#help-0

1 messages · Page 530 of 1

unique dune
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The formula

tender shard
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oh

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yeah

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I need height

unique dune
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Just leave as is

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Find kh

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Jesus I need to revise my geometry

tender shard
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btw do they both have the same height

unique dune
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Yes

tender shard
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so is it 120 then?

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wait nvm

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2k is 60

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3k/2 is 45

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but its the bigger piece

unique dune
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??

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120= (3k/2)h

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80 = kh?

tender shard
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oh right I need to find their middle too

unique dune
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Now find area of the bottom one using the formula

tender shard
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9k/2*h

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5k/2*h is 60

unique dune
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2k + (3/2)k =7/2k

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So

tender shard
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108?

unique dune
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area = 1/2 (h) (7/2k) = 7/4kh

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,calc 7/4 * 80

ocean sealBOT
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Result:

140
unique dune
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??

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Oh wait

unique dune
ocean sealBOT
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Result:

48
unique dune
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,calc 7/4 * 48

ocean sealBOT
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Result:

84
unique dune
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84???

unique dune
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1/2 * sum of bases * height

tender shard
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if 5k/2h is 60 isn't 9k/2h 108

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oh

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does it matter though

unique dune
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Wdym

tender shard
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both of them are getting multiplied by 1/2

unique dune
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No

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Only one side is multiplied by 1/2

tender shard
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I mean both of the pieces

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it wouldn't change the ratio

unique dune
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No like

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Ur found kh would be wrong

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And we are using that kh to find the area

unique dune
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Because the latter one is based on it

lone heartBOT
#
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tender shard
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if 7h/4h = 60 then 9h/h4 is?

unique dune
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How is it timed out

tender shard
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idk

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.reopen

lone heartBOT
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unique dune
tender shard
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it didnt recognize *

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basically 1/4 is 60/7

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540/7?

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nvm

unique dune
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??

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Essentially here’s our flowchart

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Find area 1 = 60 -> find kh -> Fond area 2 -> use kh in finding area 2

tender shard
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I see

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7k/2*1/2

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7k/4

unique dune
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Yup

tender shard
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14kh/4?

unique dune
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Multiplied by h

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Why 14 tho

tender shard
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wait nvm

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7kh/4

unique dune
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7kh/4

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Now what have we found kh to be

tender shard
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9kh/4

unique dune
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Huh

tender shard
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the bottom part's area

unique dune
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The sum of bases is

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(3/2 + 2)k

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That’s 7/2k

tender shard
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thats the upper part

unique dune
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Wdym upper part

tender shard
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it's split into 2 pieces

unique dune
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Didn’t we use k to denote |ab|

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Like

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The smaller base of the big trapezium

tender shard
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isn't that the middle part

unique dune
tender shard
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how do you know half of CB is k

unique dune
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Half of cb is 3k/2

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The middle red line

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Top red line is k

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Bottom red line is 2k

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It’s the average between k and 2k

tender shard
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yeah

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thanks for the help gtg

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.close

lone heartBOT
#
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lone heartBOT
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wispy plaza
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is a vector field just a vector valued function where the input space is the same dimension as the output space?

wispy plaza
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What if the input space is greater than the output space (example, F(x,y,z) = <Q(x,y,z), P(x,y,z)>)

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is this still a vector field?

summer dirge
summer dirge
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F goes from R^3 to R

wispy plaza
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could you explain a bit more

summer dirge
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oh wait, you're using < > to denote a vector?

wispy plaza
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by F(x,y,z) = <Q(x,y,z), P(x,y,z)>, I meant F(x,y,z) = Q(x,y,z)i + P(x,y,z)j

summer dirge
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I took that to be a dot product, my bad

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that's the notation I'm used to for it

wispy plaza
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sorry for the confusion

summer dirge
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anyways, F is going from R^3 to R^2 still, so it's not a vector field sadcatthumbsup

wispy plaza
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I don't know how to plot fancy math symbols and the other notation seemed a bit more readable

wispy plaza
summer dirge
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the point of a vector field is to look like a swarm of vectors in space

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if your codomain is R^2, then the vectors don't live in the space of the domain, so to speak

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so you aren't attaching a vectors to points in R^3 anymore

wispy plaza
summer dirge
summer dirge
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I mean, why would there be? giggle

wispy plaza
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I mean, vector fields get a special name

summer dirge
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yeah because they have an easy visualization MenheraSalute4

wispy plaza
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so, from R^m to R^n, where n > m would also not be vector field

summer dirge
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indeed

wispy plaza
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is there a special name for this?

summer dirge
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there's no special name for any map that goes from R^m to R^n without any other special properties

wispy plaza
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damn

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I thought mathematicians loved naming things

summer dirge
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well, we give names to interesting things

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not to boring things or things with no special properties

summer dirge
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(for example, if the total derivative of f: R^m to R^n is surjective at each point, we call f a smooth submersion)

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(if it's injective everywhere, f is a smooth immersion)

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but these kinds of functions have much stronger conditions imposed on them

