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surreal meadow
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do you see the sequence

nocturne iris
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yes

surreal meadow
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do you see how we pieced it together

nocturne iris
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yes so the epsilon here is 1/n?

surreal meadow
#

no

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what we have done is constructed a sequence

nocturne iris
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for epsilon = 1/n >0, ...?

surreal meadow
#

no

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what we have done is constructed a sequence

nocturne iris
#

ok

surreal meadow
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{a_n}, satisfying, d(a_n,x) < 1/n

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is this a convergent sequence

nocturne iris
#

well it should be of course but im not sure why

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uhmmm

surreal meadow
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what we have is a sequence where the nth element is at most 1/n units away from x

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as n gets very very very large

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what happens to the distance

nocturne iris
#

it becomes 0

surreal meadow
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it gets close to 0 yes

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you should make this rigorous

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so what we did is constructed a sequence

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and now you need to show it converges to x like we want it to

nocturne iris
#

yes

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soo

surreal meadow
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showing this converges to x is almost the same argument as showing 1/n converges to 0

nocturne iris
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why is that?

surreal meadow
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because d(a_n,x) < 1/n

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distance is monotonically decreasing to 0

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i implore you to try and prove this sequence goes to x

nocturne iris
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i mean if the distance converges to 0 then it's all intuitive but if i need to get something similar to the limit definition with epsilon and stuff im stuck

surreal meadow
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well try it out

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you've only had this sequence for like 5 minutes

nocturne iris
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ok

surreal meadow
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the distance converges to 0
more importantly, it converges to 0 monotonically

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so the distance always gets smaller

nocturne iris
#

ok so to show that a_n converges to x, let's take epsilon > 0, so to satisfy the definition i would need a n0: for all epsilon > 0, there exists n0 in N such that for all n>= n0, d(x, a_n) < epsilon; i already know that d(x, a_n) < 1/n for all n0, so we know that whatver N is, for all n>= n0, d(x, a_n) < 1/n0

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then now i dont know, here we have 1/n0 but not epsilon,

surreal meadow
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ok so to show that a_n converges to x
you're done

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oh

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i read that as "now that"

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let me read again

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im not quite sure what you're trying to say

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what we want is that

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given some eps > 0

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the distance is eventually less than epsilon

nocturne iris
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yes, that's where im stuck

surreal meadow
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can you construct a proof that a_n = 1/n converges to 0

nocturne iris
surreal meadow
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no

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an epsilon-N proof

nocturne iris
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ok

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for all eps > 0, exists n0 = ??, such that n >= n0 --> d(x - 1/n) < epsilon. I dont know what n0 could be

surreal meadow
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that's what im asking you to solve for

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it is the exact same argument for the other sequence

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first of all

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if a_n = 1/n, and we are converging to 0

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what is x

pseudo ice
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[you want that last bit to be d(x, a_n) < 1/n presumably] nvm just noticed

nocturne iris
surreal meadow
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but what are we trying to prove convergence to

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what is the proposed limit value

nocturne iris
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ah ok 0

surreal meadow
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yeah

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so now we can rewrite the final statement
d(x,1/n) < eps
as
d(0,1/n) < eps

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what does d(0,1/n) simplify to

nocturne iris
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|1/n| < eps

surreal meadow
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have you heard of the archimedean principle

nocturne iris
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no

surreal meadow
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oh

nocturne iris
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but what is it

surreal meadow
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well it is pretty fundamental

nocturne iris
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maybe i dont remember

surreal meadow
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it says that for any eps > 0, there exists a natural number N such that 1/N < eps

nocturne iris
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ok

surreal meadow
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so we have some epsilon > 0

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what does the archimedean principle give us

nocturne iris
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you mean in what context? you want a link with |1/n|?

surreal meadow
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i was asking for you to restate the second part of the principle

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there exists a natural number N such that 1/N < eps

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maybe i was unclear, but we have that now

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so if we are given some arbitrary epsilon > 0
the archimedean principle tells us there is some natural number N so that 1/N < eps

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now remember we defined a_n = 1/n

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so a_N = 1/N, and d(0,a_N) = d(0,1/N) = 1/N < eps

nocturne iris
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yes so the limit is 0

surreal meadow
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no

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we've only shown d(0,a_N) < eps

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not d(0,a_n) for all n >= N

nocturne iris
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mmmhh yes

surreal meadow
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how would we do that

nocturne iris
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we just check if the inequality still works if we take n bigger than N

surreal meadow
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yes perfect

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now why does the inequality still work

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if n >= N, then d(0,a_n) = 1/n < ...

nocturne iris
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if n>= N, 1/n <= 1/N < eps

surreal meadow
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flip the first inequality

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but yes

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perfect

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and now we've shown d(0,a_n) < eps for all n >= some N

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and in fact

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we've shown it for arbitrary epsilon

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so this indeed converges to 0

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now everything we just did

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translates to the other sequence

nocturne iris
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ohh ok i see

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so i first i create the sequence a_n and then i show it converges to x and i just replace evrything with x and a_n

surreal meadow
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sort of yes

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we created the sequence

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and it satisfies d(x,a_n) < 1/n

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if you apply the same arguments we just applied, you should be able to show that for any epsilon

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d(x,a_n) < eps for all n >= some N

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which is exactly convergence to x

nocturne iris
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ok thank you ๐Ÿ˜ญ

nimble fern
#

Sorry for stalking, but i have been following through the progress and found this very inspiring

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i remember back in my year one analysis, I failed to construct a sequence similar to this situation, and I bet I would never know what's happening if no one told me the answer

nimble fern
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I am glad to see maximo is guiding through patiently and precisely to reach the goal

surreal meadow
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that is generally the feeling i see from people doing this sort of exercise

nimble fern
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and I'm also glad to see lilisworld. is getting closer to closer to understand it all!

surreal meadow
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until all the definitions click and become super natural, it's tough to see it all piece together

nimble fern
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it's a long and difficult process, but both of you nailed it!

