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1 messages · Page 304 of 1

alpine sable
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you can write it as (9^x)((x^x)²)

whole otter
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What

alpine sable
alpine sable
whole otter
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Oh

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Wait wouldn’t it be x^x + 2

alpine sable
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a^b)^c = a^bc

whole otter
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Oh

alpine sable
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so u can switch em up

whole otter
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x^2x

alpine sable
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yup

whole otter
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Absol now

alpine sable
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id do (x^x)², get derivative of x^x then either use product rule or chain rule

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then derivative of 9^x and another product rule

alpine sable
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hm

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try it out

whole otter
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What’s the derivative of x^2x

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I forgot some rules

alpine sable
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implicit differentiation

whole otter
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what

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implicit differentiation?

alpine sable
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y= x^2x
lny = 2xlnx

oak perch
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f(x)^g(x)=e^(g(x)In(f(x)). Chain rule first , inside product rule on the product g(x)ln(f(x)) I think that’s what the author meant by saying product rule

whole otter
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Yo

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I still don’t get it

lone heartBOT
#

@whole otter Has your question been resolved?

lone heartBOT
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tribal monolith
lone heartBOT
tribal monolith
#

how did i get this wrong

oak perch
#

It’s correct

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Must be the issue of the platform itself

left isle
#

doesn't it want you to divide 5i+12j by the magnitude?

oak perch
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That’s what I thought but it’s saying

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Using the unit vectors, not write it as a unit vector

left isle
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"express it using standard unit vectors"

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idk i mean, it's a 5, 12, 13 triangle, they probably didn't do that coincidentally

tribal monolith
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that still doesn't work

gleaming ridge
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5i+12j
5 i + 12 j
5 * i + 12 * j
5î+12ĵ
5î + 12ĵ

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it's correct, i think it's just the format

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Try

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Especially the two last ones, because the unit vectors have a hat

lone heartBOT
#

@tribal monolith Has your question been resolved?

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simple saddle
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simple saddle
#

why subtracting 2^8 -1

vale wigeon
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to disallow an empty icecream cone

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i.e. a cone without any toppings

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because then you have no ice cream at all and there is no point

simple saddle
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so is it the one case where all are NO so removing this: 1x1x1x1x1x1x1x1

vale wigeon
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sure if you want

simple saddle
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if they ask in question obviously

vale wigeon
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would have to see the question in order to tell you.

simple saddle
vale wigeon
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arrangements?

simple saddle
vale wigeon
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so like you don't just put the ice cream scoops in a cup but instead stack them?

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that would be 8P1 + 8P2 + ... + 8P8 maybe.

simple saddle
simple saddle
vale wigeon
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that's... basically the same as stacking

simple saddle
#

understood!

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hidden pier
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how do i integrate f(g(x))

lone heartBOT
mortal trellis
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in general you don't

hidden pier
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dang it

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hm

muted relic
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is there a question like that

vale wigeon
muted relic
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you can just expand the function im pretty sure

hidden pier
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how do you integrate sin^2(x)

muted relic
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you can use a useful trig identity

hidden pier
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to expand sin^2?

muted relic
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sin^2x = 1/2 - 1/2cos2x

hidden pier
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1-cos2x-sin^2x

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oh

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ok

muted relic
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yeah and that is easy to integrate

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similar for cos^2x you need to memorise basically

hidden pier
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alr ty

last ether
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You're just having an extra step

hidden pier
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ah ok

last ether
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Well because it's hard to define lol

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Like imagine integrating e^(sin(x))

vale wigeon
last ether
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But e^(2x) has an elementary antiderivative

mortal trellis
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(where elementary means that you can write it as a combination of all the usual functions)

last ether
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f(g(x)) is not guaranteed to be elementary when integrated

hidden pier
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oh alright

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thank you!

#

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urban hazel
#

I need help with this

lone heartBOT
urban hazel
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@urban hazel Has your question been resolved?

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dreamy pendant
#

i ned help

lone heartBOT
dreamy pendant
#

what 7x6x4

echo socket
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,w 7 * 6 * 4

echo socket
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.close

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elfin vector
#

Hi! Can someone pls help me check this? Not sure if it's correct, thx.