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an arbitrary map from R^m to R^n is not even necessarily bounded or continuous

wispy plaza
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These words are beyond my understanding

summer dirge
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so there's not much use to naming them

wispy plaza
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Lowkey did not pass my intro to proofs class

summer dirge
summer dirge
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I wasn't expecting you to know what they were

wispy plaza
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anyways, thank you

summer dirge
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no worries

wispy plaza
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vector fields make a lot more sense now

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.close

lone heartBOT
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summer dirge
lone heartBOT
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wispy plaza
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for functions F(x(t), y(t)) is it possible to have y(t) = g(x(t)) and use F(x, g(x))

wispy plaza
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F(x, g(x)) = some function of x, and we can find the derivative dF/dx

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I didn't even realize I'm using the same help channel I just used like 3 minutes ago (this is an irrelavant comment)

proven leaf
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from the multivariate chain rule (\frac{dF}{dt}=\frac{\partial F}{\partial x}\frac{dx}{dt}+\frac{\partial F}{\partial y}\frac{dy}{dt}) if we have (y(t)=g(x(t))) and (x(t)=x) then (\frac{dy}{dt}=g'(x)\frac{dx}{dt}) but (\frac{dx}{dt}=1) so then we reduce to (\frac{dF}{dx}=\frac{\partial F}{\partial x}\cdot 1+\frac{\partial F}{\partial y}\frac{dg}{dx})

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but if we have that F depending on x and g(x) one would be better off using chain rule normally

ocean sealBOT
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PajamaMamaLlama

wispy plaza
proven leaf
wispy plaza
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My question is probably poorly worded, I barely understand what I'm even asking

proven leaf
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no worries, no question is a bad question :) were you trying to say if you have a function depending on g(x) and x then can you succinctly write the derivative expression?

wispy plaza
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I suppose my question is, if you can get a function F(x(t), y(t)), where y(t) = g(x(t)), we have F(x(t), g(x(t))) we could find dF/dx instead of dF/dt

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I think I'm confused becuase I don't really understand what it means to take a derivate of a function with respect to a function

proven leaf
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well the way I like to visualize when I was first doing it was to draw a tree diagram with F then branch off into however many variables F depends upon (in this case that is x and y) then for each branch repeat

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so x depends on t and y depends on t

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so we have (\frac{df}{dt}=\frac{\partial f}{\partial x}\frac{dx}{dt}+\frac{\partial f}{\partial y}\frac{dy}{dt}) for (f(x(t),y(t)))

ocean sealBOT
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PajamaMamaLlama

proven leaf
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and we for taking the derivative of a "function" that's where the partial derivative is important, that fancy looking d. this symbol means to treat all other variables as constants

wispy plaza
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if we're able to repersent y as a function of x

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then there is no need for a partial derivative

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visually thinking, is this the same as projecting the line repersenting F(x(t),y(t)) in R^3 to the xz plane and taking the derivative of that?

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where the line can be repersented by the vector valued funcion r(t) = <x(t), y(t), F(x(t),y(t))>

keen plinth
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are you asking for the derivative of F(x, y(x))?

wispy plaza
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I don't think so, I'm not sure

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This is the question I'm asking "if you can get a function F(x(t), y(t)), where y(t) = g(x(t)), we have F(x(t), g(x(t))) we could find dF/dx instead of dF/dt"

keen plinth
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but they'll be related

wispy plaza
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I'm not exactly sure what you mean

keen plinth
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dF/dt = dF/dx dx/dt

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they're off by a factor of dx/dt

wispy plaza
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I'm not asking if they're equivalent, I'm simply asking I can take dF/dx if i choose to

keen plinth
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well you can do anything you choose to

tacit arch
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r/technicallythetruth

keen plinth
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but within a certain context you need to choose to something that's relevant

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if i ask for dF/dt and you answer with dF/dx

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you can certainly choose to do that

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and i can certainly choose to tell you you've not done what i've asked

wispy plaza
keen plinth
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that's a true statement

wispy plaza
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how would I project r(t) onto the xz plane?

keen plinth
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kill y

wispy plaza
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like simply have r(t) = <x(t), 0, F(x(t), g(x(t)))> where g(x(t)) = y(t)

keen plinth
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yes

wispy plaza
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thanks

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I think I understand the relashonship between partial and normal derivatives a bit better now

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.close

lone heartBOT
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lone heartBOT
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hard harness
#

Careful with the Helpers ping

#

!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

hard harness
#

But let’s see

wispy plaza
#

did bro come back with an alt acount?

hard harness
wispy plaza
#

also, what's with that tag sully

wispy plaza
sly mantle
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@timber carbon thanks for mute evading. the alt and original account will be banned

hard harness
#

…oh

slate vortex
#

💀

wispy plaza
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that tag is crazy

hard harness
slate vortex
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no that guy's tag

wispy plaza
#

no

slate vortex
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said "NAZI"

hard harness
#

Sorry, I’m very confused

strange schooner
hard harness
strange schooner
#

Wht

sly mantle
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yep nazi tag

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.close

lone heartBOT
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hard harness
#

Well, that just happened bleak

wispy plaza
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imagine bro comes back with a third alt

hard harness
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This is literally the first I’m hearing about this dude

strange schooner
#

Bro just could NOT accept people not helping him

wispy plaza
sly mantle
#

ive closed the channel, lets clear out

lone heartBOT
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foggy nest
#

Guys, I have a task to represent a graph with an automorphism in Z3. I kind of found it, but I don't know how to prove it reasonably. Can someone write and I'll check in the morning (it's my night now) .you will save me 🙏

lone heartBOT
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@foggy nest Has your question been resolved?

