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1 messages · Page 889 of 1

ionic trail
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So you have 0=lim(ε-l) /x <f(x) <lim(ε+L) /x =0

crystal tiger
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ok nvm i am dumb lol

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lim 1/x * lim xf(x) = 0
=> lim f(x) = 0

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.close

lone heartBOT
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red kindle
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is there any more efficient way to compute something like $3781 \mod{54}$ by hand without doing long division?

ocean sealBOT
ionic trail
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54*7=378

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Otherwise, it's just one division

lone heartBOT
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red kindle
#

Fermat's little theorem says that if $p$ prime and $a$ an integer where $a$ doesn't divide $p$, then $a^{p-1} \equiv 1 \mod{p}$. So, is $3620^3 \mod{73}$ solve-able with fermat's little theorem?

ocean sealBOT
lone heartBOT
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@red kindle Has your question been resolved?

wicked elk
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0.37 as a simplified fraction.

red kindle
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huh

wicked elk
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Find the value of v - 4 when v=9

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What is this?

red kindle
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huh

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are you in the right chat

wicked elk
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idk

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Lol

lone heartBOT
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@red kindle Has your question been resolved?

pallid trout
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That gives you a big ass number = 1 mod 73, and then you just apply the actual theorem "p divides aᵖ⁻¹ - 1"

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OR

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to get a nice clear answer

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((3620^3)^(73-1)-1) mod 73 = 0
If you do get that, then you confirm it's a prime

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The teacher was really just being tricky by using a number with an exponent already on it so people would try to do something like 3620^3-1 = 1 mod 73, I think

lone heartBOT
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tardy torrent
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Anyone know what I'm doing wrong here?

lone heartBOT
tardy torrent
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My suspected issue was that I was getting an incorrect t

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When I solved by hand, I got t = 2000 + 25q - q^2

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Which when I multiply by q, I get the total revenue (T) to be 2000q + 25q^2-q^3

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Derivative would be 2000+50q-3q^2 of that.

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When I set that equal to 0, I got something weird.

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And don't know if I should even bother trying to move forward with that direction.

lone heartBOT
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@tardy torrent Has your question been resolved?

tardy torrent
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<@&286206848099549185> Still haven't figured out. Pls help.

lone heartBOT
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@tardy torrent Has your question been resolved?

tardy torrent
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😤

alpine sable
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hey I'm new here

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I need help

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do I just type it in here?

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oh wait

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my bad

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sry

ancient saddle
lone heartBOT
#

@tardy torrent Has your question been resolved?

lone heartBOT
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faint bronze
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Find y if sin (y + 6) = cos 2y, if y is acute.

I don't understand how to solve these type of questions, if someone could help it would be great

tight locust
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i'm assuming degrees

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sin sum formula

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sin(y)cos(6) + sin(6)cos(y) = cos(2y)

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now then, double angle cosine

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cos(2y) = 2sin(y)cos(y)

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cos(6)sin(y) + sin(6)cos(y) = 2sin(y)cos(y)

faint bronze
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yes

faint bronze
# tight locust

i havent been taught these formulas, ive been taught only simpler formulas. so there must be another way which is a bit more "basic"

tight locust
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transcendental equations usually do not have closed form solutions

faint bronze
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okay

tight locust
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oh this is simple actually

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use the cofunction identity

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cos(x) = sin(pi/2 + x)

faint bronze
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okay ill try that one sec

tight locust
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or i guess in this case

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cos(x) = sin(90 + x)

faint bronze
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can you please frame that with the values, so i understand better?

tight locust
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wdym

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i gave you the formula

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use a little bit of brainpower. the cosine of a number always equals the sine of the sum of 90 and that number

faint bronze
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im sorry im not really good and trigonometry, ill try this one

tight locust
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so what is the cosine of 2y?

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if cos(x) = sin(90+x) then cos(2y) = sin(90 + 2y)

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it's just a straight substitution

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that's how you use formulas

faint bronze
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ohhhhh i think I got it

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ok great i got it

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thanks a lot @tight locust

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.close

lone heartBOT
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lone heartBOT
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exotic marsh
lone heartBOT
exotic marsh
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Can I please get help on this.

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I have no work on this one right now because I’ve been trying multiple problems but I keep getting the answers wrong

charred flint
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slope is (change in y)/(change in x)

exotic marsh
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I know but when I get an answer it says it’s wrong

charred flint
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-4/3?

woeful pulsar
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show your working?

exotic marsh
woeful pulsar
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show your working to compare

exotic marsh
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Okay give me a second okease

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Please*

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I’ve done multiple problems

alpine sable
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24 971 cm 2 to the nearest 100cm2

woeful pulsar
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you seem not to be calculating change in y correctly

exotic marsh
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Oh

woeful pulsar
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Take (-2, 2) (5, -2)

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as well as change in x

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sometimes the coordinates were added instead of subtracted

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which may seem confusing because you are working with negative numbers

exotic marsh
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Can I get help in another question?

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Yea negative number tend to confuse me a lot

woeful pulsar
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along the same line?

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like for example (8, 16) (10, 10)

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this one was all positive

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but the coordinates were added?

exotic marsh
woeful pulsar
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ig should be fine

exotic marsh
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How would I solve this?

woeful pulsar
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as you know, slope = rise/run right?

exotic marsh
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Yes

woeful pulsar
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can you calculate the rise and the run?

exotic marsh
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My brain just died when you said that.

woeful pulsar
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hmm, is it because you are familiar with finding the rise and run between 2 points?

