#help-0

1 messages · Page 497 of 1

dusty kayak
#

no

tardy steppe
#

first off, what are the triangle's dimensions?

mint peak
#

Or is it 76.5

dusty kayak
tardy steppe
#

^

mint peak
#

Im so spedcial

tardy steppe
#

each length marks out only that line segment, not the dimension of the nearest shape

#

so the height of the middle rectangle isn't 7 miles, it's 7 miles + 6 miles

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the left triangle requires a bit more work, since you have to also take away some length, but can you see what parts you have to add and subtract to get its height?

mint peak
#

Alr

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Im confused on the side length of the left triangle tho

dusty kayak
#

ok but

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find the height what do you think the height is?

tardy steppe
#

there's 3 main segments to it

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we're given 1 explicitly, the 6 miles on top

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but then it is some of the middle rectangle's height

mint peak
#

?

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That?

dusty kayak
#

but then you gotta subtract some

tardy steppe
#

those are all of the important numbers, but what order would you combine them in?

mint peak
dusty kayak
#

so

mint peak
#

7-5?

dusty kayak
#

ye

#

7-5

#

the 5 isn’t included in the height

mint peak
#

Im so so sorry guys 😭 I js don't get my teacher's explanation

tardy steppe
#

you need to also account for the rest of the triangle's height

#

look at this section

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the triangle's height is 6 miles, then it takes some from the height of the middle rectangle

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so we can add that on, which is 13 extra miles, making 19 miles

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but it doesn't take all of the height of the middle rectangle

#

so how much does it fall short by?

mint peak
dusty kayak
#

think that section only

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the 5 isn’t included and you found that that the 7 should be subtracted by the 5

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so you got 2

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now what ither measurements do you add to the 2?

mint peak
#

2+4+6

dusty kayak
#

the 4 is the a length

mint peak
#

2+6+6?

dusty kayak
#

yeeee

#

now apply the triangle formula

mint peak
#

14×22/2

dusty kayak
#

yee

mint peak
#

154

dusty kayak
#

yee

#

now the rectangles are easier.

mint peak
#

24 is a lil rectangle right?

dusty kayak
#

ye

#

the middle rectangle which we will call shape c you will have to add heights

mint peak
#

I got 45 for the 2nd one

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Is that correct

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Or did I miscalculate?

dusty kayak
#

miscalculated

mint peak
#

I somehow got 55

dusty kayak
#

uhhh

#

ok so

#

we have a missing height right?

mint peak
#

Which side

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Im so spedcial

dusty kayak
#

uh

#

let me explain this clearer

mint peak
#

:3

dusty kayak
#

thats missing but

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if we were to say there was a line there like line segment AB

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what is congruent to it?

mint peak
#

Wdym

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( ꩜ ᯅ ꩜;)ᶻ 𝗓 𐰁.ᐟ

dusty kayak
#

uh

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I drew a line segment, right?

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what is the same height as that line segment?

mint peak
#

6+7 is the line segment right or is it js 6?

dusty kayak
#

6+7 because their both apart of that rectangle

mint peak
#

So is it 13×5 or no?

dusty kayak
#

ye

#

65

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welp I go sleep now

#

cya

mint peak
#

Alr thank u sm

lone heartBOT
#

@mint peak Has your question been resolved?

#
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carmine topaz
#

how do i solve (d)?

lone heartBOT
buoyant saddle
alpine sable
#

erm what the sigma

carmine topaz
# buoyant saddle

i dont know how to find the maximum amount of unprocessed gravel at that certain t like how do i set the equation down...?

wispy plaza
alpine sable
#

ok

carmine topaz
buoyant saddle
#

so we know the rate at which unprocessed gravel accumulates in the processing plant is G(t) - 100 yea?

alpine sable
carmine topaz
buoyant saddle
#

yes

alpine sable
#

i found the exact question online

buoyant saddle
#

so let’s call that some other function like f(t)

buoyant saddle
alpine sable
#

so u need proof or smt

carmine topaz
buoyant saddle
#

we don’t care

wispy plaza
wispy plaza
#

Hold up, I misunderstood, my bad

buoyant saddle
# carmine topaz and?

ok then we want the maximum amount of unprocessed gravel which means we want f(t) = 0 and f’(t) < 0 or we could also do first derivative test

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since f(t) is the rate of "accumulation" in the plant

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is this a calculator question btw?

carmine topaz
#

calculator is allowed

buoyant saddle
#

ok that makes more sense with the function they gave

patent vale
#

you need to numerically integrate?

carmine topaz
buoyant saddle
#

yes

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we have

carmine topaz
#

so f(t)=0 (critical point)? and f'(t)<0 max?

buoyant saddle
#

$f(t) = 45\cos\left(\frac{t^2}{18}\right) - 10$

carmine topaz
#

wait shoudnt f'(t)=0?

ocean sealBOT
buoyant saddle
#

f(t) is the rate

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treat f(t) as the derivative

carmine topaz
carmine topaz
buoyant saddle
#

for the "amount function"

buoyant saddle
carmine topaz
#

i get it

buoyant saddle
#

and we want the rate to be zero since we want a stationary point

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more specifically a maximum

carmine topaz
#

so f(t) should equal zero?

