#help-0

1 messages · Page 298 of 1

ocean sealBOT
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Enemagneto

near apex
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You know that $(5+nx)^2 = (5)^{2} + (nx)^{2} + 2\cdot (5)\cdot (nx)$.

ocean sealBOT
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Enemagneto

dense dove
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And they've written $\left(1 + \frac{3x}{5}\right)^{n}$ in sigma notation?

ocean sealBOT
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windowsncheese

dense dove
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Well sigma + binomial

near apex
dense dove
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Ah okay that is what was confusing me a bit I didn't realize it was just an expression of $\left(1 + \frac{3x}{5}\right)^{n}$

ocean sealBOT
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windowsncheese

near apex
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No. It's the same thing written in compact summation form.

dense dove
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How do they get from this

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To this

near apex
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Alright.

near apex
# dense dove How do they get from this

Firstly, you must know this:
(a+b+c) (m+n+ ... z)
When we open the brackets, a will be multiplied with each term inside the second bracket + b will be multiplied with each term inside the second bracket + c will be multiplied with each term inside the second bracket.

Brackets open like that. Do you know that?

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@dense dove

dense dove
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Yes I know that

near apex
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I have to leave soon. Please, be present.

near apex
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Now, let's consider 25 from first bracket.

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When we multiply it with the terms in second bracket, we'll only get one term of x.

dense dove
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From the 3x/5?

near apex
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Term of x means that the term has x only with a coefficient.

near apex
dense dove
near apex
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Wait. Do you understand what that summation notation represent ?

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$\sum_{k=0}^{n} (n\choose k) \left(\frac{3x}{5}\right)^{k}$

dense dove
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I think so, it means for every value, starting at k= 0, until n it will iterate through the next two sets of brackets with each increasing value of n until n is reached

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i wrote that really weirdly

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but it's basically just a sum of all the terms

near apex
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Can you write the expanded expression on your notebook and show?

dense dove
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How can I do that without knowing what n is?

near apex
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In terms of n.

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$\sum_{k=0}^{n} {{n\choose k} \left(\frac{3x}{5}\right)^{k}}$

ocean sealBOT
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Enemagneto

near apex
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That when expanded looks like this:

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$${n\choose 0} \left(\frac{3x}{5}\right)^{0}} + {n\choose 1} \left(\frac{3x}{5}\right)^{1}} + \cdots + {n\choose n} \left(\frac{3x}{5}\right)^{n}}$$

ocean sealBOT
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Enemagneto
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

near apex
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Get it?

dense dove
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Ah I see, yeah I'm normally fine with binomial and know that. This is just the first time i've had to use n and seen summation notation in a question like this

near apex
dense dove
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The constant term would be the first one because you're putting 3x/5^0 making it just 1

near apex
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Yes

dense dove
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Then multiplying it by whatever (n,0) equates to on pascals triangle

near apex
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Now, tell me the term of x.

dense dove
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The one just after it

near apex
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Good.

dense dove
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Well (n,0) would always be 1 right?

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So the constant terms of the expansion of $\left(1 + \frac{3x}{5}\right)^{n}$ is 1

ocean sealBOT
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windowsncheese

dense dove
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term*

near apex
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Now, when we multiply this expanded form with 25 from the first bracket: when we multiply with the first term, we'll only get a constant since 25 * 1 is just 25.
when we multiply with the second term, we'll only get a term of x, since 25 is constant so product will only have x from the second term of expanded form of second bracket.
When we multiply with all the other terms after this, we'll get a higher power of x like x^2, x^3, and so on until x^n. We can ignore these higher order terms since we are only looking for terms of x.

dense dove
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Ok that makes sense

near apex
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So, we get the term of x when multiplying with 25 as -
$$ 25 {n\choose 1} \left(\frac{3x}{5}\right)$$

ocean sealBOT
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Enemagneto

near apex
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Get it?

dense dove
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Yeah

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And we know that = 100x

near apex
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No.

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Wait.

near apex
dense dove
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Oh

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why not

near apex
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We have more terms remaining in the first bracket. you have to multiply with them too. You might get terms of x there as well.

dense dove
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Oh right of course

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like "10nx"

near apex
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Now, we see with 10nx.

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Which term from right bracket expanded form will give term of x when multiplied with 10nx ?

dense dove
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The constant term

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first one

near apex
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Yes.

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So, we get:
$$ (10nx)\cdot {n \choose 0} \left(\frac{3x}{5}\right)^{0}}$$

ocean sealBOT
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Enemagneto
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

near apex
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Which is just:
$$ (10nx)\cdot {n \choose 0}$$

ocean sealBOT
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Enemagneto

dense dove
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Which is just 10nx no?

near apex
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Which is:
$$ (10nx)\cdot 1$$

ocean sealBOT
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Enemagneto

near apex
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Which is just 10nx.

near apex
near apex
near apex
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Now, let's see for $n^2x^2$.

ocean sealBOT
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Enemagneto

near apex
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Which term from right bracket expanded form will give term of x when multiplied with $n^2x^2$ ?

ocean sealBOT
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Enemagneto

dense dove
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It doesn't exist does it?

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it'd have to be a negative exponent

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but we know k=0

near apex
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yes

dense dove
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so can we ignore them?

near apex
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So, we don't get any terms of x from that.

near apex
dense dove
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They don't, and we are looking for the coefficent of x, so we can ignore them.

near apex
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Yes

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So, we have:
$$ 25 {n\choose 1} \left(\frac{3x}{5}\right) + (10nx) = 100x$$

ocean sealBOT
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Enemagneto

near apex
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Solve this. Easy peasy.

