#help-0

1 messages · Page 274 of 1

heady egret
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wait am i right

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wait

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we have (2,5)

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left by 2

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we have (0,5)

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up by 4

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we have (0,9)

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g(0) = 9

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?

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but what does he want from us

dense blaze
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It’s called graph transformation
Graph compression means 2/5g(x)
Shift left means g(x+2)
Shift up means g(x) + 4

heady egret
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g(x):g(x) = 1 lol

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Isn't it meaningless or i dont know

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what is g(x):g(x)

dense blaze
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That’s the notation for equation for g(x)

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It’s not the ratio

summer shore
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@dense blaze so is it 2/5(x+2)+4? also how would i know the slope of the slope of the line and vertical intercept

dense blaze
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gradient/ slope is m

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y intercept is c

summer shore
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oh

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ok thank you mr pikachu

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.close

lone heartBOT
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tardy raft
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I don’t remember how to do this exactly but from what I think I remember I got 8

tardy raft
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Is that correct and if not can someone help me

waxen flame
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Looks good.

tardy raft
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Actually?

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Yo be clear how did you solve it?

waxen flame
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Used ratio of similar triangles.

tardy raft
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Yup ok

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Ima keep this help chat open as I might need help later on

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Is this correct?

waxen flame
tardy raft
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How not?

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Opposite to it is the shortest angle

tardy raft
waxen flame
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You need to estimate the values of all the line segments.

tardy raft
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Wdym?

waxen flame
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Assign a value to any one of the sides opposite a given angle measure and use that to calculate the lengths of the other sides.

tardy raft
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Isn’t it simply smallest angles opposite is the smallest side

waxen flame
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No.

tardy raft
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I’m sry but I don’t get it all can you show me what you mean on one line v

brittle lava
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use a ruler

tardy raft
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??

waxen flame
tardy raft
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Yes

waxen flame
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Set BD equal to 1 and use the Law of Sines to calculate the lengths of every other line segment.

tardy raft
waxen flame
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While true for one triangle, there are two triangles in the question.

tardy raft
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Can’t we do each seprratley?

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And choose the shortest angle

waxen flame
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For triangle ABD, you can use that rule to determine that BD is the shortest side for triangle ABD, that does not necessarily hold for both triangles ABD and ACD.

tardy raft
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Ohhh ok

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Is it dc?

waxen flame
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What makes you say that?

tardy raft
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Nothing I don’t know how to do sine thing you said

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Doesn’t it use sides?

waxen flame
tardy raft
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BC?

tardy raft
waxen flame
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How would you mathematically prove that?

tardy raft
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I did the sine stuff

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Land it was the smallest

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And*

waxen flame
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👍

tardy raft
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It’s correct?

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Please say yes

waxen flame
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Yes.

tardy raft
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Ok thanks

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What about this question?

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I think it’s c

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I just don’t get the radius part

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Only one with -7 and -3

waxen flame
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Correct.

tardy raft
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What would the concept for this be?

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Like last one was sines

brittle lava
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construct lines OA, OB, those are of length r, use the arc's length (120) to find the angle theta AOB, arc=radius * theta
(theta is just the angle)
consider the triangle AOB construct its height which corresponds to the distance from AB to the origin of the circle, use trig to find the height

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also notice that triangle AOB is isosceles because AO and OB are the same length r, that means that the height meets the chord AB in a point M, such that AM = MB

tardy raft
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How do I find ab though

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I mean ob

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Or is

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Oa*

brittle lava
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actually, mAB=120 means that the angle AOB is 120

tardy raft
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Oh

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Does that mean we divide it in half for two triangles?

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Or no?

brittle lava
# tardy raft

that's right, angle AOB = 120°, but now that you've constructed its height, how many degrees is angle AOM?

tardy raft
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60!

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?*

brittle lava
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it is correct but why would you say that?

tardy raft
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Bisecting

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So half

brittle lava
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angle AMO, how many degrees is that?

tardy raft
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60

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90*

brittle lava
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ok, so now what do you do to find AO?

tardy raft
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Sine?

brittle lava
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notice that the triangle AOM is right and AO is its hypothenuse

tardy raft
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Pythagorean theorem

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But idk the value of no

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Mo*

brittle lava
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exactly, so you can't use pythagorean theorem

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cosine and sine will work

tardy raft
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Wait how though

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Like what just simply cos sin and tan

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Like x/5

brittle lava
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consider angle AOM, it is 60°, now, cosine of angle AOM, what is that exactly, you know the cosine of an angle in a right triangle is the ratio of two sides, which?

tardy raft
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Huh

brittle lava
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one is always the hypothenuse

tardy raft
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Yes and one is

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Adjacent

brittle lava
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so in triangle AOM, what is the cosine of angle AOM?

tardy raft
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X/c

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Cosine using sides no?

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X/x*

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Or angles?

brittle lava
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in this picture, cosine of angle A, what is that?

tardy raft
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B/c

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b*

outer phoenix
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b/c

brittle lava
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that's right, so in our triangle AOM, cosine of AOM, would that be also the same ?