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@foggy nest Has your question been resolved?

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@foggy nest Has your question been resolved?

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glad cradle
lone heartBOT
glad cradle
#

cuz the ceiling of a func is the floor + 1 i got g(x)=f(x)+1 but that is wrong

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why

mossy reef
glad cradle
#

ah

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.close

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alpine sable
#

im js tired give me this bs answer

lone heartBOT
raw jetty
#

!noans

lone heartBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

alpine sable
#

fine in stuck on the fraction part and im so tired

restive owl
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for improper fractions

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multiply the denominator by the whole number

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and add the numerator to that value

tacit arch
alpine sable
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gang its my brothers lol

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and i conpletely forgot math

restive owl
#

do for both, multiply by a factor to both the denominator and numerator

tacit arch
#

Much more efficient to help him

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So you don't have to learn

alpine sable
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hes 4th grade amp and hes gonna be in 5th grade amp and he has to do this

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he doenst have dc

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hes 10

slate vortex
#

Btw you don't (and shouldn't) need to convert these to improper fractions

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Get a common denominator in the fractions

vale wigeon
#

@alpine sable show your little brother these and perhaps encourage him to go to khanacademy (it's free and has practice questions too but without the stakes of homework)

#

if you're unable to do this question yourself maybe you would benefit from doing the same :P

lone heartBOT
#

@alpine sable Has your question been resolved?

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hybrid ravine
#

hi for part b, to find the displacement-time function i would need to figure out whether to take the positive or negative v (from rooting v^2 from part a). How do I know which one to take?

tranquil thistle
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make F = m*a

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then take

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a = vdv/dx

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and integrate

hybrid ravine
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i need help determining positive or negative v for part b

tranquil thistle
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u can do it by maxima minima concept

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of differentiation

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vel < 0 initially

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find the point where == 0

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next points vel > 0

hybrid ravine
mental salmon
#

i believe you'd take the negative values of v given that the initial velocity is negative. also, given that the solution for part a is ||v² = 2x³||, we'd assume negative values for a new x in terms of the derivative we should have studied previously in that v = dx/dt. i'd say we start working with ||v = -sqrt(2x³)||

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hope it helps!

hybrid ravine
mental salmon
#

i think you`d have to make a general function to describe the position in function of time, i assumed the following: ||x(t)=2/(t+sqrt(2)²||. for t = 0, we have the initial x condition of 1. you'll find v(t) by differtentiating x(t) and, finally, testing for t = 0 and finding the first value of v. it gives the following equation: ||v(t) = −4(t+ 2)^-3||, so the velocity is always in the negatives.

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sorry i'm taking so long, i've been juggling keyboards here lol

hybrid ravine
#

.close

lone heartBOT
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lone heartBOT
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errant flower
#

Yo I just wanted to see if I’m on the right track w this (I had a lot of messy work which I crossed out hence why everything’s cropped)

hushed scroll
#

Factorisation is wrong

mental salmon
#

so, your first factor is wrong for a² -a-2

errant flower
mental salmon
#

it should be (a-2)(a+1)

errant flower
#

Oh

#

I see

mental salmon
tawdry lily
errant flower
#

I see

hushed scroll
#

(a²-a-2)/(a²+2a-8).
Try factor it again and compare it with what you did in 2nd photo.

errant flower
#

Okay

mental salmon
#

yeah! i'd say youre doing good tho, the other factors in pic 1 are all correct!

errant flower
#

Aside from the literal answers I get from calculating, am I doing the right approach? If that makes sense

errant flower
#

I’ll fix the tiny mistake I made and see how it is

#

Thanks everyone

midnight carbon
mental salmon
#

good luck!

errant flower
tawdry lily
#

If you want to know how to factor trinomials simple yet quick, watch this video I saw on youtube: https://youtube.com/shorts/kZjBy2OOCR0?si=VSzzTVBDT_xYO1D2

Factoring a trinomial with the tic-tac-toe method #shorts
4 popular ways to factor a trinomial: https://youtu.be/5QyeZ7KwFKg

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▶ Play video
midnight carbon
#

they are just headache if put wrong

mental salmon
#

^

tawdry lily
errant flower
#

I’ve just been using the ac method as you can see cus it’s the only one which makes sense to me

mental salmon
#

there's also the classic refactoring after spliting it

tawdry lily
#

For me using the tic-tac-toe method is the most efficient method yet

mental salmon
#

it takes more time but its a failsafe method honeslty

hushed scroll
midnight carbon
mental salmon
#

its a solid one tbh!