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but not when there are no points to find a slope?

exotic marsh
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I think?

woeful pulsar
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okay, which two points are easy to reference the slope from?

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maybe a start point and end point for the slope?

exotic marsh
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That’s how rise over run is right?

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I found the answer.

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.close

lone heartBOT
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woeful pulsar
#

lol i guess that's resolved

lone heartBOT
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worthy verge
lone heartBOT
worthy verge
mortal mica
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what's the question

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u want that while equation to be worked out?

worthy verge
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I dont understand how to transform it into a simpson formula

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its usualy h/3 ( y0 + yN + 4(y1+ y2+y3+...) +2(y2+y4+...)) right

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Wait nvm

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I understand it

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.close

lone heartBOT
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worthy verge
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its just h/3 ( r + t + 4(y1) + 2(0))

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oops

lone heartBOT
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lone heartBOT
#

@silver tangle Has your question been resolved?

alpine sable
chrome salmon
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Bye

formal sentinel
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What does the ^ notation refer to

restive spruce
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could somebodyhelpwith calculus

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i dont understand this question it is about optimization

wary stream
restive spruce
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ill give you six thousand dollars if you help me

wary stream
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No

formal sentinel
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No

lone heartBOT
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@silver tangle Has your question been resolved?

lone heartBOT
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@silver tangle Has your question been resolved?

crisp grove
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@silver tangle ?

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what the hell is a a+bx+series...?

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also what's the question?

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$\hat{\cos(x)}$ means the fourier series of $\cos(x)$ not cos x itself

ocean sealBOT
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Ryuzaki

crisp grove
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you have a initial data?

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you can't assume it'll have a form like that

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it may not

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you might have got the idea from heat equation

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but no, these equations are inherently different

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depends on the initial data like say you are given
\begin{align*}
u_{tt} &= c^2u_{tt} \
u(x, 0) &= f(x) \
u_t(x, 0) &= g(x)
\end{align*}
then your solution will be of the form $u(x, t) = \frac{1}{2}(f(x-ct)+f(x+ct))+\frac{1}{2c}\int_{x-ct}^{x+ct} g(x) \dd s$

ocean sealBOT
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Ryuzaki

crisp grove
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but if you are given boundary data instead of initial data, then It'll be something + a fourier series

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that something may not always be a "a+bx"

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why are you assuming you'll have something like a+bx+ct+dxt ???

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as I said it can even be e^x or a discontinuous function

alpine sable
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can someone teach me how to do math? I have no idea of what these letters mean.

crisp grove
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?

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you are doing a separation of variable here

misty dagger
crisp grove
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ie assuming the solution is of the form $X(x)T(t)$ and not of the form $a+bx$

ocean sealBOT
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Ryuzaki

alpine sable
crisp grove
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read the chapter/notes carefully

misty dagger
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Ye

misty dagger
crisp grove
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OK so he's not ASSUMING solution is of the form

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He's simply solving a BV problem and showing if \lambda=0 is a eigen value then only possible value for X(t) = a+bx, together with the BV conditions mean taht a=b=0, so, only trivial solution

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he's now showing that it's a solution but showing that it's not

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No

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if your boundary conditions allow a solution like a+bx then you do

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but SLBVP problem don't allow that in general, they'll only have +ve eigen values

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0

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ok maybe that depends on what you call lambda

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but the standard equation is $X''+\lambda X=0$

ocean sealBOT
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Ryuzaki

crisp grove
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you'll get non trivial solutions (i.e. eigen functions) iff lambda > 0

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if you are using -lambda, then <0

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$\widehat{\cos(x)}$ is the fourier series of cos(x)

ocean sealBOT
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Ryuzaki

crisp grove
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it's already written in form $0+1\cdot \cos(1\cdot x) + 0\cdot\cos(2\cdot x)+\cdots$ so as you see $a_n=0$ unless $n=1$

ocean sealBOT
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Ryuzaki

crisp grove
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or -1

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that's what it's saying

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what is the fourier series of cos(x)?

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really?

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a_n=1?

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for all n?

pseudo lagoon
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Hi can someone explain how the 3+root3 came

pseudo lagoon
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<@&268886789983436800>

tame falcon
#

Please don't ping moderators or other users randomly for math help. Also, read #❓how-to-get-help and use a new available channel.

winged ruin
#

what is the close form of this recursive function
even a link/article appreciated

fading zephyr
winged ruin
#

ok

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let me see

pseudo lagoon
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<@&286206848099549185>

tame falcon
#

Please use an available help channel. Don't step over a channel already in use by someone else.

pseudo lagoon
#

?? It’s been like 2hrs since last question???

winged ruin
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ok

lone heartBOT
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@silver tangle Has your question been resolved?

high wraith
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<@&286206848099549185>

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am i correct?

chrome kite
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well, no, the range of your 3 functions is -1 <= y <= 1

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the range of your piecewise* function is that

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your range has to be strictly greater than 3, and less than or equal to 1

alpine sable
#

oh shit wrong channel, sorry

neat bane
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hello

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i need help

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.open

wanton jasper
summer mesa
crisp grove
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it's pandemonium over here

inner shore
#

Hi

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<@&286206848099549185>

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I need help with a problem

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Now let's make this easy and say that the premium paid product is just a $100 lifetime fee.

