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1 messages · Page 389 of 1

foggy pecan
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yes ok but asymptics we us ein absolutely diffeertn situations

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for other sort fo fucntions

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use my formula i gave you before

teal violet
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ok

foggy pecan
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and it takes around 1 hour or more

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to evaluate it

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but you must be very very precise

teal violet
foggy pecan
teal violet
foggy pecan
foggy pecan
teal violet
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ah ok

wispy ibex
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Bro wtf

mellow grail
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is this problem done?

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@teal violet are u done?

proper tangle
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you can use ,align to align expressions with &, and \\ to start new lines, like

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,align
1 + 1 &= 2 \
2 &< 2023 - 123

ocean sealBOT
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vin100

\begin{align*}
1 + 1 &= 2 \\
2 &< 2023 - 123
\end{align*}
proper tangle
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\\ is a quick dirty way to a long line into multiple lines

silk jewel
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2 = 2

mellow grail
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Since I don't see any active questions I am gonna close this channel

#

.close

lone heartBOT
#
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plucky ice
#

How would you approach this question?
You are given a right circular cone and an upside-down cone inside it so that its vertex is at the center of the base of the larger cone, and the bases of both cones are parallel. If you choose the upside-down cone to have the largest possible volume, what fraction of the volume of the larger cone does it occupy? Use similar triangles to relate the height and radius of the small cone

lone heartBOT
#

@plucky ice Has your question been resolved?

lone heartBOT
#

@plucky ice Has your question been resolved?

autumn loom
#

hey can somebody help me out on this? I just started this in uni and im stuck idk how to get the answer. I need to find the sum of this row

lone heartBOT
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cinder sundial
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yeee

lone heartBOT
cinder sundial
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ayy

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yo

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ay

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This is a question for math term

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so lets say i got number like 2

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2
=> 2^n

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emmm

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from x to x^n

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what does the manipulation called?

echo socket
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I think the word that you are looking for is exponentiation

vale wigeon
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"raising to the n'th power"?

alpine sable
ocean sealBOT
alpine sable
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anyways this is just the definition of a function

cinder sundial
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I do

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how do i describe such a process

alpine sable
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all algebraic manipulations are just mappings

vale wigeon
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"raise both sides to the n'th power"

serene junco
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I'd say something like "raising both sides to the nth power" or "taking the nth power of both sides"

cinder sundial
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"mapping" i have never heard that term

cinder sundial
#

i could say "raise it to the n'th power"

alpine sable
ocean sealBOT
cinder sundial
alpine sable
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a and b are getting mapped to f(a) and f(b) respectively. This enables you to perform all kinds of algebraic manipulations as long as you are being consistent

cinder sundial
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I see, I think mapping can be considered as "transformation" then

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I have a mickey in real life then I transform it into a 3D space

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that is called mapping

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I map my real-lifef mickey into the 3D space

serene junco
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although I think "transformation" may have other definitions as well in certain contexts

cinder sundial
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another question

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does "restrict x to the realm of integer" sounds awkward

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*in

serene junco
cinder sundial
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the textbook wrote that z^n

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where n has to be integer

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and im trying to explain it

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deliberate why it has to be integer

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so blah blah blah, due to some reason, "n has to be restricted in the realm of integer"

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I wonder if that claim sounds awkward

serene junco
cinder sundial
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we cannot just let n be an integer, otherwise the context will be different

serene junco
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Oh, so you want to specify that under certain circumstances, n must be an ingeter?

cinder sundial
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yes, it is due to some reasons that n has to be limited to integers

serene junco
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Okay. Then I think "the integers" sounds better than "the realm of integer"

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n must be restricted to the integers

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not

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n must be restricted to the realm of integer

cinder sundial
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I see

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I see now

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thank you so much tatpoj

serene junco
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sure thing 👍

cinder sundial
#

.close

lone heartBOT
#
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torn isle
lone heartBOT
torn isle
#

Can anyone guide me how to get (9)?

lone heartBOT
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@torn isle Has your question been resolved?

torn isle
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<@&286206848099549185>

full grotto
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yeah

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what is your question

torn isle
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I want to know how to integrate and get (9)

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Since this paper just show the result directly

full grotto
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yeah but i need the question tag it or smth

torn isle
torn isle
full grotto
#

look i can help you in math or physics not in coding

full grotto
torn isle
full grotto
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ok

torn isle
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May I know how to integrate?

full grotto
full grotto
full grotto
torn isle
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This is the paper

full grotto
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ok no just confrimiing

torn isle
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Just in case you need info from the above

full grotto
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nah nah i am close to 9 will tell you in a minute

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Now, we can simplify the equation by multiplying the sine terms:
wo = Flsin(wit)sin(w7t) / (mw)
wo = Flsin(wit)sin(w7t) / mw

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Next, we can use the trigonometric identity, sin(a)sin(b) = (1/2)(cos(a-b)-cos(a+b)), to further simplify the equation:
wo = Flsin(wit)sin(w7t) / mw
wo = (Fl/2)(cos(wit-w7t)-cos(wit+w7t)) / (m*w)

torn isle
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You are referring to (8)?

