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thick lynx
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So then the only property that we know is pretty much $\langle \varphi(v), w) \rangle = \langle v, \varphi^(w) \rangle \iff \langle A \cdot v, w \rangle = \langle v, A^ \cdot w\rangle$

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So $\beta(\varphi(v), w) = \beta(Av, w)$

ocean sealBOT
marsh rapids
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in the standard dot product case

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so half in general

thick lynx
# ocean seal **Kepe**

Let $\lambda$ be an eigenvalue of $A$. Then $\beta(Av, v) = \beta(\lambda v, v) = \lambda \beta(v, v) = \lambda ||v||^2$

ocean sealBOT
marsh rapids
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calm down buddy, no eigenstuff needed here

thick lynx
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Alright opencry

marsh rapids
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yeah but I said standard dot product

thick lynx
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You mean I should rather write it as < , >?

marsh rapids
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yeah, beta is unnecessary

ocean sealBOT
thick lynx
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So $\langle A \cdot v, w \rangle - \langle v, A^* \cdot w\rangle = 0$

ocean sealBOT
thick lynx
marsh rapids
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the point of it being the standard one is you can use its definition much more simply

thick lynx
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Ah

ocean sealBOT
thick lynx
marsh rapids
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this wouldn't be so recognizable without the standard dot product

thick lynx
marsh rapids
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hence the orthogonal group is the matrices whose inverse is their transpose (no matrix in between)

thick lynx
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Maybe we should argue by plugging in unit vectors for v and w or something like that?

marsh rapids
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you've just proven a special case of a theorem you've seen

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yeah proving they're equal because they generate the same function is a necessary step
Choosing smart vectors is a way

thick lynx
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Thanks a lot Bezier

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lone heartBOT
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marsh rapids
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there's more theory about the orthogonal group but ig I'll stop here for now

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fervent crystal
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fervent crystal
#

theres a second part to this question
b. Calculate an estimate of the lower boundary of the masses of the heaviest 50% of these animals.
a is 159 and b is 636
could someone explain to me how and why the answer to this is 23.5kg
like i first did 50% of 2226 which is 1113 so we know we get heaviest starting from number 1114
but afterwards then i calculated cumulative freq which showed me that 13-32 has 1590
but if we bring that in half to 13-22 and 23-32 which is a freq of 530 and 530 each
then we get to now 1060 which is even closer
then finally using that i got 23kg
but how do u get 23.5

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fervent crystal
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<@&286206848099549185>

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@fervent crystal Has your question been resolved?

fervent crystal
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@craggy dagger

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@fervent crystal Has your question been resolved?

fervent crystal
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<@&286206848099549185>

fervent crystal
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<@&286206848099549185>

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its been 6 hours :(

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paper fulcrum
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is this not considered the same answer??!?!

paper fulcrum
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is my professor crazy or are these not the same answer

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Did I do grouping wrong?

quasi vector
ocean sealBOT
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kheerii

paper fulcrum
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grim pagoda
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I am not sure what the relative minium is

sour verge
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To get a relative minimum you need the function to go from decreasing to increasing. Looking at your intervals can you see where this happens?

grim pagoda
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(3/4,1)?

lone heartBOT
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sour verge
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Well this is just a part where it's increasing.

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Find a point where it's decreasing right before it and increasing right after.

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worldly sequoia
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Hi

lone heartBOT
worldly sequoia
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Help with this

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.close

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jaunty sierra
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is the answer 8+2pi?

lone heartBOT
exotic canopy
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no

exotic canopy
exotic canopy
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you sure?

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$\int_{-2}^2 x dx$

ocean sealBOT
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artemetra

exotic canopy
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what do you get if you evaluate this by hand

rustic ruin
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Wait its not 8+2pi? Woah

jaunty sierra
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wait

exotic canopy
jaunty sierra
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yeah 0

exotic canopy
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OH

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sorry

knotty tapir
exotic canopy
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it was me who was wrong

knotty tapir
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(I put the 2 above instead of beneath the curve by accidnet)

exotic canopy
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yeah it is 8+2pi

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sorry lol

exotic canopy
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yes 8+2pi is correct

jaunty sierra
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okay thanks

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errant gull
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In a triangle a / b = sin(alpha) / sin(beta) then a - b / a + b = ?

native cloud
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!status

lone heartBOT
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
errant gull
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1

lone heartBOT
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@errant gull Has your question been resolved?

errant gull
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<@&286206848099549185>

lone heartBOT
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@errant gull Has your question been resolved?

errant gull
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<@&286206848099549185>

real gazelle
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can you just send the original question

errant gull
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sorry

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but i can not send i am on laptop

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it is ( a- b) / (a + b)

real gazelle
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what are alpha and beta then?

errant gull
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angles

real gazelle
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are they two angles in a right triangle?

errant gull
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in a triangle

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i do not think right

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i think as according to sin law

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a / sin(alpha) = b / sin(beta)

real gazelle
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oh, a is the length of the side opposite to alpha?