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@elfin vector Has your question been resolved?

elfin vector
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<@&286206848099549185>

elfin vector
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vagrant agate
#

how do i graph this?

lone heartBOT
tepid drum
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find asymptotes extremas intersections with y and x axes along with concavity and inflection points if there are any

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then plot them and connect

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these will be more than enough

daring zenith
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plot tan x

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transform

vagrant agate
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what does the root 2 do to the graph?

tepid drum
daring zenith
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stretches by root 2

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i showed you the steps before, jerome

vagrant agate
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ok yeah i think ive got it thank you

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cerulean talon
lone heartBOT
cerulean talon
#

this is the answer

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i’m unsure of the process it goes through to get to this point

vale wigeon
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definition of the logarithm

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then multiplying both sides by S

cerulean talon
upbeat hornet
cerulean talon
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no

vale wigeon
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$\log_a(x)$ is the answer to the question ``to what power must $a$ be raised to get $x$?''

ocean sealBOT
vale wigeon
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or to put this another way

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$\log_a(x)=y$ is \textbf{by definition} equivalent to $a^y = x$

ocean sealBOT
vale wigeon
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and in your case you are dealing with the common logarithm, which is log_10

cerulean talon
#

wait but to move the log to the left side

vale wigeon
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no

cerulean talon
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wouldn’t you divide it?

vale wigeon
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there is no such thing as "moving" anything anywhere,

cerulean talon
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wait

vale wigeon
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and also log is a function and not a number.

cerulean talon
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move the base of the log to the other side and push whatever to the power

vale wigeon
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log(R/S) is not the product of R/S with some mystical number called "log"

vale wigeon
cerulean talon
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but it works

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ig

vague coral
cerulean talon
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i think i understand it slightly.. not really tho

vague coral
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it might be an easier way to explain but thats not how it works

cerulean talon
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how would u define it then?

vale wigeon
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see my above msgs

vague coral
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^

vale wigeon
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or ask me "I choose not to read things. Can you repeat this again 17 more times, please?"

cerulean talon
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oh i see

cerulean talon
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i read what you said but i didn’t understand it

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looking at it now i understand it

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okay i think i fully understand it now, it can be converted both ways

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i see

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thank you for the help @vale wigeon

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hope you have a good rest of your day :)

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elfin vector
#

Hi! Can someone pls check if this is correct? Thx.

lone heartBOT
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@elfin vector Has your question been resolved?

elfin vector
#

<@&286206848099549185>

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sweet igloo
#

Could I please have some help with Q3 no idea how to start

upbeat hornet
sweet igloo
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one of the factors is (x+k)^2?

oak perch
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Better use a different letter

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k is used

sweet igloo
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ok so its (x+a)^2(x+k) as it is to a degree of 3?

upbeat hornet
torn knoll
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Which one has to be solved

sweet igloo
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oh ok im being stupid

torn knoll
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3rd or 2nd?

upbeat hornet
torn knoll
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OK have u solved or should I?

upbeat hornet
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You should be able to write a,b, and k in terms of each other

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and then solve for each of them

sweet igloo
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ok i'll give it a go

torn knoll
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First u will have to do hit and trial method

upbeat hornet
oak perch
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He doesn’t have to

upbeat hornet
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They already have the cubic factored

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and just need to find a and b by expanding and considering coefficients

torn knoll
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So use alpha beta gamma

oak perch
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He doesn’t have to, what rysro… said is already on the right track

upbeat hornet
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and then you’re doing what I said

torn knoll
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It is lengthy

oak perch
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I finished calculating, we are just supervising the person asked to do it

sweet igloo
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yeah I got it horribly wrong

upbeat hornet
sweet igloo
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I just erased it because the number was so far off

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but how do I do it with alpha, beta, gamma because that's what we have been doing in class, if you would'nt mind explaining

oak perch
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You just compare coefficients as he said

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(Substitute b with an expression of a, you will get a factorization of -7 in the end)

sweet igloo
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so k = -3?

oak perch
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Yes

sweet igloo
#

ok thank you 🙂

#

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tacit scroll
lone heartBOT
tacit scroll
#

within the final term, should it not be n=1

tacit scroll
#

thx

oak perch
#

Typo

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Np

tacit scroll
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.close

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alpine sable
#

Hi! I'm creating a curve(or more, getting points on a curve) using this formula:

curveSegments = curveAngle / segmentDistance
step = curveAngle / curveSegments / 180 * PI
x = radius * sin(i * step)
y = radius * cos(i * step)

Where i is a number from 0 to curveSegments to create a curve of the points.
The above works perfectly fine, however I would like to introduce another parameter bend.

bend would be how far we've bend the curve, between 0 and 1.
If bend is 0, I want a straight line of points ony and x would stay on -radius .
If bend is 1, I want the curve to be unchanged.

I have no idea how to change the formula to accomplish this, I've played around with the values for the whole morning, but I don't think I understand what needs to happen to do this. Could somebody point me in the right direction? thanks!

lone heartBOT
#

@alpine sable Has your question been resolved?

crisp pine
#

I don't quite follow what you are trying to do, could you some more details/maybe a picture

alpine sable
stuck cradle
#

hi guys

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I want some confirmation

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wait

alpine sable
stuck cradle
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wait mb

crisp pine
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!help

lone heartBOT
crisp pine
#

Have a look at that if u haven't got help before ^

crisp pine
alpine sable
#

it's a part of a circle

crisp pine
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Okay sure

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So then what does the bend parameter do

alpine sable
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the light blue points I get now, and that is what you would get if bend is 1

