#help-0

1 messages · Page 312 of 1

topaz tartan
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And i'll help from there

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:0

solid fog
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ah actually i just got it

topaz tartan
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allg

solid fog
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can you help me with another problem tho? @topaz tartan

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.close

lone heartBOT
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solid fog
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.reopen

lone heartBOT
#

solid fog
lone heartBOT
#

@solid fog Has your question been resolved?

solid fog
#

i figured it out

#

.close

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empty stone
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what is a null set

lone heartBOT
weary wyvern
#

Empty set?

empty stone
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ok

alpine sable
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it's the unique set that has no elements. Its size or cardinality is zero

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denoted as [
\set{}, \emptyset, \tsx{and a few others}
]

ocean sealBOT
mortal trellis
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in what context? in measure theory it also means something else - a set of measure zero

lone heartBOT
#

@empty stone Has your question been resolved?

echo socket
#

Imagine nothingness

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And then nothingness contained

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That's the empty set

lone heartBOT
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fast gyro
#

i know he used newton binomial but i don't know where come from the sign "-"

mortal trellis
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1-1/n=(n-1)/n

fast gyro
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ok thanks

#

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naive linden
#

How can I calculate 2.5D rotation of a 2D point around a hypothetical Z axis?
I'm trying to rotate a 2D point - for instance X=50, Y=27 - around a pivot point along a hypothetical third Z axis. I'm not entirely sure how I can calculate the end points after rotation. It's important to note that this is all done with 2D, and the 3D rotation is an illusion (this is called 2.5D, for those curious).

For a visual demonstration, see this YouTube video (https://youtu.be/vTTdchYmzJM?si=ac97rY5PVm8FxYSk&t=14) from 0:14-0:23 where it rotates a character in increments of 45 degrees.

Imagine the top of the shoulder for instance, as a 2D XY coordinate and the pivot point being the center of the body. You will notice that the top of the shoulder will rotate around the Z axis (despite being in 2D!). The result of this is a sort of straight line shape as opposed to a circle shape around the pivot point.

This Bitstrips tutorial shows how to pose and rotate your avatar and other characters in the Comic Builder.

Find hundreds of fun comic activities for your students at http://www.bitstripsforschools.com.

▶ Play video
mellow grail
naive linden
mellow grail
naive linden
naive linden
naive linden
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Whereas for 2D, it would be like this, which is not what I am after:

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(pretend that is going around in a circle, like a clock)

mellow grail
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Like using perspective

naive linden
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How do you rotate a 2D point in 3D, then? As in, the math required to calculate the destination.

naive linden
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Please, no 👀

mellow grail
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You can follow sebastian lagues tutorial on youtube if you want to build a basic ray tracer

mellow grail
naive linden
mellow grail
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You should do a helpers ping

naive linden
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<@&286206848099549185>

lone heartBOT
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@naive linden Has your question been resolved?

alpine sable
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Help us with this please

mellow grail
lone heartBOT
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@naive linden Has your question been resolved?

lone heartBOT
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empty stone
#

f(x)=x-2

lone heartBOT
vague coral
wide sierra
echo socket
lone heartBOT
#

@empty stone Has your question been resolved?

empty stone
#

ok

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welp

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b 7g

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8y8y

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8t h

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u9 y

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y 9y

#

y8y y

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8t8ug

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8g 0g

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gu

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ougb

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u g

worn fox
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Wtf are you doing

empty stone
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ug bi ]

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lol

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by mistake

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what is435465768into9

worn fox
#

Please don't troll in the help channels

empty stone
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welp

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ineed welp in multipli

worn fox
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Use a calculator

empty stone
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idh

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calculator is banned in ,my country

worn fox
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Youre on a computer or mobile device, it'll have a calculator

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There is even a calculator right here

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,calc 1+1

ocean sealBOT
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Result:

2
worn fox
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So go to #bots if you just wanna calculate things

lone heartBOT
#

@empty stone Has your question been resolved?

lone heartBOT
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lone heartBOT
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twilit inlet
#

ayy can some1 help me

lone heartBOT
dull dove
twilit inlet
alpine sable
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2√ 28+2√12-√192

lone heartBOT
#

@twilit inlet Has your question been resolved?

alpine sable
lone heartBOT
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primal galleon
#

I'm currently working on a problem involving path counting in the x-y plane, and I could use some guidance on how to approach it. The problem is as follows:

primal galleon
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My approach to solving (a) was that we start at the point $(0,3)$ and need to reach the point $(7,2). In each step, we can either move up one unit and to the right one unit (denoted as U), or move up one unit and to the left one unit (denoted as L). To reach our destination, we must take 3 "U" steps and 4 "L" steps. This is because we need to go from a starting y-coordinate of 3 to a final y-coordinate of 2 (a difference of 1), and move 7 units in the x-direction. Now, the question is how many different combinations of 3 "U" steps and 4 "L" steps we can take, where the order of the steps doesn't matter. To count these combinations, we can use combinatorics. One way to do this is by calculating the binomial coefficient "7 choose 3," which is also denoted as "$C(7,3)$." This can be computed as: $C(7,3) = 7! / (3!(7-3)!) = 35$.

But I am not sure if this correct?

