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lone heartBOT
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dire cradle
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I am stuck on part (ii). I am not sure how to write the eₓ component of L. I thought that angular momentum was the cross product of position with momentum and was used in polar coordinates. I can’t seem to find anything in textbooks or online that I can apply here. Any help would be greatly appreciated, even if it was a nudge in the right direction ! 🙂

lone heartBOT
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@dire cradle Has your question been resolved?

dire cradle
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<@&286206848099549185>

lone heartBOT
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@dire cradle Has your question been resolved?

lone heartBOT
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@dire cradle Has your question been resolved?

wet kite
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@dire cradle what is this app?

tacit arch
dire cradle
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ah yes, thank you @tacit arch ! i solved the ODE and got to the answer 🙂

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@wet kite im on google chrome, i just trimmed the screenshot

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steady badger
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Okay i know its wrong but not sure how tf i did it wrong,
im trying to graph 4x-5y=-20
and im getting it right but when i graph im getting a y-intercept of +4 when it should be -4

icy crane
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why should it be -4

steady badger
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i put the standard form into a graphing calc and thats what i get

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when i graphed it i switched it to slope intercept and get +4

icy crane
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this line intercepts the y axis at y=4

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did you use desmos?

steady badger
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yeah

icy crane
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ok. so you see clearly y=+4

steady badger
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im so stupid! i missed the negative lmfaoo

icy crane
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you don't even have to put it into standard form. just throw the equation 4x-5y=-20

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there you go

steady badger
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i knew it was something stupid

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thank you

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manic dagger
lone heartBOT
manic dagger
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Im currently working on this problem although I'm not sure how I would find the mass or velocity.

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It says the object of "unit mass", and since the mass is a constant I thought I could potentially just plug in a random number.

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derivative of velocity is acceleration I believe, although in this case if I antiderive acceleration I would get a variable for within velocity and I'm not sure what it would be

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this is the formula I am using from my notes

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if someone could provide some direction on this that'd be awesome

lone heartBOT
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@manic dagger Has your question been resolved?

manic dagger
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<@&286206848099549185>

glass lichen
ocean sealBOT
manic dagger
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I understand that I will have to add those, although I'm not sure how I would find the initial velocity or math

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mass*

glass lichen
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unit mass means m=1

manic dagger
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oh really! wait lemme check

glass lichen
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Yes

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Unit means 1

manic dagger
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that helps out a lot I feel stupid for that one lol

glass lichen
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however you just solve time in air, find initial speed for the liquid portion, then find time for liquid

manic dagger
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would the initial velocity be zero?

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since at t=0 there would be no movement

glass lichen
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yes

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$v_{0,\text{air}}=0$

ocean sealBOT
manic dagger
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although for water it would be different correct?

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or the liquid

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since it already has the momentum from being dropped in the air

lone heartBOT
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@manic dagger Has your question been resolved?

lone heartBOT
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alpine sable
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I had to find total distance in [0,3] interval of function v= 4-2t

alpine sable
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The reason I changed the signs from (2,3) in the second integral ( indicated by purple arrow) is bc the area is below x axis correct?

split oriole
lone heartBOT
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knotty wren
lone heartBOT
knotty wren
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does anybody know how to solve this?

blissful whale
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yes

knotty wren
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can u help me figure this out?

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i am taking a self assessment test and i am stuck

blissful whale
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I assume they mean linear subspace

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So this is what we need to proof

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Do you know the definition of a linear subspace?

knotty wren
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nope

blissful whale
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Hm

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a subset that is again a vector space

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most things from the vector space inherit automatically

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but one must check that for u, v vector in the subspace u + v is also one

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and that scaling preserved it, i.e. if v is a vector in the subspace

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λv is too

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for any real λ. (I am assuming it's a real vector space)

knotty wren
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i thikn i need to go back to the basics

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i don't understand this

blissful whale
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okay

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is there something in particular I can help you with?

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the word vector space is hopefully familiar?

knotty wren
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no it's not i will watch a video first

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thanks a lot tho

lone heartBOT
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vapid crypt
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how to do this?

lone heartBOT
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@vapid crypt Has your question been resolved?

bright hedge
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To prove it exists or to prove that it doesn’t?

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I think it’s to prove that it doesnt

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So choose ur paths carefully

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The obvious choice first would be for y = 0

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Then what would another path be that wouldn’t give you that answer?

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lone heartBOT
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cold mica
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can some one explain my confusion here. the math here makes sense but sin(-60)-sin(-60) = sqrt(3) so i just didn't cancel out the 2 so i end up getting sqrt(3)/(2pi) which is not the same as their sin 60 / pi coefficient

cold mica
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oh actually i see my error now never mind

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lone heartBOT
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zenith compass
lone heartBOT
zenith compass
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Can you teach me the method of finding parametric equations via point and the norm of the plane?