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and the red ones if bend is 0

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so the red line of points is the same lenght as the light blue line

crisp pine
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The image is taking a while to load for me, gimme a sec

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Okay yeah

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So what would you want if bend = 0.5

alpine sable
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oh

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uh if that's possible, only the bottom part of the line bent

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lemme draw

crisp pine
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Thanks :)

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Idk if I'm going to be able to solve this btw but I'll give it a go

alpine sable
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smth like this

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but, I don't know if that's possible really

crisp pine
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Okay I see

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Right

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So what we want to do is treat the bend like a percentage

alpine sable
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yup

crisp pine
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So after traveling bendx100 percent along the line

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We can calculate the tangent to the circle at that point based on the angle

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And then continue on with a straight line

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Does that make sense?

alpine sable
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mhm

crisp pine
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May I ask what you are trying to code? I'm assuming this is programming of some description

alpine sable
#

indeed, working on visualizing the process of bending metal bars

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I'm a bit new to these kinds of math

crisp pine
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Ohh cool okay so you are showing it wrapping around the circle

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Does my explanation make sense?

alpine sable
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it does- though I have no idea how to make that into a formula 😄

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curveSegments = curveAngle / segmentDistance
step = curveAngle / curveSegments / 180 * PI
x = radius * sin(i * step)
y = radius * cos(i * step)

This would do half of the work already- get a point on the line around the circle at that step

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but you can't put if statements in a formula, and I need to stop curving when we've hit the percentage, and continue in the direction of the tangent

crisp pine
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Why does it have to be a formula exactly?

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Making it a formula is going to require some shenanigans but I can have a think

alpine sable
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I have to be able to get the point at any step at any time

crisp pine
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Ahh I see

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You can do it a hacky way like this

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This function is 0 when x is negative and 1 when it's positive

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It can be simplified

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You can shift the threshold point

alpine sable
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ah so I gotta shift by bend first of all

crisp pine
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So if you make your threshold point the bend distance, then you can have the sum of the straight line and the curve, multiplied by this and it's opposite, so only one part is actually used at any given time

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There is probably a nicer way to do this but that's my initial thought

alpine sable
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looks scary xD

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hmm

crisp pine
crisp pine
crisp pine
#

This is a bit nicer

alpine sable
#

oh wait I have an idea-

crisp pine
#

Well you don't need to loop, just pass in the step

alpine sable
#

I already have a function technically for the whole curve

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it's a bit more complex because it's 3d

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Vector3 GetPointOnTorus(float curveRadius, float ringRadius, float curveStep, float ringStep, float bended)
{
  float ringPos = ringRadius * Mathf.Cos(ringStep);
  return new()
    {
      x = ringRadius * Mathf.Sin(ringStep),
      y = (curveRadius + ringPos) * Mathf.Sin(curveStep),
      z = -(curveRadius + ringPos) * Mathf.Cos(curveStep) + curveRadius,
    };
}
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So the z here is the x we were talking about

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to make it more confusing, my bad xD

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But yeah if we simplify that to our 2d

crisp pine
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Okay cool yeah that sounds promising

alpine sable
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this creates 'torus' around the part of a curve

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so we are only talking about the z and y axis for the curve

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Vector2 GetPointOnTorus(float curveRadius, float curveStep, float bended)
{
  return new Vector2()
    {
      y = curveRadius * Mathf.Sin(curveStep),
      x = -curveRadius * Mathf.Cos(curveStep) + curveRadius,
    };
}
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Excluded the rings that go around the curve

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the x negation and adding curveRadius are just adjustments for my situation

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so let's say bended is 0.5

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hmm mayb first I should figure out how to get the percentage we are on the curve at this point

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I think this is correct: percentage/100 = curveStep / Mathf.PI / curveRadius * 4

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nope

alpine sable
#

percentage/100 = curveStep / ((PI / 360) * curveSegments * curveAngle) * 10

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meh I give up xD

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I was thinking maybe I could use a second circle that was offset by the percentage * radius

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

.close

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deep ember
lone heartBOT
deep ember
#

where does y^2 go?

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in the top step

glad basalt
#

gets added

zealous lichen
#

$-y^2-\frac{y^2}{2}=\frac{-3}{2}y^2$

ocean sealBOT
#

WhereWolf

glad basalt
#

yea that

deep ember
#

i thought -3/2 came from integrating the second term (3y) and factoring out the -1 from y^2

#

wait i got it

#

thank you!