royal forge
#

splitting the middle term is an easy method/trick to check if the factorisation is correct

tawdry lily
midnight carbon
mental salmon
#

i usually just do it by head and refactor to see if im insane or correct

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lol

tawdry lily
royal forge
#

if ax^2 + bx +c = 0
then multiply a and c
and split the middle term b so that its sum is equal to ac

errant flower
#

Okay I think I can solve it from here, y’all take this discussion to gen nowopencry

errant flower
#

.close

tawdry lily
lone heartBOT
#
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royal forge
#

8th class

midnight carbon
hushed scroll
#

For me directly using formula is best to solve quadratic

lone heartBOT
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hushed scroll
#

Others are too much guessing

lone heartBOT
royal forge
#

.close

hushed scroll
#

.close

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tawdry lily
midnight carbon
royal forge
#

when u get factors

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you can equate it to 0

hushed scroll
royal forge
#

as the eq we made was equal to 0

tawdry lily
midnight carbon
royal forge
#

and find x easily

midnight carbon
hushed scroll
royal forge
#

alr

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devout ermine
lone heartBOT
uneven jewel
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
devout ermine
#

2

tawdry lily
tawdry lily
devout ermine
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i just equated both equations

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then subtracted

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how do i get pr

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?

unique dune
#

Comparing the two equations

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p=r?

unique dune
#

Use the second bracket to find p= something

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Then pr = pp = p^2

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2a(p+q) = -2bq

#

p+q = -(bq)/a

#

p= -(bq)/a - q

#

,w expand (p+2q+r)(p-r)

junior vigil
#

note that p and r are both roots of f(x)=a(x+q)^2+2bqx+c

ocean sealBOT
devout ermine
#

what

devout ermine
junior vigil
devout ermine
junior vigil
# devout ermine

replace instances of p and r with x in each respective equation

devout ermine
#

why

junior vigil
#

????

#

because...first equation is saying f(p)=0, and second one is f(r)=0...

devout ermine
#

why did u put x in place or r

junior vigil
glad iron
devout ermine
#

im not getting

junior vigil
#

do you see how the first equation is f(p)=0

devout ermine
#

are they quadratic ply

glad iron
#

Had they not been symmetric you'd have to try some sort of algebraic manipulation

devout ermine
#

is th epolynomial in p or q

junior vigil
#

you can still use algebraic manipulation

devout ermine
junior vigil
devout ermine
#

how would i know that

junior vigil
junior vigil
#

a(q+r)^2, a(q+p)^2

devout ermine
#

can you tell from starting what i need to do

junior vigil
#

2bqp,2bqr

devout ermine
#

i can see that

glad iron
#

If you have a quadratic ax^2+bx+c=0 and x1 and x2 are roots then x1 and x2 satisfy ax1^2+bx1+c=0, ax2^2+bx2+c=0, conversely if x1 and x2 satisfy the above equations then you have a quadratic namely ax^2+bx+c=0 which has roots x1 and x2

devout ermine
#

ok

#

.close

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#
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foggy nest
#

Guys, I have a task to represent a graph with an automorphism in Z3. I kind of found it, but I don't know how to prove it reasonably. Can someone write

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visual hedge
#

does anyone know how I got the mass of the object for this (7)

lavish cave
ocean sealBOT
lavish cave
#

wait how can mg = 84 then

#

the question is broken ....

visual hedge
#

honestly i might be tweaking my teacher did this a while ago but I'm so confused

lavish cave
#

ah wait there's a coefficient of friction

visual hedge
#

26?

lavish cave
#

nah that still shouldn't affect it though

lavish cave
visual hedge
#

damn ok but thanks anyway cause I have an understanding for this now

lavish cave
ocean sealBOT
visual hedge
#

.close

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vast harbor
#

sorry for the image not being clear , i know this is a basic questino , im trying to find the equation of every linear line , e.g the first line have B=-2mt , but the second line is where i got abit confused

vast harbor
#

the y axis is B(mt) , the x axis is t(ms)

#

the slope of the line is 0.6

#

B=mt + p

#

cant find p

#

i know how to get it usually , cuz its the point that the graph intersect y axis at , but our graph doesnt intersect y axis

#

im so good at complicating things

#

my question is just how to get p when you dont have a full graph of a line

#

p as in y=mx + p

alpine sable
#

You know the m right?

vast harbor
#

i got a formula for it anyways $p=y_1 - mx_1$

ocean sealBOT
#

<rajel />

alpine sable
#

Yes

#

Consider any point on the line in question

vast harbor
#

yeah i got it

#

.close

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devout ermine
lone heartBOT
north rover
#

<@&268886789983436800> Username.

alpine sable
#

Request a nickname bruh

north rover
ocean sealBOT
#

Lucifer

clever folio
# devout ermine

You need to change your username + pronouns. Dm the modmail after you do and we can unmute you.

alpine sable
#

Graph 'em

north rover
#

Oh, he’s muted. KEK

clever folio
#

Yeah sorry, screwed up writing the ticket. They should see your suggestions/pings either way I think.

#

I'm gonna close this channel for now.

