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shell obsidian
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6P2

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and then the b) would be the 6P3

lone heartBOT
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@shell obsidian Has your question been resolved?

shell obsidian
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i'll need to confirm this later, this is the first question of the set and i solved the rest of them

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can't just picture this in my head somehow 😅

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velvet osprey
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What is the question ?

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@alpine sable Has your question been resolved?

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alpine sable
#

The ages of theatergoers vary quite a bit. For stage performances of Shakespeare's Othello, it appears that age is a normally distributed variable with μ = 50 years and σ = 12.
(a) What is the probability that a random audience member is younger than 35 years old?
(b) What is the percentage of visitors who are 65 years of age or older?
(c) What is the probability that a group of 10 randomly selected visitors is on average older than 55 years?
To encourage more young people to attend the performances, people under 35 years of age are given a 30% discount on the price of a ticket, not €20 but €14. The result is that three times as many young people come to the performance than would be expected based on the calculation in question (a).
(d) What is the average price of tickets sold after this action?

Translated with www.DeepL.com/Translator (free version)

alpine sable
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answer of a and b

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answer of c

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answer of d (this part, is the part, I don't get)

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note: in answer d, there are some dutch words.

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I understand the dutch words, but if you don't, I can explain what the texts says in english

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so, the probability that a random audience member is younger than 35 years old = 10.56%

lusty zenith
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wow

alpine sable
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but in (d) says this: to encourage more young people to attend the performances, people under 35 years of age are given a 30% discount. The result is that three times as many young people come to the performance than would be expected based on the calculation in question a.

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that means, 10.56 times 3 = 31.68%

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why would the the chances keep the same at the elder people (older than 35 years old)?

alpine sable
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but then it wouldnt be 100% total

small trellis
alpine sable
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I get it, because 3 times more younger people, goes beyond the 100% total people

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then before

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lets say for example:
10 young people and 90 elder people.

small trellis
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And then 30 and 70?

alpine sable
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no

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3 times of 10 young people, becomes 30 young people.
so, 30 + 90 = 120 total people.

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before 100% now, 120%

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idk, how to explain, what happens next?

small trellis
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That wouldn't be 120% though

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It's always 100%

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So 30 would be 30/120

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so 25%

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But yes, the elderly percentage does decrease

small trellis
alpine sable
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and for the elder percentage becomes 75% of the new whole.

small trellis
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Yeah

alpine sable
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whats with this?
note: "prijs kaartje" means price of ticket.

small trellis
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I wasn't following all the stuff

small trellis
alpine sable
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I thought that 120 would be a percentage

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but its like, 120 as a whole unit.

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120 people = 100%

small trellis
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Yes, exactly

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But you were saying this:

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I don't see how that's the case, so I was wondering if the task was asking you this

alpine sable
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when I saw this bit:
I thought that 31.68 and 89.44 are like percentages

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but they are people, in decimals

alpine sable
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.close

lone heartBOT
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woven timber
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I have many routes a player can take in a game I'm making and each route awards them a specific score (ranging from 4 to 31, but mostly concentrated around 15) and I need to decide which difficulty challenge to present the player with in order to progress through that route. The difficulty of challenges I have range from 1 to 9 and I want each difficulty to have as close to an equal chance of being chosen assuming the player takes a random route. Is there any formulae I could use to find a corresponding difficulty for any route based on that route's score relative to the scores of all the other routes? All I have tried is trial and error with divisions on roots of the score but the conventration to 15 is causing issues and I'm not sure where to start, so any resources which might point me in the right direction would be amazing! Thanks so much in advance

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@woven timber Has your question been resolved?

small trellis
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Unless you mean that each difficulty will have as close of an equal chance overall, not once the player has been selected a route?

woven timber
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Hopefully that makes sense

small trellis
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Right, so the scores should be evenly distributed as well

woven timber
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The scores are not evenly distributed, that's the problem. But, the scores are fixed values, the scores of each route is the same no matter who is playing on what device etc. I pretty much need a way to convert a score to an evenly distributed value then I would just be able to multiply this value by something to put it into my 1 to 9 difficulty range

small trellis
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The scores are not evenly distributed
Then I don't know how you can expect to get the same amount of each difficulty after the scores go through the formula which is supposed to match the score with the difficulty

woven timber
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Say the distribution of scores was -(x-15)^2+100 (which is kinda close to the actual distribution), I would want the formula to convert these values to roughly x/2.8

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In that case, I believe the formula would be (sqrt(-y-100)+15)*2.8?

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But, the distribution isn't actually -(x-15)^2+100, so I need a way to do the equivalent for the actual distribution

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Sorry if I got that wrong, but hopefully it atleast shows what I mean 😅

small trellis
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So the formula isn't linear. I see

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I wonder if it's anywhere near close to achieving what you're trying to achieve

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Don't you know what score you want to be attributed to what difficulty?