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me glad

nocturne iris
nimble fern
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and to you too! lilisworld.

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i might have given up and .close this if i were youopencry

nocturne iris
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i struggle a lot tho but thanks โค๏ธ

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ok bye guys and thank you again!!!

#

.close

lone heartBOT
#
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lone heartBOT
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vapid shuttle
lone heartBOT
vapid shuttle
#

@surreal meadow

surreal meadow
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please dont ping specific helpers

vapid shuttle
#

I'm working on this and assuming that gamma has piecewise C1 boundary (which I think is necessary here) I can apply Green's theorem to equate it to

ocean sealBOT
#

Austin

vapid shuttle
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and then I'm stuck about how to go about maximizing this

surreal meadow
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bro \iint please

vapid shuttle
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I didn't know that was a thing

surreal meadow
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i think there is an argument here that the center of mass should be at the origin

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because otherwise you are wasting magnitude from the integral

vapid shuttle
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center of mass of our region?

surreal meadow
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like

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the average location for a point

vapid shuttle
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ok

surreal meadow
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if you take some region S centered at 0, and shift it in the x and/or y direction, then the integral gets smaller

vapid shuttle
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Yeah

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Still stuck even knowing that

surreal meadow
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if you rewrite this as

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[3\iint_S,\dd A - 3\iint_S(x^2+y^2),\dd A = 3A(S) - 3\iint_S(x^2+y^2),\dd A]

ocean sealBOT
#

maximo

surreal meadow
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you can see what i was saying about maximizing area while minimizing the distance from the origin

vapid shuttle
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I do see what you mean by that

surreal meadow
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so if you humor this idea

vapid shuttle
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humoring

surreal meadow
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and fix the area, we want a curve that minimizes perimeter for a given area

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and alternatively

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if you fix the perimeter, you want a curve that maximizes area

vapid shuttle
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circle?

surreal meadow
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yes

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and per our other argument, centered at 0

vapid shuttle
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o

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so we go polar on they ass

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0 to 2pi, 0 to r

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dr dtheta

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and integrate it out

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and then maximize that bih

surreal meadow
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yes for some radius r_0

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i think that works but the argument is shaky

vapid shuttle
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I'm going to be upset with you if it is the unit circle

surreal meadow
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it should most definitely not be the unit circle

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ok i take it back

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im not that certain, but i doubt it is

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ah shit

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it probably is

vapid shuttle
surreal meadow
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i made a grave error

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i subbed x^2 + y^2 for a fixed radius of 1

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but x^2 + y^2 would just be r^2 for r from 0 to 1

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it probably is 1

vapid shuttle
surreal meadow
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and after 1 it probably goes down

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i give broski the proof and he gets mad that i shot down his guess

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smh

vapid shuttle
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broskis proof was

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uhhh

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it is probably a circle

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just think about it bro

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and if its a circle then

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uhh

surreal meadow
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better than "prob want to be the unit circle"

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"if i had to guess"

vapid shuttle
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nearly the same

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XD

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jk

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(not jk)

surreal meadow
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i said "fix the area"

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we are not the same

vapid shuttle
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so I did the integral

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we want to maximize

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6pi(r_0)(1-(r_0)^2/3)

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if r_0 > 1 this is negative

surreal meadow
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im gonna scream

vapid shuttle
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if r_0 is 0 this is 0

surreal meadow
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[6\pi r_0(1-\frac{r_0^2}{3})]

vapid shuttle
#

hahahaahjaa

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hahahaa

surreal meadow
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is it 2r/3

vapid shuttle
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no you buffoon

surreal meadow
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or

vapid shuttle
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r_0^2

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/3

surreal meadow
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r^2)/3

vapid shuttle
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that ne

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one*

surreal meadow
#

ight

ocean sealBOT
#

maximo

surreal meadow
#

we good

vapid shuttle
#

lmao

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yes that

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the answer is somewhere in (0,1]

surreal meadow
#

distribute and derive and set = 0 and so on

vapid shuttle
#

bros telling me min max theorem

surreal meadow
#

me when the curve is not piecewise C1

vapid shuttle
#

@surreal meadow it is the unit circle

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u bot

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u r a bot

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r_0 =1

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wow ur sucha bot

surreal meadow
#

fuck it we ball

lone heartBOT
#
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west cipher
#

You have one length and an angle

#

that is enough information to find the other side

#

you can use soh cah toa to determine which one

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you dont know soh cah toa?

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ok

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soh means

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sin(angle)=opposite (o)/hypoteneuse (h)

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cah means cos(angle)= adjacent/hypoteneuse

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its a way of remembering

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what sin is

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toa means tan(angle)=opposite/adjacent

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In the first image, there is an angle and two lengths

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how are the two lengths related to the angle?

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using soh cah toa

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there is two

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y and the number

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y and 12cm

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is the angle directly across from y?

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ie is the the side y adjacent to the angle?

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if it is adjacent, then would you use sin? (opposite/hypoteneuse)

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so y is opposite of the angle then?

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not adjacent?

