#help-0

1 messages · Page 757 of 1

noble sinew
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but like I said the point of taylor series is to avoid using annoying functions such as e^x

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hence I asked if you were meant to use a calculator and just plug in

celest anvil
#

oh i wasnt told to

ocean sealBOT
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ScapeProf

celest anvil
#

wait so what is M?

noble sinew
#

like obv the error is what you get when you evaluate the two functions at 1.5, however that isn't normally what you do

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here

celest anvil
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and what is t?

noble sinew
#

max value of f^(n+1)(t) in an interval, but since they ask for at x_0=1.5 it is just 1.5 here

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but probably check what you are meant to do

celest anvil
#

so that equation gives me the max?

noble sinew
#

if you are just meant to use a calculator you just evaluate the two functions and there difference at 1.5

celest anvil
#

i don't think im supposed to use one

noble sinew
#

however the whole reason for using taylor is to avoid that, hence there exists theorems like the one I said above

celest anvil
#

but even if i did evaluate the difference the answer wrong

noble sinew
#

no it is the bottom of this

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you said you input the top one (for some reason?)

celest anvil
#

like this right?

noble sinew
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what is the 5th digit

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do you round up or not?

celest anvil
#

no kept it the same

noble sinew
#

that is wrong

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read the 5th digit

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and then round like you are supposed to do

celest anvil
#

nope

noble sinew
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yes

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what?

celest anvil
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yeah i've never rounded for this class

noble sinew
#

there you go

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in feedback they even said what to use

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which is the same as what I typed

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you should always round if you leave it as x number of digits? what

celest anvil
#

oh and what is u

noble sinew
#

first step is finding K, which I called M_n

celest anvil
#

so e^x(u)

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and what is u?

noble sinew
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that is not how you find K

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either find your book or read what I said about M_n

celest anvil
#

it says |f^4(t)|<=Mn

noble sinew
#

okay so seems like we need the 4th derivative does it not

celest anvil
#

e^x

noble sinew
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and plug in x=1.5

celest anvil
#

e^1.5(t) what is t

noble sinew
#

then plug in t=1.5

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you are just mixing two notations

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its e^1.5

celest anvil
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|e^1.5(1.5)|

noble sinew
#

no

celest anvil
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nvm

noble sinew
#

f^(n+1)(t) means n+1th derivative evaluated at t

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here t is 1.5

celest anvil
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e^1.5

noble sinew
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now you have K and just calculate now

celest anvil
noble sinew
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,calc e^1.5

ocean sealBOT
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Result:

4.4816890703381
noble sinew
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si

celest anvil
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ok thanks

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damn i really failed to understand there didnt i

jagged jetty
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someone can help me cuz im dumb

noble sinew
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just some misunderstanding ig. Like obv the error is the two functions evaluated at 1.5, but then we have to use our original function which we don't want (why we even using Taylor in the first place then?). Instead we use the theorem and give an upper bound on the error (which as we see is like 4x greater than the actual error) (when finding max on an interval for n+1th derivative you often just use very extreme inequalities to make calculations easier which can make our bound on maximum error a lot bigger than it actually is).

weary lance
#

Can someone help me? I'm trying to show the following

celest anvil
#

so in this case 1.5

noble sinew
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no its for when its asking for the maximum error of |f(x)-T_n(x)| on an interval [a,b], so for example maximum error of |f(x)-T_3(x)| on [-1,1]

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you then have to maximize the n+1th derivative on that interval and evaluate at that point

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here our interval was just [1.5 , 1.5], which only contains the point 1.5 so nothing to maximize

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maximising a big complicated polynomial on an interval can be very annoying hence you often just apply extreme inequalities like I said to give an obvious upper bound

celest anvil
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Oof

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I thought it was 0 to 1.5

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Ok

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It’s because some functions get bigger when the value gets smaller nvm

weak plaza
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Im confused on the proper order to do this problem

topaz scaffold
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Exponents first

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So the square

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Then multiplication stuff

weak plaza
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So 1/4 correct?

topaz scaffold
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Addition last

topaz scaffold
weak plaza
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I meant just for the square

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Or is that still wrong

alpine sable
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Yes

topaz scaffold
weak plaza
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Ok cool

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So would it be 14 1/2?

alpine sable
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Yes

weak plaza
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Cool thanks guys!

alpine sable
#

2 * (1 / 2) * (1 / 2) + 6 + 8

topaz scaffold
#

Is logarithmic differentiation just take the log of both sides and do implicit differentiation basically?

alpine sable
#

2 * (1 / 2) * (1 / 2) + 6 + 8
2 * 0.25 + 14
0.5 + 14
14,5

oak chasm
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@topaz scaffold You can do it without that. f' = f (ln(f))'.

topaz scaffold
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I'm not understanding the notation, sorry

oak chasm
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The derivative of f is f times the derivative of ln(f).

topaz scaffold
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Ah

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Got it

reef dust
oak chasm
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,rccw

ocean sealBOT
reef dust
topaz scaffold
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Cool

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Thanks

pseudo bramble
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Can someone please help me with this and 3 more?

alpine sable
#

what have you tried so far?

peak gorge
#

Me or TTV?

alpine sable
#

TTV, but you were before so they should delete theirs or you can repost yours.

peak gorge
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I actually don't expect people to know how to do IFDTs

alpine sable
#

would also recommend that you post yours in an adv channel

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yeah, that's why i said it.

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you are more likely to get help there

peak gorge
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Ok, so just help me in some other topic

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When doing an operation on a function defined by parts, does the operation apply to parts as a sum?

