#help-0

1 messages · Page 427 of 1

crimson field
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Much less 200

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Can’t prove it tho

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If you figure out a nice proof ping me

wintry sluice
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bruh

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tell me how you came to this conclusion

crimson field
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Ancient wisdom

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Known as trial and error

wintry sluice
wintry sluice
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alr ig

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also one more help

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can you tell me how to apply component and dividendo

crimson field
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Just use the formula

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I’m gonna sleep gl

wintry sluice
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alr

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thanks

wintry sluice
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.close

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dusky igloo
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when I do the integral from -999 to 999, I get 0. Why does the integral not converge when it goes from -infinity to +infinity? How can I show that it does not converge

hushed locust
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when you have an integral with two improper bounds like that, you have to split it somewhere in the middle

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for example, if we choose to split it in the middle, we can write:

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,,\int_{-\infty}^\infty x^3 \odif{x} = \int_{-\infty}^0 x^3 \odif{x} + \int_0^\infty x^3 \odif{x}

ocean sealBOT
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pnoןɔ

hushed locust
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then we need both improper integrals to converge individually in order for the overall improper integral to converge

lone heartBOT
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@dusky igloo Has your question been resolved?

dusky igloo
#

Thanks

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heady trail
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Any idea in regards to 22b?
I was thinking two senarios, assuming the two are A and B

  1. A is in one of the team, so 5/9
  2. A is umpire, so 8/9

But I just can't think further, it is given 22a=310

arctic lintel
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i think it is easier to find the probability they are on the same team and then subtract that from 1

heady trail
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Yeah I was thinking about that also

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So in this senario that would be 310(4/9) right?

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Or 9C4?

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Here is when I became a bit loss on the answer of 210

arctic lintel
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wait how did they end up getting 310 for 22a

heady trail
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(9C1)(8C4)/2

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9C1 is for the umpire

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Remaining is 8C4, divided to avoid repetition

arctic lintel
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that equates to 315

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and how does dividing avoid repitition here

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see i went 9C4*5C4, as we have 9 we can choose 4 of them to be on a team, then choose 4 more out of the remaining 5 ot be on a team and the last guy will be the ref

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but that gets 630

heady trail
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That was what I and the person I asked got to and made the most sense

arctic lintel
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aight i see the repitition now

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yeah 315 seems right

arctic lintel
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oh didnt mean to reply to myself

heady trail
arctic lintel
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aight

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so we want to find all the ways that they are on the same team and subtract it from the total possible ways of arranging the team

heady trail
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Yup

arctic lintel
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if we make those 2 people on 1 team already that means we have 7 people left out of those 7 people 4 people are going to be on the other team so 7C4, out of remaining 3 players 2 of those players are going to be on the same team as the other 2 so 3C2, last guy is the umpire therefore there are 7C4*3C2 ways they are on the same team

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therefore if we subtract 7C4*3C2 from 315 we should get all the ways they aren't on the same team

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7C4*3C2 = 105, hence 315-105 = 210 ways they arent on the same team

heady trail
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That made so much more sense

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Thank you!

arctic lintel
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aLL G

heady trail
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.close

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queen quiver
lone heartBOT
queen quiver
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I claim help 0!

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Can someone explain this simplification step here? I don't really get how the difference of two cubes is applied here

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Nevermind I understand it

lone heartBOT
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@queen quiver Has your question been resolved?

queen quiver
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I am in Calculus 1

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Would I need to know how to demonstrate why lim x->0 for sin(2x)/x = 1 via Squeeze Theorem as well

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I guess it'd be enough to know how via L'Hopital's

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Why is it c=2

queen quiver
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Nvm

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north heart
lone heartBOT
north heart
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Can someone help me understand why if x belongs to rational cos(int pi) beomces +-1.Why cant it be zero?

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Cant x times n! be a fraction?

next spade
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x*n! cant be a fraction when n->infinity

north heart
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Thats where i dont get it

next spade
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if x is rational then x = p/q, then q!*x would be an integer, you agree?

next spade
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then any n greater than q, n!*x would be an integer

north heart
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ooooh

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tysm

next spade
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np

north heart
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mental solar
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Does anyone have a video / guide

lone heartBOT
mental solar
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On how to find the domain and range of a function

barren portal
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post your question

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also try khan academy

wanton nova
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Just search on youtube

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slim chasm
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how do i work out sd again???

lone heartBOT
ocean sealBOT
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Δyssrupt

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flat roost
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If a function has no turning points, can i say that if f(5) is smaller than f(10) the function is increasing?

flat roost
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just an example

lavish cave
flat roost
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"increasing function"

lavish cave
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But if a function is strictly increasing then if a < b, f(a) < f(b) for all a, b

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Increasing can be like $a \le b, f(a) \le f(b)$

ocean sealBOT
lavish cave
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So both work if a is not equal to b

worn fox
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You also would likely need continuity

lavish cave
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Yeah ofc

flat roost
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oops

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ignore what i wrote

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but this is the question

lavish cave
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Ah this is a rational function so f'(x) = 0 is impossible

flat roost
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Ye

lavish cave
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The idea is that if f'(x) > 0 for all x then it's increasing

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If f'(x) < 0 for all x it's decreasing

flat roost
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How do i prove that?

lavish cave
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And otherwise it's neither

flat roost
flat roost
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But i proved there are neither

lavish cave
ocean sealBOT
lavish cave
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So $\lim_{x \to a} f(x) - f(a) > 0$

lavish cave
ocean sealBOT
flat roost
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Mind running through what should i write here?

