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1 messages · Page 912 of 1

noble sinew
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No

abstract prairie
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Okay

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This better

noble sinew
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Why does 3 come from?

abstract prairie
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-7i > -21u AHA

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Okay then

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Both divide bij -7 right

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@noble sinew

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Or

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7i < 21u

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Both devide by 7

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@noble sinew i <3 u

lone heartBOT
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@abstract prairie Has your question been resolved?

abstract prairie
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Need response

scenic heath
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just do it

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nothing is impossible

alpine sable
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Send a shot of the problem

stark plover
lone heartBOT
#

@abstract prairie Has your question been resolved?

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median mauve
#

question solved

lone heartBOT
median mauve
#

.close

lone heartBOT
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shrewd sentinel
#

What is the line of greatest slope in a 3D plane?

shrewd sentinel
velvet pelican
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I think it just means line AE

gritty matrix
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The point E needs to be chosen on CD such that the slope of AE is as large as possible

lone heartBOT
#

@shrewd sentinel Has your question been resolved?

gritty matrix
#

any further question?

lone heartBOT
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raven bolt
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I need help with 14 i

lone heartBOT
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@raven bolt Has your question been resolved?

raven bolt
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No it hasn’t

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<@&286206848099549185>

misty hollow
raven bolt
misty hollow
raven bolt
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I don’t understand

gray isle
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ignore them

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what have you tried?

devout summit
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Assuming cos(x)≠0 [presence of tan(x)], what do the individual sides of (i) simplify to?

raven bolt
gray isle
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can you show a pic of your work

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raven bolt
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Can I turn 1-cos^2x into sin^2x

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Would that help?

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.reopen

lone heartBOT
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raven bolt
gray isle
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Can I turn 1-cos^2x into sin^2x
Would that help?
yes

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try expanding the left side

gray isle
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note quite

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recall your order of operations

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$$a(b-c)\neq ab -c$$

ocean sealBOT
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ℝamonov

raven bolt
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Oh ok

raven bolt
gray isle
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yes

raven bolt
# gray isle yes

This is what I got but the answer at the back said it wasn’t the answer.

gray isle
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express those cos in terms of sin

raven bolt
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Like cos^2x = 1-sin^2x?

gray isle
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yes

raven bolt
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It still doesn’t equal to eachother

gray isle
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expand and simplify the numerator

raven bolt
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Oh yah ok

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Lemme see

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Got the answer thank you

devout summit
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For the restrictions, cos(x)≠0

raven bolt
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Can you help with question 14 iv?

devout summit
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Notice that you can replace the 1 in the numerator by sin²(theta)+cos²(theta)

raven bolt
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Yah I did that

devout summit
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Then, a²+b²+2ab=(a+b)²

raven bolt
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How did you get that?

devout summit
raven bolt
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Or is it just something you need to know

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Oh I crossed it out so it didn’t become a fraction

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Oh never mind

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I can’t do that here

devout summit
raven bolt
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I get what you are doing but is there anything that can help me come to that conclusion

devout summit
raven bolt
raven bolt
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Is it just a matter of practice?

weak prairie
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Yeah trig identities are mainly just practice, you start to see patterns like turning 1 to sin^2 + cos^2

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It’s useful to look at the other side of the equality like if there’s only sins in it then you should change the cos to sines etc

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And if there’s numbers you wanna look for factors that cancel to give a number

devout summit
raven bolt
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@devout summit Did I get this right for question 14 ii?

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Wdym?

devout summit
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You didn't show why sin²(x)-cos²(x)=sin⁴(x)-cos⁴(x). You just wrote it

raven bolt
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I thought it just equals to eachother

devout summit
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You need to show steps that take you from sin²(x)-cos²(x) to sin⁴(x)-cos⁴(x)

raven bolt
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That’s why I asked since I don’t know how to show that

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Oh ok

devout summit
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Notice, $\sin^2(x)-\cos^2(x)=(1)(\sin^2(x)-\cos^2(x))\=(\sin^2(x)+\cos^2(x))(\sin^2(x)-\cos^2(x))$

ocean sealBOT
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Euclid31415

raven bolt
devout summit
raven bolt
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I don’t really understand how it can change to that

devout summit
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We went from 1-2cos²(x) to sin²(x)-cos²(x)

raven bolt
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Yah I get that

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Did you get that by using identities?

devout summit
raven bolt
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Yah

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I know that

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But this has a minus sign

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So how would you use that identity?

devout summit
raven bolt
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Yah I have questions on how you used that identity to get that

devout summit
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Every number a = 1*a=(1)(a)

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I replaced the "1" by sin²(x)+cos²(x)

raven bolt
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Ok

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Ohh

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Ok

devout summit
raven bolt
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Ok I get the 1= to sin + cod

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But

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I don’t get how you got two other brackets

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Of numbers

devout summit
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That is just another way to write multiplication

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a*b=(a)(b)

raven bolt
devout summit
raven bolt
devout summit
raven bolt
glass lichen
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Yeah RHS to LHS is more obvious for ii imo

devout summit
raven bolt
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Ohhhhh

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I seeee

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I didnt see the equal sign

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So I thought it just continued

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Sorry abt that

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And when you simplify it it will equal to the right inside

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*side

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Thanks

raven bolt
glass lichen
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Then your teacher is leading you astray tbh

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There's no reason to only work with the LHS, since equality is reflexive

raven bolt
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Well I think it’s because I could solve it by the right side but then I wouldn’t know how to do the left side.