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Start from there, no?

woven timber
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Not sure what you meant, but here's the actual distribution of scores (score on left, occurrences on right). So, I need to convert the numbers on the left to a number from 1-9 with an equal distribution, unlike the distribution of scores

small trellis
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But you know what those numbers should be, right?

woven timber
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Hm?

small trellis
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The occurances

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You know what the outcome should be, right?

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Specifically

woven timber
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30

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Because there are 273 routes and 9 difficulties, so each difficulty should appear 273/9 ≈ 30 times. But, how do I cause this from the scores given?

woven timber
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I've graphed the score occurrences, so this is the graph I need to flatten

woven timber
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<@&286206848099549185>

lone heartBOT
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@woven timber Has your question been resolved?

lone heartBOT
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@woven timber Has your question been resolved?

lone heartBOT
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@woven timber Has your question been resolved?

lone heartBOT
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@woven timber Has your question been resolved?

surreal meadow
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couldn't you just make it so that every route has a 1/9 chance of giving you any given difficulty?

small trellis
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@surreal meadow "find a corresponding difficulty for any route based on that route's score relative to the scores of all the other routes"

woven timber
woven timber
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Otherwise people would always just go the route that gives the highest score for the lowest difficulty

lone heartBOT
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@woven timber Has your question been resolved?

alpine sable
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@woven timber Ah, easy one

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You said there was 9 difficulty levels

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Just divide the number of routes by 9 to figure out how many routes each difficulty level has

alpine sable
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Then, sort them by score and pick that number of lowest scored ones for difficulty one, then the next ones for difficulty 2 etc

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This way, the higher score, the harder the route and there's pretty much as much routes for each difficulty

woven timber
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Oh wait... yee I was really overthinking it haha

alpine sable
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Good thing I'm a programmer

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You can do .close now

woven timber
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.close

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rigid ravine
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The environmental festival has its own logo (see picture). Angle x relates to angle y as 5: 8. How big is angle x?

alpine sable
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Ping if you need clarification

rigid ravine
alpine sable
alpine sable
alpine sable
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distant epoch
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is the following correct in terms of how you would write an equation? 2^(4x+1) mod 20 = 12, x ∈ N

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acoustic wave
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How would I go about reducing sin(theta + pi/2 - arctan(-x))/cos(theta - arctan(x)) into a tan expression?

lone heartBOT
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@acoustic wave Has your question been resolved?

acoustic wave
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<@&286206848099549185>

cursive bolt
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<@&286206848099549185> can anyone tell me what's the ans of this is it 1/2

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@acoustic wave Has your question been resolved?

acoustic wave
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.close

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sterile oyster
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$\int\frac{sin(37x)}{1+cos^{2}(37x)}dx$

ocean sealBOT
sterile oyster
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At first I set u=37x, but I got stuck down the road

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could we first simplify using half angle rule?

thorn kindle
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Yeah let u = 37x. Then du = 37 dx.

sterile oyster
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ok so then we're left with

thorn kindle
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cos^2 = 1 - sin^2

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This is

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1/37 * sin(u)/(2-sin^2(u))

sterile oyster
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$\frac{sin(37x)}{74-sin^{2}(37x)}+C$

ocean sealBOT
sterile oyster
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?

thorn kindle
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No

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First do the u sub

sterile oyster
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so does dx = 1/37 du?

glass lichen
sterile oyster
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I'm not sure what to do with it next

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<@&286206848099549185>

magic geyser
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show what u have

sterile oyster
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$\int\frac{sin(u)}{2-sin^{2}(u)}dx$

ocean sealBOT
sterile oyster
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$u=37x$
$du=37dx$
$dx=\frac{1}{37}du$

ocean sealBOT
magic geyser
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now

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what will u do

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think of a goniometric identity

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how can u write sin^2x as

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btw dx should be du

sterile oyster
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I think I figured it out thanks

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.close

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solid sphinx
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h= xTan66
h= (x-20) tan60
h=?

lone heartBOT
magic geyser
#

what

solid sphinx
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How to find h if I don’t have x

buoyant kayak
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what

magic geyser
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you have

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2 different equations for h

solid sphinx
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Yes I was given 2 different equations for h.

raw shard
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set the first h equal to the second h

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actually what are you even solving for

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wait never mind

solid sphinx
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Yes yes. I got it. Thanks.

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.close

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twin gust
lone heartBOT
twin gust
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I don’t know where to start, I can’t show the process

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I think I have to use roots, because that is what I am studying now

umbral orchid
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what is (a+b)^2

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what is (a-b)^2

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now divide one by the other

twin gust
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wait a sec

magic geyser
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numerator will be 10ab

jaunty thicket
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ignore me

magic geyser
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a^2+b^2+2ab=8ab+2ab

umbral orchid
#

yeah

magic geyser
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omg

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I mean denumerator

twin gust
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that problem has the result, do I send it here?

magic geyser
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ok

jaunty thicket
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ok so (a+b)^2=10ab

twin gust
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(sqrt 15)/3

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it should be the answer

umbral orchid
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yeah

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sqrt(10/6)

jaunty thicket
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so (a+b)=$\sqrt{10ab}$

ocean sealBOT
#

Bubbles

jaunty thicket
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and (a+b)(a-b)=8a

umbral orchid
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you can divide first
then take square root

jaunty thicket
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so (a-b)=$\frac{8a}{\sqrt{10ab}}$

ocean sealBOT
#

Bubbles

jaunty thicket
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right???