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${n\choose 1} = n$

ocean sealBOT
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Enemagneto

dense dove
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yeah i was about to say so

near apex
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Now, you can solve. Right?

dense dove
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15nx + 10nx = 100x

near apex
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Yes

dense dove
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25n = 100

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n = 4

near apex
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Cool. Really gotta go now.

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Good day.

dense dove
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Thanks so much, you were really helpful and patient with me 🙏🙏🙏

lone heartBOT
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@dense dove Has your question been resolved?

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warped topaz
lone heartBOT
warped topaz
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Question b

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For this its just the same method as a solid of revolution but I dont square it, right?

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And dont multiply by pi at the end

lone heartBOT
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@warped topaz Has your question been resolved?

warped topaz
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<@&286206848099549185>

crimson hearth
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what?

warped topaz
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Like to get the solid of revolution you do this right

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Except you square the x first

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So for this question you do the same, but you dont square the x

crimson hearth
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my brain is too small for that

warped topaz
crimson hearth
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but i can try

warped topaz
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No like im asking

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Is this the method

crimson hearth
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oh

crimson hearth
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i will double check

warped topaz
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I also think its right but im not 100% haha, thats why I created this thread to ask

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can maybe another helper confirm?

crimson hearth
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<@&286206848099549185>

frigid mirage
warped topaz
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yeye

warped topaz
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Same as a solid of revolution except you dont square it

frigid mirage
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I don't think the pi should be there, this doesn't feel any different from a normal definite integral from 0 to 1

warped topaz
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But other than that its correct right?

frigid mirage
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$ \int_{0}^{1} (1-x)e^{-x} dx $

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I mean

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why isnt it the integral of f(x) dx from 0 to 1

warped topaz
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It is right?

frigid mirage
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if im misunderstanding something im sorry lol

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this has a x here

warped topaz
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Just a random image i pulled from google

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I just want to know if my method is correct

frigid mirage
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$\int_{0}^{1} (1-x)e^{-x} dx$

ocean sealBOT
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nebula40

warped topaz
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Yes

frigid mirage
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yeah I think this makes sense

warped topaz
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okok good

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Thank you!

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❀

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.close

lone heartBOT
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wheat isle
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how can I make a table for part c?

lone heartBOT
solemn juniper
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Why do you need a table?

wheat isle
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to solve it?

solemn juniper
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How exactly have you been taught to solve expected value problems?

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Don't say "with a table"

wheat isle
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well i know how to find expected values when im provided the data distribution in a way thats easy for me to understand like an expression or a piecewise looking thing but word problems makes it confusing for me

solemn juniper
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Well, you're given that there are three children, and we tend to assume that males and females are equally likely to be born (so 50% chance)

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Does that sound like a distribution you've heard of?

wheat isle
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yeah the heads and tails thing is similar right

solemn juniper
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Pretty much

wheat isle
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so the outcome x would be either

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0,1,2,3 girls

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?

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because those are the possibilities of getting however many number of girls in a 3 child family right

solemn juniper
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Yes

wheat isle
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so 0 and 1 girls would have the same probability of 1/2

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what about 2 and 3? is that 1/2 times 1/2 and 1/2 times 1/2 times 1/2

solemn juniper
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Careful

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0 and 1 don't both have probability 1/2

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Have you heard of the binomial distribution?

wheat isle
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if you bring up what it looks like it might ring a bell

solemn juniper
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Well you have n independent trials, each with probability p of landing on a certain outcome (girl)

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So for there to be 0 girls, we would need all three children to be boys. Given that the probability of getting a single boy is 1/2, the probability of getting 3 must be...

wheat isle
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1/8?

solemn juniper
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Quite so

wheat isle
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okay

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and for 1 girl that would mean

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getting 2 boys so the probability of getting one girl is 1/4

solemn juniper
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No

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Getting one girl means that you get one girl and two boys

wheat isle
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so what would that probability look like

solemn juniper
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Well, that situation describes getting either BBG, BGB, or GBB

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Each such case carries what probability? (Two boys and one girl)

wheat isle
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so isnt the probability of getting two boys 1/2 * 1/2

solemn juniper
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It is

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But the third child can be either a boy or girl

wheat isle
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So if the probability of getting 0 girls is 1/8 how do we account for that

solemn juniper
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Well in that case, the only arrangement of the three children is BBB

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So indeed it's as simple as just 1/2*1/2*1/2

wheat isle
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Yeah

solemn juniper
wheat isle
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Hm

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not sure

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(Also I gotta eat dinner BRB if you’re still on later that would be great)

solemn juniper
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,ti

ocean sealBOT
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The current time for steakanator is 02:07 AM (PDT) on Wed, 23/08/2023.

solemn juniper
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Probably not

stone sphinx
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,ti

ocean sealBOT
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You haven't set your timezone! Set it using the interactive timezone picker with ,ti --set.

solemn juniper
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I suggest looking up the binomial distribution to help you understand this scenario

lone heartBOT
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@wheat isle Has your question been resolved?

lone heartBOT
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bleak citrus
lone heartBOT
bleak citrus
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I got x = - 7/4 but im not sure if its correct

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I made 2 the same denominator as 4x/7

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then I subtracted 14 from both sides

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then divided both sides by 4

alpine sable
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thats correct

bleak citrus
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alr

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thanks

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i was js checking

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.close

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modest wraith
lone heartBOT
modest wraith
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I dont know how to do that

paper mango
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The table?

pallid scarab
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It's frenching time

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Tu parles de l'exercice de remplir le tableau ?

modest wraith
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ooeeee mon garssssssss

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its french timee mdrrrrr

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yeah bro its the table

weary wyvern
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(f o g)(x) = f(g(x))

pallid scarab
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Ok donc tu vois comment appliquer la composition ?

