#help-0
1 messages · Page 705 of 1
You make your own notes
i bought a calculus book so thats my stuff
then look at the appendix and see if it has implicit....
@shadow edge
If i were to ask you "Compute d/dx of (x^2) sin(2x) " how would you answer?
@shadow edge
Don't worry about it mate.
So we want to take d/dx of (x^2) sin(2x).
You're right in that eventually we'll need to differentiate the little dudes,
but to differentiate a product remember it's not the product of derivatives, it's not the sum of derivatives -- it follows some other logic.
Would you agree it's :
(d/dx of x^2) sin(2x) + x^2 (d/dx of sin(2x)) ?
Then resolving it all gives:
2xsin(2x) + 2x^2cos(2x).
Makes sense?
yea
@shadow edge Okay cool,
So you now suppose I asked you "Compute d/dx of (x^3) sin(2x) " how would you answer? (give the final answer)
(x^3)' sin(2x) + x^3 (sin(2x))'
perfect
So now what if i give you:
"Compute d/dx of (y) sin(2x) " how would you answer?
y is some unkown, unspecified, mysterious function of x.
Pretend all the niceities in life.
pretend it can be differentiated.
it's just some other function like x^2, like x^3.
But without knowing its explicit form, knowing only its name how would you respond?
so basically i just have to derivate the two sides separate?
@shadow edge
When asked the question "Compute d/dx of (x^2) sin(2x) ",
you answered correctly: (d/dx of x^2) sin(2x) + x^2 (d/dx of sin(2x)).
When asked "Compute d/dx of (x^3) sin(2x) ",
you again answered : (d/dx of x^3) sin(2x) + x^3 (d/dx of sin(2x)).
So now when confronted with the unknown "Compute d/dx of (y) sin(2x) ",
fear not. For you have already answered all the questions before it.
Not knowing what y is, but knowing that it's one of the functions for which we have already answered the question, we can safely say (just as Bunny said by product rule) that
the answer is: (d/dx of y) sin(2x) + y (d/dx of sin(2x)).
It's simply dy/dx sin (2x) + 2ycos(2x).
Remember that dy/dx is not a constant wrt differentiation, but the slope of the tangent at (x,y).
what is the difference between dy/dx and d/dx ?
by d/dx one means the operation of differentiating.
by dy/dx one means particularly differentiating y.
@sour pasture So from what I understand, I have to derivate both sides separateley and replace the variables with the points from the graph. That will give me the slope so I can find the tangent eqation. Is my thinking ok?
yeah you differentiate both sides, and do this product rule (because y is some function of x), and just like how are lhs contains x's y's and dy/dx's,
the rhs will contain x's, y's, and dy/dx's.
You can essentially solve for dy/dx or give the problem to an underclassman.
Thanks so much.
whats the formula to work out what p will be
am i right ?
i think so. yes.
ok thx ur the best
can you help me out
Sorry :(. My time here is up.
farewell
What do they mean by symmetric about the origin?
I was told that if it was even, it would be reflecting across the y-axis, and if it was odd, then it would be passing through the origin, and if it was flipped upside down it would "match"
i wasnt exactly sure what they meant by match
symetric by the origin is a fancy way of saying f(-x) = -f(x)
can you help me out?
yeah
parceni still need help?
i have a hoorrible problem
but 0 idea how to solve it after factoring out
ill send it rn
hey can anyone help?
,help
A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!
rotationally symmetric about the origin by 180 degrees is odd symmetry
not a reflection
what trig identities makes this so
i can't think of a way sin(x) + cos(x) * ∆t == sin(x + ∆t)
cant be :/
that doesn't really make sense ur left with
$sin(x+\deltat) = sin(x)+\deltatcos(x)$
Elonmosqito96
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
So..., most thing thing that humans invented, how humans behave has relation with math and normally what appear is pi, e, the golden ratio or prime numbers. I my experience pi normally appears in periods, the golden ratio with ratios , thus they can't appear, at my point of view on the stock market. Is there a relation between primes or e with the stock market ? If not exist a paper that dive into this though ?