umbral orchid
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ok so

twin gust
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hm

jaunty thicket
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did i frick anything up?

umbral orchid
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(a-b)^2=a^2+b^2-2ab

twin gust
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yep

jaunty thicket
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yuh

twin gust
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the double product

umbral orchid
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so you directly get (a-b)^2=6ab

jaunty thicket
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ig u could do that

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but my way should also work

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2 routes to the same destination

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wait let me sympliby the radical

twin gust
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let me understand something, I'm writing it on my exercise book

jaunty thicket
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$\frac{8a\sqrt{10ab}}{10ab}$

ocean sealBOT
#

Bubbles

jaunty thicket
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$\frac{4\sqrt{10ab}}{5b}$

ocean sealBOT
#

Bubbles

umbral orchid
jaunty thicket
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WAIT

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NO

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IM SO DUMB

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LMAO

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i read it as a²-b²

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ok

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i see where i fucked up

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so is it $\frac{\sqrt{10ab}}{\sqrt{6ab}}$

ocean sealBOT
#

Bubbles

umbral orchid
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yeah

jaunty thicket
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$\frac{\sqrt{15}}{3}$

ocean sealBOT
#

Bubbles

jaunty thicket
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right?

magic geyser
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sqrt(5/3)

umbral orchid
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same thing

twin gust
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yes

jaunty thicket
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which when symplified is sqrt15/3

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alr

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nice problem

twin gust
#

.close

lone heartBOT
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eager linden
#

I need to tell whether an equation represents a direct proportion, then if so, identify the constant of proportionality. 3y=1/2x

eager linden
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.close

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amber iron
lone heartBOT
amber iron
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Need help on doing this using an implicit function

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setup: integral of integral of y^2/z dA

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clearly this is incorrect, why?

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formula i used

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y^2/z dA --> sin(phi) * (sin(phi)*sin(theta))^2 / (cos(phi)) d(phi) d(theta)

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@amber iron Has your question been resolved?

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@amber iron Has your question been resolved?

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sterile crescent
#

(sin^2 x/x^2) != (sin/x)(sin/x) right?

sterile crescent
#

its sinsq x

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<@&286206848099549185>

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ping me when u respond

oak chasm
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@sterile crescent sin/x doesn't seem to mean anything.

ocean sealBOT
#

Chai T. Rex

oak chasm
#

Just by how fraction multiplication works.

sterile crescent
#

thanks

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oak chasm
#

No problem.

lone heartBOT
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glass tide
#

what is this type of sequence called?

lone heartBOT
glass tide
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1 + 2 + 3 +....+ n

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and how can I compute it for n quickly?

cursive badger
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algebraic sequence

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and it's equal to n(n+1)/2

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when summing from 0 to n

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@glass tide

glass tide
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thank you

tiny minnow
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@glass tide if ur done do .close plz

glass tide
#

why do people insist on others doing that?

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there are 5 open ones

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and this one closes on its own after some time

tiny minnow
tiny minnow
glass tide
#

nope

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.close

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weary rose
#

hey can someone please help me with factoring polynomials? here is a question for example 4x^4 y +8x^3 y

charred flint
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you have to find what each term has in common

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they both have a multiple of 4, three x's, and a y, so you can takes those in front

weary rose
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they both have y

weary rose
charred flint
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exactly

weary rose
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so 4xy

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4x^3y

charred flint
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yup

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and the leftovers are x and 2

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so it factors into 4x^3y(x+2)

weary rose
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ohh

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are the leftovers

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always multiplied

charred flint
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yeah by the stuff they have in common

weary rose
#

ohh

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thank you

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explained way better than yt vids

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btw

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can i use this method to

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do bigger polynomials?

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something like 6 j^2 k^4 h^3 + 60 j^3 k^6 +36 j^3 k^4 h - 36 j^3 k^2

magic geyser
#

ye

weary rose
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its kinda hard to find the gcf here

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how would i start solving this?

magic geyser
#

it's a waste of time and ull never get asked such question

bleak ridge
#

,w gcf 6 j^2 k^4 h^3 + 60 j^3 k^6 +36 j^3 k^4 h - 36 j^3 k^2

magic geyser
#

cheat

weary rose
magic geyser
#

then he needs help

bleak ridge
magic geyser
#

it's like saying

weary rose
magic geyser
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solve the det of 9x9 matrix with no zeroes

bleak ridge
#

Just find the gcf one variable at a time

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Including constants

weary rose
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is constant the number infront of a variable

bleak ridge
#

Ye

weary rose
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btw how do ik if something can't be factored anymore

magic geyser
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3k+4p

bleak ridge
#

If there's no more factors

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I'm not sure there's any sure way to decide if it's done