As for (b) to (d), I am not really sure how to solve the questions and would like some help.

lone heartBOT
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@primal galleon Has your question been resolved?

lone heartBOT
#

@primal galleon Has your question been resolved?

lone heartBOT
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@primal galleon Has your question been resolved?

twin nimbus
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@primal galleon your approach to part (a) looks correct to me

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For (b) you have 4 Ls total and 3 Us. In order to touch the x axis you have to have either 3Ls before you have 1 U or 4 Ls before you have 2 Us. So for case A we have 1 path down (LLL) then the other 4 can be arranged however (4C1). For case B we have 5C1 paths down (ULLLL, LULLL, and so on) and then all of the Ls are used up, so the second half is locked in place.

Finally, there are two paths that are double counted in this, the ones beginning with LLL in case B. So subtract those two away.

4+5-2 = 7.

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From here, (c) and (d) should be manageable for you.

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Best of luck and I hope you see this @primal galleon

primal galleon
twin nimbus
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So in order to reach the x axis you have to go down a net of three spaces right?

primal galleon
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Yes, atleast

twin nimbus
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So that means you need LLL or 4Ls and 1U

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because you only have 4 Ls to work with

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You can't do 5Ls and 2Us

primal galleon
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That’s right

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So how do I translate this into “n choose k”

twin nimbus
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So you have two parts, the dive down to the x-axis, and then the rest.

primal galleon
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LLL + LUUU
and
LLLL+UUU
you mean?

twin nimbus
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Well, so you have LLL + other 4 in whatever order

primal galleon
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since we only have 2 sets(?) where L is atleast 3

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or nvm

twin nimbus
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and (4Ls and a U) + UU

primal galleon
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in my head i'm thinking 7!/4!3!

twin nimbus
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It's 4C1, because there are 4 spaces that are free to change, and only one L

primal galleon
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Okay can you explain how the numerator and denominator numbers were chosen

twin nimbus
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I didn't use numerator and denominator?

primal galleon
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Sorry but how did you get 4C1

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I didn’t quite get

twin nimbus
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after LLL there are 4 spots left, 1 of them must be an L the other three must be U

primal galleon
twin nimbus
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No

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(spaces)C(Ls)

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the LLL part is 3C0 = 1

primal galleon
twin nimbus
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5C1 * 2C0

primal galleon
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Where 0 in 2C0 comes from?

twin nimbus
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There are no choices to make

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you must have UU

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(there isn't an L to move around within the Us or a U to move around within the Ls)

primal galleon
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Okay. T_T

I don't get much smarter from this, but let's say this is the case

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How do you then end up with 7Choose1

twin nimbus
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If you have one distinct thing that you have to put in one of 7 spaces

primal galleon
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Then that's 7C0?

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Or are you referring to 7C1?

fringe sandal
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can you help me pls

twin nimbus
primal galleon
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How do you determine the "spots" again?

twin nimbus
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7C1 is one thing in 7 spots, 7C2 is two things in 7 spots, and so on.

primal galleon
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The "things" bit is a bit clearer to me now

twin nimbus
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things in this case is either Us or Ls.

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I've been using whichever is smaller

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but honestly, you can just pick one and it will give you the same result.

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The spots is the number of places where you're putting the Us and Ls for this particular situation

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So in the case of LLL + (the other 4 in any order)

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if we're looking at the second half of this problem

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where we're putting 3Us and 1L in 4 spots.

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the spots is 4, and the total arrangements is 4C1 or 4C3

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these are the same number (4)

primal galleon
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I'm lost.

twin nimbus
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It would be helpful if you told me where I lost you

primal galleon
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I've been using whichever is smaller
but honestly, you can just pick one and it will give you the same result.

the spots is 4, and the total arrangements is 4C1 or 4C3

these are the same number (4)

twin nimbus
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sorry

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Got called away temporarily

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nCk is defined by n!/k!(n-k)!

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so if you replace k with (n-k) you get the same value.

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nCk = nC(n-k)

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4C3 = 4C(4-3)

lone heartBOT
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@primal galleon Has your question been resolved?

pale kestrel
ocean sealBOT
lone heartBOT
#

@primal galleon Has your question been resolved?

alpine sable
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@thick basalt

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Hehehehehe

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Let’s get u to 10K ping 🙂

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@thick basalt

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I lit have to charge my calculator

mental flame
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This is for math help

alpine sable
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Oh

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I need help

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With

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Life + Jk

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Mb

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Lol

mental flame
alpine sable
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What is discussion

mental flame
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Srry for the clogging dgh

mental flame
#

your not supposed to go to the exact help channel in the directions, go to one of the available ones listed in the "math help available" section

lone heartBOT
#
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lone heartBOT
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keen egret
#

Can someone help me figure out 3b (also check 3a maybe afterwards?)

mellow quiver
#

and positive infinity from the right

keen egret
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ok

mellow quiver
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limit does not exist

keen egret
#

I worked it out further and graphed it

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and saw the limits

mellow quiver
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yes

keen egret
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is 3a right?

