#help-0
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@ripe berry Has your question been resolved?
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am i on the right track?
you can just differentiate f(x) and then solve.
$$f'(x) = \frac{d}{dx} f(x) = \frac{d}{dx} x^{\frac{2}{3}} = \mbox{???}$$
Shuba
quite honestly i was just plugging that stuff in to the equation that my notes have
The limit is the definition of derivative
There exist standard formulas. Results that hold true throughout domain
So, are you required to do it be definition?
In that case you are required to do it that way
this is the notes i was basing my work off
What's f(-8)
-4 right
You know it's (-2)² correct?
Some 1 help me o
in the numerator
Break it
uhhhh idk if this is right or not
not quite
yeah i think so
ohhh i see
you cant put the cube on the square and cube on the outside
and from here you can use your identities and try and cancel something
would the x^1/3 cancel out on top
yeah idk where to go from here
i kinda just want to solve the problem and get past it
you would do difference of squares on the top
which would get you (x^1/3 + 2) as a term
and on the bottom do difference of cubes which also gets you (x^1/3 + 2)
and you can cancel them
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need help with this
Did you try using sin^2 = 1-cos^2
yeah i did
i got stuck with 3+ 5cos^4x - 6cos^2x = 6/5 after it
this is a quadratic. you can solve for (cosx)^2
okay i'll try
i got it!
option a
cos^2x is 3/5
thank youu
.close
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you need to make sure the other answers are wrong
but ur welcome
well the only value of cos^2x is 3/5. Under root term came out to be 0 and it's a single correct question
this question has 2 correct answers
oh
my bad. I checked now and option d is correct as well
can u show?
hm u wrote ((sinx)^2)^3 instead of ((sinx)^2)^4 for example
oh wait my bad. i made another silly mistake. In my mind i thought sin^8x so that must mean i have to cube it totally forgetting that the powers get added--
yee fair enough
noo it's okay. Thank you for taking out your time to help me
ywyw
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I'm a bit confused bout part 2B here
I thought that given the cumulative distribution function F(x), the area between 1<=x<2 would be (x^4+5)/20
instead of (x^4+4)/20
given that the total cumulative probability will be 1/4 from 0 to 1
I'm just wondering what I am misunderstanding or whether the answer is wrong
if you plug in x = 1 to the given function you should get 1/4
so (1+4)/20 = 5/20 = 1/4 as expected
that was my assumption
but the answers use 4/20 instead
are the answers wrong in that case.
therefore (x^4 + 4)/20 is a function which returns 1/4 at x = 1
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@weary abyss Has your question been resolved?
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do you want the solution?
what?
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
!status
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Oo
so 0<=i<=4, plug all of it into the prod:
prod(0j) + prod(1j) + prod(2j) + prod(3j) + prod(4j) = 0+120+120+60+20=320
you're doing it manually hm
whats the fast way
@viral loom Has your question been resolved?
I'm not sure actually this seems fine enough
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guys, am i wrong for the yellow highlited part?
my friend said the standard deviation is supposed to be 1.46
@broken falcon Has your question been resolved?
Where did you get 93.6 from? 
(fixing that should get you this)
@broken falcon Has your question been resolved?
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What is the value of x if sin x=12/13 and cos x=5/13 when x is between 0 and pi/2 ?
arcsin(12/13)
And how do I get to that answer?
it's not really something you can generally calculate...
it's not a very neat number
arcsin(12/13) just means the value of theta b/w 0 and 0.5pi for which sin theta = 12/13
i.e. sin(arcsin x) = x
Percy
shhhh
I was thinking x has a specific value
it does have a specific value
it was an infinite amount of values
all are specific though
1.176 radians
Thank you
np
lmaoo
!done
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also yes shh but for more exactness its this
no they are
yeah they are
any chance you guys can help me out with this
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now you can use it ig
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here right
occupy it after it becomes avaliable
oh okay
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can someone help me with this please
,rccw
not a fan
ren
use this
isn’t that the first step
can't really see what you've done there
i was told that this is the first step towards solving it
well
then use it
ok thanks
@floral ocean Has your question been resolved?
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how do i get the third equation... I know its 3 simultaneous
The 2 ones that are circled are the other 2 equations.
