#help-0

1 messages · Page 419 of 1

strange fractal
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so E is very long?

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or is

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CD very storng

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long

valid smelt
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yeah you basically just extend it until it meets the circle

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and then you call that point E

strange fractal
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i am so compused

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nvm got it

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wait

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so wat i do now

valid smelt
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well start labeling angles and distances and applying the geometric rules you learned in class

strange fractal
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can i do this

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i forgot to write a ab

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b

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i havw this rn

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not sure how to prove equal sides

valid smelt
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uhhh thats definitely not the graphic they were aiming for you to make LOL

strange fractal
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oh.

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BUT IT WORKS RIGHT

valid smelt
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or is it..

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let me check

strange fractal
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idk i was just playing around

valid smelt
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should look something liek this

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yeah

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ok

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i think i got confused for some reason, yours is fine

strange fractal
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ok i have dis so far

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opposite angles in a parallelogram equal

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and opposite sides in a cyclic quadrilateral add up to 180

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so i have the 180-x

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OH

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DO I HAVE TO PROVE ITS AN ISOCELES TRIANGLE?

valid smelt
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you can try that jamoe i honestly don't really know where to proceed from here because im kinda busy atm but yeah you just gotta play around until you find a proof that works

strange fractal
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OMG

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WAIT

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so angles in a straight line add up to 180 right

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so 180 = 180-x

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wait what

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i have 0 degrees

strange fractal
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no one can help me MY MATHEMATICS IS TOO COMPLEX

valid smelt
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Clueless does she know....

strange fractal
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angle y = 180-(180-x)

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OMG

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ANGLE Y=180-180+x

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=X

strange fractal
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SO THEREFORE SINCE THE 2 ANGLES ARE THE SAME IT IS ISOCELES AND AE = AD

valid smelt
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if you didn't mess up and proved that angle ade = dea then that does prove isoceles and ae=ad

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make sure to double check

strange fractal
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did i mess up

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WHAT WHERE DID I MESS UP

valid smelt
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i dont know if you messed up btw

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you could be right

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lol

strange fractal
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bro i hate proofs

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my textbook give no answere

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it says

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answer may vary

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THEN HOW TF DO I KNOW IM RIGHT

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😭😭😭😭😭😭😭

lone heartBOT
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@strange fractal Has your question been resolved?

lone heartBOT
#
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lone heartBOT
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spare ocean
lone heartBOT
spare ocean
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how to solve ln(x) = 1?

solemn juniper
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apply the inverse function of ln to both sides

spare ocean
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could you showcase what you mean by apply the inverse?

solemn juniper
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what function is the inverse of ln?

spare ocean
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ln(x)^-1?

solemn juniper
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you can be more explicit than that

spare ocean
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oh wait

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e^x?

solemn juniper
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better

spare ocean
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so u get ln(x)^ex?

solemn juniper
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no

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you get e^(lnx) = e^1

spare ocean
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okay, so we have our original equation as exponents now

solemn juniper
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what is e^(lnx)?

spare ocean
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e

solemn juniper
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no

spare ocean
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x?

solemn juniper
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in general

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x

spare ocean
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x = e^1 so x is e

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this feels strange to me

solemn juniper
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this is true for all logarithms

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log_a(a) = 1

spare ocean
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a^ log_a(a) = a ^ 1?

high cargo
solemn juniper
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sure

spare ocean
solemn juniper
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from your equation you get a=a

spare ocean
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ah ye

solemn juniper
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which is always true

solemn juniper
spare ocean
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10log(x) = 0
10^10log(x) = 10^0?

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so, = 1 since ^0

solemn juniper
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another property of the logarithm

spare ocean
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so this only counts when theyre the same

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i dont get it, sorry..

solemn juniper
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what don't you get?

lone heartBOT
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@spare ocean Has your question been resolved?

lone heartBOT
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alpine sable
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This unit is about dot products and 3d vectors. It also covers projections on dot products. I just don't understand why the projection of P0P1 to n-> is the distance, not the actual projection. I am also confused on the transformation (equal sign) of the projection to that weird formula on the right; plus, why is |n| not a redundant? (It's 1 since it's a unit vector)

tacit arch
alpine sable
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It says it's a normal vector.

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Wait is normal vector not a unit vector?

empty moth
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let me start you off

tacit arch
empty moth
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what's the normal vector in terms of a and b

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the equation you are given is ax + by + c =0

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the denominator gives you a hint too

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cuz the magnitude of n is a^2 + b^2

alpine sable
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(a, b)?

empty moth
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let $P_1 = (x_1, y_1)$ be a point and $P_0 = (x_0, y_0)$ be a point

ocean sealBOT
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nosqldb

alpine sable
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ok

empty moth
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@alpine sable give me

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in terms of a and b

alpine sable
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is it not (x1-x0, y1-y0)?

empty moth
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can you do that for me?

alpine sable
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ok

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a(x1 - x0) + b(y1 - y0)

empty moth
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let's rewrite this

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$ax_1 + by_1 - (ax_0 + by_0)$

ocean sealBOT
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nosqldb

alpine sable
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ok

empty moth
alpine sable
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so we'll call that c?

empty moth
ocean sealBOT
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nosqldb

empty moth
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exactly!