#

.close

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north rover
#

What’s the exact solution?

alpine sable
#

I'd suspect one

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tight matrix
lone heartBOT
tight matrix
#

im actually so lost help a brotha out 😭

undone knot
tight matrix
#

nah its like that in the problem

alpine sable
#

Trial and error for the first one

#

Derivative of a function is same as its slope

undone knot
#

Do you get what the question is asking?

tight matrix
#

i understand what its asking i just cant seem to understand which one is what

#

for q1

#

question 1

undone knot
#

Look at places where the slope is 0

tight matrix
#

c and b

#

wait its only c

#

the slope is 0 in a few places😭

undone knot
#

Yaur :3

tight matrix
#

my bad

#

idk

ebon granite
#

Curve b is the derivative of curve c

undone knot
#

Like if f has 0 slope, then f’ should be on 0 (x axis)

#

Bc f’ is the slope of f

ebon granite
#

There's no option saying b is derivative of c

#

So it's none of em

tight matrix
#

ahhh

ebon granite
#

The other one is more... complex (pun intended)

lone heartBOT
#

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rustic jungle
#

Hey guys, im really stucked to understand this problem in probability. I made a python program to verify that i got the correct answer but i dont know why is it true. I want to know the expected gain of a slot machine, supposing that you dont have to pay for playing.
the machine has 3 different reels: r1 r2 and r3, placed from left to right. Every reel show 3 icons in vertical, meaning that you can see 3x3 grid in your screen.
r 1 : A,B,C,D total of 4 faces
r 2: A,B,C,D,u, u,u 7 faces
r 3: A,B,C,u,u,u,D 7 faces as well

for instance, you can get:
A u u
B u D
C A A

A,B,C,D are ordinary figures and the u is the universal figures (wild card), which can serve as any figure of A,B,C,D (prioritize bigger prize if there are many). Every horizontal line can win you a prize (horizontal payline), so you can win up to 3 different prizes. The rules to determine if you get a prize or not in a given row are the following: suppose that in this row you have these 3 icons from left to right (x,y,z), here the order matter.
+0 if x!=y, i.e. the first two figures dont match
+1 if the first two figures match but the 3rd figure is different to them
+2 if all figures are the same

in the previous example:
+2 prize for the first row because you can get A A A by choosing u=A
+1 for the second row because you can pick u=B but the third figure is D, which prevents you from getting a +2
+0 for the third row because C!=A.

Assuming that every reel has equal probability to stop at any face as their first figure. Whats the expected gain?

rustic jungle
#

what ive done is supposing that every row has same expected gain because i believe that there is a symmetry, eventhough i dont know where is it

#

so i can just multiply by 3 to the expected gain of the first row to get the total gain

#

for computing the expected gain of a single row, what ive done is to classify every possible outcome with respect to their number of universal figures (the u figure)

#

Lets say we have these 3 figures in the first row (f1,f2,f3)

If we have zero wildcards: f1, f2, f3 are regular figures(4x4x4 = 64 scenarios)
+0: if f1 != f2 → 4x3x4 = 48 possibilities
+1: if f1 = f2 != f3 → 4x1x3 = 12 possibilities
+2: if f1 = f2 = f3 → 4x1x1 = 4 possibilities

If we have exactly 1 wildcard:
f2 = wildcard and f1, f3 are regular figures(4x3x4 = 48 scenarios)
+0: impossible, 0 possible scenarios
+1: if f3 != f1 → 4x3x3 = 36 possibilities
+2: if f3 = f1 → 4x3x1 = 12 possibilities

f3 = wildcard and f1, f2 are regular figures(4x4x3 = 48 scenarios)
+0: if f1 != f2 → 4x3x3 = 36 possibilities
+1: impossible, 0 possibilities
+2: if f1 = f2 → 4x1x3 = 12 possibilities

If we have exactly 2 wildcards (4x3x3 = 36 scenarios)
+0: impossible
+1: impossible
+2: always → 4x3x3 = 36 possibilities

#

so we get that in the first row, our expected gain is
[+2x(4+12+12+36)+1x(12+36+0+0)+0*(48+0+36+0)] / 196 =176/196

#

which is approximately 0.898

#

and the expected gain per game is 3 times that number, which is around 2.694

#

the experimental result is also around 2.69

#

so i think this is the correct answer, but i dont know how do you see the symmetry in the first step, so you can legally say the total expected gain is 3 times the expected gain of a single line

lone heartBOT
#

@rustic jungle Has your question been resolved?

lone heartBOT
#

@rustic jungle Has your question been resolved?

tropic thistle
#

I think if you restate your question in a more readable format, maybe with some simplifications, it would be easier for someone to help you.

lone heartBOT
#

@rustic jungle Has your question been resolved?

