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wary root
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😭😭😭😭😭😭😭😭

surreal crystal
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its not that bad

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all of them are easy to show as well

wary root
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i have everything besides the coordinates memorized, not the (1,0) (0,1) (-1,0) and (0,-1), ik these

jagged cobalt
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knowing the special triangles and then the behaviour of the trig functions can be easier though less direct

wary root
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what about the part where its like tan^2

jagged cobalt
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these fellows

surreal crystal
wary root
surreal crystal
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just (tanx)^2=tan^2 x

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it makes it obvious that tanx^2 = tan(x^2)

wary root
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if tan = x/y, do i do (-1/2)/(sqrt(3)/2)?

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and then square the answer?

surreal crystal
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yes

wary root
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or do i do, 0/1

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what about for sin(150)
do i do (-sqrt(3)/2)/1?

surreal crystal
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consider the definition of sine

wary root
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y/r

surreal crystal
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yeah

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r=1

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because unit circle

wary root
surreal crystal
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yes

wary root
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ok

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thank you, i will do it and put my answer here

surreal crystal
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just remember to set to degrees lol

wary root
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ya, but i have a ti-84 plus, and idk how to do tan^2 since its not an option

surreal crystal
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$$\tan^2{x}=(\tan{x})^2$$

ocean sealBOT
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Cycadellic

wary root
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ok bet

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well now im stuck

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how do i do -2(sqrt(3)/3) - 3(sqrt(3)/2) + 1

surreal crystal
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into the calculator?

wary root
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no

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without one

surreal crystal
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oh, generally people keep it closed form like that

wary root
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so thats the answer?

surreal crystal
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you would have to compute it algorithmically

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just factor sqrt(3) to make it as simple as possible

wary root
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factor sqrt(3)?

surreal crystal
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itll be something*sqrt(3)+something

wary root
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what if i just turn the sqrt(3)/2 into 3sqrt(3)/6 and the sqrt(3)/3 into 2sqrt(3)/6

surreal crystal
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by factor i refer to the distributive property

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that a(b+c)=ab+ac

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going right to left is called factoring

wary root
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turn the fractions into improper fractions?

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ik what factoring is, i just never factored a sqrt of a number

surreal crystal
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treat it as a number

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sqrt(3) is just some number like any other

wary root
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ik

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its between 1 and 2

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the only factoring ive ever done was like. x^2 + x + b

surreal crystal
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that is actually just the distributive property again, language aside i just meant simplify your answer

wary root
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ok well

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i put it into the calculator, and it says the answer whould be 5.75

surreal crystal
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then, if it takes closed form answers, give the simplified answer, if it takes numbers, try 5.75

wary root
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it just says "evaluate each of the following"

surreal crystal
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oh wait

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LOL they cancel

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5.75 is closed form as well

wary root
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!original

lone heartBOT
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Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

surreal crystal
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5.75 should be the entire answer i think

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right? so answer it with 5.75

wary root
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well i need to show my work

wary root
surreal crystal
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so we are trying to find 2tan^2(120deg) + 3sin^2(150deg) - cos^2(180deg)

wary root
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yes

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Where did I go wrong?

surreal crystal
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lets find out, what is
tan(120deg)
sin(150deg)
cos(180deg)

wary root
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i used this

surreal crystal
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tan(120) is not -1/2 * 2/sqrt(3)

wary root
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tan is y/x

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i did it backwards

surreal crystal
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yes

wary root
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πŸ€‘ im lossing my mind

surreal crystal
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same

wary root
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is that the only thing that i did wrong

surreal crystal
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i think you got them all backwards

wary root
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no, sin is y/r

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and cos is x/r

surreal crystal
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cos is okay

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sin(150) is not -sqrt(3)/2

wary root
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sin is -1/2

surreal crystal
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yes

wary root
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this is how i feel rn

surreal crystal
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dw tan still gets me to this day

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especially two input arctan, its atan(y,x)

wary root
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ok, now i will try and hopefully get the right answer

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i just started trig, dont scare me with words like, arctan

surreal crystal
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its simple

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tan(x)=y iff atan(y)=x

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just inverse

wary root
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and i still got it wrong

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i ended up with -8 and 1/4

surreal crystal
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show work

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also in pic, you didnt square everything

wary root
surreal crystal
# wary root

step 2 to 3 in pic is actually unclear to me what you did

wary root
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step 2 is turning the tan, sin, and cos into numbers
and step 3 is multiplying inside the parenthesis

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based on the unit circle and what tan, sin, and cos equal

surreal crystal
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this doesnt change anything, but sin(150)=1/2 actually oops not -1/2

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1/2*

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im losing my mind, sorry

wary root
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but it's squared

surreal crystal
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yeah, it doesnt change anything i just needed to correct myself

wary root
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ima just go back in time and make sure trig never becomes a thing

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but the tan part is correct yes

surreal crystal
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lol no im just running tired always

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everything is good you just have sign issues

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note that squaring reals is always non negative

wary root
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.

surreal crystal
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like (-sqrt(3))^2 is not -3, (-1/2)^2 is not -1/4, and (-1)^2 is not -1

surreal crystal
wary root
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just for clarification