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we use the equation of the line we were given

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putting it all together

alpine sable
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oh ok

empty moth
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we get the numerator as $ax_1 + by_1 +c$

ocean sealBOT
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nosqldb

alpine sable
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yes

empty moth
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now if $n = <a,b>$, what's |n|

ocean sealBOT
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nosqldb

empty moth
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once you figure this out

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ur done

alpine sable
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sqrt(a^2 + b^2)

empty moth
alpine sable
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that's d

empty moth
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and you get ur expression on the RHS

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amazing!

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any questions?

alpine sable
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but how does this all relate to how it's perpendicular distance from P1 to the equation?

empty moth
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so ur asking how does it relate to this?

alpine sable
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well, I see that that d is the projection of P0P1 to n not the perpendicular distance.

empty moth
alpine sable
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oh

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perpendicular to the line

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OH

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I kept thinking it was parrellel to the line

empty moth
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bc ur so amazing, I will share an diagram

alpine sable
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yes! the perfect answer.

empty moth
alpine sable
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thank you

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.close

lone heartBOT
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primal stream
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guys i have cambride soon

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can anybody help

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chat me

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i cant chat cuz my phone will br hidr

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the topic is volume algebra and fraction

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if anybody help it would help

lone heartBOT
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left scarab
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could someone explain this part of the question

zealous lichen
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Nul A is the null space of A containing all vectors v such that Av=0

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Col A is the column space of A being the span of column vectors of A

left scarab
zealous lichen
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yes

left scarab
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thank you

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i have another question now

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the next question

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R^p and R^q denotes the dimension of a vector right

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so i just need to figure out the dimension of a vector in nul A and col a

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oh yeah that was easy

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i just had to get past the wording

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.solved

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austere sable
lone heartBOT
thorny copper
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
austere sable
#

Hello! I was researching induction proof of the statement that an alternating sum of binomial coefficients equals to zero. I came across a method using Pascal’s identity on MathExchange. But there they use this transformation. First of all on wikipedia it is stated that Pascal’s identity is for positive n and k. And the first term of this sum is clearly has k = 0. Is this legal? Shouldn’t we first move “n choose 0” out of the sum and then apply Pascal’s identity rule? Second, is the statement here that “n choose k” = 0 if k > n or k < 0 is valid? Because if we try to calculate the value of this kind of “n choose k” where k > n or k < 0 we will get negative factorial. And this can’t be right…

thorny copper
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yes you're correct, it's a notationally sloppy error

austere sable
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So, am I correct for both issues?

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.close

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chilly mountain
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For c(iii), c(iv) and c(v) I keep getting the answer in terms of 'd' is there any way to solve for d?

elder crow
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All i need is an explanation as to why the answer is C

lone heartBOT
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@chilly mountain Has your question been resolved?

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lone heartBOT
lone heartBOT
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@chilly mountain Has your question been resolved?

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twin nimbus
#

@chilly mountain these questions are related to Vieta's formulas, it's perfectly reasonable to get results that depend on d.

lone heartBOT
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real reef
#

I need help on these two problems. I missed the entire last week of my geometry class, and I do not know how to solve these problems/what theorems to use. If someone could please explain to me how to find the answers, that would be greatly appreciated.

waxen flame
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Intersecting Secant Theorem for #6.

real reef
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What is that? I can google it if that would be easier for you.

waxen flame
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Basically says the measure of the arc is twice the angle of the intersecting secant lines.

real reef
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So the answer would be 118?

waxen flame
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👍

real reef
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Nice, thank you so much!

waxen flame
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Oh wait no. I'm mistaken.

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You should look it up. Its something like (A-B)/2 is the angle but I'm not exactly sure.

real reef
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Alright, thank you. I will.

waxen flame
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Where A and B are the arc measures.

real reef
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I got 139 by doing 59 = 1/2(X - 21)

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X being the unknown arc.

waxen flame
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,calc 59*2 + 21

ocean sealBOT
#

Result:

139
waxen flame
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Looks good.

real reef
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Thank you!

waxen flame
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The other problem uses the Inscribed Angle Theorem.

real reef
#

Alright, I’ll look that one up as well.

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I’m getting some mixed results. I searched for Inscribed Angle Theorem and did not see any images that looked like the problem, so I searched for “Tangent Secant Inscribed Angle Theorem” and found the formula <x = 1/2(arcACB)

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When I plugged that in, I ended up with 30x = 83 which does not seem right.

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Do you know what I’m doing wrong?