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coarse elm
lone heartBOT
coarse elm
#

Determine the solution to each system

#

I think im just a little bit confused because with other examples, id just make them equal

#

so x + y + x = x + y + z

#

but that gets me nowhere

#

since its the same plane

visual ocean
#

they're the same plane

#

use that fact

coarse elm
#

So I need to create two parameters instead?

visual ocean
#

no

#

think about it

#

any point on the 1

#

is a point on 2

#

so

coarse elm
#

ya its the same thing

visual ocean
#

soooo the answer is

coarse elm
#

well isnt it

#

x = 1 - y - z

#

y = 1 - x - z

#

z = 1 - y -x

visual ocean
#

no

coarse elm
#

lol

#

im bit confused

visual ocean
#

any solution to 1 is a solution to 2

#

soooo

coarse elm
#

I dont get it

#

i need like a solution in parametric form

visual ocean
#

really?

coarse elm
#

like x =, y =, z=

#

I dont know what to do

visual ocean
#

oh

#

you can't really put the answer in parametric form

coarse elm
#

but i can

#

that's what we learned

#

gr 12 vectors

visual ocean
#

even for planes that are multiples of each other?

coarse elm
#

this is the answerkey

#

but idk how to do it

coarse elm
north rover
#

What happens in a system of equations when two lines have the same equation?

coarse elm
#

isnt there no solution

visual ocean
coarse elm
#

oh

#

oops

visual ocean
#

there are solutions

coarse elm
#

its 1 solution

visual ocean
#

no

north rover
#

Rather, all real x.

coarse elm
#

well ya

#

infinite POI

visual ocean
#

fits better

coarse elm
#

ya i know that

#

but i still dont get how to get the answer

#

its not clicking in lol

north rover
#

The parametrization doesn’t even matter. You’re just describing the line.

coarse elm
#

no i already did that in the other question

#

i need to do it in parametric form

#

So it does matter because I dont even know how to do it

visual ocean
#

I don't see why you would need to put it in parametric form

coarse elm
#

it's on the test

visual ocean
#

is this like a school assignment?

coarse elm
#

i need to know

#

it's part of the curriculum...

#

lol

visual ocean
#

damn

coarse elm
#

so do u know how to do it

visual ocean
#

no lmao

coarse elm
#

can some1 help find the solution

#

in parametrc form

#

i dont get it

visual ocean
#

wait show me the answer again

coarse elm
visual ocean
#

show me the answer for another question

#

if you have one

visual ocean
#

for infinite solutions

north rover
#

Okay, do you realize there are infinite amounts of ways you can put this in parametric form? There is not a singular answer.

visual ocean
#

Ig just do what they did here

visual ocean
#

set y and z as some parametric variables

coarse elm
#

u pick a variable as a parameter

visual ocean
#

then solve for x in terms of these parameters

coarse elm
#

i thought u pick 1 variable tho

#

thats how wedid it for other stuff

north rover
#

A plane needs 2.

coarse elm
#

...

north rover
#

A plane is in the form $\Pi=(a, b, c)+\lambda(d, e, f)+\mu(g, h, i)$.

ocean sealBOT
coarse elm
#

Here I don’t I just use Z as t so only using one parameter

north rover
#

Again, it really doesn’t matter.

#

It’s just for convienience that they put that answer there.

visual ocean
#

lmao @coarse elm atp just follow what the answer key says

undone knot
#

Kinda like there’s only one way you can move along a line

coarse elm
#

oh

undone knot
#

Whereas you can move along a plane in “2”

coarse elm
#

well something makes sense now thanks

north rover
coarse elm
#

LOL

#

the only thing yall had to tell me is that

#

when the planes are coincident, you use two parameters

#

I would have understood it right away

#

@undone knot LOL thank you

#

😭

undone knot
#

I only got that from reading the conversation XD

north rover
#

I said this.

coarse elm
#

But thanks to everyone else too!!

north rover
visual ocean
coarse elm
#

Yeah like, two planes that are coincident

#

I thought you meant any two planes intersecting need two

north rover
coarse elm
#

anyways lol

#

thanks

#

😭

#

.close

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#
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ebon meadow
#

explain if this is an onto function or not.
$f(m,n) = m^2 - n^2$ where the domain and co-domain is the set of all integers

ocean sealBOT
#

joseph

ebon meadow
#

by inspection, i can tell that it isnt since the difference of squares doesnt satisfy all integers

#

but how do i prove that?

#

like for a counterexample, we can do:
$m^2 - n^2 = 2$

ocean sealBOT
#

joseph

ebon meadow
#

but how do i show that there are no integers that satisfy w/o exhaustion?

twilit dome
#

what do you think of when you see m^2-n^2

ebon meadow
#

(m+n)(m-n) is what immediately comes to mind

buoyant saddle
#

m and n are integers so their sum and difference must also be which means what about the possible values of m + n and m - n

#

if it equals 2

twilit dome
#

so, the factors of 2 are 1, 2, -1, -2, right

ebon meadow
#

ok so we let a = (m+n) and b = (m-n)

#

wait nvm

buoyant saddle
ebon meadow
buoyant saddle
#

now what should you do

ebon meadow
buoyant saddle
#

use factorization of 2

twilit dome
#

imo it should be a knee-jerk reaction to think m=a+b/2, n=a-b/2 when you see a = (m+n) and b = (m-n)

ebon meadow
#

and m would only be an integer if (a+b) is an integer divisible by 2?