#

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subtle gate
lone heartBOT
subtle gate
#

how do i do b)

vale wigeon
#

divide 2x^3 - x^2 - 13x - 6 by 2x^2 + ax - 3 symbolically

subtle gate
#

👍

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long division?

tardy stag
#

yep

subtle gate
#

but idk what a is though

gray isle
#

you should've noticed something based on the work you did in a)

subtle gate
#

ah

#

but compraing coeffiecents of x works as well right

gray isle
#

depends on what exactly you're comparing

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gilded crypt
#

i have a doubt for a fourier transform of a function

ocean sealBOT
naive valley
#

what does the "s" subscript mean?

gilded crypt
#

that it is the fourier sine transform

#

so it basically comes down to solving this integral

#

which is where i'm struggling

#

,tex yes i tried $t = \sqrt{x}$

ocean sealBOT
gilded crypt
#

it seems like a step in the right direction but i must be going wrong somewhere

#

should i share my handwritten attempt?

gilded crypt
#

please ping me

lone heartBOT
#

@gilded crypt Has your question been resolved?

gilded crypt
#

help😭

lone heartBOT
#

@gilded crypt Has your question been resolved?

naive valley
lone heartBOT
#

@gilded crypt Has your question been resolved?

lone heartBOT
#
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lyric spire
#

Determine the Boolean value of the following statements. Justify (prove) your
answer!
1: ∀xϵ R ∃yϵ Rx+ y<xy

Hello! Im stuck on this boolean statement. I have to prove that this is either true or false. I'm a first year IT student and I've been struggling with figuring this out for an hour now. Could anyone give an example or show where to start?

lyric spire
#

R means real number, like 1, 2, -1, 45, -123, whatever.

#

Atleast that's what I think.

lone heartBOT
#

@lyric spire Has your question been resolved?

#
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subtle gate
#

how can k(k-24)=h(h-24), h not equal k, be factorised to give h+k = 24 ?

wild umbra
#

do you know

#

a^2-b^2?

#

@subtle gate

subtle gate
#

yeah

#

(a-b)(a+b)

wild umbra
#

alright

#

firsly you should open the brackets

#

and multiply

#

what would be the equation now?

subtle gate
wild umbra
#

um like

#

its written k(k-24)

#

so multiply k with both terms

#

do the same with rhs

#

yes?

subtle gate
#

yeah

#

then?

wild umbra
#

alr, now whats the equation?

subtle gate
#

k^2-24k = h^2-24h

wild umbra
#

good now can you see anything which can be factored out somehow

subtle gate
#

which?

#

theres a lot no?

wild umbra
#

$k^{2}-h^{2}=24k-24h$

ocean sealBOT
#

yajatk07

subtle gate
#

ah yeah

wild umbra
#

can you see now?

subtle gate
#

(k-h)(k+h) = 24(k-h)

wild umbra
#

factor out 24 in rhs, and apply the identiey which i told you above in lhs

#

where you lost?

#

$(k+h)(k-h)=24(k-h)$

ocean sealBOT
#

yajatk07

subtle gate
#

nono

#

i've got it 👍

#

thanks for the help 😄

#

.close

lone heartBOT
#
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torpid bay
#

can someone help me understand the logic behind this?

vale wigeon
#

behind what

#

you have here the definitions of "odd function" and "even function" and the solution checks your function against both, what exactly is escaping you

torpid bay
#

I don't understand how to use the top table alone to know that f(x) = f(-x)

#

wait nvm I got

#

can someone explain why the maximum is reached when pi/2 + 2pi

mortal trellis
#

knowledge about sin(x)

lone heartBOT
#

@torpid bay Has your question been resolved?

lone heartBOT
#

@torpid bay Has your question been resolved?

granite radish
#

Therefore, we can say that it will achieve its max at pi/2 + 2pi(n), where n is an integer.

lone heartBOT
#
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proud lynx
#

Anybody wanna do this for me? <@&286206848099549185>

vapid shuttle
lone heartBOT
vapid shuttle
#

also no one is going to do it for you, we don't give answers here

#

!help

lone heartBOT
proud lynx
#

Thats fine

#

As long as i get the answer eventually

alpine sable
#

width 47, length 84

vapid shuttle
lone heartBOT
# alpine sable width 47, length 84

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

vapid shuttle
#

Seriously?

proud lynx
barren bolt
#

It’s actually W 1 and H 2

proud lynx
#

For the length

alpine sable
#

if you want I cold explain how to do it

proud lynx
#

Yeah sure

alpine sable
#

ok

#

here ?

proud lynx
#

Check dms

alpine sable
#

ok

lone heartBOT
#

@proud lynx Has your question been resolved?

lone heartBOT
#

@proud lynx Has your question been resolved?

#
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alpine sable
lone heartBOT
alpine sable
#

status:1

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

<@&286206848099549185>

alpine sable
#

<@&286206848099549185>

alpine sable
#

<@&286206848099549185>

boreal inlet
#

yes?

boreal inlet
#

i can help

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

please do

#

how should i start

alpine sable
#

@boreal inlet

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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cerulean talon
#

Quadrant 3 notes say to do 180+ where as the solution says 180-

cerulean talon
#

is there an error?