buoyant saddle
#

,w 45cos(x^2/18) = 10 for 0<= x <= 8

buoyant saddle
carmine topaz
#

and what should i do next...?

buoyant saddle
#

ahh i see why they asked t = 5 for part c

buoyant saddle
carmine topaz
#

i checked the answer key and they said this

carmine topaz
buoyant saddle
buoyant saddle
carmine topaz
buoyant saddle
#

and use the zero option

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do you have a ti-84

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you hit 2nd trace zero

carmine topaz
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i have casio not ti84 😭

buoyant saddle
#

oh lord

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idk how to use those

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can you plot a function and find the zeros of it?

carmine topaz
#

let me try

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i didn't find ways to do that 😭

buoyant saddle
#

bro invest in a ti-84

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i’m sure you can with a casio

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you need to figure out how to or get a ti-84 before the ap exam

carmine topaz
#

you can also use desmos in the exam

buoyant saddle
#

what?

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how?

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it’s not on paper anymore???

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omg i forgot

carmine topaz
#

the test is now digital you only write the answer (frq) in paper

buoyant saddle
#

this is a new thing this year

carmine topaz
#

so they allowed desmos

buoyant saddle
#

ok desmos works just fine then

#

do you know how to use desmos

carmine topaz
#

im kinda learning it now cause its sometimes faster then graphing calculator

buoyant saddle
#

yea desmos is great

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it’s easy to use

buoyant saddle
buoyant saddle
carmine topaz
#

whats that G(s) in solution...?

buoyant saddle
#

they used a dummy variable

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because you can’t use t in the limit of integration and as the variable you’re integrating with respect to

carmine topaz
#

so they kinda defined that into function...?

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wait wasnt that G(t)?

buoyant saddle
#

no same function, just used a different variable

patent vale
buoyant saddle
buoyant saddle
#

words

buoyant saddle
#

also, writing that out explicitly isn’t necessary

buoyant saddle
ocean sealBOT
carmine topaz
#

i get it

buoyant saddle
#

so you use a dummy variable

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for the integrand

carmine topaz
#

is that 500 the initial amount?

buoyant saddle
#

also you don’t have to write the A(t) function explicitly

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you can

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but

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don’t have to

buoyant saddle
carmine topaz
#

why did they state A'(t)=0 like dervative of the amount...?

buoyant saddle
#

because we’re looking for a maximum

carmine topaz
#

oh

buoyant saddle
#

we find the critical point

buoyant saddle
carmine topaz
#

so their A(t) is the total amount of unprocessed gravel... and they took A'(t)=0 to find the t where the rate (unprocessed gravel) is at maximum? and then they plugged in the found t value to the equation A(t) that finds the total amount? and the answer is maximum because we used the t that leads to maximum...?

buoyant saddle
#

precisely

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and then they had to check it of course against the endpoints

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extreme value theorem

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we want the absolute maximum so it’s not sufficient to conclude that the local max is the absolute max

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in this case it did happen to be the absolute max though of course

carmine topaz
#

why does EVT make testing endpoints necessary is it cause the endpoint could either pop up or down...?

buoyant saddle
#

let me create a graph for you

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consider the interval -2 to 2

carmine topaz
#

oh the other end could go up

buoyant saddle
#

clearly the function has a local max that isn’t the absolute max

buoyant saddle
#

so like it’s entirely possible to have a couple of stationary points with the endpoints still being the absolute max or min based on the behavior of how the function is increasing/decreasing in the entire interval

carmine topaz
#

ok

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why doesn't my desmos work...?

buoyant saddle
#

i don’t think desmos does that

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it won’t just tell you the value

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plot A’(t)

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and then look at the graph for the zero

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it’ll show the point

carmine topaz
#

the A'(t) wont show 😭

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it has that orange warning sign

buoyant saddle
#

write d/dt A(t)

carmine topaz
#

whats wrong

buoyant saddle
#

maybe y =?

turbid gyro
buoyant saddle
carmine topaz
#

its ap calc bc 2013 FRQ #1

carmine topaz
buoyant saddle
#

yea sure

carmine topaz
#

i get the right answer

buoyant saddle
#

nice

carmine topaz
#

this calculator thingy is soooo complicated

#

😭

buoyant saddle
#

yea tbh i think the entire test should be no calc

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calculator section was just dumb

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just annoying

carmine topaz
#

its too much math

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to do it without calcu.

buoyant saddle
carmine topaz
#

that make sense

buoyant saddle
#

there’s a reason why the questions on no calc look drastically different

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they wouldn’t give a complicated function like this on no calc

carmine topaz
#

most of the polar curve questions are calculator

buoyant saddle
#

true

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for frqs

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mcq have a fair bit of just "what is the correct integral for the area"

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or whatever

carmine topaz
#

yea

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anyways thanks for helping 🙏

#

😀

#

.close

lone heartBOT
#
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buoyant saddle
lone heartBOT
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molten plover
lone heartBOT
molten plover
#

cause data is asymmetric

#

and mean is affected by asymmetry

#

ping if replied

lone heartBOT
#

@molten plover Has your question been resolved?

fickle musk
#

i guess

molten plover
#

reaosn?

#

@fickle musk

fickle musk
#

median is less effected by varying data?

