#help-0

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low drift
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bottom of circle doesnt exist

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thank you

livid sage
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🎉

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lucid kindle
#

How do I get a compound exponent expression like a^n + b^n to a^(n+1) + b^(n+1) algebraically?
The specific problem I'm working on and the work I've done so far is in the below picture.
I'm wondering if I'm in a dead end and I need to try a new method outright? Any guidance would be appreciated.

lament forge
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this would be way easier with modular arithmetic

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if we are doing it with this inductive argument, then uh, hm

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$6 \cdot 7^{n+1} - 2 \cdot 3^{n+1} = 6 \cdot (4+3) \cdot 7^n - 2 \cdot 3 \cdot 3^n = 4 \cdot (6 \cdot 7^n) + 3 \cdot (6 \cdot 7^n - 2 \cdot 3^n)$

ocean sealBOT
#

bee [it/its]

lament forge
ocean sealBOT
#

bee [it/its]

lament forge
#

as long as each term in the final sum has some factor that's divisible by 4, whether that's the number 4 or the expression in the inductive hypothesis

lucid kindle
#

that makes more sense, so i dont necessarily have to treat the expression with n as my starting point and the one with n+1 as my endpoint

lament forge
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yeah normally what i'd do is start from the n+1 and just do stuff to it until it's a multiple of 4

lucid kindle
#

right, thank you! :)

#

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hushed locust
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r = 7 is a circle of radius 7. so if you were to plot (r,θ) and have that include the entire circle you'd need to plot all angles from 0 to 2π (as with any "normal" circle)

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yes

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eager kraken
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@hushed locust how to solve this ?

frail grove
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$\lim_{x\to 0} \frac{\sin \left(ax\right)}{x} = a$

ocean sealBOT
#

Adam Chebil

placid zinc
#

Which Roblox game is throwing limits at you, lol

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foggy knot
lone heartBOT
foggy knot
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does anyone know how the sum of the forces was taken here

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mechanics of deformable bodies

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or solids ig

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I think u can just figure this out with statics I just dont see it tho

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this class fucking sucks lol

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dynamics is like 10000 times better

lone heartBOT
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@foggy knot Has your question been resolved?

lone heartBOT
#

@foggy knot Has your question been resolved?

foggy knot
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no

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cuz no one wants to help with this stupid fucking class understandably

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@foggy knot Has your question been resolved?

vagrant lark
#

whats the right answer lmaop

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thick lynx
lone heartBOT
thick lynx
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How'd we do this?

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dim U <= 3

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Actually < 3 because the tuple is l.d.

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Either 1 or 2

echo socket
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Since they are linearly independent, you can express one of the vectors as a linear combination of others, remove that vector from {u1, u2, u3} and see if the remaining set is also linearly dependent/independent

thick lynx
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Can we say because no two pairs are just scalar multiples of each other it can't be 1

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Thus it has to be 2?

echo socket
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Sure

thick lynx
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Yeah, that's all we need

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It just asks for the dim

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Thank you

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.close

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west lance
#

how do i show D is true

lone heartBOT
west lance
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like how do you get there

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i looked at the answers and its true

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but idk how

open perch
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i aint there yet but sh man

west lance
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i got this sequence formula when i integrated it by parts but idk what to do next

charred flint
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that's good just try to change it into In/In+1

west lance
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i divided by I(n+1) and got here now what

charred flint
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that's good, so hopefully the left side is 1, and you get to use c) that nI+n goes to 0

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like 1/(n+1) goes to 0 and e*(n+1)*I_n+1 goes to 0 because of c)

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native wharf
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hi

lone heartBOT
native wharf
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how would we factor -22d^2 + 29d - 9

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i’m kinda confused ngl

stuck meadow
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cause it kinda depends on the level

native wharf
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algebra 1

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in 9th grade

stuck meadow
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are you trying to find what d is equal to or what it only factors to

native wharf
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factors

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just factoring the equation

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not like finding the value of d

stuck meadow
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(-11x+9)(2x-1)

native wharf
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how you got that

stuck meadow
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do you know what busting the bee is?

native wharf
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no

native wharf
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yea but can you just explain it cuz i prefer like having someone talk me through it rather than watching a vid

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<@&286206848099549185>

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how would we factor -22d^2 + 29d - 9

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that’s the question

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i just pasted it again

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so u don’t gotta scroll up

buoyant saddle
buoyant saddle
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22*9=198

native wharf
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and that’s where i struggled

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yea so it’s 198

buoyant saddle
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11*18=198

native wharf
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but no factor of them add up to 29

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oh

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oh wait

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how did i miss that

buoyant saddle
#

🤷🏼‍♂️

native wharf
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dang

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oh ok

buoyant saddle
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a trick is

native wharf
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gimme a sec so i can solve it now

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?

buoyant saddle
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to break up what you had

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notice

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22*9

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= 2 * 11 * 9

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=18 * 11

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always try to rearrange the order

native wharf
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ohh

buoyant saddle
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of multiplication

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to see how they add together

native wharf
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yea

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so basically after we get those factors