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sqrt(3)/2 * -2/1 is -2sqrt(3)/1

surreal crystal
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no

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=-sqrt(3)

wary root
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oh, the 2's cancel

surreal crystal
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yeah

wary root
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ok

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and (-sqrt(3))^2 is 3

surreal crystal
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yes

wary root
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and (-1/2)^2 is 1/4

surreal crystal
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yes

wary root
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and (-1)^2 is 1

surreal crystal
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yes

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all a consequence of (-1)^2=1

wary root
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ok

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This is correct yes?

surreal crystal
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yes

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follow the algebra and you get the answer

wary root
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the pic is sending

surreal crystal
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looks right

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wait 3/4?

wary root
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tysm and sorry for making 1000 minor mistakes

wary root
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negative

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wait no

surreal crystal
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yes

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i misremembered the question sorry

wary root
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all good

surreal crystal
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its good

wary root
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well, thanks again, and sorry for making this take longer than it should have

surreal crystal
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np

wary root
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.close

lone heartBOT
#
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weak monolith
lone heartBOT
wary root
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i think not since the plane has to be moving to take off?

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and if the conveyor belt is matching the speed of the plane the entire time, its technically not moving?

wary root
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but doesn't wind have to like go over and under the wings for a plane to take off, thrust i think it is, and if it's "stationary" and moving in place, then no wind is moving over or under the wings?

naive valley
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if you were somehow able to lift the airplane slightly off the ground and spin its wheels, that wouldn't make it take off, right? this is basically the same thing

lone heartBOT
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@weak monolith Has your question been resolved?

surreal crystal
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it cant, there is no motion relative to air, so we do not generate lift force

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if we put it in a wind tunnel, then it will generate lift and take off, without moving

weak monolith
surreal crystal
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its not stated, but im assuming the air is approximately stationary like it usually is

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heres an image i shamelessly ripped off the internet

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we essentially use terminal velocity to our advantage

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we need the air to move faster than the terminal velocity of our wings, and then even more to counteract the weight of the plane

surreal crystal
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and the force of air resistance is F=\rho v, where v is our velocity through a fluid, and \rho is the drag coefficient

weak monolith
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under those conditions

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why?

surreal crystal
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it matches the speed of the plane

weak monolith
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No

surreal crystal
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superposition principle, +v-v=0, so there is no speed

weak monolith
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a plane is not a car

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and it is said to match the speed of the wheels

surreal crystal
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right

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and for the plane's wings to function, we need to actually move through a fluid

weak monolith
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but you're claiming that the plane won't be able to move forward under those conditions

surreal crystal
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no, by definition the speed of the belt cancels the speed of the plane

weak monolith
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thinking that the treadmill can provide fiction against the plane

surreal crystal
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its given in the problem

weak monolith
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It never says that the plane is stationnary in the question

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It only says that the treadmill matches the speed of the wheels

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but in the opposite direction

surreal crystal
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it specifically says that the speed of the belt matches the speed of the plane, but in the opposite direction

weak monolith
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yes, exactly

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not that the plane remains stationnary relative to the treadmill

surreal crystal
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so if the plane is velocity v, then the treadmill is velocity -v

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i meant relative to us

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the ground, so to speak

weak monolith
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yes, but the treadmill can't tie the plane to it in an inertial frame

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it can't cause frictions on the wheels to make them slow down the plane

surreal crystal
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inertia is relative

weak monolith
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wow, no way

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🀯

surreal crystal
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thats pretty rude

weak monolith
surreal crystal
marsh fulcrum
weak monolith
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As such, the imparted draft generated by the belt moving at a high speed would generate a strong head-wind, thereby assisting the lifting force of the wings

surreal crystal
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so we need to assume the wind is going some velocity to actually try this problem, lets say, relative to the ground the wind isnt moving

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otherwise we cant answer the problem, also i think this is implied

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v_{ground}=v_{air}

weak monolith
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but the treadmill wiill generate wind

surreal crystal
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why would the treadmill generate wind?

weak monolith
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because the two will be moving at basically ultra high speeds

weak monolith
# surreal crystal why would the treadmill *generate* wind?

Well, the conveyor belt will have to be moving extremely fast, because it has to try and match the speed of the wheels. The plane can always surpass that however, since the friction of the belt has no impact on its thrust. Thus, the wheels will keep going faster and faster, just like the treadmill. Because of these extremely high speeds, the belt will generate a strong head-wind

surreal crystal
# surreal crystal v_{ground}=v\_{air}

the plane is moving v_{plane-belt} relative to the belt, and the belt is moving v_{belt-ground} relative to the ground, but it is given that v_{plane-belt}=-v_{belt-ground}, so

v_{plane-ground}=v_{plane-belt}+v_{belt-ground}=0

then, v_{plane-air} = v_{plane-ground} +v_{ground-air}=0+0.

but v_{ground-ground}=v_{ground-air}=0

so, v_{plane-air}=0

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drag is given by F=\rho v, so the drag of the plane through the air is F=\rho *0=0

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so there is no drag force, assuming the air is motionless relative to the ground

weak monolith
surreal crystal
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the belt wont generate wind

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if the belt generated wind and blew it up at the plane, then we would have lift, but that is not the case, its not stated

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the problem doesnt make much sense if the belt contributed, of course blowing wind at the plane will generate lift, the problem is focused on whether this plane could be stationary and undergo lift

surreal crystal
lone heartBOT
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@weak monolith Has your question been resolved?