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He says the left side is supposed to be harder for a reason

devout summit
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There are multiple ways to show equality. You could manipulate RHS and make it look like LHS or in reverse. You could even show RHS and LHS equal the same expression and use transitivity. Only using manipulation on LHS to make it look like RHS is an arbitrary choice.

glass lichen
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The "harder" side is the one that simply looks harder

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powers of 4 are generally harder than squaring

raven bolt
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Ok thank you.

lone heartBOT
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@raven bolt Has your question been resolved?

lone heartBOT
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void verge
#

So I have this problem here, and ik a simple, "elegant" way of doing it, but how would you do it using the Chinese Remainder Theorem, if applicable

void verge
placid zinc
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So note that x = 1(mod 2) contains strictly less info than x = 3(mod 4)

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Knowing the second means you know the first

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You have three unique pieces of info here:
x = 2(mod 3)
x = 3(mod 4)
x = 4(mod 5)

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By CRT, this is exactly the same info as knowing x (mod 60)

void verge
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ok.... so then what? sorry i dont really understand CRT that much, i was trying to do substitutions but it got messy and i couldnt figure it out

placid zinc
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The big thing is to realize the correspondence I put above. Knowing a number in (mod 3), (mod 4), and (mod 5) is exactly the same as knowing it in (mod 60)

lone heartBOT
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@void verge Has your question been resolved?

void verge
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ok

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after some time

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i got 60l + 59 = x

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so how do I imply the congruence of x

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with this

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@placid zinc

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<@&286206848099549185> ?

void verge
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why is it

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x = 59 (mod 60)

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whats the proof ig

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i think i get ig

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oh well

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my problem is solved so

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.close

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bold tapir
#

Not really sure how to solve this integral. What I tried doing was letting x=cos(theta) to get 1/sin(theta) dx but didn't know how to proceed from there. Integral is $\int{\frac{1}{\sqrt{1-x^2}},dx$

ocean sealBOT
#

samarium 62
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

velvet pelican
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Did you remember to change dx into d(theta)

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@bold tapir

bold tapir
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Yeah but I don't know how to do that though

velvet pelican
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You find dx/d(theta) by differentiating

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Suppose dx/d(theta) = f(theta)

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Then dx = f(theta)d(theta)

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Well not exactly

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But you can replace dx by that

bold tapir
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ok

velvet pelican
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Should be a standard integral after that

bold tapir
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alright thanks

velvet pelican
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Welcome

bold tapir
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oh wow yeah I was overcomplicating it

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I don't remember why but I ended up trying to differentiate arcos(x)

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Thanks!

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.close

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sterile otter
#

can someone help with this

lone heartBOT
sterile otter
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<@&286206848099549185>

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im not sure what i have to do

cloud skiff
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You can work out angle ABC: 47º + angle ABC = 180

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Do you know the law of sines?

sterile otter
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Yea

cloud skiff
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ok

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tell me when you work out all the angles in triangle ABC and I'll help you from there. Let me know if you need help

sterile otter
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Ok

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Yea I'm done

cloud skiff
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ok

sterile otter
cloud skiff
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give me a sec

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yep you're right

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you can now use the law of sines to work out BC

sterile otter
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yea

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ok

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1 min

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yea done with that

cloud skiff
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yep

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you can now use normal right-angled trigonometry in triangle BDC to work out CD

sterile otter
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ok thx

cloud skiff
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no worries

sterile otter
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i might have a couple more i need help with , ill be back if i need more help

cloud skiff
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ok

sterile otter
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is this correct?

cloud skiff
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I'll check it quickly

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yes

sterile otter
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ok tq

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i have no idea what to do here

cloud skiff
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we'll call the point where the hot air balloon is C

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what is angle BAC?

sterile otter
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already did that

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°

cloud skiff
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good

sterile otter
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do i use the law of sines again?

cloud skiff
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now you can use law of sines to work out AC and BC

sterile otter
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ok yea

cloud skiff
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you only really need to work out one though

sterile otter
#

ok

cloud skiff
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God needs to go back to heaven now, he has some thoughts and prayers to answer

sterile otter
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ok

cloud skiff
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I'll check your working quickly but I have to go soon

sterile otter
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ok sure tq

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but just tell me how i find the height

cloud skiff
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CB is right

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drop an altitude from C to AB

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then right angle trigonometry

sterile otter
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oh ok

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tq

cloud skiff
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all good

sterile otter
#

bye god

cloud skiff
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I will respond to all your prayers if you private message me ❤️

sterile otter
#

ok

cloud skiff
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(I might not get back to you for 30min though)

sterile otter
#

its fine i have time

cloud skiff
#

cya

sterile otter
#

cya

lone heartBOT
#

@sterile otter Has your question been resolved?

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lone heartBOT
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ivory herald
#

a worker has to make 15 products a day to supply the store. He decided to make 21 products a day, so he did his work 4 days early and has 60 leftover products. How much products did he have to do to make his job in time

vale wigeon
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this problem is confusing.