#

to measure dispersion however ud use variance or standard deviation

molten plover
#

yes

#

okay

molten plover
#

.close

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plain bronze
#

input vector is
A
B
C
D
E

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output vector is
B
A
C
D
E

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by the way, I have a very strong hunch it is not possible, but im going for proof or strong argument for why its not

#

possible

#

So basically im looking to see if any string of matrix multiplication between these two matrices gets the matrix

lone heartBOT
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plain bronze
#

.close

#

woops

#

didnt mean to close this

#

alr ima open a new one

lone heartBOT
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molten plover
lone heartBOT
molten plover
#

homogeneous?
cause its better to use median and mode for skewed distributions

#

@lunar robin what ye cookin?

lunar robin
#

my own question lol

molten plover
#

oh.

glacial mesa
#

Depends on what you define "has relevance" no?

molten plover
#

ohkay

#

i think relevance for means suitable to

glacial mesa
#

Ye suitable to homogeneous

molten plover
#

thanks!

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#

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hushed compass
#

How do I do this?

lone heartBOT
opal portal
#

is that the entire question?

hushed compass
opal portal
#

i mean its not solvable

#

but its probably assumed that x and y are integers

golden canyon
#

I guess it is though, since both exponents need to be 0

golden canyon
#

notice that square roots are always positive

lone heartBOT
#

@hushed compass Has your question been resolved?

hushed compass
#

.close

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fervent timber
#

How can I convert a recurrence relation to a generating function?

fierce cipher
#

idk, there's lots of ways to do that, but some of them have to go through the step of finding closed form of the recurrence relation

#

some method assumes a generating function exists rightaway to find the closed form

#

some of them just doesnt follow any rules at all

lone heartBOT
#

@fervent timber Has your question been resolved?

fierce cipher
#

for example, a common way to solve a_n = h * a_(n-1) + k * a_(n-2) is to assume a generating function exists and do some changes so that the RHS will be something familiar

fervent timber
fierce cipher
#

if you switch everything to LHS it becomes a_n - h * a_(n-1) - k * a_(n-2) = 0
so you can imagine that the way to do is to perform the subtraction:
f(x) - hx * f(x) - kx^2 * f(x)

fierce cipher
#

i think thats correct

#

i never tried finding a general formula before but that seems alright

fervent timber
#

okay thanks

#

.close

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austere shore
#

Really confused about where to put the y axis.. did convert the intervals into exclusive format and took each as 1 unit but stuck at where to place the y axis between x= -1.5 and 0.5

austere shore
#

Please help

lunar robin
#

!show

lone heartBOT
#

Show your work, and if possible, explain where you are stuck.

alpine sable
#

here's how you do it mate:

#
  1. find the midpoint of each of the intervals
#
  1. add those midpoints as ticks on the x-axis
#
  1. plot the subsequent value for the number of runs for each team
lunar robin
alpine sable
#

you can watch this video

#

to understance the whole shabang

austere shore
mental python
#

,rccw

ocean sealBOT
austere shore
#

Gosh i hate these polygons

#

A quick question: can I just put the class marks on the x axis instead of the class intervals? And then plot the points accordingly?

#

If I can then I think I got my answer

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carmine topaz
#

part (b) asked to find the absolute minimum value so that means you have to test the local minimum and both endpoints right? but i dont get why the calculation in the solution goes like that...? why are we using f(8) to find those...?

fierce cipher
#

remember, that graph is f'(x)

#

not f(x)

#

so you need to calculate the relative minimum/maximum through integrating

carmine topaz
#

so i have to integrate? kinda reverse back to that f(x)?

fierce cipher
#

i mean, why do u think they give you areas

carmine topaz
#

but is it like we dont know that equation for f stuff so we are using the areas?

fierce cipher
#

exactly

carmine topaz
#

but why do we do f(8) + some integral or f(8) - some integral...?

#

i dont get that part

fierce cipher
#

well, what is that integral evaluated to by definition?

carmine topaz
#

oh

#

area under the curve

#

?

fierce cipher
#

no, the definition of integral

#

what is the integral of f(x) from a to b

carmine topaz
fierce cipher
#

it's the opposite, F(b) - F(a) where F(x) is the antiderivative of f(x)

#

so if you look at the integral, it's just f(8) - f(0)

carmine topaz
#

i confused the limit 😅

fierce cipher
carmine topaz
#

but we're trying to find f(0) not when x is from 0 to 8 or something but if we use 0 as both limit the answer gonna be zero

#

this whole thing doesnt make sense in my brain

fierce cipher
#

isnt the function continuous at x=0?

carmine topaz
#

what do you mean

fierce cipher
#

then wdym by this

#

oh

#

you mean a and b

carmine topaz
#

yeah

fierce cipher
#

i usually call them as bounds

#

but why should it matter here tho

carmine topaz
#

cause that's what f(0) should be like in my head but that doesn't make sense mathematically

fierce cipher
#

no

#

a = b = 0 -> f(0) = f(0)

#

that's just it

#

sure, the integral is 0, but that means f(b) - f(a) = 0, not f(0) = 0

carmine topaz
#

i mean like when finding f(0) you're using when x=0 and in my brain both ends in the integral should be like 0 and 0 but that doesn't work

#

i think im kinda confusing myself

fierce cipher
#

why would you make both bounds be 0

#

you are running in a circle without even knowing

carmine topaz
#

sorry im kinda slow

#

but the whole equation in the solution for f(0) make zero sense to me

#

also f(6)

fierce cipher
#

if you are given f(8) and you are assigned to find f(0), you find the integral from 0 to 8

#

which is just the area, isnt it

#

but the integral of f'(x) from 0 to 8 is also f(8) - f(0)

#

suppose the area you just calculated be something like, A
then f(8) - f(0) = A
f(0) = f(8) - A

carmine topaz
#

but should you do like f(8) - integral from f(8)-f(1) so you get f(0)?