weak monolith
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if you have enough airflow

surreal crystal
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yes

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if you put it in a wind tunnel for instance

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it just has to move through a fluid

lone heartBOT
#
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indigo anchor
lone heartBOT
indigo anchor
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hey i dont get how to do this question

inner haven
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Average rate of change formula is f(b)-f(a)/b-a

fresh field
hollow vapor
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just asking for derivative

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lmao nice

indigo anchor
hollow vapor
indigo anchor
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im just confused what to do with only one x point and one y point

hollow vapor
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use this

ocean sealBOT
#

Anurag.[UdayS]

inner haven
indigo anchor
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do I make x = 0.1

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then find y

fresh field
indigo anchor
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where

fresh field
fresh field
indigo anchor
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where are the two points

hollow vapor
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rhose arent points

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theyre x valu3

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i can type

fresh field
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Correct

hollow vapor
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theyre x values not points

indigo anchor
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sorry I only see [0,1]

hollow vapor
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yea

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x values

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[set] (point)

indigo anchor
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i get how to find averagerate of change but wheres the b values

fresh field
hollow vapor
indigo anchor
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could you guys do A.

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im just confused

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i wanna see what you would do

indigo anchor
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.close

lone heartBOT
#
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alpine sable
#

trying to compute the chance that for 3 randomly placed points on the perimeter of a circle, the triangle formed will contain the center but my answer seems to be way off and I'm not sure why

alpine sable
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I figured I could fix the first point, then calculate the avg chance for all possible placements of the 2nd point given that the 3rd point is randomly placed. i.e we have points a,b,c. a goes at the top of the circle. we then see that for any placement of b the probability that a randomly placed c will form such a triangle is:

length(a-b arc) / (circumference - length(a-b arc))

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so I tried to integrate over this with:
$\int _0^{\pi }\frac{x}{2\pi -x}dx$

ocean sealBOT
alpine sable
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since I'm using a circle of radius 1 as reference

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and divide the result by pi

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but this is giving me the wrong answer and I'm not 100% sure why

lethal pelican
lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
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but I don't really get why my formula is giving me an incorrect value

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looks like I was setting up the integral wrong. it's

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$\frac{\left(\int _0^{\pi }\frac{x}{2\pi }dx\right)}{\pi }$

ocean sealBOT
alpine sable
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which yields 1/4 as expected

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.close

lone heartBOT
#
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lone heartBOT
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hollow vapor
lone heartBOT
hollow vapor
#

how do i do part b

empty moth
#

SHOOOO

hollow vapor
#

AYOOOO

empty moth
#

you know I always got ur back

hollow vapor
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thanks mate

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appreciate you

empty moth
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fr I'll always help you

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my #1 prospect

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okay

hollow vapor
#

twas my a

empty moth
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good work

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I think this works

hollow vapor
#

πŸ’€ what

empty moth
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give me a sec

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use symmetry ig

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to see that P(-c) = 0

hollow vapor
#

crazy one is b+c

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how am i supposed to get that

empty moth
#

then (b+c) is kinda a reasonable guess

hollow vapor
#

:,)

empty moth
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πŸ™‚

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sorry sho

hollow vapor
#

its allg

empty moth
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I don't have a better explanation

hollow vapor
#

this q is weird af

empty moth
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I like it

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nice symmetry

hollow vapor
#

fair

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aight thanks again mate

empty moth
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ur my #1 priority in this server

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alwyas fr

hollow vapor
#

fr i always counting on you

#

.close

lone heartBOT
#
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dusk pawn
#

What is the coefficient of x^1 in the expansion of (3+x)^14. Can anyone tell me what this is supposed to be I honestly thought it was 3+x^14

dusk pawn
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I also tried putting 126 but it doesnt take that either

hollow vapor
#

binomial expansion?

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nCk x (a)^k(b)^(n-k)

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or you can just

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yknow

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pascal’s triangle

empty moth
lone heartBOT
#

@dusk pawn Has your question been resolved?

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patent fractal
#

Hello. I'm doing a stats course on coursera. it's self paced and all. I came across this problem that I can't seem to work out, so I would like pieces of advice on how to tackle it

The problem goes like this

A student takes a multiple choice test with 20
questions. Each question has 5 possible answers, only one of which is correct.

b) If a student answers each question at random, what is the probability that they will answer at least 14
questions correctly? Round your answer to seven decimal places. Store your answer in p2.b.

