#help-0
1 messages · Page 304 of 1
What
ig theres where product rule comes from
use exponent rules
a^b)^c = a^bc
Oh
so u can switch em up
x^2x
yup
Absol now
id do (x^x)², get derivative of x^x then either use product rule or chain rule
then derivative of 9^x and another product rule
actually maybe x^2x is easy to differentiate like this too
hm
try it out
implicit differentiation
y= x^2x
lny = 2xlnx
f(x)^g(x)=e^(g(x)In(f(x)). Chain rule first , inside product rule on the product g(x)ln(f(x)) I think that’s what the author meant by saying product rule
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how did i get this wrong
doesn't it want you to divide 5i+12j by the magnitude?
That’s what I thought but it’s saying
Using the unit vectors, not write it as a unit vector
"express it using standard unit vectors"
idk i mean, it's a 5, 12, 13 triangle, they probably didn't do that coincidentally
that still doesn't work
5i+12j
5 i + 12 j
5 * i + 12 * j
5î+12ĵ
5î + 12ĵ
it's correct, i think it's just the format
Try
Especially the two last ones, because the unit vectors have a hat
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why subtracting 2^8 -1
to disallow an empty icecream cone
i.e. a cone without any toppings
because then you have no ice cream at all and there is no point
so is it the one case where all are NO so removing this: 1x1x1x1x1x1x1x1
sure if you want
can you alos apply permutation in such cases?
if they ask in question obviously
would have to see the question in order to tell you.
so like how many arrangements of icecream toppings possible kind of this
arrangements?
is it wrong?
so like you don't just put the ice cream scoops in a cup but instead stack them?
that would be 8P1 + 8P2 + ... + 8P8 maybe.
no like which topping comes first which comes second likewise
oh
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how do i integrate f(g(x))
in general you don't
is there a question like that
Asking about your attempted solution rather than your actual problem
you can just expand the function im pretty sure
you can use a useful trig identity
to expand sin^2?
sin^2x = 1/2 - 1/2cos2x
yeah and that is easy to integrate
similar for cos^2x you need to memorise basically
alr ty
I mean you'll eventually get the same thing he was talking about
You're just having an extra step
sin(x^2) has no elementary antiderivative.
But e^(2x) has an elementary antiderivative
(where elementary means that you can write it as a combination of all the usual functions)
f(g(x)) is not guaranteed to be elementary when integrated
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I need help with this
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i ned help
what 7x6x4
,w 7 * 6 * 4
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Hi! Can someone pls help me check this? Not sure if it's correct, thx.
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how do i graph this?
find asymptotes extremas intersections with y and x axes along with concavity and inflection points if there are any
then plot them and connect
these will be more than enough
what does the root 2 do to the graph?
to plot tanx you should find things like what i said above
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this is the answer
i’m unsure of the process it goes through to get to this point
what you mean by this?
Do you know how the logarithm is defined?
no
$\log_a(x)$ is the answer to the question ``to what power must $a$ be raised to get $x$?''
Ann
or to put this another way
$\log_a(x)=y$ is \textbf{by definition} equivalent to $a^y = x$
Ann
and in your case you are dealing with the common logarithm, which is log_10
wait but to move the log to the left side
no
wouldn’t you divide it?
there is no such thing as "moving" anything anywhere,
wait
and also log is a function and not a number.
move the base of the log to the other side and push whatever to the power
log(R/S) is not the product of R/S with some mystical number called "log"
very mechanistic, and thus rotten, description.
but thats not how it works in reality lol
i think i understand it slightly.. not really tho
it might be an easier way to explain but thats not how it works
how would u define it then?
see my above msgs
^
or ask me "I choose not to read things. Can you repeat this again 17 more times, please?"
oh i see
i’m sorry
i read what you said but i didn’t understand it
looking at it now i understand it
okay i think i fully understand it now, it can be converted both ways
i see
thank you for the help @vale wigeon
hope you have a good rest of your day :)
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Hi! Can someone pls check if this is correct? Thx.
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Could I please have some help with Q3 no idea how to start
Do you know what double integer root means?
one of the factors is (x+k)^2?
ok so its (x+a)^2(x+k) as it is to a degree of 3?
k is already used, you could use b
Which one has to be solved
oh ok im being stupid
3rd or 2nd?
Q3
OK have u solved or should I?