Now let's say that all free users on the site that still haven't paid after month 1 (month 2 free users), will then be 50% less likely to convert compared to the first month free users. And then subsequently for month 3, those existing month 3 free users will then be 50% less likely to convert compared to the month 2 free users, and so on, etc...

What is the average lifetime value in dollars (or equation) generated for free users if we extrapolate out to one year?

past hornet
#

is coshx a parabola

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.open

alpine sable
#

It looks like one but noooooo.

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,w plot cosh(x), x^2, |x^3| from -10 to +10

ocean sealBOT
past hornet
#

ohh

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I am oddly confused

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but its like

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one

alpine sable
#

Hold on.

past hornet
#

couldn't it be a parabola if we add up constants

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and make the graph lower

alpine sable
alpine sable
#

Just realized this channel is someone else's.

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Next time, open a new channel to ask.d

past hornet
#

ohh

alpine sable
past hornet
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but the channel is offline

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like the owner forgot

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to close

alpine sable
#

Great explanation of cosh and catenary.

sonic wyvern
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am stuck on this

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i figured the limit of that value at the bototm

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would be 1^inf

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which is 1

sonic wyvern
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ok it dumbs down to the fact that lim as n -> inf of (1 + 1/n)^n = e

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why is that

magic geyser
#

your final simplification form is correct

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now the limit

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both num and denum are inf

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?

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oof sorry

alpine sable
#

?

earnest ice
#

can anyone help me with my 8th grade home work

severe sluice
fervent tartan
#

i need help

strong hornet
zealous bloom
fervent tartan
#

the table

zealous bloom
cerulean kite
#

So In my calc class we're learning how to integrate by using u-substitution. And i'm having trouble finding what value "u" should be. trying some practice problems. was wondering if somebody could point me in the right direction as to where to start and what u should be in this problem.

raw shard
#

what is that exponent on -1/x^2

cerulean kite
#

3/8

raw shard
#

ok

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i think you might want integration by parts

alpine sable
#

Hello sir

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Can you teach a 9th grader Integration ?

misty dagger
raw shard
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i can’t but it’s definitely possible

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wait a second

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you might be able to do u sub actually

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rewrite it as multiplication instead of division

cerulean kite
#

it says to make u=-1/x^2 in the hints

raw shard
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yes that’s right

misty dagger
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yup I agree with that

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And you cancel out

cerulean kite
#

and then I have to differentiate that to find DU

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right?

raw shard
#

d/dx -1/x^2 = d/dx -x^-2 = 2x^-3 = 2/x^3

cerulean kite
#

ahh you smart smart

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i see what you did there.

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so lemme try it.

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like this right.

raw shard
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u is -1/x^2

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that’s correct except the derivative is positive

cerulean kite
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yes your right

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so then don't i have to do the whole. du=-2/x^3 *dx

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and then solve for dx

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so that I can substitute du into the integral.

raw shard
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yeah after that sub this integral is easy

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pretty interesting

cerulean kite
#

Like this ?

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Or did I mess it up?

raw shard
#

messed up

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u = -1/x^2, du = 2/x^3 dx

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which are both in the integral

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the original integral

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no multiplying by a constant or moving terms around necessary

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at least i don’t think

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ok multiplying by -1 is necessary

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but that’s it

cerulean kite
#

so your saying I don't need to solve for dx, I just put what we have for du wherever dx is?

raw shard
#

no

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find whatever du is equal to in the original integral

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if you have all that stuff replace it all with du

cerulean kite
#

I'm some trouble understanding this.

raw shard
#

-(u)^(3/8) du

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should be the only thing in the integral now

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the way you did it had two variables in the integral

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which you don’t want

cerulean kite
#

could you write that one part out? i'm not too sure what you mean.

raw shard
#

which part exactly?

cerulean kite
#

like after you find out what u and du are. how exactly does that go into the integral?

raw shard
#

ok so you already know that whatever u is defined as is in the original integral so we don’t need to talk about that

cerulean kite
#

yes

raw shard
#

we have du = 2/x^3 dx

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can you find something like that in the original integral?

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if not you can multiply both sides by a constant

cerulean kite
#

well yeah in the original integral you could just split it into 2/x^3 * -1/x^2^3/8 right

raw shard
#

no

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wait i misunderstood

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yes

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your lack of parenthesis confused me but i figured out what you meant

cerulean kite
#

sorry i just saw that.

raw shard
#

although that’s not necessary here

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because u sub will work

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wait never mind you didn’t mean what i was thinking of

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yes you can do that

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you found something that resembled du

cerulean kite
#

would you be able to go into voice so I can share my ipad screen with you?

raw shard
#

the problem is that that is positive and du is negative, although we can multiply du by -1

#

sorry no

cerulean kite
#

okay well ima try and work this one out. thanks for your help.

raw shard
#
eager pebble
#

I know one point of inflection is 0 but what about the other one?

sage raptor
#

can someone help me find perimeter

eager pebble
#

you use pythagorean theorem for the longest triangle side

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then you find circumference and divide by two