this is interesting as fuck
https://www.investopedia.com/articles/technical/04/033104.asp this might help you @arctic wren
aliás, tu é br e isso é mt foda
math is nature
yes
ya
n0 is 55572
the growth rate is 0.05
111144 is the number of cases that r doubled
you have 111144=55572(1.05)^t
solve
you can simplify to 2=1.05^t
then use logs
easiest way is to use logs
this is occupied rn
but i can tell u after
Ok
you get log 1.05 (2) = t
and thats ur answer
just plug everything in
if its an equation and you have everything except one variable you just solve
~isolate the variable~
ya
111144=55572(1.05)^t
when u work with exponential growth
u should understand the parts
55572 always represents what u start off with
logs
no
do you know what a log
like is
?
like if u had
2^x=5
how would u solve it
mm
and u got ur answer
think of the 1.05 as the base
log 1.05 (2) = t
yea
wdym?
just see it and u get log 1.05 (2)= t
like if its 2^x = 5
i know its the same as log 2 (5)=x
there r parts of a log
the base
the exponent
the answer (idrk what to call it)
yea
u mean after u get the log?
did u work with logs before?
thats all u gotta do
a log is just the inverse of an exponent
mmk
I have this formula that gives me the number of years it takes a population to grow
but each year there is an amount of new inhabitants
how do I add on to it
ok
hmm
yeah but the part im stuck on is adding on to the new inhabitants
i just useed exponents not natural logs but
ok
instead of the one u put
u could do 1000(1.02)^t
i was gonna say 1000(1.02)^t+50t but that doesnt work
wait yes it does
does the 2 percent include the 50?
ok
ok
yea nvm mine dont work
this is taken
oh ur taken?
this channel -.-
📸
aww that sucks u kind of cute
🖐️anyways
ok stop bullying me
idk im like not getting one
help me when u guys r done thanks😊
the answer is 12.906
yes
ok
the 3,7 is supposed to be there
right
?
how would u get multiple answers
@shut tartan
bruh... you meant to put log 2 (x)= 3.7
i cant 🖐️
shut up
its not base 10, 2 is the base
You can rewrite the variable power od the log as the coefficient then put the log 2 as the base in the right hand side
you just do 2^3.7= 12.996
Yeah
the base isnt 10 😮💨
😦
2 is the base
I was flummoxed for a while as well haha
lmao
can somebody help me w this cus i’m getting the wrong answer and idk what i’m doing wrong
the answer is supposed to be 2x^2 - x + 5 - 17/2x+1
but how am i supposed to get 2x at the start when u just bring down the 4
when u use synthetic division
does anyone know how to solve this (btw it is substituting values into formula)
someone already posted above you
but u need more than that one equation if u have 2 variables
i dont think its possible to solve with the info youve given.
ah ok, thanks for the help anyways
@dusk hearth simply the answer is in terms of other variable here for example
5x-4y = 1
x = (1+4y)/5
thats the solution
you can then substitute x in equation and get value of y
wow youre right, i forgot you can solve it like this.
hi
i take channel
ig
for this question i got this as my answer $[-1 - \sqrt{3}, 0) \cup [\sqrt{3} - 1, \infty)$
idkwhatnametoput
Right or wrong
omg im so dumb i could have jst converted it to exponential form and then 2^3.7 gives you 12.99
,w 1/x - x/2 <=1
can someone pls help, i've been stuck for ages
Seems right
ty
Write the square root as a power
Yes
wait wouldn't it be 1/2 not 2?
now apply every single expoenent rule you can remember
Yesh 1/2
You wrote
Oh you wrote 2
Oops
alright ill try it ty
can someone help me with (a)?
What have you tried
I've tried subbing in 1 and 1+h into x
it wasn't the answer though as I got like (-6+2h-2h^2)/h
(y2-y1)/(x2-x1)?
that's what i've been doing
ive gotten to
25^(1/2) x^(1/2) y/ 4x^(2/3) y^-3
im stuck again 
Yeah you didnt expand it correct or something
You should get -2h^2 +2h +8
For the numerator
Check your work again
the answer i got
The function, F(x), is shown. State the intervals on which F(x) < 0
correct?
Channel is busy please move
😭
I have the following. I want to write an equation I just don't know how to put my idea down would like some input from yall fr.
So. We have P_1 = R(1-0.5) * 1.75^X
Where X is 2 weeks intervals.
However I want X to also change as this function continues!
I want 2 weeks to now become maybe 3 weeks to then become 4 weeks. And and on and on as P_1 grows.
LOL
Oops
Bruh
<@&286206848099549185>
@gaunt magnet Your work looks good
so the the intervals i stated are all correct for my question
ok then thanks
Could someone explain a theorem in linear algebra to me it doesn't really make sense
if Set S is linearly dependant and indexed and v_1 != 0 then there is v_j (j >1) is a linear combination of the preceding vectors
why does it have to be preceding vectors?
and why does it have to be indexed?
