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feral summit
lone heartBOT
feral summit
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So, this is a Taylor series problem I have.

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What I believe you have to do is make the taylor formula equal to some term in the taylor series?

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But I'm not sure how one would go about doing that.

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chrome pebble
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can someone expound this part for me, how come is

vale wigeon
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the intersection of a family of sets consists of all points which are in every set in the family at once.

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the only such point in your case is 1

chrome pebble
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how come 1 appears in each set

vale wigeon
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do you think there is a set of the form {1, 2, ..., i} of which 1 isn't a member?

chrome pebble
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so its like A1 = {1} ; A2 = {1,2} ; A3 = {1,2,3} etc. ?

vale wigeon
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yes that is the definition of your A_i

chrome pebble
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ok thanks

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close.

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.close

lone heartBOT
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carmine lion
lone heartBOT
carmine lion
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how do i do this?

solar merlin
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try cross multiplying first, or doing something similar

alpine sable
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More attention should be paid to signs than that suggests

lone heartBOT
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sly coral
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hi i was wondering, how do you solve this? the answer is 9 If a 4096k x 8 SRAM uses a dual core arrangement with 256 8-bit words per word line, how many bits are required to address the column lines?

lone heartBOT
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lone heartBOT
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scenic wing
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why did -3p become squared ?

lone heartBOT
solar merlin
scenic wing
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equals -3p right ?

solar merlin
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and that applies to negatives too

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$p^2$

ocean sealBOT
scenic wing
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but there's a 3 next to it

solar merlin
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that's equal to $-3p^2$

scenic wing
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so anytime i times one number(letter) times a singular letter it comes out to squared ?

ocean sealBOT
solar merlin
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we call it squared because squaring is the way we find the area of a square

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squaring is the same value times itself

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S x S

scenic wing
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and in this problem why dont i turn the minus symbols into plus symbols and turn the number into a negative ?

scenic wing
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like this

solar merlin
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in the picture above i show how you can do it

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$-p * 3p = -1 * 3 * p * p = -1 * 3 * p^2 = -3*p^2 = -3p^2$

ocean sealBOT
scenic wing
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ok it makes sense now

lone heartBOT
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@scenic wing Has your question been resolved?

lone heartBOT
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teal ridge
lone heartBOT
solar bear
teal ridge
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whoops i forgot to close sorry i did it

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.close

lone heartBOT
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muted locust
lone heartBOT
muted locust
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How to simplify this?

novel breach
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You'll have to group like terms together

muted locust
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But where do you put them together in the parenthesis

rare folio
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just break it out

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in additions, they don't matter

tardy rapids
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Open the paranthesis

rare folio
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just keep the positives and negatives

muted locust
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So in the end just one parenthesis?

rare folio
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none

muted locust
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Ok thanks also do i need to put it in an order

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Descending or ascending?

rare folio
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it depends

tiny minnow
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example ax+bx=(a+b)x

tardy rapids
rare folio
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yea

tardy rapids
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So n³ term first, then n² and then n

muted locust
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Oh thanks

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Now i do type do i type close?

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.close

lone heartBOT
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peak iron
lone heartBOT
peak iron
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Hi, I know what is a derivation but I have no idea with this question

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Does anyone have an idea? Thanks

vale wigeon
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you have modus ponens (R1) and some rules for working with implications at your disposal

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i would probably start by deriving A -> (B -> A) by R2

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oh wait no hold on

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...nvm we don't have double negation elimination

peak iron
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btw thanks Ann for always being here for questions 😄

vale wigeon
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oh wait

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  1. A [given]
  2. !A [given]
  3. !A -> (!B -> !A) [R2]
  4. !B -> !A [R1: 3, 2]
  5. (!B -> !A) -> (A -> B) [R3]
  6. A -> B [R1: 5, 4]
  7. B [R1: 6, 1]
peak iron
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I'm looking at this, thanks a lot!

lone heartBOT
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@peak iron Has your question been resolved?

lone heartBOT
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lone heartBOT
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scenic wing
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Do i multiply both sides by 8 or 6 or do I multiply the left side by 8 and the right side by 6 ?

zealous bloom
scenic wing
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RHS ?

zealous bloom
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Right hand side

scenic wing
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normally all the denominators are the same but here there are 3 different ones I just dont know how to start

zealous bloom
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Like I said, I would start by moving 1/6 to the RHS. That would be an easy way to start tackling this.

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Do you know how to go about that?

scenic wing
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ok what then

zealous bloom
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Then, you have your variable term nearly isolated, so isolate it further by moving the -3/8 to the RHS as well.

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That will leave you with x = answer

zealous bloom
scenic wing
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that makes zero sense

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they are already both on the left side opposite of the answer

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what difference does inverting it make

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the answer has to be a singular number

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im sorry but can someone that knows what they're talking about help me ?

zealous bloom
scenic wing
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re writing it so x = the entire equation isn't actually solving for the variable

zealous bloom
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I'm not telling you to rewrite it - I'm telling you to isolate x.

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Moving 1/6 to the RHS means you must subtract it from both sides of the equation.

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That means with that step you'll have (-3/8)x = -3/4

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Then you just keep going.