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this is all information that's necessary to solve the problem 😭

errant gull
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a / b = sin(alpha) / sin(beta)

errant gull
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you mean it is incomplete

real gazelle
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I'm saying we can't guess what you mean

real gazelle
errant gull
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ya

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i think

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cuz by using sin law

real gazelle
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are you sure you can't take a picture or something

errant gull
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sorry man

real gazelle
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okay well one thing you could try is dividing numerator and denominator by b

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then you get (a/b - 1)/(a/b + 1)

frank briar
real gazelle
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and then you can substitute in a/b = sin(alpha) / sin(beta)

real gazelle
errant gull
frank briar
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Then basically there is no given information you just have to find (a-b)/(a+b)?

errant gull
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right

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btw i have an idea

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correct me if i am wrong

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What about we use Commando and dividendo theorem

frank briar
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Yeah thats correct

errant gull
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ok

frank briar
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I just looked that theorem up

errant gull
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let gooooo

frank briar
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Never heard of it

errant gull
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Thanks for the help

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Bye

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alpine sable
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m,n,p are roots

find...

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alpine sable
lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
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<@&286206848099549185>

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unborn scarab
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<@&286206848099549185>

glass surge
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?

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@alpine sable Has your question been resolved?

gloomy holly
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I join

alpine sable
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hhi

lone heartBOT
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@alpine sable Has your question been resolved?

left bridge
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Hi

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Guys how i ask for help with my sum?

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@here

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<@&286206848099549185>

unkempt wind
bright tundra
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Or make your own channel for it

unkempt wind
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distant heath
#

gi

lone heartBOT
distant heath
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help me how to sketch a quad graph from the given equation fx = -2(x-1)^2 + 3 from -4 <= x <= 0

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i know that the shape of the graph is downward

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i know that the vertex is x = (1, 3)

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how do i shape it halp

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and how can i start

open urchin
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try finding two other points and connecting them

distant heath
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;-;

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how

open urchin
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for example plug in x=2 and x=0 into f(x)

distant heath
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why that number tho

open urchin
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any number works but those are easier to draw since 2 and 0 are close to 1

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actually nvm those numbers aren't good for the range

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pick three numbers between -4 and 0

distant heath
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-3 and -1?

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and -2

open urchin
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yeah try that

lone heartBOT
#

@distant heath Has your question been resolved?

earnest juniper
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can anyone explain me how integration came ?

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zenith latch
#

Prove, without Fermat's and with induction only, that any power of 17 is expressible as the sum of two squares.

zenith latch
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Fermat's trivializes this so it's not allowed

slate vortex
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Notice that $17^{n+1} = 4^2 \cdot 17^n + 17^n$

ocean sealBOT
zenith latch
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oh

slate vortex
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I'm not sure if that's the correct way but it looks like it could be useful

zenith latch
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wait

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no

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i tried this

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nvm

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sp $17^n = a^2 + b^2$. Then you get $(4a)^2 + (4b)^2 + a^2 + b^2$

ocean sealBOT
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RedJive

zenith latch
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<@&286206848099549185>

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maybe i should've asked in the elementary number theory channel

real gazelle
slate vortex
real gazelle
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You'll need two base cases tho, one for n=0 and one for n=1

zenith latch
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right

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hm

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ok thanks

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i'll go ahead an try that

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much appreciated to both @slate vortex@real gazelle

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real gazelle
#

you're welcome!

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warped topaz
lone heartBOT
warped topaz
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The white is the question and the green is the solution

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Im confused about something in the solution, why is it 1/2sqrt(x+1) ? why not x/2sqrt(x+1) ?

exotic canopy
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the derivative of $\sqrt{x+1}$ is $\frac{1}{2\sqrt{x+1}}$

ocean sealBOT
#

artemetra

exotic canopy
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so we pick 1/2sqrt(x+1) for h'(x) because it has a known and easy antiderivative

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there's no rule to this; with integrals you just have to be very observant but over time something like this becomes very clear

exotic canopy
warped topaz
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Ah yeye I think I get you

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Thank you!!