full grotto
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wo = (Fl/2)(cos(wit-w7t)-cos(wit+w7t)) / (m*w) in the end you get this

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this is to find the expression for displacemnt wo

full grotto
torn isle
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I wanted to know how to integrate and get (9)

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There’s something to do with (8)

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?

full grotto
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ok yeah wait

torn isle
full grotto
torn isle
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I’m not sure which part you are simplifying

full grotto
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ok wait rn even i am not actually my lapotop is a bit old and weird so the pixels make the symbols go brr

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just give me 5 min i am so sorry

torn isle
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Anyway, may I know is this math undergraduate level? Because I don’t think I learn before, just really curious is it an undergraduate level

full grotto
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∫[0, 2π] e^(-t) [1 - s(1 + e^-sin(θt))] dt

where θ = 2π.

Let's begin by simplifying the integral:

∫[0, 2π] e^(-t) [1 - s(1 + e^-sin(θt))] dt
= ∫[0, 2π] e^(-t) [1 - s - s e^(-sin(θt))] dt
= ∫[0, 2π] e^(-t) - s e^(-t) + s e^(-t) e^(-sin(θt)) dt
= ∫[0, 2π] e^(-t) - s e^(-t) + s e^(-t-sin(θt)) dt

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i think this is more clear

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∫[0, 2π] e^(-t) dt = [-e^(-t)] [0, 2π]
= -e^(-2π) + e^0 this is for sperate terms
= 1 - e^(-2π)

∫[0, 2π] -s e^(-t) dt = -s ∫[0, 2π] e^(-t) dt
= -s(1 - e^(-2π))

torn isle
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I don’t see any integration with the first line

full grotto
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there is a integral in the eq 8

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To evaluate the last term, we need to use the substitution u = -sin(θt), which gives us du = -θ cos(θt) dt. Rearranging, we have dt = -du/(θ cos(θt)).

∫[0, 2π] s e^(-t-sin(θt)) dt = ∫[0, 2π] s e^(-t

torn isle
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I want to know how to integrate this

full grotto
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oh mb

torn isle
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And get (9)

full grotto
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ok wait

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what is that after -ipr

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is it divided by h or what

torn isle
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Divided by hbar

full grotto
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and what is -r divided by what ?

torn isle
full grotto
#

oh now i know why i went wrong

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that i is imaginary number right

torn isle
lone heartBOT
#

@torn isle Has your question been resolved?

full grotto
#

sorry @torn isle i had a lecture sorry

torn isle
#

So, you’re also undergraduate?

full grotto
#

yeah pursuing a phd in physics

alpine sable
lone heartBOT
#

@torn isle Has your question been resolved?

torn isle
lone heartBOT
#

@torn isle Has your question been resolved?

lone heartBOT
#

@torn isle Has your question been resolved?

lone heartBOT
#
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olive sundial
#

any hints?

lone heartBOT
olive sundial
#

<@&286206848099549185>

marsh rapids
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did you make any progress ?

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using similar ideas to the previous exercise ?

olive sundial
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if x is a root

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then so is x^2

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ans so is

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(x+1)^2

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which would make the roots go on for infinity right

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which means there are like

marsh rapids
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unless

olive sundial
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yeah i dont know what the unless part is

marsh rapids
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unless it doesn't

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i.e., letting R be the set of roots

olive sundial
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ye

marsh rapids
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if R is stable under x -> x² and x -> (x+1)²

olive sundial
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yeah hmm

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0 and 1?

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no

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i cant seee any x which make R not infinitely

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expanding

marsh rapids
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I hope you're familiar with complex numbers, otherwise that one isn't easy to visualize

olive sundial
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ok in hindsight im not

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thaat

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familiar i know demoivers and whatever

marsh rapids
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geometric intuition

olive sundial
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does the (1+x)^2 transformation

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ok i dont know what that does

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i know what the

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x^2 does hto

marsh rapids
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squaring squares the module

olive sundial
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it just makes the square of the magnitude and twice degree

olive sundial
marsh rapids
#

you just said it

olive sundial
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oh ok

marsh rapids
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module = magnitude

olive sundial
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oh i didnt know that

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how abt the 1+x ?

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that would have a weird

marsh rapids
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let's see about x² first

olive sundial
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magnitude

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ok so

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the degree measure is prolly 0 and magnitude is 1?

marsh rapids
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we can look at the set of points stable under squaring
And then what subset of it is stable under x -> (x+1)²

marsh rapids
olive sundial
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yeah no

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i think its the degree measure is divisble by 360 and

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magnitude is 1

marsh rapids
#

that's still just 1

marsh rapids
olive sundial
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isnt that z^n -1 = 0

marsh rapids
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what even is n

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but we're getting closer

olive sundial
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n is like the number of complex numbers

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rotating around the circle

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right?

marsh rapids
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also known as "the nth roots of unity"

olive sundial
#

yeah

marsh rapids
olive sundial
#

oh shit

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no it should be just z^4 - 1 = 0?

marsh rapids
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where did 4 come from

olive sundial
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wait no

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z^ 2^n - 1 = 0?

olive sundial
marsh rapids
olive sundial
#

wait wdym?