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I just redid it and got 5, and I’m fairly confident that’s the right answer. Thank you for your help, have a great rest of your day!

lone heartBOT
#

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alpine sable
lone heartBOT
alpine sable
#

im stuck on what cos and tan could be

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Sin is 754 square

low gyro
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do you know SOH CAH TOA?

alpine sable
formal kite
#

Try these formulea 👍

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the symbol $\theta$ is just an angle

ocean sealBOT
#

marcus

alpine sable
#

I still cant find it with that

low gyro
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sin B = CD/BC=23/sqrt754

alpine sable
#

im sorry I think ill have to skip this question on this practice

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sin(B) = 0.2,
cos(B) = 0.98,
tan(B) = 0.2

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is that right

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?

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<@&286206848099549185>

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yo

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still need help @alpine sable

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Yeah man

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does those look right?

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let me seee

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so sin is opposite of hypotenuse

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opposite = 23
adjacent = 15
hypotenuse = sqrt754

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right

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sin = 23/sqrt754

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so it'd be 0.8?

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@alpine sable

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So sin 8.
cos 0.98
tan 0.2?

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wait

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do u understand why?

alpine sable
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yes but do u know why i did

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No

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here, i'll send a pic of my work

alpine sable
ocean sealBOT
alpine sable
#

@alpine sable

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tell me f u dont get it

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sin(B) = 0.8
cos(B) = 0.5,
tan(B) = 1.5?

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@alpine sable

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let me check rq

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yes

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do u get why tho?

lone heartBOT
#

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crisp stone
crisp stone
#

i want it to show combinations of values from 0 to 10 in both variables

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question is where do i input them? i dont work alot with desmos so i dont know how to get it to apply to my function

ancient temple
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Actually, im not so sure what you mean by combinations of values from 0 to 10 in both variables

crisp stone
#

like theres variables R and I in the link i sent

ancient temple
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Yes

crisp stone
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i want for example to be able to see 7 R and 3 I or 3 R and 7 I

ancient temple
#

That will be a region of points

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Also your function is multivariable here, so a 2D graph will not do you justice in "seeing" those points

crisp stone
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cant you see two variables when given info about them in a 2d graph?

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its like the value when they intersect i think

ancient temple
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No, in a 2d graph, your domain is just R. One of the axes is used for the input value(singular, not plural), and the other is used to plot what the value of the function is at that point

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When you have 2 variables, your domain is R^2, and in order to "see" it, you'd need a 3d graph

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Since you have two input values, you'll need two axes, one for each input value

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And a third axis for the value of the function at that point

crisp stone
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well anyways lets just forget graphs for now, is there any software that can help me solve this equation based on a range of values i give it? without the graphing

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any site or software

ancient temple
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What equation?

crisp stone
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since someone gave me this link to work with i have a hard time understanding the equations written in desmos but what i need to do is just give all the answers of whole values from like 0 to 10 for both r and i

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well actually 5 for both

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it was 10 in total

ancient temple
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There is no equation to solve there, you just plug in the r and i values and the function will give you the value at that point

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As an example, if R=2 and I=3, f(R,I)=f(2,3)=(3•2^(3))^(10+5(2)) ≈ 4.01*10^27

crisp stone
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yeah i just need something that does that, im just trying to get help on something someone else asked me to do so im really lost here

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lost*

ancient temple
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Im not aware of any site that will automate that process of plugging in numbers into the function and giving you the output

crisp stone
#

well ill just try to find something out

ancient temple
#

Microsoft excel does a good job at this

crisp stone
#

well ill try to figure it out, how do i free this channel?

ancient temple
crisp stone
#

.close

lone heartBOT
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trim tangle
lone heartBOT
trim tangle
#

find area of this shape

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i mean the part not covered by the triangel

woven plaza
#

just subtract them

storm ridge
#

We need lengths of sides

woven plaza
#

area of circle - area of triangle

trim tangle
#

no measurments doe

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thats the thing

woven plaza
storm ridge
#

Whaa

woven plaza
#

do they want it in terms of radius or something

trim tangle
#

probably

storm ridge
#

How many variables are you allowed to assume?

trim tangle
#

no info on that

storm ridge
#

Damn

trim tangle
#

π r²-bxh/2

frigid mirage
#

do you know anything about the triangle

trim tangle
#

nope

#

thats all

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unborn shell
#

can someone give me feedback on this one?

unborn shell
#

given the null and alternative and the significance levesl we are asked to find n and c

#

I used CLT for this but got that n = 9 which is incredibly small for CLT

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astral sequoia
#

My question is about the value of jacobian at saddle points. At saddle point, is the jacobian zero, if so why?

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astral sequoia
#

.reopen

lone heartBOT
#

#

@astral sequoia Has your question been resolved?

lone heartBOT
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@astral sequoia Has your question been resolved?

lone heartBOT
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@astral sequoia Has your question been resolved?

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@astral sequoia Has your question been resolved?