<@&286206848099549185> ?
Hi bunny
do you want a proof or do you not understand what it means?
hi usman
I am just confused on why is has to be preceding vectors
and what that means
why cant it be the vectors after it in a set>
?
i mean thats probably also true
just not what the theorem says
basically if you go left to right on your linearly dependent vectors, eventually you will get to one that's a linear combination of all the previous ones
i think this would be a lemma, if I'm thinking about it right it follows straightforward from the provided proof
wait so we are saying that by using preceding vectors we are limiting the set?
you are limiting what you need to check, yes
Ok i'll aks my teacher xD
,w -5 = 2t^2/(t+1)-15
it should be 6 minutes
ye got that
t = 5.84, so yes
ye but u round it and get 6
yep deez nutz
,w (x-6)/(x+2) <= (x+2)/(x-6)
No...
that is correct
its correct right?
it doesn't look like Wolfram's answer is the same as yours
x^2 - 12x + 36 <= x^2 + 4x + 4
-12x + 36 <= 4x + 4
-16x + 32 <= 0
-16x <= -32
x <= 2
so we know 2 is greater than or equal to x
yes
and -2 would result in a denominator being 0, so we also know x is greater than -2
same thing with 6
Solve taking rhs on lhs
idk where those integer solutions come from though
oh nvm
because +-1 and 0 are between -2 and 2, and 2 is of course 2
What do those stand for?
Right hand side on left hand side
Ah
Should be
it will
$\frac{x-6}{x+2} -\frac{x+2}{x-6} \leq 0$\ $\frac{-16(x-2)}{(x+2)(x-6)} \leq 0$
learn4math
ok so do yall get -2< x < 2
see it should be negative or equal to zero , now only posability are $-2 < x\leq 2$ and $x>6$ , you can easly check
learn4math
so the answers are either $-2 < x\leq 2$ and $x>6$
idkwhatnametoput
yes like $(-2,2] \cup (6, \infty)$
learn4math
this would the answer
after solving it all
and the number line would look like this
bumpy
you are misunderstanding
the first derivative is the speed, but the sign of that derivative does not represent if the speed is slowing down or accelerating
the sign of the second derivative, or the derivative of the speed, shows that
I took physics just last year
trust me but i take physics too
Oh I haven't taken calc in school
physics questions are not this easy
Anyways it slows down at the right of the bumps and speeds up down on the left I believe
Please dont give out answers
Oh why?
Welp there's still another question
(Not directed to anyone, just generally speaking)
Sorry 😅
To tell if the function is speeding up or slowing down you think about if the second derivative is positive or negative with positive being speeding up and negative being slowing down
You can find the sign by looking at the concavity of the function
ok
@vagrant kayak
logician_pdx
ok
ok
let me know what you get for n!
yes!
nice job
😄
Any other questions?
u good in chemistry?
nope
oof
this is a math server lol
ik
ok will u do one thing
i will send screenshots
of my homework
and the answers
will u check them?
pnc
oh I'm good with that
permutations and combinations
yes
you gonna dm them to me? or post em here? either is fine
dm would be better ig
kk sounds good
ok
I'll open up this channel for other questions then
This channel is open for questions
Why did my wife leave me
-ke^(-2k) = -3
e as exponential. find k. Help please.
Blackdeath39
Hi
for this question i got this as my answer $[-1 - \sqrt{3}, 0) \cup [\sqrt{3} - 1, \infty)$
idkwhatnametoput
right or wrong
Wew
!!
I can't solve this for the life of me
<@&286206848099549185>
Oh sorry, I'll post my question somewhere else
its ok 👍
Make quadretic in 2^x
Make quadretic in 2^x
if I already know the eigenvalues of a matrix, how do i find the eigenbases?