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do u mean does it have to be nth roots of unity?

marsh rapids
olive sundial
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yep

marsh rapids
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the argument set must be stable under doubling

olive sundial
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yeb

marsh rapids
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that's where you get your powers of 2

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I don't

olive sundial
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wait but dont we want the whol set of those?

marsh rapids
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because we're saying:
theta in R -> theta 2^n in R as well

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but what are the possible starting thetas ?

olive sundial
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0-360?

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are we trying to isolate only one

marsh rapids
#

is that an interval ?

olive sundial
#

theta?

olive sundial
marsh rapids
#

then please write it as an interval

olive sundial
#

[0,360)

marsh rapids
#

it's more readable

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also radians
We're not children here

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but anyways

olive sundial
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ok

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[0,2pi)

marsh rapids
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any one of those is a valid starting theta

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right ?

olive sundial
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ye

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we just need to find a closed set of them

marsh rapids
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so my candidate set is all of them

olive sundial
#

ye

marsh rapids
#

all angles possible
Surely that's stable under doubling

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so it's a solution

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and there's no bigger one

olive sundial
#

ye

marsh rapids
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so we know that must be right

olive sundial
#

no isnt that

olive sundial
#

like infiity roots?

marsh rapids
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it's the unit circle

olive sundial
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oh wait thats just one part

marsh rapids
olive sundial
#

doesnt wokr

marsh rapids
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that's why we call it unit circle

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it contains all the nth roots of unity, for all n, and things that aren't roots of unity

olive sundial
#

ye

marsh rapids
#

it's just the units, because they have magnitude 1

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that's why they're called units

olive sundial
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yeah

marsh rapids
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so now, we can move on to part 2

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which of those only generate a finite set when we add the second action

olive sundial
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uhh

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hold up

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when x = -1/2

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like in a+bi when a = -1/2

marsh rapids
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yes

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so that's 2 candidates, they're the only ones that don't leave the circle immediately

olive sundial
#

yes

marsh rapids
#

is it a stable set ?

olive sundial
#

no

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wait is this like impossible

marsh rapids
olive sundial
#

like the degree measure doubles

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so it would go to another point rather than be reflected across x axis

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wait

marsh rapids
#

btw, these points are, along with 1, the 3rd roots of unity
We call them 1, j, j²
j = -1/2 + i/2

olive sundial
#

oh wait

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im stupid

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if they are on 3rd root it works

olive sundial
#

but also how did u figure that out?

marsh rapids
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on the circle, that's only 2 points

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j, j²

olive sundial
#

oh so

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wait but i could have like -1/4

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and those wouldnt be 3rd roots of unity

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yknow what i mean

marsh rapids
olive sundial
#

unless its those specific points

marsh rapids
#

yes

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that's why we argue R is a subset of {j, j²}

olive sundial
#

o ok...?

marsh rapids
#

and I ask you, whether that set is stable under f

olive sundial
#

ye

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its stable

marsh rapids
#

ye you checked

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good

olive sundial
#

yeh if there roots of unity then like they are just reflected across the x axis

marsh rapids
olive sundial
#

they are on the circle

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and clear a certain

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constraint

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we can figure out its a root of unity like

olive sundial
#

what does (x+1)² have to do with roots of unity?

marsh rapids
#

we want points on the circle it maps somewhere on the circle

olive sundial
#

it could have been like part of the 7th root of unity or smth

marsh rapids
#

and squaring only sends to the circle if the input is in the circle

olive sundial
#

ye

marsh rapids
#

so we need x+1 to be in the circle

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but a²+b² = 1 and (a+1)² + b² = 1 can only happen together when a² = (a+1)²

olive sundial
#

yes

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so just because the points satisy that they are

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on the unity circle

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i dont see how that leads to it being specifically 3rd root of unity

marsh rapids
#

it turns out to be extremely restrictive when we add the 2nd constraint

marsh rapids
olive sundial
#

yes

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ok so if i said

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(a+1/2)² + b² = 1

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how would you know those werent part of 3rd root of unity?

olive sundial
#

well i mean if

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(a+1/2)² + b² = 1
and a²+b² = 1

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like a = -1/4

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but that doesnt mean its on 3rd root of unity right?

marsh rapids
#

I'm skipping over steps you may not be able to afford skipping

olive sundial
#

alr

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so am i supposed

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to prove they are on the

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third root of unity?