#

so that means its not arbitrary

twilit dome
#

so, no matter the choice of m and n, m+n will be equal to 3 or -3, which is odd.

ebon meadow
#

.close

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unborn burrow
#

What is the purpose of D? Why are they mentioning it?

unborn burrow
#

I believe I understand what the set is but I dont see why they are mentioning it or its importance

#

wait actually im not sure I fully understand what this set is

#

let me take another look

summer dirge
#

I feel like I'm missing some context here eeveethink

#

what is E? and X'?

unborn burrow
#

X' is their way of saying the complement of X

#

So X' = {x in E: x not in X}

summer dirge
#

I see

#

well, if they're mentioning it here, they ought to use it later on, yeah?

#

D is just the collection of all subsets of E whose complements are also in E

#

whether or not this has a use depends on what the author does with it later :p

unborn burrow
#

ok thanks

#

.close

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hybrid ravine
#

Hi how do I find the constant

lone heartBOT
summer dirge
#

why do you need to find it? PaimonThink

#

also, you can't find it with the information given

#

the point is just to have it there as part of the function defining the force F

#

the greatest height will be in terms of k

hybrid ravine
#

because the equation i got isn't the same as what they got

summer dirge
hybrid ravine
#

wait i thought u said you can't find it

summer dirge
#

then use the fact that at the highest point, v = 0 MenheraSalute4

summer dirge
#

you can find C though

hybrid ravine
#

oh

#

i was talking about C mb

summer dirge
#

oh

#

my mistake then sobbingcrying

#

I apologize

summer dirge
#

you'll use the fact that velocity = u when t = 0 to find C

hybrid ravine
hybrid ravine
#

wait is my current equation right

#

so far

#

im a bit sus

#

of it

summer dirge
#

it looks okay to me

hybrid ravine
#

kk

summer dirge
#

the only thing is that you can get rid of the negatives in the natural log

#

because they reside inside an absolute value

#

but that's an aesthetics choice

hybrid ravine
#

ah ok

#

wait but in the final equation they dont hv a v

#

how does that disappears

hybrid ravine
#

Oh

#

oops

#

Kk i got it thanks!

#

.close

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#
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summer dirge
viral mist
#

You are glacion

summer dirge
#

are you following me around to say hi to me? giggle

viral mist
#

We can play games if you are free

lone heartBOT
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keen niche
#

Need help with this discrete math problem

lone heartBOT
keen niche
#

These are the hints

#

And also he told us to use infix

#

Can anyone help

lone heartBOT
#

@keen niche Has your question been resolved?

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gray isle
#

don't post random pics in channels intended for math help
take these to #chill

#

.close

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vale wigeon
#

<@&268886789983436800> spam

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odd hedge
#

How do i do this question?

lone heartBOT
odd hedge
#

the angles are outside of the triangle so idk what to do

lone heartBOT
#

@odd hedge Has your question been resolved?

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alpine sable
#

I know how to get x alone for inequality’s but that’s it I don’t know how to decide what’s the right answer from what I solved. how do I know how to pick my answer after I solved for x?

buoyant saddle
#

it’s an or statement

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you take the union of the two intervals

alpine sable
#

So it would be the first option on the left?

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For my right answer?

buoyant saddle
alpine sable
#

For or statements do I always include both results for x as my final answer ? Or will theyll be times where only one x from one inequality is wrong?

tidal lintel
#

ok

reef wren
alpine sable
#

And that’s because for an AND statement both would have to work for x rather than either x solution for an OR statement?

reef wren
#

other than that it is false

alpine sable
#

Oh ahahah that makes me feel better, to check if the x’s work I plug in both solutions to my problems before?

reef wren
#

yep simple
OR you take the union of the sets
AND you take the intersection of sets
and yep you could check for some values of x

alpine sable
#

Thank u ! Super simple explanation that made things click!

#

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lone heartBOT
#
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tidal lintel
#

1233463909187376218321e76163216812373627638165315713-2232r762181322362464874864715e

lone heartBOT
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Show your work, and if possible, explain where you are stuck.
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worthy lichen
#

Will it be something like — if the ball is dropped from the top of a building, it will rise to the same height as the building, i.e., 20 meters? Or could something else happen? I feel it’s not necessary that the ball will rise exactly up to the height of the building. So then, what should I take as x?

worthy lichen
#

to find the t

lusty laurel
#

lemme see

#

height is 20m

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ok

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u = 10

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put 20 in place of x

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then its done

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@worthy lichen

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cuz displacement is 20m

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u doing it right

worthy lichen
#

Ahh

lusty laurel
#

even if you throw upwards, the displacement will be 20 right?

worthy lichen
#

Disp of the ball?

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Till the turning point?

lusty laurel
worthy lichen
#

Yes

lusty laurel
#

and you need to calculate time

worthy lichen
#

Yes

lusty laurel
#

so what is given?

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u = 10

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s = 20

worthy lichen
#

Yep

lusty laurel
#

a = -10

worthy lichen
#

actually point I can't understand is

lusty laurel
#

yes

worthy lichen
#

Why the rising height of ball is 20m before it turns down

lusty laurel
#

what is displacement?