Use Ax = ex
(A-eI)x= 0 , solve this you will get eigenvector corospinding to eigenvalue e
is that just the same as the eigenbases?
im pretty sure this is correct, may someone double check this
,w 1/x - x/2 <= 1
$\frac{2-x^2}{2x}-1 \leq 0$\
$\frac{2-x^2-2x}{2x}\leq 0$\ can you check now
learn4math
alright i checked and got it correct ty
👍
How can I get the average value of this graph (positive)?
i entered 40 into it because it is the highest value, however it is apparantly wrong
But i don't get why is that the case
<@&286206848099549185>
sorry this channel si busy
Boruto look at the question from different perspective - they ask what is the maximum of f(x) - in order to do that you need to differentiate f(x) once, you'll get a quadratic equation to solve
@dense rock Yeah that is what i did and when i instert 40 and the local maximun, it is not the global maximun
if you solved the quadratic equation you received two possible x's , simply by inserting them to the original function would give you the correct x
(40 is not one of those x's)
but then 40 is greater than one of the xs
when plugged into the function
when i plug 40 in, it gives out 3333.333
whereas when i plus in 15, the local maximun
it gives out 2213
$\frac56 (d+9)+7b$
Leopard
@dense rock but then 40 is greater than one of the x's when plugged into
Ah i see, indeed with questions like that you need to check boundaries as well, 40 is the right answer
so the answer is wrong?
Please send the full question , it's not understood what needs to be done
What's written in your book?
@dense rock it is using 15 for the answer
then the book is wrong, they differentiated the equation, but forgot to check the boundaries👍
tysm! i got the same answer, just checking :)
Okay
Hi guys, I have a question that may seem dumb, while I was reading a textbook I found this: "(v^2-9) has no common factors other than 1 and -1", I do understand the 1 but why also the -1?
a
is the normal riemann/darboux integral $\int_a^b f(x)dx$ by definition only meant to deal with bounded functions?
Anticipation
ah nvm i think i know why it is true
because if you sub 1 in to that equation there are no values because the number inside the brackets will equal 0, ultimately making 0 = 0 which means that there are no values for y
not sure if thats a good explanation but let me know if you want me to elaborate
alright, thanks for the explanation, I understand it now, greatly appreciated
No problems, always glad to help
thank you
Don't worry, it happens to everyone 👍
Take log base 7 on both sides.
And from there I suppose it’s impossible.
But there must be some kind of way
Or an approximation
oh ok thankls
Or just send him the answer, why don’t ya
For why it gives the maximum value, you need to do another derivative of dV/dr
to get d^2V/dr^2
put the calculated value of r there
if the expression is negative, the value is indeed maximum for that r
nice fingers
I'm slowly turning into a ghost
He should do it by himself, not just get the answer as if it was free bud.

what happened here
from first to last line
could someone please explain why I have to reject negative for x=plus or min square root 7
when finding x
calculator, or a log table
So there is no other way doing it algebraically
yes
Yeah try that
so you mean x^2 = e^1
||Use Lambert W function||
Can i see what is the question
😭
the room was MINE 
.... actually true.
newtons method and a couple hours lol
How do we use that?
you don't need it
how do we use it though if we don't have the values
you don't analytically
There's no button on your calculator, I presume, so you will need to use a computer.
but numerically
You can use some identities but I doubt any numerical value can be done by hand 😂
The function is kind of crazy
leave it to the computers
so to use Lambert W function you need a computer?
You can't compute it otherwise.
okay
..uhm Yeah
But in your case, x=e^{W(1)}
then how do we do d
please
I got e^x(1-4) = 0
and then x = ln(0)k, but that would be an error
Take the derivative, and set it equal to 0.
nice
but then i did not get the answer
you're getting there
e^t(1-4)
and make it 0 to find the stationary point
which would mean e^t = 0
but then e has no way of becoming a zero
no, check again the second term in your derivative
they aren't both e^t
yeah
it's
e^(t)(1-4e^(-2t))=0
if you did the derivative
set it to zero
it'll automatically give
e^(2t) = 4
and then you have e^t
put it back on y
welcome 👍
made a very noob mistake
looks seperable
Mosh
Just take y and x in different sides
yeah... like I said
you don't even need any integrating factors
how can I calculate the angle like this based on 2 coordinate sets?
maybe something with arctan?
yes
since you can easily get the legs of the corresponding right triangle
what are you stuck on?
Im not sure how to get the 1-(-1)^n/n
$\int \sin(nx)\dd{x}=\frac{1}{n}\int n\sin(nx)\dd{x} =-\frac{1}{n}\cos(nx)$
Mosh
where did the (-1)^n come from?