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then add that+long triangle leg+bottom triangle leg

sage raptor
#

so 9 ^2 + 14^2 =c^2?

eager pebble
#

yea

sage raptor
#

ok thank u

sage raptor
eager pebble
#

dont forget square

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wait no

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no square lol

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otherwise yeah

alpine sable
lone heartBOT
#

@silver tangle Has your question been resolved?

alpine sable
#

Oh cool this server has texit

lone heartBOT
#
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alpine sable
#

How could I simplify:

lone heartBOT
alpine sable
#

$80+84+88+92+96+100...+n_{36}$

ocean sealBOT
#

Lambdalo

alpine sable
#

as in, just write this as a nice formula

fleet hearth
alpine sable
#

yeah I knew that, just how specifically

fleet hearth
#

The top part is the highest integer it goes to and the bottom part is the integer it starts at.

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And the formula in the middle

alpine sable
#

?

#

wait

#

$\sum_{k=80}^{36}k+4$

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wait but probably switch 36

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with the actual result

fleet hearth
#

No no no

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k doesn't go on the side

ocean sealBOT
#

Lambdalo

alpine sable
#

huh

#

k as an exponent, potentially?

fleet hearth
#

You put the formula there which is in this case. 76 + 4n

silver viper
alpine sable
#

which is incorrect, that's true

fleet hearth
#

The bit at the bottom is the starting value for N. So n = 1

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$\sum_{N =1}^{36}76+4n$

ocean sealBOT
#

Phaseloli666

alpine sable
#

is that true though?

#

the problem is, that 76 rises as well, which it doesn't in my original series

silver viper
alpine sable
fleet hearth
#

You can find the formula from $T_n = a + d(n-1)$

ocean sealBOT
#

Phaseloli666

alpine sable
#

so only the variable that you define as the starting point actually rises, interesting

fleet hearth
#

As 80 is the start Point and d is the difference between the terms

alpine sable
#

many thanks

lone heartBOT
#

@alpine sable Has your question been resolved?

#
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raven girder
#

Is it correct to say Z/2Z = {0, 1} or would that be wrong?

raven girder
#

Nvm, different question

#

what exactly is the operation in Z/2Z?

#

is it basically a group (Z, z mod 2)? Hope that makes sense

bleak ridge
#

Is z a complex number

raven girder
#

no

#

I mean z in Z

bleak ridge
#

Or I mean Z or z or wotever

raven girder
#

Z are the integers

glass lichen
#
  • and *
#

cause it's a field

raven girder
#

we didn't learn about fields yet, only groups

#

hope group is the right term

#

group homomorphisms and stuff

#

I wonder how I can show that this is a group homomorphism

#

the second set there has * as operator

#

but idk what the operator is in Z/2Z

#

f([x] * [y]) = f([x]) * f([y]) is what I wrote down

#

but then I thought wait, how do I know that * is defined in Z/2Z

#

isn't the operator in Z/2Z mod?

glass lichen
#

No

raven girder
#

or am I misunderstanding

glass lichen
#

Z_2 is just {0,1} with modular + and *

raven girder
#

ohh I see

glass lichen
#

ie 1+1=0 since 2 is 0 mod 2

raven girder
#

hm but then I'm not sure if I have to pick modular + or * for the equation I wrote above

#

to show that it's a group homomorphism

#

usually we only deal with groups that have 1 operation

glass lichen
#

I'd guess it's R * on the right group

raven girder
#

R?

glass lichen
#

Real numbers

#

ie regular multiplication

raven girder
#

but what about the left group Z/2Z

#

it has + and *

#

I have to pick * I suppose

#

I figured out that it's not a group homomorphism hope that's right

#

or do I actually need to use both + and * to show that it's a group homomorphism?

#

I also wonder, if I have a map Z/2Z -> Z, [x] -> x, let's take as an example [16]. [16] = [0] in Z/2Z. But if I put [16] in the map, do I get [16] -> 16 or [16] -> 0 <=> [16] -> 16 mod 2? 🤔

#

the latter I hope

lone heartBOT
#

@raven girder Has your question been resolved?

raven girder
#

.close

lone heartBOT
#
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alpine sable
#

Why do I need lhopital to prove this is zero?

alpine sable
#

i could just plug the minus infinity to e^x and it'd be 0, no?

#

what am I missing here?

raven rover
#

@alpine sable x^3 -> -∞

alpine sable
#

sure?

#

but infinity times 0 is still 0, no?

raven rover
#

Nope

#

Not always

alpine sable
#

I did not know that

#

uhh

raven rover
#

You're not multiplying ∞ by 0 explicitly

alpine sable
#

When do we know if we should use lhopital or not?

raven rover
#

You're multiplying a number that gets bigger and bigger and bigger without stopping by a number that gets smaller and smaller and smaller (closer to 0) without stopping

raven rover
#

The first two you can rewrite so you get one in the form of the last two

alpine sable
#

ah

#

that makes so much more sense

#

ok 1 sec

#

is this why the limit becomes 0?

raven rover
#

You rewrote the limit incorrectly

#

1/(e^x) ≠ 1/(-e^x)

glass lichen
#

They did LH

#

e^(-x) differentiates to -e^(-x)

#

However you could say it's 0 from the get go via growth logic

alpine sable
alpine sable
#

How do I close help channel?