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You just gotta stare at it and be like "yeah that's done" or "yeah I'm done with this annoying problem"

weary rose
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so is it done

magic geyser
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lol

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1*(3k+4p) 🧠

weary rose
#

thank u all

#

.close

lone heartBOT
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alpine sable
#

How do I solve this problem?

lone heartBOT
bleak ridge
#

Can't you split it

magic geyser
#

linearity

alpine sable
#

Im not sure how to split them

gray isle
#

linearity

magic geyser
#

Linearity

bleak ridge
#

$\int f(x) + g(x) dx = \int f(x) dx + \int g(x) dx$

ocean sealBOT
#

PapaBread

alpine sable
#

Got it

#

Thank you

#

.close

lone heartBOT
#
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abstract pelican
#

Hi! Can I ask why he took the derivative of this equation instead of doing x = a - y?

raven rover
#

Perhaps it was used as an aside (to help with computation later)

abstract pelican
#

Hmm. That kinda answered my question

But I kinda would like to know the thought process behind it. Anyways, thank you~

#

.close

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#
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wooden harness
#

How do i do 24.2% out of $120?

lone heartBOT
raven rover
#

Know that k% = k/100

#

So 24.2% = 24.2/100 = 0.242

wooden harness
#

i needed help with turning the percentage into a decimal

#

like this

#

i got that

#

bc 126% is easy

#

but 24.2 is something new

gray isle
#

the idea is the same

#

24.2 is a number just like 126

#

how'd you convert 126% to 1.26?

alpine sable
#

100/100 is just 1 and then the other 26/100 is .26

#

and then just add em together

wooden harness
gray isle
#

do you understand why 126% = 1.26?

wooden harness
#

imma be all honest, no

gray isle
#

do you know what % means

wooden harness
#

percent

gray isle
#

do you know what percent means

wooden harness
#

the percent means how much of the whole i need to figure out

#

.close

lone heartBOT
#
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sick torrent
lone heartBOT
sick torrent
#

How would u do a question like this?

gray isle
#

integrate, use the given condition to determine the constant of integration and hence the original function

lone heartBOT
#

@sick torrent Has your question been resolved?

gray isle
#

have you integrated stuff before?

sick torrent
#

No

sick torrent
gray isle
#

have you been taught any integration at all?

sick torrent
#

Usually I follow the questions in my textbook to solve but I can’t find it in my textbook

sick torrent
gray isle
#

so you haven't encountered anything with
$$\int$$
before?

ocean sealBOT
#

ℝamonov

sick torrent
#

No

gray isle
#

your textbook should have stuff on integration

sick torrent
#

It does but I can’t find a question similar to this one

gray isle
#

don't have to find something similar / in the exact same format

#

just learn the concepts

sick torrent
#

Can u please just teach me how to do this question.

gray isle
#

i don't plan to teach you integral calculus from scratch

sick torrent
#

Not from scratch just this question like what u would do

#

So I can use it to solve my other questions

gray isle
#

you implied that you had next to 0 knowledge of integration

#

first try and get to a point where you can do
$$\int x^2 \dd{x}$$

ocean sealBOT
#

ℝamonov

sick torrent
#

Huh

#

Solve that?

gray isle
#

would you be able to?

sick torrent
#

No

#

How would I?

gray isle
#

your textbook should have stuff on integration
start from the beginning of the chapter

sick torrent
#

Crap

gray isle
#

instead of blindly diving in to questions

sick torrent
#

Sir or ma’am. I’m desperate. Just please tell me what to do step by step.

gray isle
#

i suppose if you insist, you'd first want to learn what some people refer to as the (reverse) power rule

sick torrent
#

I can only learn from doing / seeing that’s why I use example questions as reference I can’t find any in my textbook they’re all different

gray isle
#

power rule is what's is applied when differentiating something in the form ax^n
(reverse) power rule is what you apply when integrating (but its pretty much the same rule)

sick torrent
#

Oh

gray isle
#

$$\int x^\blue{n} \dd{x}= \frac{x^{\blue{n}\red{+1}}}{\blue{n}\red{+1}} + c$$ since
$$\dv{x}\br{\frac{x^{\blue{n}\red{+1}}}{\blue{n}\red{+1}}} = x^n$$

ocean sealBOT
#

ℝamonov

lone heartBOT
#

@sick torrent Has your question been resolved?

sick torrent
#

I see

#

My notifications aren’t working so I didn’t see this earlier

sick torrent
#

*dx

gray isle
#

you seem to be lacking the basic knowledge / understanding

#

and i would highly recommend that you

start from the beginning of the chapter

#

and or search up an introductory video on integration on youtube

sick torrent
#

My assignment is due in an hour :/

open saffron
#

I think the approach they want is to use the power rule to find the general equation for f(x) and then can you can use f(-1) to solve for c

sick torrent
#

Why is this incorrect?