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but our b and c are names differently

tardy raft
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Oh you want the names

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Mo/ao

brittle lava
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yes!

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but both are unknown, so try with the sine of the same angle

tardy raft
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Ok

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Am/ao

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5/x

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??

brittle lava
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yes

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sine(60°) = sqrt3/2

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so sqrt3/2 = 5/x

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find x

tardy raft
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5.763502692

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So 10sqrt(3)/3

tardy raft
brittle lava
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yup, so now to find OM, you either do pythagoras or cosine of the angle again

tardy raft
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Ummm so 5.76 is ao?

brittle lava
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yeah

tardy raft
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I got 8.33333333 for om

brittle lava
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yeah that's wrong

tardy raft
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Oof

brittle lava
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what you do

tardy raft
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Took square of 5.76 and minutes 25 by it

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For got sort

brittle lava
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you forgot to sqrt everything

tardy raft
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Answ we is B

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Thanks

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5sqrt(3)/3

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Right v

brittle lava
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yeah, and for next time you could've also used tan of angle AOM

tardy raft
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Oh ok

brittle lava
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👍

tardy raft
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This is 74 right?

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We can do 360-280-106 or no?

brittle lava
tardy raft
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Umm

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Those were my steps above?

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360-106-180

tardy raft
brittle lava
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that way you find angle APC

tardy raft
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So how would we go about this?

brittle lava
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triangle ABP

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is, once again, isosceles

tardy raft
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Yes

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Is angle sob 106

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It’s 37!

tardy raft
brittle lava
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37

tardy raft
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The answer is 27 right

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37*

tardy raft
brittle lava
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yes

tardy raft
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Ok nice

tardy raft
brittle lava
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yeah

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more geometry?

tardy raft
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I have. a few questions left

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And then I’ll be done hopefully

tardy raft
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So for the question above we have one common angle

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And parallel sides

brittle lava
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the angle in common is?

tardy raft
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C

brittle lava
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ACB and ECD you mean

tardy raft
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Yea mb

brittle lava
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so they share an angle

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now use the fact that AB // ED

tardy raft
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Yea

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Is it aa theorem?

brittle lava
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Idk about the names tbh, but they share angles, 2 of them are needed for them to be similar

tardy raft
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That’s what aa is angle angle

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So?

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Another problem?

brittle lava
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construct AD, CE

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prove the triangle similar to find BC's length

lone heartBOT
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@tardy raft Has your question been resolved?

tardy raft
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Hi ownthpugh

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How though

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Idk where to go from what you said at all

brittle lava
tardy raft
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Creates the lines

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Only that

brittle lava
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notice ABD and CBE are congruent

tardy raft
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Yes I noticed

brittle lava
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notice also that DAE and DCE, look at the same arc DE, meaning angle DAB is congruent to angle BCE

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two angles, similarity

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find ratios between them now

tardy raft
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Rations between the angles?

brittle lava
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no sides

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the angles are all equal

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the sides of similar triangles are proportional

tardy raft
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I give up on this question

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I will go to it later

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How would I do this I’ve drawn the diagram?

brittle lava
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euclid's 2nd theorem

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have you studied it?

tardy raft
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I think I can’t remember

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That wasn’t the name though

brittle lava
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in a right triangle the square of the height relative to the hypothenuse is the product of the projections of the other sides of the triangle to the hypothenuse

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DC^2 = BD•DA

tardy raft
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Ok

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How do I go about this?

lone heartBOT
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@tardy raft Has your question been resolved?

lone heartBOT
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median oar
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Let me see if I understand LU vs PLU.
For any given (square) matrix, we can suppose it can be factorised into a lower and upper triangular matrix, multiplied together, and solve the system of equations given by that statement.

median oar
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Now we end up with a system of equations to solve for to find out what the L and U are exactly

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Then as with all linear systems we can either have no solutions, a unique solution or infinite solutions

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So for any arbitrary A, we can have either of these cases

median oar
median oar
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And both methods are numerically unstable?

naive valley
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this all sounds correct up to the last sentence, i'm not sure about numerical stability although wikipedia claims that LUP is numerically stable "in practice" if you use partial pivoting, so presumably the same is true of PLU

median oar
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Hmm

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I’m not too sure how exactly pivoting helps the numerical stability

lone heartBOT
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@median oar Has your question been resolved?

lone heartBOT
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@median oar Has your question been resolved?

lone heartBOT
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@median oar Has your question been resolved?

vapid shuttle
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.coose

median oar
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.close

lone heartBOT
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surreal meadow
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--prune

vale wigeon
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and so the saga ends

lone heartBOT
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vale wigeon
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. hold on, green names can prune???