#

@glass lichen @raven rover thanks for your help guys

proven veldt
#

Just type .close

alpine sable
#

really appreciate it

#

close

#

.close

lone heartBOT
#
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alpine sable
#

Why is this 1 and not 0?

lone heartBOT
alpine sable
#

it seems the solution wants me to take exponent but i don't understand why i need to

zealous bloom
#

Anything raised to the 0 = 1, even 0

#

2^0 = 1 , 100^0 = 1, 0 ^ 0 = 1

crisp grove
alpine sable
#

oml it was that simple LOL

#

@zealous bloomwait so does that mean you can only use l'hopital when there's ∞ • 0, -∞ • 0, ∞/∞, 0/0 (like what shen said?)

zealous bloom
#

I don't recall all forms necessary to use L'Hosptal's rule...I remember 0/0 was one, but that's all I can recall for now.

crisp grove
#

0⁰ DNE

sour dove
alpine sable
#

the solution raised everything with an exponent

#

i still don't understand why it did that

crisp grove
#

also L'Hôspital is not applicable for ∞/0 case

#

sus

alpine sable
#

hello?

crisp grove
#

never said the limit doesn't exist

#

only said that Lhopital is not applicable in the ∞/0 case

alpine sable
#

oh

crisp grove
#

also 0⁰ is undefined

alpine sable
#

yep

#

it turns out i missed the section on indeterminant rules

lone heartBOT
#

@alpine sable Has your question been resolved?

#
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ruby ether
#

hello

lone heartBOT
ruby ether
#

how do you get a negation of 2+7<= 11?

noble sinew
#

2+7<=11 would be false if 2+7>11 agree?

#

so that is our negation

ruby ether
#

ah i see, yeah i was thinking that too, but i just doubt if my answer is correct or not since i cant find it on google and need to pay for the answer ;-;

#

okay 1 more question

#

how do i determine truth or falsity?

#

especially the (c) one

#

got me confused

#

are my answers correct if all of the statements are false except (a)

#

alright thank you ❤️

#

.close

lone heartBOT
#
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ruby ether
#

no open again

lone heartBOT
ruby ether
#

it's just huwaa

#

for the (a)

#

isit correct if i made a statement
Everyone does not like strawberry

#

indicating that without the negation it will become
Someone likes strawberry

#

did it do correctlyyy

#

i am so confused on predicate logic

placid zinc
#

We're talking about (a)?

#

Yeah that's correct

#

More strictly:
"It is not the case that someone likes strawberries"

ruby ether
#

ahh... i see i see, so it's equivalent to ∀x~P(x) right

#

and literally just ~∃xP(x) without the bracket

ebon pier
#

can someone tell me the solution of this instead of x is 1/2 ,the second one?

ruby ether
#

maam

placid zinc
ruby ether
#

this is my channel

ebon pier
#

sorry

ruby ether
#

😭 its ok

ruby ether
#

dammit

#

but i will try my best to understand this topic

#

"study logic" is a statement right?

#

nvm its not

#

n.n im done .close

#

.close

lone heartBOT
#
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void magnet
#

If I have the function f(x) = 64x^3 - 16x^2 + 12x -1 how do I find f^-1(x) =

zealous bloom
#

But this is just A method.

void magnet
#

So how do I rearrange it for y, I've always been bad at rearranging.

#

I just don't know where to start

zealous bloom
#

What do you mean rearrange for y?

void magnet
#

rearranging to make y the subject of the formula

zealous bloom
#

I already rearranged it for you, so you actually just have to solve for y.

void magnet
#

I guess I should factorise it to take y out of the brackets

zealous bloom
#

? Are you asking how to solve for y?

zealous bloom
lone heartBOT
#

@void magnet Has your question been resolved?

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alpine sable
lone heartBOT
alpine sable
#

<@&286206848099549185>

buoyant kayak
#

do you know the equation for point slope form?

alpine sable
#

y-y1=m(x-x1)

#

is the answer y-18=9(x-2)

buoyant kayak
#

yep

alpine sable
#

ok thought so

#

are you sure?

buoyant kayak
#

not in the slightest, no

alpine sable
#

AH

#

then why did you say yes

buoyant kayak
#

because you're correct

alpine sable
#

but you said your not sure if im right

buoyant kayak
#

exactly

alpine sable
#

bcs i said is the answer that and you said yep

buoyant kayak
#

yeah it is

alpine sable
#

ok

#

is this one correct @buoyant kayak

buoyant kayak
#

yep

alpine sable
#

are you sure?

buoyant kayak
#

not in the slightest, no

alpine sable
#

k

red galleon
#

Find the graph of this

lone heartBOT
#

@alpine sable Has your question been resolved?

#
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hollow zephyr
lone heartBOT
hollow zephyr
#

where did it go wrong?

lone heartBOT
#

@hollow zephyr Has your question been resolved?

lone heartBOT
#

@hollow zephyr Has your question been resolved?

lone heartBOT
#

@hollow zephyr Has your question been resolved?

alpine sable
#

can someone help?

ionic trail
#

Occupied bro get elsewhere zoomEyes @alpine sable

#

@hollow zephyr

hollow zephyr
#

bro how dare you

ionic trail
#

Derivate of ln(u) is u'/u

#

Not 1/u

#

That's your mistake

#

I wasn't blaming you @hollow zephyr

#

Bro ff

lone heartBOT
#
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potent pebble
lone heartBOT
potent pebble
#

not sure how to get b

#

i got P = (pix)/2 + 2x + 4y

#

nvm lmao

#

.close

lone heartBOT
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novel cape
lone heartBOT
novel cape
#

okay

#

.close

lone heartBOT
#
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pale terrace
#

hello

lone heartBOT
pale terrace
#

can someone show me how she found the derivative of A(x) to be that?