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did you get it from a textbook or homework assignment or similar?

ivory herald
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well i tried translating it

vale wigeon
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translating from what language?

ivory herald
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bulgarian

vale wigeon
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hm

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i don't speak bulgarian but i do speak russian. can you send the original so i can see if it's possible for me to figure it out?

ivory herald
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uuh idk if u will understand

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wait let me try to translate it again i will type here

vale wigeon
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send the original

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i will be the judge of what i do and don't understand

ivory herald
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okok

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wait bruh i said 21 but it was 20 sorry for loosing your time the equations is very easy

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sorry again for loosing your time

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thanks tho

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.close

lone heartBOT
#
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median dirge
#

??

vale wigeon
median dirge
#

Haha

#

If you need help, just a capybara, then you can reopen

lone heartBOT
#
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sweet parrot
#

substruct of 2 upper triangular matrix gives me upper triangular matrix, right?

sweet parrot
#

ping me

quaint sorrel
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@sweet parrot yes, because matrix addition/substraction happens elementwise

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in the lower triangular, where we have the zeroes, we'd always calculate 0-0 = 0

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assuming both matrices are quadratic and of the same dimension

sweet parrot
#

is it correct to say that
det(λI−A)=0 == det(λI−REF(A))=0
where REF is reduced echelon form

quaint sorrel
quaint sorrel
sweet parrot
#

🙏

lone heartBOT
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@sweet parrot Has your question been resolved?

sweet parrot
noble sinew
#

If your matrix is above 3x3 you always use a software to calculate determinant

sweet parrot
#

Is there a way to simplify what I said?

noble sinew
#

The fastest is PLU iirc

sweet parrot
noble sinew
#

In numerical analysis and linear algebra, lower–upper (LU) decomposition or factorization factors a matrix as the product of a lower triangular matrix and an upper triangular matrix. The product sometimes includes a permutation matrix as well. LU decomposition can be viewed as the matrix form of Gaussian elimination. Computers usually solve squa...

sweet parrot
lone heartBOT
#

@sweet parrot Has your question been resolved?

lone heartBOT
#

@sweet parrot Has your question been resolved?

quaint sorrel
#

@sweet parrot reduced echelon form is the form we get after we apply for example gauß-algorithm=

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?

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In my numerical mathematics course I learned the following

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A = LR. I write R instead of U (Germany 🤷 ) for the upper triangular matrix

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Let's assume $$ A \in \mathbb{R}^{n\times n} $$ and that we can apply LR onto it.

ocean sealBOT
#

mrbrown

quaint sorrel
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In A = LR the upper triangular matrix (here R) is the reduced echelon form. We can for example get R if we apply Gauß-alogrithm onto A.

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for the eigenvalues we usually start with the equation $$ Ax = \lambda x$$ whereas, $$\lambda$$ is the eigenvalue to the eigenvector x.

ocean sealBOT
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mrbrown

quaint sorrel
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Now, let's say we know that A = LR exists then $$ Ax = LRx = \lambda x $$

ocean sealBOT
#

mrbrown

quaint sorrel
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🤔 🤯

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$$ L^{-1}Ax = Rx $$

ocean sealBOT
#

mrbrown

quaint sorrel
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I only know that det(A) = det(LR) = det(L) det(R) = 1 det(R) = det(R)

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xD

sweet parrot
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i will try to mess with it, thank you

quaint sorrel
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$$ LRx = \lambda x \iff Rx = \lambda L^{-1}x $$

ocean sealBOT
#

mrbrown

sweet parrot
#

what do i get from this? R? L?

lone heartBOT
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lone heartBOT
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tawdry saffron
lone heartBOT
tawdry saffron
#

Can someone help me prove this

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It's dutch but they want us to prove it using mathematical induction

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So proving it for n+1

lone heartBOT
#

@tawdry saffron Has your question been resolved?

tawdry saffron
#

Ping me when answering

analog olive
#

@tawdry saffron

tawdry saffron
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Yes

analog olive
#

so you checked for n=1

tawdry saffron
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Yes

analog olive
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I assume you are getting stucked in the third case where n=k+1

tawdry saffron
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Yea

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1 sec

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Hope it's readable

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So that's where I'm stuck

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Don't mind me checking for n=4

analog olive
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ok so you have (1+2 + ... + n) ^2 + (n+1)^3 and if we prove that
(1+2 + 3 + .... + n + n+1)^2 is equal to this, we will be done

tawdry saffron
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I don't know how to work out the term ^3

analog olive
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so you could assume (1+2 + 3 + .... + n) = m and (n+1) = p
so (1+2 + 3 + .... + n + n+1)^2 = (m+p)^2 = m^2 + p^2 + 2pm
= (1+2 + 3 + .... + n)^2 + (n+1)^2 + 2(1+2 + 3 + .... + n)(n+1)

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tell if you understand till here

tawdry saffron
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I understand

analog olive
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yeah and (1+2 + 3 + .... + n) = n(n+1)/2 so replace that in last term. you will get n(n+1)^2 and then take (n+1)^2 common from last two terms

tawdry saffron
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1 sec

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Writing it all down

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Yes

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So $(n+1)^2(\frac{n^2}{4} + n + 1)$

ocean sealBOT
#

Ruffy🎄

analog olive
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huh

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$$(1+2 + 3 + .... + n)^2 + (n+1)^2 + 2(1+2 + 3 + .... + n)(n+1) $$
$$(1+2 + 3 + .... + n)^2 + (n+1)^2 + 2 \frac{n(n+1)}{2}(n+1)$$
$$(1+2 + 3 + .... + n)^2 + (n+1)^2 + n(n+1)^2$$

ocean sealBOT
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[redacted]

tawdry saffron
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Oh

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I also replaced the first terl