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Quand t'as une composition de plusieurs fonctions Ă  la suite, tu commences par la fonction la plus Ă  droite, puis tu fais de droite Ă  gauche

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Je te fais l'exemple de la premiùre, h○g○f(x)

weary wyvern
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\circ

pallid scarab
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(The ○)

weary wyvern
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$f \circ g$

ocean sealBOT
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giannis_money

pallid scarab
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Yes I know

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I was talking about my symbol

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I'm lazy 😂

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Anyways

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Donc quand t'as une suite de compositions, t'Ă©cris h○g○f(x) = h[g(f(x))]

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Pour la question 1 donc, on commence par f qui est le plus Ă  droite

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Donc on remplace f(x) par son expression, cos x

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h○g○f(x) = h[g(cos x)]

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On continue donc avec g, mais il faut faire gaffe un peu

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Comme on cherche g(cos x) et qu'on connait g(x) = xÂČ +1

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Chaque fois que "x" apparaßt il faut le remplacer par cos x comme c'est notre entrée

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Donc g(cos x) = (cos x)ÂČ + 1

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Tu vois comment ça marche ?

lone heartBOT
#

@modest wraith Has your question been resolved?

modest wraith
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ca va donner racine de (cos x)ÂČ + 1 ?

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@pallid scarab

pallid scarab
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Oui c'est ça pardon @modest wraith

modest wraith
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mhh kk lets me try the other oneeeeee

pallid scarab
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$h\circ g\circ f(x) = \sqrt{(cos(x))ÂČ + 1}$

ocean sealBOT
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rafilou2003

modest wraith
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ca donne (racine carre cos x)^2 +1 ?

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@pallid scarab

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et le dernier cos racine de x^2 + 1

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et tu peux faire le 2 du tbl stp

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cooach tes passé ou?

pallid scarab
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Pardon je suis Ă  l'ouest

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J'ai mis ce serveur en mute, essaye plutĂŽt de me ping en MP

pallid scarab
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Tu peux mĂȘme simplifier en cos(x) + 1 mais on s'en fiche

pallid scarab
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C'est peut-ĂȘtre bon mais la façon dont tu l'as Ă©crit me perturbe

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Mets des parenthĂšses

modest wraith
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att je te send picture

pallid scarab
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C'est pas ça :(

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Recommence avec juste f○h(x)

modest wraith
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cos racine de x?

pallid scarab
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Oui

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$f\circ h(x) = cos(\sqrt{x})$

ocean sealBOT
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rafilou2003

pallid scarab
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Et donc quand t'appliques g à ça, qu'est-ce que tu obtiens ?

modest wraith
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japplique ca au x de h?

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ou alors ca donne (cos (racine de x))^2 +1

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@pallid scarab

pallid scarab
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Alors le 2)

modest wraith
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fais le toi

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att jai une question

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genre

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si on commence par h

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ensuite et que ya encore 2etapes

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on fait ca ? g(h) puis f(g ((h))

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genre f sapplique pour g et h ?

pallid scarab
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Je te fais un exemple de comment ça aurait pu se passer autrement

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pour $g\circ f \circ h(x)$

ocean sealBOT
#

rafilou2003

pallid scarab
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j'aurais pu écrire que c'est g(f(h(x)))

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et ensuite j'applique g Ă  f(h(x))

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ça me donne $f(h(x))^2 + 1$

ocean sealBOT
#

rafilou2003

pallid scarab
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ensuite j'applique f Ă  h(x)

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ça me donne $(cos(h(x)))^2 + 1$

ocean sealBOT
#

rafilou2003

pallid scarab
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et enfin je remplace h(x) par son expression

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$(cos(\sqrt{x}))^2+1$

ocean sealBOT
#

rafilou2003

pallid scarab
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@modest wraith ça dépend de la méthode que tu préfÚres

modest wraith
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daccord

pallid scarab
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Si tu veux je te montre f rond f pour la 2)

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$f\circ f(x) = f(f(x))$

ocean sealBOT
#

rafilou2003

pallid scarab
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on remplace f(x) par son expression :

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$f(f(x)) = f\Big(\frac{1}{1-x}\Big)$

ocean sealBOT
#

rafilou2003

pallid scarab
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et maintenant faut appliquer f Ă  ce machin entre parenthĂšses

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donc $f(f(x)) = \frac{1}{1-\Big(\frac{1}{1-x}\Big)}$

ocean sealBOT
#

rafilou2003

pallid scarab
#

LĂ  il va falloir simplifier si on veut continuer

pallid scarab
# ocean seal **rafilou2003**

@modest wraith tu penses pouvoir simplifier ça ? C'est assez facile mais il ne faut pas se tromper avec les signes -

modest wraith
#

@pallid scarab non j'ai aucune idée

pallid scarab
modest wraith
#

Ahh bah oui

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Enfin nn

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Tu sais l'écrire pour que je puisse visualiser

pallid scarab
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$\frac{1}{1-\frac{1}{1-x}} = \frac{1-x}{(1-x)\Big(1-\frac{1}{1-x}\Big)}$

ocean sealBOT
#

rafilou2003

modest wraith
#

Et du coup ça ns donné 1- 1/1-x ?

pallid scarab
#

ça va pas nous donner ça non

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je te le fais :

solemn axle
pallid scarab
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$\frac{1-x}{(1-x)\Big(1-\frac{1}{1-x}\Big)} = \frac{1-x}{(1-x)-\frac{1-x}{1-x}} = \frac{1-x}{1-x-1}$

ocean sealBOT
#

rafilou2003

pallid scarab
#

tu vois comment finir la simplification @modest wraith ?

modest wraith
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Nn

pallid scarab
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1-x-1 =?

modest wraith
#

2

pallid scarab
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euh

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1-1 = ?