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halcyon lake
#

i need help with piecewise functions

lone heartBOT
halcyon lake
#

do i just wait or

#

uhhhhhhhhhhhhhhhhhhhhhhhhhhhh

naive valley
#

just ask your question

torpid dirge
#

you send a specific question

halcyon lake
#

theres honestly nothing specific, i need help understanding the concept of piecewise functions-- how to graph and evaluate them

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and what they are

small fog
#

Piecewise functions are like an “if” statement kinda

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If the value satifies this condition, do this. Otherwise if it satifies this condition, do that. etc

ocean whale
halcyon lake
#

i dont get them dawg

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i need stupid dumb ppl terms

ocean whale
#

What part don't you understand specifically?

halcyon lake
#

unless u have good recs

ocean whale
#

This precalculus video tutorial provides a basic introduction on evaluating piecewise functions. It contains plenty of examples and practice problems.

Introduction to Functions: https://www.youtube.com/watch?v=DrEXTC6mIO8

Evaluating Functions:
https://www.youtube.com/watch?v=HyNie_PYg...

▶ Play video

This precalculus video tutorial provides a basic introduction on graphing piecewise functions. It contains linear functions, quadratic functions, radical functions, and rational functions. This video contains plenty examples and practice problems on how to graph piecewise functions.

Introduction to Functions:
https:/...

▶ Play video
halcyon lake
#

cool cool ill check those out

#

could i get some help with these

#

my teacher used like a table method and i dont really understand it

small fog
#

Ok

#

Whats the graph for x^2-4

halcyon lake
#

uh

#

how am i supposed to know that

small fog
halcyon lake
#

ok look im trying ok

#

ok i did it

small fog
#

So draw that graph for x < 3

#

Bc thats what the piecewise says to do

halcyon lake
#

so itll stop at 5

#

or like (3, 5) but why

#

why 5

lone heartBOT
#

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autumn fable
lone heartBOT
#

@autumn fable Has your question been resolved?

dusty obsidian
#

what working have you done so far for this

#

try putting it into the standerd linier form of y=mx+b

#

what is b? (the shift up or down)

#

and what is m? (at what rate does y change when x does (rise/run))

torpid tide
#

loser

torpid tide
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@autumn fable Has your question been resolved?

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dusty obsidian
lone heartBOT
dusty obsidian
#

i got in 6

#

by putting the whole thing to In()

#

to make 2x-x=in(6)

#

x=in(6)

#

but answers say in3

summer dirge
#

it doesnt work like that

#

there's no rule for ln(a+b+c)

#

notably, ln(a+b+c) is not equal to ln(a) + ln(b) + ln(c)

dusty obsidian
#

i see

summer dirge
#

here's my hint

#

rewrite the equation as (e^x)^2 - e^x - 6 = 0, and let u = e^x

dusty obsidian
#

woh its a quadratic

summer dirge
#

now you can solve it for u, and then sub e^x back in later!

#

and solve for x

dusty obsidian
#

and the -2 disappears because you cant put negatives into a log so its just 3!

#

thanks :)

#

.close

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#
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dusty obsidian
lone heartBOT
dusty obsidian
#

my working:

#

the ^-1 expands to

#

1+e^x

#

multiply in ten

#

10+10e^x

#

move the ten

#

10e^x=-7

tacit arch
dusty obsidian
#

i was thinking that might be the issue

tacit arch
#

(1+2)^(-1) does not equal 1+1/2

dusty obsidian
#

oh

#

that does make sense

#

is it 1/3 then?

inner haven
#

yes

dusty obsidian
#

ok im going to try this problem again

tacit arch
#

Use (1/a) * a = 1

dusty obsidian
#

10/(1+e^-x)

#

then e goes to the top

#

10e^x=3

inner haven
#

you cant rewrite it like that

#

Unless its just 10/e^-x

#

10/1 + e^-x = 3

dusty obsidian
#

oh because you add them

#

i can do (1+e^-x)/10=1/3 right

#

then *10

#

(1+e^-x)=10/3

#

-1

#

e^-x=10/3 -1

#

1/e^x = 10/3 - 1

#

e^x = 3/10 - 10/10

#

e^x = -7/10

#

now i cant log it though because its negative

inner haven
#

so 10/3 - 3/3

dusty obsidian
#

hang on did i make a mistake

#

how can simplifying first give a different answer

inner haven
#

youll get 7/3

#

1/e^x = 7/3 --> reciprocal

#

e^x = 3/7

dusty obsidian
#

i understand how it gives a different answer in the literal sense

#

but mathematically simplifying at a different point should not change the answer should it

#

also the answers say that there are two answers

#

in(3/7) and 7

#

.close

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celest spire
#

.

lone heartBOT
celest spire
#

This one is a heck of a question

#

Guys do u know how to solve this one

serene ridge
#

huh

#

whats F

celest spire
#

Inmo it's centre of square

#

In my opinion

serene ridge
#

also i cant visualise 3D geometry

#

this is hard

celest spire
#

Yeah man agreed

#

Btw

#

Arcsin(0.2√30)