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Since I don't know what I'm talking about, though, maybe someone else will be willing to help you and your attitude.

scenic wing
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how am i suppose to times x by 6

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when i dont know what it is

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because it will be "isolated"

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on the far left side

zealous bloom
lone heartBOT
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@scenic wing Has your question been resolved?

rough spear
scenic wing
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thats what i just started doing

rough spear
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That will eliminate all denominators and makes it simpler

rough spear
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Brr

scenic wing
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now i have 1/48 and -7/96

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after multpilying both sides by 8

rough spear
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How did you get 1/48

scenic wing
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i have to times 1/6 by 8 aswell

rough spear
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1/6 times 8 gives you 8/6

scenic wing
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no just the bottom 6

rough spear
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3/8 times 8 gives you (8×3)/8

scenic wing
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im just multiplying the denominators

rough spear
scenic wing
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the 8 is the denominator

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and thats what im multiplying with

rough spear
rough spear
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$a × \frac{b}{c} = \frac{a}{1} × \frac{b}{c}$

ocean sealBOT
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rael rael

scenic wing
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ok i put in the wrong answer and this is the work

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where tf did they get 24 from ?

rough spear
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The lcm of 8 6 and 12

scenic wing
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that sums up to 26

merry haven
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8×6 is?

scenic wing
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48

rough spear
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Lcm doesn't mean sum

merry haven
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Do you know how to sum this 3/8 +1/6+7/12?

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@scenic wing

scenic wing
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0.375 ?

scenic wing
merry haven
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In fraction form

scenic wing
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no

raven rover
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LCM = least common multiple

merry haven
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So you need to know this to solve these equation

raven rover
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The smallest number that is a multiple of 6, 8, and 12 in this case

merry haven
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Do you know what equivalent fractions means?

scenic wing
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just assume i dont

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are you trying to showcase everything i dont know ? Why do you think im here right now ?

merry haven
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We need to know what you know to see how far we need to go

scenic wing
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all I want to know is where they got 24 from

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and how to multiply fractions by a whole number

merry haven
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To know this you need to know equivalent fractions

scenic wing
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wow thats great

merry haven
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Yeah

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Equivalent fractions means fractions that have value but is different fraction

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Like 1/2 and 2/4

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It's the same value .5 but different denominators And numerator

scenic wing
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ok im aware

merry haven
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Note that 2/4 is 1/2 with numerator and denominator multiple by 2

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Now to add 3/8 + 1/6

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They have different denominators

scenic wing
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i dont need to add them in the equation

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i just need to multiply them individually by 24

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which i still dont know where they got 24 from

merry haven
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But first you need to learn how to add fractions with different denominators

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Because that knowledge will help you to understand what you want

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So how to add 3/8 + 1/6

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You need to first find a equivalent fraction that put all these two in the same denominator

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Do you how to find it?

scenic wing
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no

merry haven
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There's a candidate for you 8×6

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48

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How many times I need to multiple 8 to 48?

scenic wing
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6

merry haven
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Ok

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So 3/8 is equivalent to 18/48

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Check it for me

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This is true?

scenic wing
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yes

merry haven
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Ok

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Now do the same for 6

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How many times I need to multiple 6 to get 48?

scenic wing
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6/36

merry haven
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???

scenic wing
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8

merry haven
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So 1/6 is equivalent to?

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?/48

scenic wing
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8

merry haven
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Yeah 1/6 is equivalent to 8/48

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Now I have those fractions on the same denominator

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And can add those

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3/8 + 1/6 = 18/48 + 8/48

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26/48

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Note that 26/48 is equivalent to 13/24

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Note that 8 and 6 divides 24

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What we did is find a common denominator

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So to the original problem

scenic wing
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where is this going...

merry haven
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A number that 8 6 and 12 divides

scenic wing
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24

merry haven
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Can you find the equivalent fractions to 24 for each fraction?

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How much times you need to multiple 8 to 24?

scenic wing
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3

merry haven
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So write the equivalent fraction of -3/8

scenic wing
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4/6

merry haven
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???

scenic wing
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2/12

merry haven
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-3/8 = ?/24

scenic wing
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8

merry haven
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?

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-3/8 is equivalent to ?/24

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How much times you need to multiple 8 to 24?

scenic wing
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3

merry haven
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So how many time we need to multiple -3 to get the equivalent fractions?

scenic wing
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8

merry haven
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Is -3/8 the same of -24/24?

scenic wing
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omg this is going no where

merry haven
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They're not equivalent.

scenic wing
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i learn stuff by it being clear, quick and concise this endless rambling

raw shard
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what is confusing you

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i can try to help

merry haven
scenic wing
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Where did they get 24 from and how do i multiply a fraction by a whole number

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i guess no one here understands/can explain this simple stuff rip

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The only fking example they gave with more than one fraction both the fractions have the same denominator so its easy

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yet on the test there is a question with 3 fractions with 3 different denominators with no explanation on how to solve for that im fking done

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How does 3 and 6 reduce to 2 and 1 ??????????????????

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this makes no sense

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where did one come from ?

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no where

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Wow so instead of going on a giant drawn out charade about nothing making me answer pointless questions @merry haven could have just said

"They got 24 by finding the lowest common denominator this is how you find the lowest common denominator"

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"what is the lowest number all 3 of the denominators can fit into ?"