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as well

mellow quiver
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there must be a vertical asymptote at x = 1

mellow quiver
keen egret
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ok thx

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so how can I show that in my work

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like I understand it

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but writing it out confuses me tf out

mellow quiver
#

just right LDE I guess

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"Limit doesn't exist"

keen egret
#

hmm ok

#

.close

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oblique sorrel
#

What should I do to solve this?

lone heartBOT
oblique sorrel
#

Is there like a formula or sum I should use

wary stream
oblique sorrel
#

Like the wrong answers

wary stream
#

Did you look up midpoint formula?

oblique sorrel
#

Thanks gang

oblique sorrel
wary stream
#

Because you are given one of the coords and the midpoint

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You are looking for the other coord

oblique sorrel
#

Ooooo

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Mb gang

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.close

lone heartBOT
#
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wary stream
oblique sorrel
#

Yes

lone heartBOT
#
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chilly idol
#

I need to find the inverse of this function

chilly idol
#

I know that you need to switch the y and x variables

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and I have gotten to x+4 = 3(2)^y

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right now im kind of stuck

tardy stag
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okay, go in reverse PEMDAS order

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you already did the addition

chilly idol
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alr

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i just got log of the base 3 and 2^x+4

tardy stag
#

hmm i think you misapplied log a bit

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you have $x + 4 = 3\cdot2^y$ correct?

ocean sealBOT
#

hayley!

chilly idol
#

yes

tardy stag
#

so what's the next right thing?

chilly idol
#

using log?

tardy stag
#

no, remember what i said about reverse PEMDAS

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we just did the AS part (adding 4

chilly idol
#

so divide by 3

tardy stag
#

yeah

chilly idol
#

ohhh

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so it would be log of the base 2 to the x+4/3

tardy stag
#

$\log_2 \frac{x+4}{3}$ yeah

ocean sealBOT
#

hayley!

chilly idol
#

alr

#

thank you!

#

.close

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fringe yoke
#

X

lone heartBOT
fringe yoke
#

why is this correct?

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I think it could also be (d)

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This is a permutation matrix, so its inverse is its transpose, and A*A^T = I, this is true for (d) as well

lone heartBOT
#

@fringe yoke Has your question been resolved?

lone heartBOT
#

@fringe yoke Has your question been resolved?

lone heartBOT
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tiny finch
#

How do I solve this answer ? I plugged the x value in and I’m assuming the answer is undefined but I’m being told otherwise

vale wigeon
#

and I’m assuming the answer is undefined
why so?

tiny finch
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Because -root 2 is not a real number

vale wigeon
#

yes it is.

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$-\sqrt{2}$ is very much real.

ocean sealBOT
fallen verge
#

however, $\sqrt{-2}$, a totally different number is not a real number

ocean sealBOT
#

GarlicB

tiny finch
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So if I plug this into a ti-84

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I’ll get an answer

fallen verge
#

yes

vale wigeon
#

yes but you do not need a calculator here at all. unless maybe you do not know the first thing about square roots.

tiny finch
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How do you do without

vale wigeon
#

well what's $(-\sqrt{2})^2$?

ocean sealBOT
tiny finch
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I don’t know the square root of 2

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I’m getting 1.4 online but that doesn’t make sense

vale wigeon
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yes but do you know what happens when you square the square root of 2?

tiny finch
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No

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I don’t

vale wigeon
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so then you do not know what square roots are at all?

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you have to learn that.

tiny finch
#

I do

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Square root of 16 = 4

vale wigeon
#

ok, then tell me the definition of sqrt(x).

tiny finch
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So like square root of 9 is 3 essentially a number taken to the 2nd power

vale wigeon
#

bad.

tiny finch
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Ow

vale wigeon
#

this is imprecise and relying on an example again.

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sqrt(x) is the positive number whose square equals x.

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y = sqrt(x) means y ≥ 0 and y^2 = x.

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since sqrt(x) is BY DEFINITION the positive number whose square equals x,

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(sqrt(x))^2 equals what?

tiny finch
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0

vale wigeon
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[EXTREMELY LOUD INCORRECT BUZZER]

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read what i just said again

tiny finch
#

X

vale wigeon
#

lowercase x.

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okay so then tell me now

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what is $(\sqrt{2})^2$?

ocean sealBOT
tiny finch
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x?

vale wigeon
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[LOUDER INCORRECT BUZZER]

pulsar spire
#

this is getting intense

vale wigeon
#

square-rooting and then squaring a number brings you back where you started.

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do you understand this or not

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yes or no

tiny finch
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2

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It’s 2 then

vale wigeon
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jeez, finally.

tiny finch
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🙏🙏

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Ok so

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-2 right

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Cuz the negative

vale wigeon
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no

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no

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$(-x)^2 = x^2$

ocean sealBOT
vale wigeon
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(-x) * (-x) = +x^2

tiny finch
#

I mean

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Cuz I took it to the 2nd power so the negative goes away

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So 2-2 = 0

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Which is the limit

vale wigeon
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no

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you have to contend with the minus that was outside the x^2 now

tiny finch
#

I ain’t plug it in properly

vale wigeon
#

your limit is not $(-\sqrt{2})^2 - 2$ but $-(-\sqrt{2})^2 - 2$

ocean sealBOT
vale wigeon
#

you should go learn and practice square roots though, for real. otherwise you will just suffer endlessly.

tiny finch
#

So -4

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Is my limit

vale wigeon
#

seems so.

lone heartBOT
#

@tiny finch Has your question been resolved?

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hallow mortar
#

May I ask why angle BAT is 90. Is it because angle BAF is also 90 degrees. Just want to check my methodology

coral flower
#

if BAF = 90 degrees , there is no possible way BAT can be equal to 90

hallow mortar
#

?

coral flower
#

BAF = 90
FAT = 55
BAT = BAF + FAT
= 90 + 55
= 145

lone heartBOT
#

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dense rampart
#

Hey there! I don't understand the concept of the dot product in vectors. After some searching I found the layman definition "How much vector a aligns with vector b", but I still can't visualise what i'm doing intuitively.