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it would be 22d + 11 + 18 + 9

buoyant saddle
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no

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-22d^2+11d+18d-9

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then factor

native wharf
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oh yea

buoyant saddle
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by grouping

native wharf
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so it’s gonna be (-11d+9)(2d-1)

stuck meadow
native wharf
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aight

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and also for solving 14b^2 - 2 = -3b

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we should rearrange it to 14b^2 - 2 - 3b right

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or no

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it would be +

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wait

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it should be 14b^2 + 3b - 2

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alr ima need some of my work to be checked

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now

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for 4 i got 8(v+3)(v-2), for 8 i got 9(r-5)(r+1), for 12 i got (2w-5)(5w-3), and for 16 i got (9v+6)(2v-3)

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for 20 i got -(8h-3)(h+2), for 22 i got (-11d+9)(2d-1), and for 28 i got b=2/7 or b=-1/2

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and then for 32 i got -1/3 and 5

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lmk if these are all right

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<@&286206848099549185>

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@helper

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<@&286206848099549185>

alpine sable
native wharf
alpine sable
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yes

native wharf
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aight

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thanks

lone heartBOT
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vocal pivot
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Hi i need some excel help. My min slope is bigger than the slope of my trendline and idk what to do

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uneven fiber
#

Should a graph of a log amplifier be linear or exponential

uneven fiber
#

these are the values i got

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and graph that was generated looks like this

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rough flax
#

can someone help me with this linear algebra problem? I've never seen one like this

rare gale
#

!status

lone heartBOT
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charred flint
#

polynomials can be seen as vectors too but there's nothing special about them because there's nothing you can do to turn t into t^2, so it's just asking you for (-2,1,1,1) in terms of (1,-1,0,0), (1,0,1,0), and (1,1,0,-1)

rough flax
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so just look at the coefficients basically?

charred flint
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yea

rare gale
rough flax
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ah okay, thank you

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wait could someone explain a bit more how a matrix would be set up using the above info?

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unborn burrow
#

For simpsons rule how does the number of intervals increase effect the error

unborn burrow
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I read it simpsons rule is ex^4

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So if we increaase the interbals by 5 times

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is that original error times 5^4

charred flint
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yes, that's how the upper bound on the error would change

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original error divided by 5^4 since it's error ~ 1/n^4

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rare carbon
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mystic swallow
#

!status

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7. None of the above
rare carbon
#

i belive that tan(theta) = sqrt(2)/4

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@mystic swallow please help

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  1. I got an answer but I was told that it's wrong.
gray isle
#

you would be correct, the value they have there is wrong

rare carbon
#

okay thx

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my teacher said that the answer key wouldn't 100% correct

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so I just wanted to check

#

.close

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mystic swallow
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winter chasm
#

.

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Cont @charred flint

lone heartBOT
winter chasm
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I know the period is the order of 10 mod p

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But i still don’t know what to do

charred flint
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uhh the equation is like 10^n-1=0 mod p

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anyways with a prime like 10001 you know it's not a divisor of 9,99,999, or 9999 right?

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so period at least 5

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mossy knoll
#

anyone good enough to help me with this question

mossy knoll
#

completely flopped it

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i have everything else solved but this is the full image if needed

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just 44b stumped me

tawny crown
#

That's 17y I believe, not 7y

mossy knoll
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oh poop im dumb

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other than that how would i get past that step when i have the 2 eqqquations sitting there

tawny crown
#

Wdym, you have to solve this system of equations

mossy knoll
#

after tthat step i mean

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lemme fix it up rq

tawny crown
#

You solve them either by elimination or substitution as you did

mossy knoll
#

okok thank you

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ill check back if i have any issues

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i think i did it right

#

i think i cooked

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woven hearth
#

solve in Z the following system

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winter chasm
small fog
woven hearth
#

the lesson is aritmetics in Z and there isn't any prior context besides another system

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the other one only has 2 lines

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now that am looking at it i think the first system may help solve the 2nd

tribal haven
#

for low mod you can brute force this extremely fast

but my guess is you should google chinese remainder theorem

woven hearth
#

i heard a classmate talk about this theorem i'll google it

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misty nebula
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misty nebula
#

can i use here the thing which says lim x->0 sinx/x = 1 ?

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cuz pi/2 = 0 when its inside the sin

tardy tapir
#

pi/2 is not zero, it's a constant

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also, sin(pi/2) is 1 not 0

misty nebula
#

oh

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ok ty

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.close

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cosmic juniper
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small fog
#

,rotate

ocean sealBOT
small fog
#

so we want to have some expression a/b where b is 0 at 2/3

#

and we wanna add 1 to this so that there is a horizontal asymptote at 1

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lament wraith
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raw bolt
#

do you remember the side relation for cosine?

lament wraith
#

root 3/2

raw bolt
#

thats for a specific value

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what side over what side for cosine?

lament wraith
#

adjacent leg over hypotenuse

raw bolt
#

yes

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which is the adjacent side in this triangle?

lament wraith
#

6 root 2

raw bolt
#

no

lament wraith
#

6

raw bolt
#

yes

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6sqrt(2) would be the opposite side

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and the hypotenuse is 6sqrt(3)

lament wraith
#

yeah

raw bolt
#

now that you know the values you can plug them into the cosine relation

lament wraith
#

its wrong

#

it says

raw bolt
#

we just agreed that 6sqrt(2) was the opposite side

lament wraith
#

yes

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OHH

raw bolt
#

which is NOT used for cosine

lament wraith
#

its 6/6 root 3

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?