#

i dont know what im thinking

#

😭

fierce cipher
carmine topaz
#

i dont know

fierce cipher
#

ok ok

carmine topaz
#

im really confusing myself

#

😭

fierce cipher
#

we will do another way different from the given key

#

(its not that different, it's just more elaborated)

carmine topaz
#

oh i get it so its like from the solution its basically f(8) - f(8) + f(0) so we get the f(0) at the end?

fierce cipher
#

YES

carmine topaz
#

i hate my brain

fierce cipher
#

ITS THAT SIMPLE 😭

carmine topaz
#

thanks for helping 🥹

carmine topaz
#

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lone heartBOT
#
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lone heartBOT
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untold oriole
#

hiya, Im a super linear algebra newbie, trying to wrap my head around vectors. I know its a 'direction and magnitude' and have heard that likle 1000 times, but that doesnt like make sense for me in a concrete way. Would it make sense to say that, one image here is the vector points like vec6(1, 2, 3, 4...) and the arrow represents the vector of those points? like thats just me drawing the arrow this is not accurate just an arbitrary example

lone heartBOT
#

@untold oriole Has your question been resolved?

twin nimbus
#

Oh gosh ok, so yes you can think of this graph as a single vector, but in order to do so you cannot think of it as residing in 2 dimensions

#

Instead you have to imagine a 6d configuration space

#

And the vector lies in this space

#

Assuming that the x values of the coordinates are fixed

#

This would be approximately the vector (1,3,2,4,3,5)

#

@untold oriole

#

This is perhaps not the best example to begin with

untold oriole
#

I think I might have gotten it now, this a lot of text but do u mind just skimming through it and let me know if I got the general idea?

#

"Vectors are quantities that have both magnitude and direction.

Vectors basically describe relationsship between points of data, and how they are related to one another.

A vector is essentially an array of numbers or a list of numbers that represent some quantity in a specific context. Each number in the vector can be thought of as a "coordinate" in a particular dimension.

Linear algebra can either be a physical representation or an abstract one, as physically we can understand linear algebra as related numbers in space (magnitude and direction), whereas we can also understand linear algebra as numbers related to each other in a more abstract way, just as numbers (not representing magnitude and direction, rather just numbers.)

In machine learning (ML) and many other abstract contexts, vectors aren’t typically about direction and magnitude in the physical sense. Instead, vectors are simply groupings of numbers that represent data points or features.

This represents the points the vector arrow can be drawn in to visualize the magnitude and direction, but it is not the magnitude and direction itself, those can be calculated by different formula."

twin nimbus
#

Well, yes to a point.

#

Even if you do just have a list of numbers, which is a perfectly valid way of thinking about a vector, it doesn't mean that it doesn't also describe a magnitude and direction

untold oriole
#

Right

twin nimbus
#

And perhaps by thinking of this as a magnitude and direction you can get some insight

#

But perhaps not

untold oriole
#

The idea about a physical vector as opposed to a list of numbers is what confuses me really

twin nimbus
#

It's two ways of representing the same thing, like 1/2 and 0.5

#

The list of numbers is useful because it's easy to calculate with, but it requires defining a specific coordinate system

untold oriole
#

Okay, yeah. Would that mean like, if we had an abstract concept, for example ML, that just deals with numbers and not physics, we could still represnt those numbers in a physical space as points connected?

twin nimbus
#

So let's say we have a neural network, it has 30 billion parameters

#

We can think of this entire neural network as being a single vector in 30 billion dimensional space

#

And this is actually what we do

#

Because then we consider a function on this entire space

#

And ask questions about the gradient of this function

#

Which is also a vector

#

Then we wander through this space following the gradient to optimize the value of the function

#

This is how training a neural network works

#

Just the way we represent these concepts is via a list of numbers, instead of a magnitude and direction

#

@untold oriole does this make sense?

#

(I'm not sure what you meant by "points connected" btw)

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twin nimbus
#

.reopen

lone heartBOT
#

untold oriole
#

The words definetly makes sense, its just the visualization that I cant wrap my head around. I think am a very visual thinker, so when I can't see it for me, it makes less sense.

twin nimbus
#

Well, visualizing higher dimensions is quite difficult

untold oriole
#

I suppose, something beyond 3 dimensions doesnt make sense

#

Anyway, the general idea is just about grouping related numbers together to form complex systems, or like describe them? Is that somewhat accurate?

twin nimbus
#

Well, vectors can do a lot of things. I don't know if I would say that is the "general idea" because even that is somewhat limiting. But sure! A vector can be used to describe the state of certain types of complex systems.