Oh is it because this has multiple solutions
$\cos(n\pi)=1$ if n is even and $\cos(n\pi)=-1$ if n is odd
Mosh
Mosh
okay
so, especially in physics, a lot of times you submit some system to a given signal, and see how it responds
for many systems (electrical, anything that has to do with waves, so really a lot of things), the response is basically linear
meaning that the response to a sum of signals is just the sum of the responses to each signal individually
As it turns out, sinusoids are rather handy signal shapes
they model oscillations which you find all over the place in physics
Oh
And they're simple enough that you have good tools to calculate the responses to sinusoids in a lot of cases
For example with electrical systems
But it seems that most of the function that I calculate arent really sinosoidal in nature like Lines, then discontinuity
But of course, not everything is a sinusoid
the step function is a common example of this
What Fourier showed is that any signal can be decomposed into a sum of sinusoids of different amplitudes and frequencies
Since it's a sum, you can use the linearity of your system, and only consider sinusoidal responses
And you're then easily able to calculate the response to the actual signal
So if we have a contuinity would the funciton converge to a point?
a discontinuity?
(There are some technicalities : for example, periodic signals have a nice Fourier expansion ; a discrete sum of sinusoids with all frequencies being integer multiples of a base frequency. For non-periodic signals, that becomes an integral)
Hang on, there should be some nice animation somewhere out there
https://www.jezzamon.com/fourier/ has interactive^ you can draw a wave and it decomposes into the fourier modes
here, you see a rectangular wave being progressively approximated with sums of sinusoids
I've seen someone doing animation on Desmos while using Fourier
Oh Ok
Then for all x in the interval (p, p) the Fourier series of f converges to f (x) at a point
of continuity
What does this mean
It means that if a function is continuous as a given point, the sum of sinusoids will get arbitrarily close to the function's value at that point
yeah, "arbitrarily close" is what a limit is
Mk
Ohhh Okay i get it
So like at every x value the function will converge to f(x) but if x is a discontinuty it will converge to f(+x) + f(x-)/2
if x is a discontinuity who knows
wrong command
would this formula be correct? atan2(y2-y1, x2-x1) * (180 / pi)?
it might converge to some arbitrary value, or it might not
Kk
that seems correct
anyone b bit plz?
is the answer - 3y = 10g * 4w
is this integration right?
yes?
looks right
Nvm it is
$\frac{2}{L}\left[\frac{x^3}{3}\right]_0^L$
Mosh
sheesh when did u join
3rd bit?
<@&286206848099549185>
Can someone explain how this happened ?
log properties
$e^{\ln(x)}=x$
Mosh
$n\log_a(x)=\log_a(x^n)$
Mosh
I didnt know about this one. Thanks
I mean that's how logs are defined 
the endpoints of a diameter of a cirlce are A(6,-8) and B(-7,-4> What are the coordinates of the centre of the circle.
you mean curvature?
Use distance formula to find the diameter. Divide it by 2 to get the radius and plug it into the equation of a circle. Then make an equation for both points (ex: (6-h)^2 + (-8-k)^2 = r^2 ). Since they are both equal to r^2, set them equal to each other and simplify. Make one of the variables equal to an expression containing the other so that you can use substitution. Then use substitution to find the value of one variable, and then use that value to find the value of the other variable. Once you know h and k you know the center point.
$\kappa (t)=\frac{\abs{T'(t)}}{\abs{r'(t)}}$?
Mosh
0°
12.2°
17.1°
35.0°
73.2°
Is this 17.1 deg?
do you still need help with this?
also you're not supposed to ping the Helpers role unless your question has been unanswered for 15 minutes according to #❓how-to-get-help
can some1 help me out
You know there are 3 red, 7 black and 5 green, which is a total of 15 marbles.
or to make that less superfluous, 7 black and 8 not black for a total of 15
The probability that the first marbles selected is black is 7/15
If there is no replacement, that means that the second time you pick a marble, there will only be 6 that are black.
oh ok ty
And a total of 14 marbles
If the roadway is frictionless, this question makes no sense.
Which means that the probability of picking a black marble the second time is 6/14
You should do this two more times and multiply all the probabilities you've got
I have 2 vectors, [x, y, z] and [x, y, z]. How can I calculate the 180 degree angle between both y coordinates?
Pardon?
?
you mean the angle between the vectors?
only the y values, I can already calculate the angle between x and z with an arctan formula
huh
Well, 0 or 180.
actually I meant, z, my bad. so basically the height degree
say one vector is like [0, 0, 30] and the other [0, 0, 45] then the angle would be 45 degrees or so
talking about coordinates here^^
Do you want a vector which is 90° on the other vectors?