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. then what did maximo just do

pale kestrel
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what he did was troll u FujiKekExplode

pale kestrel
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.close

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young finch
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celos

sly mantle
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shuri needs help

pale kestrel
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yeah i dont wanna get up

surreal meadow
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ann i just wrote prune after roketto did it lol

lone heartBOT
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alpine sable
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Where do I start?

lone heartBOT
young finch
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wouldnt you just find the taylor series?

near apex
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Although i don't really know what is the radius of convergence so i dunno about that.

young finch
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RoC is solved after you have the summation

lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
young finch
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send the taylor series

alpine sable
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its alternating so I think we use (-1)^n+1

young finch
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yeah

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any other patterns?

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you dont have to expand the factorial

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keep it as n!

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or whatever it was

lone heartBOT
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young finch
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thatll make it easier to find the pattern that the derivative gives

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.reopen

alpine sable
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.reopen

lone heartBOT
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alpine sable
young finch
alpine sable
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x^n

young finch
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yeah

young finch
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send it with the factorial not simplified

young finch
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dont see any pattern

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try to expand it to the 6th or 7th degree at least for the derivative component to see if there is a pattern

alpine sable
young finch
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i feel like theres a very obscure pattern

alpine sable
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and 8

earnest dune
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How do I solve this?

alpine sable
earnest dune
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Ohh I'm soo sorry

alpine sable
young finch
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multiplies: 1,1.5,2,2.5,3,7

alpine sable
young finch
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the 7 throws me off

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are you sire its 315

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oh

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wait its 16

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ok so its just 3.5

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@alpine sableyeah thats your pattern

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trying to figure out how to implement the same term from 1 to 2

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itll be something like 1/4(0.5n+1)

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no it wouldnt

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its like we need a half factorial

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cause we will want 1*1.5*2*2.5*3...

lone heartBOT
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@alpine sable Has your question been resolved?

modern sedge
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this "half factorial" could be calculated as n!/2^n if I'm not mistaken

young finch
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oh youre a genius

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@alpine sable

alpine sable
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?

young finch
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we would have to shift it forward one though

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so (n+1)!/4*2^(n+1)

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that might not actually work thought because we would have the right first term

modern sedge
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are u finding taylor around x=0?

young finch
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yeah

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think so

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needs a formula and a RoC

modern sedge
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this should be sequence of derivatives, analyzing what you do at each step it seems like nth derivative evaluated at 0 is simply n! / (-2)^(n+1)

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I'd recommend you analyze the process of making taylor series, instead of analyzing the taylor series itself

modern sedge
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so you can find general expression for derivative

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and then make taylor

young finch
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ah

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i just told op to make the taylor series and look for a pattern

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lol this would have helped a whole lot

modern sedge
lone heartBOT
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@alpine sable Has your question been resolved?

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lone heartBOT
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fallen estuary
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can someone help me with this?

lone heartBOT
fallen estuary
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I formed the equation 1 * e^(3t/4) = 0.64

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but that doesn't give me the right answer

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oh i fucked the equation

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hold on

young finch
barren portal
young finch
fallen estuary
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oops

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its 1 * (3/4)^t yes

young finch
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1 isnt necessary

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why use t

fallen estuary
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yeah

young finch
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not wrong but weird variable for distance

fallen estuary
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t is just what we have been using for these types of quetsions

fallen estuary
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the top equation i get

young finch
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bottom equation is what you wrote

fallen estuary
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o

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oops

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well thanks for offering to help

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.close

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opal herald
lone heartBOT
opal herald
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its easy but tripping me tf out

zealous lichen
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Try calculating the combination of getting both winning tickets

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It should be easier than calculating its probability

opal herald
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Wouldnt the combination of winning 2 tickets jujst be 2/250?

zealous lichen
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I mean the combination of getting the winning tickets when buying 10 tickets from 250

opal herald
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Oh

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alr I got it thx

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.close

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fair osprey
#

So I want to calculate the area, and diameter of the smaller circle for a project but I don’t know how i would go about this, the measurements are 110mm x 110mm for the outer circle but I need to know the smaller one.

fair osprey
topaz gulch
fair osprey
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I don’t understand 😭

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I’m in the 8th grade…

vale wigeon
buoyant storm
frigid basin
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I don't think the circle problem is solvable with your information

vale wigeon
fair osprey
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nope

vale wigeon
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then it is impossible.

fair osprey
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oh

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is there any way?

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Like a close measurement?

limpid spade
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is there a picture?

echo socket
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Idk get your ruler I guess

fair osprey
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I took it off Google

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It’s a basic wheel for a children’s scooter

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idk I tried searching for the exact measurements in Google but I wasn’t able to find any so if someone has luck help me out lol

limpid spade
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you want to find the white circle?

fair osprey
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Yes

limpid spade
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we cant help

fair osprey
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damn

fickle sentinel
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i think he's trying to buy a scooter? that website just sells scooters

fair osprey
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I’m not trying to buy one

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I just went in it randomly searching for the measurements

limpid spade
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i would guess around 25 mm or whatever

fair osprey
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In diameter?

fickle sentinel
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ok but you can only find the area of the white circle provided a radius of either circle / difference in radius

fair osprey
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idk

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I just searched it up

limpid spade
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whats the project about

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building a game?

fair osprey
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I’m making one myself

limpid spade
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so youre buying wheels?