modest wraith
#

0

pallid scarab
#

oui

modest wraith
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Mais j'ai repris -

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Le x

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Oe lstmb mdrr

pallid scarab
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ok xd

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1-x-1 = -x

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donc on peut simplifier en $\frac{1-x}{-x} = \frac{x-1}{x}$

ocean sealBOT
#

rafilou2003

pallid scarab
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et lĂ  c'est bon

modest wraith
#

D'accord je vois

pallid scarab
#

en fait c'est mĂȘme mieux si on l'Ă©crit comme $1-\frac{1}{x}$

ocean sealBOT
#

rafilou2003

modest wraith
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Ah d'accord

pallid scarab
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mais lĂ  y a plus rien Ă  faire

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prĂȘt pour $f\circ f\circ f(x)$?

ocean sealBOT
#

rafilou2003

modest wraith
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Vsy att

pallid scarab
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alors indice : on a pas calculé $f\circ f(x)$ avant pour rien

ocean sealBOT
#

rafilou2003

modest wraith
pallid scarab
#

aie bonne chance

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ce que tu as écrit est correct

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mais pour le simplifier bonne chance mec

modest wraith
#

Ah

pallid scarab
modest wraith
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Kk

pallid scarab
#

oui !

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et maintenant essaie de simplifier ça

modest wraith
pallid scarab
#

euh

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1- (1-(1/x)) = 1/x

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je vois pas comment tu trouves 0/x au dénominateur

modest wraith
#

Le -1

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Il est pas au numérateur?

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Ou alors je dois le mettre au mĂȘme dĂ©nominateur

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Du coup ça donne -1x

pallid scarab
#

attention tu fais -(-1x)

modest wraith
#

J'ai déjà changé les signes

pallid scarab
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$\frac{1}{1-(1-\frac{1}{x})} = \frac{1}{1-1+\frac{1}{x}} = \frac{1}{\frac{1}{x}}$

ocean sealBOT
#

rafilou2003

modest wraith
#

T'as vue le 1 devant

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Je l'ai zippé

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Voilà pk j me suis trompé

pallid scarab
#

ok

modest wraith
#

Du coup ça va j'ai capte

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Merci bcp

pallid scarab
#

ok

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attends on a pas fini

modest wraith
#

Ah bon

pallid scarab
#

C'est quoi 1/(1/x) ?

modest wraith
#

Bah je multiplie nn?

pallid scarab
#

ouais et ça te donne quoi?

modest wraith
#

Par ×/+

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×/1

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Ça donne x?

pallid scarab
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oui x

modest wraith
#

Yupiii

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Mais att

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1×1 ça donne

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1

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Nn j'ai tripe tkt

pallid scarab
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dac

modest wraith
#

Merci bcp lamie

lone heartBOT
#

@modest wraith Has your question been resolved?

lone heartBOT
#
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weary quartz
#

hi

lone heartBOT
weary quartz
#

can anyone tell me if i’ve done this right

lone heartBOT
#

@weary quartz Has your question been resolved?

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wide gyro
#

hi i was doing a question in contradiction, and i got to a point where b^2 = 2(something)

wide gyro
#

my teacher said if b^2 is even, even b must be even

#

i remember her proving it but i forgot how

#

can someone explain why b must be even if b^2 is even

pallid scarab
#

use contraposition

#

what's the contraposite of (b^2 even => b even) ?

wide gyro
#

idk what contraposition is

#

but i guess its contradiction

#

so b is odd?

pallid scarab
#

the contraposition of A => B is (not(B) => not(A))

#

and those are equivalent statements

wide gyro
#

ive only learnt 3 proofs till now

pallid scarab
#

So the contrapositive of a statement is true, the original statement is true as well

wide gyro
#

lhs=rhs, induction and contradiction

pallid scarab
#

well then contradiction is the closest

#

suppose b^2 is even and b is not even, ie b is odd

wide gyro
#

yes b = 2a+1

#

oh wait

#

i can square the binomial

pallid scarab
#

yes

wide gyro
#

and i guess its even then

#

which contradicts

#

alr ty

#

.close

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fickle musk
#

i need some help understanding combination and binomial relation

fickle musk
#

are there two formulas for combinations?

#

Isn't

 nCr= n!/r!
#

what is up with this:

#
nCr = n!/(r!(n-r)!)
median oar
fickle musk
#

how is this valid?

#

if that is npr

vale wigeon
#

$\frac{5 \cdot 4 \cdot 3}{3 \cdot 2} \neq \frac{5!}{3!}$

ocean sealBOT
vale wigeon
#

also parentheses around denom

fickle musk
#

umm so how is this equal to the second formula

median oar
#

They aren’t

fickle musk
#

then why is the answer same

median oar
#

nPr and nCr are different

fickle musk
#

not my question

vale wigeon
#

do you see the ≠ sign in my tex thing

fickle musk
fickle musk
#

but if that is the accurate ncr formula

#

then how is that answer valid since it is not following the formula

vale wigeon
#

$\frac{5!}{3! \cdot 2!} = \frac{5 \cdot 4 \cdot 3 \cdot \cancel{2 \cdot 1}}{(3 \cdot 2 \cdot 1) \cdot \cancel{(2 \cdot 1)}}$

ocean sealBOT
vale wigeon
#

does this answer your question?

fickle musk
#

oh so if i do till r factor in nr writing (n-r)! is not necessary

#

got it

#

as it cancels out

#

thanks

#

.close

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steep perch
lone heartBOT
limpid spade
#

?

steep perch
#

.close

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steep perch
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agile kernel
#

Let $f:\mathbb{R}\to\mathbb{R}$ be a function satisfying $f(x)=f(x+1)$ and $f(x)=f(x+\sqrt2)$ for any real number $x$. Is it necessary that the function $f$ is a constant function?

ocean sealBOT
#

Puntre

ivory fern
#

No, but if you add the hypothesis that f is continuous then yes

agile kernel
#

Could you give an example of the function please.

mortal trellis
#

how many x are there which need to satisfy f(x)=f(0)?

ivory fern
#

I think that works

oak perch
#

No, if you add some other conditions like f being continuous then yes

agile kernel
#

I see. Thank you all.