#

i’m talking about Example 1: b) ii)

#

Find the exact value of sin(225)

#

<@&286206848099549185>

alpine sable
#

Well

#

What do you know about the unit circle?

cerulean talon
#

ASTC

alpine sable
#

Good good

alpine sable
cerulean talon
#

and the degrees added to the angle

alpine sable
#

add or subtract 180 you get to the same place

cerulean talon
alpine sable
#

So what will the sign be in the quadrant when the angle is 225°?

cerulean talon
#

is there a preferred way of doing it?

cerulean talon
#

since its in the tan quadrant

alpine sable
#

Now what do you know about sin(pi/3)?

cerulean talon
cerulean talon
#

depends how you look at it

alpine sable
alpine sable
#

But do you know the exact value of sin(pi/3)?

#

also it would be good to remeber this

alpine sable
#

the angle between the line and x axis is 45 degrees

cerulean talon
cerulean talon
#

that makes sense

alpine sable
#

also

#

do you know all of the common trig values?

cerulean talon
#

what you mean?

alpine sable
#

I’ll let you take this one from here

cerulean talon
alpine sable
#

so you know the values of $\sin(30°)$,$\sin(45°)$ , $\sin(60°)$ and $\sin(90°)$?

cerulean talon
#

yeah

#

the 90’s maybe not

ocean sealBOT
#

Free Geoffrey

cerulean talon
#

those are from the right angle?

alpine sable
cerulean talon
#

okay ik 45, 30 and 60

#

not the 90

#

idk if that’s part of the course atm tho

#

i’ll check

#

trig identities, radians, trig functions, trig equations, application of trig functions

#

that’s what’s left

#

so i don’t think i’ll be doing 90’s yet

alpine sable
#

DA_milksit you did do 90

cerulean talon
#

i did?

alpine sable
#

yes

#

sin(90°) = 1

#

tippy top

#

anyways

cerulean talon
#

oh

#

i think i’m fine for the moment with what i want to get done today tho

#

but i’ll probably look at 90’s after i’m done

#

maybe a yt video on it would be good

alpine sable
#

oki

#

Goodluck

cerulean talon
#

thanks for the help

#

have a good day :)

#

.close

lone heartBOT
#
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finite knot
#

how can i prove this inequality

lone heartBOT
oak perch
#

The common way is like this:

#

To prove for example the RHS, x-1-ln(x)>=0

#

You calculate its derivative to find the minimal of x-1-ln(x), show that it >=0

#

Similar for the other direction

finite knot
oak perch
#

I mean to prove this

finite knot
#

i think that i tried that yesterday and it didn't work, i think im gonna try it again

oak perch
#

For the other direction there is a simpler method, by using Cauchy's mean-value theorem

finite knot
#

im supposed to use the mean value theorem cuz this unit is about mean value theorem

oak perch
#

(ln(x)-ln(1))/(x-1)=1/t for some 1<=t<=x, ln(x)=(x-1)/t, and notice that t<=x

#

I see

#

This goes for RHS too

#

cause t>=1

sonic mural
#

can someone check my quiz redo answers?

finite knot
#

what is rhs btw lol

oak perch
#

Right hand side

#

ln(x)=(1/t)(x-1) is what we obtained. Now use the facts, that t>=1 and t<=x

finite knot
oak perch
#

The beginning of this message you are replying to, is how we use Cauchy mean value theorem

#

(f(b)-f(a))/(b-a)=f’(t) for some a<=t<=b. Now a=1, b=x, f(t)=ln(t)

finite knot
oak perch
#

finite knot
oak perch
#

Cauchy mean value theorem is on Wikipedia and your textbook, read again. And read my answer again

finite knot
#

isnt mvt supposed to be lagranes theorem???

oak perch
#

I have no idea what you are talking about. I answered your question. And better , used Cauchy mean value theorem as you asked. All steps are given, made everything clear

finite knot
#

alr, i'll try to figure it out, ill tell u what i might get

oak perch
#

Sure

finite knot
#

i think there seems to be a misunderstanding

#

my book just has the MVT no cauchy mvt

#

i dont know that

#

i was so confused

#

it just has this

alpine sable
#

be careful using greek letters to define intervals

finite knot
alpine sable
finite knot
#

how

#

@oak perch

#

is what i used what u told me to use?

oak perch
#

It works anyway.