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or not

marsh rapids
#

so R must be a subset of the solutions to that system of of equations

marsh rapids
olive sundial
#

ye

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@marsh rapids ?

olive sundial
#

oh but this was the one

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i made uo

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(a+1)² + b² = 1
and a²+b² = 1

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is the real one

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lemme

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do that rq

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yeah the original ones

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are

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roots of unity

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cause like 30 60 90

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the one i created isnt

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@marsh rapids

marsh rapids
olive sundial
marsh rapids
olive sundial
#

30 degree with vertical

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so that would be 120 degree from that to root 1

marsh rapids
marsh rapids
olive sundial
#

ye

olive sundial
#

but it also lies on the unit circle

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just like the

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a = -1/2 one

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which means that the fact that its (a+1)^2 = a^2 has something to do witht he fact that its a 3rd root of unity

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and not just any (a+k)^2 = a^2 argument

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would mean that its a 3rd root of unity so i was jut wondering what

marsh rapids
#

yeah no

olive sundial
#

was so special about 1

marsh rapids
#

there are only so many 3rd roots of unity, they can't verify so many incompatible equations

olive sundial
#

anyways how do you proceed from here since 1 is not in our set

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so like its still not closed

marsh rapids
#

that's why we exclude 1

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but we have not found valid reasons to exclude j and j²

olive sundial
#

ye

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so they are still in our set but

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if u use both of them then ur gonna also get 1 when u do x^2

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but 1 doesnt work

olive sundial
#

so does that mean our polynomial has no roots?

#

which would mean its constant?

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wait damn so answer is just 2016

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???

marsh rapids
olive sundial
#

so no roots

marsh rapids
#

no

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j and j² don't generate 1

olive sundial
#

what

marsh rapids
#

{j, j²} is a stable, finite set

olive sundial
#

wait what

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how

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wait shit

marsh rapids
#

f(j) = j, f(j²) = j²

olive sundial
#

nvm im tripping they are

marsh rapids
#

it's as stable as it gets

olive sundial
#

i thought 240 times 2 = 360 for some reason rather than 120

marsh rapids
#

j² = j² (duh)
(j²)² = j j^3 = j

olive sundial
#

yep

marsh rapids
#

so it's stable

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and we showed no other element can be in R

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so wlog, P(z) = (z-j)^n (z-j²)^m

olive sundial
#

but

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n = m

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so like

marsh rapids
#

why ?

olive sundial
#

oh wait

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the coefficients arent real

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nvm

marsh rapids
#

now

olive sundial
#

wait but still

marsh rapids
#

we can actually look at P(x²) = P(x)P(x-1), because P is simple enough

olive sundial
#

alright

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yeah i think that works

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for any degree does it not?

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cause like they both will have m+n for each root degree

marsh rapids
#

I saw a solution to this 2 years ago, I think n=m somehow

olive sundial
#

yeah i think its cause p(1)

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is rational so prolly

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gonna be

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rational?

olive sundial
marsh rapids
#

it was an exercise in one of our worksheets

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in my 1st year of undergrad

olive sundial
#

wtf

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lol ok

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yeah n = m cause its rational

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like p(1)

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cause otherwise how can it be rational

marsh rapids
marsh rapids
#

it was just find all P such that

olive sundial
#

oh

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dont see a difference cause u

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anyways get

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(x^2 - 1)^m

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no nvm

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so

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(x^2 + x + 1)^m

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oh so

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just evaluate for highest m

marsh rapids
#

easy

olive sundial
#

yep

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m = 2

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111^2

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12321

marsh rapids
olive sundial
#

yep its right

olive sundial
marsh rapids
#

,w factor 2016

olive sundial
#

maximum

olive sundial
#

dehree

marsh rapids
#

ok

olive sundial
#

yeah most powers of 3

#

2

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hard

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damn

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alright thanks

#

.close

lone heartBOT
#
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honest gull
#

I'm curious as to a more elegant way of writing out a formula for this. Mostly asking about pure math.

I'm not asking for any practical purpose. I needed to do something like this in game development, where I can just use if statements, and there's no issues regarding breaking it up like shown in the image. Just curious regarding pure math, and if these three lines shown in my image can be combined into one single formula.

twin nimbus
#

you can probably do it using abs

tidal lichen
#

Have you heard of a piecewise function

twin nimbus
#

Yes, you can also use a piecewise function, but he's already doing that.

tidal lichen
#

Ok yea just checking

honest gull
tidal lichen
#

Sorry

honest gull
#

I assume not just around the whole formula then

foggy oxide
#

i assume yes

twin nimbus
#

@honest gull the idea is to use separate terms with abs that cancel each other out under certain circumstances

honest gull
#

ah ok, in theory I understand, I just need to think about that

twin nimbus
#

so it's easiest to build up functions. Like, let's make the ramp function out of abs. The ramp function is 0 for x < 0 and x for x > 0

#

we can do x/2 + x/2 to make x when x is positive and x/2 - x/2 to make 0 when x is negative

#

so we can so x/2 + abs(x/2)

honest gull
#

@twin nimbus I got this before reading your thing, hold on i still need to read what you said

twin nimbus
#

I was leading you to that, so you already managed to do it 😄

#

GG

honest gull
#

haha im seeing that now, thank you! Can this be simplified any further, or is this about as clean as it gets without using piecewise functions?

twin nimbus
#

You can factor a 1/2 out of both terms

#

And notationally, you can assign the inside of the abs to a function to reuse it, like f(x) = 1 - sqrt((x-6)^2)/2, y = 1/2 (|f(x)| + f(x))

honest gull
#

ah I see, that's nice and elegant.