#

Can't be it's value because its not possible

#

So this option is wrong

celest spire
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rugged crow
#

how do i factor something like x^2 - 9x + 14 over 4x

rugged crow
#

not exactly that because i want to solve on my own

#

but like

#

similar problem to that

wet river
#

then see if anything cancels

rugged crow
#

ok so im gonna try solving this

#

x^2 - 6x + 8 /(over) 3x

rugged crow
#

i do not remember this stuff

wet river
#

stop pinging me

#

im busy

#

15 min rule

rugged crow
#

im dead lmao

#

i pinged u once

wet river
#

!15min

lone heartBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

rugged crow
#

.close

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#
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mellow frigate
#

how do i approach this question

lone heartBOT
#

@mellow frigate Has your question been resolved?

placid zinc
#

Let's let G be the inverse of A.
What happens when you take Ax = b, and left-multiply both sides by G?

lone heartBOT
#

@mellow frigate Has your question been resolved?

placid zinc
#

Remember we're left-multiplying

#

Ix = Gb

#

Try not to swap capital letters - we typically use lowercase for vectors, uppercase for matricies

mellow frigate
#

aaah

#

so

#

Ix = Gb

placid zinc
#

Ix is just x, of course

#

So x = Gb
And we've solved the system of equations

#

Just get the inverse of A, and multiply that with b. This will solve any system where an inverse to A exists

mellow frigate
placid zinc
#

Take a second to identify what each object here is. What's A? What's x? What's b? Why does Ax = b represent a system of equations?

mellow frigate
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#

@mellow frigate Has your question been resolved?

mellow frigate
#

.close

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urban mist
#

i need help getting the answer ( i know how to do it i just cant get the right answer )

urban mist
#

please

quick tapir
#

womp womp

limpid turret
quick tapir
#

mb

lone heartBOT
urban mist
#

So the answer i got is Rory and 0.42 and idk how i got it 🥲

#

u dont need nothing for c as u can say u have written an explaination

lone heartBOT
#

@urban mist Has your question been resolved?

urban mist
#

yes

lone heartBOT
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hot eagle
lone heartBOT
hot eagle
#

Have to solve for side x to 1 dp

#

I know how to complete this somehow I just need to make sure I'm labelling these sides correctly

alpine sable
#

have you heard of cosine rule

hot eagle
#

This is trig

#

I have

alpine sable
#

what is c, a, b?

woven plaza
alpine sable
#

and theta

hot eagle
#

Or am I labelling this incorrectly

#

Opp and adj are correct or need to be swapped

lusty glade
#

you dont do opp adj hyp for non right triangles

alpine sable
#

it isn't a right angled triangle

lusty glade
#

use law of cosines

hot eagle
#

Oh my god

#

Thats the wrong image

lusty glade
#

ah

hot eagle
#

I'm sorry hold on 😭😭

#

Thats the one I just solved one moment

#

Soryruroriyou omg

lusty glade
#

x is opp

hot eagle
#

no label = hyp

#

8 = adj

lusty glade
#

8 is adjacent (non hyp next to angle)

#

yeap

hot eagle
#

So I'm using tan

lusty glade
#

yes

hot eagle
#

Ookok tan(36) = x/8

#

My notes are at school I completely forget how to write this out properly one moment, don't tell me

#

tan(36) = x/8

x/8 = tan(36)
x8 x8

x = 8tan(36)
x = 5.8

#

I feel like I'm missing a step

lusty glade
#

that looks good to me

#

extra step when the variable is the denominator

hot eagle
#

Oh damn I actually did it properly

#

Most success I've made all week ☠️

#

I've missed the entire week of school due to illness so I'm studying for an uncoming test

#

I just struggle pretty bad with trig

lusty glade
#

you're not alone, hope you feel better and good luck on the test!

hot eagle
#

Thank you!

#

.close

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#
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dawn quail
lone heartBOT
dawn quail
#

not sure what I did wrong here

alpine sable
#

it seems correct to me

dawn quail
#

weird

midnight rock
#

look

dawn quail
midnight rock
#

3rd row 3rd column

dawn quail
#

it's saying all entries are incorrect

midnight rock
#

the signs

#

are changed

#

while they're not supposed to

dawn quail
#

oh ty

#

and i also had 45 for the bottom left

midnight rock
#

and

dawn quail
#

should be 4

midnight rock
#

45

#

yes

dawn quail
#

ty

#

.close

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distant cove
#

Hey, need some help in probability:

given A,B,C events in the same probabilty space, such that A,B are non independent and P(A intersect C) > 0 and P(B intersect C)>0

Prove or disprove:
P(A intersect B | C)=P(A|C)P(B|C)

distant cove
#

i know it's disprove

#

but i can't think of an example

royal epoch
#

Hey let me try to help you out

#

Quick heads-up, I'm not entirely certain this will work

#

But let's just try to set something up using a simple 6-sided die

#

We could have A be the event that we roll an even number and B be the event that we roll 4 or higher

distant cove
#

ok

blazing sable
distant cove
royal epoch
#

Can you think of some C that would disprove the statement?

blazing sable
#

That fact that two events are independent or not has nothing to do with their conditional independence.

blazing sable
distant cove
#

given 2 dies

#

event A landed on 1

#

event B landed on 1

#

C - the sum is 2

#

so

#

p(A|C)=1/5

#

so Pb,c

#

so -
P(A|C)P(B|C) =1/5*1/5=1/25

#

but

#

P(A intersect B | C)=1/5

#

is it enough?

royal epoch
#

Good idea, unfortunately P(A|C) now reads as the probability that the dice A landed on 1 given that the sum of the two dice is 2, which is actually 100%

distant cove
#

aah

#

so

#

change 3,3,6

royal epoch
#

Sounds good!

distant cove
#

can u continue what u started? im intrested haha

#

what's ur c even

royal epoch
# royal epoch Sounds good!