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some people just have zero clue how to teach i guess it is what it is

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like I know you spent the time trying to teach me and i appreciate it but this can get seriously frustrating

lone heartBOT
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@scenic wing Has your question been resolved?

lone heartBOT
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gilded vale
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I understand what quadrant this is in, and the side lengths are cos=0.9063 and sin=-0.4226

gilded vale
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But how do you find that angle?

lone heartBOT
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@gilded vale Has your question been resolved?

gilded vale
#

<@&286206848099549185>

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@gilded vale Has your question been resolved?

lone heartBOT
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@gilded vale Has your question been resolved?

lone heartBOT
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wind hare
#

I wanted to find the ratio of x to y that gave the steepest raise in value for this function: y * x^2, so I differentiated the function to x^2 +2yx, and then solved for x like a quadratic function

wind hare
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The solutions I got was 0 and -2y

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x = -2y does seem like the right answer for the steepest climb, however I get the same climb for x = 2y

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how do i mathematically arrive at the answer x = 2y?

lone heartBOT
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@wind hare Has your question been resolved?

urban pine
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how did you get 0 and -2y

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from 0 = x^2 + 2yx?

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@wind hare Has your question been resolved?

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fallen frost
#

How does the information about the triangle help here? I'm not sure how to calculate the area of the triangle with α, β, and γ.

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lone heartBOT
spark latch
#

Find the zeros of (-2sin(x)+1)/(sin(x)+2)^2 for intervals pi <= x <= 2pi

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spark latch
#

.

lone heartBOT
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coral geyser
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how do i solve this?

lone heartBOT
ivory zodiac
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from what i understand in the question, x=0 y=10 for the minimum

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and max x=20 y=10

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wait no nvm

urban pine
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first set up an equation for what you want to optimize

coral geyser
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how can I do that? im really bad at this lol

urban pine
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so you want the value y right?

coral geyser
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yes

urban pine
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how can we express y with what's given

coral geyser
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oh

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y = 10^2+ (20-x)^2

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y^2*

urban pine
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great!

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we can differentiate that now (to look for mins and maxes)

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are you familiar with implicit differentiation?

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that's prob the easier way to diff that

coral geyser
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implicit?

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what do you mean

urban pine
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like

ocean sealBOT
#

citrusmunch

$\frac{d}{dx} ( x + y^2) = 1 + 2y \cdot \frac{dy}{dx}$
coral geyser
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but here y = sqrt(100+(20+x)^2)

urban pine
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ahh that's what i mean

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we can avoid the nasty root and just keep y^2

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doesn't really matter tho

coral geyser
urban pine
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yes

coral geyser
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i got -4xsqrt(100+(20-x)^2)

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+1

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which is probably wrong lol

urban pine
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hmm

coral geyser
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anyway i used an online calculator and the solution is x = 20

urban pine
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well implicitly it's easier; ill show you

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\begin{align*}
y^2 &= 100 + (20 - x)^2 \
2y \cdot \frac{dy}{dx} &= -2(20 - x)
\end{align*}

ocean sealBOT
#

citrusmunch

urban pine
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right, so since dy/dx is zero, the whole lhs is gone 😄

coral geyser
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looks easy

urban pine
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well anyway we solve for x

coral geyser
#

i got x = 20

urban pine
#

great

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now don't forget that the bounds should be included as critical points for optimization problems

coral geyser
#

yes

#

thank you for your help

urban pine
#

glad to help 😄

coral geyser
#

.close

lone heartBOT
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static copper
lone heartBOT
static copper
#

I found the determinant to be 0 for that first question because I was able to come up with a transformation matrix that applied the cross product,

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when I do it for x cross v I also get a 0 determinant but it tells me it's wrong, what does x being orthogonal to v have to do with the determinant of the transformation?

lone heartBOT
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@static copper Has your question been resolved?

static copper
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.close

lone heartBOT
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coral geyser
#

can someone explain this to me

lone heartBOT
arctic wren
#

i know it is defined like that

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but can't argue/demonstrate that

coral geyser
#

which one is the correct answer?

urban pine
#

gonna have to disagree

buoyant kayak
#

juust summation notation for a definite integral

urban pine
#

see the "Connection with Integration" section

urban pine
#

essentially you match the integrand and summand

coral geyser
#

isnt it the answer i selected

urban pine
urban pine
#

same 😅

urban pine
coral geyser
#

thanks

#

.close

lone heartBOT
#
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rich basin
lone heartBOT
rich basin
#

what is that ||| mean?

#

all sides are parallel?

bleak ridge
#

Typically parallel would be ||

#

Idk what else it would mean

urban pine
#

i've never seen that lol

#

is there a symbol glossary in the book?

rich basin
#

no

#

i looked through the previous sections of the bool

buoyant kayak
#

i'd assume it's a typo

rich basin
#

and is like this

#

so it means it similar right?

buoyant kayak
#

neeeevermind

rich basin
#

what is kind of misleading is <P = <R

bleak ridge
#

Oh yeah

rich basin
#

what angle of P is it referring to?

bleak ridge
#

Its just what they defined right after

#

In the parentheses

rich basin
#

so ||| means similar triangle right?

bleak ridge
#

Yeah

#

Or maybe some special case of it

urban pine
#

oh there yeah

rich basin
#

so weird, i don't think this even is a illegimate syhmbol

urban pine
#

any symbol is legitimate if you define it well enough 🙂

bleak ridge
#

I think ~ is usually used to notate similarity

rich basin
#

they sdidn't even define it properly

#

and when i was readi ng the question i didn't know what <A could be refering to

#

it could be eaything

bleak ridge
#

I mean thatd just be the angle at point A prob

rich basin
#

the angle of inclination for A?