#

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golden glade
#

can someone help me find the local maximum and minimum for this function?

golden glade
#

ive tried everything and i have no idea

alpine sable
#

Cos(0x^2)?

golden glade
#

umm the function as a whole

alpine sable
#

No I'm making note on how that is probably written wrong

golden glade
#

this is roughly the function with its asymptote (x is roughly estimated)

alpine sable
#

Because in that case it's is just simply cos(0) which is 1. So redundant completely to write it as cos(0x)

golden glade
#

ohh okay

alpine sable
#

Your question is still unclear! Why are you considering asymptotes when looking for extrema?

#

Open up your own help channel. This channel is already occupied

#

And please delete your message after you do

#

Thanks

burnt rivet
#

oh i thought i did do that wrffff

golden glade
#

here, one second

#

oh wait

#

wrong one

#

i'll change it to cos(0)

alpine sable
#

Okay

#

Sooooo

#

Let's be clear

#

We are trying to find the local extrema of [
\map f x = \f3{x-6.2}+1
]
?

ocean sealBOT
golden glade
#

well wouldn’t it be -1 because its cos(0) -2

#

so 1-2

alpine sable
#

It's -(1-2)

golden glade
#

OH

#

yes okay

#

my bad

#

yes that’s right

alpine sable
#

Oki doki so do you know first derivative test

golden glade
#

no i don’t think so

alpine sable
#

What do you know about finding extrema?

golden glade
#

nothing really we barely covered it which is why im struggling so much 💀

#

actually now that i look at it i dont even think this graph has a max and min

alpine sable
#

You're correct but you have no way to assert that this is the case

golden glade
#

ok true

#

so i have to find derivatives to find this out

lone heartBOT
#

@golden glade Has your question been resolved?

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vague dust
#

Been a long time since ive done math and this question is simple is but bothers me i forget how to do it can someone help me out real quick

vale wigeon
#

given you have these answer options, the least headachey way of doing this would be to expand each one until you get a match.

native cloud
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
native cloud
#

!show

lone heartBOT
#

Show your work, and if possible, explain where you are stuck.

frigid mirage
#

the usual way to do this when you dont have options is to split the middle term and factorize

native cloud
#

!try

vague dust
#

alright thanks

#

.done

native cloud
#

It's .close

vague dust
#

.close

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dull prawn
#

"A" walks 10 hours daily and covers 480 km in 12 days. In how many days will he walk 20 hours daily to cover 360 km?

Can anyone solve it and explain the solve?

vale wigeon
#

we won't solve this problem for you @dull prawn

native cloud
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
dull prawn
#

2

dull prawn
#

Idk

#

This math's is on my syllabus

native cloud
#

!show

lone heartBOT
#

Show your work, and if possible, explain where you are stuck.

dull prawn
vale wigeon
#

"A" walks 10 hours daily and covers [REDACTED] in 12 days.

how many hours does A spend walking this way?

lone heartBOT
#

@dull prawn Has your question been resolved?

brave grove
#

(x-2)(3x-3)

lone heartBOT
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simple saddle
lone heartBOT
simple saddle
#

how to solve this?

lone heartBOT
#

Show your work, and if possible, explain where you are stuck.

simple saddle
vale wigeon
#

that looks correct to me

#

the ranking stuff seems irrelevant to the problem (unless it comes up in later problems with the same data...)

#

,calc (6.5 + 6.9 + 4.1) * 100

ocean sealBOT
#

Result:

1750
vale wigeon
#

,calc (7.8 + 7.5 + 4.9) * 100

ocean sealBOT
#

Result:

2020
simple saddle
#

ohh

vale wigeon
#

700 =rel total and ~618= promtness total
these totals look strange though

simple saddle
#

i didn't sum those ratings

#

i was doing people who gave A first*7.8

simple saddle
#

.close

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lusty thunder
#

hi

lone heartBOT
lusty thunder
#

We have defined cosine and sine using the unit circle. Recall how. Now consider an arbitrary right triangle. Show how, using that definition, we can show:
The cosine of an acute angle in the triangle is the adjacent leg divided by the hypotenuse.
The sine of an acute angle in the triangle is the opposite leg divided by the hypotenuse.

#

Im not very sharp at geometry or trigonometry so for this i might need some help

cursive badger
#

you know how the right triangle in the unit circle works yes?

lusty thunder
#

no, im not sure

cursive badger
#

oh good place to start then lol

#

so you have a circle of radius 1, your unit circle, yes?

lusty thunder
#

yes

cursive badger
#

and you draw a line from the center point to the circle, length 1, yes?

lusty thunder
#

yes

cursive badger
#

you rotate it versus the +x axis, so angle of 0 is pointing +x, angle of π/2 is pointing +y, etc...

#

angle of 3π/4 is pointing diagonally top left, etc...

#

still with me?

lusty thunder
#

right

#

like this?

cursive badger
#

yes

#

so, you see the radius line

#

and you can draw lines down to make a right triangle

#

the hypotenuse is ALWAYS 1 in the unit circle yes?