I realised I put it slightly wrong before, but decided not to correct it as you were already going a different path ahha

distant cove
#

i would be happy to hear more

royal epoch
#

What I tried was:
A: rolling even
B: rolling a 6
C: rolling >3

A and B are cleary dependent.
P(A|C) = 2/3
P(B|C) = 1/3
P(A intersect B|C) = 1/3 =/= 1/3 * 2/3

#

If I didn't make any errors just now ^^'

distant cove
#

but a,b needs to be independent in my question

royal epoch
#

They need to be non-independent

distant cove
#

holy

#

s***

#

i wrote it bad

royal epoch
#

Very poor sentence structure in the question haha

distant cove
#

im so sorry

#

the correct is -
independent

royal epoch
#

Well that slightly changes the question haha

distant cove
#

well shit, idk how to use that properlly

#

i hope it's clear

#

Given events A, B, and C in the same probability space, such that A and B are independent, and $$( P(A \cap C) > 0 ) and ( P(B \cap C) > 0 ).$$

Prove or disprove the statement:

$$
[ P(A \cap B | C) = P(A|C) \cdot P(B|C) ]

$$

ocean sealBOT
#

Kingo
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

distant cove
#

yea

#

sorry

#

now its good hahaha

royal epoch
#

Okay I think I have another example

#

We're rolling 2 dice.
A: dice 1 is 4 or higher
B: dice 2 is 4 or higher
C: sum of both dice is 6 or smaller
then:
P(A|C) > 0
P(B|C) > 0
P(A and B|C) = 0

distant cove
#

sounds good

#

A: Rolling an odd number on a fair six-sided die.
B: Rolling an even number on the same fair six-sided die.
C: Rolling a number greater than 1 on the same fair six-sided die.

so
P(A)=P(B)=1/2
P(C)=5/6

#

P(A and C)=1/3
P(B and C)=2/3

royal epoch
distant cove
#

aah

#

u're correct

#

i hate probabilty theory haha

#

but i think i got it

royal epoch
#

Yeah, can imagine ahha

distant cove
#

and PB|C

#

1/2, right?

royal epoch
#

uhm, I'm not sure, seems a bit annoying to calculate since you'd have to check for A being 4 and A being 5

#

I suppose we could make it a bunch easier by just removing the 'or higher' and 'or smaller' everywhere

#

Then we'd get
P(A|C) = P(B|C) = 1/6
P(A and B|C) = 0

distant cove
#

yeaaa

#

amazing

#

omg

#

thank you so much

#

i appreciate that a lot

royal epoch
#

You're very welcome haha, it was a journey for me as well ^^'

distant cove
#

.close

lone heartBOT
#
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alpine sable
#

what is derivative of y=sinx

lone heartBOT
alpine sable
#

alright, what about y=sin2x

#

and how do you solve it?

blazing sable
#

2cos2x

alpine sable
#

why the 2 outside?

blazing sable
#

Because you are differentiating you 2x. Not x

alpine sable
#

I don't understand

wheat isle
#

Do you know the chain rule

wheat isle
alpine sable
#

ah

#

so

#

is it like this: sin2x = dx/dy(2x) * dx/dy(sinx)

#

I am confused by the f'(g(x)) bit

#

so you replace the inside of the function with just x?

#

isn't it supposed to be just 2x?

#

yes, that was a typo

#

so you take the inside out, and then replace it with x? this the chain rule?

#

.solved

lone heartBOT
#
Channel closed

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alpine sable
#

thanks

#

.reopen

#

another one

lone heartBOT
#

alpine sable
#

y=sin^3(5x)

#

this is a two level chain rule?

blazing sable
#

Kinda

surreal rivet
#

yes you would apply chain rule twice to find the derivative

alpine sable
#

so its like this:

#

5cos(5x)2sin^2(5x)

#

then you simplify to
10cos(5x)sin^2(5x)

#

right?

#

no its not right... hmmm

surreal rivet
#

just check the first step of your chain rule ( where you differentiated the cubic in $(sin(5x))^3$ first)

ocean sealBOT
#

coolioV2

alpine sable
#

3 in front

#

ahh

#

so its 15

#

thank you!