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tell me what is displacement

worthy lichen
#

Distance between final and initial point

lusty laurel
#

this is the speciality of laws of motion

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however curved the path is, it will always give the displacement

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20m right? from top to bottom?

worthy lichen
#

Im not asking that

lusty laurel
#

top of building is initial point and boottom is final point

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so do 20 = 10t - 1/2 x 10 x t^2

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youll get the time

worthy lichen
#

I need to understand

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I am asking why we take height of building as the displacement (x) before it turns

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At v = 0

lusty laurel
worthy lichen
#

Im not

mellow bluff
#

cuz building doesnt movwe

worthy lichen
#

Bruh

lusty laurel
worthy lichen
#

why I should take x = 20

lusty laurel
#

and displacement here is 20

mellow bluff
worthy lichen
#

from top of building to this point?

lusty laurel
worthy lichen
#

Why

lusty laurel
#

newton's equations only works on displacement

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what you are drawing is the distance

mellow bluff
#

newton's equations only works on displacement

#

what you are drawing is the distance

worthy lichen
#

In real life is it necessary that ball will displace same as the height of my house

mellow bluff
mellow bluff
#

yes

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always

lusty laurel
#

if you throwing from house's height

worthy lichen
#

What

#

It depends on how much i accelerate it

lusty laurel
#

vertically upwards

lusty laurel
#

always the height of your house

vale wigeon
mellow bluff
vale wigeon
mellow bluff
#

its because of my wifi

vale wigeon
#

i call BS. <@&268886789983436800> yall might wanna look at this

worthy lichen
vale wigeon
lusty laurel
worthy lichen
#

If i throw really slowly will it really go far as my houses height

sly mantle
#

@mellow bluff stop

mellow bluff
#

alr

lusty laurel
worthy lichen
#

No no

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From top

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Like in the picture

lusty laurel
worthy lichen
#

Wait wait

lusty laurel
#

even if you throw the ball slowly it will be acted upon by gravity and reach ground right?

turbid narwhal
worthy lichen
#

I am thinking ur taking the initial point from where ball is throw to the bottom point of house

#

I am not talking about top to bottom

lusty laurel
worthy lichen
#

No no

lusty laurel
worthy lichen
#

I am not talking about that

#

I am taking about this

turbid narwhal
turbid narwhal
worthy lichen
#

This yellow

lusty laurel
#

itsjust the path

sly mantle
#

@mellow bluff sucks ur having a bad time but that doesnt belong in a help channel. pls take a day off to sort urself out

lusty laurel
#

newton's equation will always give you the correct answer with disp

turbid narwhal
#

or you want X

lusty laurel
#

that time will automatically will be taken

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the time where the ball goes up and down will automatically be taken

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that's the power of equations of motio

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n

worthy lichen
#

🙂

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Got it

turbid narwhal
worthy lichen
#

@lusty laurel can you ask me a similar question to test that I understand or not

turbid narwhal
worthy lichen
#

I doubt tho

lusty laurel
# worthy lichen 🙂

you know, if you just drop the ball with 0 force and throw it upwards , both will take the same time to reach ground

#

try it yourself from your house's roof

worthy lichen
#

What exactly to do?

lusty laurel
#

20 = 10t - 1/2 x 10 t^2

turbid narwhal
worthy lichen
#

How do I know how high it will go

#

If I actually go to the roof of now

lusty laurel
turbid narwhal
#

i mean value of x where it is maximum

lusty laurel
#

it doesnt matter

turbid narwhal
worthy lichen
#

Do you think I am overthinking this?

lusty laurel
turbid narwhal
lusty laurel
#

damn there is no vc here

worthy lichen
#

I got it

lusty laurel
#

what will happen to you in rotation?

worthy lichen
#

nothing it will be easy

lusty laurel
worthy lichen
#

Not actually

#

But way more challenging

lusty laurel
turbid narwhal
worthy lichen
#

Obv easy

turbid narwhal
lusty laurel
#

for me, fluids feel more difficult than rotation

worthy lichen
#

Everything is doable tho

#

.close

lone heartBOT
#
Channel closed

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turbid narwhal
lusty laurel
#

that throws me off

turbid narwhal
lusty laurel
#

like find the equation of the parabola formed on the liquid surface when the liquid rotates with certain omega

#

bernoulli's also has some tough scenarious

turbid narwhal
lusty laurel
#

i mean not tough, requires revision

turbid narwhal
#

like i totally wasted my 11th but now some topics i recall these seems like easy

worthy lichen
#

@lusty laurel

lusty laurel
#

🎉

turbid narwhal
lusty laurel
lusty laurel
#

somehow , my maths was ze best

worthy lichen
#

As the ball rises and turns down and at the height of building again it's displacement is 0 and the leftover displacement it has to cover is 20m

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Easy

turbid narwhal
lusty laurel
#

IT COMES BACK TO ITS INITIAL POSITION

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AND THEN GOES DOWN

worthy lichen
#

Yup

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Yes

lusty laurel
worthy lichen
#

😀

lusty laurel
turbid narwhal
#

i think some these mini topics builds critical thinking

lusty laurel
worthy lichen
lusty laurel
#

accidentally i still calculate enthalpy in physics

turbid narwhal
lusty laurel
lusty laurel
worthy lichen
#

The height on going down will be +20m? Right

turbid narwhal
lusty laurel
#

all conics in advcance done

#

ITF one as well

#

binomial one as well