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I mean, like if one would apply the Laplace transform on a function defined by parts, would the transform be the transforms of each individual part summed?

pliant oracle
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what do you mean by 'by parts' here, do you mean a function defined as a sum/series of other functions?

peak gorge
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I mean this

pliant oracle
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oh, piecewise functions, sure

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i can't really say a general thing as there's no real difference between these functions and 'normal' functions other than the way you define it

tall marten
alpine sable
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Please don’t multipost

topaz scaffold
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They are different questions I think

alpine sable
#

Especially when you have 10 questions and you posted 7 of them

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Yeah but cmon

topaz scaffold
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Yea

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We're kinda doing your hw at that point

alpine sable
#

They obviously havent made any effort at all

tall marten
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never mind ill jsut fail then

alpine sable
#

We’re here to help you learn not give you answers

tall marten
#

i know i just need help how to understand it

alpine sable
#

So from the questions you posted I gather you don’t understand ratios

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If so that’s fine, i’m happy to explain

tall marten
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yep i forgot about it

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Yay

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Dms?

alpine sable
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No, we can do it here

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That’s what the channels are for

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so ratios are about relative quantities

tall marten
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mhm

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Im wirting down note

alpine sable
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If you have some ratio 1:2 between two things A and B, it means that for every A you have, you have 2 Bs

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for example, please post your first question real quick

tall marten
alpine sable
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Right, you have 6 cups of flour for every 2 cups of milk

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What do you think the ratio of flour to milk is going to be?

tall marten
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like

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how it times by

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?

alpine sable
eager plume
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Ñ

tall marten
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so it would be 12 cups of flour and 2 cups?

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or

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2 cups and 12 cups

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4 cups or 6 cups

alpine sable
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Not quite, no

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I want a ratio x:y of two numbers

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I don’t know if you’ve understood what a ratio is yet

tall marten
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No i do i just forgot the whole process

alpine sable
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Well the process in this case is very simple

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If you have 6 cups of flour for every 2 cups of milk, you have a ratio from cups of flour to cups of milk of 6:2

tall marten
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so 12:4

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?

alpine sable
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I literally told you

tall marten
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why im i so dumb

alpine sable
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12:4 is equivalent, but I don’t know why you’re multiplying by 2

tall marten
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what i supposed to be multiplying by?

alpine sable
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Nothing

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We’re not multiplying anything, I never mentioned that

tall marten
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oh

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so its just going to be 6:2

alpine sable
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Yes

tall marten
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so is the answer 6:@

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6:2

alpine sable
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Yes

tall marten
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oh so it actually says what is it

alpine sable
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In this question yes

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It is telling you the ratio and you just have to recognize that

zenith spruce
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someone help

alpine sable
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Ok now that you seem to understand ratios i’m going to sleep

zenith spruce
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im stuck on a question

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817x918 devided by 9 =

tall marten
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...

zenith spruce
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?

alpine sable
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,calc 817*918/9

ocean sealBOT
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Result:

83334
zenith spruce
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well

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that was no fun

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but thanks i guess

alpine sable
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Or would you like to know how to do this by hand

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That’s just long division

zenith spruce
alpine sable
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Although if you have (x*y)/z

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Then you can divide either x or y by z

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And multiply the result

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For example, in your question

zenith spruce
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ohhhhhhhh ok

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thx

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TEST ME NOWWWWWWW TEACHER

alpine sable
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You can do 918/9 and then multiply by 817

zenith spruce
alpine sable
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Nah go find exercises online, I can’t be bothered to test you sorry

zenith spruce
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no

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i mean

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i was talking about school teacher ;-;

alpine sable
#

Oh lol

tall marten
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@alpine sable do you have a degree?

alpine sable
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Tone is hard to convey over text

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Master’s in compsci

tall marten
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Nice

alpine sable
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Thx

tall marten
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my science teacher hates plants about its life cycle

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lol

gaunt magnet
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ho ho

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hi

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. Find the horizontal asymptote. Find all critical
points (i.e. find both (x , y) values). State the intervals of increase and decrease and intervals of concavity. Find the points of inflection (i.e. find both (x , y) values). Find all local maximums and local minimums. Show all of your work! Find all points to 3 decimal places.

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Having alot of trouble with this question

calm hearth
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I would take the value of the function as x approaches infinity to find the horizontal asymptote, and differentiate with the quotient rule to find the critical points by solving the derivative for zero

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Then repeat the differentiation for the point of inflections.Then apply the first derivative test to find the local maximums and minimums, and do similar for the inflection points

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Then test the intervals in between to find the intervals of increase and decrease and intervals of concavity

alpine sable
#

can anyone help me with this question: jane bought two new skirts for school. one cost 15 less than twice the cost of the total cost for both skirts was 75, what was the cost of each skirt?

sly mantle
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@atomic lodge don't multipost

atomic lodge
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Sorry

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I really need help, I am new to this server

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Can u help?

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Question 73

sly mantle
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pls stay in the first channel you posted in

undone scroll
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can someone explain this pls

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how do u use chain rule with this and why is it du/dx

placid zinc
#

Without getting into the "why", do you understand why the line after "using chain rule" is true?

undone scroll
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not really

placid zinc
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Note the left could be written as dF(x)/dx

undone scroll
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oh i see

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i kind of get it

placid zinc
#

Then:
dF/dx = (dF/du)(du/dx)

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Which is a true fact

sly mantle
#

we have $F(x)=g(u(x))$ with $g(x)=\int_1^x\sin$

ocean sealBOT
#

Fateful Clash Among the Cosmos

sly mantle
#

the use of chain rule is clear when writing F as a composition

undone scroll
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oh i see

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so how does he get sin(ux)

sly mantle
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by chain rule, F’(x)=g’(u(x))u’(x)

undone scroll
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so why is the input u instead of 1

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do you usually put in the top part

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oh

sly mantle
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you understand the use of chain rule to write F’(x)=..?

undone scroll
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so why isnt the answer just sin(u) using ftc

sly mantle
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g’(x)=sin(x) by ftc

undone scroll
sly mantle
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plug g’ into the above

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F’(x)=g’(u(x))u’(x)=sin(u(x))u’(x)

undone scroll
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oh ok

placid zinc
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Note that ftc works when the upper bound is just x.