Then, you can multiply out and equate coefficients
You should be able to write a,b, and k in terms of each other
and then solve for each of them
ok i'll give it a go
First u will have to do hit and trial method
Not necessary
He doesn’t have to
They already have the cubic factored
and just need to find a and b by expanding and considering coefficients
So use alpha beta gamma
He doesn’t have to, what rysro… said is already on the right track
Notice that the question says that two of the roots are equal, so without loss of generality, alpha is equal to gamma
and then you’re doing what I said
It is lengthy
I finished calculating, we are just supervising the person asked to do it
yeah I got it horribly wrong
can you show your work?
I just erased it because the number was so far off
but how do I do it with alpha, beta, gamma because that's what we have been doing in class, if you would'nt mind explaining
You just compare coefficients as he said
(Substitute b with an expression of a, you will get a factorization of -7 in the end)
so k = -3?
Yes
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within the final term, should it not be n=1
Yes
thx
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Hi! I'm creating a curve(or more, getting points on a curve) using this formula:
curveSegments = curveAngle / segmentDistance
step = curveAngle / curveSegments / 180 * PI
x = radius * sin(i * step)
y = radius * cos(i * step)
Where i is a number from 0 to curveSegments to create a curve of the points.
The above works perfectly fine, however I would like to introduce another parameter bend.
bend would be how far we've bend the curve, between 0 and 1.
If bend is 0, I want a straight line of points ony and x would stay on -radius .
If bend is 1, I want the curve to be unchanged.
I have no idea how to change the formula to accomplish this, I've played around with the values for the whole morning, but I don't think I understand what needs to happen to do this. Could somebody point me in the right direction? thanks!
@alpine sable Has your question been resolved?
I don't quite follow what you are trying to do, could you some more details/maybe a picture
Drawing it in paint
Trying to get a point on a curve provided the angle and radius and segment distance (curveSegments is how many points the curve consists of, I get that using the distance that should be between the segments segmentDistance)
This channel is occupied 😄
!help
Please read #❓how-to-get-help
Have a look at that if u haven't got help before ^
What is the angle here, is the curve a segment of a circle
yup
it's a part of a circle
the light blue points I get now, and that is what you would get if bend is 1
and the red ones if bend is 0
so the red line of points is the same lenght as the light blue line
The image is taking a while to load for me, gimme a sec
Okay yeah
So what would you want if bend = 0.5
yup
So after traveling bendx100 percent along the line
We can calculate the tangent to the circle at that point based on the angle
And then continue on with a straight line
Does that make sense?
mhm
May I ask what you are trying to code? I'm assuming this is programming of some description
indeed, working on visualizing the process of bending metal bars
I'm a bit new to these kinds of math
Ohh cool okay so you are showing it wrapping around the circle
Does my explanation make sense?
it does- though I have no idea how to make that into a formula 😄
curveSegments = curveAngle / segmentDistance
step = curveAngle / curveSegments / 180 * PI
x = radius * sin(i * step)
y = radius * cos(i * step)
This would do half of the work already- get a point on the line around the circle at that step
but you can't put if statements in a formula, and I need to stop curving when we've hit the percentage, and continue in the direction of the tangent
Why does it have to be a formula exactly?
Making it a formula is going to require some shenanigans but I can have a think
Eh hard to explain, but I can't just 'loop until I hit bend percentage, get tangent, loop the rest'
I have to be able to get the point at any step at any time
Ahh I see
You can do it a hacky way like this
This function is 0 when x is negative and 1 when it's positive
It can be simplified
You can shift the threshold point
ah so I gotta shift by bend first of all
So if you make your threshold point the bend distance, then you can have the sum of the straight line and the curve, multiplied by this and it's opposite, so only one part is actually used at any given time
There is probably a nicer way to do this but that's my initial thought
This could still be achieved with an if statement inside a function I think btw but I don't know your exact situation
It can definitely be simplified im just being a bit lazy
how do you imagine that?