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<@&286206848099549185>

lone heartBOT
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@zenith compass Has your question been resolved?

zenith compass
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<@&286206848099549185>

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jaunty glacier
lone heartBOT
jaunty glacier
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how to calc this

alpine sable
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@jaunty glacier do you know how to calculate a magnitude of a vector

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<a, 1> is your vector

What does it state on a graph?

jaunty glacier
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it means its going up one

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cuz the y is 1

alpine sable
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And what about a

jaunty glacier
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i dont know

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oh is magnitude like length?

alpine sable
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<x, y> means going x units on the x axis, and y units above

alpine sable
jaunty glacier
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ahh

alpine sable
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It's the length of the vector from it's tail to the head

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@jaunty glacier you'll see, a triangle will be formed

jaunty glacier
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so a should be 2 right

alpine sable
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No

jaunty glacier
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oh wait

alpine sable
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Magnitude of a vector is usually represented as $||\vec{v}||$

ocean sealBOT
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Pencil

alpine sable
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Now

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@jaunty glacier what would <a, 1> mean on a graph now

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You told about 1 correctly

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What about a

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What does it denote

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On a graph

jaunty glacier
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the x axis

alpine sable
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Elaborate please

jaunty glacier
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a denotes how much the vector is moving along the x axis

alpine sable
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Correct

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If you're moving a units on x axis, and then 1 units upwards, how would you find displacement

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The shortest distance

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From the starting point

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Till the ending point

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@jaunty glacier i would prefer u to draw a rough sketch of this

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To get an idea

jaunty glacier
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am i supposed to apply pythagoras theorem or is there another way

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@alpine sable

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i thought if a is 2 the displacement would be 2

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sorry my pc is potato..

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sry for late reply

lone heartBOT
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@jaunty glacier Has your question been resolved?

white jolt
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@jaunty glacier dude is a +-root3

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Yeah a is root 3

jaunty glacier
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Ahh

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I see

lone heartBOT
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alpine sable
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found the solution to part 1, but i am stuck on part 2

alpine sable
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i think i need the reciprocal of the expression we found in part i

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but what do i do after? my brain doesnt work atm

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mark scheme kinda useless too

wanton junco
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Well
the expression you found in part 1 is the derivative

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so just plug in the points

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do you see it ? @alpine sable

alpine sable
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hmm

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so points being 0?

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or -4

wanton junco
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which one you're referring to ?

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you have 2 points here

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But if your derivative is with respect to y, then it should be evident which coordinate to plug in

alpine sable
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oo

wanton junco
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ngl this is the first time i've seen such a take on derivatives lol

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not including multivariable stuff obv

alpine sable
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mannnn i dont get it 😢

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multivariables sounds scary

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this is what the mark scheme says

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and like - im big dumb

wanton junco
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yea seems right

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what don't you get ?

alpine sable
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basically all of part 2

wanton junco
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part 2 is literally finding the slope at a point using the derivative

alpine sable
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oooooooooooooooooooo

wanton junco
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Consider the graph was reversed,
so you'd have y=(x+4)ln(2x+3)

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and I told you to find the gradient at the intersection points with the axles

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how would you go about it ?

alpine sable
wanton junco
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this is part 1 ?

alpine sable
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And 2

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Wait I should've made it clearer

wanton junco
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wait

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Ohh

alpine sable
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I'm hopeless 😭

wanton junco
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this is what you had in mind of doing ?

alpine sable
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Yeaaa

wanton junco
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the reciprocal thing you did is all wrong

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this is not at all how differentials work lol

alpine sable
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ohh shoot

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oh dang

wanton junco
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you're marking the rate of change of a function in respect with y

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not x

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so all you need to do is plug in the y coordinate

alpine sable
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OH WAIT

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i think i u nderstand

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I GOT IT

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TY

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YESS

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it was so easy but my brain could not comprehend it

wanton junco
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Notice that the linear equations of the tangents for this function would be in this form :

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x=my+c

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where c is the intersection with the x axis

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and m=(d/dy)x(y_0)

alpine sable
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oo yeas

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i understand now

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TYY

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have good day - might come back with a different question later

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lol

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.clsose

wanton junco
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np, gl !

alpine sable
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tyy

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.close

lone heartBOT
#
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lone heartBOT
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alpine sable
lone heartBOT
alpine sable
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in the answer key it says (a) y = 4.96x + 68.2 (3 significant figures)

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I got something different

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which is correct?

gusty gorge
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I get y = 3.767x + 73.876

alpine sable
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that's what I got

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why does the answer key say differently?

gusty gorge
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might be that they goofed one of the numbers

alpine sable
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maybe

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can another person double check?

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I just want to be sure

noble sinew
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yes its false, you can just compare the MSE of the two fits

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34 vs 42 so the answer key is wrong

alpine sable
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what is the MSE?

noble sinew
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mean square error

alpine sable
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sorry how do I check it?

noble sinew
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by applying definition, but there is no reason to even check it

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any software will do it correctly

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and give you the least squared error fit

alpine sable
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alright thanks

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.close

lone heartBOT
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sudden crater
#

Any idea how to find the complementary function for the second differential equation in Explore 24.1?

sudden crater
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Wait

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I should probably substitute u= dy/dx and treat it like a second order equation

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Would that work?

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lone heartBOT
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lime wadi
#

sup y'all!

does anyone here who knows how to solve this?
thank you in advance ✨

gray isle
#

do you know the ivt?

lime wadi
gray isle
#

try looking it up

lone heartBOT
#

@lime wadi Has your question been resolved?