In this case, it's a function of x. So, ftc isn't directly applied. But, we can fix that with the chain rule

undone scroll
#

oh ok

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wait so why isnt the left term d/dx[F(u)]

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or why is the bottom one u(x) but the top one is x

tall marten
#

Is this right

ionic jewel
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yes

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3 bird houses per can of paint is correct

celest anvil
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but you should be looking at the ratio of paint to birdhouses

tall marten
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What does units mean in this type of question

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like no numbres?

celest anvil
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3 cans of paint

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number plus the unit after

tall marten
#

can someone explain to me

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how to do this

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(not the answer)

undone scroll
celest anvil
#

what value did 2 to 3 multiply to become 8 to 12?

tall marten
#

uhhhh

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4

celest anvil
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correct

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judging from the other problem, the theme of your work is ratios and proportions

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in case you didnt know

tall marten
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oh

placid zinc
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@undone scroll
What would "the actual numbers" be here?

tall marten
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so do i just 4?

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ryan

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?

undone scroll
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i sort of get it now though

tall marten
celest anvil
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costant = y/x

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@tall marten

vapid smelt
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hey, how would I do this $2^{y+3} - 9 \cdot 2^y + 1 = 0$

ocean sealBOT
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Inheritanc-e ♦

vapid smelt
#

I am confused in the part to turn this into quadratic

alpine sable
#

U do a^2 + b^2 = xyz^41

vapid smelt
#

huh?

sharp sigil
#

2^y as x

gaunt magnet
#

<@&268886789983436800> i was ghost pinged 5 times

sly mantle
#

i see it

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@alpine sable knock off the ghost pings

alpine sable
#

sure

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tell him to knock off his insults too

sly mantle
#

you need to grow up

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report poor conduct instead of engaging in it yourself

storm swan
#

hi i need help on this

sly mantle
#

for future reference, report by dm’ing @fierce herald

alpine sable
#

lmao

supple prairie
#

How do you solve
x^2 -36=0

alpine sable
#

move the 36 to the right hand side

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so x^2 = 36

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does that help?

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@supple prairie

supple prairie
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uh

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so how do i get the x?

alpine sable
#

ill show you

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but you understand what i did up there?

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how i moved th3 36 to the other side

supple prairie
#

yes

alpine sable
#

okay cool

supple prairie
#

you moved the 36 and the 0 was gone

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bcs you replaced 0 with 36

alpine sable
#

pretty much, we added 36 to the left, and added 36 to the right

supple prairie
#

ah,ok

alpine sable
#

now x squared (x^2) is equal to 36

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so if we root x^2 we get x

supple prairie
#

(x ) (x ) ??

alpine sable
#

so far weve got x^2 equal to 36 right?

supple prairie
#

yes

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x^2 =36

alpine sable
#

now we wanna find x

supple prairie
#

yes

alpine sable
#

but we have x^2

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so we have to turn x^2 into x

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got that?

supple prairie
#

yes

alpine sable
#

we can do that by rooting x^2

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like that

supple prairie
#

ohh

alpine sable
#

the root of x^2 is x

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thats why we do that

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do you know what we do next?

supple prairie
#

uhh

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root the x^2?

alpine sable
#

weve rooted x^2 on the left hand side

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but we have to root the right handed side as well

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because whatever we do to the left, we have to do to the right

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simliarly to how we added 36 on both sides

supple prairie
#

ohh

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okok

alpine sable
#

aight you tell me whats next

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remeber x^2 is now x since weve rooted it

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we have also rooted 36

supple prairie
#

so x=6?

alpine sable
#

sweet!

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aight got one more question for you, just to make sure youve got it

x^2 = 49
solve for x

supple prairie
#

aight

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x=7?

alpine sable
#

yup

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well done

supple prairie
#

ah thanks

alpine sable
# storm swan

well to turn degrees into radians

you multiply by pi/180

we can see that angle is close to 180

so 180 x pi/180

ancient dragon
#

Could someone help explain this. The teacher didn’t go over problems like this and I have no idea how that’s the right answer.

topaz scaffold
#

By plugging in 2

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You get $\frac{2}{(-1)+1}$

ocean sealBOT
#

RipeOrange

somber osprey
#

this is math

topaz scaffold
#

Which turns into 2 over 0

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Which would be infinity

topaz scaffold
ancient dragon
#

Gotcha, I though dividing by 0 was undefined.

topaz scaffold
#

For limits, something over 0 means that there's an asymptote there

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Which means that it goes to plus or minus infinity at the limit

placid zinc
#

You get 2 / (w + 1)
Where w is a number slightly larger than -1

topaz scaffold
#

0/0 means that there's either asymptote or a hole

placid zinc
#

That's why you get +inf and can disregard the possibility of -inf

topaz scaffold
#

^^

ancient dragon
#

Ok thank you

deep scroll
deep scroll
#

PT is prove that

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I?

candid thistle
#

no

topaz scaffold
#

Isn't that like a roblox game?

jolly stone
#

<@&268886789983436800> please delete this, i joined by accident and somehow got backlogged by bot in that server

sly mantle
#

b&

jolly stone
#

hopefully no nigerian princes will chat at me

alpine sable
#

Hey can sm plz calculate the hours I’ve got

topaz scaffold
#

I think you can do it, mate

lapis jacinth
#

Hey folks, I am currently trying to program a voronoi diagram problematically, and really confused about what the endpoints of this parallel bisector would be. Anyone got any ideas?

Edge parallelbisector(Point a, Point b){
        Point midpoint = midpoint(a,b);
        float rise = (a.y - b.y);
        float run = (a.x - b.x);
        //todo work this section of math out
        Point endPointA = new Point(endpointAX,endpointAY);
        Point endPointB = new Point(endpointBX,endpointBY);
        return new Edge(endPointA,endPointB);
    }

Trying to solve the endpoints at new Point(Math,Here)

#

Be gentle, am self taught mostly with math and its not my strongest point

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I know I need the negative reciprocal which is run/-rise (I think)

crystal tapir
#

Can I get help with this question
Ben is driving his train slowly. He realises he’s left an important package in the last car of the train. He needs to hop out of the train, walk all the way to the back to retrieve it, and then walk to the front of the train again.