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❤️

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kind sparrow
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stuck with /(x+2)(x-4) +1

lone heartBOT
kind sparrow
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not sure where to go next

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im trying to find the equation

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got that wrong

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?/(x+4)(x-1)

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idk about the +1

hardy prawn
# kind sparrow stuck with /(x+2)(x-4) +1

(x+2)(x-4)/(x+4)(x-1)

(the first two are from x intercepts, last two are from vertical asymptotes, i know that there is no constant multiplying it as if you expand the brackets and compare the coefficient of the highest power it should be 1)

kind sparrow
hardy prawn
kind sparrow
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ah

hardy prawn
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while the y intercept is f(0)

kind sparrow
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yeah thanks

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hole doesnt matter

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its pods

hardy prawn
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yea i realize what hole means now

kind sparrow
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which there arent in your equation

hardy prawn
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i've never heard of it called that but yea

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i thought it meant undefined value for a second and got so confused

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lmao

kind sparrow
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the whole time they called it pods until this question lol

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thanks mate

hardy prawn
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weird

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no problem :)

kind sparrow
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.close

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fickle tinsel
#

I think it's easier to simply post the link here:

fickle tinsel
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I'm looking to find the area of the spaces between the circles

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I was thinking I could theoretically find the area(?) under the spiral by integrating with respect to the angle

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But that number is way too big

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Also I just noticed that the spiral doesn't go through the tangential points of the circles anyway so its useless

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fickle tinsel
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I have an idea but I'm not 100% sure

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I could construct triangles from the centers of circles n, n+1, and the origin

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And stopping at the triangle with the 7th and 8th circles

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Then making a triangle between the 8th and the 1st

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I calculate the area of that, calculate the area of the circles partially included, then geometric series the ones that are fully included

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@fickle tinsel Has your question been resolved?

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@fickle tinsel Has your question been resolved?

fickle tinsel
#

real

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<@&286206848099549185>

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I'm trying to find the areas of the gaps inbetween the circles

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My current strategy is taking the triangle formed by the centers of $C_n, C_{n+1}$, and $C_{n+8}$ as well as $C_n, C_{n+7}$, and $C_{n+8}$

ocean sealBOT
fickle tinsel
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You can play around with the T parameter under the "sectors" folder to visualize this

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$C_n$ is externally tangent to $C_{n+1}, C_{n+7}$, and $C_{n+8}$

ocean sealBOT
fickle tinsel
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C_0 is a unit circle a distance d away from the origin

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and given $C_n$, $C_{n+1}$ is created by scaling the radius of $C_n$ as well as the distance of it away from the origin by $S$, where $S \approx 0.906331406149$

ocean sealBOT
fickle tinsel
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(yes I need the precision)

fickle tinsel
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But the problem is that the sectors are somehow calculated to be bigger than the actual triangle

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this is all in the "explicit area" folder

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(I ran out of variable names so please excuse the arbitrary numbers and letters)

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Q is for the triangle formed by $C_n, C_{n+1}$, and $C_{n+8}$ while q is for the triangle formed by $C_n, C_{n+7}$, and $C_{n+8}$

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I've triple checked this and I can't seem to find the mistake

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And there's no one nearby whose awake, able, and willing to help me

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<@&286206848099549185> save me please

ocean sealBOT
fickle tinsel
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@fickle tinsel Has your question been resolved?

median blaze
#

help

real gazelle
median blaze
#

ok

lone heartBOT
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verbal kindle
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verbal kindle
#

I simply can not picture this in my head

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how is it the top half of a cone?

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jaunty mulch
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jaunty mulch
#

Im a bit confused

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is the reason I can't integrate this funciton using the ln function

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immediately

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because the denominator is a product expression

subtle light
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mhm

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partial fractions would do the trick

jaunty mulch
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ok thanks

rustic ruin
#

You can write the numerator as m+(1-m)

jaunty mulch
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omg i wrote 1-m the wrong way round ha

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but yeah i got it now thanks you

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upbeat escarp
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arctic lintel
upbeat escarp
#

wait

gritty bramble
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what is i

upbeat escarp
#

i sent the wrong quesiton

upbeat escarp
upbeat escarp
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i first tried to make the fraction easier to work with

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by multiplying it by 3+7i/3+7i

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coincidentally it became 58(3+7i) / 9(58)

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so that was good

#

so its 3+7i/9

#

so now i have z^2 = 1 + i + ((3+7i)/9)

arctic lintel
#

yep

upbeat escarp
#

i don't know where to go from there

#

i could turn the 1 into 9/9

arctic lintel
#

start by splitting that frac

upbeat escarp
#

3/9 + (7/9)i

arctic lintel
#

yeah

#

and combing the imaginary and real parts

upbeat escarp
#

so like

#

12/9

#
  • (16/9)i
#

or ig 4/3 + 16/9 i

arctic lintel
#

from there u just have to find the roots of this

#

there are a few ways to do that

upbeat escarp
#

uhh

#

how do i get the roots of

#

(16/9)i

#

the real part would just be like

#

2 root 3 / 3 yea

#

or 2/root3

arctic lintel
#

u dont just square root each term

#

try subbing in a+bi for z

upbeat escarp
#

a^2 + 2abi - b^2

acoustic hull
#

@paper portal I have the solution for your last problem

upbeat escarp
#

so (a^2 - b^2) = 4/3

#

and 2ab = 16/9

#

?