#

and the sides range 0 to 1, can't even be bigger, right?

lusty thunder
#

hypotenuse is cos right?

cursive badger
#

don't go there yet and no

lusty thunder
#

im trying to translate english in my head so yea its a bit slow for me

cursive badger
#

hypotenuse is the long side of the right triangle

lusty thunder
#

yeah sorry, cos is the katete

cursive badger
#

which is the radius from the center to the edge

lusty thunder
#

or whatever the english word is

cursive badger
#

anyways

#

we have a right triangle, the longest edge (hypotenuse) is stuck at length 1

#

the sides range from 0-1, ok

#

so, the literaly definition of sin and cos is

#

at any given angle Ăž, sinĂž is the length of the vertical side of the triangle formed by the radius at angle Ăž

#

and at any given angle Ăž, cosĂž is the length of the horizontal side of the triangle formed by the radius at angle Ăž

#

still with me?

#

sin and cos are just the lengths of sides in a right triangle in a unit circle

lusty thunder
#

vertical in english means up or down, yes?

cursive badger
#

yes

#

horizontal is left right

#

horizontal is x axis, vertical is y axis

lusty thunder
#

At any given angle Ăž, sinĂž is the length of the marked in red

cursive badger
#

yes!

lusty thunder
#

okay:)

cursive badger
#

if the sinĂž is negative this means the triangle is going downwards instead of upwards

#

you understand that yes? just reflected down

lusty thunder
#

yes, its reflected in the x-axis

cursive badger
#

yup

#

so, we know what sin and cos are, and what Ăž is, and what the unit circle is

#

for any given Ăž there is only one pair of sin and cos, and vice versa

#

because of this, we can use a known angle to find the size of sides of a right triangle with hypotenuse 1

#

however, right triangles are rarely hypotenuse 1 right?

lusty thunder
#

right

cursive badger
#

in fact, sin and cos are the side length of a scaled right triangle, scaled to be hypotenuse length 1

#

let's say we have a triangle with sides 3, 4 and 5

#

we want to find the angles

#

we know the 90Âș is opposite of the 5 side, but how do we find the others?

#

we shrink the triangle by a factor of 5: the angles do not change

lusty thunder
#

can you elaborate on what you mean with 90 degrees is the opposite of the 5 side

cursive badger
#

the longest side in a right triangle is opposite the right angle that gives the right triangle its name

cursive badger
#

we have a new triangle with sides 3/5, 4/5 and 1 with the SAME angles

#

here lemme desmos this

lusty thunder
#

Yeah, okay

cursive badger
#

(just a moment I'm bad at desmos)

lusty thunder
#

Thank you:)

cursive badger
#

we start with the big red triangle

#

bottom edge 4, vertical edge 3, long hypotenuse length 5

#

we scale it down by a factor of 5 to make its hypotenuse 1 (and therefore fit inside the circle)

lusty thunder
#

right ,yea

cursive badger
#

so we get a new, smaller, black triangle with side length 3/5, 4/5 and 1

#

but notice how the angles have not changed.

#

effectively, sin and cos are not just the measurements of the sides of a triangle in the unit circle

#

they are the ratios of the a side in a right triangle over the length of the hypotenuse (scaling it down by dividing by the length of the hypotenuse)

lusty thunder
#

so cos is 4/5

cursive badger
#

yes

lusty thunder
#

sin 3/5

cursive badger
#

(I can't read sorry) yes

lusty thunder
#

right okay, i get it now

#

So what they mean is that a triangle is formed for every Ăž

cursive badger
#

yes

lusty thunder
#

And since this triangle can be upsized, its properties are applicable to all other triangles of that sort

cursive badger
#

yup

#

all right triangles can be scaled like this

#

smaller ones too, like 5/100, 12/100, 13/100

lusty thunder
#

and so the purpose of the unit circle and why they mentioned is, is because we can scale the hypotenuse down to 1, making it fit inside the circle

#

That makes a lot of sense, thanks. Do you wanna do the follow up with me as well?

cursive badger
#

sure, I can help!

lusty thunder
#

but wait, what about cos(0)

#

that wouldnt form a triangle, right?

cursive badger
#

it's technically a triangle, for the sake of generalization

#

sides of 0, 1 and 1

lusty thunder
#

oh, okay

cursive badger
#

0^2+1^2=1^2

lusty thunder
#

A right triangle has sides a=1, b=√3 and c=2. What is the exact value of the angles expressed in radians?

#

so here i should do the same i guess

cursive badger
#

draw it out first, what is the hypotenuse?

lusty thunder
#

hypotenuse is 2

cursive badger
#

mhm

#

so now scale it down

lusty thunder
#

so to get hypotenuse of 1, we have a = 1/2, b = sqrt(3)/2

cursive badger
#

mhm

lusty thunder
#

and from this i can look in my table

#

so that would be

cursive badger
#

you drew this out yes? which of a and b is sin and which is cos (vertical and horizontal)?

lusty thunder
#

pi/3

cursive badger
#

π/3 is which angle though?

lusty thunder
#

60

cursive badger
#

I mean, opposite of a? b? c?

lusty thunder
#

opposite of b

cursive badger
#

mhm

#

they asked for it in radians not degrees fyi

#

just remember that

lusty thunder
#

yeah, so it would be pi/3 right?

#

if its radians

cursive badger
#

so what are the other two angles?