The train is 3 kilometres (km) long and it’s going at 1 km per hour. Ben can walk at 2 km per hour.

Ben stops the train to retrieve the package, as he knows it’s the safest option. But he wonders if it would have been faster to let the train keep rolling. Or, perhaps it would take the same time either way.

Can you work out the fastest option?

topaz scaffold
#

Occupied channel, Beluga

jolly stone
#

so there's a point A and B on the plane (assuming 2D), and you want to find parallel bisector?

lapis jacinth
#

Correct

jolly stone
#

if you're doing Voronoi diagram shouldn't it be perpendicular bisector?

lapis jacinth
#

Attempting to make a voronoi diagram for a map creator I am making

jolly stone
#

you want to find a line that is perpendicular to AB and bisects AB, right?

lapis jacinth
#

yes

jolly stone
#

yep that's a perpendicular bisector

lapis jacinth
#

this function is taking the two sites, working out the midpoint betwwen them and is then supposed to create an Edge

jolly stone
#

and since it's a line, there's no end unless you know where else the points are

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so basically it's like this

lapis jacinth
#

Can I share the whole class? I don't know if you know java?

jolly stone
#

i can read them, forgot how to code but i can google

lapis jacinth
#

I have borders partially set up (4 sites that act as a border so its not going to infinity)

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This is the third/forth time I have rewritten it this week

jolly stone
#

because you don't know when lines end with only two points, you need to determine when it should end with more points

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for example in this case

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if you have only A and B, it can extend to infinity

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you have to know point C and its intersection E

lapis jacinth
#

Oh, its a triangulation

jolly stone
#

but you can see E is the circumcenter of the triangle ABC

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because 3 perpendicular bisectors all intersect at the same point

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now given so many points, how do you know you find the closest point C, that's another problem

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my idea is to scan all n points in plane, and detect if triangle with vertex A,B, and that point contains another points inside in it or not

#

tbh, it is very very very slow compared to coloring individual pixels

lapis jacinth
#

Thats vaguely the idea, I am currently solving each point against all points then reducing it down (In theory)

#

Its for a fantsasy map generator I am creating

jolly stone
#

if you also want to know all the cells' vertices and edge endpoints, there's a lot of computation involved, and probably takes a lot of time to run

lapis jacinth
#

Not if you solve locally

#

Its weird

jolly stone
#

i would actually find other libraries to do this, cuz it's pretty hard to program tbh

lapis jacinth
#

Nah, the point is to learn and be able to write difficult stuff myself ❤️

jolly stone
lapis jacinth
#

Literally self taught and doing so by setting difficult challenges, its been really helpful

#

Makes me study hard

jolly stone
#

i see, i wish i could do that ;w;

lapis jacinth
#

watched about 5 hours of algebra videos today already

gaunt magnet
#

ccc

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C:

#

:c

jolly stone
#

but for me i don't think it's an easy algorithm to grasp in a few hours

#

you could do that, but i definitely can't do that in a few minutes lol

lapis jacinth
#

Oh its been a week loooooool

#

I'm happy to take time 🙂

jolly stone
#

i would try read the source code of this and grasp the concept behind voronoi diagrams

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it's also part of the learning

lapis jacinth
#

Oh I spelunk the crap outta github lol

jolly stone
#

trying to code this algo by myself is like discovering calculus lol

lapis jacinth
#

Oh I'mloving it

#

I love a good puzzle lol

jolly stone
#

sorry that i cant help with this ;w;

lapis jacinth
#

no worries ❤️

jolly stone
#

and sadly scipy library just hid the source code for voronoi algorithm ;-;

topaz scaffold
#

You plug in x-y into your function

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To find the y cood of that point

small cypress
#

how do u do v and b

crystal tapir
#

Can I get help with this question
Ben is driving his train slowly. He realises he’s left an important package in the last car of the train. He needs to hop out of the train, walk all the way to the back to retrieve it, and then walk to the front of the train again.

The train is 3 kilometres (km) long and it’s going at 1 km per hour. Ben can walk at 2 km per hour.

Ben stops the train to retrieve the package, as he knows it’s the safest option. But he wonders if it would have been faster to let the train keep rolling. Or, perhaps it would take the same time either way.

Can you work out the fastest option? if u can help pls ping greatly appreciated

worthy verge
#

he just spams his question everywhere

#

wow

karmic jungle
#

do you know what's bigger than
1056x720
but smaller than
1920x1080

#

does anyone know how to figure this out

topaz scaffold
#

Any number in between those numbers

karmic jungle
#

no just the same proportions

#

if i could double it it'd be easy

#

but i ant go higher than 1920x1080

crystal tapir
topaz scaffold
karmic jungle
#

what do you mean how do you know what the other nunmber will be

wicked breach
karmic jungle
#

if i put in 1920 the other number won't match

topaz scaffold
#

^^

karmic jungle
#

wow

#

you guys are legit

#

im trying it thank you!!

thin urchin
#

so i tried using python and a graph and a data table

#

no luck finding the limit approaching zero for the function

#

hope its not cuz of rounding error

karmic jungle
#

it's slightlhy too big is there a way to reduce 1920 by 10%

#

or will that screw up the entire ratio

topaz scaffold
#

Just reduce both sides by 10%

#

Or multiply by 0.9

wary stream
karmic jungle
#

is that still a 1056x720 ratio

topaz scaffold
#

Should be

karmic jungle
#

because if 1056 jumps up to 1920 how does 720 jump up only by 300

thin urchin
karmic jungle
#

that's 900 to 300

#

but it's at least 3:1

topaz scaffold
thin urchin
#

no

#

because the answer is not DNE

#

maybe my python program is giving me a rounding error

topaz scaffold
#

,w differentiate √(x+16)-4

wary stream
#

You have 14

ocean sealBOT
wary stream
#

Instead of 16

thin urchin
#

how embarrassing lmao

#

i need to take breaks

wintry vortex
#

I dont know if i messed up or and doing it wrong

woeful pulsar
#

is this a graded test

wintry vortex
#

no its homework

topaz scaffold
#

Your expansion isn't right

woeful pulsar
wintry vortex
#

Wait, did it just want me to show the problem expanded?

celest anvil
#

remember (3y-8)^2 is just (3y-8)(3y-8)

woeful pulsar
#

wait, special product?