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since sin(50)=opposite/hypoteneuse

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ok

small ice
#

can i call somone i need help badly

west cipher
#

why do you say y is opposite

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its not

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yes

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cos(50)=adjacent/hyp = y/12

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soh cah toa

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are you in radians mode

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make sure youre in degree mode

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ok

#

looks reasonable

#

idk

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looks reasonable tho

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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alpine sable
#

.reopen

lone heartBOT
alpine sable
#

I need help with # 2

#

I've spent this whole weeking

#

trying to solve this

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but I'm just slow

pine shard
#

couldn't you say that angle AFG is congruent to angle GFE because of supplementary angles

#

oh

alpine sable
#

My teacher

#

wants me to solve it

#

in proofs

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with steps

pine shard
#

I just realized its the triangles

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not the angles

alpine sable
#

Yeah

pine shard
#

aight

alpine sable
#

I've spent all weekend

#

but I keep messing up

narrow kelp
#

think of all the ways to prove a triangle congruent

alpine sable
#

alright

#

I mean

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if the sides are congruent

pine shard
#

you can say that GF is congruent because they share the same side

alpine sable
#

two sides equal?

pine shard
#

and then use AAS congruency

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with the supplemental angles

alpine sable
pine shard
#

AFG and GFE

alpine sable
#

this is what I did

#

for the first

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proof

alpine sable
pine shard
#

and that GHF and GIF are congruent because its given

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would that be possible?

alpine sable
#

I'm lost

pine shard
#

aight full proof I'll try

#

gimme a sec to make a table

alpine sable
#

thanks bro

#

๐Ÿ˜ญ

pine shard
#

lemme know if I'm missing anything

alpine sable
#

WAIT

#

BRO COOKED UP

#

@pine shard

#

TY BRO

#

YOU SAVED ME

pine shard
#

EYYYY

#

NICE

alpine sable
#

now I have to write a essay

#

about

#

why triangles

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are triangles

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n shi

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๐Ÿ˜

pine shard
#

lmao

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but at least you have the proof now

alpine sable
#

but

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Introduce triangle congruence and at least 3 ways it can be applied in real life

pine shard
#

is that a question they ask?

alpine sable
#

like I know triangles

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in real life

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but how can they be applied

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it doesnt make sense

pine shard
#

It can be used for making triangular patterns

proven leaf
#

triangulation and how to find yourself on the globe as well as architecture/construction and engineering on top of that, geometry is by far the most applicable branch of mathematics

pine shard
#

ye thats a good answer

alpine sable
pine shard
#

no proble

lone heartBOT
#

@alpine sable Has your question been resolved?

#
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gray crescent
#

Hello

lone heartBOT
gray crescent
stark crater
gray crescent
#

Could u explain a bit further thanks

stark crater
# gray crescent Wdym

You are given the roots so it can be written as (x-alpha)(x-alpha bar). You can rewrite alpha as a+bi

gray crescent
#

agh ok i see

#

thankyou

lone heartBOT
#

@gray crescent Has your question been resolved?

lone heartBOT
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twin lynx
#

How do I use implicit differentiation here to find dy/dx in terms of x and y

mighty crest
#

differentiate each side to start off

lone heartBOT
#

@twin lynx Has your question been resolved?

twin lynx
#

Which is equal to 1

mighty crest
#

like this

#

chain rule

tacit arch
#

d/dx (2y^3+x^3)

twin lynx
#

Figured it out

#

.close

lone heartBOT
#
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fast swift
#

So I've got the problem ((n+1)!+(n-1)!)/n! = 11

fast swift
#

sorry, i hit send before finishing typing accidentally, I'll put the rest of my work in soon

#

I simplified it by doing ((n+1)n!+(n-1)!)/n! = 11

then n + 1 + (n-1)! = 11

then got to n + (n-1)! = 10

#

and from here, I'm stuck

inner bough
#

(n-1)!/n! should be 1/n, so you should get n+1/n=10

fast swift
#

sorry, I formatted it badly, the entire left side of the equation is divided by n!

#

I'm trying to figure out how to use the bot to format it better

#

so here is the original equation: $\frac{(n+1)!+(n-1)!}{n!} = 11$

ocean sealBOT
#

kneeecaps

fast swift
#

And here are my working steps so far:
$\frac{(n+1)n!+(n-1)!}{n!}=11\
n + 1 + (n-1)! = 11\
n + n)n-1)! = 10$

#

and now i've stuffed the bot again :/

#

sorry, im not good with this thing

inner bough
#

when you divide (n-1)!/n!, you get 1/n because (n-1)!/(n*(n-1)!), the (n-1)!s cancel out

ocean sealBOT
#

kneeecaps

fast swift
inner bough
#

yes

ocean sealBOT
#

kneeecaps

fast swift
#

ok, thank you so much, that helps a lot

#

so far I got
$\frac{(n+1)n!}{n!} + \frac{(n-1)!}{n!} = 11\
n + 1 + \frac{1}{n} = 11\
n + \frac{1}{n} = 10$

#

is that on the right track or have i messed something up?

ocean sealBOT
#

kneeecaps

inner bough
#

thats right

fast swift
#

ok, give me a second to try and figure out the rest of it

lone heartBOT
#

@fast swift Has your question been resolved?

fast swift
#

alright, so after too much time trying to format this so it is readable, I've got the rest of my working out:

$n + \frac{1}{n} = 10\
\frac{n^2+1}{n} = 10\
n^2 + 1 = 10n\
n^2 - 10n + 1 = 0\
\frac{-(-10)\pm \sqrt{-10^2 - 4 \cdot 1 \cdot 1}}{2 \cdot 1}\
\frac{10\pm \sqrt{100 - 4}}{2}\
\frac{10\pm \sqrt{96}}{2}\
\frac{10\pm \sqrt{16 \cdot 6}}{2}\
\frac{10\pm 4 \cdot \sqrt{6}}{2}\
5 \pm 2 \cdot \sqrt{6}$

ocean sealBOT
#

kneeecaps

fast swift
#

is that the same answer that you got or did i stuff something up?

inner bough
#

yup, thats right

fast swift
#

ok, thank you so much for your help

inner bough
#

for sure

fast swift
#

.close

lone heartBOT
#
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smoky condor
lone heartBOT
smoky condor
#

In this why ilate rule is invalid?