My reasoning: Since I have to calculate the probability of students answering at least 14 questions or more at random, I can just use a sum of combinatorics from k = 14 to n = 20 divided by the sum of combinatorics from k = 0 to n = 20. I thought this was a valid answer because I can interpret the problem as the questions being chosen are the ones answered correctly. So, it'd just be a matter of adding up sums of combinatorics, but coursera doesn't accept my answer as valid

By the way, we have only covered combinatorics, permutations and probability axioms.

serene junco
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are you referring to a binomial probability distribution?

patent fractal
#

like adding up nCr(20,14)+nCr(20,15)+...+nCr(20,20)

patent fractal
#

since this is the first week

serene junco
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hm, I'm not sure of any way to do this without binomial probability, unless they're trying to get you to intuit that for yourself, but that seems unfair

patent fractal
#

like my reasoning, without knowing how that distribution works, is that the probability could be calculated as: (nCr(20,14)+nCr(20,15)+...+nCr(20,20))/(nCr(20,0)+nCr(20,15)+...+nCr(20,20))

patent fractal
#

well

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I think I'll just come back to it later when I learn how that distribution works

serene junco
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I can show you the basic idea, if you understand how combinations work it isn't too tough

patent fractal
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ahh ok

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please do

serene junco
#

so when you do nCr(20,14), that is not a probability, but rather it is the number of groups of 14 problems out of 20 that you might get correct

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in particular, nCr(20,14) = 38760, meaning there are 38760 different possible groups of 14 problems out of a total of 20

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But it says nothing of the probability of getting 14 questions right

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The probability of getting exactly 14 questions right would be nCr(20,14) * (0.2)^14 * (0.8)^6

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0.2 is the probability of getting any single question right, and 0.8 is the probability of getting any single question wrong

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If you get 14 questions right, you have gotten 20-14=6 questions wrong

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which is where the exponents come from

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Does this make sense so far?

patent fractal
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yeah, but doesnt nCr(20,14) already take care of the wrong questions?

serene junco
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No, nCr(20,14) is just the number of possible groups of 14 questions you might have gotten correct

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Think of it in the opposite order:

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What's the probability you get (specifically) the first 14 questions right and the last 6 questions wrong?

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This would be (0.2)^14 * (0.8)^6

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But you could have gotten any 14 questions right, not just necessarily the first 14

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So we need to multiply by the number of possible groups of 14 questions you could have gotten right

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which is nCr(20,14)

patent fractal
#

I think I get it, so the (0.2)^14 * (0.8)^6 is a conditional probability that takes into account the (14 questions right and the rest ebing wrong), and we add all the possible combinations this couldve happened with nCr(20,14)

serene junco
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yes, there are nCr(20,14) different orders in which you could have gotten 14 questions right and 6 wrong

patent fractal
#

ahh ok

serene junco
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(0.2)^14 * (0.8)^6 only accounts for one possibility, we need to multiply by nCr(20,14) to count all of them

patent fractal
#

I see

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thank you so much!!

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im closing the question

serene junco
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and then sum that up for every value of k from 14 thru 20

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okay np πŸ‘

patent fractal
#

.close

lone heartBOT
#
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lone heartBOT
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β€’ Ask your math question in a clear, concise manner.
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cloud geyser
#

isn't having the same dimension enough for two vector spaces to be isomorphic . Bcoz the other condition is that there must be a invertible linear map between them , but i feel like if they have the same dimensions then they should always be a way for us to define a linear invertible map between them . Am i mistaken , if i am pls provide examples to clarify my confusion . My example is P m(x) and F (m+1)

tardy stag
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idk what those symbols mean but an easy example of two vector spaces that have the same dimension but aren't isomorphic are R and Z/2Z

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both are one dimensional but they're very different

tardy stag
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Z/2Z being {0, 1}

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integers mod 2

cloud geyser
cloud geyser
# tardy stag Z/2Z being {0, 1}

wait , how is that a vector space ?? if 1 exists then -1 will also exist due to additive identity or scalar multiplication .

tardy stag
#

it's something called a finite field. but if you're only dealing with real vector spaces, then yes all real vector spaces of the same dimensions are isomorphic to each other

surreal crystal
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Z/2Z isnt a vector space, we specifically count Z as a field

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scalars have to draw from R or C

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i think we say its a module over a ring or field in these cases

rose sigil
cloud geyser
hushed locust
surreal crystal
tardy stag
rose sigil
surreal crystal
hushed locust
tardy stag
surreal crystal
#

"In a module, the scalars need only be a ring, so the module concept represents a significant generalization" https://en.wikipedia.org/wiki/Module_(mathematics)

In mathematics, a module is a generalization of the notion of vector space in which the field of scalars is replaced by a ring. The concept of module also generalizes the notion of abelian group, since the abelian groups are exactly the modules over the ring of integers.
Like a vector space, a module is an additive abelian group, and scalar mult...

#

wiki acknowledges that modules are generalizations, so not all modules are vector spaces

#

so my language is bad, but right idea

cloud geyser
surreal crystal
#

probably

#

i hope i just didnt derail everything with something meaningless, sorry if so

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surreal crystal
#

you dont need to close it

cloud geyser
#

.reopen

lone heartBOT
#

βœ…

cloud geyser
surreal crystal
#

i think this might answer your question

cloud geyser
hushed locust
#

basically the answer is yes, we require an isomorphism (like any linear transformation) to be between two vector spaces over the same field, otherwise the linearity condition doesn't make sense

surreal crystal
#

so, vector spaces of the same dim are iso

cloud geyser
surreal crystal
#

you are right

#

a bijective morphism by definition has an inverse, i believe

#

yes it has to

cloud geyser
surreal crystal
#

we just want an invertible map, we dont need a specific one, we just need to know there is one

#

oh i see what you mean

#

just map the bases to the other bases

#

there will always be a map by the dim theorem

cloud geyser
#

yes

#

.close

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swift raptor
#

can i have some revision on the cartesian plane?

swift raptor
#

so like i dont have an image

#

but like what i need help on

#

is like gradient

#

and the y intercept

#

i have some understanding

#

<@&286206848099549185>

gritty bramble
gritty bramble
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for example here the y-intercept is 2 and the gradient is 1

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mortal sandal
#

Hi! I have some year level 8 maths work (algebra) and i'm struggling to understand what it means. I'm not the smartest so don't judge

Moving Out

Background: Andrew, Claire, and Fiona are moving out of their homes into a shared rental property. They are working a budget to determine how much money they will require to cover their bills each month.