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alpine sable
lone heartBOT
covert agate
#

tag help after 15 mins

alpine sable
#

Sorry

open folio
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What have you tried so far?

alpine sable
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I tried corresponding angles with the 82

wary stream
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It's pointless to delete a ping

open folio
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What are you saying corresponds with 82?

covert agate
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at least in my experience

alpine sable
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Yeah, that part of angle d is 82

open folio
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Chromium it means its a midsegment

alpine sable
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Yeah

open folio
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Which angle d is 82?

covert agate
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i saw AB and BC

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genius

open folio
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Lol it's fine

alpine sable
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The right one I guess? The one not inside triangle DBF

open folio
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Do you know how to write angles?

alpine sable
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Yeah

open folio
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Then do so

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Because I have no clue what you are saying

alpine sable
open folio
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What makes you say so?

alpine sable
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I thought it was corresponding

open folio
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Well... is it though?

alpine sable
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No

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Actually wait

open folio
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Ok I'll wait

alpine sable
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Isnt angle DFB just 82? Because of alternate interior angles?

open folio
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That would assume that FDE is actually 82.

alpine sable
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Ohh right

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Then I have no idea

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I’m completely lost

open folio
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You haven't tried anything with the 26?

alpine sable
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Idk what to try with it

open folio
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Your parallel lines are DE and BC so you can use those

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Well what congruence statements can you make with the 26?

alpine sable
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It’s corresponding

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I believe

open folio
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Yes

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Also you may have overlooked something in the directions

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"DF bisects angle BDE"

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So can you post what you have down now?

alpine sable
open folio
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Ok what do you think you should do now?

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🙂

alpine sable
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Find angle ADE

open folio
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Yes

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Exactly

alpine sable
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I got 72

open folio
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Yes

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Ok now what should you do next

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I think you got this now

alpine sable
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Would I do 180-72 to get angle d, then divide by 2?

open folio
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I don't know would you? 🙂

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Keep going

alpine sable
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Isn’t angle F and 72 corresponding?

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The right side of F

open folio
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No, also it's not necessary. What about that angle bisector?

alpine sable
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Ummmm

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180-72 to find one side of the bisector, meaning both sides of the bisector are equal?

open folio
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72 is the angle ADE, you know that by definition of a bisector that angles BDF and EDF are congruent

alpine sable
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Right

open folio
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So what do you have now?

alpine sable
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I have the same. I’m very confused

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Sorry

open folio
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Can you post a picture?

alpine sable
open folio
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What is confusing you?

alpine sable
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How to find angle BDF and EDF

open folio
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You just said, they are congruent

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I don't want to give away too much

alpine sable
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Is jt alternate interior angles with 26?

open folio
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No

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Stop it

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Lol

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||They are angle bisectors, so just divide (180-72) by 2||

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You cannot set up parallel lines cut by a transversal when the lines aren't parallel. DF and AC aren't parallel, you won't be using 26

alpine sable
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Ok

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So would I do 180-72 divided by 2

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I think I said that earlier

open folio
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Yes but I wanted you to figure it out on your own 😦

alpine sable
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Ahh ok

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Thabk you

open folio
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Did you find the angle?

alpine sable
open folio
#

But its DFB you are finding?

alpine sable
#

Yeah

open folio
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You are like 2 steps away

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Can you see how?

alpine sable
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Do I do 54+x= 180 and solve?

open folio
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You are still missing angle B

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So that won't work

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You must get angle B first to use that

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Can you see how to get B?

alpine sable
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No, but is F 54 due to alternate interior angles ?

open folio
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Yeah...

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Lol

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I was following with your idea

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Because it also works

alpine sable
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Ok

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Thabk you sm

open folio
#

Sure

alpine sable
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I appreciate it

open folio
#

Type .close if you are done

alpine sable
#

Ok thx

#

.close

lone heartBOT
#
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young spear
#

Which channel is focusing on Digital signal processing?

wary stream
#

In my opinion, none, because that's a lot more related towards engineering vs a topic in math

wary stream
young spear
#

Damn it, so no one can help here

wary stream
#

I mean, I know DSP, it's been a while

young spear
#

uhhh well idk just a simple question if you don't mind.

wary stream
#

Post it

#

I'll see what I can do

young spear
#

So i wanted to know how this guy got this figured out. How he got sin out that

#

or i can do one better tbh...

#

i'm tryna figure the steps for this question @wary stream

wary stream
#

I'm still looking

#

Give me a second

young spear
#

ight

wary stream
#

I actually don't recall this

#

Sorry

young spear
#

that's alright

#

it is hard

#

i don't blame you

#

thank you anyway

wary stream
#

I have notes, but it's been about like 2 years since I've dealt with it

#

Like I have these formulas but don't recall how to use it

young spear
#

would you happen to know if there are any other discords that would be experts in DSP?

wary stream
#

You can look up engineering/stem related ones

young spear
#

Thank you so much for your help (thanks for trying at least) . I appreciate it alot

#

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whole wadi
#

Anyone know how to tell which one is greater or lesser than the other (the fast way)?

bleak ridge
#

4*6^2 > 5^2

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spark reef
lone heartBOT
spark reef
#

for part c would i evaluate the limits of f(x) and g(x) or f’(x) and g’(x)

#

because since F’(x) already has the derivatives wouldnt evaluate the anti derivatives for F(x)?