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Thanks

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Find f'(x), set it = 0, prove no turning points

flat roost
lavish cave
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a is just an arbitrary x value

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We need it for the definition of the derivative

lavish cave
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You need to find the second derivative or sketch a sign diagram

flat roost
lavish cave
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Yeah that's the normal definition

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Like with this definition y = x^3 is increasing

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But it has a critical point at x = 0

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The critical point is just a saddle point and not a turning point

flat roost
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Point of inflection?

flat roost
flat roost
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thanks

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but increasing vs decreasing is my proof okay or not

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like showing that for a>b f(a) > f(b)

lavish cave
flat roost
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Thanks

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I understand it now

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.close

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lavish cave
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No worries

lone heartBOT
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tiny bay
#

hello i have a plane

x = 1 + s - t
y = 2 + s + t
z = 3 - s + 2t

and i want to rewrite it to this form

ax + by + cz + d = 0, how do it (also what is this form called, math english is not my main)

lavish cave
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Now the direction vectors come from (s, s, -s) and (-t, t, 2t)

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And we want to take the cross product of those two vectors

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But it would be easier to take a scalar multiple out from them

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So we can just do (1, 1, -1) cross (-1, 1, 2)

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,w (1, 1, -1) cross (-1, 1, 2)

lavish cave
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This is your normal vector

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So a = 3, b = -1, c = 2

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Substitute in the point (x, y, z) to find d

tiny bay
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hmm thanks i am going to try this is new and confusing for me

lavish cave
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No worries

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tiny bay
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.close

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chilly hedge
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Could someone explain me this?

lone heartBOT
chilly hedge
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116=244+200-441,81 cos

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how did the -382 come out? i got -328

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and what after that?

lone heartBOT
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@chilly hedge Has your question been resolved?

chilly hedge
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<@&286206848099549185>

alpine sable
chilly hedge
alpine sable
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only case yeah

chilly hedge
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and how do i get 42,06°?

alpine sable
chilly hedge
alpine sable
# chilly hedge yea

$$\cos\left(\alpha\right)=\frac{b}{c}$$
$$\alpha=\cos^{-1}\left(\frac{b}{c}\right)$$

ocean sealBOT
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Project_Nova

alpine sable
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if i remember correctly it should be this 😭

chilly hedge
alpine sable
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actually nah wait

chilly hedge
gray isle
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shift cos

alpine sable
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please save them i cant

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😭

chilly hedge
alpine sable
chilly hedge
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no i swear im starting to tweak out

alpine sable
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press shift on the calculator

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then cos

chilly hedge
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so im here at -328= -441,81 cos

alpine sable
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yeah

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oh wait

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bruh.

chilly hedge
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What do i do from here?

alpine sable
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has it been 441.81 this entire time

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im writing it yeah one moment

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im crying 😭

chilly hedge
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a2=b2+c2 -2bc cos alpha

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116=244+200-441,81cos alpha

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i got -441,81 from an other thing

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but thats 100% correct

alpine sable
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$$-328=-441.81\cos\left(\alpha\right)$$
$$\cos\left(\alpha\right)=\frac{328}{441.81}$$
$$\alpha=\cos^{-1}\left(\frac{328}{441.81}\right)$$

ocean sealBOT
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Project_Nova

alpine sable
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although uh

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the erm

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final result doesnt make sense to me PeepeThink

chilly hedge
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wait

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i got it?

alpine sable
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i think you have to press another button

chilly hedge
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i dont even know the name im failing math

alpine sable
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yep

alpine sable
chilly hedge
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is he acoustic?

alpine sable
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because he wrote -382 instead of -328

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lil mistake i believe :P

chilly hedge
gray isle
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leave what - behind

chilly hedge
chilly hedge
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i can leave that - behind?

alpine sable
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because both side are negative

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we can multiply it with a minus one

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both side

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and - disapears :D

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or when you uh divide

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if top and bottom are negative it cancels eachother out

chilly hedge
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ahh

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makes sense now

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thanks

alpine sable
chilly hedge
#

.close

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steep rover
lone heartBOT
steep rover
#

im supposed to use a definition and not the wronskian, which states a pair of functions are linearly independent on an interval if neither of them are a constant multiple of each other

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on that interval

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how do i show that this one is linearly independent/dependent?

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on the interval (0,1)

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orchid oasis
#

hi! i just need some clarification on why $sin^2t$ needs to be derived with the chain rule and not the power rule? I know how to do both methods I'm just not sure why the chain rule is the one applied to this problem

ocean sealBOT
orchid oasis
#

oh lol i didn't think it would do that to the whole paragraph

naive valley
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if you did just the power rule, you would get 2sin(t), right?

orchid oasis
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yes

naive valley
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but the problem is that you're taking the derivative with respect to t, not with respect to sin(t)

orchid oasis
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ohhhhh i see

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thank you!

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swift saddle
#

Does x + x^2dx = 1 + 2x or x + 2x?

lone heartBOT
swift saddle
#

Does the dx apply to the entire expression or just the x^2 because no parenthesis

lone heartBOT
#

@swift saddle Has your question been resolved?

swift saddle
#

This is why I don’t like help channels

fathom dragon
#

Hi

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Could you explain the context to your problem?