I know i have to do the dy/dx of ax^3 + bx^2 + cx -5 = (12)
when i do that i get 3ax^2 + bx + c = 12
but i have to get rid of the x for it to be a simultaneous? help ty
or am i somehow supposed to deduce c
from the equation given?
like first point in ms is this buttt how do i get it
.close
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Here is the translation to English:
- Let ( A ) be the ( 3 \times 4 ) matrix
[
\left[\begin{array}{cccc}
1 & 2 & 3 & 4 \
5 & 6 & 7 & 8 \
9 & 10 & 11 & 12
\end{array}\right]
]
a) Solve the equation ( A x = 0 ). \
b) Express the solution set as a linear span of vectors in ( \mathbb{R}^4 ), and determine whether the vectors
[
\boldsymbol{y} = \left[\begin{array}{r}
1 \
-3 \
-3 \
1
\end{array}\right]
\quad \text{and/or} \quad
\boldsymbol{z} = \left[\begin{array}{r}
6 \
-9 \
2 \
2
\end{array}\right]
]
lie in the span. \
c) What is the general solution to ( A \boldsymbol{x} = \boldsymbol{b} ) for a given vector ( \boldsymbol{b} \neq \boldsymbol{0} ), if you are given that
[
\boldsymbol{x} = \left[\begin{array}{r}
1 \
2 \
-3 \
0
\end{array}\right]
]
is one solution?
d) Find what ( \boldsymbol{b} ) in the previous part must be, and express ( b ) as a linear combination of the columns of ( A ).
Michael
What am I even supposed to show in c? And how do I do it?
Musn't $\vec{x}$ be expressed with $\vec{b}$?
Michael
Oops, forgot to remove "Here is the translation to English" lol (I only translated it from my language with ChatGPT)
@viral falcon Has your question been resolved?
@viral falcon Has your question been resolved?
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Hi
e?
I need help on this math question
My wifi is laggy so bear with me
Im sending a photo
I need help question 1 A)
!da2a
No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/
,rotate
I already solved and found out the Ts by substituting it in for all 3 times
But idk how to get m
I can do question 1 b and c cause they are easy, but idk how to do average velocity with 3 different times
Is there a specific formula?
find how much it falls in that time
and then divide by that time to get velocity
for example it falls 5m in the first second, so its average velocity is 5/1 = 5m/s
i mean
its average velocity would be (s(3)-s(2))/time
similarly for eighth second it would be (s(9)-s(7))/t
s_n = u + a/2(2n-1) ((displacement in the eight second
nth* second
ohk
Do i subtract it by smth /1- smth
0?
yes
Tysm

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Question: In how many ways can 4 novels, 2 mathematics books, and 1 chemistry books be arranged on a bookshelf if the novels must be together, but the other books can be arranged in any order?
My work thus far
Somehow by my logic I am doubling the correct answer but I don’t know why
I am assuming all of the books may be distinguished from each other. So really we have two types of books: novels and other. Novels must be together, so we have 4 "items" (set of novels + 3 other books) we can arrange in total. And the novels themselves have 4 total orderings, so that is 4!(4!)
@round forge ^
Essentially, the your answer double counts the arrangements of the math books
@round forge Has your question been resolved?
Thanks! Mathematically I get it, I still can’t quite come up with my own quantitative justification but I get how you got that answer. Thank you!
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what i did may be completely pointless
!status
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6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
@wraith valve if you have |f(x) - f(y)| ≤ |x-y| what does this imply about the derivative?
AHA I DID NOT SEE THAT 🙏
it implies the that the f'(y) <= 1
wait
no
Well |f'(y)| ≤ 1
yeah that
In other words it is Lipschitz continuous
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Hi can someone explain to me how to represent a linear inequality as a graph because I'm having trouble understanding it.
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Am I thinking correctly,$f_X(x)$ is the probability density function. $\int_{y}^{\infty}{f_X(x) dx} = \int_{0}^{\infty}{f_X(x) dx} - \int_{0}^{y}{f_X(x) dx} = 1 - F_X(x)$ ?
Delusional J
i think you mean $F_X(y)$ at the end
LY
Oops, but yes!