Electricity:

Electricity is charged at 4 cents per unit plus a $50 connection cost per month.
a) Write an expression: Using X to represent the number of units of electricity used, create an expression that will determine the monthly cost for electricity.

b) Construct: Construct a table of values for the cost from 0 to 10 000 units going up in increments of 500.
c) Graph: Graph the cost from 0 to 10 000 units using Excel or on the following page.
d)** Write an expression:** Andrew, Claire and Fiona will split the electricity cost equally. Alter the expression from (a) so that it calculates how much each person must pay.
e) Calculate the cost: If they use 5000 units of electricity, how much will each pay, correct to the nearest cent?
f) Calculate budgeted usage: They budget $118 each for electricity for the year. How many units can they use without going over their budget?

-# If there are spelling mistakes just tell me, i scanned the letters so it could be wrong.

raw jetty
#

have you done any of these?

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mortal sandal
mortal sandal
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sorry for the late response i was on a run

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ocean sealBOT
grave wolf
#

So you have problems multiplying the matrices to get the final expression?

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#

@cerulean grove Has your question been resolved?

grave wolf
#

Sorry its not my first language :/

#

I think I have seen the formula once or twice but its not that common as far as I know

#

Its usally a formula thats given

#

hmm i see

#

Sorry i cant help. Sometimes you have to be really creative to prove something and think outside the box, using equations like this

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kindred nexus
lone heartBOT
kindred nexus
#

hai guys pls helppllspsspsls

coral seal
#

you may find it easier if you extend all the lines

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minor hearth
#

Bro another question help pls

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small lance
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minor hearth
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Yes

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strange fractal
lone heartBOT
strange fractal
#

can i have some help with part B

coral flower
#

basic induction stuff

strange fractal
#

but like

#

idk how to start like

#

do i start with let n = 1

#

1(3(1)-1) = 2

#

and then 6(1) - 4 also = 2

#

so lhs = rhs and therefore n=1 is true

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strange fractal
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.close

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long wing
lone heartBOT
long wing
#

can anyone explain what question c means

#

i have answer for a and b already, isn't it just asking for b?

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@long wing Has your question been resolved?

long wing
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.close

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ocean sealBOT
#

l'agit

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formal wraith
#

Hey, I did ask this question yesterday, but I didn't really understood what the people was trying to tell me so, here i go again:

formal wraith
#

Part C

#

People was telling me about the vertex, function stuff etc

#

I'm on precalc and so far I've seen so basic stuff, not even functions

formal wraith
#

So, having the statement, how can I solve it, without using vertex formula?

#

thanks in advance

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#

@formal wraith Has your question been resolved?

valid trout
formal wraith
#

oh

#

nice idea

#

thanks

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alpine sable
#

wdym

#

random variables

#

im not sure

#

give me an examples

#

yes what about it

pallid scarab
#

ok so a random variable is just like the measure of some random event

#

say for example you roll the dice three times

#

and you want to measure the sum of all three rolls

#

well for a given outcome (a,b,c)

#

you know that the sum of those rolls is a+b+c

#

that's what the random variable we chose here does

#

call it X

#

X just takes the input of an outcome, (a,b,c)

#

well no matter what the outcome is, X will give you its measure

#

if you know how the event unfolded, you know X

#

so X takes the outcome (a,b,c)

#

and outputs a+b+c

#

X is just a map

#

from the set of possible outcomes

#

(Omega)

#

yep

#

so X is a map from Omega to the set of possible measures

#

didn't we just do it?

#

for any outcome (a,b,c)

#

it outputs a+b+c

#

well we always do

#

a random variable is a map

#

from the set of outcomes

#

to the set of "possible measures"

#

exactly

#

just like f:A->B

#

yeah sure

#

ok

#

Say I play heads or tails until I get tails

#

so what are the possible outcomes of that

#

(T)

#

(H,T)

#

(H,H,T)

#

yeah ok

#

yes

#

and now I want to know how many coin flips I needed to stop

#

that's gonna be a random variable X

#

the input is any outcome

#

(H,H,...,H,T)

#

and it outputs the length of the sequence

#

yep

#

well Omega is the set of outcomes

#

so X takes any outcome (aka an element of Omega) as an input

#

usually it can map to any set you want

#

sometimes you will hear of REAL random variables

#

meaning the outputs are real numbers

#

any function has to be correctly defined to exist

#

meaning f(x) exists for any input x possible

#

ah I see the confusion

#

again X1 and X2 are just, for any given outcome, the results of first and second roll

#

so if you take some outcome of two dice rolls (a,b)

#

X1(a,b) = a

#

(remember X1 and X2 are still functions)