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Term

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With $\frac{n(n+1)}{2}$

ocean sealBOT
#

Ruffy🎄

analog olive
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ohk

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Now take (n+1)^2 common from last two terms

analog olive
tawdry saffron
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Okay thanks

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1 sec more writing down

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I am a slow writer

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Got it

analog olive
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so you are done right with proving the 3rd part

tawdry saffron
#

Yep

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@analog olive have another 1

analog olive
#

yeah

tawdry saffron
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Have to prove this

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The same way

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Is where I am atm

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My n looks like a 4 but it is an n

analog olive
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so we need to prove that (1+x)^n (1+x) >= 1 + (n+1)x

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and we have (1+x)^n >= 1+nx

tawdry saffron
#

Yes

analog olive
#

so
$$(1+x)^n (1+x) \geq (1+nx)(1+x)$$
$$(1+x)^n (1+x) \geq 1+nx + nx^2 + x$$
$$(1+x)^n (1+x) \geq 1+ (n+1) x + nx^2$$
So ,

$$(1+x)^n (1+x) \geq 1+ (n+1) x $$

ocean sealBOT
#

[redacted]

tawdry saffron
#

Wait how is it (1+nx)(1+x)

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On the first line

noble sinew
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\begin{align*}
(1+x)^n (1+x) &\geq (1+nx)
(1+x) \ &= 1+nx + nx^2 + x \
&= 1+ (n+1) x + nx^2 \
&\geq 1+ (n+1) x
\end{align*}

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Much better

ocean sealBOT
#

ScapeProf

analog olive
ocean sealBOT
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[redacted]

tawdry saffron
#

Oh

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Right

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I did 1+(n+1)x

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Okay thanks!

#

.close

lone heartBOT
#
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tawdry saffron
#

$\lim_{x \to +\infty} (\sqrt[3]{(x-a)(x-b)(x-c)}-x)$

ocean sealBOT
#

Ruffy🎄

tawdry saffron
#

How to calculate this limit

#

With L'Hopital

#

Should I do *x/x?

lone heartBOT
#

@tawdry saffron Has your question been resolved?

devout summit
#

Try replacing "x" with variable "1/k" where k approaches 0+. Then, you can apply L'hôpital's rule once you bring the k to the denominator. @tawdry saffron

lone heartBOT
#

@tawdry saffron Has your question been resolved?

rugged lily
#

if you end up solving it can you send the solution

#

im kind of confused as to how to solve that as well 😅

coral pagoda
#

I think difference of cubes will come in handy.

#

$a^3-b^3=(a-b)(a^2+ab+b^2)$.

ocean sealBOT
#

dackid

coral pagoda
#

Yea, this'll work. Multiply the top and bottom by a^2+ab+b^2, where a is the cube root term and b is x

#

I'm gonna simplify things. Let $u=(x-a)(x-b)(x-c)$.
Then rationalize the fraction like so: [ (u^{\frac{1}{3}}-x) \cdot \frac{u^{\frac{2}{3}}+u^{\frac{1}{3}}x+x^2}{u^{\frac{2}{3}}+u^{\frac{1}{3}}x+x^2} = \frac{u-x^3}{u^{\frac{2}{3}}+u^{\frac{1}{3}}x+x^2}]

ocean sealBOT
#

dackid

coral pagoda
#

Hope this helps @tawdry saffron

tawdry saffron
#

Thank you!

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alpine sable
#

Why would D be the right answer?

lone heartBOT
alpine sable
#

If CB=BA, then aren't triangles CBD and CAE similar, and thus won't Angle CBD = Angle BAE?

echo socket
#

Yes that should be true

#

But I don't understand what's the question

alpine sable
#

Oh, it's asking whether:
(A) Quantity A > Quantity B
(B) Quantity B > Quantity A
(C) Quantity A = Quantity B
(D) Not Enough Information

echo socket
#

The triangles would be similar if BD || AE, which doesn't seem to be given

alpine sable
#

I guess that maybe the answer is D because we don't know enough for it to be similar? Just Googled the similarity rules again (haven't done geometry in a while), and it seems that 2 angles need to be equal, a side-angle-and a side, and side-side-side. Only know 1 side is equal

alpine sable
#

Damn I was very quick to naturally assume that they were parallel looking at the picture

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amber marsh
lone heartBOT
amber marsh
#

How do i do a

#

i subbed in c as 0

#

and gave me an error

#

so now im confused

#

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jade prairie
#

I need to know how can i find the value of [H]^2 in details

glass lichen
#

,rotate

ocean sealBOT
glass lichen
#

isolate for the ln(1/H^2)

#

then isolate for 1/H^2

#

then isolate for H

jade prairie
glass lichen
#

yep

#

You just do it step by step

jade prairie
#

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faint lark
#

I was reading something and couldnt find the exact definition of something;

A typical human fingerprint pattern has a period of around 500 μm, with a width of the ridge ranging from 100 to 300 μm, so the structural parameters were determined to exhibit a ridge width of 100 μm, a period of 200 μm, and a groove depth of 50 μm

what is 'the period' referring to? I assumed statistics but I cant google it properly.

glass lichen
#

I assume you've done trig?

faint lark
#

yes but not in english 😄

glass lichen
#

@faint lark it's analogous to period of trig functions

#

it's just how long until it repeats the pattern

#

(long distance, not long time)

faint lark
#

okay thank you!