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well buy them, then measure the diameter or radius of the white circle in real life xd

lone heartBOT
#

@fair osprey Has your question been resolved?

lone heartBOT
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patent bluff
lone heartBOT
patent bluff
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how do i separate the a?

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i need the y and the constant a to be separated from the x for integration

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kinda like y=a(x)

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so that after i integrate the x, i can just multiply the constant a back in

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i need a process sorta like this

mortal trellis
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just split it into two integrals?

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a^2x^2 and -x^4

patent bluff
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wdym?

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can u explain that step by step?

mortal trellis
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$\int x^2(a^2-x^2) dx = \int a^2x^2 - x^4 dx = \int a^2 x^2 dx - \int x^4 dx$ and then you can just integrate

ocean sealBOT
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Denascite

patent bluff
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okay

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but what about the y?

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hold on

mortal trellis
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this feels like an XY problem

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can you give the whole original problem statement

patent bluff
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i need to find the area bounded by that

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considering a^2y^2, would it then look like this?

patent bluff
mortal trellis
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take roots and consider both the positive and the negative

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a sketch of the situation might also help

patent bluff
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good so far?

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the thing changed, it's not considering the bottom half anymore.. hmm..

mortal trellis
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the bottom corresponds to y=-sqrt(...)

patent bluff
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oh okay,

patent bluff
mortal trellis
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well now you have two functions

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f(x) = -sqrt(...)

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and g(x)= sqrt(...)

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and you have to find the area between them

#

thats something you should know how to do

patent bluff
#

i just integrate this? the constant is still there

mortal trellis
#

and?

#

would it be a problem if the constant was a 2?

#

or a 17?

patent bluff
#

well that's the thing, it can't be integrated if it's an unknown constant

mortal trellis
#

why not

#

just solve it in terms of the constant

patent bluff
mortal trellis
#

for what

#

there is no problem with having constants inside the integral

patent bluff
#

there is for unknown constants

#

like what if i wanted to graph the equation first

#

manually

mortal trellis
#

well then you would pick some a like you did above

#

but that has nothing to do with solving the integral

#

you are solving it in general

#

for all a at the same time

patent bluff
#

picking a value for a isn't supposed to be part of the process, i just did that to see what the graph would look like and to make sure my algebra is all correct

mortal trellis
#

well it is for graphing

#

but not for solving the problem

patent bluff
#

you're not getting what i mean, i'm just gonna close, thanks for the time

#

.close

lone heartBOT
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queen jay
lone heartBOT
fickle sentinel
#

proportion question

#

radius of cylinder 1 : radius of cylinder 2 should just give the answer

queen jay
#

is it 3:4

fickle sentinel
#

yes it is

queen jay
#

yayy

#

thanks

fickle sentinel
#

sqrt81 : sqrt144
9 : 12
3 : 4

#

np

queen jay
#

❤️

#

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ruby mist
#

81 pi = 2 pi r1h1, 144 pi = 2 pi r2 h2, as they are similar, ri:r2=hi:h2, on simplifying u get 81:144 = (h1 square):(h2 square) so h1:h2 = 3:4

#

,reopen

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ruby mist
#

81 pi = 2 pi r1h1, 144 pi = 2 pi r2 h2, as they are similar, ri:r2=hi:h2, on simplifying u get 81:144 = (h1 square):(h2 square) so h1:h2 = 3:4

ruby mist
#

,close

tardy stag
#

.close

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honest vigil
lone heartBOT
mint matrix
#

Six people want to take a seat
at a round table. Two tables are different if and only if
at least two guests are neighbors at a table but not at the other.
What is the number of different tables?

#

I am failing to have insight on this problem

mental flame
mint matrix
#

How to vizualise it properly

mental flame
lone heartBOT
# honest vigil
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
honest vigil
#

Hv no idea on how to form the quadratic functions

#

Couldnt interpret the question

mental flame
#

What have you tried thus far?

#

Can I see your work

honest vigil
mental flame
#

Ok well let's first form the equation for "300 can be produced by a machine that operates at a rate of x packages for every minute"

median oar
#

300 packages can be produced when a packaging machine operates at a rate of x packages per minute. A study found out that when the rate of operation of the machine is increased to (x + 3) packages per minute, the time saved is 5 minutes for 300 packages. Determine the new operating rate of the machine.

#

go wild

zealous lichen
#

calculate the minutes needed for 300 packages for both rates

#

And set their difference to 5

mental flame
#

Yep

#

Now let's go for the second part. Do you know how to form an equation from " A study found out that when the rate of operation of the machine is increased to (x + 3) packages per minute, the time saved is 5 minutes for 300 packages. "?

honest vigil
#

(x+3)(t-5)=300?

mental flame
honest vigil
#

Typo sorry

mental flame
#

Np 👍

#

Now you have a system of equations

#

I gtg rn but feel free to ping helpers now

honest vigil
#

x = 25
Rate/min = 28?