#

.solved

lone heartBOT
#
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#
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proper dragon
#

Hi, I'm studying absolute value, can someone please give me some hint to solve this exercise :( I don't know where to start :(

lone heartBOT
#

@proper dragon Has your question been resolved?

foggy oxide
proper dragon
#

I don't see any terms :( a,b and c are differents

#

and a^2 + 1/a^2 = a^4 + 1 / a^2, I don't see how that can helps me :(

surreal meadow
#

@proper dragon para que clase es esto

proper dragon
#

Es para fundamentos de analisis

#

Estamos definiendo el conjunto de los números reales de forma axiomatica

#

Hasta ahora hemos visto los axiomas de campo y orden

#

Además de inducción, sin embargo, ese ejercicio no hace parte de los ejercicios propuestos en el capitulo que trata inducción, sino que esta propuesto en el capitulo de valor absoluto

surreal meadow
#

te mostraron la AM-GM inequality?

#

la inegualdad del medio aritmetico y el medio geometrico?

proper dragon
#

Como tal en clase no, pero, las aprendí haciendo ejercicios del bartle

#

es esta verdad?: sqrt(ab) < 1/2 (a+b)

surreal meadow
#

si, <=

#

te diria que consideres esa como una pista

#

si no es suficiente avisame

proper dragon
#

Okay, hare lo mejor que pueda

#

Muchisimas gracias

proper dragon
#

Ya conseguí probarlo! :D

#

Usando la desigualdad AM-GM probe que 2 <= a^2 + 1/a^2, analogamente para b^2 y c^2, sumando se tiene lo que se quiere probar!

#

Muchas gracias

#

.close

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#
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sick meadow
#

How can I use elimination for this question

left isle
#

form a basic linear function to represent f(x)

#

like f(x)=ax+b

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from there find f(f(x))

#

that should get you started

sick meadow
#

Like this ?

left isle
#

the values you are given are for f(f(3)) and f(f(2))

#

not f(3) and f(2)

sick meadow
#

Would I make the Fs represent what’s in the equal sign ?

left isle
#

have you found f(f(x)) yet

sick meadow
#

No

left isle
#

do you know how?

sick meadow
#

In the other case I did, it was a bit more simpler since it was just substitution but now I have to turn f(fx)) into a linear eq

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And I’m assuming I gotta do that for both eqs given

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But idk how to

left isle
#

well f(x) is linear

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you don't have to make it linear. it already is

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say f(x)=ax+b

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then f(f(x))=a(ax+b)+b

sick meadow
#

Ok

arctic peak
# left isle like f(x)=ax+b

this isn't strictly a linear function. It might work out for this particular problem, but it's poor phrasing on the side of the textbook.

sick meadow
#

That’s like the 5th time that’s been said for each quesrion I have asked

#

Like both practice test question and text book has poor phrasing

sick meadow
left isle
#

uh. well you need equations to use elimination. otherwise you'll just end up with f(f(3))-f(f(2))=1

#

which doesnt seem very helpful

sick meadow
#

Yeah

left isle
sick meadow
#

Cuz when I did it, it = 0

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Cause it becomes 1=1

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Apparently the answers -1 but I’m not sure how they got to that

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So I gotta know what f(x) is

left isle
#

tbh i'm not sure either. i've gotten as far as having equations to work with but....

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you're gonna have to assume a form of an equation for f(x) if you want hope of solving it

sick meadow
#

How do I assume it ?

#

F=f3-2?

arctic peak
sick meadow
#

I tried using ChatGPT to explain it but it says this

left isle
#

Please do not use that forsaken chatbot for math

sick meadow
#

When I’m confused I use it

left isle
#

It is very convincing but doesn't know math

sick meadow
#

Since it sometimes explains it

#

And it doesn’t make sense here

arctic peak
#

if you assume f(x) = ax+b, then f(f(x)) = a(ax+b) + b which is a^2x + ab + b
we can call: a^2 = d, ab+b = e
so now f(f(x)) = d
x + e

from here it should be a system of 2 equations with 2 unkowns

sick meadow
#

Ok I get that

#

Still a bit lost

lone heartBOT
#

@sick meadow Has your question been resolved?

sick meadow
#

If someone can solve this and just show me the steps I think that would help

#

Or at the least show it in linear form

#

that’s a bit more clear

sick meadow
#

.close

lone heartBOT
#
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lone heartBOT
#
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ashen mortar
lone heartBOT
ashen mortar
#

i got D E F right but cant get A B C

jagged cobalt
#

whats the problemo

ashen mortar
#

find the limit

#

i solved D E and F but i cant get A B C

jagged cobalt
#

i mean whats your problem with it, i can indeed readmeowdy

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is the notation confusing or something

ashen mortar
#

yes

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notation confusing

jagged cobalt
#

the - and + represent left limits and right limit respectively

#

left limits you look what the function approaches coming from the left of the point, right you look what it approaches coming from the right

ashen mortar
#

oh ok

#

so x -> 2- means approaching -2? or approching 2 from the left

jagged cobalt
#

approaching 2 from the left

ashen mortar
#

and when you mean left, is it literally from the left of the graph

jagged cobalt
#

literally, yes

ashen mortar
#

so is the answer to a) 3?