Lau, what are you trying to do aimbot or something?
well yeah and no. I'm trying to make a video game character that shoots the player
If you have a direction two direction vectors, turn them into euler angles
easier to work like that
83.9572 170.509 11.5``` the vectors for reference; first one is the AI the other one is the player
Did you use Unity?
no, I'm challenging myself to code it entirely myself
So you take the two vectors subtract them from eachother and normalize them
Then you negate it, and it will be 180
any1 down to help?
Let's look at a simpler case.
wym with negating it?
Actually, this chat is occupied, you dunderhead.
what do you mean?
Someone is already using this chat to have a question solved.
so basically inverting the number so -2 becomes 2 and 1 becomes -1 or like reverse absolute?
I'm only saying it you should negate it, because you mentioned you wanted to turn it 180
You can't bump in and bury their problem.
So if you have a direction vector, and you negate it - it will point in the opposite direction
for the AI to point at the player
based on the coords of the player and those of the ai
but only the y value considering I already have the rest
Right so
You have two player coordinates - p1 and p2
if you want p2 to point at p1, you do:
(p2 - p1)
Then you have a direction vector that points from p2 to p1
huh, wouldn't that just be the difference between the coords
Yes, but that's also a direction
why x instead of z?
what do you mean instead of z
yea, i understand, but you dont need Z in the angle
but then wouldn't it only work if the ai is next to the player on the x axis?
ok, so
after calculating p2-p1, u have a direction vector. lets say it could be x 100, y 50, z 20
But what u want is an euler angle, so u gotta translate it.
U didnt need to do this if the game accepted a direction vector, so it doesn't.
This angle kinda looks like a vector, but its not 'x y z', its 'pitch, yaw, roll'
the Z component in the angle is the roll, you dont need this
like if you change roll, you will 'tilt' your view
if you change roll enough, it will make ur player be 'upside down'
you cannot be upside down in assault cube, so thats why i say you dont need z
roll is good in airplane games, because you can turn your plane upside down, but not in assault cube
ahhh like that
so
u know how to calculate p2 - p1, and apparently you figured out how to find pitch
and i showed u the formula for yaw
and roll, you set that to 0
np
@echo python
p2 = 108.778 200.503 5.5
p1 = 83.9572 170.509 11.5
diff = p2 - p1
Normalize(diff);
angle.pitch = atan2( -diff.z, diff.Length2D( ) ) * 180 / 3.14
angle.yaw = atan2( diff.y, diff.x ) * 180 / 3.14;
so this
allrightt
I had
float nLrRot = std::atan2(target.coords[1] - coords[1], target.coords[0] - coords[0]) * (180 / PI) + 90;
float nUdRot = std::atan2(target.coords[2] - coords[2], target.coords[1] - coords[1]) * (180 / PI);
again, thanks a lot
You should really be using tuples or dedicated types.
Just simply find f'(x)
and check where f'(x) is > 0 and where < 0
if less than zero, then decreasing
and if greater, increasing
the question seems to have multiple options correct
It does not?
yeah it doesnt
Doesn't matter, the given options are all mutually contradictory.
is this a?
No, because those two triangles have the same 3 angles.
how are they congruent though
Ah, right, they don't have to be.
so its a?
turns out I was looking for float nUdRot = std::atan2(target.coords[2] - coords[2], abs(target.coords[0] - coords[0]) + abs(target.coords[1] - coords[1])) * 180 / PI;
thanks for putting me on the right track, tho
oh ok
@echo python actually, thats exactly the same as i sent u, just written differently xd
oh
so i'm taking a look at the parametrization method to solve surface integrals. just learned those. and i can't understand why r(u,v) should be <2cos u, 2sin u, v> given S is x^2+y^2 = 4.
Above is the full problem
any help?
ye
try graphing the parametric form to see why it's the same circle
the v is a different variable for height, 0<=v =<8
i don't know a mathmatical way to show it off the top of my head but it's just the circle parametrization
unit circle of radius 2
x = 2cos(theta), y = 2sin(theta)
first off normalize 2y so that it coincides with the other denominators. you can easily do this, just multiply 2 by 3 and divide by 3, and you get 6y/3. Then multiply (4y-1) by 2/3
you get (8y-2)/3. Then distribute the minus sign to the new (6y/3 - (y+1)/3) and you overall get
(8y-2)/3 - 6y/3 + (y+1)/3 -y/3 = 4/3
now you can straight up cancel the denominators by multiplying both sides by 3 and all that's left to do is sum the y terms and the known terms and get 3y-1 = 4. y is 5/3
Thank you! you're a life saver, i didn't know the ruv equation was the way to plot the surface S
arrows on the closed circles? i don't think so
yw
yeah that's what im thinking. thanks
sorry to bother again, but if i had S = x+y+z = 1, 1st octant, r(u, v) should be <1, -y, v> ?