#

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#

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stone current
#

Hi, so I've been trying to solve this problem: the sum of three numbers in arithmetic progression is 12. The sum of their squares is 66. Find said numbers. My first thought was to somehow translate that into a system of equations and solve it, but I am not sure how to translate it into algebra. Or whether I should use one of the known arithmetic progression formulas and plug whatever is given in

glass lichen
#

let the arithmetic sequence start at a and have a common difference of d

stone current
glass lichen
#

that's correct

#

x=a, y=a+d, z=a+2d

#

so in fact you know one of the numbers has to be 4

stone current
#

So then I replace one of the variables by 4 and solve?

glass lichen
#

well it makes it somewhat easier to solve..

#

since you know y=4.

oak chasm
#

That won't be enough to solve.

#

You can expand:

(a + d)² = 4²
a² + 2ad + d² = 16

Now, expand your whole equation:

a² + (a + d)² + (a + 2d)² = 66

Then you'll be able to get a multiple of a² + 2ad + d² separated from the rest, and you know that that's 16. Substituting in the 16 will leave you with one variable, which makes that variable easy to solve for.

#

Just remember that x² = .... has two solutions.

stone current
#

Thank you Mosh and Chai T. Rex

#

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crude sonnet
#

2-x/3+x = 1/2

lone heartBOT
crude sonnet
#

basicly what i did was make it into a polynominal with the formula a/b = c/d

#

by cross multiplying

#

i got ad-bc = 0

#

which then i got

#

2(2-x) = 1(3+x)
4-2x = 3+x
4-3 = 2x + x
1/3 = x

glass lichen
#

oh it's (2-x)/(3+x)

#

not 2-x/3+x

crude sonnet
#

wait what

glass lichen
#

2-x/3+x is read as $2-\frac{x}{3}+x$

ocean sealBOT
crude sonnet
#

oh

#

that i did not know

#

so how would i then solve this?

glass lichen
#

well is it (2-x)/(3+x)?

crude sonnet
#

hmm

#

its

#

let me draw it out

glass lichen
#

or take a picture of it.

#

$\frac{2-x}{3+x}=\frac{1}{2}$?

ocean sealBOT
crude sonnet
#

yes

#

that is right

glass lichen
#

then everything you did is correct

crude sonnet
#

okay now next question

#

sorry not next but a follow up

#

so when i tried to verify

#

i plugged in 1/3 for x

#

and im having a bit of troubles solving..

#

2 - 1/3 / 3+1/3 = 1/2

glass lichen
#

what's 2-1/3?

crude sonnet
#

i think i multiply by common denominators

#

so that would be 6/3 - 1/3

glass lichen
#

yes.

crude sonnet
#

which is 5/3

glass lichen
#

yeah

crude sonnet
#

for 3 + 1/3 i got 10/3

glass lichen
#

yes, so you have $\frac{5/3}{10/3}=\frac{5}{10}$

ocean sealBOT
crude sonnet
#

hmm

#

u got half of it right

#

the last part is 1/2

glass lichen
#

yes

crude sonnet
#

yea

#

so how do we solve from here

glass lichen
#

what.......?

crude sonnet
#

thats the part im a bit lost

#

5/3/10/3

glass lichen
#

You already solved a while ago

#

x=1/3 is the solution

crude sonnet
#

yes

#

but i need to verify

#

this is the verification

glass lichen
#

Yes, and we just did that.....

#

so you're done

#

nothing else to do.

crude sonnet
#

okay but im not sure im understanding

#

how would we do 5/3 / 10/3

glass lichen
#

Didn't sound that way

#

??

glass lichen
crude sonnet
#

isint there a fraction property

#

to flip this into multipication

glass lichen
#

yes.. division of fractions is multiplication by the reciprocal

#

however it's easier to just multiply through by 3

crude sonnet
#

oh yeah

glass lichen
#

then simplify 5/10 into 1/2

crude sonnet
#

ohhhh

#

so theres 2 ways

#

reciporical thingy

#

and multiply by common denominator

#

now what if we had 5/4 / 9/ 7 what would we do here?

glass lichen
#

multiply by the reciprocal..

crude sonnet
#

i see

#

you're a very smart person

#

5/4 x 7/9 correct?

#

wait yes i understand this

glass lichen
#

*7/9, yes

crude sonnet
#

gotchaaa

#

thanks bro

#

i really appreicate you spending the time to help me

#

cheers!

#

Also i used to also play lunar client on minecraft

lone heartBOT
#

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frozen matrix
#

can someone help

lone heartBOT
glass lichen
frozen matrix
#

x^2018=u

glass lichen
#

Do I need to tell you that won't help?

frozen matrix
#

yeah it didnt

#

tried integration by parts too but idk

glass lichen
#

is the integrand even or odd?

frozen matrix
#

god damn it

#

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frozen matrix
#

oh wait

#

.reopen

lone heartBOT
#

glass lichen
frozen matrix
#

its multiplication how do we know its even

glass lichen
#

it's odd

frozen matrix
#

I mean after you take integral

glass lichen
#

??