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@swift saddle Has your question been resolved?

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cyan pecan
#

HHIII

lone heartBOT
cyan pecan
#

Helloooooooo im hereee im backkkk

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exam tmr im running so late with time

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i was hoping to get some help on my review

jovial dawn
#

?

cyan pecan
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its sending

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lol

jovial dawn
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ahh

cyan pecan
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ta da!!

jovial dawn
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what help do you need?

cyan pecan
#

well

#

1

jovial dawn
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do you know how to add matrices?

cyan pecan
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im not sure what i need to do

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im not familiar no

jovial dawn
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do you know what matrices are?

cyan pecan
#

sortaaa

jovial dawn
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then, what are they?

cyan pecan
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theyre what number one is

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i dont rly need to learn this i need to just know how to solve it for my exam tmr

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its a bullshit class

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just need to get a good grade on exam so i can finish this semester

jovial dawn
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well, look at the first question

cyan pecan
#

looking

jovial dawn
#

and at the answers, what do you think fits the best

cyan pecan
#

do i do -7 plus 6

jovial dawn
#

if the sign between the matrices is addition

cyan pecan
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and 1 + 2

jovial dawn
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so the position a1,1 is -1

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position a1,2 is 3

cyan pecan
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u lost me

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lmfoaoaoa

jovial dawn
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a[row][column]

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is the index

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so when i refer to a11 its the top left elemnt

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which is -7

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and in the second matrix its 4

cyan pecan
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okay

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i with tya

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let me google something

jovial dawn
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so when you do addition on matrices, they need to be of equal rowsXcolumns

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if they are not, you cannot do addition

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so in this case the matrices are both 2x2, meaning you can do addition

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you understand this far?

cyan pecan
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ITS

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C

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right

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jumped ahead

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BUT ITS C!

jovial dawn
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indeed

cyan pecan
#

so what about # 2

lone heartBOT
#

@cyan pecan Has your question been resolved?

cyan pecan
#

YESSS

lone heartBOT
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spring dawn
#

I still dont get fundamental principle of counting 😭

shy dove
#

For the first show, how many choices does she have?

spring dawn
#

this one I still get it

spring dawn
limpid turret
#

Thrice means three times

spring dawn
#

ik but I dont get why it's based on first stop second stop and third stop

oak parrot
shy dove
spring dawn
#

is it bec it says there "ways to arrange her tour schedule"?

oak parrot
#

yes

shy dove
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Yes, and usually you don‘t repeat a city twice in a tour

spring dawn
#

ohh then I get it how about this one, wait give me a sec

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A model selecting her outfits purchased 6 blouses, 4 skirts, and 3 blazers. How many different new outfits consisting of a blouse, a skirt, and a blazer can she create from her new collection?

spring dawn
shy dove
#

Well one outfit is blouse and skirt and blazer

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And little trick, in maths, when you hear "and", think multiplication, and when you hear "or", think addition

spring dawn
#

ohhh

spring dawn
shy dove
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Well, we know that one outfit is blouse and skirt and blazer, how many choices does she have for each?

spring dawn
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6 for blouse 4 for skirts and 3 for blazers

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is it.. 3x3x3?

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Haha since it needs to consist all 3 of them and there r only 3 blazers...

shy dove
#

Well, theoretically she can have the same blazer but with different blouses, so it wouldn‘t be 3x3x3

spring dawn
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then how 😭

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is this question easy?

shy dove
#

If you‘d like you can use smaller numbers and like draw the thing. Say you have 1 triangle, 2 circles and 2 squares, how many groups of 3 different shapes can you make. You might notice a pattern

shy dove
spring dawn
#

yeah ur right, I was absent when they taught this

shy dove
spring dawn
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oh ok lol

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but what was the answer to ur example?

shy dove
#

Things like these are not really fresh in my memory. My mind tells me 4, but I couldn‘t explain it intuitively. I asked in the helper channel so someone else might come here and explain better :)

spring dawn
#

Thank you though 😄

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fathom harbor
#

how does htis prove anything???

lone heartBOT
fathom harbor
#

I thoguht this was a reciprocal function

#

oh wait is ti because it's a reciprocal function the deonminator must always be positive or 0?

#

approaching 0**

merry iris
# fathom harbor how does htis prove anything???

since the slope of the graph is always positive (strictly/monotonically increasing), tangents to the graph cant be negative because that would imply the graph has a negative slope at some point

fathom harbor
#

ok that makes enough sense

#

do you think I could dm you like 5 questions later?

merry iris
#

no

fathom harbor
#

A lil confused on some stuff but I'll try them again

merry iris
#

just ask here

fathom harbor
#

ok

#

tysm

#

.close

lone heartBOT
#
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fathom harbor
#

.reopen

lone heartBOT
#

fathom harbor
#

how is F slowing down?