#

Also certain types of simple systems

#

For instance, you can use a vector to represent a pendulum.

untold oriole
#

like vec4 for RGBA or vec3() for X, Y, and Z in space, is that accurate?

twin nimbus
#

Where our space is 2 dimensional angle vs angular momentum

untold oriole
#

Do you mind boiling it down to a general idea, if you can? Mine says its relationsship between specific numbers that can represent anything.

twin nimbus
#

So the formal definition of a vector is a good deal more general

untold oriole
#

What is the formal definition?

#

"a mathematical object that has both a magnitude (length) and a direction" ?

twin nimbus
#

So a vector is an element of a vector space.

A vector space V over a field F is a set equipped with a binary operation (addition) V×V->V and a binary function (scalar multiplication) V×F->V that satisfies the following criteria:

Using a,b,c as vector elements and x,y,z as field elements.

  1. Associativity of addition: a+(b+c) = (a+b)+c
  2. Commutativity of addition: a+b = b+a
  3. Identity element of addition: there exists a vector element 0 such that 0+a = a for any a in V.
  4. Inverse elements of addition: for each a there exists an element -a such that a + -a = 0
  5. Compatibility with scalar multiplication: x(ya) = (xy)a
  6. Identity element of scalar multiplication: there exists a field element 1 such that 1a = a for all a.
  7. Distributive property of vectors: x(a+b) = xa + xb
  8. Distributive property of field elements: (x+y)a = xa + ya
#

Under this definition, we can identify even things like polynomials as residing in a vector space

#

@untold oriole

#

(thus we can even define the derivative as a particular infinite matrix)

raven void
#

hi i need help

twin nimbus
#

! occupied

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untold oriole
raven void
#

sorry i get

untold oriole
#

Go to either of the channels under (available) and then the bot will assign you your own channel 🙂

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tough relic
#

You can probably solve it by computing A² and A³ and then solving for a and b after simplifying both sides of the equation.

But is there a faster way to get to the answer?

tribal geyser
#

Can you find the roots of the polynomial ?

tough relic
tribal geyser
#

Yup

#

By doing that you find the spectrum

#

By finding the spectrum you can easily solve for a and b by choosing relevant vectors

#

Actually wait …

tough relic
#

But I understand the basics of matrix operations.

#

Like, multiplication, inverse, adjugate or determinant.

tribal geyser
#

Ah sorry ok

dire hollow
#

mmmh why don't you just perform the multiplication?

tough relic
dire hollow
glacial mesa
#

I'm not sure but if you could find the eigenvalues in terms of a and b, then you can define matrix B=-A^3+4A^2-A-21I_3 and there's a theorem that says if B=f(A) then f(lambda_A)=lambda_b (lambda is an eigenvalue) so then you can plug then eigenvalues with the a and b and get an equation, then solve it for them(?)

#

I'm just writing my thoughts out I'm not sure at all this helps

#

I don't think this helps

dire hollow
#

Idk, is this easier than just doing two times a 3x3 matrix multiplication T.T

tough relic
glacial mesa
#

it is pretty simple

glacial mesa
dire hollow
#

you need to solve for $det( λI-A)=0$

ocean sealBOT
#

nico.alesi
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dire hollow
#

it doesn't show lambda I don't know why

tough relic
ocean sealBOT
#

GoldBarley

glacial mesa
#

I'm thinking you could play with the matrix to make it triangular and then the diagonal is just the eigenvalues..

dire hollow
dire hollow
glacial mesa
#

Could be

dire hollow
#

taking into account that @tough relic hasn't gone too much deeply into linear algebra, I think that is the goal of the exercise

tough relic
#

Thanks again.

#

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pure meadow
#

this question is driving me crazy

lone heartBOT
pure meadow
#

theres something stupid im not seeing

#

g' when z=2 is 31/2

#

g(2)= 21/2+ln2

#

y-(21/2+ln2)=31/2(z-2)

#

so y=31/2z-19.807

#

oh i see it

#

im dumb

#

.closed

#

.close

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muted anchor
lone heartBOT
muted anchor
#

is there a mistake in this question?

#

It would be an exact differential if there was y in the second LHS term

muted anchor
#

i dont even want to talk about it my bad

#

.close

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muted anchor
#

i got side tracked by something, was focusing on the wrong thing

pure meadow
#

happens to all of us man

buoyant saddle
#

$(\sin y \cdot \sec^2 x - \cot x)\dd{x} + \cos y \tan x \dd{y} = 0$

ocean sealBOT
buoyant saddle
#

no worries

muted anchor
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silver vine
#

,tex \int x^2 \sqrt{3 + 2x - x^2} ,dx

ocean sealBOT
#

regular cam
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silver vine
#

help plz

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mental python
#

!msgdel

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silver vine
#

well

#

what happens now

mental python
#

just open a new channel

silver vine
#

alright

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.close

#

!done

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mental python
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onyx trout
#

Who wanna grind with me on khan academy the pre-algebra section, i'm trying to pick up math.

onyx trout
#

.close

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untold hollow
#

anyone interested in solving some algebra questions with me? im thinking of doing some exercises from the chapter: complex number, mathematical induction and combinatorics (they are all mixed in one chapter)

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brittle lake
#

Can someone tell me how the equation at the bottom simplifies to the one at the top?

brittle lake
#

Are you just able to take the square root of something and multiply it without consequence?