arctic lintel
#

yeah

#

which simplifies to ab=8/9

upbeat escarp
#

ye

#

a = 8/9b

arctic lintel
#

u can do this by inspection i believe

upbeat escarp
#

what's inspection

arctic lintel
#

just looking at it

#

2 numbers that multiply to 8/9 and the difference of their sqaures is 4/3

upbeat escarp
#

a is -4/3 and b is -2/3

wanton wigeon
#

Here for help
!original

upbeat escarp
#

q

arctic lintel
upbeat escarp
#

how would i get that with a formula

arctic lintel
#

but remember there should be 2 different roots

upbeat escarp
#

its +-

arctic lintel
#

by substitution

upbeat escarp
#

substitution?

#

oh like

arctic lintel
upbeat escarp
#

a^2 - (8/9b)

arctic lintel
#

yeah

wanton wigeon
#

What about expressing in Euler form?

upbeat escarp
#

= 4/3

upbeat escarp
wanton wigeon
#

Ok imma check

upbeat escarp
#

so if i have a^2 - (8/9b) = 4/3

#

wait whoops

arctic lintel
#

oh that sub is wrong

upbeat escarp
#

(8/9b)^2 - b^2

#

= 4/3

arctic lintel
#

yeah

upbeat escarp
#

lemme write it down

#

would it be fair to say

wanton wigeon
#

can we not just express z=x+iy and square it and compare real and complex parts both sides?

upbeat escarp
#

(64/(81b^2)) - b^2 = 4/3

wanton wigeon
#

Okok

arctic lintel
upbeat escarp
#

so what do i do now

#

multiply by

#

81b^2 ?

arctic lintel
#

b^2 should suffice

upbeat escarp
#

true

#

64/81 - b^4 = (4/3)b^2

arctic lintel
#

almost

#

4/3 * b^2

#

yeah

upbeat escarp
#

i have never worked with exponents higher than two lmao

arctic lintel
#

its just a quadratic

upbeat escarp
#

fr?

arctic lintel
#

yeah try letting x=b^2

upbeat escarp
#

bet

#

64/81 - x^2 = 4/3x

#

-x^2 - 4/3x + 64/81 = 0

arctic lintel
#

yeah

upbeat escarp
#

can i multiply by -1

#

negatives confusing

arctic lintel
#

yeah

upbeat escarp
#

so x^2 + (4/3)x - 64/81 = 0

#

can the last term be divided

#

nvm

#

it can't

arctic lintel
#

its not nice

#

quadratic or completing the square here

upbeat escarp
#

quadratic

#

is better imo

#

what do u think

arctic lintel
#

cant remember what i used to do

#

i think quadratic is just simpler

upbeat escarp
#

its

#

-4/3 + or - the square root of (((4/3^2 - 4(-64/81)/2)

arctic lintel
#

i think that notation is confusing

upbeat escarp
#

yea

#

hmm

#

well when plugging it into my calcl

#

i have

#

x = 4/3 and x = -16/9

arctic lintel
#

$\frac{-\frac{4}{3} \pm \sqrt{(\frac{4}{3})^2-4(-\frac{64}{81})}}{2}$

ocean sealBOT
#

Galaxy

upbeat escarp
arctic lintel
upbeat escarp
#

so its

#

b^2

arctic lintel
#

yes

upbeat escarp
#

since earlier we said

#

x = b^2

arctic lintel
#

correct

upbeat escarp
#

so b^2 = (4/3) and b^2 = -16/9

#

b = 2/root 3

wanton wigeon
#

bro listen

upbeat escarp
#

and b = -4/3

#

?

upbeat escarp
#

reading*

arctic lintel
wanton wigeon
#

Im getting z as +-√(20/9) * e^i(53/2)

arctic lintel
#

its negative

#

so its square is imaginary

upbeat escarp
wanton wigeon
#

53/2 is in degree

upbeat escarp
upbeat escarp
upbeat escarp
wanton wigeon
#

bro listen e^ix=cosx+isinx

#

So the answer is

arctic lintel
upbeat escarp
#

z = 4/3 + (2/3)i

#

or the negative version of that

wanton wigeon
#

+-√(20/9)[cos(26.5°)+isin(26.5°)]

upbeat escarp
arctic lintel
#

mod arg form

wanton wigeon
upbeat escarp
#

yess

wanton wigeon
arctic lintel
#

we had the solution ages ago

upbeat escarp
#

oh

#

u solved it faster

#

but i dont understand that solution at all

wanton wigeon
#

So what you all were discussing imma getting confused now

arctic lintel
#

fastest is way is by inspection

upbeat escarp
upbeat escarp
#

system of equations

wanton wigeon
#

Okok

#

Okok

#

I was getting a^2-b^2=12/9 and 2ab=16/9

upbeat escarp
#

i wanted to get it without inspection

upbeat escarp
#

eys

wanton wigeon
#

But Instead of solving I used euler

upbeat escarp
#

yes

#

why'd you use euler

wanton wigeon
upbeat escarp
#

is that easier?