#

I thought it was speeding up

#

or is it slowing down comparatively to E-F

merry iris
#

speed is absolute value of velocity/slope

#

in other words it's getting flatter

fathom harbor
#

but this is displacement over time graph I thought

merry iris
fathom harbor
#

S is denoted as displacement in my curriuclm but doing different questions is S supposed to denote speed?

merry iris
#

it is a bit hard to see though lol

fathom harbor
#

oh

#

Wait now I see what you mean was a little bit confused with that one tyty

merry iris
#

my institution uses x(t)

fathom harbor
#

ah fair enough

#

.close

lone heartBOT
#
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fathom harbor
#

.reopen

lone heartBOT
#

fathom harbor
#

nvm

#

.close

lone heartBOT
#
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fathom harbor
#

.reopen

lone heartBOT
#

fathom harbor
#

I don't get

#

the last part on how they sovled for the derivitive

#

I understand chain rule is used here yes

#

but I don't get (-3/(2sqrtx)

#

that part

silent stratus
#

kk so what did you get after applying Chen Lu

fathom harbor
#

part

#

Just that part

#

I understand how to solve the rest of the equation

silent stratus
#

ohh so differentiating -3/2 sqrt(x)

fathom harbor
#

yeah

silent stratus
#

sqrt(x) is x^1/2

#

differentiating that you get 1/2sqrt(x)

fathom harbor
#

but hten why does the 3 go to the top in this case?

#

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#
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bleak harbor
#

Okay this is a random question I thought of. I don't know if such a problem can be answered or not as I do not have a high enough math education to answer such a problem but I thought I might as well ask in case anybody wanted to take a crack at it.

The problem is as follows:

You are playing a game with your friend. You setup bins with balls in them and your friend picks balls from those bins.

A bin can hold up to 5 balls.
You can drop up to 5 distinct types of balls in the bin and/or you can drop multiple of the same type of ball in the bin without restriction. The bin just cannot hold more than 5 balls.

In the game, if your friend picks a certain type of ball, they will either automatically lose, automatically win, or have to pick from another bin. This other can be a bin picked from previously or a bin that has not yet been picked from. When your friend picks from a previously accessed bin, they pick with replacement so it will still have the same makeup of balls from when they first picked from it.

There can be multiple types of balls that result in an automatic loss or an automatic win.

Given that you can place any number of bins before the game starts and can determine from what bin your friend starts picking from, is it possible to create a setup of bins for any given rational probability of your friend's victory?

If you need clarification for the problem, let me know.

bleak harbor
#

As a side note lemme just say that this would be a REALLY boring game to play.

untold crane
#

Ah no my bad you said rational so it’s useless

bleak harbor
#

You can have as many bins as you want

#

The probability of winning just has to be a rational number

#

E.g: If I wanted the probability of my friend winning to be 1/7 I could make the setup this:

-Bin 1: 50% chance of going to Bin 2, 50% chance of Losing
-Bin 2: 1/4 chance of Winning, 1/2 chance of Losing, 1/4 chance of going back to Bin 1

untold crane
#

I think the fact that your friend can go back to any bin he want destroys your game

#

Because then it’s not determinist

bleak harbor
#

Your friend does not choose to go back to any bin he wants

#

You decide when your friend goes back to a previous bin

untold crane
#

Before the game starts ?

bleak harbor
#

Yes

untold crane
#

So why not juste placing the same bin after

bleak harbor
#

You decide everything before the game starts. The game is 100% deterministic. Your friend isn't making any actual choices.

#

The problem isn't to just make it as hard as possible for your friend to win because you could just keep placing more and more bins. The problem is asking is it possible to make the probability of winning any rational number you wanted.

#

Like if I wanted to make my friend have a 832/1731 probability of winning could I make a setup such that that occurs? Can I do that for every rational probability?

untold crane
#

Because there is 5 ball

bleak harbor
#

You don't have to place all 5 balls into one bin.

#

You can place up to 5 balls in a bin.

#

So you could choose to place 4, 3, 2, or 1

untold crane
#

Okok

#

What kind of game is that 😂

bleak harbor
#

Yeah no it was just a random problem I thought of lol

#

I was just wondering if anybody had any idea how to approach something like this

untold crane
#

I don’t think you could do 1/7

#

Ah yes you just did

bleak harbor
#

-Bin 1: 50% chance of going to Bin 2, 50% chance of Losing
-Bin 2: 1/4 chance of Winning, 1/2 chance of Losing, 1/4 chance of going back to Bin 1

^This results in a 1/7 probability

untold crane
#

In this case the friend begin in wich bin ?

bleak harbor
#

Bin 1

untold crane
#

Since there is an infinite loop

#

You calculated the infinite sum ?

bleak harbor
#

Yes that probability converges to 1/7

untold crane
#

Damn you’re committed

bleak harbor
#

When your brain makes up a random problem that you're not able to solve as a means of procrastinating:

#

-Bin 1: 50% chance of going to Bin 2, 50% chance of Losing
-Bin 2: 1/4 chance of Winning, 1/2 chance of Losing, 1/4 chance of going back to Bin 1

1/8 chance of winning directly (that is to say getting the 50% chance of going to bin 2 and then the 1/4 chance of winning)
Given that you're sent back to Bin 1 (which is a 1/2 * 1/4 = 1/8 chance), there is another 1/8 chance of winning.