#

technically we don't know what the outcome is

#

we know the possible outcomes

#

it's the elements of Omega

#

yeah

#

so take one such possible outcome for the 2 dice rolls

#

(a,b)

#

in that outcome, X1 is the first dice roll, so a

#

and X2 is the second dice roll, so b

#

X1(a,b) = a, X2(a,b) = b

#

ok

#

one of the possible outcomes is (3,3) (both dice rolls are 3)

#

then X1(3,3) = 3

#

X2(3,3) = 3

#

X1 is the first dice roll

#

what's the first dice roll in (3,3)

#

ok

#

yes

#

like any other function

#

for example

#

f(x) = x^2

#

you take a real number as an input

#

and the rule is you square it

#

here we're doing the same thing with X1 for example

#

you take an input of two dice rolls (a,b)

#

and the rule is you just take the first one

#

X1(a,b) = a

#

exactly

#

X2(a,b) = b

#

well that's the mapping here

#

(a,b) ---> a is how X1 works

#

(a,b) ---> b is how X2 works

#

well first you have to get the set of possible outcomes

#

they all look like (a,b)

#

with 1 <= a <= 6

#

same for b

#

then an outcome looks like (a,b)

#

so

#

how can you manipulate that possible outcome (a,b)

#

to give you the result of the first roll

#

where is the information you need

#

how do you obtain it

#

exactly

#

so you get how we got X1?

#

X1 is the map that takes an outcome (a,b)

#

and outputs the first entry

#

always 2 steps:

#
  1. what are the possible outcomes
#

(find omega)

#

well

#

you have to "describe" them AS random variables

#

so you have to write them as functions

#

from Omega

#

to a certain codomain set

lone heartBOT
#

@native kraken Has your question been resolved?

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#

@native kraken Has your question been resolved?

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lost gazelle
#

hey, where can i find a rigorous proof of why the continued fraction form of a rational number is finite? (e.g.: [a0;a1,a2,...,an] meaning it does not continue on infinitely)

alpine sable
#

my guess is that you can reformulate this statement into saying that euclidean algorithm eventually halts (e.g. an infinite descent argument), but I'm too lazy to formulate here

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#

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@lost gazelle Has your question been resolved?

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@lost gazelle Has your question been resolved?

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lyric dune
lone heartBOT
inner haven
lyric dune
#

Derivative is inverse of integral

inner haven
#

so basically

#

f(t) = sin(t^2)

#

g(x) = x^2

#

if u find the derivatice of ur integral

#

u get sin((x^2)^2)*2x

lyric dune
#

Ok this problem is always this easy?

lyric dune
#

Sin x ^4 * 2x

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#

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storm marten
#

initially, there are 3^80 particles at the origin. At each step the particles are moved to points above the x axis as follows:
If there are n particles at any point (x,y) then floor(n/3) of them are moved to (x+1,y+1), floor(n/3) are moved to (x,y+1) and the remaining to (x-1,y+1).
After 80 steps, the number of particles at (79,80) is?

storm marten
#

no idea what to do or where to start

mortal trellis
#

start with smaller numbers

#

do just a few initial steps

storm marten
#

then?

mortal trellis
#

that will hopefully give you some insight into the problem

storm marten
#

oh

#

k

#

thanks a lot

#

.close

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#
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kindred atlas
lone heartBOT
kindred atlas
#

I tried -infinity and dne but it didn't like that

#

But it looks like as x\to0 it will be negative infinity as slope πŸ€”

verbal blaze
#

$$\lim_{x \rightarrow 0^+} \frac{d}{dx} \frac{3}{\sqrt{x}} = \lim_{x \rightarrow 0^+} -\frac{3}{2} \frac{1}{\sqrt{x}^3} = - \infty$$

ocean sealBOT
spiral shore
#

Hi

verbal blaze
kindred atlas
#

I also tried putting in -1.5 thinking it just wanted any possible slope but it was mad too

#

maybe something weird with cengage/webassign (hw provider)

verbal blaze
#

I hate these online tests. Even if you have the right answer, if you don't put it in the box the way it wants you to, it'll mark it wrong.

kindred atlas
#

yup

#

I'll ask tmmrw in person to people who are experts on dealing with this app XD

verbal blaze
#

"does not exist", "nde", "DNE", "undefined", "-infinity", "-\infty", who knows

kindred atlas
#

i even put it in and it autoformatted XD

#

.close

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#
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wicked vine
#

Hi I need help with series of numbers. Here is a example:

wicked vine
#

anyone good at this part of maths?

#

<@&286206848099549185>

lone heartBOT
#

@wicked vine Has your question been resolved?

simple sphinx
wicked vine
#

@simple sphinx you have to calculate the steps between every number

#

the sequence

#

and what the next one is going to be

vagrant heart
#

it looks like the order is +1, x3, +1, /2, so it's probably asking you to multiply by 3 again, in which case the answer would be 4 1/2

#

@wicked vine

upbeat wagon
#

Guys, give me some help here

wicked vine
#

@upbeat wagon wrong topic mate

#

this is mine

wicked vine
#

@vagrant heart omg thats correct

#

i almost want to cry

vagrant heart
#

lol no worries

wicked vine
#

wait i have one more example

vagrant heart
#

what's more important is that you understand the logic behind what I did

wicked vine
#

i wil ltell you why

vagrant heart
# wicked vine

the only part of this question that requires thinking is un-simplifying the simplified fraction

#

so

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#

@wicked vine Has your question been resolved?

lone heartBOT
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#

Please don't occupy multiple help channels.