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wait no

raw bolt
lament wraith
#

oh

#

its still

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wrong

#

😭

#

what

lament wraith
raw bolt
#

try simplifying it

lament wraith
#

ok

#

thanks

#

its root 3 over 3

raw bolt
#

yes

lament wraith
#

.close

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indigo herald
#

can someone please help me with my MATH IA

alpine sable
#

ye

indigo herald
#

I am using the Gale-Shapley Algorithm- the Stable Marriage problem to connect it with matches in a show

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but my teacher said the math isn't complex enough

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since the algorithm really is just matrices

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he said I should explore abstract algebra related to the problem and I have no idea how it works

#

<@&286206848099549185>

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@indigo herald Has your question been resolved?

indigo herald
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<@&286206848099549185>

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austere plinth
#

hello everyone

#

can someone help me with it?

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@indigo herald Has your question been resolved?

green shoal
#

Brody this is a help channel

indigo herald
#

.close

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mellow iris
lone heartBOT
mellow iris
#

how many way to get 5 cards with following constraints

#

told order doesnt matter

steel olive
#

do you know the principle of inclusion and exclusion

mellow iris
#

yes

#

but idk how to use it in problems like this

mellow iris
#

to account fo

#

r

mellow iris
#

is the answer 4* 12C2 * 49C2

steel olive
#

i think we will have to do this by casework

mellow iris
#

the logic is 4 ways of an 8, 12 face cards choose 2 then we get 12C2, then last cards can be any of the remaining

#

is that right?

steel olive
#

that will lead to repetitions

#

because imagine that when choosing any one 8 card, you choose 8 of diamonds and in 49c2, you choose 8 of hearts

#

now

#

when choosing any one 8 card, you choose 8 of hearts and in 49c2,you choose 8 of diamonds

mellow iris
#

so the last part is 46c2?

steel olive
#

no

#

wait

#

also the question says atleast 2 face card

#

not exactly 2

mellow iris
#

ya but wont it be coutned in the remaining cards part

prime badge
#

don't use pie, add 6 cases

mellow iris
#

which cases

steel olive
#

these will be the 3 cases

prime badge
#

yeah, so 2 more when there's two eights

#

and 1 one more when there's 3 eights

steel olive
#

the question says just 1 eight

#

im guessing if we were allowed to pick more eights,it would have said atleast 1 eight

prime badge
#

maybe

mellow iris
steel olive
#

yea

mellow iris
#

makes sense now thx

lone heartBOT
#

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last aurora
#

Hallo

lone heartBOT
last aurora
#

if vector r= <x,y,z>

#

is dr = <dx,dy,dz>??

golden grail
#

in cartesian coordinates, yup

last aurora
#

Thank you c:

lone heartBOT
#

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alpine sable
#

hi i have a question

golden grail
#

yep ?

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alpine sable
#

it went to another log

#

help 4

#

can you check there please

lone heartBOT
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stiff cape
#

could someone explain this answer from my textbook, I get the basics of determinants but for some reason I am so confused when it comes to that of unknown values within it

sharp gate
#

It should be the same as with numbers

stiff cape
#

wdym?

lament forge
#

yeah a and x are just numbers

sharp gate
#

Just pretend the unknowns are numbers

#

Then it’s just a matter of algebra

stiff cape
#

ok cool thank you

#

also could I ask an additional question or do I have to start a new one

#

yeah I going to ask it 😭

#

Could someone assist with these question?

lone heartBOT
#

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#

@stiff cape Has your question been resolved?

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mortal root
#

Hello, I was wondering how to rigorously argue part (b). I think it is a quite intuitive result but I don't know how I can use mathematical language to justify the proof. Would someone like to drop some hints?

proud pine
#

Looks a lot like PIE to me

#

(principle of inclusion-exclusion)

mortal root
#

Yes, but how to argue in the integral context?cat_thonk

proud pine
#

I'd use a linearity argument

#

And the fact that integrals are separable

#

the integral from a to c of f(x) is equal to the integral from a to b of f(x) plus the integral from b to c of f(x) for some b in the interval (a,c)

mortal root
#

Yes of course.

#

But this is the multivariable case.

proud pine
#

An interesting conundrum

#

I'm sorry, I don't have any more insight than that

lone heartBOT
#

@mortal root Has your question been resolved?

mortal root
#

<@&286206848099549185>

lone heartBOT
#

@mortal root Has your question been resolved?

tacit edge
#

you could fiddle about with indicator functions perhaps?