#

or is it just the second derivative

lone heartBOT
#

@spark reef Has your question been resolved?

indigo jetty
#

limits of f'(x) and g'(x)

white jolt
#

I think so if it's continuous at 2 then dy/dx at 2 should be +

#

And it's also differentiable so it'll be greater than or equal to 0

spark reef
#

so i just use the two functions given at the top to determine it?

indigo jetty
#

yes

spark reef
#

okay i was just confused because it asks for differentiability at F(x) and the derivatives are in the piecewise function for F’(x)

indigo jetty
#

basically if F(x) is differentiable at x = 2, the limit of F'(x) as x tends towards 2 must exist

#

therefore the left and right limits of F'(x) as x tends towards 2 must be equal

spark reef
#

ohhh okay i see

#

yeah it’s not differentiable

#

thank you

indigo jetty
#

👍

spark reef
#

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tame hound
#

I need to find CD. Why is this calculation wrong:

12/20 = 40/AC
AC = 40*20/12
AC = 800/12
CD = 800/12 - ((12*40)/12))
CD = 320/12

echo socket
#

Why're you dividing AD by AC

#

It instead should be 12/20 = CD/AC

tame hound
echo socket
#

Yes

tame hound
#

Oh DC ≠ 40, AD is 40

#

Is that where the problem is

echo socket
#

Yeah

tame hound
#

12/20 = CD/AC

echo socket
#

I'd recommend starting with this 20/12 = (CD + 40)/CD

tame hound
#

12AC = 20CD

echo socket
#

Because AC = 40 + CD

#

Yeah you can go that way as well

tame hound
#

How do I find Cd here

#

In my method

echo socket
#

12(40 + CD) = 20CD

#

Just solve for CD here

tame hound
#

20/12 = (CD+40)/CD
AC = 40+CD
12(40+CD) = 20CD
(480+12CD)/20 = CD

#

Hmm I’m supposed to solve this without a calculator

echo socket
#

You can do it by hand sully

#

480 + 12CD = 20CD
480 = 8CD
from your last line

tame hound
#

24+0.6CD = CD
24 = 0.4CD
24/0.4 = CD
60 = CD

echo socket
#

Yeah CD = 60 is the answer

tame hound
#

Okay thanks

#

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whole wadi
#

Anyone know how to tell which one is greater or lesser than the other (the fast way)? (Had to repost because I was gone)

whole wadi
#

Is the easiest route to write it like this?
(I) 9 + 4*36 - 25
(II) 9 - 4*36 + 25

#

There can be scenarios where it's more abstract with variables like a, b, and it says ”5>a>4” and ”6>b>5” and it's written similarly

bleak ridge
#

You know 4*36 is more than 25

#

In one of them you're adding big and taking away small

#

In the other you're taking away big and adding small

#

Which one would be bigger

whole wadi
#

The second one is a negative (4*36) and the first is a positive, and we also know 6^2 > 5^2, so I think the first one will be greater

#

np

#

Does any of these apply in this scenario?

bleak ridge
#

Yeah

#

c = 3^2

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#

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median mauve
lone heartBOT
pale kestrel
#

9 = 10-1 might help

median mauve
#

😮

median mauve
pale kestrel
#

you write numbers in base 10

median mauve
#

you means this ?: {10-1, (10-1)^2, (10-1)^3, (10-1)^4, ..., (10-1)^N}

little drum
#

||ping me if you've got a clue how to do it|| I found a necessary condition {N log 9} > log 9 but that doesn't help at all

pale kestrel
#

like that.

#

i think we need the big triangle

#

pascal

bleak ridge
#

Pascal

median mauve
bleak ridge
#

$\floor{\frac{x}{10^{\floor{\log_{10} (x)}}}$

little drum
#

$\floor{\frac{x}{10^{\floor{\log x}}}}$

ocean sealBOT
bleak ridge
#

Yes that

#

Log being log base 10

little drum
#

doesn't help either, the best it does is give you ${k \log 9 } > \log 9$ where k is the exponent on 9 such that $9^k$ has the leftmost digit 9

ocean sealBOT
little drum
#

for example consider 9^22

#

so the fractional part of it is .99 > log 9

#

which verifies with the fact that 9^22 has leftmost 9

bleak ridge
#

,w plot y=floor(9^x/10^(floor(log(9^x)/log(10))))

bleak ridge
#

Graph go up and down

little drum
#

Lol, the periodicity isn't defined either

#

I bet the question intends on doing something with the N and M together 🤦‍♂️

tacit arch
pale kestrel
#

play around the calculator

#

its fun

little drum
#

riemann gave leftmost digits of upto 9^100 terms lol

median mauve
bleak ridge
#

Hold on

little drum
#

zero periodicity.. even if it looks like 9, 9^22, 9^44, 9^66, 9^88 follow the trend, you'd be hugely devastated when you learn that 9^(176) is a ... sad

pale kestrel
#

ah i see a pattern

#

prove it works though

little drum
#

what pattern? 👀

pale kestrel
#

idk i think i do

#

just stare

#

it probably relates to log

#

theres slowly more repeats

#

thats the pattern

#

wait no

#

noo why is it

#

665444

#

Near the end

little drum
#

imagine riemann somehow managing a typo towards the end

pale kestrel
#

maths is broken

#

the pattern is all the digits are between 1 and 9

bleak ridge
#

[9, 8, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 9, 8, 7, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 9, 8, 7, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 6, 5, 4, 4, 4, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 6, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 9, 8, 8, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 9, 8, 7, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 9, 8, 7, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 6, 5, 4, 4, 4, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 6, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 9, 8, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 9, 8, 8, 7, 6, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan, -nan]