twin nimbus
#

one other thing you can think about doing is using abs internally to do an x-reflection

#

I think that's possible

honest gull
#

That's something I don't know about

twin nimbus
#

that might help you get rid of the awkward sqrt of the square thing

#

yeah

honest gull
#

Could you explain that? I don't know anything about reflections as functions

twin nimbus
#

same thing

honest gull
#

thank you

#

looking

twin nimbus
#

in fact, if you don't want to use abs, and prefer to use only sqrt of squares, then the identity |x| = sqrt(x^2) should be useful

honest gull
#

ok I'll be honest, it's not computing in my brain how that worked out

#

like how the sqrt of a square is removed and it's still giving that shape

twin nimbus
#

because |x| = sqrt(x^2)

honest gull
#

oh yeah, sorry my brain is lagging a little

#

ok yes i see now

#

I'm guessing without further context, it makes no difference whether I use abs or sqrt(x^2)

twin nimbus
#

yup

honest gull
#

ok thank you this was useful. I wanted to do this same thing but with another formula, and I don't think I can just plug in the exact same concept without any alterations

#

Basically, a bell curve that actually goes to zero and stays at zero. Let me plot it out

twin nimbus
# tidal lichen Sorry

No need to be sorry. I wasn't snapping at your or anything. Just figured based on the way that the OP was talking that they already knew about piecewise functions. Thanks for trying to help, earnestly 🙂

honest gull
#

@twin nimbus The cosine is definitely messier than it needs to be, but just to give you an idea:

#

and then y=0 on either end

#

cancelling it out with abs won't work because cosine doesn't work like that

#

and the formula for a bell curve doesn't actually reach 0

twin nimbus
#

ah, so this time it's cosine, so because it's periodic it's not going to stay negative.

#

yeah

#

well, you can do something like a bell curve except it's dragged down by like 0.1 or 0.01

honest gull
#

But that's no fun :) I want it to actually reach zero and stay at zero

twin nimbus
#

as in

#

then you can apply the 1/2 (|f| + f) trick in that case

#

because it goes and stays negative.

#

one other thing you can do is use a beta distribution function

honest gull
#

I see what you mean, that does work for a practical purpose. But if theoretically I want the S curve to perfectly go down to zero with a flat tangent line (don't know the technical terms for what I'm trying to say), that wouldn't work because it would ever so slightly snap at an angle

honest gull
twin nimbus
#

In probability theory and statistics, the beta distribution is a family of continuous probability distributions defined on the interval [0, 1] or (0, 1) in terms of two positive parameters, denoted by alpha (α) and beta (β), that appear as exponents of the variable and its complement to 1, respectively, and control the shape of the distribution....

#

I chose alpha = beta = 3 to give a moderately sharp curve, higher values give sharper curves

honest gull
#

well that is what I'm looking for, now to understand it.

And if I want the apex to be one, I'm guessing I need to add a pi somewhere in there, like with the normal distribution graph

twin nimbus
#

You multiply by 2^(alpha + beta)

#

assuming alpha = beta

honest gull
#

oh interesting, that makes sense

#

how would the graph be shifted to the right? Like in the other functions, I'd replace x with (x-6) to shift it to the right by 6 units along the x axis, but I'm not figuring out how that would fit in here

twin nimbus
#

This is one way

honest gull
#

right that makes sense

twin nimbus
#

you can also motify the xs in the f(x) function of course

honest gull
#

Oh yeah that worked, I thought I tried that and it was funky, but I must have mistyped something

#

Well that answers all of my questions! I'll probably just read more about beta distributions and get a better understanding of them, but I have no specific questions about it. Thanks!

#

.close

lone heartBOT
#
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twin nimbus
#

you're welcome!

lone heartBOT
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tardy bison
#

Hi, I am stuck on a division, I know it sounds stupid but I didn't do any division by hand for I guess 6 years (I'm 18). The division is 311493/3 and I always find 13831 but it's 103831 while checking on the calculator and I can't figure out why

gray isle
#

show work

tardy bison
deep moon
#

You start out with 3

tardy bison
#

Yeah ?

deep moon
#

Why do you bring them down in pairs?

tardy bison
#

Because 1 is less than 3

deep moon
#

My bad

tardy bison
#

So I take 11

deep moon
#

Ok so

#

You start with 3

tardy bison
#

Yeah

deep moon
#

Nvm

#

Here's the rules

tardy bison
#

Hm

deep moon
#

Say you're dividing a/b

#

Where a>b

tardy bison
#

Yeah

deep moon
#

Now you're allowed to bring down an extra digit only on the first time

#

Does that make any sense?

#

Holdon

tardy bison
#

Yeah so if i have a small number I put a zero right ?

deep moon
tardy bison
#

Lemme think a bit because that's not how I write it in my country (France)

#

Lemme understand it

deep moon
#

The answer is 12

#

I forgot to write it on top💀💀

#

But yeah

tardy bison
#

Lmao yeah but in any case that's not how I write things

deep moon
#

Notice how I brought both the numbers down on the second case?