#

eg, I_{S_1 u S_2} = I_{S_1} + I_{S_2} - I_{S_1 n S_2}

#

then you could start with the integral on the left

#

$\int_{S_1 \cup S_2} f = \int_{S_1 \cup S_2} f * 1_{{S_1 \cup S_2}$

tacit edge
ocean sealBOT
#

Waffloid
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tacit edge
#

then the result follows

#

this suffices as a proof as long as you already have linearity of the integral pretty much

#

as you can prove eg that $\int_{S_1 \cup S_2} f1_{S_1} = \int_{S_1} f$ by linearity too I think

ocean sealBOT
#

Waffloid

tacit edge
#

(if you really wanted to)

mortal root
#

Let me try, thanks!

lone heartBOT
#
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rain axle
#

Hey! I have an RPG bot that rolls fate dices and I run some iterations to see if it is accurate. I would like to know if my approach is already good enough, would work accurate when scaled down or should I use fixed chance random.

The test results and how a fate dice works:

rain axle
#

First of all, a fate dice works like this:

  • It is a dice with 6 sides,
  • 2 of the sides are -1,
  • 2 of the sides are 0
  • And the last 2 sides are 1

You roll this dice 4 times and add the results. For example, 1, 1, 0, 1 would be a fate dice that rolled 3.

In the test I have done, the one with 100 million iterations returned this:
(The numbers are just: how many times a dice was rolled / total rolled dices or iterations)

  • -4 dice -> 0.012239 (%1.22)

  • -3 dice -> 0.049862 (%4.986)

  • -2 dice -> 0.123553 (%12.35)

  • -1 dice -> 0.196806 (%19.68)

  • 0 dice -> 0.235358 (%23.53)

  • 1 dice -> 0.196912 (%19.69)

  • 2 dice -> 0.123535 (%12.35)

  • 3 dice -> 0.049218 (%4.92)

  • 4 dice -> 0.012517 (%1.25)

#

These results seems pretty similar to someone's test I have found:

#

But I wonder since in my version, there are little differences such as -3 is %4.98 while 3 is %4.92. I know this is a really small difference, probably at a lot higher iterations this should vanish but I'm not sure if it is problematic or not. Is 100 million iterations enough to understand?

And if there is a tiny inaccuracy, would this amount of difference cause problems when the number of iteration is a lot lower? Or is this unnoticeable?

#

If this is significant, I will use fixed chances but more importantly I would like to understand the logic and probability behind, would love to learn the "why".

stark scroll
#

the probabilities seem correct to me

stark scroll
#

but since your code works, each roll should have a fixed probability

placid zinc
#

Hopefully it's clear that this is symmetric. Probability of getting a -4 is the same as getting a 4

#

,calc (1/3)^4

ocean sealBOT
#

Result:

0.012345679012346
rain axle
placid zinc
#

And that's the exact probability you roll a 4 or -4

stark scroll
#

Even if you set the chances manually, you'll still see variation if you iterate 100 million times

rain axle
#

hmmm, it makes sense I guess

placid zinc
#

,calc 4(1/3)^4

ocean sealBOT
#

Result:

0.049382716049383
placid zinc
#

That's the 3 or -3

rain axle
#

My implementation was trying to be authentic, like I have defined a dice [1, 1, 0, 0, -1, -1], before each roll I shuffle this list and then roll this dice 4 times :D

#

But I guess just using fixed probability is wiser

placid zinc
#

But the rest are going to be pretty complicated haha

rain axle
#

and more accurate?

stark scroll
placid zinc
#

Do whichever is faster, so you can do more of them imo

rain axle
stark scroll
#

yeah

rain axle
#

Okay then! Thank you sm for the help. love If both has the same accuracy, I'll just use the faster one

stark scroll
rain axle
#

how does that work tho

stark scroll
#

To roll a 4, you have to roll 1 each time

#

since there is a 1/3 chance to roll 1, the probability to roll a 4 is (1/3)^4

stark scroll
#

To roll a 3, you have to roll a 1 thrice and a 0 once

#

The possibilities for the rolls are 1110, 1101, 1011, 0111, each with (1/3)^4 probability

#

so the probability of rolling 3 is 4(1/3)^4

#

you can keep doing this

rain axle
#

oh

#

that makes sense

rain axle
# stark scroll ^ and keep this in mind

how though? Is this something I need to keep in mind? Wouldn't just having all the numbers from -4 to 4 and randomly choosing them with a fixed odd should work?

stark scroll
#

I meant that the probability of 4 is the same as probability of -4 so you only have to calculate one of them

rain axle
#

ohh okay :D I thought you meant it for something else

stark scroll
#

Anyway the probabilities should be:
4: 1/81
3: 4/81
2: 10/81
1: 16/81
0: 19/81

rain axle
#

I need to learn fundamental probability calculation THONK

stark scroll
#

Or something like that

rain axle
stark scroll
#

I learned from doing contest math

rain axle
#

okay, thank you anyways for the help!

#

how do I mark this as solved

stark scroll
#

it should be .close

rain axle
#

.close

lone heartBOT
#
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lone heartBOT
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upbeat eagle
#

Hello

lone heartBOT
alpine sable
#

?

upbeat eagle
#

This is probably a silly question,
but does anyone know where I could find useful resources, which practice rearanging simple equations/ into certain forms.