#

just checking since you said 60 earlier

lusty thunder
#

pi / 3 = 60
one is 90
last one must be 30

cursive badger
#

yup

#

convert to radians though

#

does that all make sense?

lusty thunder
#

pi / 2 = 90

#

pi / 6 = 30

cursive badger
#

yup

#

30/60/90 triangle 1/sqrt(3)/2 one of the most common ones you'll see

lusty thunder
#

nice, thanks

cursive badger
#

anything else you need help with?

lusty thunder
#

I have to explain why cos(v)^2+sin(v)^2 = 1 is known as the "simple rule"

#

but I guess it relates to what you explained earlier with the hypotenuse always being 1

cursive badger
#

yup exactly

#

they're sides of a right triangle with hypotenuse 1 by definition

#

that is literally what they are derived from P: that and the pythagorean theorem

lusty thunder
#

Thanks a lot

#

There is more if you have time

cursive badger
#

I do have time actually lol

#

ask away

lusty thunder
#

I have to get arccos(1/2), arcsin, etc

cursive badger
#

huh ok

lusty thunder
#

I don't actually know the difference between arccos and cos

cursive badger
#

let's start with the simple one

#

cosĂž is the horizontal length at the angle Ăž

#

arccosx is the angle at horizontal length x

lusty thunder
#

expressed in radians?

cursive badger
#

whatever unit you want

#

usually radians though yeah

#

degrees are hateful and want us to fail

lusty thunder
#

lol

#

okay, so arccos(1/2) would be pi/3 ?

#

and cos(pi/3) = 1/2

cursive badger
#

yes and

#

yes

lusty thunder
#

arcsin(1) must be 0 though

#

or well

cursive badger
#

nope

#

what is the only value at which sinĂž is 1? (not π that was a typo)

lusty thunder
#

pi/2

cursive badger
#

yes

lusty thunder
#

right okay

cursive badger
#

so what is arcsin(1)? what is the angle where sin is 1?

lusty thunder
#

90 degrees

cursive badger
#

but arccos and arcsin have limited ranges by common consensus

lusty thunder
#

right, because it can be under and upper?

#

this is in relations to workign with complex numbers and usually they can tell you what quadrant you are in

cursive badger
#

yup yup

lusty thunder
#

arcsin(-sqrt(3)/2) = -pi/3 and pi/3 ?

cursive badger
#

no

#

sin(π/3) is sqrt(3)/2

#

uh wait -π/3 is right

#

sorry, used to seeing only positive angles P:

lusty thunder
#

alright

#

solve cos(x) for A, B and Real numbers

cursive badger
#

what are you confused about?

lusty thunder
#

how to get cos(x) = 1/2 when it comes to the interval [-pi, pi]

#

normal interval makes sense

cursive badger
#

wdym?

#

why would it not work with [-π, π]?

lusty thunder
#

if the interval is -pi to pi

#

i dont know how to calculate it

#

i mean i dont even know how to find -pi on a unit circle

cursive badger
#

the angle -π?

#

think of it as -180Âș

#

[0, 2π] covers the whole circle, as does [-π, π]

lusty thunder
#

right

#

so we go from -180 to 180

#

not sure how this affects radians though

cursive badger
#

hmmm

#

radians and degrees describe the same thing

#

it's just while degrees go from 0 to 360 radians go from 0 to 2π

#

they just have different scales

#

I called degrees awful earlier but really they're the same thing

lusty thunder
#

i wouldnt know where to place -pi on a unit circle though

cursive badger
#

same place as -180Âș

#

at first converting between the two helps a lot

#

since most people find degrees more intuitive

lusty thunder
#

i have a hard time visualing it hehe

#

oh

cursive badger
#

take your line facing directly right

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rotate it 180Âș downwards

lusty thunder
#

right okay

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so its like the opposite way

cursive badger
#

yup

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coincidentally, 180Âș and -180Âș end up at the same place

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as with π and -π

lusty thunder
#

so sin becomes cos and cos becomes sin

cursive badger
#

no

#

no no no do not get that kind of idea

lusty thunder
#

oh

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okay

cursive badger
#

hmm how do I put this

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you know how a full revolution changes nothing?

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you go +360Âș and your line hasn't moved?

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so the place shown by 27Âș is the same as (27+360)Âș

#

the angle 90Âș is the same as 450Âș (360+90)

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so with -180Âș

#

we add 360Âș, full revolution it doesn't move

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we find that -180Âș shows the same place as 180Âș

lusty thunder
#

Right

#

makes sense now

#

What I dont understsand is how to find the value for R @cursive badger

cursive badger
#

R is the set of all real numbers

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you are not trying to find R xD

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by saying x ∈ R you're being told the angle in sinx is a real number

#

like 2π/e or 3 or 378912*10^17

lone heartBOT
#

@lusty thunder Has your question been resolved?

lone heartBOT
#
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vapid shuttle
lone heartBOT
vapid shuttle
#

Working on part (a)

#

I have done the r_(k+1) part

#

but I am stuck on the r_(k+2) part now

#

I tried rewriting it using the r_(k+1) part but that didn't go anywhere

echo socket
#

You can just apply the first identity twice btw

echo socket
#

Show your work thonk

vapid shuttle
echo socket
#

First replace k with k+1 and you have [ r_{k+2} = \frac{r_{k+1}+1}{r_{k+1}} ]

ocean sealBOT
#

A Lonely Bean

vapid shuttle
#

oh I tried doing the opposite

echo socket
#

Oh

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Well yeah this is easier

echo socket
vapid shuttle
#

ater that

#

after*

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I just end up with

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$\frac{\frac{1}{r_k}+2}{\frac{1}{r_k}+1}$

ocean sealBOT
#

Austin

echo socket
#

Multiply top and bottom by r_k and you're good

vapid shuttle
#

I see

#

ty

lone heartBOT
#

@vapid shuttle Has your question been resolved?

lone heartBOT
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spiral pumice
#

doing limits in calc. this question kinda stumped me as i’ve never seen “int” before outside out python lol. “lim int(x) as x approaches 0 from the right”

maiden glen
#

it might represent the integer part of x

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as in, the round down function

spiral pumice
#

so the graph would look like steps

#

with the closed circle on left, open on right

#

.close

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#
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alpine sable
#

Hi I had this question

lone heartBOT
alpine sable
#

I got c

#

But apparently the answer is a

#

Here’s my reasoning:

#

for the u vs x graph, we know, acceleration = v du/dx

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this only works when acceleration is time independent

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So acceleration is constant wrt time

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So the acceleration is constant wrt x

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But I can’t seem to understand what went wrong

crisp pine
#

I would have said you were correct with c

#

Does it give any explanation as to why it's a

alpine sable
#

Yes

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But I don’t understand what’s wrong with this

#

The instructor explained casually

#

That since slope of u-x graph is negative and constant and velocity is positive but increasing

crisp pine
#

Ah wait sorry, my mistake

#

It's a velocity displacement graph, not a velocity time graph

#

So you can't just use the derivative

alpine sable
#

Why not?