#

what rules did she use

#

open the original image because this is hard to see

raw geyser
lone heartBOT
#

@pale terrace Has your question been resolved?

pale terrace
#

how can I make this room available

#

I don't want to hog it

mortal turtle
#

".close"

candid atlas
#

Hey guys

#

so

#

I'm not sure if this is right

#

Bc it doesn't make sense

#

Idk

#

is it correct?

#

I got 2.9558 grams for part b

#

and 117.2316 seconds for c

#

until 20 grams remain

mortal turtle
lone heartBOT
#

@pale terrace Has your question been resolved?

#
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lone heartBOT
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fleet axle
#

how would I factor this out im supposed to be able to factor out (h-2)

fleet axle
#

i have tried factor by grouping but it is not working

#

.close

lone heartBOT
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toxic meadow
#

can someone help me

lone heartBOT
severe sluice
#

and then get the radius

#

(and then get the arc length)

hidden knoll
#

5/6 radians = (180/π)*(5/6)
900/6π degrees
150/π degrees is about 47.74 degrees
47.74/360=13.26% of the circle
20/13.26%=150.82
the full pie is 150.82 square inches
πr^2=150.82
r^2=150.82/π
r=√(150.82/π)
r=6.928
d=2r
d=13.85
27. the diameter of the pizza is 13.85 inches

#

ill let u do 28

toxic meadow
#

hmm

hidden knoll
#

u can do that or
20=(1/2)(r^2)(5/6)
48=r^2
√48=r
r=6.928
d=2r
d=13.85

toxic meadow
#

somehow my teacher got 4sqrt6 inches

#

but she didn’t send the work which is what i’m trying to find out how to do

hidden knoll
#

idk how ur teacher got 4√6

#

yeah ur teacher made a mistake

hidden knoll
#

√48 simplifies to 4√3
since diameter is 2*radius, it should be 8√3

#

ur teacher probably multiplied 2 to the √3 on accident

severe sluice
#

(area proportional to angle)

hidden knoll
#

no

glass lichen
#

full circle isnt 2rad

hidden knoll
#

full pizza is 2π radian

severe sluice
toxic meadow
#

it’s 2pi

severe sluice
#

my bad 😦

#

i forgot

hidden knoll
#

but ya ur teacher made a mistake

#

the answer is 8√3 not 4√6

toxic meadow
#

damn alright thanks

hidden knoll
#

anyways #28 should be easy to do
since ur calculating arc length and we have the angle in radians u can just use arc length = radius * radian

hidden knoll
#

the radius is 4√3, multiply that by 5/6

toxic meadow
#

that’s what i did

#

is it wrong

hidden knoll
#

u are correct

toxic meadow
#

ok thanks

#

i’m pressing my teacher tomorrow for providing wrong answers 🤣

#

.close

lone heartBOT
#
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hardy cypress
#

if you're trying to find a 4 digit code, and the first digit is 7 and for the other 3 digits are the first digit multiplied 2 times, what is the answer

hidden knoll
#

the first digit is 7
the other 3 digits can be calculated by 7^3 (7*7*7) as ur multiplying 7 by itself twice

#

7^3 is 343

#

your answer is 7343

devout summit
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@hardy cypress Has your question been resolved?

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median yoke
#

Hey, I know this is math help but anyone good a organic chem here?

misty dagger
#

Nope

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#

@median yoke Has your question been resolved?

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white drum
#

How do we find the angle working backwards from area

severe sluice
#

to do it backwards

#

(wait a sec - creating diagram)

white drum
#

To do it forwards I did A= (theta/360)*3.14159r^2

severe sluice
#

wait a sec

#

what's R?

#

anyways

#

we have this

#

just calculate the highlighted area between the circles (uh i can't highlight that in geogebra)

#

the wiper would sweep that area if it were to turn for 2pi radians

#

area wiped is proportional to angle

white drum
#

r is radius

severe sluice
#

but which?

white drum
#

The length of the wiper

#

I found the are aby first calculating with the 22" wiper

#

Then calculating the 6" that were not cleaned

#

And subtracting

severe sluice
#

yeah that's right

white drum
#

We arent calculating area though

#

I am tryingto calculate the angle if area sweeped is 10"^2

#

I have to leave but thanks for the help

#

If you can respond to my question in one message please do I will read it over once I get home

severe sluice
#

area is proportional to angle

#

so you know the area

#

thus you can calculate the angle from there

white drum
#

How

#

The area is 508.24

#

Not sure how to ratio that down to ten

#

Nvm

#

Divide both sides by 50.824

#

No that wasnt it

severe sluice
#

i mean

white drum
#

My dumbass got 50.824 mixed with 50.284

severe sluice
#

2pi/angle you want to know = 508.24 / 10

#

(because they're proportional)

white drum
#

Tysm got it

severe sluice
#

(assuming that the area is actually 508.24 - i haven't checked @white drum)

jaunty bramble
#

You got it right?