#

Eg,
I had a question of

dx 1 / (X-X^2)

and ur supposed to do

1/ X(1-X) = 1/X + 1/(1-X) dx

#

to make it easier

#

But i cant spot that stuff

#

So im trying to find stuff which helps me able to spot this kinda stuff

#

thank you

#

Like ik, a lot of them alrdy but i feel like there is so much more I can know/ (perhaps even forgotten)

#

or maybe ill just go through the basics again

#

.close

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#
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raven crag
#

@Equity Fostering algebraic thinking a guide for teachers, grades -- Driscoll, Mark J -- 1999 --

rustic matrix
#

How can i solve AH² = HB × HC ?

lavish cave
lavish cave
#

Please don't ping helpers that early

#

Wait until 15 minutes have passed to ping helpers

#

Besides I'm already helping you

rustic matrix
#

I didnt understand anything from similar triangles

upbeat eagle
#

its two right angles triangles

lavish cave
rustic matrix
lavish cave
#

triangles semblables

rustic matrix
#

Yes

lavish cave
#

Try redrawing the two smaller triangles, ABH and ACH

#

So that they look like this

#

You'll have to rotate the triangles

rustic matrix
#

Then?

#

????

lone heartBOT
#
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rustic matrix
#

Bro can u actually like make things clear ?

alpine sable
rustic matrix
alpine sable
crimson field
#

So passive aggressive

alpine sable
#

have you tried?

#

or do you not know how to start?

rustic matrix
alpine sable
rustic matrix
#

Yes

alpine sable
#

now using that can you give all the possible triplets?

#

like uk

#

CH² +AH² = AC² (this is an example)

rustic matrix
#

Ab² = ha² + hb ²
Ac² = ah² + ch²

#

Bc ² = ac² + ab²

alpine sable
#

alright

alpine sable
rustic matrix
#

Yes

alpine sable
#

so.... BC² - AC² = AH² + HB ² ?

rustic matrix
#

Right

alpine sable
#

i am really sorry

rustic matrix
alpine sable
#

did you want to prove AH² = HB × HC?

rustic matrix
alpine sable
#

i didnt see the values

#

yeah alright

#

so now take triangle ABC

#

its right angled right (it has 90 degrees)?

rustic matrix
#

Yes

#

In A

alpine sable
#

so what is the pythagoras theorem you got for that?

rustic matrix
#

Bc ² = ab ² + ac²

alpine sable
rustic matrix
#

We already have the values

#

Bc = 5 . Ac = 4 . Ab = 3

alpine sable
#

my mistake i will try solving it

#

uk i got confused cos i was scrolling up and down

rustic matrix
#

Ur good

#

My teacher said something about airs

#

Do we need to like calculate airs of the triangles?

#

Also the guy before u stated that theyre similar triangles

alpine sable
rustic matrix
#

No

#

No clue

alpine sable
#

oh ok

#

uk cos similarity is another concept

#

by which we can solve this

#

ik how to solve that because its easy

#

i am trying to solve it by pythagorean theorem

#

its why its taking time

lavish cave
#

Yep by similarity you just get AH/HC = HB/AH

unkempt rivet
#

you cant??

alpine sable
unkempt rivet
#

just use the proportion

rustic matrix
#

Cos Abc = cos AbH

lavish cave
#

AH is the shorter side of AHC and BH is the shorter side of ABH

lavish cave
rustic matrix
alpine sable
#

💀 bro which do you want:

  • similarity way
  • pythagorean way
  • trigno way
lavish cave
#

HC and AH are both the longer sides (not the hypotenuse) of their respective triangles

#

AH/HB = HC/AH also, yes that works

lavish cave
#

None of the other sides are hypotenuses

rustic matrix
#

Couldnt figure it out

#

My teacher said something about finding the airs of the triangles . Will that help?

rustic matrix
#

I found it out i think

alpine sable
#

cos there is no concept called "airs of triangles"

rustic matrix
#

Wait so if
Surface Ahb = AH² / 2 or AH × HB / 2.
Surface ACH = AH × CH / 2 or AH² / 2.

I see that AH ² = AH × CH
AH ² = AH × BH
SO AH² = HB × CH

alpine sable
#

:/ pythagoras

alpine sable
rustic matrix
#

Im goated fr

alpine sable
rustic matrix
#

EASY 2 BONUS POINTS IN THE EXAM

alpine sable
rustic matrix
#

No

#

He said that if we get this correct hed give us 2 bonus points

#

Since we havent studied this yet

alpine sable
#

$$ CH^2+AH^2=AC^2 //HB^2+AH^2=AB^2 \mbox{then} //CH^2+HB^2+2AH^2=CB^2 \mbox{or} // CH^2+HB^2+2AH^2=(CH+BH)^2 //CH^2+HB^2+2AH^2=CH^2+BH^2-2CHHB //2AH^2=-2BHHC //AH^2=-BHHC$$

ocean sealBOT
#

Tuf Dawg

alpine sable
#

this si not working!!!!!!!!!1

rustic matrix
#

.close

lone heartBOT
#
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lone heartBOT
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uneven osprey
#

rlly need help with thus

lone heartBOT
uneven osprey
#

the line with “integrate both sides” why does it turn into logs?