#

Programming can't handle big number

pale kestrel
#

we have an answer

bleak ridge
#

Cool pattern though

#

Looks like ocean waves

little drum
bleak ridge
pale kestrel
#

thats the answer

#

the leftmost digit is always 0

bleak ridge
#

it's true

little drum
#

why would they suggest $9N$ has M digits and not $9^N$ has M digits

ocean sealBOT
little drum
#

looks pretty fishy to me

pale kestrel
#

inequality time

little drum
#

$\floor{\log (9N)} + 1 = M$?

ocean sealBOT
pale kestrel
#

try inequalities not floors idk

#

ill have a go at this when i get up

little drum
#

$M-1 \geq \log(9N) > M - 2$

ocean sealBOT
median mauve
little drum
#

🤦‍♂️

pale kestrel
#

could test this q in other bases

bleak ridge
#

,w plot y=floor(9^floor(x)/10^(floor(log(9^floor(x))/log(10))))

bleak ridge
#

Nice

little drum
#

Find the number of solutions to ${k \log 9} > \log 9$ for $k \in [0, N]\cap \bZ$

bleak ridge
little drum
#

okay got it

#

I mean -_- got the graph riemann.. How about you use the riemann brain here

pale kestrel
#

can we try the binomial approach?

#

is it that much of a dead end

tacit arch
#

nah i just suck at combinatorics

lone heartBOT
#

@median mauve Has your question been resolved?

median mauve
little drum
#

wait for shuri.. shuri's defo gonna get the ans.

pale kestrel
#

thats a lie.

#

sleep feels better rn

lone heartBOT
#

@median mauve Has your question been resolved?

drifting hull
#

as i found out when searching in the internet to get some ideas: This Problem was Problem 13 of the AIME 1990, you can find solutions there

tacit arch
#

wtf is this solution
Since $9^{4000}$ has 3816 digits more than $9^1$, $4000 - 3816 = \boxed{184}$ numbers have 9 as their leftmost digits.

ocean sealBOT
#

riemann

drifting hull
#

just replace 4000 with N and 3816 with M...

median mauve
drifting hull
#

i guess that the 9N in your setting is a typo

median mauve
#

you mean it is 9^N

drifting hull
#

yes

median mauve
#

and answer is N-M-1?

drifting hull
#

yes

median mauve
#

I don't get why it is N-M-1

drifting hull
#

did you read the solution on aops?

median mauve
drifting hull
#

there is a longer one, too

#

Let's divide all elements of $T$ into sections. Each section ranges from $10^{i}$ to $10^{i+1}$ And, each section must have 1 or 2 elements. So, let's consider both cases.

If a section has 1 element, we claim that the number doesn't have 9 as the leftmost digit. Let this element be $9^{k}$ and the section ranges from $10^{i}$ to $10^{i+1}$. To the contrary, let's assume the number ($9^{k}$) does have 9 as the leftmost digit. Thus, $9 \cdot 10^i \leq 9^k$. But, if you divide both sides by 9, you get $10^i \leq 9^{k-1}$, and because $9^{k-1} < 9^{k} < 10^{i+1}$, so we have another number ($9^{k-1}$) in the same section ($10^i \leq 9^{k-1} < 10^{i+1}$). Which is a contradiction to our assumption that the section only has 1 element. So in this case, the number doesn't have 9 as the leftmost digit.

If a section has 2 elements, we claim one has to have a 9 as the leftmost digit, one doesn't. Let the elements be $9^{k}$ and $9^{k+1}$, and the section ranges from $10^{i}$ to $10^{i+1}$. So We know $10^{i} \leq 9^{k} < 9^{k+1} < 10^{i+1}$. From $10^{i} \leq 9^{k}$, we know $9 \cdot 10^{i} \leq 9^{k+1}$, and since $9^{k+1} < 10^{i+1}$. The number($9^{k+1}$)'s leftmost digit must be 9, and the other number($9^{k}$)'s leftmost digit is 1.

There are total 4001 elements in $T$ and 3817 sections that have 1 or 2 elements. And, no matter how many elements a section has, each section contains exactly one element that doesn't begin with 9. We can take 4001 elements, subtract 3817 elements that don't have 9 as the leftmost digit, and get $\boxed{184}$ numbers that have 9 as the leftmost digit.

ocean sealBOT
#

Alexander42

median mauve
#

is that same idea as the first one?

drifting hull
# median mauve

that just the answer without any proof, the one i posted is more informative

median mauve
#

i feel i understand

drifting hull
#

👍

median mauve
#

ty

#

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tribal temple
#

Solve tan (x/2) = 2.1 in the interval for 0 < x < 360

tribal temple
#

Does any1 know how to do this question

little drum
little drum
drifting hull
little drum
#

You'll feel pretty disappointed when you'll read it though

#

||read on your own risk||

drifting hull
#

its basically the same argument, just formulated a bit different

lone heartBOT
#

@tribal temple Has your question been resolved?

lone heartBOT
#

@tribal temple Has your question been resolved?

lone heartBOT
#

@tribal temple Has your question been resolved?

lone heartBOT
#

@tribal temple Has your question been resolved?