It would be wonderful if someone could explain the concept to me, please, and thank you in advance!

dense rampart
#

To elaborate, I kind of get why there's |a|cos(theta), because this allows you to find the 'amount' of a that's in the direction of b, but i don't understand why we multiply by |b| as well -- according to the formula a.b = |a| |b| cos(theta)

mortal trellis
#

well if we multiply a.b and a.(2b) then the second should be twice as much

#

also we want it to be symmetric in a and b, i.e. a.b=b.a

lone heartBOT
#

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tiny finch
#

Find the distance D between each pair of points P and Q:

tiny finch
#

Is this the correct answer?

vague coral
#

sqrt of a negative number... ?

tiny finch
#

That would make it a “not real number “ right

vague coral
#

a distance is always a real number

tiny finch
#

Ok

vague coral
#

$D = \sqrt{(x_Q - x_P)² + (y_Q - y_P)²}$

ocean sealBOT
#

Herels

vague coral
#

$$D = \sqrt{(9 \times 22 + 4 \times 11)}$$

ocean sealBOT
#

Herels

vague coral
#

$$D = \sqrt{11\times 23}$$

ocean sealBOT
#

Herels

vague coral
#

$D = \sqrt{253}$

ocean sealBOT
#

Herels

vague coral
#

,w \sqrt{253}

tiny finch
#

I’m trying to plug it in the calculator to see if I get the same thing

#

On math way it’s comes out as 11 sqrt 2

#

That’s how I input it

lone heartBOT
#

@tiny finch Has your question been resolved?

tiny finch
#

@vague coral

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@tiny finch Has your question been resolved?

vague coral
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alpine sable
#

i forgot to ask another question :c

lone heartBOT
alpine sable
#

when an exercise just drops the word continuity, is continuity over R or the domain

#

for example

#

f: R --> R

#

but f = 1/x

#

nvm i think i got it, just the given assumptions of the book

#

.close

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balmy patrol
#

can some one explain how to answer this and understand the question.
i know the conditions of totally ordered set, but i am unable to get any answer for this question

alpine sable
#

well, I think the first one might not be a total order. what happens when you try comparing {7} < {2, 3} and {2, 3} < {7}?

#

whereas when we take the 4th option, what happens when you try comparing any two elements?

balmy patrol
#

" {7} < {2, 3} and {2, 3} < {7}" what does comparing these 2 sets mean ?

#

in 4th option {2,3} < {3} or {3} < {2,3} , what does this imply ?

alpine sable
#

well, whats your definition of a total order?

balmy patrol
#

reflexive, antisymmetric, transitive and comparable

alpine sable
#

mhm, comparable in that for any two elements a, b either a < b or b < a, right?

balmy patrol
#

yep

alpine sable
#

but for that first option, it's neither the case that {7} < {2, 3} or {2, 3} < {7} so that doesn't hold

balmy patrol
#

how can we apply < or > operator to sets ? that is what i did not understand , is it cardinality that we are talking about ? when we use < or > oprator on sets. 7 > 3 makes sense but what does {7} > {3} tell ?

alpine sable
#

ohh the < symbol I'm using is just a easy way to write the weird sign they use in the image, but on my keyboard

#

they tell you what their symbol is defined as, it doesn't have to mean "less than or equal to" in the classical sense you know it as

balmy patrol
#

so in this case are saying < > represent subset or superset ?

alpine sable
#

their definition of A < B is that A is a subset of B

#

they haven't defined >

#

they defined <

balmy patrol
#

{2,3} < {3} is not true in 4th option right ?

alpine sable
#

not true, but the opposite way around is true

#

so it doesn' matter

balmy patrol
#

ohh yes

#

got it thank you, can you hold on i have another doubt

#

just these 2 also i am having a hard time, i did not understand what does maximal, minimal or covers mean here excatly

alpine sable
#

I can't answer both but I'll answer the first one rq. if x is maximal that means there's no y that x < y. and the same for minimal, just reversed

balmy patrol
#

so a set could at most have one maximal or minimal but not more than one. is this right statement?

alpine sable
#

nah you can have multiple maximal and minimal elements, confusing as that is

#

have you done hasse diagrams?

#

they help visualise it

balmy patrol
#

ok lemme try that

balmy patrol
# balmy patrol

so the base node in a hasse diagram would be minimal right ?

alpine sable
#

yeah but you can have multiple

balmy patrol
alpine sable
#

for example

balmy patrol
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wooden epoch
#

i equated the 2 circle equations and solved for x = 3, but idek what that x =3 means relative to what i had done

wooden epoch
#

i could've put them in gneral form, but i thought since they equalled the same already, might as well use that.

near apex
#

What do you mean by "solved for x=3"? Did you substitute x as 3?

wooden epoch
#

i solve for x and got x = 3

#

sorry

near apex
#

Okay. Well, then you have gotten the x-coordinate of the intersection point/s.

wooden epoch
#

wait but how?

near apex
#

All you need to do is just find the y-coordinate.

wooden epoch
#

to get the x coordinate the intersection wouldn't i have had to equate 2 y=... equations and solved for x?

near apex
# wooden epoch wait but how?

When, you equated, equation gave you coordinates of point of intersection as at intersection points only, the equality will hold.

wooden epoch
#

oh right because the whole equation is equal to the other

#

at that point

#

having 0 =... is the same basically as have y =...