wanton wigeon
#

Yes

#

Direct answer

upbeat escarp
#

oh

#

how do i do it

wanton wigeon
#

Listen bro every complex number can be expressed as

arctic lintel
#

finding the modulus and arguments of the complex number

upbeat escarp
#

ok nvm

wanton wigeon
#

z=mod(z)*e^i(arg(z))

upbeat escarp
#

i don't know what any of those are yet

arctic lintel
#

u would have needed to cover demoivres

#

and mod arg form

wanton wigeon
#

Fr bro is correct

upbeat escarp
#

ah

#

is that in the

#

dp aa hl course

arctic lintel
#

idk what that ccourse is but you should get taught it

wanton wigeon
#

I don't know bro I studied complex numbers separately

upbeat escarp
#

ah

upbeat escarp
#

i will be taking the highest level of math so im tryna be prepared beforehand cause im not that good in math but enjoy it a lot

#

thanks guys

#

.close

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iron pendant
#

A factory that gives rewards and monthly commission . if the employee are 3 types according to their time of work . Workers that works at night receives double monthly commission to those who works at day , Workers who have part-time receives a commission that is 1/3 the commission of who works at night . If the day workers is paid 3600 pounds for each as a commission . Then find the commission of those who have part-time .

iron pendant
#

my aaah alwaays gets it 2400

#

XD

#

even though it should be simple

empty cedar
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
iron pendant
#
  1. I got an answer but I was told that it's wrong.
empty cedar
#

you know the day workers are paid 3600

iron pendant
#

yes

empty cedar
#

how much are the night workers paid

iron pendant
#

*2 is 7200

#

*1/3 = 2400

#

idk really

iron pendant
#

yes

empty cedar
#

Where did you get this problem from?

iron pendant
#

the exact problem

#

eeh

#

asignment

empty cedar
#

Do you have a picture of the problem from the assignment?

iron pendant
#

nvm of the logo

forest marsh
#

It should be 2400 indeed

lone heartBOT
#

@iron pendant Has your question been resolved?

iron pendant
forest marsh
#

Mistake from book

iron pendant
#

i dont think its a typo in the book

#

imma tag a helper

#

its in the rules

#

<@&286206848099549185>

wanton wigeon
#

Yo

iron pendant
#

yo

forest marsh
# wanton wigeon Yo

The answer should be 2400, but its not in the choice, wanted the opinion of a helper

iron pendant
#

weird that there are no <@&286206848099549185> to be found

ornate ginkgo
iron pendant
#

then a book typo then

#

and i was right

#

you are pretty helpful ty

#

.close

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hazy bay
#

First things first, you need to have decent mental calculation skills

#

what im typing might be a bit long

#

try bear with it

#

@alpine sable
Break Down Problems:
For addition and subtraction, break numbers into parts. Add or subtract hundreds, tens, and ones separately. For example:
(712 + 281): Think “700 + 200,” “10 + 80,” and “2 + 1.” Then combine to get 993.
(37 + 45): Think “30 + 40 = 70” and “7 + 5 = 12.” Add 70 + 12 to get 82.

Adjust problems to work with round numbers, then correct at the end. For instance:
(596 + 380): Round 596 to 600, add 600 + 380, and then subtract 4 to get 976.

Learn to Add Many Numbers at Once:
Reorder numbers to create convenient sums. Look for pairs that add up to 10 or other round numbers. For example:
(7 + 4 + 9 + 13 + 6 + 51): Reorganize as ((7 + 13) + (9 + 51) + (6 + 4) = 90).

Multiply from Left to Right:
Keep track of hundreds, tens, and ones places. Start with the leftmost digit:
(453 \times 4): First, (400 \times 4 = 1600), then (50 \times 4 = 200), and finally (3 \times 4 = 12). Add them to get 1812.
For larger numbers, break it down further. For example, (34 \times 12):
((34 \times 10) + (34 \times 2) = 408).

lone heartBOT
#

@alpine sable Has your question been resolved?

hazy bay
#

its like that for mental calculations

#

thats why we have a calculator

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sonic otter
#

I wanted to solve this for fun but I realized it's not as easy as I thought so like where do I even begin? 💀

west girder
#

dx under root 💀

dim garnet
sonic otter
gray isle
#

consider odd/even identites for definite integrals

#

wait

#

typo?