#

@gray isle @open saffron

gray isle
#

how are you getting 3.62

lone heartBOT
#
Channel closed

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sick torrent
#

.reopen

lone heartBOT
#

sick torrent
open saffron
#

This is wrong since the rectangle approach is approximation not the exact value

gray isle
#

they want riemann sum indicated in the image

sick torrent
#

Like the scale

gray isle
#

what scale

sick torrent
#

Like

#

From the first rectangle to the last

gray isle
#

they want you to find the sum of the area of the blue rectangles

sick torrent
#

I see

#

The first rectangle doesn’t really start at zero right?

gray isle
#

wdym

sick torrent
#

That’s where the first rectangle starts

sick torrent
gray isle
#

the markings are divided evenly

#

pi is just a number

sick torrent
#

Ik

#

But that point

#

What is it?

#

Nvm

#

I found out it’s pi/4

lone heartBOT
#

@sick torrent Has your question been resolved?

#
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restive sphinx
#

hey guys can you explain me cancelation law by addition or a+c = b+c is a=b

gray isle
#

subtract c from both sides

#

also don't multipost

lone heartBOT
#

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restive sphinx
#

thank you sir

#

but still i dont get it if i making an adition how im gonaa subtract

lone heartBOT
#
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lone heartBOT
#

@alpine sable Has your question been resolved?

open saffron
#

Well we know that sin(x) is positive for (0,pi/2) and negative for (pi/2,pi)

lone heartBOT
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alpine sable
#

pretty simple question but what part of a logarithm can't be a negative?

alpine sable
#

also how do this

jagged imp
jagged imp
alpine sable
jagged imp
#

👍

alpine sable
#

if you could help me with just one more thing that would be great

#

ok so i did log3 x - 2log3 7 which it divides x/7 right?

#

what do i do with the 2 infront then

#

cause ik it's supposed to be exponent of 7

#

so do i simplify it before i use the log law and make it x/49?

jagged imp
#

ya

alpine sable
#

so then it would become log3..

#

oh wait it's log base 3

#

i thought it was log base 2

#

mb lol

#

thx for the help

jagged imp
#

nw

alpine sable
#

.close

lone heartBOT
#
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lone heartBOT
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austere jetty
#

Hi folks!

lone heartBOT
austere jetty
#

I'm sorry for asking too much about LU factorization, but I sometimes get confused

#

Let's say I'm calculating Upper matrix, is it legal to make an operation like this: Row3=4Row3-3Row2?

#

Row3 being the row number 3 and the same for Row2

#

Like i don't know if it is legal to multiply 2 rows and then do the operation

open saffron
#

pretty sure thats legal, as you are doing two things, one you scale the row3 and minus by a scaled row 2 . I just personally wouldn't do that because means that you are way more likely to mess up, and also there times where need to operation by operation

austere jetty
#

and how could I avoid that?

#

sometimes it seems like the only way

#

Also another question, when doing the reverse elemental operations in the Identity (to get L), should I do them in reverse order?

open saffron
#

what do you mean its the only way, as it just doing two steps in a single step, so anything done in that way should be able to be done in two step, can give example?

austere jetty
#

This what I'm doing rn, I want to make zero the number 18 [4,3]

#

There is no number I can multiply to 19 that gives me 18

#

and I assume is better to avoid divisions

open saffron
#

you can do this row3 - row 4 and then you get a 1 in row 3 for that column and then you can get 0 in row 4 for that column by row4- 18row3

#

And sometimes fractions are unavoidable

austere jetty
#

hmm i see

#

i somehow never thought about applying an elemental operation to the row above and then work with that

austere jetty
open saffron
#

Do you mean for LU=A and then using L^-1LU=L^-1U?

austere jetty
#

No, I mean for calculating L

#

with the identity matrix

lone heartBOT
#

@austere jetty Has your question been resolved?

lone heartBOT
#

@austere jetty Has your question been resolved?

lone heartBOT
#

@austere jetty Has your question been resolved?

alpine sable
#

hi there

#

Could someone help me with this numerical calculation problem?

#

Solve using the LU Factoring method the system

lone heartBOT
#

@austere jetty Has your question been resolved?

#
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lone heartBOT
#
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alpine sable
#

When is multiplying these matrices allowed? Which format does a matrix need to be able to multiply them?

alpine sable
#

just two of them

honest bloom
#

seriously google it. I mean that not angry.

#

that is a very easy question

alpine sable
#

oh damn thank you

#

I tried that yesterday but somehow couldn't find anything

honest bloom
alpine sable
#

yup

#

.close

lone heartBOT
#
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alpine sable
wary stream
lone heartBOT
#

@alpine sable Has your question been resolved?

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void swift
#

I was wondering how to eval this limit?
After I extract the n from the numerator, I'm basically stuck and don't know how to progress.

alpine sable
devout summit
void swift
#

By the way, I saw your message in the help channel I used yesterday after waking up, so thanks for that catthumbsup

devout summit
#

Now, what is f(x)?

void swift
#

We want to bring that i to the numerator, don't we?