I'm trying to use this in an attempt to prove $E(X) = \int_{0}^{\infty}{(1-F_X(x))dx}$ using the classical definition of $E(X) = \int_{-\infty}^{\infty}{xf_X(x)}$for a positive continous random variabel X
Delusional J
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why is a * b + a * b = a(b+b)
distributive property
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How did he get the length as 1.0785
I have calculated it and got 1.1985
And it’s wrong
The problem is if you could not find the right length (dimensions) all the solution would be wrong
,calc 107 * 85
Result:
9095
,calc (25 - 2 * 3/2 + 35 - 2 * 3/2) * 2 - 0.15
Result:
107.85
oh that's a decimal
107.85cm is the correct arithmetic
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hloo
Yeah
solve this?
solve
What’s the question?
Have you learned this
ouh thxs but wouldn't it be x instead of y?
It means x=y
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can somone help with this please i got the right answer and i didnt guess but it jsut made the most sense btu i cant find a way to work it out to the same answer
,tex .exp rules

power of power
What is 1/2 × 2?
is it somthn do with my calcualtor
Might be, How are you inputting it?
and ive tried doing it as a whole like this one
Try doing it
(7/3)^(1/2×2)
I'm not actually certain
I tried to do (7/3)^(1/4) and got the same result as this
so its not just my calculator?
Yeah
thx
ill have to note that down somwhere
do u know any websites with a lsit of all these weird input ways?
You're missing a bracket here
1/2 will have additional brackets
It solves the issue
I guess
I understand
Why it happened
The operation you put
It actually looks something like this
Wait
As
By not giving the brackets at 1/2
The calculator does
(7/3)^1 and divides the whole by 2
what
If you give this input : ((7/3)^1/2)^2
The computer won't understand that it's 1/2 if you don't specify it by giving brackets
You only want the 2 to divide the 1 so you gotta specify it
If you don't, the computer will think we will divide the whole with 2
Precisely
also im not allwoed to post mutiple questions in the same help channel right?
Absolutely
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by absolutely u ment im not aloowed to right
Hi this is what I did. Since we want to find A, I multiplied both sides with an exponent of 1/2.
The x value will be the same on both sides so I just took it out :D
I read it wrong
no i got the answer emidiatly but i could find a way to make my calculator like it
ohhh ok
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yeah seems right
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Gave you the studying! selfrole.
#help-5
post this there
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how can i find the 6
6 is not equal to either 0 or 7
therefore x is not equal to either 0 or 7
therefore, the third expression
what does the third one thing mean, the = with /
not equal
oh okay
that x can't take that expression for x = 0 , 7
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ans and question,
for part C whys the theta value for max 2pi and not 0?
they specified positive values in the question
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i need helping understanding to solve for the slope. i under stand that it is asking for the rise which is x
https://www.youtube.com/watch?v=mmWf_oLTNSQ&t=123s they provide me this and for whatever reason i am not understanding it 100%
This video provides an example of how to determine the equation of a line in slope intercept form given the graph of a line.
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try to follow along with what they're doing
starting with picking two points
(ideally lattice points with easy to read coordinates)
right so i did (10,1) and then i did (-10,-3) and for that solution i got -2
here is another q relating to the Q
how are you getting -2
how are you getting -1
i did -3 -(1) =
whats that equal to?
would that be -4?
determine the vertical intercept?
i apologies for not understanding your q
oh
they did NOT say that slope is
one y coord minus the other
-10-10 isn't 0
can you reattempt your calculations
why are you doing
-10+10
and why are you now putting 4 for
-3-1
the way you set it up before was fine
you just made basic arithmetic errors
no
they end up canceling out, no~
they way you chose your first and second point, no
would it better to choose a diff point to make it easier?
doesn't make a big difference
i spot a -5,-2
yiu issue isn't with the choice of points
but rather with the arithmetic and plugging in your values
in your setup, your
x_2 = -10
x_1 = 10
x_2 - x_1 would be -10 - 10
what you had at the start
(-3-1)/(-10-10)
was completely fine
it's just that
-3-1 isn't -1,-2 or now 4,
-10-10 isn't 0
try not to overthink this subtraction
yes, but thats equivalent to 4/20
so it's technically fine
yes. noted
don't forget the fraction line
4/20 can be simplified further
0.2
yes
for the following question you mixed up your intercepts
you gave the horizontal/x intercept
no
why are you now saying that m is -4/20
and you simplified that earlier
correct.
those would be the values you'd use
i have not sent the answer yet
gonna give it another shot
first pick any points '
why does it look like you're multiplying your coordinates
average rate of change is (y2-y1)/(x2-x1) so the top would be only y coordinates and the bottom would be their corresponding x coordinates
oh
yes and remember you need to subtract them not multiply
would it be -4?
i might need to come back to this prob.
cause -5+9
or it would be -5-9
oh
-5-+9
plus 4
and bottom +9
4/9
yes
@gray isle should i open another ticket for the other qs?
for me this has been more exhausting that i thought
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I'm more focused on the bottom portion.