note that we can rewrite this to
z = 1-x-y, so
r(x,y) = <x,y, 1-x-y>
replace x and y as u and v if you care
with the restriction that x and y are both larger than 0 and x+y < 1
oh so it's not obligatory, also, so, z is reformulated. So if i got S = 1+x r(x, y) should be
<x, y, 1+x>
having a bit of a hard time with getting r
(A) force x distance
(B) work x time
(C) force x acceleration
(D) force x velocity ```
Is this D?
Hello
Question:
A cylindrical tank contains 20 000L water
Through a hole in the tank water runs out
Volume V after time t given by the formula
$$V(t) =20 000 - 800t + 8t^2 $$
!callidus
The tank is empty after 50min
That is question A)
But question B) is
In the interval 0<t<a the speed of the water running through the hole is 600L/min decide a
How do I start with this?
can you post the question as written?
Sure
*in the interval of 0<t<a the speed of the water running out is 600Liters/min. Decide a
the formula is
V(t) =20000-800t+8t^2
and water runs out after 50min*
Is that fine?
I meant a picture of the question
A steel ball bearing is dropped from the roof of a building (the initial velocity of the ball is zero). An observer standing in front of a window 120 cm high notes that the ball takes 0.125 s to fall from the top to the bottom of the window. The ball bearing continues to fall, makes a completely elastic col- lision with a horizontal sidewalk, and reappears at the bottom of the window 2.0 s after passing it on the way down. How tall is the building? (The ball will have the same speed at a point going up as it had going down after a completely elastic collision.)
What does the second part of the problem mean? Does it mean that it takes 2 seconds for the ball to appear in the window at the top, and then again at the bottom when it comes back up
Or does it mean that it will be done passing it, and then come back up after 2 seconds
It's occupied pls
Thank you :)
Hope you understand the explanation easily
I don't think your question is clear
What does part a) and b) ask?
I'll try to be clearer srr
Part A was
"how long time will it take before the tank is empty"
I got that question right and it was 50min
And I thought that maybe this info will be used in the B answer becuase my textbook does that a lot
The B part was
"in the interval of 0<t<a the outstream(outflow?) speed is 600liter per min, decide a"
Does this make sense or what part is not making sense so I can try and be more clear?
Yeah so V'(t) = -800 + 16t, and so you want -800 + 16t = 600, which gives you 1400 = 16t and therefore t = 87.5
No I did that and that was wrong sadly :(
Do you wanna know the correct time or do you like to keep it mysterious?
because as written you cant solve it
In the question it says that between 0 and a seconds/min /hours cuz i don't know what a is the speed is 600L/min
That means no
I asked if 600L/min is an average speed
Ok then talk to your teacher, cause as written you cannot answer it.
@gray oxide What is the answer?
That's the average rate lol
I guess I should have assumed so then lol
V(a) is the volume at a minutes, and V(0) is the initial volume, divided by the elapsed time a, you get the average speed.
oh wow, average huh
Dude I told you.... It didn't say average or normal or anything like that it just said speed= 600
Either way thank you for the help and you 2 @glass lichen
I guess it can't be the derivative because the derivative is at a specific time, not an interval
So you were supposed to assume it is the average speed, however I don't like that
derivative is instantaneous rate of change
Yeah
So you would be finding the rate of change at a specific time, not an interval in your case
hey guys i need some help
yes?
sinθ<0, m>0, tanθ=2m || find sin θ + cos θ
what should i do here
ik it needs to be a negative number both sinθ and cosθ
and i know tan = sin/cos
You know that this is > 0.
So since sin < 0, cos must also be < 0.
So you know you're in the 3rd quadrant.
yeah i just said it both needs to negative(below zero)
Since you know you're in the 3rd quadrant, you know tangent is bijective.
Hurubon
I have no idea what you just said
If you have a video/book that i can read that from
Every bijective function has an inverse function.
So if g is the inverse of f, then if f(x) = y, then g(y) = x.
yeah i get it