As you can see, this results in the probability of winning being an infinite geometric series of 1/8 + 1/64 + 1/512 +... = (1/8) / (1- 1/8) = 1/8 * 8/7 = 1/7

#

But this is just for a 1/7 probability. The question I have is: can this be done for any rational number probability?

untold crane
#

Yep I calculated it too

#

So you generated 1/(x-1) when x=8

#

With 5 balls I don’t think we could genrate other interesting number with this pattern

#

I think I would go for the binary decomposition intuitionally 😂

#

I don’t know but I hardly see a way to make an algorithm that make the good configuration for any given rational number

bleak harbor
#

Yeah I was trying to think and I just couldn't see a way to generalize any of this

untold crane
#

Even just for all 1/x

#

(Wich would be incredible if it’s worked for that)

#

But that’s a fun game actually 😂

#

I mean

#

The game is to generate a given rational number

bleak harbor
#

The game itself is incredibly boring lol

#

the concept of the game is interesting

#

Imagine playing this game just going through a bunch of bins your friend laid out and picking out a ball from each of them lol

untold crane
untold crane
bleak harbor
#

lol

#

I sent the question to one of my friends and he came up with a way to create a 1/13 probability (discrepancy in printed result is due to trial size)

#

Bin 1: 50% chance of losing, 50% chance to go to Bin 2
Bin 2: 50% chance of losing, 25% chance of going back to Bin 1 or going to Bin 3
Bin 3: 50% chance of winning, 50% chance of going back to Bin 1

#

Because initially when I thought of this problem I thought "there's no way you could create a probability X/Y where Y is some prime number that wasn't 2, 3, or 5" simply because of the limitations of what probabilities of each of the 3 options you could make for each bin but 1/7 and 1/13 at the very least have solutions (or seem to anyways).

#

But the ability to loop back to previous bins yields some...interesting results.

lone heartBOT
#

@bleak harbor Has your question been resolved?

charred flint
#

this would fall under markov chains, but it kind of reminds me of problems where you try to make probilities like 1/3 with coinflips

#

if you're able to feed things back into each other you probably get everything, it's sort of how continued fractions work

lone heartBOT
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wet solstice
#

Can someone remind me the rule on how to factor things like this

jagged cobalt
#

difference of two squares

#

a^2-b^2=(a+b)(a-b)

wet solstice
#

ok thx

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hearty compass
#

<@&286206848099549185>

lone heartBOT
hearty compass
crimson field
#

Do you know what supplementary angles are

hearty compass
#

No I asked my teacher when we get to that and she said in a few weeks

crimson field
#

It means they add up to 180 degrees

zinc haven
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zinc haven
hearty compass
#

No

#

Ixl

#

<@&286206848099549185>

alpine sable
zinc haven
#

??

alpine sable
zinc haven
#

who are you?

hearty compass
#

Yes

alpine sable
#

ok

#

first, supplementary agles are those that theyre added up to 180 degrees

#

like if you have an angle thats 70 degrees, the supplementary angle would be 110

#

cus adding them together would give 180

hearty compass
#

Ok

alpine sable
#

okey. vertical angles are the pairs of opposite angles formed when two lines intersect

#

okie i think

#

KLI AND NPM

hearty compass
#

That not an option there

alpine sable
#

then i think its MNP AND JKI

hearty compass
#

It was wring

sweet ether
#

JKI and LKN

#

U can see all (hopefully lol) the vertically opposite angles here

lone heartBOT
#

@hearty compass Has your question been resolved?

hearty compass
#

No

lone heartBOT
#

@hearty compass Has your question been resolved?

lone heartBOT
#

@hearty compass Has your question been resolved?

hearty compass
#

<@&286206848099549185>

#

So scalene

#

?

#

Ok thank you

dense ore
#

hello

#

help

flat robin
#

help

#

im here to help

lone heartBOT
#

@hearty compass Has your question been resolved?

lone heartBOT
#
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noble notch
lone heartBOT
noble notch
#

how do i do Q8

#

i am completely stuck

nimble fern
#

did you try to draw it out?
first consider when will |a+b|=1

lavish cave
#

Yeah, notice that if you have vector a be (1, 0)

#

Then you will have an equilateral triangle if a + b lies on the unit circle

#

In fact, two equilateral triangles: one on top and one on the bottom

noble notch
#

wdym one of the bottom

#

if they are negative?

lavish cave
#

So theta is actually not the anticlockwise angle
It can be both anticlockwise and clockwise

#

So only $0 \le \theta \le \pi$ is possible

ocean sealBOT
noble notch
#

yeah ok

#

how do u reduce that inequality

#

to find the answer

lavish cave
#

If both of them start from the origin

noble notch
#

90?

#

or 0

lavish cave
#

Did you even draw it

noble notch
#

yes

#

idk how correctly tho

lavish cave
#

Ok can you show me then

noble notch
lavish cave
#

|a + b| = sqrt(2) and not 1

noble notch
#

ik

#

what did u mean by unit circle then

lavish cave
#

So that doesn't satisfy |a + b| = 1

lavish cave
noble notch
#

oh right

#

i’m actually dumb

lavish cave
#

So it makes an equilateral triangle if you draw it out

noble notch
#

so the magnitude of a and b is equal but not 1?

lavish cave
#

So they both have magnitude 1

noble notch
#

then how does that work

#

then

#

if |a+b|=1

lavish cave
#

One sec

#

This is the equilateral triangle I was talking about

noble notch
#

oh ok

#

so the angle is 60?

lavish cave
#

Yeah so then if a and b start at the origin

lavish cave
noble notch
#

120

lavish cave
#

Yes

#

So it's option D

noble notch
#

oh

#

i get it now

#

ty

lavish cave
#

No worries

#

(Imagine rotating b closer towards a: the black resultant vector will still be inside the circle)

noble notch
#

yup ok

#

thx

#

.close

lone heartBOT
#
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last rampart
lone heartBOT
last rampart
#

can someone explain to me how to do this

#

apparently the answer is 400.1

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#

@last rampart Has your question been resolved?