lone heartBOT
#

@white drum Has your question been resolved?

ancient tapir
#

help

lone heartBOT
#
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violet iron
#

How do I know if I should use sine or cosine or tangent to find the total height of something?

wary stream
#

Based on where the angle is located

violet iron
#

So if it is touching the base and the hypothenuse?

wary stream
#

Are you given values for the base and hypotenuse?

violet iron
#

I’m given the value for the hypotenuse

#

It’s 110 m

wary stream
#

So which trig function relates the hypotenuse and the height?

violet iron
#

I don’t remember 😭

wary stream
#

Do you remember SOH CAH TOA?

#

That's how you can remember it

violet iron
#

I remember like the formulas but not how you use it

wary stream
#

Sine = Opp/Hyp (SOH), Cosine = Adj/Hyp (CAH), Tangent = Opp/Adj (TOA)

#

SOH CAH TOA

violet iron
#

So sine

#

??

wary stream
#

Yes

violet iron
#

Why though?

wary stream
#

Because you need the height. Given the position of the angle and the value of the hypotenuse, you will either use sine or cosine. If you used cosine, you'll be finding the base and that's not what you want. So by process of elimination, the logical one is sine

violet iron
#

THANK YOU SO MUCH

#

Take care

wary stream
severe sluice
#

.close

wary stream
lone heartBOT
#

@violet iron Has your question been resolved?

lone heartBOT
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honest umbra
#

Hi

lone heartBOT
honest umbra
#

I have to graph the black function on paper but after i factor im getting a different looking function...

tacit lodge
honest umbra
#

wait so

#

x(x^2-16) = x(x+4)(x-4)

#

wait o

honest umbra
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.close

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alpine sable
#

I was actually doing a physics question which asked to calculate work done by Force F after block reaches height h from ground but I can't understand that if x axis is l and y axis is h then why the professor has taken dx and dy and hypotenuse as dl

lone heartBOT
#

@alpine sable Has your question been resolved?

pearl jasper
#

@alpine sable I think those are two separate diagrams and the labels are not related to each other

alpine sable
#

no, prof took a small part which he called dl out of the path, it is of 1 question only

pearl jasper
#

path of what?

#

the wedge or the block on the wedge?

#

can you share the the full question, it's hard to guess what your professor was doing based on half a screenshot

alpine sable
#

sure, sorry

#

calculate work done by force F when it reaches max height

pearl jasper
#

ah okay

alpine sable
#

and this is the part I have doubt

pearl jasper
#

and l is the horizontal distance?

alpine sable
#

yeah exactly, and h is vertical

#

then isn't dx= dl and dy= dh?

alpine sable
pearl jasper
#

okay wait, what is dw?

alpine sable
#

work done

pearl jasper
#

ah alright

alpine sable
#

umgcos theta is the force and dl is the distance covered

#

this is what he did next step

pearl jasper
#

okay that makes sense

#

I think he shouldn't have used l and dl to mean different things

#

wherever he has used dl just rename it to another variable like ds to avoid confusion

alpine sable
#

yeah, dx is basically dl right? and dy is dh

pearl jasper
#

yes, and hypoteneuse is ds

alpine sable
#

yeah, that's what I also thought, hypotenuse be just another variable

#

thanks a lot for the help @pearl jasper

pearl jasper
#

cool 🙂

alpine sable
#

.close

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grim vessel
#

Find the mass of a particle which has a speed of 5.0 m/s and a kinetic energy of 5.0 J ?

crisp grove
#

KE=½mv²

grim vessel
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.close

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alpine sable
#

hello! could someone go through this with me?

harsh girder
#

You can calculate the derivative to determine the monotonicity of the function

alpine sable
harsh girder
alpine sable
#

ok

ripe wasp
#

If derivative equals zero, the time is the answer.

alpine sable
#

when it says 'during the first four hours' is there a certain calculation that i do as well ot determine that?

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

.close

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limber lava
#

what is the underline thing mean? I am confused

limber lava
#

Maybe I am domb

teal turtle
#

It's the result from dot multiplication of n and (p-p1)

#

n⋅(p-p1) = (ai + bj + ck) ⋅ ((x-xp)i + (y-yp)j + (z-zp)z) = the result you underlined

limber lava
#

K..?

#

Ok wait a sec bro let me read it

#

Ok the result you gave me is different than the underlined result though

#

How do I translate it to the underlined result

teal turtle
#

Okay I'll explain how you do dot multiplication then

limber lava
#

No Ik how to do it

#

just idk how to do in this case

teal turtle
#

(ai + bj + ck)⋅(di + ej + fk) = ad + be + cf

#

You understand this right

limber lava
#

yes

#

ik this.

teal turtle
#

Alright, so now you have to do the same with

(ai + bj + ck) ⋅ ((x-xp)i + (y-yp)j + (z-zp)z)

#

Treat x-xp like a single constant

#

Same with y-yp and z-zp

limber lava
#

Ok

teal turtle
#

Doing so you should find that the expression is equal to
a(x-xp) + b(y-yp) + c(z-zp)

teal turtle
limber lava
#

ok I would've never gotten that bro... thanks

#

!close

#

.close

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alpine sable
#

how do i get the limit of this term?

lone heartBOT
alpine sable
#

ah, the limit here looks a bit weird, were meant to get the limit of the whole term, not just the numerator

pearl jasper
#

this does not look like one of the 7 indeterminate forms

#

do you know what those are?

alpine sable
#

im looking them up rn

#

okay, the idea is to take the limit of the numerator and the limit of the denominator and take the quotient?

pearl jasper
#

yes

alpine sable
#

hmm okey,
thanks a lot doute

#

.close

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solid bloom
#

gello

lone heartBOT
solid bloom
#

hello

#

The 12th Term of an arithmetic progression whose 15th term is 53 and whose 67th term is 261 is?