#

or is it the triangle

bleak ridge
#

The triangle

urban pine
#

which book is this?

#

out of curiosity

rich basin
#

@urban pine this is the advanced mathematics boo k

urban pine
rich basin
#

terry lee

urban pine
#

extension hsc stuff?

rich basin
#

yeah

urban pine
#

sweet thanks

rich basin
#

what happened?

lone heartBOT
#

@rich basin Has your question been resolved?

lone heartBOT
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maiden path
lone heartBOT
maiden path
#

I don't really know how to start this question

lone heartBOT
#

@maiden path Has your question been resolved?

devout summit
maiden path
#

are thoe supposed to be the answer?

#

but how would i get to them?

devout summit
#

You require an example of two vectors which have the same projection onto vector (1,1,0)

maiden path
#

yeah

#

but how would I find both vectors? Like solving for them algebraically

#

Or am I looking at this the wrong way

#

The thing is ive no idea how projection works

devout summit
maiden path
#

you showed a picture earlier

#

is that how you get the example?

devout summit
maiden path
#

Could you explain to me how projection works? All I know is an equation for it

devout summit
#

Here, a1 is a projection of a on b. You can think of it as component of a along b

maiden path
#

okay

devout summit
maiden path
#

so a is (1,1,0)

#

and were looking for a1 and a2?

bleak ridge
#

Dot product 😳

#

Epic

devout summit
maiden path
#

what's dot product?

devout summit
#

$\vec{A}\cdot\vec{B}=|\vec{A}||\vec{B}|\cos(\theta)$

ocean sealBOT
#

Euclid31415

devout summit
#

Where theta is the angle between vectors A and B

maiden path
#

okay

bleak ridge
#

Theres also a cooler definition

devout summit
#

Which one?

bleak ridge
#

The sum one

maiden path
#

Im kinda lost

devout summit
# devout summit

Notice that the determining factor in vector a1 is the length that it has along b. That length can be written as acos(theta)

maiden path
#

so a1 is acos(theta)?

devout summit
devout summit
maiden path
#

I dont think its relevant to the question

devout summit
maiden path
#

yeah

maiden path
devout summit
maiden path
#

so you also use the cosine law to find a2?

devout summit
#

Length of a2 is a*sin(theta)

maiden path
#

ohhh

#

okay so you just use sohcahtoa?

#

and use the angle between a and a1 as the reference?

#

what then after finding the lengths of a1 and a2?

maiden path
#

what do I need to do after finding both the lengths of a1 and a2?

#

and what would a be?

#

is it the vector?

#

you mentioned that the length and the vector are different

devout summit
#

Do you know of the notion of dot product being written as the sum of product of respective components?

maiden path
#

Tthis?

devout summit
#

Yes. But in 3D here with an extra z component

maiden path
#

yeah

#

so you just distribute costheta and sinetheta to a?

#

which would get you a1 and a2?

devout summit
# maiden path

Look, there are infinitely many pairs of vectors x,y which satisfy this property.

maiden path
#

I thought that when I read the question and it only asked for one example

ocean sealBOT
#

Euclid31415

maiden path
#

when someone asks for the projection of vector x on vector a, is it an equation or like a diagram youre supposed to draw?

devout summit
devout summit
ocean sealBOT
#

Euclid31415

devout summit
#

It is the same as saying vector x-y is perpendicular to vector a

maiden path
#

Is this relevant to the question?

devout summit
#

Well, there are some analogies but i think it is a bit far-fetched

maiden path
#

yeah that one is dealing with points

devout summit
#

If we choose point P as a point lying along vector a, and the normal vector along the direction of a, every position vector of point on the plane has the same dot product with a.

devout summit
maiden path
#

its just a vector thats when multipied to (1,1,0) equals to 0 right?

#

but yeah I dont really know how I would find that vector

devout summit
#

Yes it's dot product with (1,1,0) is 0

devout summit
#

Since 0×1+0×1+1×0=0

maiden path
#

For the main question that I had, do I just need both vectors that equal to zero?

#

their dot product would be 0

devout summit
maiden path
#

yeah, so different vectors with a dot product of 0?

devout summit
#

That works

maiden path
#

But I still don't know how I would actually find those vectors

devout summit
devout summit
maiden path
#

(1+1,1+1,1+0)

#

so (1,1,1) and (1,1,0)

devout summit
maiden path
#

So its that simple

#

i think its just that I have no idea what projax=projay means

devout summit
#

Concept is more important than answers

maiden path
#

Well the problem is that its an assignment that I need to hand in and as much as I want to understand the concept, I only needed the answer.