jagged cobalt
#

it is

ashen mortar
#

oh right i understand now

#

thank you

jagged cobalt
#

np

ashen mortar
#

.close

lone heartBOT
#
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ashen mortar
#

.reopen

lone heartBOT
#

ashen mortar
#

sorry wait 1 more thing

jagged cobalt
#

sure

ashen mortar
#

is 2- means approach from left, and 2+ means from right, then was does x -> 2 mean

jagged cobalt
#

the limit exists if the left and right limits are the same

#

that would then be just->2

ashen mortar
#

but in this case the limits arent the same right? because x -> 2+ does not exist

jagged cobalt
#

2+ does exist

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2 itself doesnt

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remember youre not looking at the value of the function exactly at 2, just what its tending to

ashen mortar
#

oh so x -> 2+ is also 3

jagged cobalt
#

nope

#

look at the graph

ashen mortar
#

1?

jagged cobalt
#

yes

ashen mortar
#

oh ok and since 2- and 2+ are different, therefore x -> 2 does not exist

jagged cobalt
#

correct

ashen mortar
#

alright cool that makes sense

#

thanks

jagged cobalt
#

nw

ashen mortar
#

.close

lone heartBOT
#
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lone heartBOT
#
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alpine sable
#

I have this question in a textbook and I would like to know which one is correct and why

Which of the following statements is true when differences are found (res-
tas) of two matrices?
a) The matrices must be the same size.
b) The matrices must be square.
c) The matrices must be both row vectors or column vectors.
d) One matrix must be a row vector and the other a column vector.

alpine sable
#

<@&286206848099549185>

#

.close

lone heartBOT
#
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peak cloak
#

a) is right

alpine sable
lone heartBOT
#
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high wolf
#

Can anyone help me with this problem?

lone heartBOT
#

@high wolf Has your question been resolved?

lone heartBOT
#
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#
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lethal belfry
lone heartBOT
lethal belfry
#

so I started by finding $U \cdot a$

rose sigil
#

hello @slender gull

#

HAHAHA

lethal belfry
#

where $*$ is the dot product

edgy night
#

i think u wanna use \cdot :)

ocean sealBOT
#

Why am. I here

#

Why am. I here

lethal belfry
#

which is $|a|^2-|a \cdot b|^2$

ocean sealBOT
#

Why am. I here

lethal belfry
#

which is essentially $1-cos^2(\theta)$

ocean sealBOT
#

Why am. I here

lethal belfry
#

where theta is the angle between the vectors

#

so is it just $|a \cross b|$?

ocean sealBOT
#

Why am. I here

edgy night
#

yup

lethal belfry
#

thanks!

#

.close

lone heartBOT
#
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lone heartBOT
#
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tawny crater
#

Hi

lone heartBOT
tawny crater
#

How do I do this

#

Do I use small angle approximation

ancient temple
#

Easiest way I can think of is by using geometric series expansion

ancient temple
#

Yes

#

Expand 1/(1+x)

tawny crater
#

but this is a maclaurin

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tutorial

ancient temple
#

Ah okay, so use the mclaurin series formula then

tawny crater
#

but how do i apply the " x is so small"

ancient temple
#

You just ignore everything x^3 and onward

#

They have mentioned "x is so small that x^3 and higher order terms can be neglected"

#

So do exactly as they say

tawny crater
#

then the rest i ignore

ancient temple
#

Only upto x^2, since they said even x^3 can be ignored

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"all the terms in x^3 AND higher powers can be ignored"

tawny crater
#

thank u

#

.close

lone heartBOT
#
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lone heartBOT
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mellow iris
#

how to do c answer is supposed to be 37.1

lone heartBOT
#

@mellow iris Has your question been resolved?

red shuttle
#

1

lone heartBOT
#

@mellow iris Has your question been resolved?

mellow iris
lone heartBOT
#

@mellow iris Has your question been resolved?

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alpine sable
#

I need help painting a hallway with these The door is 2 metres and 75cm
And the window is 2 metres and 80cm
And i need to calculate how much paint buckets i need

alpine sable
#

Ye im gonna fail tmr thx for the help tho

livid sage
#

nonsense

upbeat eagle
#

A** for english exam

#

But F- for Math

alpine sable
upbeat eagle
#

???
also a troll?

alpine sable
#

Im just stupid man

upbeat eagle
#

ur question isnt a question

#

which is solvable

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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#
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uncut siren
#

hi i need some help with a polynomial exercise that i dont understand

uncut siren
#

i need apply ruffinis theorem

#

i dont understand what to do if the same exponent is repeated

#

[4x³+x-2x³-3x²-1+(2x+1)²] : (x+1)

mortal trellis
#

well you could simplify first

uncut siren
#

yh

mortal trellis
#

or you can first divide the first part, then divide the second part and then add results

uncut siren
#

it is right?

#

or 2x³+3x²+4x+0

mortal trellis
#

neither

uncut siren
#

im lost

mortal trellis
#

show your work

lone heartBOT
#

@uncut siren Has your question been resolved?

uncut siren
#

waitm e

uncut siren