#

I used (dx/dt)(dv/dx) = v(dv/dx)

crisp pine
#

Sure, so the acceleration at a point is the velocity multiplied by the gradient of the graph

alpine sable
#

Yes

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I have a question

alpine sable
#

when I have dv/dt = a

#

What are the conditions

crisp pine
#

What do you mean by the conditions sorry?

alpine sable
#

Ohhhj The velocity is changing

alpine sable
crisp pine
#

I'd be inclined to say never

crisp pine
alpine sable
#

I’d been stuck on that for so damn long

#

Thank you so so so much

#

I really appreciate your time

#

Have an awesome day man

#

.close

lone heartBOT
#
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crisp pine
lone heartBOT
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sly spindle
#

How do you find the slant asymptote of the equation f(x) = x/lnx? I can see there's what appears to be a slant asymptote, but idk how to calculate it

sly spindle
#

in precalc the method i learned for finding slant asymptotes is if the degree of the numerator is 1 more than the degree of the denominator, then you divide the two to get the equation for the asymptote but that doesnt seem possible here

#

also what even is the degree of ln(x)?

sly spindle
naive valley
#

do you know about derivatives?

sly spindle
#

yes

naive valley
#

what's the derivative of x/ln(x)?

sly spindle
#

(lnx - 1)/(lnx)^2

naive valley
#

ok

#

what does that do as x->infinity?

native cloud
#

You might have to use limits for this one

#

Why is my message being sent now..

remote heron
sly spindle
naive valley
#

well when x is large, the -1 in the num is negligible, so your function just looks like
ln(x) / ln^2(x)
which is
1/ln(x)

#

what does that do as x->infinity?

sly spindle
#

is that like 1/infinity???

naive valley
#

yes, in the limit

sly spindle
#

is it 0??

naive valley
#

yes

sly spindle
#

ok

naive valley
#

so if there is an asymptote, its slope is gonna be zero

#

now you need to check if there actually is an asymptote

sly spindle
#

how do you do that

naive valley
#

well an asymptote with slope zero is horizontal, yes?

sly spindle
naive valley
#

and if a function is going to have a horizontal asymptote, then it needs to have a limit as x->infinity

#

so check if your function does

sly spindle
#

is it just

#

infinity?

naive valley
#

yes

#

x grows way faster than ln(x)

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x/ln(x) is unbounded

sly spindle
#

oh ok

#

that makes sense

naive valley
#

so those two facts combined:

  • function goes to infinity as x->infinity
  • function's slope goes to zero as x->infinity
    means that there can't be an asymptote
#

btw, f(x) = ln(x) is another function with the same two properties

sly spindle
#

ohhhhh

#

so like

#

it goes to infinity instead of approaching another line

#

as x goes to infinity

#

so no asymptote

#

and cus slope is 0

#

right

#

ok

#

that makes sense

naive valley
#

arguing in words, if there's an asymptote it has to be horizontal, but this function grows past any candidate horizontal line

sly spindle
#

ok

#

thanks

#

.close

lone heartBOT
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hot bluff
lone heartBOT
hot bluff
#

number 19

#

no examples in the book on this type of problem

vapid shuttle
#

What have you tried

hot bluff
#

my first try with nothing to go on

#

its wrong af

#

book answer is h != 2, but i have no idea how to derive that.

vapid shuttle
#

If h = 2

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Then column 2 is a scalar multiple of column 1

hot bluff
#

this is literally first section of first chapter in the book, what does it mean when a column is a scalar of another?

vapid shuttle
#

Scalar multiple

#

It means column 2 is column 1, but just multiplied by a constant

#

In this case, if h=2 then column 2 is column 1 times 2

hot bluff
#

okay, which would mean we only have one line/equation?

#

when h = 2, both rows become scalar multiples as well, right?

#

oh no, third column doesnt

#

alright, so we would have a scalar multiple of another column if h=2, but how does that help us determine possible values?

#

this would create an inconsistent system because the columns would be scalar multiples but the rows would not be scalar multiples?

#

so the approach here is to find what would invalidate the system. since 2 would create a scalar multiple of column 1 but not column 3 then it would be inconsistent. how can we prove that 2 is the only value that would produce an inconsistent system?

#

was able to find it by algebra

#

.close

lone heartBOT
#
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fresh nebula
lone heartBOT
fresh nebula
#

Here is my work for all 3 of them

#

I think I got 1 and 2 right but im not sure about the third one

#

can anyone oversee if my work is correct? or where i made a mistake

#

nevermind the first power set, I understand that it is R=1 (-1,1) now.

#

<@&286206848099549185>

#

only need help on the second and third power series (which are labeled 9 and 10 on the screenshots)

lone heartBOT
#

@fresh nebula Has your question been resolved?

lone heartBOT
#

@fresh nebula Has your question been resolved?

fresh nebula
#

pls

nimble fern
#

secondly, you just have to consider R=radius of convergence,
so for 9), you can just state R=1

#

oh wait, haha i misread, you also need the interval

#

so, you're right for (9)

#

checking (10) now