#

well you did give me an answer tho

#

but I cant just slap them onto my paper and show no work at all

#

also I missed a lot of the previous lessons

#

and me skipping to this without knowing the previous stuff made it so much worse

#

I didnt even know what dot product was

devout summit
#

Try reading more sources on projection, dot product

maiden path
#

yeah

#

well thanks for the help

#

.close

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#
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wraith flax
#

does anyone know how to get the answer to this question. the formula is rise over run...

wraith flax
fallen tartan
#

I think you should just choose whatever two points you like and then solve the system of two equations

wraith flax
#

i think that may be the answer

fallen tartan
#

let me check

#

I think it's -3/4

wraith flax
fallen tartan
#

hold on I'm trying to recheck

wraith flax
fallen tartan
#

so

#

let's say you take the first two points: 5,4 and 1,7

#

the linear function formula is y=ax+b

#

you plug in the values for y and x

#

4=5a+b

#

7=a+b

#

multiply the first one by -1 and add it to the second one

#

then you have 3=-4a

#

so a=-3/4

wraith flax
#

okay. thank you soooooooo much

#

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onyx hatch
#

just a quick simple question: is this a viable step:
$$\sum_{j=0}^{\infty} a_k = \sum_{j=0}^n a_k + \sum_{j=n+1}^{\infty} a_k$$

ocean sealBOT
onyx hatch
#

and if so, what is the explanation

glass lichen
#

yes

#

a1+a2+a3+a4
(a1+a2)+(a3+a4)

#

that's what happened

onyx hatch
#

so that implies that infinite series do not create a problem here?

glass lichen
#

nope

onyx hatch
#

okay, thank you

#

.close

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frosty sparrow
#

assume A,B,C are 2d vectors. can B + (|B-A| + |B-C|) be simplified further

glass lichen
#

cause that's complete nonsense

frosty sparrow
#

u can't combine the |B-A| + |B-C| into anything?

#

i thought maybe you would be able to because they are both of the form |B-x|

#

but idk

glass lichen
#

so B+scalar is nonsense

frosty sparrow
#

i meant for |x| to mean normalized x

#

not length of x

#

should have wrote ||x||

glass lichen
#

that's also length/norm

frosty sparrow
#

k let me rewrite it

glass lichen
#

but that im aware, nothing meaningful can be done to simplify that

frosty sparrow
#

$$B+((B-A)/|B-A| + (B-C)/|B-C|)$$

ocean sealBOT
frosty sparrow
#

shit thats ugly

#

but yeah thats what i meant

placid zinc
#

Is ugly, doesn't simplify very well

#

Mind you, can write it as
aA + bB + cC
For some scalar a,b,c

frosty sparrow
#

computing the scalars would take more operations tho

#

and i'm trying to cut down on those

#

lets say B-A = x and B-C = y

#

then the part in brackets is

#

x/|x| + y/|y|

#

which expands to

#

x/sqrt(x.x^2+x.y^2) + y/sqrt(y.x^2+y.y^2)

#

and then uh

placid zinc
#

Yes, expressing this as normalized vectors is as easy to express as possible, imo

frosty sparrow
#

actually i dont think theres any way to reduce this to only having 1 square root

#

ugh

#

that sucks

#

sqrt is expensive on small computers

placid zinc
#

Okay so you're looking to make this computationally efficient

frosty sparrow
#

yes

#

ill write it as pseudocode

#
function foo(a,b,c){
  return b+(norm(b-a)+norm(b-c))*t;
}
#

t is just a constant

#

doesnt depend on a,b,c

placid zinc
#

How much do you care about accuracy?

frosty sparrow
#

well

devout summit
#

What is the program about?

frosty sparrow
#

i want as much as sqrt or rsqrt can give me

#

ill show. u

#

here are three points ABC

#

they form an angle

#

if you give that angle a thickness and wish to rasterize the resultant shape using triangles

#

without overlaps

#

you need to find the points X Y

#

which are the intersections of the lines (start at i, direction AB) and (start at O, direction CB) for X

#

and similar process for Y

#

i was using two parametric ray equations to begin with

#

but then realized i could just do the B + (|B-A| + |B-C|) thing

#

and arrive at X,Y like that instead

#

the good thing about this is that |B-A| and |B-C|are actually already computed in order to find the points I,J,P,O

#

but if it can be made even simpler than it would be good

#

prob not but i wanted to ask since this kind of operation will be done for thousands of angles 60 times per second

devout summit
#

So for example, JY and IX are the same distance from AB?

frosty sparrow
#

ya

#

or u might say I and J are same distance from A

#

and Y and X are same distance from B

#

P and O same distance from C

#

call the distance t

#

ykw ill make this nice and math rendered

devout summit
#

But, distance of I,J from A isn't equal to distance of X,Y from B right?

frosty sparrow
#

yeah

#

those aren't equal

#

don't ask how i figured these out

#

i was just trying random stuff and it somehow worked

#

(doesn't work when ABC are in a straight line btw)

devout summit
#

Yes that should work otherwise because XY is along the angle bisector of ABC

frosty sparrow
#

so like u can't see any way to simplify this right

#

ykw. i think it's good it shouldn't be a big problem having like two square roots

#

ok thanks guys

#

.close

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alpine sable
lone heartBOT
alpine sable
#

dont understand how to move on from where im stuck

#

very similar problem but i dont know how to get the Sn equation from what i have

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#

@alpine sable Has your question been resolved?

visual iris
ocean sealBOT
#

@visual iris

visual iris
#

Does this work?

#

$\begin{aligned}&S_3 = -\frac{1}{2}-\frac{1}{6}+(\frac{1}{4}-\frac{1}{3})\&=-\frac{1}{2}-\frac{1}{6}-\frac{1}{12}\&=-\frac{1}{2}-\frac{3}{12}\end{aligned}$

ocean sealBOT
#

@visual iris

lone heartBOT
#

@alpine sable Has your question been resolved?