#

more like HOW

#

and wheres the vx0 coming from

charred flint
#

they do 2 steps there at the same time. when you integrate dvx/vx (looks like 1/x) you get ln(vx) evaluated between where vx starts (vx0) and an arbitrary vx, giving ln(vx)-ln(vx0)
and then they add ln(vx0) over

#

for the integral on the other side of 1.2dt it's from t=0 to t

#

in general for physics problems the start of an integral of anything besides time is just the initial value like vx0

uneven osprey
#

ah i get the first part, just not rlly that vx0 bit

#

just unsure where its actually coming from

#

can u explain it a little more if thats okay? @charred flint

charred flint
#

it's like you're integrating from the initial state to the final state of the physical system

uneven osprey
#

oh i understand its the initial velocity but why is that dragged in mid calculation

charred flint
#

it's the only lower bound for the integral that you have to work with I guess

uneven osprey
#

oohhhh

#

thank u v much

#

i see now

lone heartBOT
#

@uneven osprey Has your question been resolved?

uneven osprey
#

the green writing ^^

#

idk if this is a mistake but this is confusing me

lone heartBOT
#
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uneven osprey
#

.reopen

lone heartBOT
#

uneven osprey
#

<@&286206848099549185>

#

please anyone? 🥲

#

how?

#

and even if, it doesn’t show before the log?

#

i get it now

#

alright

#

lol mb

#

i was literally about to question this hahaha

#

yep

#

i agree with this

#

and yeah the notes show a lack of working which makes it harder to follow lol

lone heartBOT
#

@uneven osprey Has your question been resolved?

lone heartBOT
#
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pure ginkgo
#

I am trying to solve this problem. I can easily figure out the volume part but I need help with actually figuring out the radius of the sphere.

limpid turret
pure ginkgo
#

i need help with that

limpid turret
#

what exactly is confusing you?

pure ginkgo
#

I know that I need to move one of the variables to its own side and do that for x, y, and z but don't know where to go next

#

i also dont really understand how to use completing the square to assist me

lone heartBOT
#

@pure ginkgo Has your question been resolved?

lone heartBOT
#

@pure ginkgo Has your question been resolved?

pure ginkgo
#

i was able to figure out the answer to the question

#

.close

lone heartBOT
#
Channel closed

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white dock
#

someone pls help me3

pure ginkgo
#

This channel has not been officially closed

#

Please use one of the open ones in the Math Help (Available) channel group

#

but i can help you

#

what are you trying to find

#

.reopen

lone heartBOT
#

rugged plover
pure ginkgo
#

if you are trying to find the unknown length

#

you can use Pythagorean theorem

#

Please use one of the open help channels in the Math Help (Available) channel group

#

.close

lone heartBOT
#
Channel closed

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lone heartBOT
#
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serene trout
lone heartBOT
serene trout
#

So question 15

#

this is abt the power series and I did solved it out

#

which is r=1 and center is x=3

#

but when my teach check the end pts which is 2 and 4

#

I am confused abt how she did it?

#

someone pls explain

#

like how did she get1/2n+1

white dock
#

anyone pls

#

i have gotten 7/21 wrong

acoustic sand
acoustic sand
twin nimbus
#

!occupied

lone heartBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

twin nimbus
#

@acoustic sand @white dock ^

acoustic sand
twin nimbus
#

It's not Astro BugZ's channel

acoustic sand
#

Oh

#

Im not worried anymore anyhow im trying too do my own work

twin nimbus
#

@serene trout so you got the right answer with r = 1 and center = 3, which gives (2, 4) at least. Your teacher just also checked the endpoints to see if the series converges to the function.

#

She got 1/(2n+1) from (-1)^2n/(2n+1) which is just a result of (-1)^2 = 1 so this is 1^n

serene trout
#

ty

#

.close

twin nimbus
#

Yw

lone heartBOT
#
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#
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shadow pilot
#

Need help

lone heartBOT
shadow pilot
#

Ignore the work on the bottom

#

I split the triangle in half but how do I find the value on the line I used to split it

stark scroll
#

Do you know the sine law?

shadow pilot
#

No I haven’t learned that

stark scroll
#

Or law of sines?

shadow pilot
#

But which angle am I suppose to use first

stark scroll
stark scroll
shadow pilot
#

I think right angle but aren’t right angles 90 degrees

#

Okay

#

So the 101 doesn’t matter?

stark scroll
#

Wait but I don’t think you can use tan(50)=23/x

#

It isn’t a right angle

shadow pilot
#

I’m confused

shadow pilot
stark scroll
#

If you don’t know the law of sines yet

shadow pilot
#

Shall I split the triangle ?

stark scroll
#

You can split the triangle

#

Then, you can solve for the altitude and then for x

shadow pilot
#

How to solve for the altitude

stark scroll
shadow pilot
#

Yea I think

stark scroll
#

Try it

shadow pilot
#

Sorry wrong one

#

Nvm

stark scroll
#

When you draw the altitude

#

You should note that you can’t just split the 101 degree angle in half

#

Instead use the fact the the sum of the interior angles of a triangle is 180 degrees

shadow pilot
stark scroll
#

Looks good to me

shadow pilot
stark scroll
#

Looks good to me!