oh wait I have an idea-
Well you don't need to loop, just pass in the step
I already have a function technically for the whole curve
it's a bit more complex because it's 3d
Vector3 GetPointOnTorus(float curveRadius, float ringRadius, float curveStep, float ringStep, float bended)
{
float ringPos = ringRadius * Mathf.Cos(ringStep);
return new()
{
x = ringRadius * Mathf.Sin(ringStep),
y = (curveRadius + ringPos) * Mathf.Sin(curveStep),
z = -(curveRadius + ringPos) * Mathf.Cos(curveStep) + curveRadius,
};
}
So the z here is the x we were talking about
to make it more confusing, my bad xD
But yeah if we simplify that to our 2d
Okay cool yeah that sounds promising
this creates 'torus' around the part of a curve
so we are only talking about the z and y axis for the curve
Vector2 GetPointOnTorus(float curveRadius, float curveStep, float bended)
{
return new Vector2()
{
y = curveRadius * Mathf.Sin(curveStep),
x = -curveRadius * Mathf.Cos(curveStep) + curveRadius,
};
}
Excluded the rings that go around the curve
the x negation and adding curveRadius are just adjustments for my situation
so let's say bended is 0.5
hmm mayb first I should figure out how to get the percentage we are on the curve at this point
I think this is correct: percentage/100 = curveStep / Mathf.PI / curveRadius * 4
nope
percentage/100 = curveStep / ((PI / 360) * curveSegments * curveAngle) * 10
meh I give up xD
I was thinking maybe I could use a second circle that was offset by the percentage * radius
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gets added
$-y^2-\frac{y^2}{2}=\frac{-3}{2}y^2$
WhereWolf
yea that
i thought -3/2 came from integrating the second term (3y) and factoring out the -1 from y^2
wait i got it
thank you!
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how do i do b)
divide 2x^3 - x^2 - 13x - 6 by 2x^2 + ax - 3 symbolically
yep
but idk what a is though
you should've noticed something based on the work you did in a)
depends on what exactly you're comparing
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i have a doubt for a fourier transform of a function
sNOw
what does the "s" subscript mean?
that it is the fourier sine transform
so it basically comes down to solving this integral
which is where i'm struggling
,tex yes i tried $t = \sqrt{x}$
it seems like a step in the right direction but i must be going wrong somewhere
should i share my handwritten attempt?
@gilded crypt Has your question been resolved?
help😭
@gilded crypt Has your question been resolved?
this doesn't appear to be an integral that you can solve using elementary calculus methods. See for example the answers here: https://math.stackexchange.com/questions/404119/proof-that-1-sqrtx-is-itself-its-sine-and-cosine-transform
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Determine the Boolean value of the following statements. Justify (prove) your
answer!
1: ∀xϵ R ∃yϵ Rx+ y<xy
Hello! Im stuck on this boolean statement. I have to prove that this is either true or false. I'm a first year IT student and I've been struggling with figuring this out for an hour now. Could anyone give an example or show where to start?
R means real number, like 1, 2, -1, 45, -123, whatever.
Atleast that's what I think.
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how can k(k-24)=h(h-24), h not equal k, be factorised to give h+k = 24 ?
alright
firsly you should open the brackets
and multiply
what would be the equation now?
of ?
um like
its written k(k-24)
so multiply k with both terms
do the same with rhs
yes?
alr, now whats the equation?
k^2-24k = h^2-24h
good now can you see anything which can be factored out somehow
$k^{2}-h^{2}=24k-24h$
yajatk07
ah yeah
can you see now?
(k-h)(k+h) = 24(k-h)
factor out 24 in rhs, and apply the identiey which i told you above in lhs
where you lost?
$(k+h)(k-h)=24(k-h)$
yajatk07
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can someone help me understand the logic behind this?
behind what
you have here the definitions of "odd function" and "even function" and the solution checks your function against both, what exactly is escaping you
I don't understand how to use the top table alone to know that f(x) = f(-x)
wait nvm I got
can someone explain why the maximum is reached when pi/2 + 2pi
knowledge about sin(x)
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@torpid bay Has your question been resolved?
So, with sin(x), the max value that it can get is 1. To achieve that max value, it will need to be at pi/2. And, with every 2pi added on, it rotates around the unit circle once more, landing you on pi/2 once again.
Therefore, we can say that it will achieve its max at pi/2 + 2pi(n), where n is an integer.
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Anybody wanna do this for me? <@&286206848099549185>
!15mins
Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.
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width 47, length 84
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
Seriously?

It’s actually W 1 and H 2
if you want I cold explain how to do it
Yeah sure
Check dms
ok
@proud lynx Has your question been resolved?
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status:1
@alpine sable Has your question been resolved?
<@&286206848099549185>
<@&286206848099549185>
<@&286206848099549185>
yes?
@alpine sable Has your question been resolved?
@boreal inlet
@alpine sable Has your question been resolved?
@alpine sable Has your question been resolved?
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Quadrant 3 notes say to do 180+ where as the solution says 180-
is there an error?
i’m talking about Example 1: b) ii)
Find the exact value of sin(225)
<@&286206848099549185>
ASTC
Good good
It's the exact same thing
and the degrees added to the angle
add or subtract 180 you get to the same place
but why would it be different on the thing?