#

like

brittle lake
#

if that makes snese

#

prob not

#

does it

ocean whale
ocean sealBOT
#

CaptainNova22

brittle lake
#

thank u

ocean whale
#

So $\sqrt{4 - x^2} \cdot \sqrt{1 + \frac{x^2}{4-x^2}} = \sqrt{(4-x^2) \cdot \left(1 + \frac{x^2}{4-x^2}\right)}$

brittle lake
#

makes sens

ocean sealBOT
#

CaptainNova22

ocean whale
brittle lake
#

alright

#

cool

#

thx

#

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brittle lake
#

.reopen

lone heartBOT
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brittle lake
#

Problem 12, Am i currently on the correct path?

stiff falcon
#

Yes 🙂

brittle lake
#

you can analyze that fast

#

wow

brittle lake
tight pier
#

how are you canceling out?

brittle lake
#

when multiplied

tight pier
brittle lake
#

yes

#

1+e^x goes into the denominator

#

of the fraction inside

tight pier
#

but you have a double square root

brittle lake
#

the same as that

ocean sealBOT
brittle lake
#

oh

#

i see

#

well

#

idk what amdoing

ocean sealBOT
brittle lake
#

ah i see

#

didnt know i could do that

#

I did make a mistake because I forgot to carry the squared from above

#

But assuming this is correct where would I go from here?

#

How do I rid of the square root

tight pier
#

oh yea, but why (e^2)x

#

e^(2x)

brittle lake
#

Because of the square?

#

Oh

tight pier
#

but how did the x get down

brittle lake
#

I fix

#

you multiply by 1/4

#

?

#

i mean 4

ocean sealBOT
tight pier
#

agreeable, right?

brittle lake
#

yes

tight pier
#

I think you can factor nicely the inside

#

of the square root

alpine sable
#

I think

brittle lake
#

?

tight pier
#

yes

#

so pro

brittle lake
#

thaknkthasfasf

tight pier
#

thank

brittle lake
#

.close

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brittle lake
tight pier
#

wtf 😂

#

this was on my feed somewhere

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willow stone
#

Hey guys, I'm stuck to this point. How old i solve?

modest robin
modest robin
#

Anyway, sometimes you can't solve for y with elementary functions in ODEs, you get implicit equation for y like the one you have here.

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ionic vale
#

Which of the following is the Lewis structure for CO2? - Anyone know if this is A or D?

jagged cobalt
#

uh

#

quaint chemistry server may be a better shot, though someone here may know

pallid scarab
#

simply looking at the carbon atom is enough here

pallid scarab
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wary fable
#

@hasty adder long division

#

yes, but do long division its literally 3 lines

pulsar badge
#

Start by separating the fractions, then perform Euclidean division, and finally calculate the integral of each term individually.

junior vigil
#

y(y^2-17y+72)

wary fable
#

y(y-8)(y-9)

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brittle lake
#

THis might be a dumb question whcih it is but can someone explain to me how you would realize this is a perfect square

brittle lake
#

(the left part)

tacit arch
#

factor out 4x^2 from the denominator in all terms

brittle lake
#

i see

hushed locust
#

a major clue is the fact that if you were to multiply out the two outside terms, you would get a constant

brittle lake
#

.close

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small nimbus
lone heartBOT
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delicate osprey
#

Still need help with this question?

#

@small nimbus

patent vale
#

probably should ping them

delicate osprey
#

Just did

#

I just learnt how to do it just then

#

But got most of it

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plain bronze
#

tryna see if for any vector b and a where the values are all eithere zero or one, this is true

plain bronze
#

this is also equivalent to asking for a proof that for any number in base 2, there is a different number that when added to the sum of its own digits, equals the original base 2 number

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#

@plain bronze Has your question been resolved?

plain bronze
#

<@&286206848099549185>

covert galleon
#

I think it works for n >= 2

#

For a = (10)_2, there exists b=1

#

For a = (11)_2, there exists b=(10)_2

#

Wait, it doesn't work for $a = (100)_2$

ocean sealBOT
#

timuko

covert galleon
#

@plain bronze

plain bronze
#

oh hello

#

uh

#

@covert galleon the problem was to prove that for any number in base 2 (b in our case), there is a number in base 2 (a) such that a + the sum of the digits of a is equal to b

#

so Im not sure how you showed that it was not possible

covert galleon
#

I couldn't find examples for number (100)_2 = 4 on the left side

plain bronze
#

Oh, i realize

#

the problem is different than what i just said

#

@covert galleon the problem is to prove that for any number in base 2 (b in our case), there is a number in base 2 (lets call it a) such that the number, ignoring its first digit + the sum of the digits of the number is equal to b

#

so in our case we can use (11)_2

#

wait

#

no, we can use 110

#

.close

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alpine sable
#

The resultant force acting on the support shown in (Figure 1) is to be 1600 lb directed horizontally to the right.

Determine the magnitude of the force F
in rope A
.