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jolly parrot
lone heartBOT
jolly parrot
#

I got 7.5 = x but im not sure

#

5.3x-4.1x+2 = 3.6x - 1.6
1.2x-1.2x + 2 = 3.6x-1.2x - 1.6
2+1.6 = 2.4x-1.6+1.6
18/24 = 24x/24
x = 7.5

#

My bad I found my mistake

#

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alpine sable
lone heartBOT
split oriole
#

Hope this can help

alpine sable
#

ohhh okay tysm

#

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cunning trout
#

How would I draw the diagram?

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#

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hybrid flare
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slim sequoia
#

hello

lone heartBOT
slim sequoia
#

i need help on this

#

*these

white jolt
#

3 a is easy right?

#

B1 is quadratic graph ..

slim sequoia
#

dang

#

what's 3a then ?

white jolt
#

What's the basic structure of a quadratic equations?

#

X^2-(a+b)x+ab

slim sequoia
#

ax2 + bx + c = 0

white jolt
#

Lad

#

Theres also x^2- (sumofroots)x+ multiplication of roots

white jolt
#

Just do additional and multiplication of the roots of required quadratic

slim sequoia
#

ok 1 sec

#

what's the answer then ?

white jolt
#

Dude can't u even do that?

slim sequoia
#

mb bro im in a hurry but thanks

#

yes

#

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meager fiber
#

Hello I need help with game theory

lone heartBOT
meager fiber
#

I checked for PNE's and I got none so I think thats ko

#

ok

#

But I have no clue how to solve for mNE's with a matrix that is not 2x2

#

Normally when I solve for an mNE, I first calculate expected payoffs by doing: EU1 = prob[outcome1] * U1(outcome1) .... for all outcomes

#

but how can I assign probabilities to something like this??

charred flint
#

uh what do v and P stand for

meager fiber
#

v from VNM?

charred flint
#

yea

meager fiber
#

you can ignore that its some acronym for von neumann or something

#

but it wont change anything

#

P is pure

#

for pure nash equilibrium

charred flint
#

the equations should be the same with more variables

meager fiber
#

Heads and tails game for example I would calculate expected payoff by doing: EU1 = prob[HH] * U1(HH) ... for all outcomes
EU1 = xy*1 + ... etc

#

normally probabilities are like x and (1-x)

charred flint
#

yeah now it's p, q, 1-p-q

meager fiber
#

for player 1
and for player 2 its y and (1-y)

meager fiber
#

and for player 1 it would be like x, y, z, 1-x-y-z?

charred flint
#

oh right

#

yeah

meager fiber
#

hmm

#

ok ill try just expanding it out

#

and see what happens

#

also idk if you would know

#

what is the difference between these 2 methods??

#

I have no clue what he means by "some proper dimension all best mixed response"

charred flint
#

idk what "proper dimensions" or SC theorem mean sorry

meager fiber
#

alright np

#

I looked through my class notes and found nothing on it

#

and nothing on google

lone heartBOT
#

@meager fiber Has your question been resolved?

lone heartBOT
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hollow carbon
#

If a or b or c is equal to zero is it still a quadratic function or equation?

little drum
#

:p it's still a quadratic

#

but I'm not aware of the convention. I learnt that it's a quadratic with one root at infty. or smth like that

pale kestrel
#

a = 0

#

not a quadratic

little drum
#

it is

pale kestrel
#

not.

#

You are suggesting all linears and constants are quadratics

little drum
#

exactly one root at infty.

pale kestrel
#

They're not by the conventional definition

little drum
#

and how coefficients affect the quadratic

pale kestrel
#

The convention is to define quadratics with non-zero x^2 coefficient.

little drum
#

Given a question: ax² + bx + c = 0 has exactly one root at infinity. Find all possible values for "a", are you gonna suggest it's not even a quadratic?

pale kestrel
#

???

#

Thats not relevant

#

I am not denying there are conventions besides the one I stated.

#

But what I said is how it's taught at almost all high schools

#

No need to confuse people.

little drum
#

:o I feel like I'm being relevant here!?

pale kestrel
#

And I replied, if a = 0, it is not.

#

Like are all triangles quadrilaterals? You could consider them to be such if you like, but usually people do not.

little drum
#

mhmm. Got you.

#

@hollow carbon

In algebra, a quadratic function, a quadratic polynomial, a polynomial of degree 2, or simply a quadratic, is a polynomial function with one or more variables in which the highest-degree term is of the second degree.
So by definition, it doesn't remain a quadratic.
||however, there are questions regarding one or both roots of a quadratic being at infinity in which case, you need not confuse the curve with a quadratic||

hollow carbon
#

Oh sorry guys didn't mean to cause an argument.. thanks for all the help!!

little drum
#

was a positive one, dw. hope you got your answer

pale kestrel
#

A debate, just making sure everyones on the same page 🙂

lone heartBOT
#

@hollow carbon Has your question been resolved?

lone heartBOT
#
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opaque totem
#

Can anyone help, i can solve it using tree diagram but is there a faster way? my answer is B btw

vale garden
#

How many choice in the first digit

opaque totem
#

3 and 6

opaque totem
#

<@&286206848099549185>

inner fable
#

Looking at it 1 sec

opaque totem
#

okay

inner fable
#

Discover more at www.ck12.org: http://www.ck12.org/probability/Permutations-with-Repetition/

Here you'll learn how to solve problems for the special case where there are double objects or repetitions within a permutation situation.