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alpine sable
lone heartBOT
alpine sable
#

are these valid steps?

#

im unsure that i can just divide by e^2t

buoyant kayak
#

no can do

alpine sable
buoyant kayak
#

you'd be dividing the entire integral by e^(2t)

#

you can't divide into the integral

alpine sable
#

damn that sucks

#

ty ill keep that in mind 🙂

lone heartBOT
#

@alpine sable Has your question been resolved?

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harsh ocean
#

I'd like to know how to integrate sin^2 (x) via DI method or tabular integration

urban pine
#

doesn't seem to lend itself to that method...

#

just regular chain rule there

harsh ocean
#

:/

#

Ok thx then

#

!close

#

.close

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viral spruce
#

What will be the area of rhombus

lone heartBOT
viral spruce
#

<@&286206848099549185> please help

buoyant kayak
#

don't ping helpers right away and that is a very simple question you can ask google

viral spruce
#

Dude

#

But I want a step by step explaination

buoyant kayak
#

of the area of a rhombus?

viral spruce
#

Yes

buoyant kayak
#

1.) multiply number by number
2.) divide by two
3.) be happy ;)

viral spruce
#

Which number

#

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viral spruce
#

.close

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rugged turtle
#

i need an equation to transform 6000 into the number 11, 7000 into the number 12
therefore
11: 6000
12: 7000
13: 8000
14: 9000
so when i plug in 6000 i should get 11

stiff forge
#

so like, 10: 5000, 9: 4000, 8: 3000, etc.

rugged turtle
#

no

#

it needs to start at 11 and the value has to be 6000

#

because im using a different equation for the numbers before that

#

but yeah i need an infinite one for n > 5000

#

so 15: 10000

#

etc

severe sluice
#

right
let's use a function f(x)

#

where f(11)=6000, f(12) = 7000, f(13) = 8000, f(14) = 9000, ...

rugged turtle
#

yes

severe sluice
#

then, f should be a linear function

#

right?

rugged turtle
#

yes

severe sluice
#

so f(x) is of the form ax+b

rugged turtle
#

yeah

#

$\mathbb{Kanga Gang Advocate Adavocowana}$

ocean sealBOT
#

Hex GT

rugged turtle
#

lol

#

had to see what it does

severe sluice
#

f(x) = ax+b, right?

#

if x increases by 1, f(x) increases by 1000

#

so what should a be?

rugged turtle
#

uh

#

1?

stiff forge
#

not quite

#

you want 'a' to be the value that your function is increasing by. Since you want your y to increase with every 1000 x, your a should be 1000

rugged turtle
#

oh

#

okay

stiff forge
#

do you know what b would be?

rugged turtle
#

10?

severe sluice
#

no

#

think of it this way

rugged turtle
#

because i want it to statrt at 11

severe sluice
#

f(x) = ax+b

#

f(x+1) = a(x+1) + b = ax+b+1000

rugged turtle
#

what

#

confusion

severe sluice
#

i got ax+b+1000 since when x increases by 1, f(x) increases by 1000

rugged turtle
#

okay

#

yes

severe sluice
#

and f(x) = ax+b

rugged turtle
#

so why would a be 1000

#

if b = 1000

#

im so confused rn

severe sluice
#

let me start from the beginning

rugged turtle
#

okay

severe sluice
#

you want a function f(x) so that f(11) = 6000, f(12) = 7000, and so on

rugged turtle
#

yes

severe sluice
#

and the function is linear, meaning that f(x) = ax+b for a given a and b

rugged turtle
#

a is gradient right?

#

b is y intercept?

severe sluice
#

yes

#

now

#

if x increases by 1

#

then f(x) increases by 1000

#

therefore f(x+1) = f(x) + 1000

#

amirite?

rugged turtle
#

yes

severe sluice
#

now

#

f(x+1) = a(x+1) + b

#

f(x) = ax+b

#

f(x+1) = f(x) + 1000 => a(x+1) + b = ax+b+1000

rugged turtle
#

nope you lost me

rugged turtle
#

and every thing before that

severe sluice
rugged turtle
#

yes

severe sluice
#

replace f(x+1) with a(x+1) + b

#

replace f(x) with ax+b

rugged turtle
#

okay

#

so

stiff forge
#

alright Hex here is a different approach if this seems confusing

#

I know you said you needed the function starting at 11, but because it's linear it's gonna have an x intercept at zero

rugged turtle
#

okay

stiff forge
#

that means you can find out what b is if you find out the value of f(x) when x = 0

#

so like this: 10: 5000

#

9: 4000

#

...

rugged turtle
#

-5000

stiff forge
#

yes!

rugged turtle
#

:)

stiff forge
#

that's your b

rugged turtle
#

okay

stiff forge
#

so if you plug into the equation your slope

#

you'll have:

#

?

rugged turtle
#

y = mx - 5000

stiff forge
#

correct

#

and m is?

rugged turtle
#

gradient

stiff forge
#

well yes

#

but do you remember it's value?

#

(what are you increasing by?)

rugged turtle
#

1000

stiff forge
#

exactly

rugged turtle
#

so y = 100x -5000

stiff forge
#

that's your equation but if you don't want the values before 11 you need to specify that your bound is from [11, infinity)

stiff forge
rugged turtle
#

yeah it was

#

oops

#

i need to do this in code

#

can i set bounds in code

#

or is there another way

#

like how do i set bounds

stiff forge
#

hmm what language?