#

The integrand is an odd function

frozen matrix
#

is it odd right now in integral?

glass lichen
#

hence the integral is 0

#

yes, x*exp(x^2018) is odd

frozen matrix
#

oh

#

yeah

glass lichen
#

and recall the odd integrand property and you're done

#

odd functions on intervals symmetric about 0 will integrate to 0

#

(assuming bounded interval obviously)

frozen matrix
#

btw can we solve it

#

like the function

glass lichen
#

no

#

god no

#

you'd have to be able to integrate $e^{u^{1009}}$ or something like that

ocean sealBOT
glass lichen
#

and given $e^{u^2}$ isn't possible

ocean sealBOT
glass lichen
#

isn't possible within elementary functions*

frozen matrix
#

oh okay

#

thanks

glass lichen
#

if the 2018 was a 2, then you could

#

however you'd still get 0, cause it's still an odd function

frozen matrix
#

wait what

#

why does it matter

#

oh because x^2=u

#

okay

#

.close

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glass lichen
#

u-sub works for xexp(x^2) yeah

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alpine sable
#

Hello

lone heartBOT
alpine sable
#

Will the answer of 11th question be 0?

#

After doing algebra, I am getting x(6/x + 1/x^2)

#

As x approaches to infinity.

plucky lynx
#

"No algebra" require you can intuitively see 1/x -> 0 as x -> \infty so you left with 3^2 = 9.

#

from there you see the limit should be 0, if your not convince you can prove it.

alpine sable
#

Okay. Thank you 🙂

plucky lynx
#

np.

alpine sable
#

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ebon bronze
#

Does anybody know whether the partial sum of hyperharmonic numbers has closed solution for not natural orders?

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#

@ebon bronze Has your question been resolved?

charred flint
#

do partial sums of harmonic numbers for natural orders have a closed solution? stareeyebrows

ebon bronze
#

Hmm, they do have a solution that gets rid of sum and uses just the hyperharmonic numbers themselves, so yeah

#

I mean, harmonic numbers are still sums, but that's something

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alpine sable
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echo socket
#

What have you tried so far

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chilly tide
#

these are to be done by constructing simultaneous linear equations. anyone know how to begin contructing the equations before moving on to solving them???

alpine sable
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#

@chilly tide Has your question been resolved?

lone heartBOT
#

@chilly tide Has your question been resolved?

stable sinew
# chilly tide these are to be done by constructing simultaneous linear equations. anyone know ...

in the first one,
let the number of outback models sold be O, and the number of bush walkers sold be B --> you want to find one of them to find the other, so you need to write equations that link the two. from the first piece of info you have, O = (100% + 20%) * B. from the second piece of info, the profit from selling O number of outbacks is price of one unit * O. do the same for your bush walkers and you have your equations. apply the same process to q16 and u should get the answers

chrome salmon
#

Alright

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#

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severe sluice
lone heartBOT
#

@chilly tide Has your question been resolved?

wispy olive
#

WTF.

plucky umbra
#

.close

median dirge
#

@chilly tide hi

chilly tide
#

hi

#

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flint mango
#

Can someone help please

lone heartBOT
echo socket
#

Are you allowed to use L'Hopital's rule?

lone heartBOT
#

@flint mango Has your question been resolved?

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loud sentinel
lone heartBOT
loud sentinel
#

i have a question regarding ii)

#

im not sure on how to continue

#

the two attachments are my working up to that point

severe sluice
loud sentinel
#

y=k where ?

#

sorry im unclear

#

@severe sluice

severe sluice
loud sentinel
#

which line

#

im so sorry im rlly dumb sometimes

severe sluice
loud sentinel
#

yeah i guess

#

is it smtg like this

#

like the green line or the blue one

severe sluice
#

because those are all lines with -1<=k<=1

loud sentinel
#

ok so lets say the green line is at 1 it intersects the graph 2 times right

#

but if its in the range it intersetcs it 4 times right

#

same as -1 it intersects twice

#

so are my answers 2 and 4?

#

for the number of solutions i mean

devout summit
loud sentinel
#

oh right

#

so i have three answers then is it ? 2,4 and 5

severe sluice
loud sentinel
#

oh okay i got it

#

thanks @severe sluice and @devout summit

severe sluice
loud sentinel
#

.close

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tepid zodiac
#

Hello guys

lone heartBOT
tepid zodiac
#

If i want to find a normal vector to a curve f, do i do grad f?

severe sluice
tepid zodiac
#

I think I might i get it wrong guess

#

Here is the problem I'm solving

#

It's number 2

#

grad of that curve?

glass lichen
#

iirc gradient is orthogonal to the level curve

tepid zodiac
#

So is that a normal vector?

glass lichen
#

yes..

#

since that's how you define the tangent hyperplane

tepid zodiac
#

I was gonna find the tangent vector and derivate it

#

But seems a bit complicated to me hahah

#

Seems like do grad is the best way

lone heartBOT
#

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#
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molten tapir
#

I know this is very basic question but what operation do I need to know to achieve this?
I have a maxValue and a minValue lets say min=5 max= 50 and i have a third value (x) which represents the point between min and max....
So when x=0 result=5 and whenn x=100 result = 50

molten tapir
#

its about progression or something?