Determine the corresponding angle θ
.
Express your answer in degrees.

alpine sable
wild umbra
#

should be cos 30

alpine sable
#

can i ask why

wild umbra
#

900 cos 60 would be the blue component, but we need the red one which will be 900 cos 30

alpine sable
#

so both of them are 450 sqrt(3)?

alpine sable
#

but that would mean both are 450 sqrt(3)

wild umbra
#

which one is the second one?

#

you have to make two equations-\
$F\cos\theta+900\cos 30 = 900\
F\sin\theta=900\sin 30$

ocean sealBOT
wild umbra
alpine sable
wild umbra
#

i mean there's F cos theta as well???

alpine sable
#

but why does it equal 900

wild umbra
#

oh i'm sorry it must be equal to 1600

#

u get it now?

alpine sable
#

do both of them equal 1600

#

oh wait that equals 0

#

the y one

wild umbra
#

yea since resultant force in y direction is 0

alpine sable
#

im lost on that too

#

finding theta

#

<@&286206848099549185>

rich light
#

you have two relations, Fcos theta = 900 - 900 cos 30
and F sin theta = 900 sin 30

#

is there a way to solve for theta?

alpine sable
rich light
#

is there a trig identity involving sin and cos that you think may be helpful?

rich light
#

Fcos theta = 900 - 900 cos 30

rich light
#

try sin^2 + cos^2 = 1

#

is there a way we can manipulate the two equations given above to have that form?

alpine sable
#

move to one side

rich light
#

that is true

alpine sable
#

not 900

rich light
#

however, we currently only have sin and cos, not sin^2 + cos^2

alpine sable
#

square it all?

rich light
#

yes

alpine sable
#

but how would i get 1

rich light
#

you have F^2 sin^2 = something and
F^2 cos^2 = something

#

how do we simplify this?

alpine sable
#

divide cos^2 and sin^2

#

so F^2 is alone

rich light
#

no, this would not eliminate theta

#

we need something of the form sin^2 + cos^2, which we can then equate to 1, eliminating theta, one of the unknown variables

#

notice how we have sin^2 in the first equation and cos^2 in the second equation

#

how we would bring them together?

alpine sable
#

set them equal to each other

#

like the equations

rich light
#

the two equations are not equal to each other

#

try adding the two equations to each other

alpine sable
#

im sorry i cant visualize this

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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lone heartBOT
#
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Show your work, and if possible, explain where you are stuck.
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junior kraken
#

Hii

lone heartBOT
junior kraken
prime badge
#

it doesn't

#

i don't get it

junior kraken
modern pagoda
#

I want help with that too. How do u even begin to solve something like that

junior kraken
#

a_n tends to 5

#

It's simply 5^[(2^(n-1))/(2^n)]

wintry wadi
#

I think they meant + instead of multiply
so sqrt(5), sqrt(5 + sqrt(5)), sqrt(5 + sqrt(5 + sqrt(5))), ...

junior kraken
#

But how do I find the value of the series

fierce cipher
prime badge
#

yeah it works with +

mortal trellis
#

assuming that it does exist you can use the self-similarity of the expression and get an equation x = (something in terms of x)

mortal trellis
#

but you first have to show that it does indeed converge

junior kraken
fierce cipher
#

you need to show a_n converges then you can show the series converges next

junior kraken
fierce cipher
#

... no, it just need to tend to L

mortal trellis
#

you dont have a series here

#

you only have a sequence

#

dont mix things up

junior kraken
fierce cipher
little drum
#

$a_k = \underbrace{\sqrt{5 + \sqrt{5 + \sqrt{5 + \cdots }}}}_{k \text{times}}$

ocean sealBOT
junior kraken
#

Oh ik

#

What to do !

fierce cipher
#

LMAO

junior kraken
#

Like that !

little drum
#

Uh, do you also need help proving it's convergence?

#

It's monotonic increasing so you should be able to use MCT

junior kraken
#

So it does converge right ??

little drum
#

Yeah

junior kraken
#

Else how can we do it ?

little drum
#

A monotonic sequence will converge if it's bounded

#

that is MCT

junior kraken
#

Thank you so much !

#

Another q

#

When we solve for the upper bound

#

Is it possible in some cases both roots of the quadratic equation is positive
?

#

I gtg, will close the channel as of now !

#

Ty ,everyone again !

#

.close

lone heartBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

leaden zenith
#

Im trying to know how much % of souls% im gaining because when i get that is +10% +21% +31% and so on, but when you have 110 and after that you add again the 10'68% is not a real 10'68% it would be less and less each time for the same reason that is different if you have 400% and you add a +2% it would be 402% not a real 2% but i dont know how to calculate that

leaden zenith
#

On the table that says Souls% is adding to 100% like it would be +110'68% not only 10'68%

lone heartBOT
#

@leaden zenith Has your question been resolved?

leaden zenith
#

I just noticed i pinged a guy named helper and not the helpers tag 😭

alpine sable
#

.reopen

lone heartBOT
#

@leaden zenith Has your question been resolved?

leaden zenith
#

<@&286206848099549185>

#

Or i dont know im trying to figure it out if i can put it in a graphic to understand it better and play with the numbers to find what i want

#

But im pretty sure there's a way to know it TT

static arch
#

I might have answered wrong

#

Mb

leaden zenith
#

Is fine dw

static arch
#

Could you elaborate on a bit on table

leaden zenith
#

Ill put it on another way with less numbers

static arch
#

What exactly you need?