#

in the sense that if you equate them it means the same thing

#

if you equate two 0 =... equations or 2 y= .... equations

near apex
#

If you need abstraction, then assume that (x1, y1) is a point of intersection of two circles. Now, since this point lies on both circle, we substitute into both equations and you'll get zero.
Since both equations are zero at intersection points, you can equate equations of circles to get intersection points.

wooden epoch
#

right if you sub in the values when you equate them 0=0

#

what would it mean if i subbed them in and instead of having 0 = 0 i had 5 = 5 or whatever

#

would that change anything?

#

or same meaning?

near apex
#

I mean... that is still the same thing.

#

Just subtract 5 from both sides.

#

Anyway, you are not supposed to put values and equate.

#

That'll give you nothing.

#

You equate them and try to find out the points for which the inequality will hold.

#

Basically,
$$x_{1}^{2} + y_{1}^{2} - 2x_{1} - 2y_{1} -2 = 0$$
$$x_{1}^{2} + y_{1}^{2} - 8x_{1} - 2y_{1} +16 = 0$$
Now, since LHS of both equations are equal to zero, then the LHS's can be equated with one another.
So, we get -

$$x_{1}^{2} + y_{1}^{2} - 2x_{1} - 2y_{1} -2 = x_{1}^{2} + y_{1}^{2} - 8x_{1} - 2y_{1} +16$$

ocean sealBOT
#

Enemagneto

near apex
#

This gives you x1 = 3
Since (x1, y1) was intersection point, you have gotten the abscissa of intersection points.

wooden epoch
#

what made sense about have 2 y = equations and solving for intersections, was that when i was equating them i was doing it because at the intersention the y values are going to be equal

#

so idk this doesn't make sense as much that did.

near apex
#

What do you mean by " 2 y = equations" ?

wooden epoch
#

intersection betwen y = ax^2 +bx +c and a line. y = mx + c

#

if i was to find the intersection between those, in my head it would logical to equate them, because at the intersection y values are the same. but i'm not seeing the same logic here because i just = 0 at the end of each equation which in my head doesn't mean anything

#

sorry if i'm not making sense

#

should i not try to relate those two concepts because they are different?

near apex
#

Well, you are making sense. However, that analogy is easier to work with in case of functions.

#

Here also, it can be made to work but issue is that here it's not possible to isolate y.
If you could write each circle equation in form of y = (sth) and y=(sthg), then you could have equated those y's essentially like you did in your example.

wooden epoch
#

yeah that would make the equations look really ugly

near apex
#

You can think of it like this.
Let's say $z = x^2 + y^2 -2x -2y -2$, and $z = x^2 + y^2 -8x -2y + 16$.

#

Now, you can equate z's.

#

But remember that z is zero here.

#

Does this help?

ocean sealBOT
#

Enemagneto

wooden epoch
#

by saying both equations are = 0, i am saying that the functions are equal at what point?

near apex
#

Although, to be honest, i think that this might be more confusing than helpful. First explanation that i gave you is more apt.

wooden epoch
#

woops

#

yeah i think the first explanation was good

near apex
#

That's the issue. There's not a single y for a single x value.

wooden epoch
#

yeah

#

alright thank you for your help, i keep thinking about what you have explained, but it may take a while for it too click for me

#

*i'll

#

.close

lone heartBOT
#
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alpine sable
#

Anyone know the solution to this problem?

alpine sable
vale wigeon
#

what's troubling you with it

alpine sable
vale wigeon
#

which part(s)?

alpine sable
#

all the parts i guess

#

These type of questions will be in a exam i have tomorrow and i have absolutely no clue about how to do them

vale wigeon
#

oliver has three machines that convert blocks into other blocks

#

the problem describes how each of these machines work, and it also tells you that all machines' transformations are reversible.

#

do you understand that part of the statement?

alpine sable
#

yes

vale wigeon
#

ok

#

so then

#

a) Show how Oliver can convert 1 red brick into 3 red bricks [using his machines].

#

which part of this instruction is unclear to you?

alpine sable
#

im reading the question

#

oh

alpine sable
#

so Oliver can manipulate his machine to produce more blocks

vale wigeon
#

he doesn't manipulate his machines

#

the machines are already there

#

he uses them

#

by putting bricks in and getting bricks out

alpine sable
#

so he can do something liek this = Input A Output 2B?

vale wigeon
#

what are A and B?

#

you are overthinking this

alpine sable
#

like colours

#

im making an analogy

vale wigeon
#

no, you are overthinking this.

alpine sable
#

so he puts bricks in and he gets more bricks of different colours

vale wigeon
#

yes

alpine sable
#

and different colours can get different blocks

#

and he can get more blocks by using this method

#

OH

#

i seeeee

twin nimbus
#

Oh, interesting string automata question. Interesting as rearranging the string into any permutation is allowed at any step.

alpine sable
twin nimbus
#

Yes

alpine sable
#

i have absolutely no bloody clue of how to solve it

#

actually

#

i know some parts its saying

twin nimbus
#

My suggestion is just to start playing with the rules, and a single red brick

alpine sable
#

yes im tying to do that

#

i have to sit a 4hour exam on this stuff tomorrow and im prob gonna fail bc i barely know anything about these topics opencry

twin nimbus
#

So from a single red brick you only have one possible move

vale wigeon
#

one

#

you only have one

twin nimbus
#

My bad, I have no idea why I wrote two

vale wigeon
#

you have two possible moves: convert one brick into two bricks of the other two colors, or convert two different-colored bricks into one brick of the third.

alpine sable
#

Right now im stuck between solving this question or going to sleep

twin nimbus
#

Then go to sleep

#

This problem is patient, it will wait for you

alpine sable
#

its 10pm for me right now

twin nimbus
alpine sable
#

Anyone have some advice for long four hour maths olmpiad tests?

worn fox
lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
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true merlin
#

Urgent

lone heartBOT
#

Please don't occupy multiple help channels.

true merlin
#

I need to rewrite still so plz help me guys

#

Dont ignore me

forest cobalt
#

💀

true merlin
forest cobalt
#

Why are YOU here? 😂

true merlin
#

Sorrii LOLOLOL

#

I am confused about ur pfp then I realized it was a dog

#

its weirf

#

Weird

tardy tapir
#

close your previous channel!

lone heartBOT
#

Please stick to your channel.