#

I mean cos2x should be the first one

tacit arch
smoky condor
#

But here it is the 2nd one

smoky condor
tacit arch
hearty quartz
# smoky condor

Why don't you use an integral calculator. ILATE is just a rule thumb. Give it a couple years and you end up forgetting it. Normally I just use experience when using integration by parts

smoky condor
#

@tacit arch

mighty crest
#

,rotate

ocean sealBOT
mighty crest
#

huh wait

lone heartBOT
#

@smoky condor Has your question been resolved?

smoky condor
#

No

lone heartBOT
#

@smoky condor Has your question been resolved?

smoky condor
#

No

lone heartBOT
#
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void summit
#

Hi, math newbie here. How can I find the (20x1) + (19x2) + (18x3) ... (1x20) ? any formula?

vale wigeon
#

there is but it's more complicated than just doing it the dumb way

void summit
#

โ€ข The radius of the spheres is 2
โ€ขMaximum spheres will be placed in the primary cylinder, the number of spheres will be successively increased by one in subsequent cylinders.
โ€ขThe weight of the spheres placed in the primary cylinder will be 1 gram, and the weights of the spheres placed in the other cylinders will be increased sequentially.

#

so I need the total weight of spheres

#

also radius of cylinder is 2

vale wigeon
#

... can we see the entire problem please?

#

screenshot the whole thing

#

asking because i am kind of suspicious now

void summit
vale wigeon
#

show the original

#

just in case

void summit
#

:( sorry

vale wigeon
#

i know it's not in english, you told me that by saying you translated it.

#

post it anyway.

void summit
#

here you go

vale wigeon
#

ok so it's in turkish and i don't speak turkish

void summit
#

yeah

#

right

vale wigeon
#

however that formula at the top is important!

#

and i didn't know until now that they gave it to you.

void summit
#

Right... my bad

vale wigeon
#

โ€ข The radius of the spheres is 2
โ€ขMaximum spheres will be placed in the primary cylinder, the number of spheres will be successively increased by one in subsequent cylinders.
โ€ขThe weight of the spheres placed in the primary cylinder will be 1 gram, and the weights of the spheres placed in the other cylinders will be increased sequentially.

#

did you mean that the number of spheres is DECREASED by 1 in subsequent cylinders?

void summit
#

yeah

vale wigeon
#

and maybe "first" instead of primary

void summit
#

and weight increased

vale wigeon
#

anyway ok

#

do you know sigma notation?

void summit
#

no

vale wigeon
#

ok

#

do you know how to add 1+2+...+n?

void summit
#

n*n+1/2

vale wigeon
#

you are missing some parentheses

#

(fatally)

void summit
#

((n)*(n+1))/(2)

vale wigeon
#

now there are too many parentheses

#

which is not incorrect but it is just clutter

#

n(n+1)/2

#

anyway ok

void summit
#

:0

vale wigeon
#

so you have expressed the total mass of the spheres as 20 * 1 + 19 * 2 + 18 * 3 + ... + 1 * 20

void summit
#

Yes

vale wigeon
#

in other words,

#

the k'th bin contains k(21-k) grams in spheres

void summit
#

YES

vale wigeon
#

or in other words that's 21k - k^2

#

and you add that up for k from 1 to 20

#

so if you group the 21k terms together that's 21(1+2+...+20)

#

and if you group the squares together that's -(1^2+2^2+...+20^2), which you can calculate with that formula at the top

void summit
vale wigeon
#

do not use the letter x as a multiplication symbol

#

also a lot of those parentheses are redundant again, but yes

void summit
vale wigeon
#

\*

#

or put spaces directly around the asterisk

void summit
#

aight

void summit
#

=1540

void summit
#

I appreciate the help

#

as a last question do you have any advice for me? I want to study math in university

lone heartBOT
#

@void summit Has your question been resolved?

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lone heartBOT
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exotic canopy
#

solve what? what's going on?

#

what's F_n?

#

fibonacci number?

#

also what does this say?

lone heartBOT
#

@alpine sable Has your question been resolved?

devout crest
#

what is the question?

lone heartBOT
#
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ocean sealBOT
#

murphey

#

murphey

#

murphey

#

murphey

#

murphey

#

murphey

#

murphey

#

murphey

#

murphey

#

murphey

#

murphey

vale crag
#

so what are you trying to do ?

#

finding the generating function of the fibonacci numbers ?