This video shows how to work step-by-step through one or more of the examples in Permutations with Repetition.

T...

▶ Play video
#

The zero also can't be in the first spot I assume? or is 0366 considered a 4 digit number?

lone heartBOT
#

@opaque totem Has your question been resolved?

inner fable
opaque totem
#

Ohhh

inner fable
#

Was just wondering if a "0xxx" counted as a 4 digit number

#

affects the question

opaque totem
#

Ohhh LMAO

#

erhh

#

soo

#

in counting

#

the first one only 2 possible right?

#

so 2

inner fable
#

Sure

#

if we're saying it cant be 0

opaque totem
#

yess

#

butt for next one

#

should i say

#

3 or

#

6?

inner fable
#

definitely 3

opaque totem
#

so 2 X 3 X 3 ?

#

X 3

#

wait

#

noo

#

2x 3 x 3 x 2

#

waitt

#

i confuse

opaque totem
inner fable
#

It's technically 3 but if you want to calculate the whole thing you shouldn't look at it like that

opaque totem
#

Ouuu

inner fable
#

You should do it like the link I sent you, using the permutation equation for the top, then dividing the bottom by the repeating numbers

#

but I have to think about how to remove the 0 from the calculation

opaque totem
#

Ohhhh

#

i think shall watch it first

#

is it fine if i dm u ?

#

later

#

?

#

@inner fable

inner fable
#

Yes 🙂

opaque totem
#

Ahhh okeoke tyyy

#

.close

lone heartBOT
#
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solemn tinsel
#

can someone help me understand why the remainder is -x-2 and not x+2 ?? havent done polynomial long division in a while

pine kettle
#

$\frac{-x-2}{x^2+x+2}$ is the remainder

ocean sealBOT
solemn tinsel
#

oh yeah my bad i forgot the whole polynomial is the remainder

#

however why is the numerator negative

pine kettle
#

The numerator is just left over terms right?

#

Or whatever couldn't go into the denominator

solemn tinsel
#

yah

pine kettle
#

and $x+2$ is a part of $x^2+x+2$ so it has nothing to do with the numerator

ocean sealBOT
solemn tinsel
#

okay i think i get what u mean

#

can u give me a minute

#

and show u how i did the division real quick

#

so i did that

#

and i understand why the remainder is f(x)/g(x)

#

but why is the answer negative

#

rather f(x)

#

why does the (x+2) become -(x+2)

pine kettle
#

It doesn't

#

It's just leftover

#

Let me try this

solemn tinsel
#

im sorry if this are stupid questions but ive genuinely forgotten the gist of this haha

pine kettle
#

Yeah I don't know how to do this either

#

But let me try it

solemn tinsel
#

alright thank youu

#

im trying to look up videos but rlly havent gotten anything out of them :(, i dont understand whats special abt this case

pine kettle
solemn tinsel
#

did u do x^2 ÷ (x^2+x+2) or (x^2+x+2)÷(x^2)

pine kettle
#

I did your problem so the first

solemn tinsel
#

yeah i see that thank you

#

however i think i understand what my error was

solemn tinsel
#

i divided it in the wrong order now i see that

#

thank you so much this was a silly mistake of mine

pine kettle
#

I want to explain box method 🥲

#

But I don't know how to

solemn tinsel
#

yeah this is a way of division ive not seen before

#

well long division yk

pine kettle
#

It's a way of multiplying polynomials that you can also use to do division

#

Since division is just multiplication backwards

solemn tinsel
#

ohhh i see

#

seems a lil more efficient that way ngl

pine kettle
solemn tinsel
#

so organized omg

pine kettle
#

So in the box method for multiplication, a 1st polynomial times a 2nd polynomial = the product polynomial, which is inside the box

#

If you start with the product polynomial inside the box as the product already there, and you know what one of the polynomial is, you can work backwards to get the 2nd polynomial

#

There we go, thats what I wanted to explain

solemn tinsel
#

ohhhhh i seee

#

thats actually so easy to understand omg

#

ty i had never heard of that method before

#

i'll start applying it in my problems, its a less messy than the regular method

#

ty sills!! i hope u have a good day/night :))

#

.close

lone heartBOT
#
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pine kettle
#

@solemn tinsel If you didn't notice, it works for all the terms and stuff, ok bye

lone heartBOT
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ripe sedge
#

hi need help on this question

lone heartBOT
blissful whale
#

Just go ahead and post the question. 🙂

ripe sedge
#

ok

#

one min

#

there we go

#

@blissful whale

#

hello

blissful whale
#

I am going to bed soon so I can't walk you through it step by step.

ripe sedge
#

ok

#

can i ask someone els

blissful whale
#

Essentially you have to translate the english sentances to equations

ripe sedge
#

e

blissful whale
#

and then solve the equation system

ripe sedge
#

@alpine sable

blissful whale
#

If the distances from Adam to mia is called A, from Mia to Cindy M and so forth

#

"Adam was stadning 80m for Cindy"

#

corresponds to A + M = 80

ripe sedge
#

ok

#

one min

blissful whale
#

Since the distance from Adam to Cindy

ripe sedge
#

ok

blissful whale
#

is the sum of the distances from Adam to Mia and fro mMia to Cindy.

ripe sedge
#

and now that mia is 3x fo a+m=80

#

or soemthing like that

#

right

blissful whale
#

You just have to carefully look at what is stated

#

and use the right distance variable.