So what will the sign be in the quadrant when the angle is 225°?
is there a preferred way of doing it?
-cos
since its in the tan quadrant
I don't think so
Now what do you know about sin(pi/3)?
would it be better to use + since it stands out?
it equals sin(30) and also sin(1/sqrt(3))
depends how you look at it
Right
maybe
But do you know the exact value of sin(pi/3)?
also it would be good to remeber this
^^^
the angle between the line and x axis is 45 degrees
isn’t it sin(1/sqrt(3)) ?
The exact value of sine at pi/3 is sqrt(3)/2
also
do you know all of the common trig values?
what you mean?
^
30° 45° 60° 90°
I’ll let you take this one from here
oh yeah i know that
so you know the values of $\sin(30°)$,$\sin(45°)$ , $\sin(60°)$ and $\sin(90°)$?
Free Geoffrey
those are from the right angle?
idk what you mean by that
okay ik 45, 30 and 60
not the 90
idk if that’s part of the course atm tho
i’ll check
trig identities, radians, trig functions, trig equations, application of trig functions
that’s what’s left
so i don’t think i’ll be doing 90’s yet
you did do 90
i did?
oh
i think i’m fine for the moment with what i want to get done today tho
but i’ll probably look at 90’s after i’m done
maybe a yt video on it would be good
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how can i prove this inequality
The common way is like this:
To prove for example the RHS, x-1-ln(x)>=0
You calculate its derivative to find the minimal of x-1-ln(x), show that it >=0
Similar for the other direction
how do i know that x-1-ln(x) >=0
I mean to prove this
i think that i tried that yesterday and it didn't work, i think im gonna try it again
For the other direction there is a simpler method, by using Cauchy's mean-value theorem
im supposed to use the mean value theorem cuz this unit is about mean value theorem
(ln(x)-ln(1))/(x-1)=1/t for some 1<=t<=x, ln(x)=(x-1)/t, and notice that t<=x
I see
This goes for RHS too
cause t>=1
can someone check my quiz redo answers?
what is rhs btw lol
Right hand side
ln(x)=(1/t)(x-1) is what we obtained. Now use the facts, that t>=1 and t<=x
but i dont know the interval how am i supposed to use the mvt
The beginning of this message you are replying to, is how we use Cauchy mean value theorem
(f(b)-f(a))/(b-a)=f’(t) for some a<=t<=b. Now a=1, b=x, f(t)=ln(t)
how do you come to the conclusion that a=1 and b=x and f(t)=lnt, the exercise does not define any function without any said interval
…
i just woke up and im too eepy
Cauchy mean value theorem is on Wikipedia and your textbook, read again. And read my answer again
isnt mvt supposed to be lagranes theorem???
I have no idea what you are talking about. I answered your question. And better , used Cauchy mean value theorem as you asked. All steps are given, made everything clear
alr, i'll try to figure it out, ill tell u what i might get
Sure
i think there seems to be a misunderstanding
my book just has the MVT no cauchy mvt
i dont know that
i was so confused
it just has this
be careful using greek letters to define intervals
my book is greek why would it not have greek letters
can confuse
ok]
i like ξ cuz it looks aesthetic
Now t>=1 what it gives you
1<=t<=x , 1/x<=1/t<=1
And you have ln(x)=(1/t)(x-1)
So?
but i wrote
where do i find the 1, this is an open itnerval of t
i apologize if this is infuriating you, but i just woke up i appreciate what you're doiing
x positive right
yes
So (ln(x)-ln(1))/(x-1)=(1/t) for some 1<=t<=x when x>1
but x>0, it doesnt specifically specify anywhere that x>1, would u have to add both 1 in x>0, and get x+1>1
I will get to when x<1
Now ln(x)=(1/t)(x-1)
Since 1<=t<=x, we have 1/x<=1/t<=1
x-1 is positive so we multiply by x-1
(1/x)(x-1)<=(1/t)(x-1)<=x-1
This is 1-1/x<=ln(x)<=x-1
When 0<x<1
There exists x<=t<=1 such that ln(x)=(1/t)(x-1) still
1<=1/t<=1/x this time
But x-1 is negative
So 1-x is positive
Multiplied by 1-x we have
1-x<=(1/t)(1-x)<=1/x-1
So we still have
1-1/x<=ln(x)<=x-1
(Since a<=b<=c is equivalent to (-c)<=(-b)<=(-a))
x<1 case is exactly like x>1 case I merged them together thought I didn’t need to point out
You can also view ln(x)=-ln(x^-1), x<1 then x^-1=1/x>1 >1 also give you <1 case
i still dont get how you somehow set b=1
BECAUSE LN(1)=0
ln(x)=ln(x)-0=ln(x)-ln(1)
Why not set 1
You can even directly derive <1 case using >1 case:
x<1, then y=1/x>1
1-1/y<=ln(y)<=y-1
ln(y)=ln(x^-1)=-ln(x)
So 1-x<=-ln(x)<=1/x-1
So still, 1-1/x<=ln(x)<=x-1
Why you are still at this step
i rewrote this step
And 1, not 0
WHY
then cant i set a limit that gets very close to 0?