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crisp fulcrum
#

hii

lone heartBOT
crisp fulcrum
#

i am doing an integral

#

but i get a weird answer

#

$\int_{-\pi/2}^{\pi/2}{e^{-\tan^2 x}\dd x} = e\pi \mathrm{erfc}(1)$

ocean sealBOT
#

what is an 🍓

crisp fulcrum
#

this is the correct answer

hollow warren
#

looks correct

crisp fulcrum
#

but i get this but without the erfc(1) factor

hollow warren
#

with which method

crisp fulcrum
#

i did a substitution where u = tanx

hollow warren
#

then taylkor series?

#

ive done this exact integral and had the same issue before

crisp fulcrum
#

then dx = du/(1+u^2)

crisp fulcrum
crisp fulcrum
hollow warren
#

can u send a pic or smth?

crisp fulcrum
#

uh the way i wrote it down is kinda shitty but sure

hollow warren
#

ok

#

using semicircle contour i assume?

crisp fulcrum
#

yes

hollow warren
#

the integral over the arc doesnt go to 0 in this case

crisp fulcrum
#

it does not?

hollow warren
#

theres some criteria the function needs to meet for it to go to 0

#

lemme check it again

crisp fulcrum
#

im gonna do it all again but less shitty

hollow warren
crisp fulcrum
#

jordans lemma

hollow warren
#

our complex function is $f(z) =\frac{e^{-z^2}}{1+z^2}$

ocean sealBOT
#

Obotron

hollow warren
#

doesnt satisfy the form required for jordan's lemme

crisp fulcrum
#

is this correct

#

e^(-R^2 e^(2iθ)) decays rapidly as R goes to infinity

#

1/(1+R^2 e^(2iθ)) too

#

faster than the remaining R

hollow warren
#

e^(2iθ) can be negative

#

in that case e^(r^2) blows up to infinity

crisp fulcrum
#

right

hollow warren
#

im not very advanced in contour integration so i dont know how to get around this

#

when i solved this integral i used feynmann's trick

crisp fulcrum
#

maybe i'll try that

#

thanks for the help

robust cairn
#

Help me if my answers correct

hollow warren
#

!occupied

lone heartBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

robust cairn
#

oh sorry

lone heartBOT
#

@crisp fulcrum Has your question been resolved?

#
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primal pewter
lone heartBOT
primal pewter
#

im being stupid anyone got a clue?

#

.closed

#

.close

winter light
#

Do you know what the gradient is? Or at least how to calculate $\grad f(x, y, z)$?

lone heartBOT
#
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primal pewter
#

fixed it now

ocean sealBOT
#

Alberto Z.

winter light
#

Oh ok nice

primal pewter
#

thanks anyway

winter light
#

You're welcome 🤗

#

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primal pewter
#

.close

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junior quarry
lone heartBOT
junior quarry
#

im not real sure what to do for this one

gray isle
#

look up properties of a parallogram
and properties of a rhombus

junior quarry
#

so i know that a rombus needs to have four congruent sides and opposite sides that are parallel

#

but i dont know if they are congruent

#

but its given that all sides are parallel

gray isle
#

what do you know about properties of a parallelogram

junior quarry
#

two diagonals bisect and sides are equal

gray isle
#

which sides

junior quarry
#

all of them?

gray isle
#

no

#

not all sides of a parallelogram are equal

junior quarry
#

im lost

gray isle
#

look up properties of a parallelogram

junior quarry
#

only opposite sides have to be parallel

gray isle
#

you mean equal?

junior quarry
#

yes

gray isle
#

first based on the first two statements,
do you agree that you have a parallelogram?

junior quarry
#

yes i agree that the shape is a parallelogram

gray isle
#

now applying the property concerning opposite sides,
what would AB be congruent to?

junior quarry
#

bc

gray isle
#

no

#

pay attention to the wording of my question

junior quarry
#

DC

gray isle
#

yes

#

now again pplying the property concerning opposite sides,
what would BC be congruent to

junior quarry
#

AD

gray isle
#

yes

junior quarry
#

This means all four sides are congruent which is the definition of a rhombus.?

gray isle
#

yes

junior quarry
#

thank you

#

.close

lone heartBOT
#
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gray isle
#

be careful with which option you select though

junior quarry
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junior quarry
#

.close

fluid epoch
lone heartBOT
fluid epoch
#

could i get some help on this question?

#

gcse level

crimson field
#

Youll need to square both sides twice

silent stratus
#

I remember this from blackpenredpen vid

#

he used geometry

fluid epoch
#

my classmate said i needed to do difference of 2 squares and make a simultaneous equation which im not sure how id do

#

since theres only x no y or any other variables

crimson field
#

Nah what

#

Don’t overthink it

#

Just square twice and make sure to consider domain throughout the problem

crimson field
fluid epoch
#

my teacher put this question up as a challenge

crimson field
#

Let’s say you’re taking the square root of a

hollow warren
crimson field
#

What could a be?