forest marsh
#

Dx is not suppose to be under root

gray isle
#

looks like that meme problem, and someone fked up trying to copy it

forest marsh
#

Yeah

forest marsh
lone heartBOT
#

@sonic otter Has your question been resolved?

sonic otter
#

I think I can figure it out from here, though. 🤔

forest marsh
#

?

lone heartBOT
#

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#
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carmine solstice
#

Wasn't negative values unaccepted?

lone heartBOT
carmine solstice
#

was it due to finding the intersection point, which requires 2 x values, then comparing to find the intersection point

lone heartBOT
#

@carmine solstice Has your question been resolved?

rustic ruin
#

,rotate

ocean sealBOT
carmine solstice
#

why is c -1/2

#

nvm both 1 and 2 are correct

#

figured it out myself

#

.close

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#
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#
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crude flint
#

Can someone help me with (ii) please?

lone heartBOT
torpid oasis
#

i just wanted some clarification if it is D

#

Oh sorry

crude flint
#

Np

merry depot
crude flint
merry depot
#

the triangle inequality says |x+y| <= |x| + |y| yeah?
What if x = a-b and y = b?

crude flint
#

$|a|-|b|$

ocean sealBOT
#

DapperJaguar197

crude flint
#

🤣 With the modulus around both

merry depot
#

because you need to make an argument that the modulus is still less than. Should either be a cases situation a<b and b<a, or playing with the order (i think, i haven't written the proof up)

lone heartBOT
#

@crude flint Has your question been resolved?

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#

@crude flint Has your question been resolved?

crude flint
#

.close

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fallow path
#

Is this true?

#

Is the pink area=blue area?

severe portal
#

Well, ever heard of pythogoras' theorem?

fallow path
#

A bit but not a lot

severe portal
#

Right, it's not much. Essentially, for any given right angled triangle, let the hypotenuse be c, and the two sides be a and b

Then this equation holds true

$$ a^2 + b^2 = c^2 $$

ocean sealBOT
#

StrangeQuarkAL

fallow path
#

Ohh

#

Kind of get it now

severe portal
#
  1. The triangle in the image is always a right angled triangle as it's formed by a diameter and a point on a circle
fallow path
#

Yes

severe portal
#
  1. the pink area(semicircle)'s diameter is always the hypotenuse of the triangle
fallow path
#

Oh yeahhhhhh

#

I get why it has the same area now

#

Thx a lot

#

.close

severe portal
#

No problem

lone heartBOT
#
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elder stratus
#

Is it correct to use average and standard deviations if you have data where A + B + C = 100% and you know triplicate data was used for (A, B, C)? To me it feels wrong to indicate stdev because I presume adding or removing ±σ randomly to the average results in A + B + C =/= 100%. Is there a different way to handle them?

The specific data I'm working with is the following:

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#

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@elder stratus Has your question been resolved?

mossy field
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hazy nexus
#

can someone explain to me how i would do this?

jagged cobalt
#

a^(b+c)=a^b * a^c

#

if that helps

hazy nexus
#

i may be stupid but whats a b and c here

jagged cobalt
#

theyre just arbitrary numbers

#

you can relate them to what you have here

hazy nexus
#

but im saying

#

which number represents a, which represents b and which represents c

jagged cobalt
#

have a guess

hazy nexus
#

2/3 is a

#

x+4 is b

#

x is c

#

?

jagged cobalt
#

not quite

hazy nexus
#

😭

jagged cobalt
#

when i said the rule i was more just focussing on solely the first term

#

after you can factorise

hazy nexus
#

ok thanks i should b good

#

i got it correct ty

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#

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vocal tapir
#

Vectors, colinear with a line, form a 1D real linear space

vocal tapir
#

our lecturer said that on a line exists a single linearly independent vector

#

but how?

summer dirge
#

what's the definition of linear independence?

vocal tapir
summer dirge
#

if we have two collinear vectors, what happens?

vocal tapir
#

they are linearly dependent

summer dirge
#

right, why?

vocal tapir
#

they can be expressed as one another?

#

they are collinear*

summer dirge
#

they can be expressed as a scalar multiple of the other vector yes

#

so if we have vectors v and w which are collinear

#

then by definition, v = kw for some nonzero k in F

#

so v - kw = 0

#

this is a nontrivial linear combination of v and w that equals the 0 vector

#

therefore v and w are not linearly independent

#

so on a line, we can have only one linearly independent vector

#

does that make sense?

summer dirge
vocal tapir
#

but

#

what about more

summer dirge
#

what do you mean more?

vocal tapir
#

ah nvm

#

nothing

#

ty

#

.close

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#
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summer dirge
#

like if we had three collinear vectors?