#

maybe it's special because it's a square

#

thought it's some weird definition for a sec

wintry vortex
#

I followed the example but its not really telling me where i went wrong

celest anvil
#

remember (3y-8)^2 is just (3y-8)(3y-8)

#

3y^2-2(3y)(-8)+(-8^2)?

wintry vortex
#

So is it just wanting me to foil it out and show the porblem expanded and simplified?

celest anvil
#

you didn't follow the example

wintry vortex
#

Cause that would be so much easier

celest anvil
#

the example is a shortcut for (a-b)^2

#

you didn't even get the right answer

gaunt magnet
#

😮

celest anvil
#

plug in a=3y and b=-8 for a^2-2ab+b^2

wintry vortex
#

wouldnt A=3y?

celest anvil
#

Thats what i meant

#

I might

#

Took it in 2020

manic glade
#

how would you go about calculating the number of possible combinations of 7 letters in all lengths where letters cannot repeat and the order doesnt matter ?

wintry vortex
#

got it ty

manic glade
#

i thought it would be something like 7 choose x for 1 to 7 and add them up but the result doesnt make sense

#

ah probably need to subtract the unions

prime badge
#

that makes sense

#

they don't intersect

#

it gives 127

celest anvil
prime badge
#

same as 2^7 − 1

manic glade
#

127 doesnt make sense though

prime badge
#

it does

#

you can get 128 if you add 7 choose 0

manic glade
#

because it takes maybe a minute to go by the equivalent scenario by hand of just matching items 127 seems too high

#

by hand as in with physical items

#

maybe im translating the scenario incorrectly

prime badge
#

127 is too high because it takes a minute to count manually?

#

That doesn't make sense

#

you expect to take a whole second to count one thing?

manic glade
#

not count

#

build

prime badge
#

yeah

#

you should be able to build 2 combinations per second

#

list combinations for ABC

#

if you get 7, you're translating correctly

drowsy field
#

anyone can help with these?

#

i am bad at curves tips to get better on it would be nice as well

celest anvil
#

you can always graph them in desmos

drowsy field
#

ok not a bad idea

junior beacon
#

Help please

jolly stone
#

you mean the arc length of y away from black point?

#

yeah you can find arc length between point A and point B of parabola using arc length formula integral sqrt(1+f'(x)) dx from A to B

modern iron
#

8th grade math class is really hard

jolly stone
#

it is a bit hard to solve i think, searched wolframalpha and got 1/4 (2 * t * sqrt(1 + 4 * t^2 + arcsinh(2 * t)) for arclength from (0,0) to (t,t^2)

#

if you want the reverse, aka y distance away from x you gotta solve the equation to find location t
1/4 (2 * x * sqrt(1 + 4 * x^2 + arcsinh(2 * x)) - 1/4 (2 * t * sqrt(1 + 4 * t^2 + arcsinh(2 * t)) = y

#

definitely not an easy equation to solve

#

well except if you code and solve for numerical value instead that might be possible, you might get 2 solutions (left/right from point x)

#

just to clarify, the curved arclength right?

#

t is the point (t,t^2) in parabola x^2 such that the arclength from point (t,t^2) and (x,x^2) is y

#

the input is x and y, you just gonna solve for t

jolly stone
junior beacon
jolly stone
#

it's an arclength so it's definitely not simple

junior beacon
#

😐

jolly stone
#

there's a closed formula already there, so there's no way to make it any simpler

#

if you accept some tolerance for error, you might try approximating some functions

junior beacon
#

:l

jolly stone
#

but even so, it will have errors for large values of x

#

did some python

>>> from scipy.optimize import fsolve
>>> import math
>>> def solve(x,y):
...     equation = lambda t : -1/4*(2*x*math.sqrt(1+4*x**2+math.asinh(2*x)))-y+1/4*(2*t*math.sqrt(1+4*t**2+math.asinh(2*t)))
...     return fsolve(equation,x+y)
... 
>>> solve(0.5,1)
array([1.0701783])
>>> solve(0.5,0)
array([0.5])
>>> solve(0.5,0.1)
array([0.57617289])
>>> solve(50,0.1)
array([50.00099996])
>>> 
#

not sure what your programming language is but you can find other libraries to solve optimization

#

this one is only for finding right side, if you want left side just change equation to 1/4*(2*x*math.sqrt(1+4*x**2+math.asinh(2*x)))-y-1/4*(2*t*math.sqrt(1+4*t**2+math.asinh(2*t))) (switching sign for the x term and t term)

jolly stone
#

it's much faster than 100 times per second actually

#

depending on initial conditions, so i'm not sure

#

sadly about 0.2-0.5 ms

#

yeah if it's in C then should be much much faster

dim cloud
#

Hi there, can anybody tell me what kind of limit this is?

reef dust
dim cloud
reef dust
#

I think there is no certain type to it

alpine sable
jolly stone
sage bronze
# alpine sable

$$\frac {4 \sin {\theta} - \cos {\theta}}{4 \sin {\theta} +\cos {\theta}} = \frac {1}{2}$$
$$(4 \sin {\theta} - \cos {\theta}) \times 2 = 4 \sin {\theta} +\cos {\theta}$$
$$8 \sin {\theta} - 2\cos {\theta} = 4 \sin {\theta} +\cos {\theta}$$
$$8 \sin {\theta} - 4 \sin {\theta} = 2\cos {\theta}+ \cos {\theta}$$

ocean sealBOT
#

HELLOBELLO

sage bronze
#

express sin in terms of cos and you should be able to calculate cot @alpine sable

jolly stone
junior beacon
#

Can you guy teach me hard math

#

I want to be genuis

alpine sable
#

haha

echo wadi
#

K is the set of all three-digit numbers that do not contain 0 but have at least two digits in common. If x is the median and y is the range of all elements of K, then the value of y-x is?
So I was helping a friend with his assignment and they had this question, I am kinda confused with two digits in common part like wouldn't there be a different set for each value of those two digits

vale sapphire
#

first of all, don't spam questions

#

it doesn't make them look urgent, just annoying

#

second, calculate the determinant and see when it's equal to 0, boom

#

if you just wanna see if a small (< 4x4) matrix is invertible, the determinant works