#

Also if this is for a class I don't know how exactly they'd want you to do that regardless

rugged turtle
#

its not for a class lol

#

python

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brb

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how do i rearrange it so that i plug in the value and i get like 13

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so i plug in like 8000

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and i get 13

stiff forge
#

do you now how to find an inverse of a function?

rugged turtle
#

i think

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1 sec

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im stuck at y/x = -4000

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im trying to make x the subject

alpine sable
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y/-4000 = x

rugged turtle
#

oh

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lol

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i forgot about that

stiff forge
#

wait did you change the equation? where's the -4000 coming from?

rugged turtle
#

i rearranged

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idk

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probsably did smt wrong

stiff forge
#

the way I remember learning how to find inverse functions in school was to try to isolate the x variable and then switch x and y

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so for y = 1000x - 5000 you would start by adding 5000 to y and then dividing both sides by 1000

#

@rugged turtle does this make sense?

lone heartBOT
#

@rugged turtle Has your question been resolved?

lone heartBOT
#
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ripe zenith
#

hey Im a bit confused by the integral test

lone heartBOT
ripe zenith
#

so as far as I understand it I'm supposed to integrate then from there evaluate at 1 and infinity and if its a number then it doesn't diverge

#

but some reason when I had the sum of (cosn-2)/n I had to take the derivative?

vale wigeon
#

???

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what are you talking about

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do you have a worked solution that tells you this?

ripe zenith
#

I did but I accidentally clicked the next problem on khan.

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it was the sum of (cos(n)+2)/n when I clicked the explanation it showed taking the derivative.

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but it didn't show taking the integral

vale wigeon
#

i am almost sure you misread or misunderstood something tbh

ripe zenith
#

I found a problem kind of similar

vale wigeon
#

To find whether it's always decreasing for x ≥ 2, let's consider its derivative.

ripe zenith
#

okay so this is only if the integral test applies?

vale wigeon
#

??

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to apply the integral test you need the function under the integral to be decreasing on some ray

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otherwise applying the integral test w/ that function is invalid

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i can explain why this decreasingness requirement is necessary if you want

ripe zenith
#

Yes please, I'm not sure why im doing it.

vale wigeon
#

if you drop the requirement that the function under the integral should be decreasing, it's possible to prove that the series 1 + 1 + 1 + 1 + ... is convergent (which it very obviously is not)

ripe zenith
#

is the integral test proof that it is convergent?

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or just not divergent?

vale wigeon
#

...let me be more clear

torpid delta
#

Being convergent == not being divergent

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Series that loop values are divergent

vale wigeon
#

this is the \textbf{real} integral test:

Let $\sum_{n=0}^{\infty} a_n$ be a series and let $f: [0, +\infty) \to \bR$ satisfying the following:
\begin{enumerate}
\item $f(n) = a_n$ for every $n \in \bN$.
\item $f$ is continuous.
\item $f$ is decreasing on $[x_0, +\infty)$ for some $x_0$.
\end{enumerate}

Then $\sum_{n=0}^{\infty} a_n$ converges if and only if $\int_0^{\infty} f(x) \dd{x}$ does.

ocean sealBOT
#

Kanga Gang Annihilator Ann

vale wigeon
#

and this is the \textbf{phony} integral test:

Let $\sum_{n=0}^{\infty} a_n$ be a series and let $f: [0, +\infty) \to \bR$ satisfying the following:
\begin{enumerate}
\item $f(n) = a_n$ for every $n \in \bN$.
\item $f$ is continuous.
\end{enumerate}

Then $\sum_{n=0}^{\infty} a_n$ converges if and only if $\int_0^{\infty} f(x) \dd{x}$ does.

ocean sealBOT
#

Kanga Gang Annihilator Ann

vale wigeon
#

the phony integral test differs from the real one only in one place: it is missing condition 3

ripe zenith
#

why do they use that one?

vale wigeon
#

who where

ripe zenith
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the phony one?

vale wigeon
#

you're implying "they" use the phony test.

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who are "they"?

ripe zenith
#

I looked again they use the real one

vale wigeon
#

you're not letting me continue my point...

#

what i was going to say is, it's possible to make an example of a series that is obviously divergent but the phony integral test says it's convergent.

ripe zenith
#

would that be the 1+1+1 series?

vale wigeon
#

yes, and i was going to demonstrate the function that i was going to use with it.

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but you didn't let me

ripe zenith
#

Sorry what would the function be?

vale wigeon
#

it's easier to show its graph than to describe it with a formula

#

basically around every integer there is a triangular spike that goes up to 1 to match the value of the term in our series, and the widths of the triangles (and the total area under the graph, which is proportional to their sum) shrink quickly enough for int[0,+∞] f(x)dx to converge

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in this case i picked the width of the triangle around x=n to be 1/2^(n-1)

#

since geometric series are very easy to analyze - we not only know exactly when they converge and diverge, we even know exactly what a geometric series converges to.

ripe zenith
#

so this series converges?

vale wigeon
#

the phony integral test says the series 1+1+1+1+1+... converges

#

but you see that's obviously not true, right?

ripe zenith
#

Yeah because it goes between 0 and 1.