#

you can just set the coefficient on one of them to be 0 and do the same thing we just did in that case

#

still a nontrivial lin combo that hits 0

#

so not LI

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alpine sable
#

was helping a friend out with this porblem and this is a new topic for me too was hopign someone could just make sure i am not leading them in the wrong direction

alpine sable
cinder sundial
#

Grammar sir

alpine sable
#

also im not rly sure how to progress with this

cinder sundial
#

What is “D60s”?

#

A 60-sided dice?

alpine sable
#

yeah

#

same with d100

#

100 sided

cinder sundial
#

That’s insane

#

Fk

#

I think I got it

#

@alpine sable Sailor

#

Could you give me the correct answer please

alpine sable
#

uh

#

gpt says53,970,463,281.

#

i dont know how it got there

cinder sundial
#

Let me check

alpine sable
#

i only checked gpt to make sure i was doing somethign right

cinder sundial
#

It is too big to be the answer

alpine sable
#

is my work so far wrong

cinder sundial
#

I got (30+31+…+89) + 29

alpine sable
#

i like

#

genuinely do not know

#

how to go further with this

#

or if im even doing this right anymore

cinder sundial
#

Set D60s as some number

alpine sable
#

i set them as x

#

and the d100s as y

#

and set them up as an equation where if you added all 8 it equals 120

#

where x is 1-60

#

and y is 1-100

#

and then i made them a fucntion

#

by subtracting by 1 so it would be easier to make it

#

so it became x!1 where X1 is 0-59

#

and y!1 etc

#

where y! 0-99

cinder sundial
#

Emm

#

I thought you was unable to solve it?

alpine sable
#

well

#

after i made the function

#

and grouped the 2

#

thats where i couldnt

#

thats just what went in my head

#

at the time

cinder sundial
#

I didn’t make any function tho

#

I just sort of operate it in my mind and get the number

#

Let A to be the D60s

#

B and C to be the two D100s

#

Note that B and C are identical.

#

Then for the number of solutions where A=[1,60]

#

You there?

alpine sable
#

Yes

cinder sundial
alpine sable
cinder sundial
alpine sable
#

<@&286206848099549185> can we have someone check both of our statements I am lost rn…

cinder sundial
#

You would get there are 30 ways to distribute 60 to B and C.

wanton wigeon
#

Ho

#

Yo

cinder sundial
wanton wigeon
#

Yo

#

Here for help

cinder sundial
#

YoYo

alpine sable
#

Hi

wanton wigeon
#

Hi

cinder sundial
wanton wigeon
#

Ok

#

Mark the msg

cinder sundial
#

Luv u

wanton wigeon
#

Aw 💞

cinder sundial
alpine sable
alpine sable
wanton wigeon
#

Aah

#

Probability

#

we have to add to 120 rigjt

#

100 and 60

cinder sundial
#

It is permutation, no?

wanton wigeon
#

Oh yes PNC they only asked ways

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Like take d 60

alpine sable
cinder sundial
#

My bro is on something strong

wanton wigeon
#

Yes

#

Bro just woke up

#

Yea took strong black ☕

#

Tell me

#

How u all approaching this one

#

Basic counting or making cases individually

cinder sundial
alpine sable
cinder sundial
wanton wigeon
#

My guy

#

Let's go with it

cinder sundial
#

So what’s the answer you got

wanton wigeon
#

Bro imma start doing now

cinder sundial
#

Cool

#

I solved it within like 4 minute

#

I wish you could outstrip me

wanton wigeon
#

Bro imma not so good at combinatorics

#

Trying but

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Na bruh

cinder sundial
#

Show me your answer

wanton wigeon
#

I am stuck bro

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Me not so good

cinder sundial
#

It is fine

wanton wigeon
#

I took 6D60 as X and 2D100 as Y

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So X lies from 6 to 360

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And Y from 2 to 200

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We need solution for X+Y=120

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Help me proceed

cinder sundial
#

I think there’s no need to model it as some function?

wanton wigeon
#

But I think it will get simplified what u think?

cinder sundial
#

No.

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The case is already simply

wanton wigeon
#

Ok bro what answer did u come up with

cinder sundial
#

I split it into 2 cases

wanton wigeon
#

Yea bro listening

cinder sundial
#

The first is A=[1,60] and B=[30,89].

cinder sundial
wanton wigeon
#

Okok

cinder sundial
#

Then you got (30+31+…+89) for the number of solution in such limitation

wanton wigeon
#

Bro listen the problem is that I am getting stuck let the sum of D60s bes X then the sum on D100s should be 120-X

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Now X has minimum value of 6

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So 120-X=114

cinder sundial
wanton wigeon
#

Now on D100s there are many ways for 114

cinder sundial
#

You are overcomplicating it

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When you model it as a function