#

That's allowed only on the first time

#

Another example should help

tardy bison
#

Maybe yes

deep moon
#

The next time you try to bring 2 numbers down, you have to put a 0 down

tardy bison
#

It says 909/3 right ?

#

(not saying you write horribly just I don't know this way of writing division)

deep moon
#

2727/3=909

tardy bison
#

Oh wtf

#

Alright

deep moon
#

I write answer on top

#

Sorry

tardy bison
#

Eh dw

#

So lemme see

deep moon
#

So my point is

#

When you divide say 31124/3

fallow siren
#

ends in 2

deep moon
#

You bring the first 3 down, okay fine you get 1

fallow siren
#

2 cents dropped

#

toa how do you vizualize numbers?

deep moon
#

1 is less than 3, so you bring the next digit , but you have put a 0

tardy bison
fallow siren
#

when you see 9/3 what do you see?

tardy bison
#

Write or think ?

fallow siren
#

picture

deep moon
tardy bison
tardy bison
# deep moon Try

I have a question first, why didn't you put a zero at the end then because you took 27 two times. But wrote 90 then only 9

deep moon
#

First I got 9 no problem?

fallow siren
#

why dint you extend it to the product of multiplication using this model?

tardy bison
tardy bison
deep moon
# deep moon First I got 9 no problem?

Then I dropped the next digit, 2 which is less than 3, now I'm forced to drop the next digit. I put a 0 then I proceed. So now I dropped the next digit, I got 27 which is greater than 3. 9×3 = 27 therefore 9 joins the answer

fallow siren
#

try writing in your native language lol

#

i may be wide x10 here

tardy bison
#

Okay I think I kinda see where I failed

#

But I think I have a counter exemple

#

Lemme go check

deep moon
#

Yessir

tardy bison
#

Ok on this one I know I am wrong

#

But I added a zero because I took 24 and not 2

#

But I shouldn't have because when I dropped the 2, I will not use that column a second time

#

(that's the worst way I could've explain that)

#

I said 2*3 is 6 so 8-6=2 and than I go on column on the right so the 4 but because there is a 2 before it's 24. And in this case I don't add a zero

#

Am I right ? Or am I gonna go crazy

deep moon
#

You have divided it already

#

You need not add a 0 for that

#

2 is just left over

#

Now divide 24

#

Then proceed

tardy bison
#

So basically for each number I have a result

#

Don't know the exact terms

#

But 100 has 3, 1000 has 4 etc

#

And so my result also does

#

If I divide 6729 (which contains 4 numbers) my result has 4 numbers too even if the first is 0

deep moon
#

You're dividing what by what?

tardy bison
#

On the picture above ? 846720/3

ocean whale
#

This long division math youtube video tutorial explains how to divide big numbers the easy way. It explains how to perform long division with 2-digit divisors with remainders. This video contains plenty of examples and practice problems. It's useful for beginners and for kids in 4th grade or 3rd grade. My recommendation is to make a list of ...

▶ Play video
tardy bison
#

Thanks, I'll watch it tomorrow it's 3:00 am rn

lone heartBOT
#

@tardy bison Has your question been resolved?

deep moon
#

Organic chemistry tutor is the goat

lone heartBOT
#

@tardy bison Has your question been resolved?

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atomic bobcat
lone heartBOT
atomic bobcat
#

For this question I spent an entire page trying to figure it out

#

💀

tacit arch
atomic bobcat
#

Find k's time for distance in terms of x 😭 how tf am I supposed to know whether its a trick question or not bruh

crystal berry
crystal berry
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summer dirge
#

can a linear transformation have a finite number of eigenvectors?

lone heartBOT
#

@summer dirge Has your question been resolved?

summer dirge
#

<@&286206848099549185>

#

<@&286206848099549185>

foggy oxide
#

!15mins

lone heartBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

summer dirge
#

.close

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warped topaz
lone heartBOT
warped topaz
#

I got 3 solutions? x = 2 / x = -6 / x = 6

#

Or is 2 not a solution

tacit arch
warped topaz
#

Ok sorry

#

.close

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eager summit
#

can anyone help with this question?

lone heartBOT
lone heartBOT
#

@eager summit Has your question been resolved?

mellow grail
#

!status

lone heartBOT
#
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3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
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#

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whole otter
#

Hi

lone heartBOT
whole otter
#

What is the integral of x^2cosx sin^2x

#

I had an integral calculator do it for me

#

And it gave me a completely different looking answer

#

And I went over my process multiple times

#

And I didn’t see any error

storm ridge
#

$\int x^2 cosx sin^2 x dx$

ocean sealBOT
#

Lorentz

storm ridge
#

This eh?

whole otter
#

Yes

storm ridge
#

I see

whole otter
#

So

#

I can’t show my work

#

Because it’s on a mirror

#

“Whiteboard mirror”

storm ridge
#

I see

whole otter
#

So can I just tell you what I did

storm ridge
#

Sure

whole otter
#

Ok

#

So firstly I substituted u = sinx

#

And then I got (arcsin u)^2 * u^2

storm ridge
#

Right...