#

Oh alright thanks for helping out

honest vigil
lone heartBOT
#

@honest vigil Has your question been resolved?

mental flame
honest vigil
#

x=-20*

mental flame
#

Ok were going to ignore the negative value because thatcwould make no sense in this context. I see you solved for t here correct?

honest vigil
#

Yeah

#

Ohh

#

Messed up x and t

honest vigil
mental flame
#

Np :)

honest vigil
#

.close

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#
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primal warren
#

local max and min

lone heartBOT
zealous lichen
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
primal warren
#

i take the partial derivatives, i get fx = e^(-2x^2-2y^2) - (4x^2)(e^(-2x^2-2y^2) and fy = (-4yx)(e^(-2x^2-2y^2), set them both equal to zero

#

the e term is never going to be equal zero

#

so with the second equation -4yx = 0

#

i dont know how to proceed from this point

tardy stag
#

for fx = 0 it's pretty similar

primal warren
#

this is what im thinking, the first equation 4x^2 needs to be equal 1 so that both terms subtract each other

#

so 4x^2 = 1 ---> x = 1/2

#

so i just plug the x in the second equation?

#

-4y*1/2 = 0 ?

tardy stag
primal warren
#

yeah catthonk

zealous lichen
#

Shouldn't it be 4x^3=1

#

Oh wait nvm

tardy stag
zealous lichen
#

I made a mistake

primal warren
tardy stag
#

quadratics have two solutions in general...

primal warren
#

oh...

#

oh...

#

thanks

#

the second derivative test is brutal

#

.close

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#
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warm flame
lone heartBOT
warm flame
#

The point (0, 0) would be a boundary point?

zealous lichen
#

yes

warm flame
#

okay just wanted to make sure

#

.close

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empty flare
#

Can someone explain to me why it's not the other way around? k = z, j = y FYI

To me it should be: 1200 ( -Cos (30) k+Sin (30) j)

lone heartBOT
#

@empty flare Has your question been resolved?

ancient saddle
#

so -sin(30°) is correct in this case

#

if it was the angle it made with the horizontal line, it would be -cos(30°)

empty flare
#

oh ok

#

thanks

#

bit confusing picture then

lone heartBOT
#

@empty flare Has your question been resolved?

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lean wraith
lone heartBOT
lean wraith
#

Could someone show me how to finish out this Laplace equation question

zealous lichen
#

what's going on here

#

what is the question

lean wraith
#

I think it is a fourier series expansion of the function f(x) to find the appropriate values of Bn.

#

I think I have it actually. Thanks

zealous lichen
#

what is the summation thing

#

ok

lean wraith
#

.close

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#
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fervent ferry
#

hello
I don't understand why the general solution to linear diff equation have this C

zealous lichen
#

when you integrate you get constant

#

c

fervent ferry
#

in the course i'm following they always says you can get rid of constants of integrations

#

"you just need one"

#

so im a bit lost

zealous lichen
#

when integrating you get 1 constant at the end

#

but when solving a differential equation you might integrate multiple times

#

giving you multiple constants

fervent ferry
#

i got it

#

equation 2 is the homog.

#

i dont understand why they omit the constant

#

it's this right?

#

they say the solution is just the part without the scalar

zealous lichen
#

what scalar?

vale crag
#

what they're saying is, if you take x_h as some non-zero solution to the DE (for example 1/2*e^(-int...) would work), then any solution of the DE can be written as C * x_h for some constant C
if you take x_h = 0, ofc you're screwed, C * 0 = 0 for any C

#

x_h is just some solution you use to express all the others in their thing, doesn't have to be e^(-int...) specifically

#

but yeah I don't really see why that's an interesting observation either

lone heartBOT
#

@fervent ferry Has your question been resolved?

lone heartBOT
#
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queen jay
lone heartBOT
queen jay
#

is this correct?

thorny patio
#

Yes it looks good to me

#

Its reflected over that vertical line

queen jay
#

yay

#

thanks

#

.close

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#
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obtuse folio
lone heartBOT
queen jay
#

its B or C

#

and i think its B

#

but im not sure

obtuse folio
#

oh

queen jay
#

oh wait

#

this one was already claimed

#

mb

queen jay
obtuse folio
#

plug 15 in your equation

#

also I think you guys have to take another channel

#

my work so far, are you allowed to bring (n+2)(n+1) out of the integral?

mental flame
lone heartBOT
#

@obtuse folio Has your question been resolved?

obtuse folio
#

.close

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wise dirge
#

what would the adjacent of this triangle be?

dense acorn
wise dirge
#

sin rule

wise dirge
dense acorn
#

things like sine and cosine rule

wise dirge
#

i know the sine rule

dense acorn
#

I think this can be done with just sine rule but it's a bit long

wise dirge
#

what would be the better approach?

dense acorn
#

you're given two sides and an angle, cosine rule relates 3 sides and an angle, so you can solve for the unknown side length

wise dirge
#

like the base?

dense acorn
#

it's much more immediate

dense acorn
wise dirge
#

so what is the cosine rule?

dense acorn
#

,w cosine rule

#

hmm not helpful

#

lowercase letters here are side lengths and uppercase are angles

#

the choice of c and b are arbitrary, what matters is the angle and opposite side

#

can do this question with sine rule instead if you'd like

wise dirge
#

what would the adjacent of angle 'A' be?