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Like these algebraic assumptions and operations is unnecessary

wanton wigeon
#

Listen

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If X is 6

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Listen bro pls

cinder sundial
#

No

wanton wigeon
#

There are I think 85 ways for 120-X to 114

cinder sundial
#

Im quit bro

wanton wigeon
#

Ok bro you tell

cinder sundial
#

I love you

wanton wigeon
#

Sry bro imma out

#

Me not good at combinatorics

cinder sundial
#

But you are good at treating me right

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
cinder sundial
#

Sure

alpine sable
#

<@&286206848099549185>

alpine sable
#

<@&286206848099549185>

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

@craggy dagger

rigid dew
alpine sable
#

Yeah my bad for asking for help

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Sorry!

#

Guess my shit is too hard

rigid dew
#

are you being sarcastic

lone heartBOT
#

@hollow aurora Has your question been resolved?

lone heartBOT
#
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lone heartBOT
#
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worldly jungle
#

I have got the formule = 3x - 5y = 10. and i want the 5y infront so -5y= 3x +10

worldly jungle
#

But my aswer book says its -5y = -3x + 10

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Why is it -3x and not 3x?

hollow vapor
#

youre changing the side the 3x is om

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thats like saying 3-2=1 —> -2=3+1

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doesnt make sense

worldly jungle
#

I see, but why does the 10 stays a 10?

hollow vapor
#

cause we dont touch the 10. its already on the other side

#

an example, 3-2=1, if we change that its -2=-3+1

#

you see how we only moved the 3

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the 1 stays there so it stays pos

worldly jungle
#

oh like that

#

I understand

#

thnx m8

#

.close

lone heartBOT
#
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devout cypress
#

a little lost on how to proceed here, what steps can i take?

subtle light
#

see how you have a x^{1/3} dx already in your integral

#

youre just missing that 4/3 to replace it with du

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so you can multiply by 4/3 and divide by 4/3 to do that

harsh rain
#

constants don't matter in substitution, you just need the derivative in your integral

devout cypress
#

is this process correct

subtle light
#

looks good to me

lone heartBOT
#

@devout cypress Has your question been resolved?

lone heartBOT
#
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limber ember
lone heartBOT
alpine sable
#

why is there an exclamation mark at the end

#

!status

lone heartBOT
#
What step are you on?
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2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
limber ember
#

1

alpine sable
#

oh ok 😭

#

you know how to find the projection of F1 vector on x axis?

limber ember
#

nah we didnt learn that

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i know what a projection is

thorn heron
#

?

limber ember
#

yeah lol

#

wow

thorn heron
#

?

limber ember
#

just theory

#

not really in practice

thorn heron
limber ember
#

components of vectors can be added up using the triangle or parallelogram rule

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how did you get C

somber crest
#

consider just the vector F1

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draw a right triangle, with legs parallel to the axes and F1 its hypotenuse

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that should also contain the 60 degree angle

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ok better description, draw a vertical line from the tip of vector F1 to the x-axis

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now that's a right triangle lol

limber ember
#

yeah i got it

somber crest
#

the (magnitude of) the x-component of F1 is now just (the length of) the bottom leg

limber ember
#

right

somber crest
#

and we know from trig tricks that the cosine of an angle is the same as the lengths of the adjacent side over the hypotenuse

#

call the adj side length x momentarily, we have that the hyp length is 10 and the angle in question is 60 degrees

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let me try that again

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it's adj length over hyp length

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hence cos(60) = adj / hyp = x/10

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thus x = 10cos(60)

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and cos(60) is discernible

limber ember
#

yeah 1/2

somber crest
#

and thus the horizontal component of F1 has magnitude 5

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the same procedure can be done for F2

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then the resulting force is just the vector sum of F1 and F2, having horizontal component just the sum of F1.x and F2.x

limber ember
#

and then they just add up?

somber crest
#

yup

abstract bone
#

i love physics vectors ❤️

somber crest
#

they're like real vectors so it's nice

limber ember
#

makes sense, i tried adding F1 to F2 and drawing triangles but kept getting nowhere

somber crest
#

yeah it's difficult because the resulting force may have a more annoying angle

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it's easier to determine the angle from the components, rather than the reverse

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at least I think so

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*of the sum of two vectors

limber ember
#

i see, thanks

#

.solved

lone heartBOT
#
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lone heartBOT
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brazen wadi
lone heartBOT
brazen wadi
#

how should i do this

#

the z component is here

alpine sable
#

dot product

brazen wadi
#

ohhhh

#

right

#

.close

lone heartBOT
#
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glossy niche
#

the question needs me to find two pairs of coordinates and graph them and write where they intersect, finding the intersection point is easy but I can't graph it correctly

glossy niche
simple loom
#

X should be negative afterwards