#

@true merlin Has your question been resolved?

true merlin
#

.close

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left olive
#

I'm not sure if I'm missing something here, I'm supposed to say which of these statements is false ? it could be that I don't know what the {} mean and maybe that's the problem but those weren't shown in the video at all

vale wigeon
#

do you know what a set is

left olive
#

I've never seen this before and its in the "review" so I'm a little bit thrown off 😭

vale wigeon
#

weh

left olive
#

yes ?

vale wigeon
#

ok so then like

#

the easiest but sometimes cumbersome way of describing a set is just by listing everything that is in it

#

so for example {1} is a set whose only element is the number 1

#

{4, 20, 69} is a set of three elements: 4, 20 and 69

#

etc.

left olive
#

yes

#

so its just the set of 1 2 3 4 that's all ?

vale wigeon
#

yes

left olive
#

ok then -3 to 5 intersection with natural numbers does include all those right ?

#

but I can't find the problem with any of the others either

vale wigeon
#

try sketching the intervals on the number line

#

maybe youll see it

left olive
#

did not register a negative sign

#

is it C because of the gap

#

between -3 and 1

vale wigeon
#

yes

left olive
#

okayy

#

that makes sense

#

perhaps I should wear my glasses while i do math 😭

#

thanks for the clarification

#

.close

lone heartBOT
#
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surreal trail
#

I need help with my objective function. It needs to consider the entire distance traveled, even if the variable multiplied with the distance, is >0 but <1

lone heartBOT
#

@surreal trail Has your question been resolved?

forest cobalt
#

Can you elaborate?

surreal trail
#

Hi. I have a mathematical model which considers a distance to a pallet place, as well as how many pallets are allocated to that place, out of a certain demand. If there are allocated any percentage, the entire distance to that palletplace needs to be considered, and not only, for instance, 0.4 of it (if that's what's allocated).

My current obj. function is this then (which of course won't work as model.x.value = 0,4 and then...

model.obj = pyomo.Objective(
    expr=sum(model.distance_matrix[j][l] * model.x[i, j, l]
        for i in model.retailers for j in model.loading_ports for l in model.palletspaces))
#

then I tried with adding a variable which rounds up model.x if > 0,01 but its a mess and doesn't feel like the right approach

#

I'm using python and pyomo

forest cobalt
#

I have no idea what I'm looking at lmao

surreal trail
#

XD

#

do u know if someone in here might know python

#

I can also write it lioke this if its easier?

#

with x being

surreal trail
#

<@&286206848099549185>

lone heartBOT
#

@surreal trail Has your question been resolved?

lone heartBOT
#

@surreal trail Has your question been resolved?

tacit arch
tacit arch
tacit arch
shrewd fox
#

would love help explaining this to me

#

i know i have to multiply but im not sure what it means by formula a^2+b^2=c^2 correct?

shrewd fox
#

what do you mean

austere sluice
#

like

#

what does the q mean

shrewd fox
#

i think it wants me to multiply i believe

#

i can post an example that i dont really understand

austere sluice
#

u have to find the height?

shrewd fox
shrewd fox
austere sluice
#

yeh

austere sluice
#

see

#

height is 12

shrewd fox
austere sluice
#

yeh

wild umbra
#

lol

#

its not

austere sluice
#

;-;

wild umbra
#

asking you find CA

austere sluice
#

oh shit

#

where did i go wrong?

austere sluice
austere sluice
shrewd fox
austere sluice
#

um

#

thnx ig

#

but where did i go wrong

wild umbra
#

you didnt do anything wrong

austere sluice
#

exactly

wild umbra
#

the ques was asking for the area

austere sluice
#

how is it 96??

#

ohhh

#

;-;

wild umbra
#

not the length of CA

austere sluice
#

bruh this guy

#

i asked him what the q was

shrewd fox
austere sluice
#

hes like we find cz

shrewd fox
#

isnt the formula for circumference

#

c-pie x D

austere sluice
#

nah

#

💀

#

its 2pie*r

#

like 2pieR

#

yk what i mean?

shrewd fox
#

2pie times r

austere sluice
#

yeh ig that workd too

#

yeh

#

cause d=2r

shrewd fox
#

raduis correct?

austere sluice
#

yeh

shrewd fox
#

in that problem would 7 be my radius

austere sluice
#

44?

austere sluice
austere sluice
#

i mean yeh it is

#

;-;

shrewd fox
#

im not sure how to solve this problem

austere sluice
#

this is how u solve it

#

its 2*22

#

as 7 and 7 gets cancelled

#

@shrewd fox

#

its 44 cm

shrewd fox
#

it was 14 cm

austere sluice
#

how 14

#

?