#

What values can you not take the square root of

fluid epoch
#

or just cant be square rooted

crimson field
#

The latter

fluid epoch
#

maybe irrational numbers like pi cant be square rooted?

crimson field
#

They can be, it’ll just be an irrational number

fluid epoch
#

oh ok then im not sure

crimson field
#

-1 cannot be

hollow warren
#

whats the square rooot of -1

bleak ledge
fluid epoch
crimson field
#

So what numbers can be square rooted

fluid epoch
#

positive numbers

crimson field
#

And 0

#

So at every step of the problem, make sure that what you have under a square root is >=0

#

Or just solve it normally and then retrace your steps to make sure you never had a negative in there

#

And also one more thing, make sure you’re never setting a square root to a negative number

alpine sable
#

bro is hella smart

#

wtf

crimson field
#

For example if sqrt(2-x) = x, you know x>=0 cause otherwise it couldn’t be equal to a square root

fluid epoch
#

oh ok thanks i got it il try solve now

#

so if what im square rooting is negative what should i do?

#

i mightve gone wrong but i have x^2 = -305 and negatives cant be square rooted

#

wait nvm i did go wrong

thick lynx
# fluid epoch

It will be much less work if you get sqrt(9 - x^2) to the RHS first

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Then square twice

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If you want to, you can also make the substitution z = 9 - x^2 first

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Then 16 - x^2 = 7 + z

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fallen shoal
lone heartBOT
fallen shoal
#

someone got me right

merry iris
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what's different between the graphs?

fallen shoal
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theres no graph

merry iris
fallen shoal
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@fallen shoal Has your question been resolved?

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@fallen shoal Has your question been resolved?

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sterile wyvern
#

does anyone have a nice derivation of this? I've searched for a while but I always see this just as an accepted definition. Ik this may seem super basic but this is a formula that has bugged me since high school and I always took it at face value, and now that im at uni the lack of intuition is bugging me more than ever

lofty gorge
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Variance is intuitively understand as a measure of spread, in the sense of how wide the values you get during observations will be

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The obvious thing to do for that

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Is I agree, not variance

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However those definitions end up not having nice properties, so we use variance

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Which is defined using this formula, and doesn't really get more basic than that

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As for how to come up with 'this formula will probably do what we want'

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X - μ measures how far off our observations are from the center, and the square makes that positive

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(And introduces a weighting)

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And then expected value so that we get an average

tight locust
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Also to add on to that

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You can use the linearity of expectation

lofty gorge
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(The 'obvious' thing would be E(|X-mu|), that is just measure the average distance directly, but the absolute value makes it annoying and you can't use calculus, hence why we use a square instead)

sterile wyvern
sterile wyvern
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so the answer is just, "we did it like this cause its easier"?

tight locust
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E[(x-mu)^2] = E(x^2 - 2xmu + mu^2)] = E[X^2] - 2E[X]^2 + E[X]^2 = E[X^2] - E[X]^2

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So you can also view it as:
The difference between the expected value of the square of the set and the expected value of the set squared

lofty gorge
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A stackexchange post I found says that variance is more consistent (if you do variances of say 10 samples, then another 10 samples, etc. variance will vary less) with no source or proof

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fading abyss
lone heartBOT
fading abyss
#

Hi I’m trying to use ratio test to determine convergence or not but wanted to see if I’m doing the steps right so far?

subtle light
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yeah looks good

tight pier
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yea

fading abyss
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Cool I’m getting stuck at the last line I wrote

tight pier
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pull out n

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looks like a familiar limit

fading abyss
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Oh then it just is 1/n?

tight pier
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no

ocean sealBOT
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𝔸dωn𝓲²s

tight pier
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right

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So you have

fading abyss
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Oh yeah I see

ocean sealBOT
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𝔸dωn𝓲²s

tight pier
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Where would this go if you were to simplify the right inner term

fading abyss
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Like after plugging in the limit?

tight pier
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yea

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Does the limit of the right term seem familiar?

fading abyss
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Oh yeah does it become (1+1/n)^n?

tight pier
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yes!

fading abyss
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I think we went over something like this and it equals e?

tight pier
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yes

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what about the left term?

fading abyss
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Infinity I would assume?

tight pier
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yes

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so you basically have infinity times e

fading abyss
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Oh I see then that is infinite still and that diverges right

tight pier
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yes

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n^n is basically growing much faster than 3^n

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technically

ocean sealBOT
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𝔸dωn𝓲²s

tight pier
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it's not even a null sequence so it fails the necessary condition

fading abyss
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Oh yeah I didn’t consider that either

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Thank you for the visualizations, really helpful !

tight pier
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thank you too!

lone heartBOT
fading abyss
#

.close

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rugged agate
lone heartBOT
tawdry urchin
#

What is the circumference of the circle?

rugged agate
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not sure

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is that something i need to find out

lone heartBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

subtle palm
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yes boss

tawdry urchin
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npnp

tawdry urchin
tight pier
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all help channels occupied

subtle palm
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i made one

rugged agate
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where s is arc length and r is radius

tawdry urchin
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I was merely trying to guide you to find arc length

rugged agate
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the arc length is not the 2?