#

like a?

dense acorn
#

either b or c

#

9cm would be a if you're applying the rule here, since you only know the angle opposite it

#

notice how C and B don't show up in the cosine rule

wise dirge
#

so we only need angle A and the length of two sides?

#

to use cosine rule?

#

it's pretty much like sine rule

#

.close

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#
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hazy rune
#

hello what is the fastest/easiest way to factor quadratics. Like how do I factor $2b^4 - 7b^2 - 4$ into $(2b^2 + 1)(b^2 - 4)$

ocean sealBOT
#

GamingGods

tepid drum
#

hello

#

simply use the quadratic formula to get the roots

hazy rune
#

I can only get the roots from the quadratic formula

#

Im trying to factor

tepid drum
#

after getting the roots you can get the factored form directly

#

if the leading coefficient of the quadratic polynomial is a , and the roots of this polynomial are x_1 and x_2 . then the factorized form of this polynomial is a(x-x_1)(x-x_2)

hazy rune
#

but sometimes the quadratic formula wont work

#

like in this case its being negative and you cant have a square root of a negative number

#

so Ill have to bring in "i" and everything

tepid drum
#

for example if you want to factor $x^2+3x-4$ you first find the roots which are $x_1=1 and x_2=-4$ and $a=1$ here then the factorization of this polynomial is $(x-1)(x+4)$

ocean sealBOT
#

calculus is fun

tepid drum
#

but you can still factor it using the roots and its factorization will be complex not real

#

for example if you want to factorize $x^2+1$ then using the quadratic formula the roots are i and -i and the leading coefficient is 1 which leads to the factorization $(x-i)(x+i)$

ocean sealBOT
#

calculus is fun

hazy rune
#

$2b^4 -7b^2 -4$ factored is $(2b^2 + 1)(b + 2)(b -2)$ but, if you solve it using quadratic formula, you will get an awnser that has an "i" in it.

ocean sealBOT
#

GamingGods

tepid drum
#

wait a sec

ocean sealBOT
#

GamingGods
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

hazy rune
tepid drum
#

you dont hve to get the values of b which give the zeros of this polynomial

#

you just have to get b^2

#

use the quadratic formula for b^2

#

you can get the values of b and it will still be true

#

the values of b that you will get are $sqrt(i)/2,-sqrt(i)/2,2 and -2$

ocean sealBOT
#

calculus is fun

tepid drum
#

with the leading coefficient being 2

hazy rune
#

This is too hard for me. Im trying to figure out how they went from $2y^2 - 7y -4$ to $(2y+1)(y-4)$ in one step. They first tried to find multiples of 8 which were 2,4 and 1,8. They circled 1,8.

ocean sealBOT
#

GamingGods

hazy rune
#

thank you so much, @tepid drum

tepid drum
tepid drum
hazy rune
#

no, ill figure it on my own. thanks though

#

.close

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#
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tepid drum
#

the values of b that you will get are $\sqrt(i)/2,-\sqrt(i)/2,2 and -2$

ocean sealBOT
#

calculus is fun

lone heartBOT
#
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ionic moat
#

I'm currently struggling with making an equation or function of some sort

I have T, as in time, which ranges from 0 to 750 (with the step being 1)
And I need it to return Y
Y should be -160 at T = 0
Y should be -360 at T = 375
Y should be -300 at T = 750

I don't really have the knowledge to do this so if you can direct me it'd be great

ashen palm
#

what kind of behavior do you want the function to have?

ionic moat
#

Can you list some?

#

I don't know the names

ashen palm
#

well uh

#

1 second

#

lemme make one

ionic moat
#

Aight

ashen palm
#

ok so the quadratic equation going through those points isn't very nice

#

0.00092444444444444x^{2}-0.88x-160

ionic moat
#

Planning to implement this into javascript and the previous attempts were not to liking at all

ashen palm
#

do the values of Y need to be integers?

#

I mean ig you could always just take a floor

ionic moat
#

Doesn't have to be

ashen palm
#

Ok

ionic moat
#

(Prefer floats)

ashen palm
#

hm

ionic moat
#

Avoid big nums pretty please though

ashen palm
#

26/28125*x^2-8/9*x-160 seems to be want you'd want, anything else is going to get pretty annoying to figure out

#

and it doesn't get too big

#

here's a graph in desmos

#

messy numbers but it hits all the points you wanted

ionic moat
#

yeah seems about right

ashen palm
#

if you don't want as big of decimals you could always round

ionic moat
#

No need

#

I'll check it real quick

ashen palm
#

ok

#

uh wait

#

i messed smth up

#

give me a second lol

#

26/28125*x^2-22/25*x-160 here's the right one

ionic moat
#

Is it possible for you to last minute change T = 750 to -160?