I have issues communicating with my calc 1 prof.
I just want to know how I know if the bottom goes to negative 0 or positive 0.
I know that I can input something like 05 becuase -5<x
That will give me -1/0(positive)
but we were using direct substitution.
what do you get when you put -4
for the bottom I'd get
16-4-12=0
what about for the upper one?
the upper one would give me a negative (-7)
so you get -7/0, you know the answer will be positive or negative infinity right?
Yeah, but I've also seen him put a negative in the 0 portion also.
like he did something like
okay now put a value less than -4 (this is what it wants) such as -5 and see the sign of the bottom part
bottom would be 8
so it is positive right (bottom is)
yeah postive 8 on the bottom and a negative on the top
so that would be negative infinity.
yes
not sure what you mean by substitute out
factor
because if I can factor or when I get to a step I can factor I could just make it
1/|(x+4)|
I don't see any reason why can't you do that, not sure tho
yeah we can do that, but we need to show the process we used to get to the point.
,w plot 1/(x+4)
-4*
Ye that’s how I would go about it
because
x>0 is positive x.
x<0 is -x within an absolute value expression
What
yeah let me get it that's what's confusing me.
What’s this for
Second let me get the full thing he posted on it
okay pause I might have just found out why I'm beyond confused.
In absolute value, if I have something like |x-5| and my x is -6
Then you select the negative sign
like you + or - (x-5)
Then you would circle the negative sign
absolute value = + or - negative of a number
Ye
Or positive
Depending on x value
okay so since I'm choosing in my problem above a value less than x, which is anything less than -4
I basically do
becuase I don't know how to get rid of it
yeah so that's where I'm having the most issue. so in abs value
If my value is less than 0, I'm going to make the absolute value on the outside negative like the above, right
No
It matters where the center is
You know how the absolute value graph is like a v
And there is a point where it meets
It matters where the x value is at that point
Like for lim as x approaches -2 |x+1|
So if I factored
my orignal problem into |(x+4)(x-3)|
I would put a negative outside as it's less than by limit value (aka -4 and I'm going to the left) so -4.1
well no, it wouldn't be able to be that
!solved
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I need help for this question
I've read through that but it still doesnt really help, since this question is different thand normal halflife questions
I've checked a few halflife questions but for this one I don't know the initial value
but even if I find it
when I plug it into the formula the application still marks it as wrong
show your work so someone can find your error
this example is extremely close to your problem
ok I'll do that
hey thanks alot!
got the right answer thanks to that
I was messing up the k
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Pls help me correct my proof in set theory anyone?
What is the prompt, exactly as it's written?
Is it exactly that? Prove $A \subseteq A \cup B$?
tatpoj
<@&286206848099549185>
@grand trout is this the goal?
to prove A is a subset of AUB?
If so, we shouldn't assume anything extra, like A being a subset of B
Yes sir
Sir I only remove the what I assumed?
No, let's actually start over
A lot of what you wrote here isn't quite right
To prove that $A \subseteq A \cup B$, you want to let $x \in A$, and then show $x \in A \cup B$.
tatpoj
Your basic idea is right, but the steps don't really make sense
Just from $x \in A$, how could we get to $x \in A \cup B$?
tatpoj
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dd
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,rotate 270
hi, can somebody please help me with solving this equation? i have never solved PDE's before, so i tried Fourier transform but that doesnt assume initial conditions, so i think thats an dead end
also this problem comes from plasma physics (electrostatics), so i think that at r=0 the initial condition should be something like 1/4piepsilon_0 but i am not able to find anything online
like a point charge
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I need help with algebra
P1/(V1+V2)=P3/V3
i need to find V3
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Point O is the centre of the circumscribed circle of the acute triangle ABC, in which AB > AC. Let X base the perpendicular lowered from B to AO, M be the middle of the BC, AA1 is the height of the ABC triangle. Prove that XM = MA1.