#

Uhhh, let me try

devout summit
#

$f(x)=\frac{1}{1+x^2}$

ocean sealBOT
#

Euclid31415

void swift
#

Are you indicating that

#

$x=\frac{i^2}{n^2}$

ocean sealBOT
devout summit
#

$x=\frac{i}{n}$

ocean sealBOT
#

Euclid31415

void swift
devout summit
#

Yep

void swift
#

I'm confused as to how you just realised that i/n = x though

#

Like, that didn't come to me naturally

devout summit
ocean sealBOT
#

Euclid31415

#

Euclid31415

devout summit
#

Sorry, gtg now

lone heartBOT
#

@void swift Has your question been resolved?

void swift
#

I think I'm beginning to understand, although I still have a question on why necessarily it's that $x_i=\frac{i}{n}$

ocean sealBOT
lone heartBOT
#
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midnight void
lone heartBOT
midnight void
#

hey guys

#

i got stuck while trying to compute the limit of this function

#

could you help me ?

ocean sealBOT
#

Euclid31415

devout summit
#

The first two brackets reduce to 1

lone heartBOT
#

@midnight void Has your question been resolved?

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teal ridge
lone heartBOT
teal ridge
#

i need help with finding the area of the triangles as well as S, i wasnt in when we did it and now im stuck

lone heartBOT
#

@teal ridge Has your question been resolved?

candid torrent
#

which question you need help with 4, or 5

teal ridge
#

area of triangle on 4

#

and coordinate of s and area of 5

#

ive never done this lmao

#

but some of it is logic

candid torrent
#

@teal ridge let's do this one step at a time from the beginning

teal ridge
#

ok

candid torrent
#

there's a line that passes through (9, -4) and is parallel to 3y - x = 2

#

what does it mean if another line is PARALLEL to another

teal ridge
#

mhhm

candid torrent
#

in terms of there slope

#

tell me

teal ridge
#

they have the same gradient

candid torrent
#

exactly

#

so what's the gradient of the line

#

well

#

3y = 2 + x

#

y = 2 + x / 3

teal ridge
#

mhhm

candid torrent
#

y = 2/3 + 1/3x

#

so the gradient is 1/3

teal ridge
#

yep

candid torrent
#

so we know that our line has a slop of 1/3

#

so we have

#

y= mx + b

#

y = 1/3x + b

#

so how will we find b

#

tell me

teal ridge
#

not a clue lmao

candid torrent
#

hint: use the fact that (9, -4) it passes

#

have a clue now?

teal ridge
#

-4?

#

im no good at this stuff

candid torrent
#

sub in

#

x = 9 and y = -4

#

so sub that into y = 1/3x + b

teal ridge
#

oh right

#

b=-7

candid torrent
#

don't just skip steps

#

show me step by step

#

that's the best way to learn

teal ridge
#

1/3 of 9 is 3

candid torrent
#

-4 = 1/3(9) + b

#

-4 = 3 + b

#

b = -7

#

i want you to show me like that

#

but yes

#

you got it right

#

good job 👏

#

next part

#

so next

#

ii

teal ridge
#

wait a sec let me write it all down

candid torrent
#

we have a nother line l_2

#

we have some info on it

#

it passes through (0, 0) and has m = -2

#

and intersects l_1

#

so how will we fine the point of intersection

teal ridge
#

mhhm

candid torrent
#

how about

#

we start by finding l_2

#

y = mx + b

#

what should we sub in first

#

tell me what variable

teal ridge
#

id do the gradient

candid torrent
#

mhm

teal ridge
#

so flipping the other gradient to get 3

candid torrent
#

so what's our equation so far

#

no

#

we're given the gradient already

teal ridge
#

what?

#

oh yes sorry

#

i was looking at the wrong one

candid torrent
#

AND HAS A GRADIENT OF -2

#

oh

#

that's alright

#

so y = mx + b

#

what's m

teal ridge
#

-2

candid torrent
#

so y= -2x + b

teal ridge
#

mhhm

candid torrent
#

now how do we find b

#

(the same thing)

#

(remember it goes through (0, 0))

teal ridge
#

sub in 0

candid torrent
#

for what varaibles

teal ridge
#

x and y

candid torrent
#

good

#

so 0 = -2(0) + b

#

so b = 0

teal ridge
#

mhhm

candid torrent
#

so our equation is y = -2x

teal ridge
#

i did part 1 and 2 and got it right

#

i just need part 3

candid torrent
#

so l_1 = 1/3x -7 and l_2 = -2x

#

now for part 3

teal ridge
#

mhhm

candid torrent
#

l_2 crosses the y axis at point C

#

do you know what this means?

teal ridge
#

thats the y intercept

candid torrent
#

y = -2x

#

what ist he coordinate

#

of the y intercept

teal ridge
#

y=0

#

no wait sorry

candid torrent
#

yeah so (0, 0) is where it intercepts

#

so graph these equations on desmos

#

and see the triangle it forms

#

I have to go now

#

just

#

you can use Heron's formula to solve for the area

#

google Heron's formula and try to figure it out

teal ridge
#

k ty

#

.close

lone heartBOT
#
Channel closed

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amber iron
lone heartBOT
amber iron
#

not getting the right answer

#

|dF| / |dF * k| = 2 * 2 / 2z = 2/z

#

double integral over the region of 2x^2/z dA

#

conversion to polar --> x = rcostheta, y = rsintheta

#

z = sqrt(4-r^2)