#

@alpine sable

#

what's your F_0 and F_1 here ? @alpine sable

#

if you have F_0 = 0 and F_1 = 1 there's no error there

lone heartBOT
#

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#
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lone heartBOT
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rigid nova
#

Pre Calc Help

lone heartBOT
lethal belfry
rigid nova
#

Composite Function: [G(x)=x^3+2] [F(x)=3x-1] evaluate

alpine sable
#

isnt that a nice attitude to have... <@&268886789983436800>

rigid nova
#

Assume G(F(1))

#

hello?

indigo solar
#

So you need G(F(1))
?

rigid nova
#

Sorry Let me show u

#

F(1)= 3(1)-1

    =3-1
   = 2
#

Then...

#

G(F(1)) --> g(2)

#

g(x) = x^3 + 2

#

G(2) = 2^3 + 2

G(2) = 18

indigo solar
#

2^3 isnโ€™t 16

rigid nova
#

G(2) = 10

#

so my probem is that i need to make a composite function from this in a simplified equation

#

how do i do this?

indigo solar
#

So just do G(F(x))?

brittle ember
#

you can substitute x inside G(x) to F(x)

#

As G(F(x)) means calculating G(x) with setting value of x to F(x)

lone heartBOT
#

@rigid nova Has your question been resolved?

lone heartBOT
#
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buoyant thunder
#

I forgot how to do part b

lone heartBOT
gray isle
#

doing part a)
gives you slope-intercept form

the gradient and y-intercept will be visible in that form

buoyant thunder
#

ohhh wait

#

there was a formula right

#

@gray isle

gray isle
#

are you familiar with slope-intercept form?

buoyant thunder
#

but ik

#

3 is the y intercept

gray isle
#

3 isn't the y-intercept

buoyant thunder
#

can you remind me of the formula pls

gray isle
#

do a quick seach on slope intercept form

#

then split this fraction

(12-x)/3

buoyant thunder
#

y = (gradient)x + y intercept

#

right

#

@gray isle im confused on how i find the gradient and interceptt

gray isle
#

then split this fraction
(12-x)/3

buoyant thunder
gray isle
#

$\frac{p-q}{r} = \frac pr - \frac qr$

ocean sealBOT
#

โ„ฮฑฮผฮฉโ„•ฯ‰โ…ค

buoyant thunder
gray isle
#

yes

buoyant thunder
gray isle
#

no

buoyant thunder
gray isle
#

y = (gradient)x + y intercept
note that the gradient the the amount being multiplied to x, (the coefficient of x, this should not contain x)
and the y-intercept is the constant being added

#

the gradient will be the coefficient of x in

-x/3

buoyant thunder
#

Ok

#

@gray isle can it be rearranged as y = -x/3 + 4

gray isle
#

yes

buoyant thunder
#

@gray isle

#

hey

#

why is my graph

#

different

#

its not -x/3

#

Thatโ€™s -2/3

#

Wait no

#

It 4/12

#

So 1/3

#

But why does it look like a -2/3 on the graph

#

also

#

should i write it as -x/3

#

or -1/3

lone heartBOT
#

@buoyant thunder Has your question been resolved?

lone heartBOT
#
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coarse vale
lone heartBOT
coarse vale
#

dunno how to approach.

#

Not even able to solve the integral

lone heartBOT
#

@coarse vale Has your question been resolved?

lone heartBOT
#

@coarse vale Has your question been resolved?

coarse vale
#

<@&286206848099549185>

buoyant thunder
coarse vale
#

help..?

buoyant thunder
coarse vale
buoyant thunder
coarse vale
buoyant thunder
#

that looks more like computer code than math at this point

buoyant thunder
buoyant thunder
#

u just need a warmup question

#

the square in between the square

#

is -2/3

coarse vale
#

What do u even need to find out

#

Question?

buoyant thunder
#

but in the graph

#

it doesnt look like a -1/3x

#

but more like a -2/3x

coarse vale
buoyant thunder
#

i dont know nothin

#

im in 9th grade

coarse vale
buoyant thunder
#

im asking

#

why it looks like -2/3

coarse vale
#

How will I knowโ€”

buoyant thunder
#

look

#

the gap is a -2/3

#

but its actually a -1/3

coarse vale
#

Look bro. I'm not google lense.
I can't just tell if a function is of what slope just by looking at itโ€”

#

I need to equation u trying to plot

buoyant thunder
#

its a visual question

#

rise/run

#

=

#

4/12

#

=1/3

#

so why it loookin like 2/3

coarse vale
#

like... sir, I haven't used that formula in my entire life.

#

I just

different

the equation

#

And that gives the slope to me.

#

No one rises no one runs.

buoyant thunder
#

ITS RISE

#

DIVIDED

#

BY THE RUNNNN

coarse vale
#

sir... This is my channel rn.
And I was asking a question.
But u now intrude and demand an answer...
Without the dang question...

buoyant thunder
#

i will get the question

coarse vale
coarse vale
coarse vale
buoyant thunder
#

did you get the 2/3

#

or the 1/3

coarse vale
buoyant thunder
#

the question too difficult

coarse vale
buoyant thunder
#

@coarse vale

coarse vale
coarse vale
buoyant thunder
#

u wrong

#

its fine

#

we all mess up

coarse vale
#

Now be on ur way kid

buoyant thunder
coarse vale
buoyant thunder
#

show

#

question

coarse vale
buoyant thunder
#

other than one letter letters

coarse vale
nimble fern
nimble fern
#

since it's a decreasing function for all x in R and c in R, we will have
f'(x)<0 for all x in R and x in R

coarse vale
#

okey

nimble fern
# coarse vale

looks like your solution the first 2 lines, f(x) should be f'(x) instead

nimble fern
#

anyways

#

d(f(x))/dx
= d((-cยฒ+(b-1)c-2)x + int_0^x sinยฒt+cosโดt dt)/dx
=(-cยฒ+(b-1)c-2) + sinยฒx+cosโดx

#

all good till here?

coarse vale
#

Yes

nimble fern
#

now,
f'(x)โ‰ค0
we have
(-cยฒ+(b-1)c-2) + sinยฒx+cosโดx โ‰ค 0

coarse vale
nimble fern
#

Do you know the fundamental Theorem of Calculus?

coarse vale
#

I don't remember it by the name I'm afraid.

coarse vale
#

wbt "a"

nimble fern
#

we are using the bottom one

#

a is just any constant

coarse vale
#

no... where'd f(a) part go in 2nd equation

#

oh..