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did you mean prove XM=MA1
Oh, yes
okee
whats D
yea but what is it 
AO diameter crosses the circle in A2 for the second time, D is the intersection of XM and A2C
Because => BDC = 90 => BM=CM=MD
nvm its obvious
ok i solved it
@sick lion do you want the solution or a hint
(i didnt use D)
I think solution, I spend almost 2 hours on it
I’m not
okee
then simple BM=CM=MD isnt enough
anyways
let B1 on AC such that BB1 is perpandicular to AC
A B A1 X B1 are all on the same circle
so angle BB1X=BAX=90-C
also BB1M = MBB1=90-C
so BB1X=BB1M so M X B1 are on one line
power of point from M with respect to (AB1XA1B) gives you MXMB1=MA1MB
and since MX=MB
then MA1=MX
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okay so what's this
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I understand that this is the correct answer according to the SFTC but I don't understand why, how does taking the derivative of a definite integral to x change the variable in the derivative?
it doesnt?
you integrate, evaluate, and differentiate
the actual variable is always x
t is just a dummy variable for integration
when you integrate it
but the original integral was wrt t
you plug in the x
so for example
it will be (4/3)x^3+2x+c
technically it will be t not x
no +c
+c still there but will cancel out, im following klint
but yeah no +c
klunt*
it will have the t
and then you plug in the x for the bounds of integration
and then when you derive it will end up with the x
can you do the same with a lower bound but in reverse? like for instance if the 0 was on top and x was on bottom?
wym in reverse
instead of 4x^2+2 it'd be -4x^2+2?
-2
but yes
you could also just flip the bounds and make it negative
one of the principles
why does this work even if the constant bound isn't 0?
yes because when you plug in a different constant
it will give you a number
and then when you derive it will just be 0
oooooooh
so in a way, this works because the x is unresolved or w.e, im unsure the term
imagine you have an antiderivative of the integrand. lets call it F(x). then you know that F'(x)=4x^2+2 because thats just what antiderivative means.
and we still have to express the integral in terms of x
and you know that the integral is equal to F(x)-F(0). or if the bounds were reversed then it would be F(0)-F(x)
now what happens if you differentiate that
yea that makes sense, you're have to express it in terms of x cause you don't know what x is so in the end you'll have the (4/3)x^3+2x+c and that's what you're differentiating
ok i appreciate it, thank you that makes sense
♥️
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First one is the association law but if u make it that the sign in middle is not same as sign in bracket then it's distributive law right?
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HELP! i dont understand how inputting a dependent vector into a linear transformation maintains its linear dependence! ):
same thing with independent vectors
in my mind the linear transformation is acting like a scalar?
just a really complicated one
i dont know if that holds up
Lets say dim(V) = n. If its dependent then we can deconstruct it into a linear combination of < n unit vectors, we can then map those unit vectors using the transformation and add them together in the image and get what we would have gotten if we has just mapped the original vector
The dimension of the vector space
and you are saying there are n dimensions
What does it mean for a vector to be linearly independent vs dependent
I can simplify sorry
you can make one of the rows up from the other rows
each column has a pivot
doesnt*
have a pivot
NOT EVERY COLUMN HAS A PIVOT
sorry
I think there's a slight misunderstanding here
in my mind you are missing a vector that SHOULD be giving you a little more information about the matrix, so that you could map to every point in the vector space. this is because that last vector you needed to complete your collection gives you no new information
totally man ive been paying a tutor cause my professor is shit
i dont understand ANY of this 😭
Alright I'll give you a more concrete example
Lets take the matrix $$\begin{pmatrix} 1 & 2 \ 2 & 4 \end{pmatrix}$$
Bean Man
Alright so the idea behind a linear transformation T is that if you input a vector, it has these properties alright
T(ax) = aT(x)
T(x + y) = T(x) + T(y)
the transformation
uhhh
could you show me a transformation?
like an actual one
arent they kind alike functiuons?