#

ln(x)/(x-1)=1/ξ. You obtained this, good

#

I use t instead of ξ

finite knot
#

ok]

oak perch
#

ln(x)/(x-1)=1/t

#

ln(x)=(1/t)(x-1)

finite knot
#

i like ξ cuz it looks aesthetic

oak perch
#

Now t>=1 what it gives you

#

1<=t<=x , 1/x<=1/t<=1

#

And you have ln(x)=(1/t)(x-1)

#

So?

finite knot
#

but i wrote

#

where do i find the 1, this is an open itnerval of t

#

i apologize if this is infuriating you, but i just woke up i appreciate what you're doiing

oak perch
#

x positive right

finite knot
#

yes

oak perch
#

So (ln(x)-ln(1))/(x-1)=(1/t) for some 1<=t<=x when x>1

finite knot
#

but x>0, it doesnt specifically specify anywhere that x>1, would u have to add both 1 in x>0, and get x+1>1

oak perch
#

I will get to when x<1

#

Now ln(x)=(1/t)(x-1)

#

Since 1<=t<=x, we have 1/x<=1/t<=1

#

x-1 is positive so we multiply by x-1

#

(1/x)(x-1)<=(1/t)(x-1)<=x-1

#

This is 1-1/x<=ln(x)<=x-1

#

When 0<x<1

#

There exists x<=t<=1 such that ln(x)=(1/t)(x-1) still

#

1<=1/t<=1/x this time

#

But x-1 is negative

#

So 1-x is positive

#

Multiplied by 1-x we have

#

1-x<=(1/t)(1-x)<=1/x-1

#

So we still have

#

1-1/x<=ln(x)<=x-1

#

(Since a<=b<=c is equivalent to (-c)<=(-b)<=(-a))

#

x<1 case is exactly like x>1 case I merged them together thought I didn’t need to point out
You can also view ln(x)=-ln(x^-1), x<1 then x^-1=1/x>1 >1 also give you <1 case

finite knot
oak perch
#

ln(x)=ln(x)-0=ln(x)-ln(1)

#

Why not set 1

#

You can even directly derive <1 case using >1 case:

#

x<1, then y=1/x>1

#

1-1/y<=ln(y)<=y-1

#

ln(y)=ln(x^-1)=-ln(x)

#

So 1-x<=-ln(x)<=1/x-1

#

So still, 1-1/x<=ln(x)<=x-1

finite knot
oak perch
#

Why you are still at this step

finite knot
oak perch
#

And 1, not 0

finite knot
#

WHY

oak perch
#

ln(1)=0

#

ln(0) is undefined

finite knot
#

then cant i set a limit that gets very close to 0?

oak perch
#

I don’t know why you have to do this

#

Look I set =1 and solve your question

finite knot
#

me neiher, i just dont know anymore, its an open interval

oak perch
#

#

I used =1 and solved your question

#

If you find any part of my steps wrong point it out

#

You not understanding the motivation of any step isn’t a mistake in a step

#

Okay

#

Correct is correct

finite knot
#

so i set b=1 without ever questioning why and move on with solving the exercise?

oak perch
#

I answered you ln(1)=0, you can’t get it so move on from this and continue

#

Since not understanding motivation isn’t a mistake in the step. With or without it you can move on

finite knot
#

im gonna ask one more thing, if i set b=0.5, wouldn't x then be x>0.5 or set b=1/e, wouldnt x now be x>1/e??

oak perch
#

Why not setting one

#

(ln(x)-ln(a))/(x-a)

#

If your a is not 1

#

ln(a) is not zero

#

You want …<=ln(x)<=…

#

Only a=1 can make ln(a) disappear

#

ln(1)=0

#

So you are left with ln(x)/(x-1)

#

Only ln(x) on the numerator

#

No other things get in our way

#

This is the motivation, not any explanation used in the steps. You can’t get it then move on

finite knot
oak perch
#

You are still at this step…

#

Okay

#

f(x)=ln(x)

finite knot
#

im writing the other stuff on another notebook

#

this is my abstraction notebook

oak perch
#

Okay. So read my answer again. I answered twice how it is proved when x>1, then I directly proved the case when x<1, and also gave you a proof of when x<1 using it’s true when x>1.

oak perch
oak perch
oak perch
finite knot
#

what about now?

#

@oak perch

oak perch
#

Good

#

This is how we proved it when x>1

oak perch
#

Or

#

Prove x<1 using x>1 case like I mentioned

#

You wrote very well, keep going

finite knot
oak perch
#

< implies <=

#

So it’s not wrong to write <=

#

I don’t distinguish them just for convenience

finite knot
oak perch
#

a<b then a<=b

#

You surely can use < if you want

finite knot
#

then why do open intervals and closed intervals exist, why not have one type interval and nothing else

oak perch
#

Again I used it because of convenience. That is not a mistake

#

If you want to you can definitely use <

finite knot
#

but i have to prove it with<=

oak perch
finite knot
#

😕

oak perch
#

It is true that when x doesn’t equal 1, 1-1/x<ln(x)<x-1

#

But your question requires you to prove 1-1/x<=ln(x)<=x-1

#

So I used <=

#

It’s not wrong

#

Writing as you wrote is better, stronger result. It’s just what I wrote is also correct

#

Did you finish x<1 part

finite knot
#

im still tryna mentally grasp this before writting

oak perch
#

Okay…

finite knot
oak perch
#

I gave you both direct proof and a proof using x>1. Let us go through the latter again:

#

We proved it’s true when x>1 right

#

Now if 0<x<1, we have x^-1=1/x>1

#

Let y=1/x

#

So it’s true for y

#

Meaning

#

1-1/y<ln(y)<y-1

#

Now ln(y)=ln(x^-1)=-ln(x)

#

So 1-1/y<-ln(x)<y-1

#

Replace y with 1/x

#

1-x<-ln(x)<1/x-1

#

So we have

#

1-1/x<ln(x)<x-1

#

See

finite knot
oak perch
#

?