#

the third value its always between 0 and 1

median dirge
#

What is result as?

noble sinew
#

“Third value (x) between 0 and 1”
Proceeds to give example of x=100 (third value)

median dirge
#

Thats what is confusing in your question

#

Explain a bit

molten tapir
#

sorry i got lost with so many roms

#

ill explain the context :

median dirge
#

Yeah please.

#

Its quite non-understandable

molten tapir
#

i have a a current height , this height has a maximum and a minimum, with the current height and those maximum and minimums i get a heightPercentage.

Then i have a minVolume=X and maxVolume=Y

I want the volume go from X to Y according to the heightPercentage

#

like... progressively

#

proportionally

#

sorry my math vocabulary sucks

#

its more understandable?

#

maybe f(heightPercentage) with max=X and min=Y ?

#

im sorry my math level is so low

noble sinew
#

Why do you call it percentage when it isn’t a percentage?

#

If it was max value it would be 100%

#

Not equal to max value

molten tapir
#

mmmm, the height has a min and a max... so taking those and the current height i calculate the height percentage.... i thought i needed this step in order to do the next step

#

like... lets say minHeight is 2... and height is 2... then heightPercentage==0%

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then i would need the 0% progression between minVolume and maxVolume which would be equal to minVolume obviously

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makes sense?

noble sinew
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If x<=min
f(x)=min
Else if x>=max
f(x)=max
Else
f(x)=x

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Is that not what you are saying?

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Else it makes no sense

molten tapir
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im so sorry... let me explain differently. From scratch

bleak ridge
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I think he means more like (max-min)*percentage/100 + min

noble sinew
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But he said output was max

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If x>=max

molten tapir
#

LEts start from scratch:

I have this:
Height values: currentHeight, minHeight and maxHeight
Volume values: minVolume, maxVolume

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when current height moves between min and maxHeight i need to assign a proportional volume considering minVolume and maxVolume

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does it make sense now ?

bleak ridge
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c=(max-min)*proportion + max would be the general formula you can use to solve for that

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Im not going to use percentages just for simplicity sake

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c is current

molten tapir
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whats proportion there?

bleak ridge
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Itd be the thing you want to be equal from volume to height

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So youll have one of those fancy equations for height and volume

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Lemme solve for proportion so its more useful

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c - min=(max-min)*proportion

molten tapir
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👀

bleak ridge
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$\frac{c - min}{max-min}=proportion$

molten tapir
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ah thats what i was calling percentage!! sorry im not native

ocean sealBOT
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PapaBread

bleak ridge
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Oh

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A proportion is just a percentage thats from 0 to 1

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Instead of 0 to 100

molten tapir
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exactly yes

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thats it

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so i would need to get the proportion of the height....

bleak ridge
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You normally would but in this case you can kinda skip that step

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Youll have two of those equations

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One for volume and the other for height

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With all of the max and mins and currents and stuff

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So

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$\frac{cHeight - minHeight}{maxHeight-minHeight}=proportionHeight$

ocean sealBOT
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PapaBread

bleak ridge
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$\frac{cVolume - minVolume}{maxVolume-minVolume}=proportionVolume$

ocean sealBOT
#

PapaBread

molten tapir
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aha....

bleak ridge
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Then you want the proportions to be equal right

molten tapir
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yeah this is what i was missing

bleak ridge
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So you can just set them equal and solve for what you dont know

molten tapir
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how?

bleak ridge
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Uhh

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Youd do like

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$\frac{cHeight - minHeight}{maxHeight-minHeight}=\frac{cVolume - minVolume}{maxVolume-minVolume}$

ocean sealBOT
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PapaBread

bleak ridge
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That

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You know all of the mins and maxes

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And you know the cHeight or current height

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So the one thing you dont know is the current volume

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Which you want to be proportional

molten tapir
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yes

bleak ridge
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It has to be proportional cause we set them equal

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So then the next step would just be solving for cVolume and simplifying

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Im just going to abbreviate using h and v

molten tapir
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ok

bleak ridge
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$\frac{cH- minH}{maxH-minH}=\frac{cV- minV}{maxV-minV}$

ocean sealBOT
#

PapaBread

bleak ridge
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So the first step would just be to multiply both sides by (maxV - minV) right

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Then add on minV

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$\frac{(cH- minH)(maxV-minV)}{maxH-minH}+minV=cV$

ocean sealBOT
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PapaBread

bleak ridge
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Which is pretty nasty

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It probably simplifies quite a bit

molten tapir
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omg 😅

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okay

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this last equation would do everything without the need of using the proportionns

bleak ridge
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Ye

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But its a mouthful

molten tapir
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whats that

bleak ridge
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Its just a lot to write

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So Ill try to simplify it

molten tapir
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okay

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my stomach hurting because of my ignorance 😅

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👀

bleak ridge
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Actually it doesnt look like it simplifies much

molten tapir
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then its fine as it is?

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since i have to code it its ok

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@bleak ridge how do you call this? its a simple equation or...?

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does it have a name in math?

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like... progression.... equation....whatever?

bleak ridge
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Uhh

molten tapir
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hahhaha sorry, i suck at this 🤣

bleak ridge
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I mean the base equation is linear interpolation

molten tapir
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ahh!