#

it's what the determinant is : a scalar quantity that describes the invertibility of a matrix

#

for things higher than that, use row reduction

alpine sable
#

@vale sapphire

vale sapphire
#

please don't ping people individually

reef dust
#

Calculate ratio of sides of the two triangles

#

And you know that ratio of areas is square of ratio of sides

alpine sable
#

yes yes

#

so its 4:9 right?

reef dust
#

👍

reef dust
#

Just make determinant 0

#

Well it's not an invertible matrix

jovial breach
#

its 0

reef dust
#

It's right

jovial breach
#

not dependant on a

#

hm

reef dust
#

No such value exists

jovial breach
#

^

reef dust
#

At least in this timeline 🙃

round crown
#

ples

vale wigeon
#

have you made any progress on this so far?

#

where are you stuck?

#

@round crown

round crown
#

i am stuck

#

i have no idea how to do....

vale wigeon
#

you're stuck where?

#

at the beginning, not knowing how to start?

#

or somewhere further down the line?

round crown
#

not knowing how to start....

vale wigeon
#

okay

#

could've said so outright.

#

alright.

#

would you mind if i presented you with a simpler but similarly-structured equation?

round crown
#

sure

vale wigeon
#

here it is: $10 - \frac{z}{8} = 4z$

ocean sealBOT
vale wigeon
#

can you solve this equation for z?

round crown
#

yeah i can

vale wigeon
#

okay, solve it for z and share all of your steps.

#

ideally, post a picture of your work, or type it up in LaTeX if you're able.

#

the work will be important in explaining how to solve the equation you came here with.

#

ping me once you're done or stuck.

alpine sable
# ocean seal **Ann**

do you only multiply the numerator with 8 since a * b/c = ab/c or do you multiply the whole equation with 8?

hollow swift
#

Can anyone help me how to find absolute value of 3+4i

reef dust
hollow swift
reef dust
#

Isn't it (real^2+ imag coeff^2)^1/2

hollow swift
#

Oh thank you

teal garnet
#

can I use the power law to take the derivative of sqrt(x^2+1)?

reef dust
#

Yes

#

But you would have to use chain rule too

teal garnet
#

why is that?

vale wigeon
#

sqrt(x^2 + 1) isn't a pure power of x nor a sum of pure powers of x

teal garnet
#

what do you mean by sum of pure powers of x, could you give me an example?

vale sapphire
#

a polynomial

vale wigeon
#

not quite

vale sapphire
#

right, you can have non-integer powers mb

vale wigeon
#

when i say ``pure power of $x$'', i mean a function of the form $ax^p$ where $a$ and $p$ are real constants (and i allow $p$ to be a non-integer to that end)

ocean sealBOT
vale wigeon
#

for example, $\sqrt{x}$ would fall under that definition (as it is $1x^{1/2}$)

ocean sealBOT
teal garnet
#

you mean $1/2x^{1/2}$?

ocean sealBOT
vale wigeon
#

no, i'm talking about the function itself, not its derivative.

#

even so, you forgot the parentheses.

teal garnet
#

ohh im sorry now i get it

teal garnet
#

or x must strictly always be just x

vale wigeon
#

i said what i said. x must strictly be x.

teal garnet
#

okay roger

vale wigeon
#

if it's anything else, you will require the chain rule.

teal garnet
#

I think now I understand since if it's something else it fits the chain rule definition and not the power rule definition. Did I get that right?

vale wigeon
#

well

#

you are mostly right, yes

#

to say you aren't would be to invoke a technical caveat bordering on the pointlessly bureaucratic

teal garnet
#

please point out what I said was wrong, since the details may make a difference

vale wigeon
#

they won't

#

but if you insist: the chain rule can always be applied in a trivial fashion by means of a trivial substitution that entails only renaming one variable and nothing else,

#

or by letting one of the functions composed be the identity

brittle nimbus
#

can anyone help with what each of these is?

jagged imp
#

what's giving you trouble with this?

brittle nimbus
#

im not sure whether I'm right

vale wigeon
#

then show us your answers

#

and we will tell you if you're right or not

jagged imp
#

then... post what you've tried so far and say why you're not sure

brittle nimbus
#

i.) not injective or surjective

#

ii.) injective but not surjective

#

iii.) bijective

vale wigeon
#

you're wrong for all of them

reef dust
#

I think first is injective

brittle nimbus
vale wigeon
#

(i) is injective only
(ii) is surjective only
(iii) is injective only

#

it should be somewhat clear that $ix = iy$ implies $x = y$ even without assuming $x, y \in \bR$ simply by dividing both sides by $i$

reef dust
ocean sealBOT
vale wigeon
#

and as arya22 just said the range of the function in (i) is only the imaginary axis, rather than all of C as would be required for surjectivity

brittle nimbus
#

Right. That makes more sense. I didn't think about it enough for i.). Thanks guys.

vale wigeon
#

are you going to retry ii and iii or should i explain these too

buoyant willow
#

Hey ho, I'm trying to teach myself something and I'm unsure as to how to do this.