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im mostly confused on what the 2 is

sour verge
rugged agate
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its just 2/1?

rugged agate
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Im just tryna review all the material for this quiz bc I dont understand this unit very well

sour verge
rugged agate
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ok and when it asks for radian measure i just stop at the 2 right

sour verge
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It's also not especially intuitive that when the radius is 1, the arc length is the same as the angle.

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So it takes time to learn and understand

rugged agate
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that makes sense on paper

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i just dont really get how theta works right now

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or radian measure or wtv

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Am i allowed to use this for multiple questions?

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or do i need to close it now

lone heartBOT
#

@rugged agate Has your question been resolved?

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cosmic rose
lone heartBOT
cosmic rose
#

I don't understand how to do this at all lol. Professor never covered this and there's no video going over the problem.

fallow solar
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if the sum of all the vectors is the zero vector you should be at the same point where you started your first vector

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you can think of it as the displacement vector

cosmic rose
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What is a zero vector?

fallow solar
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a zero vector is a vector of magnitude zero

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it's simply a vector connecting two points which are the same

cosmic rose
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So am I making lines that form a resultant of 0

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So a negative line and a positive line

fallow solar
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well there's nothing called a negative line and a positive line

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do you know vector addition?

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geometrically?

cosmic rose
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Where two vector points form a resultant?

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Like a and b give resultant a+b

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That's about as much as I know for what I'm being asked

fallow solar
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but geometrically ?

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like what they actually mean

cosmic rose
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I'm not sure

cosmic rose
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Oh I know this yeah

fallow solar
cosmic rose
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I guess I don't understand how to do that on a graph. The only vector addition I've seen is like in the video where it's using letters.

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And I can't connect lines like that on the homework site. It keeps forcing me to move the arrow around if I try to start a line from a vector point.

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Oh nvm I got it working. Now I just don't get how to make the sum 0 since I've never done these involving numbers.

fallow solar
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the sum is zero when the third vector ends at the starting point of the first one

cosmic rose
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I would need to see an example because I don't get it. Zero vector wasn't taught at all or mentioned in the class ever

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And usually these problems have videos to explain what is happening but this one doesn't

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I only know the vector addition from the video put. I don't know what zero vector means.

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So when I see a graph and the only thing I know is vector addition with letters, I assume I need to form three lines that make vector x + vector y = 0 but that isn't correct

fallow solar
cosmic rose
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I tried that and it said it was wrong. So am I supposed to make six vector points on the graph for this since it wants three vectors?

cosmic rose
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cause isn't a vector formed with two "lines" and it wants three vectors that equal zero?

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maybe I'm misunderstanding what a vector is

fallow solar
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a vector is a line segment with direction

cosmic rose
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oh so the line segment itself with a direction is the vector?

cosmic rose
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okay I got it now.

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so that triangle that is formed is from line segments with a direction which are vectors

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the triangle isn't the vector

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it's just made when you do vector addition

fallow solar
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actually a triangle is made of three vectors that add up to zero

cosmic rose
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okay I think I understand it better now

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one quick question, what's an orthogonal vector?

fallow solar
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they're synonyms as far as I know

cosmic rose
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would it still be orthogonal if you had two vectors with the same line segment length but one was negative?

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like 2u and -2u

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or is that impossible since they wouldn't be in the same spot on a graph

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or nvm I'm thinking of parallel

fallow solar
cosmic rose
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alright then. thanks for your help! Imma make notes of this stuff!

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.close

lone heartBOT
#
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alpine sable
#

Alex drives from point a to point b, then immediately returns to A bob drives from point b to point a then immediately reutns to b. They travel on the same road, starting simultaniously, each maintaining a constant speed. Alex's speed is three times Bob's speed. They pass eachother for the first time 15 minutes after the start. How long after the start will they pass eachother for the second time.

main path
alpine sable
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sorry what how do i do that

main path
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Wait no Nvrmd, try mapping it out using 15 min intervals on a numberline

alpine sable
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but i dont know how long the distance from a to b is, and alex goes back to a after going to b and bob goes back to b after going to a

main path
alpine sable
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so they meet again in 20 mins?

main path
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Close but no, I don’t think so

alpine sable
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if alex passes bob 3/4ths of the way to point b, and that was 15 min
3/4=15min
1/4=5min
alex time=20
bob time= 60

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so

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wait

main path
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Try mesureing via bobs time

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So 4 intervals of 15 mins

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Alex travelling 3 intervals in 15 mins

alpine sable
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im lost

main path
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So Bob travels x distance in 15 mins right?

alpine sable
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yea

main path
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And Alex travels 3x distance in 15 mins

alpine sable
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yes

main path
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So In total, there is 4x distance between A and B

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Now, if you put this into a number line, and count each persons distance per 15 mins, you get your answer

alpine sable
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they meet again in 15 minutes right

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so overall 30 minutes after the start time

main path
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Yes, great job!

alpine sable
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oh my god thank you so much

main path
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Whenever you get to problem like this, the best thing to do is figure what kind of problem it is: Ratios, Comparing Functions, etc..

alpine sable
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ohhhh got it 👍

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#

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wise pasture
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wise pasture
#

<@&286206848099549185>

lone heartBOT
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@wise pasture Has your question been resolved?

wise pasture
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<@&286206848099549185>