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yeah

bleak ridge
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Id just call it a proportion equation though

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Whatever makes sense to you though

molten tapir
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linear interpolation!! thats the name i wanted to google but i didnt even remember

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thats what they taught me inn class

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(not very well)

bleak ridge
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Oh

molten tapir
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whats this? spam?

orchid bane
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no

molten tapir
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@bleak ridge thanks a lot 🙏

bleak ridge
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I dont think youre allowed to advertise here

bleak ridge
molten tapir
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the operation between the numbers on top its a multiplication?

bleak ridge
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Ye

molten tapir
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hehe thanks 🙏

bleak ridge
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Its multiplying the two sets of subtraction

orchid bane
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?

bleak ridge
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Perhaps

orchid bane
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i am dead

molten tapir
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how do i freethischannel?

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like, how to say it is solved?

lone heartBOT
#

@molten tapir Has your question been resolved?

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mental hearth
#

how would i approach this

lone heartBOT
remote heron
#

just a guess but howd ratio work out

lone heartBOT
#

@mental hearth Has your question been resolved?

lone heartBOT
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feral steppe
#

Hello, is there anyone that can send me proof of the abc formula without completing the square? Feel free to dm or to ping

placid zinc
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Why do you want such a thing? Haha.

echo socket
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What abc formula are you talking about?

feral steppe
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I'm curious

echo socket
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The quadratic formula?

placid zinc
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You can also sub the quadratic formula directly into the quadratic, and see it gives 0

feral steppe
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the formula to solve ax^2+Bx+c for x

placid zinc
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Which is a proof that it works, but doesn't give the quadratic formula

feral steppe
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no i mena like

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How the quadratic formula works

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Like why is it like it is

thorny patio
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Its a pretty hefty one to prove

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Thats why they dont show it when you first learn it

placid zinc
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Have you used the quadratic formula? Do you understand how to apply it?

feral steppe
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Yes

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I even know how to find the derivative

echo socket
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The only formal proof I've seen of that formula is using completing the square, but I think there's a 3b1b video about the quadratic formula which might help you

feral steppe
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It's Christmas break and I've got nothing to do xD

thorny patio
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Not mine i took it from google

feral steppe
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It's with completing the square

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I need one without

thorny patio
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Oh without

feral steppe
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Yes

placid zinc
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Well, you can still always construct the vertex using calculus

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I don't know if that's cheating

feral steppe
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-b/2a?

placid zinc
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Yeye. The vertex is at x = -b/2a

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Can get a vertex form, without completing the square to get that form

feral steppe
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hmm

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okay

#

thx

#

.close

lone heartBOT
#
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pearl loom
#

I was watching a youtube video and the instructor did this but I don't understand why is he keeping +c when we know the original function, after taking the anti-derivative of the derivative of a function, aren't we supposed to get exactly that same function?

glass lichen
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derivative of the integral is the function itself

pearl loom
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I know exactly which function I did it

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from

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why does it matter

glass lichen
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you dont

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d/dx [f(x)+c]=f'(x)

pearl loom
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suppose we know f(x) is 3x + 4

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then I know f'(x) is 3

glass lichen
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yes

pearl loom
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so shouldnt integral of that be 3x + 4

glass lichen
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no

thorny patio
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When you integrate something, you end up with infinite possibilities that fit the answer

glass lichen
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$\int\dv{x}(3x+4)\dd{x}=\int 3\dd{x}=3x+c$

ocean sealBOT
thorny patio
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It doesnt matter what the original f was

If i integrate something, theres a plus c

Because after you take derivative and integrate you have manipulated the object

glass lichen
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  • indefinite integrals always have unknown constants.
pearl loom
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yeah I'm asking why

glass lichen
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cause vertical translation doesn't affect derivatives

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so integrating introduces an unknown aspect: Where the graph is vertically

thorny patio
#

Start from f(x) = 3x + 4

Derivative of that is

f'(x) = 3

When i say integrate f'(x) I'm not asking you what was the original f

Im asking for integral of 3

thorny patio
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Integral of 3 is not necessarily the original f

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It's only one of infinitely many options so you have to plus c there

urban pine
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the derivatives of 3x + 4, 3x - 2, 3x + 1000, etc are all the same

thorny patio
#

It depends how the question is asked to an extent

pearl loom
#

aight I get it

#

thanks

#

.close

lone heartBOT
#
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tacit kernel
#

How is a + (b - a) * t also expressed as a(1 - t) + bt ?

glass lichen
#

a-at+bt

tacit kernel
#

.close

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late parcel
lone heartBOT
late parcel
#

36 is also an answer choice

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I honestly just don’t know where to start

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Do you add all the derivatives up and then integrate that?

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<@&286206848099549185>

remote heron
#

Use ftc?

late parcel
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ftc?

remote heron
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$\int _a ^b f(x) \dd x = F(b) -F(a)$

ocean sealBOT
#

jan Niku

remote heron
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for appropriate functions

late parcel
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Ok let me try it

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@remote heron is that 24

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Is that just -22-2

remote heron
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$\int _0 ^6 f'(x) \dd x = f(6) - f(0) = 2 - (-22)$

ocean sealBOT
#

jan Niku

late parcel
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Wait so it should be negative 24

remote heron
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no

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the upper bound goes first

late parcel
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Wait

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Oh ok

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So it’s C @remote heron