#

@ashen palm

ashen palm
#

ok

#

gimme a sec

#

8/5625*x^2-16/15*x-160

#

@ionic moat

ionic moat
#

Thanks

#

Different topic

#

I happen to get this issue a lot

#

Like, I want to make e.g 0 - 500, 0 - 1
250 being 0.5 etc

#

How would you do that?

ashen palm
#

wait what?

#

OH

#

just divide by 500?

ionic moat
#

aaaa

#

And what about

#

0 - 750 becoming 0.5 - 0.7

#

0 = 0.5
375 = 0.6
750 = 0.7

ashen palm
#

divide by 3750 and add 0.5

ionic moat
#

375~0~ ah yes

#

checking it 😩

#

375 or 3750?

#

just making sure

ashen palm
ionic moat
#

Interesting

#

Thanks

#

.close

lone heartBOT
#
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lone heartBOT
#
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dreamy kelp
#

I need some help making a linear system for question 10

dreamy kelp
#

I got x+y=13 for one but u can't get the other one

gray isle
#

use info in the first line

#

total distance of 25km

dreamy kelp
#

So I have to subtract 25km?

gray isle
#

no

#

write the equation what represents:
total distance travelled is 25

#

(looking at the diagram only and nothing else)

dreamy kelp
#

It wants the distance from home to cabin one

gray isle
#

I know

dreamy kelp
#

And cabin 1 to cabin 2 wich I got x+y=13

gray isle
#

and to find that ideally you set up equations representing what you have

#

(looking at the diagram only and nothing else)

dreamy kelp
#

K

gray isle
#

forget about what you just got

dreamy kelp
#

So I need it to =25

gray isle
#

focus on doing ONLY

write the equation what represents:
total distance travelled is 25

#

according to the diagram and I repeat ONLY the diagram,
what's the expression for the distance travelled

dreamy kelp
#

2y+x=25?

gray isle
#

no

dreamy kelp
#

The 5 tho

#

OH

#

Do I need to subtract the 5 since I have it already

gray isle
#

overthinking

dreamy kelp
#

I'm so confused 😭

gray isle
#

also trying to jump ahead

#

you're trying to do other things

dreamy kelp
#

O

gray isle
#

do exactly as I've asked and nothing else

dreamy kelp
#

How do I write that equation again

gray isle
#

according to the diagram and I repeat ONLY the diagram,
what's the expression for the distance travelled

dreamy kelp
#

We just learned it today in class so I'm confused

gray isle
#

how much from
home to 1
1 to 2
2 to 3
3 back to home

dreamy kelp
#

Home to 1 is x
1 to 2 is y
2 to 3 is y and 3 to home is 5

gray isle
#

yes

#

the sum is just those four things added together

dreamy kelp
#

X+2y+5?

gray isle
#

lowercase X but yes

dreamy kelp
#

O ya mb

gray isle
#

and you are told that's equal to 25

dreamy kelp
#

Yes

gray isle
#

though unsimplified all I wanted from you was the equation
x + 2y + 5 = 25

dreamy kelp
#

O 😭

#

What next

gray isle
#

you can simplify that setting that up, apply the basic principle first

#

you now have a system of equations which you could proceed to solve with substitution or elimination

dreamy kelp
#

Haven't learned that yet

#

We learning tmrw

#

He just wants use to use the valyes

#

Values*

#

So do I do that

#

For the solutions

proven leaf
#

this distance is given in the problem

#

use the picture and the given number :)

gray isle
#

if you want to check with option is correct, then just substitute

#

check whether
the x + y is actually 13
AND whether
x + 2y + 5 is 25 (or x + 2y is 20)

lone heartBOT
#

@dreamy kelp Has your question been resolved?

lone heartBOT
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craggy spire
lone heartBOT
craggy spire
#

Help!

frigid hatch
#

11-5 to find 6

#

then 6:?=11:22

#

the pic is confusing tho, what are those blue lengths?

craggy spire
#

I assume the total length of all of the side hingys

#

12

frigid hatch
#

look into thales' theorem

#

yes should be correct

craggy spire
#

this i would also need help with please

frigid hatch
#

try first

craggy spire
#

okay

#

im not really sure on how i should start with this

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#

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ivory merlin
#

Hello. i just want to know if I am correct. I did some mapping notation.
f(x)=3(-x+2)^2+2

ivory merlin
#

(x, y) → (−x-2,3y+2)

is this correct?

foggy current
#

What do you mean?

ivory merlin
#

transformation shifts the graph horizontally by 2 units to the right.
transformation stretches the graph vertically by a factor of 3.
transformation shifts the graph vertically by 2 units upward
Reflection across the x-axis

foggy current
#

Uhhh

#

I don't get it

#

Oh wait

#

I think I get it...

ivory merlin
#

like, how f(x)=3(-x+2)^2+2 modifies (x, y)

mental flame
#

do you mean how f(x)=3(-x+2)^2+2 relates to its parent function x^2?

ivory merlin
#

yes, thats what i mean

mental flame
mental flame
#

ohhh ok

mental flame
#

in that case you hit all the marks but there is one transformation you shouldn't have

ivory merlin
#

uummm...