Linear transformations can be represented as matrices
okay
Yea lets just consider a transformation from $\mathbb{R}^2 \rightarrow \mathbb{R}^2$
$$
\begin{pmatrix}
1 & 0 \
0 & 2
\end{pmatrix}
$$
Bean Man
that is the transformation
For all vectors $x \in \mathbb{R}^2$
It is the case that $T(ax) = aT(x)$ for all scalars $a$ , and $T(x + y) = T(x) + T(y)$ for all vectors $y$
Bean Man
could you give me an actual example? i dont do well with the proof language
like if you had a vector
3
5
Gotcha
the transformation of
3
5
would be the same as the two times the transformation of
1/2
5/2
right?
What this transformation does is simply multiply the second component by two
We can check this easily by making
$$ x = \begin{pmatrix}
3 \ 5
\end{pmatrix}
Then we have that $$
\begin{pmatrix}
1 & 0 \ 0 & 2
\end{pmatrix} \cdot \begin{pmatrix}
a3 \ a5
\end{pmatrix} = \begin{pmatrix}
a3 \ a10
\end{pmatrix}
$$
Which is what we would get if we multiplied by $a$ after we did the transformation.
Oops
Thats better
Bean Man
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
There we go
i think that makes more sense
Can you see that T(ax) = aT(x) or no?
so what was the purpose of having the a's there
why not just have 3 and 5
yeah i can see it i think
T(x) = (3, 10)
T(ax) = (a3, a10)
aT(x) = a(3, 10) = (a3, a10)
a is just a random scalar that we're multiplying x by
yeah okay
makes sense
that was very well put that last message
okay so how does this show that dependence is maintained through linear transformation
Alright, we can also show that T(x + y) = T(x) + T(y), and you need both of these properties to see why it maintains dependence/independence
Do you need me to show that as well?
yes please
i appreciate it man
that one isnt as intuitive for me
i think we covered that in calc tho
like deriving 2x + y is the same as deriving 2x then adding it to the derivative of y
Alright, we'll work with the same matrix for a concrete example.
let $x = (x_1, x_2)$
and let $y = (y_1, y_2)$
$T(x) = (x_1, 2x_2)$
$T(y) = (y_1, 2y_2)$
Then $T(x + y) = T(x_1 + y_1, x_2 + y_2) = (x_1 + y_1, 2(x_2 + y_2))$
$T(x) + T(y) = (x_1 + y_1, 2x_2 + 2y_2) = (x_1 + y_1, 2(x_2 + y_2))$
Bean Man
Does that make sense or do you need concrete numbers for x_1, x_2, y_1, y_2?
Bean Man
that works for me
that linear transformation matrix looked like the one you used before, yes?
the
1 0
0 2
?
where it doubles the second component
This is still using that same linear transformation if thats what you were asking
here
Yea I'm using the same transformation
Then $T(x) = (1, 4)$
$T(y) = (3, 8)$
$T(x) + T(y) = (4, 12)$
$T(x + y) = T(1 + 3, 4 + 8) = T(4, 6) = (4, 12)$
So we can see that they are equal
Bean Man
yes
and its the same as if you transformed the components then added it
exactly
Alright now we can show transformations maintain (in)dependence
It will have to get a bit abstract from here for you to fully understand the idea
We say that a set of vectors is linearly dependent if we can write one vector in the set as a linear combination of the others.
In our first example, we had the matrix $$ \begin{pmatrix} 1 & 2 \ 2 & 4 \end{pmatrix}$$
Which is the set of vectors (1, 2) and (2, 4). lets call the first one $x$ and the second $y$, then we can see that $2x -y = 0$ or $2x = y$
yes
Bean Man
understood
Alright do you have an idea of a basis or no?
basis?
no
unfortunately
wiat
wait
arent basic vectors like
1 0 0
0 1 0
0 0 1
Yea
Yea, although not all basis vectors are like that but yea thats the canonical basis for $\mathbb{R}^3$
Bean Man
So the basis tells us that we can represent all vectors in the vector space as a linear combination of the basis vectors
So in our case $x = \begin{pmatrix} 1 \ 0 $ \end{pmatrix} + 2\begin{pmatrix} 0 \ 1 \end{pmatrix}$ right
Bean Man
yes yes that makes sense
like getting it into reduced row echelon form
then using scalars
Alright, now you should be able to see that via our previous properties of linear transformations, instead of transforming x, we can transform its decomposition into unit vectors and get the same thing right
and likewise for y
wait wait
how would you represent the vector
2
1
or something like that with the basic vectors
this