#
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frozen sentinel
#

what is the smallest 7 digit number from using 1, 3, 6, 6, 7, 8, 9 where adjacent digits are relatively prime?

obtuse knoll
#

have you tried solving it using a greedy strategy

frozen sentinel
#

nope

#

can you explain

obtuse knoll
#

i mean its more or less brute force depending on how many numbers you have to look at but i cant think of a better strategy

#

a greedy strategy is a strategy that always chooses the best-looking option at the moment

#

for example, the best number to put at the start is 1

frozen sentinel
#

yes

obtuse knoll
#

then the next digit you choose is the next lowest one that can go next to 1

#

so, 13...

#

when it doesnt work you backtrack

#

cause if you try it immediately you get 1376 and then you cant pick another number that is relatively prime, so you would delete 6 and try again

#

with a bigger digit

#

There are ways you can be smarter about it

#

like you see that there are the numbers 3,6,6,9, which cant be next to each other, and the only way you can space it out is to put each of them on every other digit

#

like 3x6x6x9 where x's are unknown digits; you can see that it won't work either cause you have to put 8 next to both 3 and 9

#

i think i figured out the answer. im not really supposed to just outright give you the answer but if you understand my logic then i dont think it would be too hard to figure it out
if you do think of something we can compare answers

lone heartBOT
#

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delicate skiff
#

How do I do compute A = CR if the matrix is not 3x3?

remote heron
#

what does that imply about the dimensions of C

delicate skiff
#

i think that C is 3x3 and R is 3x6

#

idk how to compute the values

remote heron
#

youll need a modified process

#

but its just padding

delicate skiff
#

alright

#

i think c is 2x3 now i forgot the null doesnt contribute to rank

delicate skiff
remote heron
#

but gram schmidt is very constructive fwiw, it tells you just what to do

lone heartBOT
#

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lone heartBOT
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hollow bay
#

$\int_{-\infty}^{\infty} xe^{-x^2}dx$

lone heartBOT
solemn juniper
#

infty

solemn juniper
serene junco
#

$\int_{-\infty}^{\infty} xe^{-x^2}$

ocean sealBOT
#

tatpoj

hollow bay
#

yes

#

ty

solemn juniper
#

we did it reddit

serene junco
#

dx

#

lol

hollow bay
#

lol

serene junco
#

you need \infty, not just infty

ocean sealBOT
#

wakamole

hollow bay
#

ty

serene junco
#

lol np

hollow bay
#

not sure how to begin.

#

split it into 2 integrals?

#

-inf to 0 and 0 to inf?

#

or -inf to x and x to inf

#

?

serene junco
#

I don't think there's any reason to do that, there's no discontinuity in this function

hollow bay
#

oh true so what am i supposed to do then.

#

u sub the -x^2?

naive valley
#

you could compute $\int_a^b$ and then take the limit as $a \to -\infty$ and $b \to \infty$

ocean sealBOT
hollow bay
#

nah

naive valley
#

or, you could show that $\int_0^\infty$ is finite and then use the fact that the integrand is odd

ocean sealBOT
hollow bay
#

tru yeah im going to do $\int_a^b$ as lim goes to neg inf and pos inf

ocean sealBOT
#

wakamole

hollow bay
#

so i was aright

serene junco
hollow bay
#

you split it into two integrals

hollow bay
#

wait after i do the split rigjht

naive valley
ocean sealBOT
naive valley
#

but of course you can compute both if you want

hollow bay
#

when can i stop so i can show my work

#

where is it odd?

naive valley
#

if $f(x) = x e^{-x^2}$, then $f(-x) = -f(x)$ (check this)

ocean sealBOT
hollow bay
#

oh

#

we araent even doing that in my class

#

we did some of it in calc 1 tho

naive valley
#

ah ok it's just a shortcut

#

you can compute the two sides separately then

hollow bay
#

so u = -x^2?

#

is this integration by parts

#

i suck at identifying

hollow bay
hollow bay
serene junco
#

yes that substitution will work

serene junco
hollow bay
#

cause u is -x^2?

#

so when you put it back in is it e^-u?

#

so e ^x^2

serene junco
#

should be e^u if u is -x^2

hollow bay
#

oh

#

cause we took the sign for u sub

#

k thx

serene junco
#

yea

#

np

hollow bay
#

so i got -1/2e^-x^2

serene junco
#

yeah

hollow bay
#

now how do i insert a? and t?