#

dude what

shrewd fox
#

14 pie cm

austere sluice
#

i mean yeh

shrewd fox
austere sluice
#

that works too

#

cause 14*22/7

#

i just cancelled out 7 and 14 that leaves 2

#

so 2*22 is 44

austere sluice
# shrewd fox

bruh yeh u gotta type it that way cause its mentioned type an exact ans in terms of pie

surreal trail
#

what happened with my help chat lol

austere sluice
#

u didnt ask me that ;-;

shrewd fox
#

sorry

austere sluice
shrewd fox
#

no you

austere sluice
#

lol

#

yeh

#

its okay ;-;

#

be more accurate next time

austere sluice
surreal trail
tacit arch
#

What do you mean "use"

surreal trail
#

I mean sum

#

It needs to sum the entire distance and not distance*0,4 for instance

#

so the distance from one port to the pallet place may be 100 cm. And then I may allocate 40 out of the 100 pallets demanded, to that palletplace. Then xijl = 0,4.
And so the distance becomes 100*0,4 = 40 but I want it to become 100 because no matter the allocation to the pallet space, the distance is the same

#

I tried adding a variable which assumes the value 1 if xijl > 0 but that just messed up things

#

Do u want to see my entire model?

tacit arch
#

probably not

#

you just need to translate what you're trying to say into a constratint

#

then use convex optimization techniques

surreal trail
#

I think I realize the problem..

lone heartBOT
# austere sluice

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

surreal trail
#

model.allocate_all_demand = pyomo.Constraint(expr=sum(model.ad[l] for l in model.palletspaces) == sum(model.demand[i] for i in model.retailers))

#

I thought I had added a constraint for the model, forcing the allocated pallets on palletspaces to be equal to the demand required for retailers but apparently not

#

crazy how u can overlook such an obvious mistake and use 4 hours

#

still seems to be some problem with my workaround though

#

thanks for the help though! 🙂

lone heartBOT
#

@surreal trail Has your question been resolved?

shrewd acorn
#

hi i need help with math can i send it here?

glossy gazelle
#

How do u do this

lone heartBOT
#
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brisk urchin
#

i need help with this linear algebra problem

brisk urchin
#

what i've done so far is plug the given ordered pairs to give me a system of equations

#

and then converted that system into an augmented matrix

#

i'm confused as to how this system could be consistent if all numbers to the right of the bar are zeros

#

and as to whether or not i actually set it up correctly to begin with

#

<@&286206848099549185>

#

nvm got it

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azure glen
#

Any algebric system A*x=b is compatible if b is a column of zeros

foggy stirrup
#

my textbooks arent in english so but if compatible means at least 1 solution then that is correct

azure glen
#

compatible or consistent

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broken fossil
#

Hello

lone heartBOT
broken fossil
#

Can anyone help me with geometry

last ether
#

Post it.

broken fossil
#

What do you mean

#

Oh wait my question

#

Yeah sor at

#

Sorry

#

Lmy question is what does dialatiing mean and factor of 1/2 and using the rule

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@broken fossil Has your question been resolved?

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echo shuttle
#

Thanks

lone heartBOT
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@echo shuttle Has your question been resolved?

echo shuttle
smoky lark
#

!reopen

#

help

#

/help

lone heartBOT
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@echo shuttle Has your question been resolved?

echo shuttle
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Cmon Guys it’s looks fun isn’t it?

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@echo shuttle Has your question been resolved?

echo shuttle
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.close

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echo shuttle
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.reopen

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balmy stag
lone heartBOT
balmy stag
#

none of the possible factors are equal to zero

#

idk if im doing smth wrong

frigid mirage
#

,w solve 2x^4 - x^3 - 4x^2 +10x -3 = 0

balmy stag
#

im looking for the roots and not the graph

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rational roots perhaps

frigid mirage
#

none of these are rational

#

I guess that's your conclusion

balmy stag
#

so is it like gonna be some sort of imaginary number?

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or theres just really no answer to it

frigid mirage
#

look at the solutions wolfram is giving

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you have 2 real and 2 complex solutions

#

note that the real solutions are NOT rational

balmy stag
#

ah i see, thank you so much for clearing it out!!

#

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somber peak
lone heartBOT
somber peak
#

Am I lost cuz there is no f(t) or g(t)

atomic harbor
#

x and t are just dummy variables you can have any symbol to represent the variables

atomic harbor
#

f(t) means the variable is represented by the symbol t
so f(t) = 5e^t

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Similarly g(t) = t^3

somber peak
#

lol damn

#

bless

#

thanks

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.close

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somber peak
#

.close

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.reopen

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.close

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jaunty herald
#

i’ve got a mathematics exam tmrw and i’m really struggling with 2 things. Related differentiation and Perms and Combs. Any tips and tricks for them? Year 11 math btw

jaunty herald
#

<@&286206848099549185>

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@jaunty herald Has your question been resolved?

dull dove
#

Over and over

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Switch up the values

#

Try harder ones

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@jaunty herald Has your question been resolved?