#

Okey. Pls continue with the question explanation.

nimble fern
#

d(constant)/dx = 0

#

ok

#

(-cยฒ+(b-1)c-2) + sinยฒx+cosโดx โ‰ค 0
-cยฒ+(b-1)c-2 + sinยฒx+(1-sinยฒx)ยฒ โ‰ค 0
-cยฒ+(b-1)c-2+sinยฒx+1-2sinยฒx+sinโดx โ‰ค 0

coarse vale
#

okey

nimble fern
#

sinโดx-sinยฒx-cยฒ+(b-1)c-1โ‰ค0

#

by completing square, we have
(sinยฒx-1/2)ยฒ-1/4-cยฒ+(b-1)c-1โ‰ค0

#

which arrived
(sinยฒx-1/2)ยฒ-cยฒ+(b-1)c-5/4โ‰ค0

#

now that's where i start to be puzzled, why would your teacher/prof choose the max value of (sinยฒx-1/2)ยฒ

#

which is 1/4

coarse vale
#

It's actually a question from a mock tests and the app didn't alow screen shots.
So I just jot it all down.

nimble fern
#

note that:
(sinยฒx-1/2)ยฒ
= ((2sinยฒx-1)/2)ยฒ
= (-cos(2x)/2)ยฒ
which is within [0, 1/4]

#

if i were to do this question, i would have different solution starting from here

coarse vale
#

I've kept a page empty after that solution for better explanation to myself.

nimble fern
#

so, we have
cยฒ-(b-1)c+5/4-(sinยฒx-1/2)ยฒโ‰ฅ0

#

sorry, typo

#

since this quadratic of c is always โ‰ฅ0, we have the discriminant โ‰ค 0

coarse vale
#

How?

nimble fern
nimble fern
coarse vale
nimble fern
#

then there will be 2 distinct root

coarse vale
#

If D<0, doesn't that mean complex root?

nimble fern
#

for axยฒ+bx+cโ‰ฅ0 for a>0
it will either just touch the 0 line or not touch at all, therefore it's a repeated root or no real root
therefore the discriminant โ‰ค 0

nimble fern
nimble fern
coarse vale
# nimble fern

okey, so... f(x)โ‰ฅ0 means yโ‰ฅ0, thus the graph

OhNo_cat

#

Now I got the answer...

#

Thank you for the help.

nimble fern
#

well

#

i haven't finished

coarse vale
#

U can, if u want to.

nimble fern
#

(b-1)ยฒ-4(5/4)(sinยฒx-1/2)ยฒโ‰ค0

#

so we have
(b-1)ยฒโ‰ค5(sinยฒx-1/2)ยฒ

#

oh wait

#

sorry

coarse vale
nimble fern
#

my bad

#

lemme do it again

#

(b-1)ยฒ-4((5/4)-(sinยฒx-1/2)ยฒ)โ‰ค0

#

there we go

#

bยฒ-2b+1-5+4(sinยฒx-1/2)ยฒโ‰ค0

coarse vale
nimble fern
#

discriminant โ‰ค0

coarse vale
#

Where that 4 come from and where c go

#

Oh. 4 mystery solved.

#

Oh

nimble fern
#

c is from the quadratic expression cยฒ-(b-1)c+5/4-(sinยฒx-1/2)ยฒ

coarse vale
#

Taking c as variable.

#

But x?

nimble fern
#

yes

nimble fern
#

which i think it's the hardest part of the question

nimble fern
#

let's fix 2 cases for the
bยฒ-2b+1-5+4(sinยฒx-1/2)ยฒ

#

it is when (sinยฒx-1/2)ยฒ is max or min

#

when it's max,
the quadratic of b becomes
bยฒ-2b-3โ‰ค0
when it's min,
we have
bยฒ-2b-4โ‰ค0

#

lemme check things a bit

#

sorry for taking your time

coarse vale
#

No worries.

nimble fern
#

so for both situations, we have
bยฒ-2b+1โ‰ค4
or
bยฒ-2b+1โ‰ค5

#

since it's an 'or' relationship, we have to choose the largest suitable range for both situations

#

which is b in [-1,3]U[1-โˆš5,1+โˆš5]

#

which finally we have
b in [1-โˆš5,1+โˆš5]

#

which is slightly larger than the range in the final answer of the marking scheme

#

that's all i think

coarse vale
nimble fern
#

interesting

#

anyways thanks for your time, I've had a great time doing this question!

coarse vale
#

I'll jot down all this question and ask my teacher tomorrow.

coarse vale
nimble fern
#

sure, I am thinking i might have something wrong, dunno ๐Ÿ˜›

#

Cheers!

coarse vale
#

Cheers

lone heartBOT
#

@coarse vale Has your question been resolved?