#

so $\int_0^{2\pi} \int_0^2 r^3\frac{\cos^2(\theta)}{\sqrt{4-r^2}} dr d\theta$

ocean sealBOT
amber iron
#

= 8pi/3

#

still not getting correct answer

#

<@&286206848099549185>

#

Anything wrong I did with my substitution? correct answer is 64pi/3, so I'm off by a factor of 2^3

lone heartBOT
#

@amber iron Has your question been resolved?

lone heartBOT
#
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slate hornet
lone heartBOT
slate hornet
#

I need help finding the angle of flight

wary stream
slate hornet
#

Tan^-1(y/x)?

#

I got -3.723

#

Is that correct

wary stream
#

Yeah, sounds right

slate hornet
#

Thanks

#

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sly stream
#

Hi can anyone correct what i did wrong im 100%possitive i messed this up and im answering number 1 btw

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mortal turtle
#

I think you may have used the wrong formula. the formula should be $A = P(1 + r/n)^n*t$

amber iron
#

.reopren

#

.reopen

sly stream
#

Thanks i got it already and i use the correct formula but i didnt do it correctly

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sly stream
#

Thanks for your time💖

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sly stream
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supple tundra
#

is there an equivalent for the product of two general sequences?

supple tundra
#

Clearly, $\sum({a_n \times b_n}) \not= \sum{a_n}\sum{b_n}$

ocean sealBOT
#

azeem321

supple tundra
#

But is there any formula for this sum?

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analog garnet
#

log _(5)(x)+\log _(5)(x+5)=k Im having trouble finding x

buoyant kayak
#

is that $\log(5x)+\log{((5(x+5))}=k$?

ocean sealBOT
#

a disappointing son

analog garnet
#

sorry that’s the equation

buoyant kayak
#

lol alright

#

do you know the rule when adding logs with the same base?

analog garnet
#

kinda

buoyant kayak
#

what is it?

analog garnet
#

well no that why im asking ig

#

but i think you multiply it?

buoyant kayak
#

yep

analog garnet
#

but they have the same base

buoyant kayak
#

yes, which means you can apply the log law

#

$\log_c(a)+\log_c(b)=\log_c(a\cdot b)$

ocean sealBOT
#

a disappointing son

buoyant kayak
#

from there's it's just a matter of converting from log form to exponential form

analog garnet
#

So I don’t know if I did it

#

I did the last problem like this

#

Idk if that is the right steps?

oak chasm
#

@analog garnet You seem to have changed the 5 to a 7 and then the 7 to a 3.

analog garnet
#

oh cause i was watching a video on how to do it lmao

#

let me redo it sory

analog garnet
ocean sealBOT
#

Chai T. Rex

oak chasm
#

Do those steps make sense?

analog garnet
#

sorta

oak chasm
#

Do you have the logarithm rules?

analog garnet
#

like input should be bigger than zero and stuff like

ocean sealBOT
#

Chai T. Rex

analog garnet
#

no havent learned that yet

#

well my Prof. didnt go over that

quaint trout
#

You combined the logs and multiplied x with (x+3)

analog garnet
#

oh lmao then yea

#

sorry im kinda retarted rn

oak chasm
quaint trout
#

log_b (y) is the exponent of b that gives you y. In this case, you have
log_9 (x(x+5)) = k
The log is k, so k is the exponent of 9 that gives you x(x+5), i.e.

9^k = x(x+5)

oak chasm
#

Multiplication inside the logarithm turns into addition of the two parts.

quaint trout
#

Thinking more in terms of definition of log than rules

oak chasm
#

I used rules 1 and 7.

ocean sealBOT
#

Chai T. Rex

analog garnet
#

i did that kinda

oak chasm
#

OK, and then you take 9 to the power of both sides.

#

That's so that you can get rid of the log.

#

Rule 7 has a log in it.

#

And it lets you get rid of it.

ocean sealBOT
#

Chai T. Rex

oak chasm
#

Does that make sense?

analog garnet
#

umm

#

kinda

#

and this helps me find x right

oak chasm
#

In your problem, yes.

#

But here, we're only getting rid of the logarithm.

analog garnet
#

ok

oak chasm
#

Logarithms have a base, the little number that's written below and to the right of log.

#

Like log₁₀₀(x) has 100 as the base.

#

And then you write that base.

#

And then you take it to the power of the logarithm.

ocean sealBOT
#

Chai T. Rex

oak chasm
#

See how I wrote the base of the logarithm, and then put the logarithm itself as the exponent?

analog garnet
#

yea

oak chasm
#

Well, now they cancel.

ocean sealBOT
#

Chai T. Rex

oak chasm
#

That's because of rule 7.