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static birch
#

Hello,
I need help with proving tge quadratic formula

lone heartBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
minor needle
#

In elementary algebra, the quadratic formula is a formula that provides the two solutions to a quadratic equation. There are other ways of solving a quadratic equation instead of using the quadratic formula, such as completing the square.
Given a general quadratic equation of the form

whose discriminant

      b
...
static birch
#

2

coral flower
#

well he sent many proofs to the quadratic formula

#

but if still dont understand , send the picture of ur working and someone might see ur mistake and correct it

static birch
#

Why we multiplied it by half

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Im watching this

coral flower
#

but u cant add random numbers to the mix

static birch
#

Its
ax²+bx+c=0

coral flower
#

so u need to have ur value b with a 2 in denominator so in the step
"2ab" ur denominator 2 cancels with it and the equation remains the same

coral flower
static birch
coral flower
#

yes

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now u have to make a "perfect square"

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aka complete the (a+b)^2 formula

#

u are missing the entire "b" term , so u add it

static birch
coral flower
#

as the "2ab" term has x , b cant be x , so the other term (b/a) becomes term "b"

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and u need to have 2 in denominator

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so u get "b/2a"

static birch
#

Ohh i see now

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So half is to make it b/2a

coral flower
coral flower
#

what u are missing is the b^2 term

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and ur goal is to complete the (a+b)^2 formula

static birch
coral flower
#

ok

#

we have "a" term which is "x"

static birch
#

Ok
Which is preferred as a

coral flower
#

so that means that
b/a is the b term

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cuz x is the a term , correct?

coral flower
static birch
coral flower
#

b/a is the "b" term in the square formula

static birch
#

Ohh yes

coral flower
#

ok when a term is in the square formula , ill encase it in "" these

static birch
#

I got it

#

Yes its

coral flower
#

we need the have the b/a square for the formula btw

#

now the divided by 2 part

static birch
#

So
X² is A
B/a X is B
And we have to get 2ab?

coral flower
#

A is x
B is b/a
2AB is (b/a)x

static birch
#

Oh ok

coral flower
#

This 2AB came from the quadratic quation

static birch
#

Ohhh i see now

#

So

#

The x in b/a x is for a
And the b/a from the b/a x is for b?

coral flower
coral flower
static birch
#

Ok i its clearer now and how we gor the ² on it
And ww divided it by 2
Because its 2b?

#

We*

#

1m lemme just write it

coral flower
#

2AB = b/a x
2B(x) = b/a x
2B = b/a
B = b/a (1/2)

static birch
#

So like this?

coral flower
#

Sorry if i complicated stuffs trying to understand that to you

static birch
#

I get it now
Thank you so much you've explained it to me

coral flower
#

Np

static birch
#

So can i close this?

#

.close

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#
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coral flower
#

Yeah

lone heartBOT
#
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void walrus
#

This was an assignment which was discussed before however I haven't any memory of what the answer shared with us was, the question is

Give an example of a sequence having two subsequences converge to the same limit l, but the sequence may not be convergent.

void walrus
#

.close

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delicate knot
#

How many different passwords of length from 6 to 14 characters can be composed without restrictions (repetitions are therefore allowed) from the symbols A, G H, 4, and 5?

delicate knot
#

I'm a little lost on how to tackle this question

#

Any bright ideas?

lilac thicket
#

no guarantee its correct but I think I got this

#

so

#

first of all I'd say the only relevant info we need to draw from having A,G,H,4,5 is that we have 5 distinct characters

#

which one they are isnt relevant

#

now lets consider a simpler example

#

how many possibilities would you have if lets say you wanted to construct a 3 letter password with 5 reusable characters ?

delicate knot
#

I'm not sure but i have an idea in my head how it would work

#

basically if we have 5 reusable characters eg 1,2,3,4,5.
It would be 1,1,1 then 1,1,2 then 1,1,3 etc?

#

Something like that?

lilac thicket
#

well ok you could bruteforce it

#

but what would you say how many possibilities are there

#

for a 3 letter password with 5 characters

#

how many possibilities do you have to pick the first character ?

delicate knot
#

5

lilac thicket
#

right

#

and now for each of that 5 how many do you have for the second

delicate knot
#

5 again

lilac thicket
#

right making it 5*5 = 25 already

#

and then for each of those 25 you have 5 again for the third right ?

#

making it 3^5

delicate knot
#

Don't you mean 5^3

lilac thicket
#

yep

#

my bad

#

thank you

delicate knot
#

My pleasure <3

#

so we would have 5^3

lilac thicket
#

ok now you have 6 to 14 characters password

delicate knot
#

the most amount would be 5^14 ?

lilac thicket
#

ok but is that all ?

#

do you cover AAAAAA with that for example ?

delicate knot
#

Yes

#

or no

#

Oooh wait

lilac thicket
#

but 5^14 would only consider 14 character long passwords

delicate knot
#

isn't it

#

5^6 * 5^7 .. etc?

lilac thicket
#

I'd say its the sum over all those

delicate knot
#

Yeah my bad

#

the sum of all those

lilac thicket
#

5^6 + 5^7 + ... 5^14

#

because they dont intersect

delicate knot
#

You are a GENIUS

lilac thicket
#

but again no guarantee , I might have missed something

delicate knot
#

That seems correct tbh

#

It fulfills the conditions and it seems accurate

lilac thicket
#

alright nice

delicate knot
#

What would the sum be ?

#

5^6 + 5^7 + 5^8 + 5^9 + 5^10 + 5^11 + 5^12 + 5^13 + 5^14 ?

#

Is there a command here i can use ?

frigid mirage
#

,w 5^6 + 5^7 + 5^8 + 5^9 + 5^10 + 5^11 + 5^12 + 5^13 + 5^14

delicate knot
#

ily

#

thank you so much for the help

#

,close

#

I don't know how to close 😆

frigid mirage
#

.close

delicate knot
#

.close

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#
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