#

But the area would converge?

vale wigeon
#

yes, that's the point

#

$\int_0^{\infty} f(x) \dd{x}$ converges yet $\sum_{n=0}^{\infty} f(n)$ diverges.

ocean sealBOT
#

Kanga Gang Annihilator Ann

vale wigeon
#

my point is: if you don't check f(x) for decreasingness, you get a test that can lie to you.

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are we understood?

ripe zenith
#

so the f(n) is not true?

vale wigeon
#

f(n) is a function

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it isnt true and it isnt false its a FUNCTION

ripe zenith
#

or f(n) is seeing if the point converges vs f(x) is seeing if the area converges?

vale wigeon
#

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

#

aaaaaaaa

#

please

#

please i am begging you

#

please

#

please read and understand what im saying

#

right now it feels like youre just mashing words together

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and nothing else

#

and you dont understand what the words you're saying mean

ripe zenith
#

I think I am close. Because with the integral it has the actual area of the geometric series so it has a real change. The summation notation it goes up by 1 each time so it doesnt have a change in area because each time it goes up to the point perfectly landing on 1 so each time the area is 1.

vale wigeon
#

you're overthinking it.

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you're really overthinking it.

ripe zenith
#

I think I get it you are checking that it decreases because if it decreases then it converges. this image is showing what it is if you check for decreasing vs if you dont

#

I will practice this to get better

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thank you for the help

#

.close

lone heartBOT
#
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Closed by @ripe zenith

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vale wigeon
#

I think I get it you are checking that it decreases because if it decreases then it converges.
no

#

you've missed my point

lone heartBOT
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tall marsh
lone heartBOT
tall marsh
#

i did question 4 but when i go to question 5 im confused

supple tundra
#

You know what x^3 looks like?

tall marsh
#

yeah

supple tundra
#

and 2x + 0.5?

tall marsh
#

yes

#

but the thing is i dont know what this means ≪

supple tundra
#

$\leq$

tall marsh
#

do i do from -2 to 2 or -1 to 1

ocean sealBOT
#

azeem321

supple tundra
#

less than or equal to

tall marsh
#

oh so its just the same

supple tundra
#

Yup. It means sketch the graphs for the values of x between -2 and 2 including the end points. (-2,2)

#

and then to find intersection points equate them

tall marsh
#

okay thank you

#

you really helped

#

.close

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#
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drowsy fable
#

$\sqrt{((x+y) + 2\sqrt{xy})} = \sqrt {((\sqrt {x} + \sqrt {y})^{2})}$

ocean sealBOT
#

lol funny child

drowsy fable
#

How'd this happen

severe sluice
#

try expanding $(\sqrt{x}+\sqrt{y})^2$

ocean sealBOT
#

Kanga Gang Advocate Adavocowana

drowsy fable
#

$(\sqrt {x} + \sqrt {y})(\sqrt {x} + \sqrt {y}) = \sqrt {x}(\sqrt {x}) + \sqrt {x}(\sqrt {y}) + \sqrt {y}(\sqrt {x}) + \sqrt {y}(\sqrt {y})$

ocean sealBOT
#

lol funny child

severe sluice
#

that's right

drowsy fable
#

x+y + 2\sqrt{xy}

#

Ooh

#

Thanks

#

.close

lone heartBOT
#
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spring mountain
#

Math Circles help pleaseee

severe sluice
#

send your question

#

@spring mountain

spring mountain
#

I have my answers, I just want someone to like check or add something to it ToT

severe sluice
#

argh
i don't like it when people ask me to check answers

#

but yeah

#

send them

spring mountain
#

A.

  1. circle A
  2. Line segment: AT, AB, AN
  3. Line segment BN
  4. Angle TAB, angle TAN
  5. Angle BNC
  6. Arc TN
  7. Arc BC
  8. Line segment NC
    B.
  9. a) 100 degrees b) 80 degrees
  10. 80 degrees
  11. 40 degrees
  12. 100 degrees
lone heartBOT
#
Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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severe sluice
#

hey bot this isn't my help channel i'm just continuing keso's question

severe sluice
#
  1. i feel like AC should be included?
#
  1. yep
#
  1. yep
#
  1. yep
#
  1. maybe specify that it's a minor arc?
#

same with 7

spring mountain
severe sluice
#
  1. yep
severe sluice
#

like
maybe they haven't connected the 2 points for a reason

#

but AC is technically a radius

#

b1. yep

#
  1. yep
#
  1. yep
#
  1. seems right
spring mountain
#

SHOOT, THANKS A LOT!!!

#

that was an actual relief tbh

severe sluice
#

@spring mountain any questions?

#

because the bot made this my help channel

#

and i dont like having a help channel

spring mountain
#

none, I guess aaaaa. would it be fine to ask for help later if ever i find something hard again?

severe sluice
#

yeah

#

fell free to ping/dm me

spring mountain
#

thank youuuu!

severe sluice
#

.close

lone heartBOT
#
Channel closed

Closed by @severe sluice

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

fallen tartan
#

I just need some quick translation help. What's the name of convergence where every point of the function converges to the same value?

fallen tartan
#

Not to be mistaken for uniform convergence

vale wigeon
#

do you mean like... a sequence of functions f_n such that lim f_n(x) is the same at every x?

fallen tartan
#

yes

#

what is it called?

vale wigeon
#

f_n converges pointwise to a constant

#

¯_(ツ)_/¯

fallen tartan
#

thank you. I knew it had to do something with points 😄