shadow pilot
#

Thank you for the help! Also any tips on understanding trig word problems? I have a math test tomorrow

white dock
shadow pilot
#

@stark scroll

stark scroll
#

Tbh I don’t have many tips but always draw a diagram

shadow pilot
#

Thanks

#

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rose sun
#

I've been asked whether the maximum distance between an arbitrary point $A$ inside of an $n$ sided irregular polygon will always be the distance of $A$ and one of the polygon's vertices. Where do I start?

ocean sealBOT
#

Väinämöinen

rose sun
#

I haven't been able to think of a single case in which that is false, but I still have no proof.

median oar
#

Or contrapositive

rose sun
#

Thank you! I'll try it.

#

So, I thought of something;

Let $P_1, P_2, \cdots, P_n$ be the vertices of the polygon which I'll call $P$.

Let $B$ be a point on any side. $B$ is not a vertex.

Let $C$ be the closest vertex to $B$ which is farther from $A$ on that particular side. In case $B$ lies exactly halfway that side, and the distance between the two vertices of that side and $A$ are the same, let $B$ be any of the two.

Then, $d(A,C)>d(A,B)$.

Did I miss anything? I'm so new to proofwriting.

ocean sealBOT
#

Väinämöinen

lone heartBOT
#

@rose sun Has your question been resolved?

rose sun
#

Bro, get another channel.

lone heartBOT
#

@rose sun Has your question been resolved?

trail jewel
#

go get another help channel bro

#

this is specifically in the MATH HELP (OCCUPIED) category

#

ok im not 100% sure if i explain this well or how ur going to phrase it, but think of it like if you choose a point on an edge (not vertex) then if you go towards one vertex on that edge it will get closer to point A while the other one will go further away from point A compared to the point on the edge

rose sun
ocean sealBOT
#

Väinämöinen

trail jewel
#

that can't be possible

#

unless it's a circle

#

which is not cuz there's a vertex

rose sun
#

Better yet,

trail jewel
#

well the point on the edge is not in the circle is it?

#

oh right u didnt talk about the edge

#

yea then it is still a vertex that is furthest away

rose sun
#

Does it look alright?

trail jewel
#

it works but not very understandable without the base question i think

#

im not sure, im bad at english

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rose sun
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.close

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alpine sable
#

.close

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austere moss
#

hello, can anyone help my with this question. I got an answer but I am not sure if its right please help me I gotta show this to my teacher tomorrow.
btw the angle is 35 degrees its not translating.

long axle
#

do we know if thats a right triangle?

#

@austere moss

austere moss
long axle
#

ok

#

what have you tried?

austere moss
#

wait let my fix the picture rq

lone heartBOT
#

@austere moss Has your question been resolved?

austere moss
#

first i got (sc) by doing : 25tan(35) = 17.5

then i got (ds) witch would be 25(squared) + 17.5(squared) = the root of 931.25 witch is 30.5

now i know that the angle (c) would be 90 on both sides and then i get the triangle's (s) angle wich would be 180 - (90+35) = 55

and the green (s)'s angle would be 125

now i went to the Green quadrilateral and cut it into 2 triangles By setting the diameter from s to b
and this is the part that i am not sure of witch is if i did that would the angle lets say (s) witch is 125 degrees would it be cutten into half ?

I assumed that it would so no i have the quadrilateral witch is now two triangles and the one down is right triangles ( i will send a picture of what i did)

#

@long axle

#

i still didnt finish sorry if you didn't understand idk how to translate math lol

long axle
#

i dont think u need to do all that

#

just find the length of ab using the angle 35 and the hypotenuse (trig)

#

hold on, lemme try it rq and lyk

#

ok u still here @austere moss ?

austere moss
#

yes

long axle
#

ok cool

#

so i did this just using trig and similar triangles

#

i didnt break it up into any more shapes

#

start by calculating the length of ab

austere moss
#

how did u do it

long axle
#

lmk when u get ab

austere moss
#

i already got it and i have an answer but i think its wrong

long axle
#

just tell me

austere moss
#

i got 17.5 ik its wrong

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#
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long axle
#

for the length of AB?