#

And you're left with just x.

ocean sealBOT
#

Chai T. Rex

analog garnet
#

ahh ok

#

so i plug this in my problem

ocean sealBOT
#

Chai T. Rex

oak chasm
#

What's the base of the logarithm there?

analog garnet
#

9

#

right?

ocean sealBOT
#

Chai T. Rex

analog garnet
#

ok

oak chasm
#

But since you did that on one side, you have to do it on both.

analog garnet
#

ok

ocean sealBOT
#

Chai T. Rex

#

Chai T. Rex

oak chasm
#

Then since the 9 matches the base of the logarithm in that exponent, they cancel.

#

You get x(x + 5) = 9ᵏ.

#

Does that make sense?

analog garnet
#

yes because they log cancels right?

oak chasm
#

Right, a number to the power of a logarithm with that same number as the base gets rid of the number and the logarithm.

#

It also works in reverse.

ocean sealBOT
#

Chai T. Rex

oak chasm
#

Notice how the base of the logarithm and the base of the power match there too.

#

But back to the problem, you have x(x + 5) = 9ᵏ.

analog garnet
#

yea you foil next right?

oak chasm
#

Yes, expand it.

#

Then get it equal to zero. Then use the quadratic formula.

analog garnet
#

so it would be x^2+5x=9^k

#

then sub 9 right

oak chasm
#

Almost, subtract 9ᵏ from both sides.

analog garnet
#

ahh ok

oak chasm
#

Then it will be equal to zero.

#

Which the quadratic formula needs.

analog garnet
#

so would the problem be

#

x^2+5x-9=0

oak chasm
#

Almost.

#

x² + 5x - 9ᵏ = 0.

#

Don't forget the exponent on the 9.

analog garnet
#

ahh yea

#

ok then i do the (x+) and (x-) right?

oak chasm
#

No, use the quadratic formula.

ocean sealBOT
#

Chai T. Rex

analog garnet
#

ok yea i dont know why i secound guess my self

#

oh yea ok im kinda remembering rn

oak chasm
#

There's some videos to watch.

analog garnet
#

ok

#

thank you so much for helping me

oak chasm
#

No problem.

analog garnet
#

.close

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native willow
#

can someone get me started on this one?
i'm not sure how to approach this.
from the L² norm, i have:
║Tn║²=1=∫0,1dx
i think i'm supposed to use bessel's inequality,

i can show:
SUM|<1,Tn>|²=SUM|∫[0,1] 1*(Tn)dx|² <= ║1║²
through bessel, but i'm not quite seeing how to relate this to the inequality in question

also, does the space being of piecewise cont. functions factor into this in any way? why is it given as L²pc ?

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@native willow Has your question been resolved?

native willow
#

<@&286206848099549185>

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@native willow Has your question been resolved?

native willow
#

<@&286206848099549185>

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barren glade
lone heartBOT
barren glade
#

<@&286206848099549185>

#

4

#

im having trouble factor the equation i need some help 😦

magic geyser
#

no ping

#

ping only after 15 minutos

devout summit
#

$\log_x9=\log_x3^2=2\log_x3$

ocean sealBOT
#

Euclid31415

barren glade
barren glade
ocean sealBOT
#

Euclid31415

barren glade
#

ohh

#

got it thanks

#

.close

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hollow atlas
lone heartBOT
hollow atlas
#

I believe we use generative functions for this

#

But idk how to even start

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#

@hollow atlas Has your question been resolved?

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@hollow atlas Has your question been resolved?

fervent frigate
#

start with n = 1 and substitute 3 to the value of a_0

#

then you can do the same for values of n>= 1

#

and you get the pattern

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candid nova
#

I need help on how to do this proof

lone heartBOT
candid nova
#

what do i begin by

#

prove E is dense by showing every point in X is a limit point or a point of E?

#

<@&286206848099549185>

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candid nova
#

<@&286206848099549185>

candid nova
#

<@&286206848099549185>

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#

@candid nova Has your question been resolved?

candid nova
#

<@&286206848099549185>

candid nova
#

<@&286206848099549185>

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lone heartBOT
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@candid nova Has your question been resolved?

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slim sparrow
#

hey how do you transform 121/100=1.01^x to logarithmic function

gray isle
#

log_1.01 to both sides

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cunning anchor
#

how to pronounce a/b in english word?

gray isle
#

a over b,
a divided by b
and various other ways

cunning anchor
#

okay

#

so du/dx -> du over dx?

gray isle
#

no

cunning anchor
#

or du divide by dx

gray isle
#

no

cunning anchor
#

how

gray isle
#

it seems like you're getting into derivative territory

#

and that would be best represented in words as
the derivative of u w.r.t x

cunning anchor
gray isle
#

verbally people could say (in context) the letters d u d x

cunning anchor
#

so it pronounce as d u d x?

gray isle
#

in the right context yes

cunning anchor
#

alright thanks

#

.close

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alpine sable
#

hello

lone heartBOT
alpine sable
#

i think its B

#

but i am not sure

#

becasue it could be multiple as well

placid vigil
alpine sable
#

is this a joke

#

.close

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