whole otter
#

Then I did integration by parts

#

I chose u for (arcsin u) squared

#

And dv for u^2

#

Then I got u^3(arcsin u)^2/3 - 2/3 integral(u^3 arcsinu / sqrt(1 - u^2)

#

I did trig sub

#

u = sin theta

#

And I got theta * sin ^3 theta

#

Integratuib by parts

#

Wait a sec

#

Oh I saw my mistake

storm ridge
whole otter
#

You get v being u^3/3

#

And du being 2arcsin u / sqrt(1-u^2)

#

So I pulled out the 2/3

#

Cuz it’s a constant

storm ridge
whole otter
#

Yes

#

But it’s u rn

storm ridge
#

Oh ok

whole otter
#

Cuz of u sub

storm ridge
#

Nvm

#

The other 2 comes from arcsin²

#

Right

whole otter
#

I just saw my mistake lol

storm ridge
#

Lol

whole otter
#

I did integration by parts

#

But the thing I was supposed to turn dv to v

#

I integrated it and forgot it was supposed to be integrated again cuz

#

Yonow integration by parts just like that

storm ridge
#

Yes

whole otter
#

Ty for helping though

storm ridge
#

I didn't do anything lol

#

But alr

whole otter
#

lol

#

Ok cya

storm ridge
#

Cya

whole otter
#

Hi

#

Lorentz I fixed my mistakeee

#

But it still seems wrong

#

.close

lone heartBOT
#
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hollow jetty
#

Hi! So I posted this to math stack exchange couple weeks ago (see attatched image), but it got closed due to "the website is not a proof verification site". I can re-edit it to make it more focused on a question, but I believe someone here can just verify the proof out of the kindness of their heart 😁 . BTW, the product $ST$ of linear maps $S$ and $T$ is just the composition $S \circ T$.

ocean sealBOT
lone heartBOT
#

@hollow jetty Has your question been resolved?

golden canyon
#

I dont think TE(v) = T(v) implies TE = T

hollow jetty
ocean sealBOT
golden canyon
#

Is your definition of T supposed to hold for all a_i?

smoky zephyr
#

hi

hollow jetty
#

It should because I defined it on the basis of $V$, which means $T$ is uniquely defined for every $v \in V$.

ocean sealBOT
golden canyon
#

but since T is linear, it can't be true that T(v) = v1 for all v, right?

#

because T is non-zero as well

hollow jetty
#

.close

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#
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ocean sealBOT
lone heartBOT
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outer grotto
lone heartBOT
outer grotto
#

I did not really understand

#

What is “the minimum value”, please can you give an example?

nimble fern
#

like for just x²-6x+13
there is a minimum value for it
which you can find it by completing square

#

and for a>1, the larger the exponent is, the larger the "value" is

#

which in this case "the value" means the value of f(x)

lone heartBOT
#

@outer grotto Has your question been resolved?

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upbeat eagle
lone heartBOT
upbeat eagle
#

Part A,
Is it wrong to start with v=u +at
5= 3 + at
8=4 + a(t-1)

#

And since acc = constant just sub in 1

#

So
2= t
4= t-1

languid bolt
#

Constant acceleration ≠ 1 though…

upbeat eagle
#

well you can cancel them no?

#

Bc it has the same acceleration

#

Idk?

languid bolt
#

The question didn’t say that…

#

The time is the thing that is the same….

upbeat eagle
#

I thought you can assume they are accelerating at the same speed

languid bolt
#

Since they arrived at the same time… (edit misresd the ques)

upbeat eagle
#

Ah ok

languid bolt
#

Welll

#

Not really

#

T-1 for particle two

#

Since it started 1 second after

upbeat eagle
#

Yeah hmmm

languid bolt
#

And t for particle one

upbeat eagle
#

can you do

V-U /t

#

for both and then rearange?

#

5-3 / t

8-4 / t-1

languid bolt
#

What is U here?

upbeat eagle
#

initial veloicity

#

But then I dont know how to rearange to make t

#

t/2 4/(t-1)

#

and I dont think you can put them equal?

languid bolt
#

I think you can just use the distance formula, since they hve the same distance

upbeat eagle
#

true!

#

s= 1/2 (u + v) t

#

You can assume s = 1 ?

#

S = 4t
S= 6t -6

languid bolt
#

Just… do substitution

upbeat eagle
#

yeah lol

#

Ok i got t = 3

#

Which is correct

#

lol

#

thank you

languid bolt
#

Okayy

upbeat eagle
#

.close

lone heartBOT
#
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cinder breach
#

hi guys how do you solve this using notable limits?

cinder breach
#

i know that lim x--> +inf (1 + 1/x)^x = e

golden canyon
#

remember that a * ln(b) = ln(a ^ b)

thorn monolith
#

A shorter alternative is by knowing the following limit
$$\lim_{x \to 0} \frac{ \ln { \left ( 1 +x \right) }{x}$$

golden canyon
#

$$\lim_{x \to 0} \frac{ \ln { \left ( 1 +x \right) }}{x}$$

ocean sealBOT
golden canyon
#

I copied your message

#

yes, if this is allowed then it is easier

cinder breach
golden canyon
#

whoops I meant a * ln(b) = ln(b ^ a)

golden canyon
cinder breach
#

i'm so confused

thorn monolith
#

Do the sub 1/x² = u then you will see

cinder breach
#

but then what

thorn monolith
cinder breach
#

yes

thorn monolith
#

u doesnt only approach 0, it approaches 0 from the right side

thorn monolith
cinder breach
cinder breach
#

but that's if x approached 0

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i dont understand how we can just change lim x--> +inf to lim x-->0