me neiher, i just dont know anymore, its an open interval
…
I used =1 and solved your question
If you find any part of my steps wrong point it out
You not understanding the motivation of any step isn’t a mistake in a step
Okay
Correct is correct
so i set b=1 without ever questioning why and move on with solving the exercise?
I answered you ln(1)=0, you can’t get it so move on from this and continue
Since not understanding motivation isn’t a mistake in the step. With or without it you can move on
im gonna ask one more thing, if i set b=0.5, wouldn't x then be x>0.5 or set b=1/e, wouldnt x now be x>1/e??
Why not setting one
(ln(x)-ln(a))/(x-a)
If your a is not 1
ln(a) is not zero
You want …<=ln(x)<=…
Only a=1 can make ln(a) disappear
ln(1)=0
So you are left with ln(x)/(x-1)
Only ln(x) on the numerator
No other things get in our way
This is the motivation, not any explanation used in the steps. You can’t get it then move on
Okay. So read my answer again. I answered twice how it is proved when x>1, then I directly proved the case when x<1, and also gave you a proof of when x<1 using it’s true when x>1.
From this
Proving the case when x>1
Proving the case when x<1 directly
Proving x<1 true using x>1 true
Then directly prove it when x<1 if you like
Or
Prove x<1 using x>1 case like I mentioned
You wrote very well, keep going
but ξ ∈ (1,x) how is 1<= ξ <= x, when its supposed to be 1<ξ<x
< implies <=
So it’s not wrong to write <=
I don’t distinguish them just for convenience
how?
then why do open intervals and closed intervals exist, why not have one type interval and nothing else
Again I used it because of convenience. That is not a mistake
If you want to you can definitely use <
but i have to prove it with<=
Your question only required <= so I used <=
😕
It is true that when x doesn’t equal 1, 1-1/x<ln(x)<x-1
But your question requires you to prove 1-1/x<=ln(x)<=x-1
So I used <=
It’s not wrong
Writing as you wrote is better, stronger result. It’s just what I wrote is also correct
Did you finish x<1 part
im still tryna mentally grasp this before writting
Okay…
how? but this apllies when x>1 , how is it still true when 0<x<1
I gave you both direct proof and a proof using x>1. Let us go through the latter again:
We proved it’s true when x>1 right
Now if 0<x<1, we have x^-1=1/x>1
Let y=1/x
So it’s true for y
Meaning
1-1/y<ln(y)<y-1
Now ln(y)=ln(x^-1)=-ln(x)
So 1-1/y<-ln(x)<y-1
Replace y with 1/x
1-x<-ln(x)<1/x-1
So we have
1-1/x<ln(x)<x-1
See
what
You don’t know that when x<1, 1/x>1?
why do you define a y
is there a symbol for "let <variable> "
I don’t think so
It’s just we now have it’s true for numbers >1, and 1/x>1, we also have ln(1/x)=-ln(x). So we can directly prove the <1 case using >1 case
From this
Can someone help me in so confused
bro get in your own lane
how do you get this
Oh my fault
i think im going insane here
im gonna write everything again , and i will see everything line by line
Great and I will be here, answer any question until you finish the proof
how are you able to understand this
It’s simple…
no
You will get better when you read further
We all stuck at somewhere . Me too. You will pass, and you will find this very simple too one day soon
i literally have no teacher im just reading this school book pdf 1 month before school opens
Me too, I read everything myself
@finite knot Has your question been resolved?
then wouldn't 0>1/x>1
how is 0>1?
wouldn't this be false?
didnt u say we have 1/x >1?
but x is inbetween 0 and 1
then 1/0 > 1/x > 1
because 1/0 is mathmatecian's nightmare we ignore it?
i wasn't really taught inequalities
ok fair enough i understand now
Okay
but to replace x with y , x has to be equal with y , but isn't because y=1/x
.