#

.reopen

lone heartBOT
#

long axle
#

how did u get that @austere moss

austere moss
#

17.5tan(45) witch was the angle of b after i put the tri

long axle
#

just ignore that

austere moss
#

what should i use

long axle
#

we will calculate what you will use

#

ok

#

look at the big triangle

austere moss
#

ok

long axle
#

we have the angle of 35, and the hypotenuse of 70m, how do you find the length of ab

austere moss
#

i am not sure but is it 70cos(35)

#

sorry i suck at math but i still like it

long axle
long axle
#

before we continue with this, i recommend you watch a refresher video on sin, cos, and tan ratios so that we can get through this problem faster

#

maybe this will help

austere moss
#

i think I'll continue it tomorrow its 2 am on my time thanks for your time @long axle i will try to solve it and I'll send u my answer

long axle
#

ok

#

no problem

#

have a good one

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#

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fiery iris
#

solve inequality
ax+1>x
where a is a parameter

fiery iris
#

this is the solution:
xe(-inf, 1/(1-a)), a<1
xe(-inf,+inf), a=1
xe(-1/(a-1),+inf), a>1

#

<@&286206848099549185>

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fiery iris
#

no

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#
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icy zodiac
#

Now I'm confused on what to do after this

#

or if what I'm doing is even right

#

.close

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dawn herald
#

In these cases where the integrals cannot be solved, what should I do?

lone heartBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

dawn herald
#

They are differential equation problems.

fallen verge
#

what are you told to do

#

send the instructions

dawn herald
#

I have to determine an explicit solution

fallen verge
#

send the instructions

dawn herald
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#

@dawn herald Has your question been resolved?

buoyant thunder
dawn herald
#

how 🥀

buoyant thunder
#

Basically

#

It is the infinity

#

X y

#

It’s infinite

#

X is - infinite ♾️ y is positive infinite ♾️

#

@dawn herald do you understand

dawn herald
#

no 🥀

buoyant thunder
#

Idk what tf I just said boi

dawn herald
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#

@dawn herald Has your question been resolved?

dawn herald
#

.close

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scenic bolt
#

@alpine sable Hi

atomic herald
#

help..

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little swan
#

A bag contains exactly 50 coins. The coins are either worth 10 cents, 20 cents or 50 cents, and there is at least one of each. The total value of the coins is $10. How many different ways can this occur?
A-2 B-4 C-8 D-12 E-16

lone heartBOT
#

Please don't occupy multiple help channels.

little swan
#

ok

#

A bag contains exactly 50 coins. The coins are either worth 10 cents, 20 cents or 50 cents, and there is at least one of each. The total value of the coins is $10. How many different ways can this occur?
A-2 B-4 C-8 D-12 E-16

#

which option is correct?

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little swan
little swan
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smoky island
lone heartBOT
smoky island
#

doin some practice questions Have to find oblique asymptote of this not to sure, can someone help

mossy laurel
#

For the vertical can you solve the equation denominator = 0

smoky island
#

Yea i know how to get the vertical asympotote i just dont know how to find oblique

winter bone
#

Hi can I ask you guys a math question??

wanton granite
#

!occupied

lone heartBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

smoky island
#

Get another pannel

wanton granite
smoky island
#

Sorry u talking to me or this person

wanton granite
#

You

winter bone
#

How do I ask people for help on math what channel do I use I'm sorry

wanton granite
#

Any of these

smoky island
#

im not too sure how to use that strat

wanton granite
#

Yeah long division

winter bone
#

Ok thanks

wanton granite
#

If you can do long division then basically just do it and you'll get the eqn of the asymptote lol

smoky island
#

lemme try rq

#

Would it be something like the whole numerator divided by (x+4) @wanton granite

wanton granite
#

There might be a faster way that I'm missing (this stuff went into matlab as soon as I got past the pure maths part of my degree)

#

But tbh

#

I'd just expand both top and bottom

#

Then long divide as you would any other fraction

smoky island
#

got the answer, thanks

#

.close

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torpid roost
lone heartBOT
gray isle
#

your interval includes 1/3 where the fraction would be undefined

torpid roost
#

how do i get the right answer?

gleaming ridge
#

by excluding the value of x which is causing the fraction to be undefined (1/3) 😛

torpid roost
#

so would it by (1/3,6]?

#

since its greater than 1/3?

#

not equal to or greater?

gleaming ridge
#

exactlyyy

void swift
#

when you solved the inequality by (presumably) multiplying both sides by 3x-1 you made the assumption that 3x-1 is positive

#

thus 3x-1 > 0 => x > 1/3

torpid roost
#

what does that mean?

void swift
#

what does what mean

torpid roost
#

what did i do wrong?

void swift
#

i didn't say you did something wrong?

#

i was explaining why its x > 1/3 not x >= 1/3

#

in addition to x being undefined at x=1/3

torpid roost
void swift
#

its correct

torpid roost
#

yay

#

i just get confused easily thats all i think

#

thank you

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#

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#
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strong shard
lone heartBOT
strong shard
#

would the answer be real because the coeffients can be any real number

placid zinc
#

I'm guessing that's supposed to be the answer, yes

#

Scalars don't need to be real numbers though. But your class probably treats them that way

strong shard
#

hmm Okay thank you!

#

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chrome tapir
#

how do you do this

lone heartBOT
naive valley
#

try computing f'(x) from the given formula

bright hedge
#

^

#

Then plug in those points and you get 2 variables in 2 equations

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#

@chrome tapir Has your question been resolved?

chrome tapir
#

@naive valley @bright hedge like this?

naive valley
#

except f'(2) is given as 5, not 6

#

so the third line is wrong

chrome tapir
#

sad

#

i missread

naive valley
#

yea i do that all the time haha

chrome tapir
#

this seems a lot harder