it goes up

#

well

#

no

#

it stays

#

positive

#

*constnat

alpine sable
#

Ya

#

Now when it will be shifted

#

By 2

#

What will be the area

#

Of the semicircle

#

It will be shifted by 2

waxen spruce
#

da same

alpine sable
#

Which is it's radius

#

So all that will change

#

Is it becoming positive

#

From negative?

waxen spruce
#

Yessss

alpine sable
#

5*2+previous area

#

Right?

waxen spruce
#

Yeah

alpine sable
#

And the right angled triangle

#

On the left side

#

What will happen to that?

waxen spruce
#

it goes up

alpine sable
#

What will be it's new area

waxen spruce
#

the same

alpine sable
#

Nope

#

It's going to become positive first thing for sure

#

3+|previous area|

#

Right?

#

Imagine it

#

Break it down

#

To a rectangle

#

And a triangle on top of it

waxen spruce
#

Yeah

alpine sable
#

U have ur answer

waxen spruce
#

ah thank you

#

.close

lone heartBOT
#
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half frost
#

Hello, I'm working a a game project. I have a character who is walking and then on release of a key press, the character decelerates to a stop. His feet/legs are independent of the movement... meaning his feet just cycles. Even if the character is stopped the feet are still walking in place. I have the ability to control the animation of the feet so that they can slow and stop. What information would I need to be able to calculate the correct slowing curve? I have the deceleration amount, I have the distance to stop. What else would I need?

half frost
#

.close

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#
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alpine sable
#

hi! may i get help with these two questions, please?

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alpine sable
lone heartBOT
alpine sable
#

how can i do this with letting u = root x?

buoyant kayak
#

do you have to do it that way?

#

cause if so i'm not sure bleak

alpine sable
buoyant kayak
#

i'm not sure how you'd apply that

#

note that you have a sum of cubes within that 1/3 power

alpine sable
#

i was thinking setting u=cuberoot x n then the bottom as u^3

#

how could we do it without the variables?

buoyant kayak
#

i mean you're gonna wanna do a sub

#

just probably not any root of x

#

you normally look for composite functions when you do subs

covert agate
#

difference of cubes identity would be helpful

buoyant kayak
#

not yet bleak

alpine sable
alpine sable
buoyant kayak
#

i'll give you this: your sub is gonna be what's inside the power

#

you might be able to do something from there

alpine sable
#

ok

#

ill try that

little drum
ocean sealBOT
little drum
#

how does that help in the slightest?

buoyant kayak
#

if that makes sense

alpine sable
#

well for one it would be outside the bracket but yeah it still leaves me with 0/0

alpine sable
buoyant kayak
#

well it's more of an algebra thing, so if your algebra teacher missed it, they probably won't reteach it in calc/precalcsadcat

alpine sable
#

i tried

#

doing

#

u=7+cuberootx and i still get 0/0 as my final answer

little drum
#

⁉️

buoyant kayak
#

7+cbrtx is not within your power bleakcat

little drum
#

shhh

alpine sable
#

cuberoot 343 is 7

little drum
#

Do you know the identity for $$a^3 - b^3$$??

ocean sealBOT
buoyant kayak
#

why are you taking the cube root of 343

#

ansh he hasn't got the sub down he can't do that yet :(

alpine sable
#

(a-b)(a^2+ab+b^2)

alpine sable
buoyant kayak
#

no i mean literally make the stuff inside those parenthesis your u

alpine sable
#

so cuberoot u - 7 is the numerator

buoyant kayak
#

yes

alpine sable
#

ok then next what?

buoyant kayak
#

well you gotta change your limit and the denominator to get that in terms of u as well;

alpine sable
#

denominator is u^3-343?

buoyant kayak
#

why'd you cube u?

#

you set u=343+x

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solve for x

alpine sable
#

u-343

buoyant kayak
#

right

#

and your new limit?

alpine sable
#

343?

buoyant kayak
#

u approaches 343, yes

#

so now you're at $\lim_{u\to 343}\frac{u^\frac13-7}{u-343}$

ocean sealBOT
#

a disappointing son

buoyant kayak
#

now we can make another sub to get this into a friendlier form

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we don't like that power there

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looks gross

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so sub it in

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with something else

alpine sable
#

ok so say we do p then (p-7)/(p^3-343)

buoyant kayak
#

right, and compute your new limit

alpine sable
#

7?

buoyant kayak
#

p approaches 7, yup

#

so now you have $\lim_{p\to 7}\frac{p-7}{p^3-343}$

ocean sealBOT
#

a disappointing son

alpine sable
#

still equals 0

buoyant kayak
alpine sable
#

ok

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so the bottom is (p-7)(p^2+7p+343)

buoyant kayak
#

looks good

alpine sable
#

so 1/441?

buoyant kayak
#

wait

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not 343, sorry

alpine sable
#

o

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49

buoyant kayak
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yea

alpine sable
#

ahh i got it thxx

buoyant kayak
#

👍

little drum
#

you just use the identity as it is

buoyant kayak
#

very difficult to recognize and apply bleak

ocean sealBOT
buoyant kayak
#

i bleak out a lot bleakcat

alpine sable
#

alr guys tysm btw appreciate the time

#

.close

lone heartBOT
#
Channel closed

Closed by @rose oxide

Use .reopen if this was a mistake.

#
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sand dagger
lone heartBOT
sand dagger
#

i did this alone, and ended up getting 3.6 Cm

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the video stated 7.2 cm