#

So if anyone can help, that'd be nice.

vale wigeon
#

@buoyant willow channel busy please move

buoyant willow
#

Alright.

brittle nimbus
#

true true false true, bet that's wrong as well.

vale wigeon
#

let's see

brittle nimbus
#

need to look at my notes for this for sure.

vale wigeon
#

(i) is correct
(ii) is wrong
(iii) is wrong
(iv) is correct

jade peak
#

Hey, How do i check percentage between a value X and 0? .. Percentage can be positive or negative

gray isle
#

do you have a specific question where this is coming up?

#

what you asked is unclear and vague

jade peak
#

i have histogram , value x can go above or below zero line of histogram , thought maybe to display percentage of x from histogram 0... not sure it's possible since no range

remote seal
#

U=R, Solve the inequality, Can someone help me?, im stuck in this question

rigid smelt
#

U=R?

#

anyway, try to divide it into two cases so you can cross multiply

reef dust
rigid smelt
#

try to divide it into two cases...

#

there a reason i said that

reef dust
rigid smelt
#

either way you still have to divide the inequality into two cases

#

the way you are doing it is you are manipulating it into a product so that you can check the sign, which is viable and no different because you still are considering cases of x

reef dust
#

👍

errant dagger
#

practice exam

#

not sure how to do question b

#

i got a bit stuck

reef dust
errant dagger
#

hold ok

#

@reef dust might have figured it out

reef dust
#

👍

errant dagger
#

ty

#

I couldn’t do 13a either

#

i’m a tad confused on tension and which way it acts

reef dust
# errant dagger

Break AC into 2 components.....one parallel to 50N force and other parallel to AB

#

Now balance them as the particle is in equilibrium

errant dagger
#

whaty does tension 50n mean

#

cus the diagram shows

#

just like a force downwards of 50n

#

@reef dust yah i dunno how to balance them cus idk the tension of AB

#

waiut

#

its 2x

crude zephyr
#

Can someone help me?

errant dagger
#

but im still confused on directions acting

#

clearly taken @crude zephyr

reef dust
errant dagger
#

ohhhhhh

#

sorry i think i see

reef dust
errant dagger
#

the tension is fighting against the downwards force right

reef dust
errant dagger
#

ya

#

wait so does AB have no tension???

#

cus its perp to the force on the A

reef dust
errant dagger
#

ahh okay right i gotcha

crude zephyr
#

Knowing that the products of the roots of the - (photo) equation, calculate the value of M

errant dagger
#

bro

crude zephyr
#

i need help pls

errant dagger
#

yah

#

move to a different chat

#

@late moss

#

fuck wropng person

reef dust
#

Lol

reef dust
crude zephyr
#

thxx

#

😄

errant dagger
#

hmm

#

yeah im still cnfused @reef dust

#

I dont seem to have enough info from what Im doing

reef dust
#

Then use Pythagoras

errant dagger
#

can I do

#

AB + AC = 50

#

AC/2 + AC = 50

#

3/2 * AC = 50

#

AC = 100/3?

#

well

#

it gives me a maths error

#

so I guess not

#

I dont rlly understand :/ @reef dust cus I dont have AB

reef dust
#

Use Pythagoras theorem

errant dagger
#

How

reef dust
#

For right angled triangle

errant dagger
#

I only have one value

reef dust
#

AB^2+BC^2=AC^2

#

Where point B=90deg

errant dagger
#

what?

#

BC?

reef dust
#

I assumed the unamed point in your diagram as B

errant dagger
#

u mean this? @reef dust

#

ahh

#

i dont understand

#

BC doesnt make sense :/

crude zephyr
#

Calculates the sum and product of the equations without solving them

reef dust
reef dust
errant dagger
#

yeah @reef dust

#

same problem

#

so

reef dust
#

You got it ?

errant dagger
#

no

#

hold one one second sorry

#

I do now, sorry @reef dust

#

I got pi/3, or 60 degrees?

reef dust
#

Wait I will solve it too

reef dust
errant dagger
#

i will try ii thank you very

late moss
#

Lmao

#

I see there's another of me

errant dagger
#

sorry bruh kekw

tight basin
#

Seemingly simple question but apparently I keep getting it wrong and I don't know what I am missing. Suppose z = y / x. If z = 0.6 x 10^7 and y = 3.5 x 10^-3, what is the value of x?

errant dagger
#

multiply x to LHS

#

then divide z to RHS

#

and solve for x

tight basin
#

I did that

#

It came back incorrect everytime

errant dagger
#

what did u get

tight basin
#

2.1x10^4

errant dagger
#

umm

#

x = y/z @tight basin

#

you might be doing z/y

crude zephyr
#

😉

tight basin
#

(3.5x10^-3) x (0.6x10^7)?

split oriole
tight basin
#

I still get 2100

#

Sorry 21000

split oriole
#

2.1*10000=21000

tight basin
#

So it's correct?

#

I feel like I've been doing that on the past questions

split oriole
#

Write it like 2.1*10^4

tight basin
#

I am

#

Okay I will try

#

Still says it is wrong

alpine sable
#

i got x=10 and y=5 but 10+5 is 15 not 16, what is wrong?

alpine sable
#

yeah

gray isle
#

what are you doing?

reef dust
#

So x/y=2
x=2y

#

So 3y=16
Y=16/3

alpine sable
#

yes i think

ocean sealBOT
#

secondluckyshot314

#

secondluckyshot314

#

secondluckyshot314

#

secondluckyshot314

alpine sable
#

You’re more likely to get an answer there, this question seems a bit too advanced for questions channels

sinful glacier
#

rightt ill move all this to there then, thank you

alpine sable
#

Only thing i can help you with is that https://en.wikipedia.org/wiki/Fibonorial might be helpful if you havent looked at it

In mathematics, the Fibonorial n!F, also called the Fibonacci factorial, where n is a nonnegative integer, is defined as the product of the first n positive Fibonacci numbers, i.e.

        n
        !
      
      
        F
      
    
    :=
    
      ∏

...

sinful glacier
#

oh i have yep ik thanks

#

um can't delete the texit messages

alpine sable
#

Don't worry about it

dark basin
#

is this channel available?

wispy olive
#

I am afraid I will take the opportunity earlier.

dark basin
#

what?

wispy olive
#

Divide which 2 sides by CR?