#

You don’t know what x^-1 means?

finite knot
#

no i know

#

but i dont understand

oak perch
#

You don’t know that when x<1, 1/x>1?

finite knot
#

i understand now, im just tripping

#

is there a math symbol for "for when"

oak perch
#

I don’t think so…

#

People should have defined one

finite knot
#

why do you define a y

oak perch
#

Because it looks better

#

You prefer I to use 1/x instead along the whole steps?

finite knot
#

is there a symbol for "let <variable> "

oak perch
#

I don’t think so

#

It’s just we now have it’s true for numbers >1, and 1/x>1, we also have ln(1/x)=-ln(x). So we can directly prove the <1 case using >1 case

oak perch
fallow sphinx
#

Can someone help me in so confused

finite knot
finite knot
fallow sphinx
#

Oh my fault

oak perch
#

Because we have proved it is true for numbers>1

#

And y>1

finite knot
#

i think im going insane here

oak perch
#

… yeah…. But I will see it through

#

I like finishing what I start

finite knot
#

im gonna write everything again , and i will see everything line by line

oak perch
#

Great and I will be here, answer any question until you finish the proof

finite knot
#

how are you able to understand this

oak perch
#

It’s simple…

finite knot
#

no

oak perch
#

You will get better when you read further

#

We all stuck at somewhere . Me too. You will pass, and you will find this very simple too one day soon

finite knot
#

i literally have no teacher im just reading this school book pdf 1 month before school opens

oak perch
#

Me too, I read everything myself

lone heartBOT
#

@finite knot Has your question been resolved?

finite knot
#

I wrote this so far, ordered and tidy as everything should be

finite knot
#

how is 0>1?

#

wouldn't this be false?

oak perch
#

No

#

For example x=1/3

#

x<1

#

1/x=3>1

#

I said given 0<x<1, we have x>1

finite knot
oak perch
#

Yea

#

x=1/3

#

<1

finite knot
#

but x is inbetween 0 and 1

oak perch
#

1/x=3, which >1

#

Yeah

#

1/3

finite knot
#

then 1/0 > 1/x > 1

oak perch
#

there is no such thing as 1/0

#

Just 1/x>1

finite knot
#

because 1/0 is mathmatecian's nightmare we ignore it?

oak perch
#

It’s simply undefined

#

I thought you knew when 0<x<1, then 1/x>1

finite knot
#

i wasn't really taught inequalities

oak perch
#

That’s just common sense

#

x=7/11, then 1/x=11/7>1

finite knot
#

ok fair enough i understand now

oak perch
#

Okay

finite knot
#

but to replace x with y , x has to be equal with y , but isn't because y=1/x

oak perch
#

#

You really need to read carefully

oak perch
finite knot
#

y>1

oak perch
#

Yeah

finite knot
#

so does this mean 1/x > 1?

oak perch
oak perch
#

But we keep circling at same places

finite knot
#

because i've gone insane

oak perch
#

I see that

#

And I am losing my patience quickly

finite knot
#

i see now \

#

its true when x>1 and x<1

oak perch
#

Great

finite knot
#

right?

oak perch
#

Yeah since it becomes 0=0=0 when x=1

finite knot
oak perch
#

No

finite knot
#

intersect?

oak perch
#

They don’t imply x=1 is true

#

It’s just that we can verify it’s true when x=1 directly

#

1-1/x ln(x) x-1

#

Plug in x=1

#

1-1/1, ln(1), 1-1

#

They are 0,0,0

#

So the inequality holds when x=1, we just verified it directly

finite knot
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ah

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all makes sense now

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i am grateful for all your time

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but

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we have proved that this applies for x>1 and x<1 and x=1, so i just rewrite the whole inequality in the end with <= and be done with it? @oak perch

oak perch
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Yeah

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x>1, x=1, 0<x<1, so together we have proved it for all x>0

finite knot
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insane

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thats so awesome

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.close

lone heartBOT
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#
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inland oriole
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How do you derive the formula for norm of vector?

median oar
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Well you just make it up

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It needs to satisfy some conditions

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But otherwise any such function can be considered a norm

mortal trellis
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well in 2d and 3d you can take inspiration from the real world and use pythagoras

inland oriole
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Im guessing it's just like pythagorean formula in 3 dimensions but applied to vectors

mortal trellis
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in any higher dimension its a definition

inland oriole
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okay

mortal trellis
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and there are other definitions that are also viable

median oar
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Hence, “make it up”

inland oriole
median oar
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No I’m serious

inland oriole
median oar
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For example the taxicab definition of distance