#

i know t is inf

#

but what is a supposed to do?

serene junco
#

the whole thing is $\int -\frac{1}{2}e^u \dd u$

ocean sealBOT
#

tatpoj

serene junco
#

other than the bounds

hollow bay
#

oh right i still have t o integrat

#

wait

#

but that is the same thing

#

as the antiderrivative

serene junco
#

yes

hollow bay
#

so ya

#

i got for antderrivative -1/2e^-x^2

#

so what do i do wwith the t and a bounds now[

serene junco
#

oh okay I see what you mean now, you integrated and then converted u back to x, right?

hollow bay
#

yeah

#

so what do i do with t and a?

serene junco
#

okay, so then $-\frac{1}{2}e^{-x^2} \vert _{-\infty}^\infty$

hollow bay
#

oh i thought i had to split it into two integrals

ocean sealBOT
#

tatpoj

serene junco
#

man I suck at latex

hollow bay
#

its fine i get it

#

but i had 2 integrals

#

$\vert_{t}^{a}$ and $\vert_{a}^{t}$ first one is neg inf second is a to inf

ocean sealBOT
#

wakamole

hollow bay
#

youre saying to just combine them..?

serene junco
#

Either way you're going to end up with the same expression

hollow bay
#

ok but i need to show work man

#

what do thety yeven equal

#

0?

#

i know they do bc i have the answer but how do you know if it is 0

serene junco
#

I don't think there's any reason to break it up, you can just say $\li{k}{\infty} [-\frac{1}{2}e^{-x^2}]\vert_{-k}^k$

ocean sealBOT
#

tatpoj

hollow bay
#

so it convergres to 0

#

ok

serene junco
#

when you substitute k and -k and subtract (like any other definite integral), you'll get $\li{k}{\infty} 0$, which is 0

ocean sealBOT
#

tatpoj

hollow bay
#

oh

naive valley
ocean sealBOT
naive valley
#

convergence of the symmetric integrals $\int_{-k}^k$ doesn't imply convergence of $\int_{-\infty}^\infty$ in general

ocean sealBOT
serene junco
#

oh I suppose you're right

naive valley
#

convegence of the asymmetric integrals $\int_{a}^b$ does, though

ocean sealBOT
hollow bay
naive valley
#

yea, why is the denominator u+1 after the substitution?

#

you set u = x^2 + 1

hollow bay
#

oh

naive valley
#

so it should just be u

hollow bay
#

my bad a typo

#

is the ln|x^2-1| correct though?

naive valley
#

your integration bounds are wrong after the sub

hollow bay
#

the limits?

naive valley
#

yea, if u = x^2 + 1 then u can't be smaller than 1

hollow bay
#

oh

naive valley
#

so your integral should be from 1 to infinity, not -infinity to infinity

hollow bay
#

so this diverges then?

#

cause what about the neg inf bound

#

its undef

naive valley
#

the integrand is not a 1-1 function

#

you should probably break it into an integral from 0 to inf and an integral from -inf to 0

hollow bay
#

ok i will do that

#

so thta is the t to a and a to t thing

naive valley
#

yea that's generally the way you want to proceed for integrals that go from -inf to inf

hollow bay
#

and since the antiderrivative is ln |x^2 + 1 | it cant be anything less than 1

#

ok

#

the other guy told me not to

#

sry

#

did i do the antiderrivaitve right?

#

i think it is diverging right? because the -inf DNE???

naive valley
#

yea the antiderivative looks right

#

and yea it'll diverge, both integrals diverge (0 to infinity) and (-infinity to 0)

hollow bay
#

hmm

#

then what is the point of writing 2 integrals lol

#

you can clearly see it will diverge then

#

right?

naive valley
#

one way to see that intuitively is that for large x, the function is approximately x / x^2, which is 1/x

#

and the "tail" of 1/x is too heavy for convergence

naive valley
hollow bay
#

ok... so integrals are -inf to 0 and 0 to inf?

naive valley
#

your integrals will have values +inf and -inf

hollow bay
#

how do you know what to make the intervals?

naive valley
#

and +inf - inf is undefined

hollow bay
#

why not like -inf to -3 and -3 to inf

naive valley
#

but you'll get the same answer no matter what a you use

hollow bay
#

ok

#

weird

naive valley
#

it's just linearity of the integral:
$$\int_a^b = \int_a^c + \int_c^b$$

ocean sealBOT
naive valley
#

provided that the integrals converge

#

it works for any c

hollow bay
#

integral is linear?

naive valley
#

yep

hollow bay
#

that means it goes forever

naive valley
#

no it means you can compute pieces and add them up

hollow bay
#

ohohh

#

like peicewise

naive valley
#

another flavor of linearity is $\int_a^b (f+g) = \int_a^b f + \int_a^b g$

ocean sealBOT
naive valley
hollow bay
#

Does this make more sense

#

I have to go after this and take NyQuil I have Covid :/

lone heartBOT
#

@hollow bay Has your question been resolved?

lone heartBOT
#
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candid shore
#

How would I find the percentile of this I know it is within one standard deviation but I dont know how to find the percentile

lone heartBOT
#

@candid shore Has your question been resolved?

candid shore
#

<@&286206848099549185>

candid shore
#

<@&286206848099549185>

#

.close

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#
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pulsar aspen
#

What is a downrange?

#

Are you sure the question asked for just the x axis and not the distance from origin?

#

Yeah

#

Do you have any other question?

lone heartBOT
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lone heartBOT
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azure axle
#

help

lone heartBOT
proven leaf
small lance
azure axle
#

sorry was just locking channel

#

before i could snap a photo

small lance
proven leaf
azure axle
#

can someone explain why it equals 1 and -1

proven leaf
#

what is -1 times -1?

buoyant saddle
#

(-1)^2 = 1

proven leaf
#

but yeah

#

that's why

#

a negative times a negative

#

is a positive