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@solid bloom Has your question been resolved?

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coral pasture
#

1.) 16.041=-15sin(31.5-C)+D
2.) 0.332= -15cos(31.5-C)
can someone solve for c and d plz?

jaunty bramble
#

The numbers are not so nice.

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digital steeple
lone heartBOT
digital steeple
#

I am trying to understand how to dynamically rotate a vector3 point in respect to both a pivot point, and based on an axis (im using it for programming atm) (as well as an angle ofc)

how can i dynamically or mathematically to be exact find the vector direction in which i should rotate?

#

i will provide some pictures to show what i mean from the unity engine, but i implore you to think of this as a mathematical problem since i already made it work, but i wanna make it more clean

#

per example here

#

if i select X i expect it to distribute around my target, as well with respect to the X direction

jaunty bramble
#

Sad

digital steeple
#

similarly with y etc

#

feel free to ping me once you have any suggestions to solve this vector3 problem

lone heartBOT
#

@digital steeple Has your question been resolved?

digital steeple
#

<@&286206848099549185> is there someone who could potentially assist me with the vector3 logic?

finite flax
#

oh god you're asking about quaternions.

digital steeple
#

yes pardon, it also includes quaternions

finite flax
#

3blue1brown demystified it in a couple (three?) videos but they are long and I never watched them all in one sitting. I have no idea rn

digital steeple
#

yea thats understandable i am myself kinda confused about quaternions

But what i know about them is in a nutshell they are vector3 with angles

finite flax
#

^ not the first one

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for Unity's purposes....

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but it has more to do with complex analysis

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(broadly)

#

I didn't finish complex analysis.

digital steeple
#

no i simply need to understand my question for now, and afterward i can spend time studying quaternions and complex analysis properly in my spare time

#

but i pinned your video in my list

finite flax
#

right. But that's the closest I ever came to understanding it.

digital steeple
#

ah i see

finite flax
#

In Unity, most tutorials implore you to use the conversion functions angleToQuaternion or whatever

digital steeple
#

thats why i emphasized essentially to think of this as a mathematical problem

#

i know the methods to a point, i know how to use them, i dont know how to put them together

#

and thats not due to my lack of programming knowledge, but more on my lack of quaternion and vector3 when they play together knowledge

finite flax
#

@digital steeple watch that one video because I just did and now I at least feel confident about the math involved

digital steeple
#

ill have a look shortly

finite flax
#

don't look there though

#

walk through this

#

you can actually fiddle with the numbers while he's talking, it's amazing

digital steeple
#

As i watched i realized my question was probably not targeted properly to what i am trying to figure out

#

I am trying to figure out the euler angles ill have to rotate (since unity like you mentioned allows you to simplify initializing a quaternion by giving it a euler set of angles) that respect a target pivot and target axis

#

Per example:

#
        Vector3 actualAxis = Vector3.zero;
        if (axis.x > 0)
        {
            actualAxis.z = 1;
        }

        if (axis.y > 0)
        {
            actualAxis.x = 1;
        }

        if (axis.z > 0)
        {
            actualAxis.y = 1;
        }```

here you are gonna notice i am mockingly using a second vector, which i adjust manually to figure out the 2 different points
finite flax
#

quaternions will always find the shortest angle traversal between two points on a sphere.

bleak ridge
#

In this case euler angles are kinda an unsimplification

digital steeple
#

its simpler to understand for me due to x - y - z

finite flax
#

it will trace an arc of a Great Circle

digital steeple
#

while quaternions look like rotation matrices

finite flax
#

you're not gonna make sense of it in euler

digital steeple
#

i am not following

bleak ridge
#

Does unity have a quaternion library

digital steeple
#

yes it does

bleak ridge
#

It should be fairly easy to solve then

#

Quaternions just take an axis to rotate about and an angle

#

The imaginary part are the three components of the vector to rotate about and the real part is double the angle

digital steeple
#

yea my issue is just distincting what axis do i offset my target point dynamically, based on the axis i wanna rotate towards

rancid frost
#

hello lads i have no contribution to this conversation and i am shit at math but whats the 4th dimension ive always wondered

#

in really simple terms

bleak ridge
#

Do you mean for the pivot point

rancid frost
#

nah i mean just in general

finite flax
digital steeple
#

target point => Offset point from my pivot
target point offset axis => what axis do i use to offset my item using math?
axis => my intended axis i wanna distribute my vector3 around

#

i know target point, i know axis

rancid frost
digital steeple
#

i dont know the offset axis (or to rephrase, the offset direction)