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So this is like

inland oriole
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idk what that is

median oar
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I want to go from a to b

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But I need to go along the block

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So I can’t go diagonally

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I need to go in perpendicular directions always

inland oriole
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ofc

median oar
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(And a lot of cities look very blocky so that’s why it’s called the taxicab or Manhattan distance)

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It has to satisfy these 3 properties

inland oriole
inland oriole
median oar
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d(x, x) = 0

inland oriole
median oar
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d is our function

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Oh wait

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That’s a bit wrong

inland oriole
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and x and x are two terminal and initial points?

median oar
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Yeah

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Ah wait

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N(x + y) <= N(x) + N(y)

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N(x) <= 0

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N(x) = 0 iff x = 0

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N(𝛂x) = |𝛂|N(x)

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N is the function, norm

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If N satisfies the above conditions we call it a norm

inland oriole
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Nice

median oar
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So you can pretty much make it up

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(Up to some restrictions)

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But the one you will see most often is the $||\cdot||_2$ norm

ocean sealBOT
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Frosst

median oar
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That will be

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Let $\mathbf x=(x_1,x_2,…,x_n)$, then $||\mathbf x||2 = \sqrt{\sum{i=1}^n x_i^2}$

ocean sealBOT
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Frosst

inland oriole
inland oriole
median oar
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The 2 norm

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Or Euclidean norm

inland oriole
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Haha that’s cool

median oar
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Since it’s pretty good for Euclidean geometry

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But think about it right

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If you were on a sphere

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It’s not quite Euclidean

inland oriole
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Okay

median oar
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(You live on earth, it’s kinda a sphere)

inland oriole
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Yeah

median oar
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The shortest path (distance) from 1 point to another isnt a straight line

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Rather it is curved

inland oriole
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Mhm

median oar
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Hence it is why plane flight paths are not straight in the normal sense

inland oriole
median oar
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Uhh

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Norms just have to satisfy the above mentioned qualities

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There’s no condition that it be “the best”

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There’s no notion of “the best” either

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It just so happens that we live in Euclidean space in a day to day setting

median oar
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Well if you want to go from 1 corner to the opposite corner of a block

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You’d realise both ways is the same

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That’s an example of the taxicab norm

inland oriole
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Huh

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1 norm 2 norm is there also a 3 norm?

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Lol

median oar
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That’s not correct

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Fuck

median oar
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When mathematicians got numbers they can’t stop counting

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Wait I’m right

inland oriole
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Hahaha

median oar
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It should be 1 norm

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Because!

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The p norm is like this

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Let $\mathbf x=(x_1,x_2,…,x_n)$, then $||\mathbf x||p = \sqrt[p]{\sum{i=1}^n |x_i|^p}$

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Oh I forgot to add abs vals

ocean sealBOT
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Frosst

median oar
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We even have the infinity norm!

inland oriole
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Lmaoo

inland oriole
median oar
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The infinity norm just returns the value of the biggest component

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Because any smaller component will grow far slower than the biggest component

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So in comparison they won’t matter

inland oriole
median oar
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If you stick p = 1

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You get taxicab norm

inland oriole
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Ohhh

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Nice

median oar
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If you stick p = 2

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You get Euclidean norm

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Etc

lone heartBOT
#

@inland oriole Has your question been resolved?

#
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fathom orchid
lone heartBOT
fathom orchid
#

how did LHS become RHS ?

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where did e come from ? what is it ?

zealous lichen
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oh boy

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It's gonna take a lot of explaining

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do you know calculus?

fathom orchid
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a lil bit

zealous lichen
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so ok

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baically e is a special number

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such that d/dx e^x = e^x

fathom orchid
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ok

zealous lichen
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and another property of e is that $e^{i\theta}=cos\theta+isin\theta$

ocean sealBOT
#

WhereWolf

fathom orchid
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ooh

zealous lichen
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the proof is the difficult part

fathom orchid
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oh

zealous lichen
fathom orchid
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done

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memorized

zealous lichen
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btw another important thing is that $|e^{i\theta}|=1$ (it lies on unit circle)

ocean sealBOT
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WhereWolf

zealous lichen
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using that every complex number can be written as $re^{i\theta}$ where r is its radius and theta is its angle

ocean sealBOT
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WhereWolf

fathom orchid
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im confused

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what kind of number is e ?

zealous lichen
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d/dx e^x = e^x

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that's what motivates e

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e can be also defined as $e=\lim_{x\to 0}(1+x)^\frac{1}{x}$

ocean sealBOT
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WhereWolf

zealous lichen
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hmm idk how to explain e intuitively

fathom orchid
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oh ok

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no problem

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1/x with x tending to 0 is a very big number right ? how do they calculate it ?

zealous lichen
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we can substitute a small x to approximate e