#

Going to bed now though, good luck 🙂

ripe sedge
#

ok

#

@alpine sable

lone heartBOT
#

@ripe sedge Has your question been resolved?

lone heartBOT
#

@ripe sedge Has your question been resolved?

ripe sedge
#

.closde

#

.close

lone heartBOT
#
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wet spindle
lone heartBOT
wet spindle
#

what's wrong here?

sage violet
wet spindle
#

also, pq>0

#

value of $p_1q_1+p_2q_2$

ocean sealBOT
#

hyperlix26

sage violet
#

oh you forgot

#

210/pq = 31-pq

#

210 = 31pq - (pq)^2

wet spindle
#

ohh

#

yeah

#

right

#

alright I have no idea what to do now

sage violet
#

solve for pq

#

@wet spindle and zen finally manipulate

lone heartBOT
#

@wet spindle Has your question been resolved?

lone heartBOT
#
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wet spindle
lone heartBOT
wet spindle
#

wait

lone heartBOT
#

@wet spindle Has your question been resolved?

wet spindle
#

alright found it

#

$p_1q_2+p_2q_1=58$

ocean sealBOT
#

hyperlix26

lone heartBOT
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frosty flume
#

did I solve for y^k correctly?

lone heartBOT
frosty flume
#

it was from this stackexchange

#

c2 = m * y^k
y^k = c2 * m^-1

#

nvm its correct

#

.close

lone heartBOT
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frosty flume
lone heartBOT
frosty flume
#

now how do I solve for y^k

#

im sure my y^k is wrong

#

idk how to manipulate mod p

#

anyone even here

supple oasis
#

yo

#

can you help me solve this out

#

idk the steps

#

@frosty flume

frosty flume
#

what

#

came to get help but got asked for help

#

idk btw im not good at math

supple oasis
#

oh

gusty gorge
# frosty flume

if p is prime, then it works mostly like normal multiplication, so you're actually right

frosty flume
#

i just calculated and (c * m^-1 mod p) does not give the correct value for y^k

#

meaning that 2nd statement is derived wrongly

#

unless i calculated wrongly

gusty gorge
#

probably calcuating m^(-1) wrongly?

frosty flume
#

i dont think shifting mod p it remains mod p on the other side

gusty gorge
#

what do you mean by that?

frosty flume
#
p = 3
yk = 10
m = 5
c = (m * yk) % p  # 2
result = (2 * m**-1) % p # 0.4, this should be 10
#

result = yk

gusty gorge
#

m^-1 is not 1/m here

#

using python to compute m**-1 is not correct

frosty flume
#

i dont get it

#

if i remove mod p from both

#

and do the same thing

#

I get the correct answers

gusty gorge
#

okay but that's not how it works

#

look up "modular multiplicative inverse"

frosty flume
#

i dont see how

#

this is correct

gusty gorge
#

are you familiar with modular arithmetic?

frosty flume
#

like 0.5%

gusty gorge
#

people usually write something like

frosty flume
#

LOL

#

sorry

gusty gorge
#

$y^k \equiv cm^{-1} \pmod {p}$

ocean sealBOT
#

Saccharine

gusty gorge
#

and this means both sides are equivalent mod p

#

now the thing about the numbers modulo a prime p is that they actually form a finite field

#

which basically means things like multiplicative inverses exist

#

and a multiplicative inverse $m^{-1}$ of $m$ is an integer such that $mm^{-1} \equiv m^{-1}m \equiv 1 \pmod{p}$

ocean sealBOT
#

Saccharine

frosty flume
#

🤯

#

my head cant process this

#

lemme do another example without mod p

gusty gorge
#

okay stop

frosty flume
#
yk = 10
m = 5

c = m * yk  # c = 50
yk = c * m**-1 # yk = 10
#

this is correct

gusty gorge
#

"without mod p" is completely different

frosty flume
#

oh

gusty gorge
#

a modular multiplicative inverse is not the same as the standard inverse

#

in the field of the real numbers, obviously the multiplicative inverse of something like 2 is 1/2

#

because 2 * 1/2 = 1

#

but that doesn't work in the integers mod p

#

say we're looking at the integers mod 5

#

the modular multiplicative inverse of 2 is 3

frosty flume
#

so if these two sentences are consistent, given the values of c, m and p, how can I solve for y^k? I can't just "plug" them in

gusty gorge
#

because $2\times 3 \equiv 1 \pmod{5}$

ocean sealBOT
#

Saccharine

gusty gorge