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i solved it the other way

thorn monolith
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$\frac{1}{x^2} = u$
\$ \implies u \to 0^+$
$$ \frac{1}{3} \lim_{x \to \infty} \frac{ \ln ( 1 + \frac{1}{x^2} ) }{ \frac{1}{x^2}} =
\frac{1}{3} \lim_{u \to 0^+} \frac{ \ln (1+u) }{u}$$

opal jolt
ocean sealBOT
#

LordFelix

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Cyrenux

thorn monolith
#

@cinder breach

lone heartBOT
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cinder breach
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.close

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plucky phoenix
#

wow

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iron river
#

So i have this exercise could someone explain it to me?
To prove that there are no non-zero integers a and b such that a^2=2b^2, use the fundamental theorem of arithmetic regarding the unique prime factorization of a number into prime factors.

lone heartBOT
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mortal trellis
#

consider the prime factorization of both sides

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how often is 2 a factor

iron river
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Like how many times i see 2? I have the 2 outside the seocnd parenthesis so when i put it inside it gives me 2^2 times bk

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i am still very new to this so i dont know much about the theory it;s hard to understand

#

like i have gotten to this point

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but have no clue how t compare them

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#

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lone heartBOT
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@iron river Has your question been resolved?

lone heartBOT
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@iron river Has your question been resolved?

raven night
#

@iron river i'm confused

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are you forced to use the fundemental theorem of arithmetic?

#

Cause otherwise you can just prove it using the irrationality of sqrt(2)

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frail grove
#

$\int_{a}^{b} |f(t)| \dd t$ converge $\implies \int_{a}^{b} f(t) \dd t$ converge

ocean sealBOT
#

Adam Chebil

frail grove
#

why ?

unkempt mica
#

for the riemann integral or the lebesgue integral?

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but in general if $f \leq g$ then $\int f \leq \int g$

ocean sealBOT
frail grove
unkempt mica
frail grove
#

how is that relevant to the question ?

unkempt mica
#

$-|f| \leq f \leq |f|$

ocean sealBOT
frail grove
#

oh ok thnx

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.close

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ebon torrent
lone heartBOT
feral hemlock
#

okay

ebon torrent
#

so can I just do this

feral hemlock
#

yes, but no

ebon torrent
#

how otherwise do I find x

feral hemlock
#

kepe master of Latex is here

thick lynx
ebon torrent
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but what if I look it as this

thick lynx
#

And you can only do that when $(x^2 - 4)^2 \neq 0$, namely $x \neq \pm 2$. So just say [\frac{-50x}{(x^2 - 4)^2} = 0] [\iff -50x = 0 \qquad (\text{for }x \neq \pm 2).]

ebon torrent
#

multiplying diagonally

feral hemlock
thick lynx
feral hemlock
ebon torrent
#

then what is the solution?

feral hemlock
#

solve -50x=0

ebon torrent
#

isn't just x=o?

feral hemlock
#

yes

thick lynx
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Yep

ebon torrent
thick lynx
feral hemlock
thick lynx
#

You need to check if it really lies in the domain of your expression

thick lynx
ebon torrent
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so only if x is not equal to 0 in the denominator it will work

thick lynx
ebon torrent
#

so this has no solution

thick lynx
#

And the denominator isn't allowed to be 0

ebon torrent
#

yea I'm a bit confused with algebra still I haven't practiced it enough for it all make sense to me

thick lynx
thick lynx
ebon torrent
#

4 is ok?

thick lynx
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What do you mean?

ebon torrent
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oh wait actually no

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you can have 0 in a square root but not in the denominator

thick lynx
ebon torrent
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2 has a solution

thick lynx
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What are they?

ebon torrent
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i dont know what the trick is to finding which ones are fine quick

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1 doesnt have a solution because its a negative number inside a square root in the numerator

thick lynx
ebon torrent
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and 3 should be fine

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oh 1 has one solution and another option which can't be a solution

thick lynx
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$\frac{\sqrt{x^2 - 5}}{x + 1} = 0$. First, check when $\sqrt{x^2 - 5} = 0$.

ebon torrent
#

I dunno I'm just using my head .. but I dont know a good method

thick lynx
feral hemlock
#

just to know

#

Maybe you will understand better...

thick lynx
ebon torrent
#

thanks

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cloud kiln
#

Ok so

lone heartBOT
cloud kiln
#

How did he replace cosx with e^ix, shouldn't it be e^(ix) - isinx

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this is diff equation btw

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in case you're wondering what D is

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can anyone clear up how he ignored isinx

tacit arch