#
Channel closed

Closed by @coarse vale

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#
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โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

fair vigil
#

I have asked this question before, but maybe someone has a shorter and less complex way to solve this?

fair vigil
#

oh lovely, people typing. Took me hours to get an answer last time

quasi vector
#

try writing $T_r=\frac1{4(r+3)\cdot 4(r+4) \cdot 4(r+5)}=\frac1{64(r+3)(r+4)(r+5)}$

#

ah..

ocean sealBOT
#

kheerii

quasi vector
#

and then

#

make this into a difference of two consecutive terms in some sequence

fair vigil
#

wait how did you get that

#

oh its like the pattern

#

what is that 64 tho

lethal belfry
#

$4^3$

ocean sealBOT
#

Why am. I here

fair vigil
#

why is that

lethal belfry
#

wdym

#

why is 4^3=64?

fair vigil
#

nah, where did that 4^3 come from

lethal belfry
#
  • 4 into 4 into 4
fair vigil
#

No I know how that works

#

lemme word the question better

#

at what point did we come to the conclusion that we should write 64 there

lethal belfry
#

did you understand how the general term was obtained?

fair vigil
#

thats what im asking

quasi vector
#

well

#

there are three consecutive multiples in the denominator of each term

fair vigil
#

yeah

#

for example in the first one its 16 20 24

quasi vector
#

yes

#

say that is T_1

fair vigil
#

yep

quasi vector
#

16=4(1+3), 20=4(1+4), 24=4(1+5)

fair vigil
#

oh I see and if we put 1 instead of r we get 16 20 and 24

#

and 4 is common so we take it out

quasi vector
#

yep

fair vigil
#

so its a sequence

quasi vector
#

correct

fair vigil
#

so I could calculate the sum

quasi vector
#

so we have defined the series

fair vigil
#

S_n = n/2 * (a1 + an)

quasi vector
#

now we need a way to add it up

quasi vector
#

which this is not.

fair vigil
#

its geometric then

quasi vector
#

why?

#

there exist many sequences which are not arithmetic or geometric

#

infinitely many, in fact.

#

an Arithmetic sequence is one in which the difference of two consecutive terms is constant

#

a Geometric sequenec is one in which the ratio of two consecutive terms is constant

#

none of those two conditions work here

fair vigil
#

okay my bad its neither of those

quasi vector
#

yep

#

adding these terms up will be hard without some sort of cancellation

#

we need to find some way to cancel these terms

fair vigil
#

every neighbor fractions share two common numbers

quasi vector
#

yeah

fair vigil
#

we have 20 24 in the first two

#

we have 24 28 and the next two and so on

#

soohmmCat

quasi vector
#

yes, that is a key observation here

#

basically whenever you have a term like 1/r(r+1)(r+2)(r+3).... something like this

#

it can turn into a telescoping series

#

meaning you can manipulate that term in such a way that the intermediate terms all cancel out and you only have to calculate something at the ends of the summation

fair vigil
#

I represented 1/(4*5) as a subtraction of two fractions or something and then cancelled common fractions

quasi vector
#

yes, you need to use a similar concept here

fair vigil
#

let me try it on my own first. Thanks

fair vigil
#

and did the same for the second one

#

so I get 6 smaller fractions like 1/4, 1/5, 1/6 and some of them would cancel each other but they are multiplied by some random stuff

#

like -14, -23 and so on which prevents the cancellation

quasi vector
#

Try writing $T_r=\frac1{64(r+3)(r+4)(r+5)} = \frac{(r+5)-(r+3)}{2\cdot 64(r+3)(r+4)(r+5)}$

ocean sealBOT
#

kheerii

lone heartBOT
#

@fair vigil Has your question been resolved?

fair vigil
#

I am not sure I see what to do next

quasi vector
#

we can say $T_r = \frac1{128} [\frac1{(r+3)(r+4)}-\frac1{(r+4)(r+5)}]$

ocean sealBOT
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kheerii

quasi vector
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you see how?

fair vigil
#

yeah I get this

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and then should I divide these smaller fractions into even smaller ones?

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or nah nvm we should be fine

quasi vector
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then we can define $v_r = \frac1{(r+3)(r+4)}$, which gives us $T_r=\frac1{128}(v_r-v_{r+1})$

ocean sealBOT
#

kheerii

quasi vector
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that's the crucial step

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this v_r - v_r+1 gives us that telescoping effect

fair vigil
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so the next fraction will be 1/128(v_(r+1) - v_(r+2))

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and that v_(r+1) will get cancelled

quasi vector
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yep

fair vigil
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okay lemme calculate the rest, brb

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@quasi vector I got the answer. Thanks a lot!

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.close

lone heartBOT
#
Channel closed

Closed by @fair vigil

Use .reopen if this was a mistake.

#
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cold mist
#

still don't get it. What happens there?

lone heartBOT
nimble fern
#

i think those mean "using double angle formula"

azure frigate
#

sin(2x)=2sin(x)cos(x)

lone heartBOT
#

@cold mist Has your question been resolved?

ionic oak
#

What's stopping you from using double angle formula?

cold mist
#

I got it ๐Ÿ‘
thanks everyone!

#

.close

lone heartBOT
#
Channel closed

Closed by @cold mist

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
โ€ข Ask your math question in a clear, concise manner.
โ€ข Show your work, and if possible, explain where you are stuck.
โ€ข After 15 minutes, feel free to ping <@&286206848099549185>.
โ€ข Type the command .close to free the channel when you're done.
โ€ข Be polite and have a nice day!

Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

frigid mirage
#

after a reduction by p% the wardrobe costs s zlotys, a)what will be the price of this wardrobe after the increase of p%? b)Determine the price of the wardrobe before the reduction

zlotys is like dollars you know guys. I need help with it, im not sure my equation is correct.

loud warren
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Can you show what you tried?

opal ingot
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It's a common misconception that raising the price of something 10% (for example) and then lowering the price by 10% will get you back to the original price, but it won't. Is that the source of your confusion?

loud warren
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@frigid mirage we can't help you if you don't answer...

frigid mirage
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omg sorry

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i was doing other ones

loud warren
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don't worry

frigid mirage
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let me find the piece of paper

frigid mirage
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Polish

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ugh wait ill just write the translation write its too annyoing

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  1. wardrobe cost
  2. wardrope cost after a raise
  3. wardrope cost before the reduction
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@loud warren

opal ingot
#

,rotate

ocean sealBOT
opal ingot
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Does that say s+2p%?

frigid mirage
#

where? in a)?

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yes it does

opal ingot
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OK, how did you get that?

frigid mirage
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Well, i was thinking like that: if the wardrobe's cost is now s zlotys (like dollars) . so i multiplied s * p% (To get it to the original price). so now if it has raised by another p% i did that.

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im very sorry English is not my native

opal ingot
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Let me re-read the original problem

frigid mirage
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ok ๐Ÿ˜ญ

opal ingot
#

OK. So, if something starts at 150 and you reduce it by 20% how would you compute that?

frigid mirage
#

150 * 0,80, yes?

opal ingot
#

Exactly. OK, let's say the original price was x. If you start at price x and reduce by p% what do you get?

frigid mirage
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i don't know.. i can't think rn

opal ingot
#

That will make it difficult. Do you want to continue or come back when you're ready?

frigid mirage
#

i can continue sure

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ur choice tbh

opal ingot
#

OK, let's say the original price was x and you reduced it 20%. What would the new price be?

frigid mirage
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0,80x

opal ingot
#

Right! What if that was 30%?

frigid mirage
#

0,70x

opal ingot
#

Now, can you do it in general for p% ?

loud warren
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100% = 1 (maybe this helps you)

frigid mirage
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wait

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am i thinking it good? x * p/100 ?

opal ingot
#

Very close. However, if you have a 20% reduction, do you multiply by 20/100?

frigid mirage
#

no, i multiply it by 0,80, yes?

opal ingot
#

Correct. So, can you change your formula to show thaT?

frigid mirage
opal ingot
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Yes

frigid mirage
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x * 100/100? can we count p as 100?

opal ingot
#

Well, x*100/100 is just the same thing as x

frigid mirage
#

yeah

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i can't think of any other things...

opal ingot
#

OK, when I said 20% reduction, you said multiply by 0.8. How did you get from the 20% to the 0.8?

frigid mirage
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1 - 0,2 is 0,8

opal ingot
#

Right! So, if it's p%, what do you multiply by?

frigid mirage
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by x

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and x is equal to 1, right?

opal ingot
#

Well, right, but what do you multiply x by? When it's 20% you multiply by 0.8. When it's 30% you multiply by 0.7. When it's p % (any number for p), you multiply by what?

frigid mirage
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so if x is ex. 1 and lets say p is equal to 0,50 then:
1x * 0,50p, right? sorry if ur losing patience for me. i am in 7th grade.. and my brain does not process it so fast..

opal ingot
#

No worries ๐Ÿ™‚ Let me think if I can explain it another way

frigid mirage
#

aight

opal ingot
#

So, when I give you 30% off, you divide it by 100 and subtract it from 1 to get 1-30/100 = 0.7 right?

frigid mirage
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yeah

opal ingot
#

So, if you had p in place of 30, you'd get 1-p/100. Do you see how we got that?

frigid mirage
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yea i can see that

opal ingot
#

OK, so if the price of something starts at x and we reduce it by p%, what's the reduced price?

frigid mirage
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wouldn't it be just x - p% since we don't know what p is equal to?

opal ingot
#

Well, when it's 30% off, you divide by 100, subtract from 1 and then do what to get the new price? What do you do with the 0.7 you get?

frigid mirage
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what do u mean what do i do with 0.7? its the equation to the formula.

opal ingot
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Right, but you multiply it with the original price, right?

frigid mirage
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u mean 0,1p% by that? ๐Ÿ˜ญ

opal ingot
#

So, the new price after p% reduction would be (100-p)/100 * x. Do you see how we got that?

frigid mirage
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hmm

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100-p is like percent - percent?

opal ingot
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Sort of, yes

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You have to divide by 100 to get back to a number that's not a percent

frigid mirage
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okay...

opal ingot
#

So, do you see how to proceed from there?

frigid mirage
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sorry I don't... and after all the explanations u gave me i feel embarassed. don't take me as a bad student please i just don't understand it.

opal ingot
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No, that's OK. You're not a bad student, but I'm not sure I can explain any better, so feel free to call in other helpers

frigid mirage
opal ingot
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x is the original price

frigid mirage
opal ingot
#

I'll wait, but ChatGPT isn't always good at math

frigid mirage
opal ingot
#

(reading)

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The text after (a) is correct, but the calculation is not. That's now how you increase something by p%

frigid mirage
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oh okay..

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alright well. I guess ill leave it now. But just in case can u give the equation to this? maybe i will understand it better or at school with friends.

opal ingot
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I'll let you work it out for yourself, sorry

frigid mirage
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alright, ty for all these explanations. have a fantastic day!