static arch
#

Not the numbers tbh

leaden zenith
#

Imagine you have 400% and you add +2%

#

Would be 402% but is not a real 2% of the number

static arch
#

Okay

leaden zenith
#

I want to calculate how real is the % im adding when i add more and more

#

As higher the number will go the real% will be lower

static arch
#

Okay

leaden zenith
#

But i dont know how to TT

static arch
#

Percentage is calculated by principal * (percentage+100)/100

#

Its just that but if you could give me a example of your values

#

I would be able to tell you exactly how it is applied

leaden zenith
#

The examples are the table

#

When i start i have 110,68%

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And the next one will be 121,36%

#

It always att 10,68% but the problem is that number is not real on the % you have of the number each time you're adding less and less

#

To the point I reach for example 1000% and i add 10% that is like a 1% of total and it always go lower

static arch
#

10,68% implies what

leaden zenith
#

I want to know how much i lose value of the number for each time i add the 10,68%

static arch
#

Its 10 at 68% ?

leaden zenith
#

+10,68% bonus

#

For each level

static arch
#

I got that part when i saw souls but 10,68

#

I am not sure what it means

leaden zenith
#

Its a calculation i made of the raw bonus% you get from that and the souls per achievement you get

#

This would be the entire table

static arch
#

It means 10.68% ?

leaden zenith
static arch
#

I will try to answer your question by looking at values but i honestly don't follow

leaden zenith
#

What part you dont follow?

static arch
#

Let me write on paper an explanation

leaden zenith
#

Sure

static arch
leaden zenith
#

Noup

#

Always you add a percentage you decrease the value of the % from the initial %

static arch
#

@leaden zenith i am sorry if i am taking too long but what the heck does commas in the table mean

#

It should be whole numbers or decimals

leaden zenith
#

Just look the first image i sent TT

leaden zenith
#

Yes

static arch
#

<@&286206848099549185>

leaden zenith
#

I just want to know if there's any way to calculate how much loss you have from each time you do a % on something again and again TT

stable cove
leaden zenith
#

I want to figure out what % of the new total i lost

stable cove
#

$(100+10.68)^n-(100+n*10.68)$

static arch
#

I was so confused to see the comma

stable cove
#

Some numbering notations do it that way.

#

(Mine included)

static arch
#

Please take over, i will just stalk the channel

leaden zenith
#

Thats it? :0 that way you can know how much you lost from how much you had before?

#

Let me check its kinda cool ngl

stable cove
#

However this would be % of the initial amount

#

If you want it as a percent of the new amount...

#

$\dfrac{[(100+10.68)^n-(100+n10.68)]*100}{(100+n10.68)}$

#

If i'm not mistaken

leaden zenith
#

n is how much times you do it right?

stable cove
#

Yep

#

Oh wait

leaden zenith
#

Let me try to put it in excel so he does it

stable cove
#

Hold on, silly mistake

leaden zenith
#

Okay dw

ocean sealBOT
#

A miscellaneous Fern

stable cove
#

There we go

ocean sealBOT
#

A miscellaneous Fern

leaden zenith
#

Let me put this on excel

#

Aaa it should be 10,68% right?

#

Not 10,68 raw

stable cove
#

Yes

#

hm.

leaden zenith
#

And it would be 100% or 1?

stable cove
#

You know what.

leaden zenith
#

Because i was having crazy numbers ngl

stable cove
#

to avoid having to be concerned about what gets interpreted as a percentage and how

#

Let's just do it the right way

leaden zenith
#

But before all of that its giving me strange numbers D:

stable cove
#

$\dfrac{[1+0.1068]^n-(1+n0.1068)}{(1+n0.1068)}$

leaden zenith
#

Let me check

#

Thats its for the formula that shows how much i lose right?

ocean sealBOT
#

A miscellaneous Fern

stable cove
#

It (should) be the percentage that is "lost"

#

Due to the bonuses stacking additively instead of multiplicatively

leaden zenith
#

Wait

#

Its strange

stable cove
#

In what way?

leaden zenith
#

Its adding exponentially

stable cove
#

Yeah.

leaden zenith
#

But we just add 10% and after that another 10%

#

Ohh

#

Nothing nothing mb

stable cove
#

This is comparing it, at each step, to having added 10% multiplicatively in each previous step

#

If you want to find the loss only step by step...

leaden zenith
#

I thought we were losing like 9'3% and 26% not 0'93% and 2'6% respective

stable cove
ocean sealBOT
#

A miscellaneous Fern

snow geyser
#

,help

ocean sealBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

snow geyser
#

.list

leaden zenith
stable cove
#

Right, so.

leaden zenith
#

Like in the step 3 would only check the step 2?

stable cove
#

The first time we add 10.68%, there's no loss

leaden zenith
#

Gotcha

stable cove
#

The second time, we're losing some due to the fact that we're adding 10.68% of the initial amount, instead of 10.68% of 110.68%

leaden zenith
#

Right

stable cove
#

The next time we do it, we're incurring two losses

#

Because the "correct" amount would not only multiply by 10.68%, it'd be working with a higher number from the second step

#

The multiplicative approach increases more and more with every step

leaden zenith
#

Yes i understand that