#

idk which one it is though.
f(x)=3(-x+2)^2+2
it shipts up 2 units and 2 right

#

streched vertically by factor of 3 and it is reflected

mental flame
#

what makes you think its reflected?

ivory merlin
#

f(x)=3(**-**x+2)^2+2
the - that is in front of x

foggy current
mental flame
#

if it was reflected there would be a - distributed to the whole equation. not just the x

ivory merlin
#

oh crap, i need to factor that one out dont i?

mental flame
ivory merlin
#

so what would that '-' mean

mental flame
#

well id imagine it was placed there to trick you

ivory merlin
#

i graphed it with desmos,

#

when i erase the '-', it relfects over the y-axis

#

i got confused 😅

mental flame
#

you cant just "erase" the -

ivory merlin
#

i did it to see what changed in the graph

mental flame
#

ohh nvm

ivory merlin
#

so it is relfected horizontally then?

foggy current
mental flame
#

nope

ivory merlin
#

🤔

mental flame
#

like i said you cant just erase a - without making the equation change

ivory merlin
#

it is still the same equation. the '-' in f(x)=3(-x+2)^2+2 is not affecting the whole equation as you said

mental flame
#

here, think of it this way, gimme a min

ivory merlin
#

👍

mental flame
#

ok we have $3\left(-x+2\right)^{2}+2$ lets factor out a -1 from $(-x+2)$

ocean sealBOT
#

Judgemental Snail

mental flame
#

if we do so we get $3\left(\left(-1\right)\left(x-2\right)\right)^{2}+2$

ocean sealBOT
#

Judgemental Snail

foggy current
#

Ok I get it

mental flame
#

lets distribute the ^2 to both multiples

#

we get $3\left(\left(-1\right)^{2}\left(x-2\right)^{2}\right)+2$

ocean sealBOT
#

Judgemental Snail

mental flame
#

-1^2 is just 1

#

so we get $3\left(\left(1\right)\left(x-2\right)\right)^{2}+2$

ocean sealBOT
#

Judgemental Snail

mental flame
#

which is literally just $3\left(x-2\right)^{2}+2$

ocean sealBOT
#

Judgemental Snail

mental flame
#

now if you want to map the transformation now it would be less confusing considering the - is gone :)

ivory merlin
#

oh, ok

mental flame
#

does that clear things up for you?

mental flame
ivory merlin
#

i get it now

#

thanks

mental flame
#

np :D

ivory merlin
#

.close

lone heartBOT
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lone heartBOT
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mental geyser
lone heartBOT
mental geyser
#

whats the equation for a and b

gray isle
#

differentiate and then evaluate at the specified value

mental geyser
#

wdym differentiate

gray isle
#

find the derivative

mental geyser
#

what abt for b

sage marten
#

e=mcsquared

lone heartBOT
#

@mental geyser Has your question been resolved?

gray isle
#

same

#

only extra part is determining
when the ball hits the ground

lone heartBOT
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queen jay
lone heartBOT
queen jay
#

arent all of the construction marks part of the construction of the perpindicular bisector?

gray isle
#

no

queen jay
#

oh

#

is it 1 and 3 then

gray isle
#

yes

queen jay
#

yay

#

thanks ❤️

#

.close

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#
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hard aspen
lone heartBOT
hard aspen
#

hey, can someone go through my work?

#

better quality

lone heartBOT
#

@hard aspen Has your question been resolved?

fair garden
#

@hard aspen I think it can be done in a much easier way. Here is a hint - Any square of an integer is either of the form 4k or 4k+1 where k is any integer. Find a contradiction using this.

hard aspen
#

hm

#

would we still have to prove (x,y) = 1?

fair garden
#

Don't think so

hard aspen
#

we'd get 8k = 3z^2

#

which seems to be possible

lone heartBOT
#

@hard aspen Has your question been resolved?

naive crystal
#

This might be it....|| RHS is the multiple of 3 where as LHS is not ||

hard aspen
#

hmmm? p = 3n?

hard aspen
ocean sealBOT
#

_basudev

hard aspen
#

however, (x,y) = 1. so it cannot be 3k

hard aspen
naive crystal
#

I don't think greatest common divisor has a roll over here

#

I tried something

#

but I don't know if this is helpful or not

hard aspen
#

that does seem correct

#

this is the solution provided. i cant make heads or tails of it tho

lone heartBOT
#

@hard aspen Has your question been resolved?

lone heartBOT
#

@hard aspen Has your question been resolved?