Yeah
so does this mean 1/x > 1?
You said you are going to read this proof , line by line, more than 40 mins ago
i did
But we keep circling at same places
because i've gone insane
Great
if it applies to x>1 and x<1 then logically it should apply to x>0
right?
Yeah since it becomes 0=0=0 when x=1
so i use the union symbol to say that x>1 ⋃ x<1 => x>0?
No
intersect?
They don’t imply x=1 is true
It’s just that we can verify it’s true when x=1 directly
1-1/x ln(x) x-1
Plug in x=1
1-1/1, ln(1), 1-1
They are 0,0,0
So the inequality holds when x=1, we just verified it directly
ah
all makes sense now
i am grateful for all your time
but
we have proved that this applies for x>1 and x<1 and x=1, so i just rewrite the whole inequality in the end with <= and be done with it? @oak perch
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How do you derive the formula for norm of vector?
Well you just make it up

It needs to satisfy some conditions
But otherwise any such function can be considered a norm
well in 2d and 3d you can take inspiration from the real world and use pythagoras
Im guessing it's just like pythagorean formula in 3 dimensions but applied to vectors
in any higher dimension its a definition
okay
and there are other definitions that are also viable
Hence, “make it up”
lol
No I’m serious
What are other definitions?
idk what that is
I want to go from a to b
But I need to go along the block
So I can’t go diagonally
I need to go in perpendicular directions always
ofc
(And a lot of cities look very blocky so that’s why it’s called the taxicab or Manhattan distance)
It has to satisfy these 3 properties
NICE
d(x, x) = 0
what does that mean?
and x and x are two terminal and initial points?
Yeah
Ah wait
N(x + y) <= N(x) + N(y)
N(x) <= 0
N(x) = 0 iff x = 0
N(𝛂x) = |𝛂|N(x)
N is the function, norm
If N satisfies the above conditions we call it a norm
Nice
So you can pretty much make it up
(Up to some restrictions)
But the one you will see most often is the $||\cdot||_2$ norm
Frosst
That will be
Let $\mathbf x=(x_1,x_2,…,x_n)$, then $||\mathbf x||2 = \sqrt{\sum{i=1}^n x_i^2}$
Frosst
What is that called?
Haha that’s cool
Since it’s pretty good for Euclidean geometry
But think about it right
If you were on a sphere
It’s not quite Euclidean
Okay
(You live on earth, it’s kinda a sphere)
Yeah
The shortest path (distance) from 1 point to another isnt a straight line
Rather it is curved
Mhm
Hence it is why plane flight paths are not straight in the normal sense
Is a curve the geometric interpretation for a 2 norm
Uhh
Norms just have to satisfy the above mentioned qualities
There’s no condition that it be “the best”
There’s no notion of “the best” either
It just so happens that we live in Euclidean space in a day to day setting
Yeah thankfully lol
Well if you want to go from 1 corner to the opposite corner of a block
You’d realise both ways is the same
That’s an example of the taxicab norm
Of course
When mathematicians got numbers they can’t stop counting
Wait I’m right
Hahaha
It should be 1 norm
Because!
The p norm is like this
Let $\mathbf x=(x_1,x_2,…,x_n)$, then $||\mathbf x||p = \sqrt[p]{\sum{i=1}^n |x_i|^p}$
Oh I forgot to add abs vals
Frosst
We even have the infinity norm!
Lmaoo
What is tho
The infinity norm just returns the value of the biggest component
Because any smaller component will grow far slower than the biggest component
So in comparison they won’t matter
I don’t understand what that is
@inland oriole Has your question been resolved?
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a lil bit
ok
and another property of e is that $e^{i\theta}=cos\theta+isin\theta$
WhereWolf
ooh
the proof is the difficult part
oh
this is a important formula so you might want to memorize it
btw another important thing is that $|e^{i\theta}|=1$ (it lies on unit circle)
WhereWolf
using that every complex number can be written as $re^{i\theta}$ where r is its radius and theta is its angle
WhereWolf
d/dx e^x = e^x
that's what motivates e
e can be also defined as $e=\lim_{x\to 0}(1+x)^\frac{1}{x}$
WhereWolf
hmm idk how to explain e intuitively
oh ok
no problem
1/x with x tending to 0 is a very big number right ? how do they calculate it ?
we can substitute a small x to approximate e