#

Ann are you free?

nocturne saddle
#

CR/AP+CR/BQ=1

nocturne saddle
wispy olive
#

Thanks!

alpine sable
#

i need help with c and d

golden arch
#

How would i solve this differential equation?

thorn kindle
#

solve for y' and integrate

hot wedge
#

how

#

i got this wrong on a test

#

but they didn't give no explanation whycat

alpine sable
#

did you try anything to try to tackle it?

hot wedge
#

thing is, i don't know how to do functions a ton because I didn't focus in class 💀

alpine sable
#

or which ideas/attempts you tried?

hot wedge
#

so i can't really

#

"tackle it"

alpine sable
#

okay.

#

do you know what a function is?

#

e.g f(x)=x²

#

,w plot x²

ocean sealBOT
hot wedge
#

um

#

i might need a quick refresher sorry

reef dust
hot wedge
#

alr

alpine sable
#

once you've watched it, we can continue

alpine sable
#

you can post yours in a free channel, and you might get help then

hot wedge
#

watched it

#

finished

alpine sable
#

great.

#

do you have any doubts about them?

hot wedge
#

uh

#

as of now

#

no

#

just idk how to do the question i showed

alpine sable
#

that's okay, step by step

hot wedge
#

alr

alpine sable
#

so i'm guessing you are also new to function composition

#

but essentially, let's take f(x)=x-2.

hot wedge
#

ok

alpine sable
#

$f({\color{green}{x}})={\color{green}{x}}-2$ can you find what $f({\color{green}{2}})$ will be?

ocean sealBOT
#

Al𝟛dium

hot wedge
#

0

#

?

#

f (2) = 0

#

since

#

x = 2

#

so 2-2 is 0

#

making it f (2) = 0

alpine sable
#

right, good job

#

now similar idea but with another function.

#

$f({\color{green}{x}})={\color{green}{x}}-2$ can you find what $f({\color{green}{x-4}})$ will be?

ocean sealBOT
#

Al𝟛dium

alpine sable
#

hint: the answer won't be a number

#

(after this, we'll get to your actual problem)

hot wedge
#

crap im sorry

#

im back

#

f (-2)?

#

@alpine sable

#

cuz like

alpine sable
hot wedge
#

wait

#

nvm

alpine sable
#

i'll ask again

#

$f({\color{green}{x}})={\color{green}{x}}-2$ can you find what $f({\color{green}{x-4}})$ will be?

ocean sealBOT
#

Al𝟛dium

alpine sable
#

try not to overthink this, it's the same exact idea

hot wedge
#

x - 6?

#

cus like

#

x = x -4

#

so we do

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(x - 4) - 2

alpine sable
#

great job

hot wedge
#

-4 - 2 is -6

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so x - 6

hot wedge
alpine sable
#

okay so now back to our problem

hot wedge
#

alr

alpine sable
# hot wedge

we are given $f({\color{green}{\gamma}})=2f(\delta)$ and ${\color{green}{\gamma}}=2\delta$, can you try to substitute the right equation with what we know into the first one?

ocean sealBOT
#

Al𝟛dium

alpine sable
#

this first step doesn't have anything to do with functions, just simple substitution

hot wedge
#

f (28) then for the left equation

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uh

alpine sable
#

it's not an 8, it's delta but yes

hot wedge
#

o its delta

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um

alpine sable
#

$f(2\delta)=2f(\delta)$

ocean sealBOT
#

Al𝟛dium

alpine sable
#

yeah, it's a greek letter.

hot wedge
#

o

#

ok

alpine sable
#

okay, so here comes the part, you can and i'm guessing you are meant to go with each option and check if it checks out or not

#

so let's try so

hot wedge
#

this is a bit confusing because I can't insert the Y value anywhere in the right equation

alpine sable
#

yeah i know don't worry about it just yet, this is a functional equation and since i'm assuming you are in precalc, you aren't meant to know how to solve them

hot wedge
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im not in precalc

alpine sable
#

which class are you in?

hot wedge
#

i actually finished alg 1 in june and im taking alg 2 when high school starts

alpine sable
#

but my point doesn't change anyways

hot wedge
#

alr

alpine sable
#

alright so

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the options are:
A. x
B. x²
C. 2x²
D. sqrt(x)

hot wedge
#

mhm

alpine sable
#

we will try now with the first option x, and see if it checks out.

hot wedge
#

alr

alpine sable
#

let's try with f(x)=x, what would f(2x) be if f(x)=x?

hot wedge
#

2x

alpine sable
#

great, so now let's look at our eqn that we are supposed to check

hot wedge
#

alr

alpine sable
#

do you mind if i instead of delta, i write x?

alpine sable
hot wedge
#

uh

#

sure

alpine sable
#

it's the same thing, at the end of the day it's just letters.

#

okay so

hot wedge
#

ok

alpine sable
#

we have tried with $f(x)=x$ and we've figured out that $\{\color{green}{f(2x)}}=2x$. Now let's check if it's true or not: $$f(2x)=2f(x)$$ you've figured out ${\color{green}{f(2x)}}={\color{green}{2x}}$ and ${\color{blue}{f(x)}}={\color{blue}{x}}$ so we'll plug what we know in: $${\color{green}{f(2x)}}=2{\color{blue}{f(x)}}$$ $$\overbrace{{\color{green}{f(2x)}}}^{\color{green}{2x}}=2{\color{blue}{f(x)}}$$ $$2x=2\underbrace{\color{blue}{f(x)}}_{\color{blue}{x}}$$ $$2x=2x$$

ocean sealBOT
#

Al𝟛dium

prisma dove
#

Hi im very bad at math. anybody who can tell me what the median, the average and how many observations there?

reef dust
alpine sable
prisma dove
#

ok

alpine sable
hot wedge
#

so the first answer choice is right bcuz 2x = 2x?