#help-0

1 messages · Page 253 of 1

tender anchor
#

-9/5 x^-4

surreal meadow
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mhm, can you try writing it as a fraction?

tender anchor
#

i did is that wrong?

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-9/5x^-4

surreal meadow
#

ah

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yes that’s incorrect

#

so

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$\frac{-9}{5}x^{-4}$ is correct

ocean sealBOT
#

maximofs

tender anchor
#

oh

#

ya makes sense

#

i recombined the 5 and x

surreal meadow
#

what would this be if we changed that exponent to a positive one?

#

think back to the first rule we applied here

tender anchor
#

-9/5 * 1/x^4

surreal meadow
#

as in, how can we write this with the x in the denominator

#

perfect

#

same thing as

#

$\frac{-9}{5x^4}$

ocean sealBOT
#

maximofs

surreal meadow
#

but yes that’s the idea for this problem

tender anchor
#

thank u

#

.close

lone heartBOT
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keen furnace
#

Question 18b

lone heartBOT
keen furnace
#

What is an increasing function?

wet nest
#

Prove that f'(x)>=0

#

Try by proving x^2+1/x^2>=2

keen furnace
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lone heartBOT
#

@rocky escarp Has your question been resolved?

rocky escarp
#

i still can't figure it out

tacit arch
rocky escarp
#

is it true?

#

how to go further from here

vocal palm
#

it look correct ig

#

im in vacation and i forget thoese things but it look correct 👍👍

rocky escarp
#

ok i appreciate it

#

have fun

#

does this look correct? and how can i find the normal line?

lone heartBOT
#

@rocky escarp Has your question been resolved?

rocky escarp
#

.close

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rocky escarp
lone heartBOT
rocky escarp
#

is this correct

lone heartBOT
#

@rocky escarp Has your question been resolved?

lone heartBOT
#

@rocky escarp Has your question been resolved?

lone heartBOT
#

@rocky escarp Has your question been resolved?

trim heron
#

You need to find the plane normal.

#

Here you can find what you need

rocky escarp
#

plane kısmı doğru mu

#

teşekkürler

trim heron
#

consider your function as $z - ln (x^2+y^2) = 0$

ocean sealBOT
#

ertansinansahin

trim heron
#

now I see, it looks OK

rocky escarp
#

i can't find the normal plane

#

can you help me with it

trim heron
#

normal line?

rocky escarp
#

normal line* yes /:

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sorry

trim heron
#

your normal vector is (2/e, 0, -1) in component notation. This is a direction vector for your normal line.

rocky escarp
#

oh i see, i thought it was much more complex

#

but why -1 tho

trim heron
#

put z part to the right hand side

rocky escarp
#

ok

trim heron
#

check this

rocky escarp
#

0 = .... (2-z)

trim heron
#

now you need to write this

trim heron
#

V is the direction vector, which is your normal vector

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P_0 is the initial vector, for your initial point, which is that point where you have this normal.

rocky escarp
#

hmm

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ok i see

rocky escarp
lone heartBOT
#

@rocky escarp Has your question been resolved?

cloud pollen
#

Hello

#

Can I have some help

#

With my algebra 2 work

lone heartBOT
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alpine sable
lone heartBOT
alpine sable
#

Is there a error in my calculation for part ii?

#

I’ve been checking for ages

lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
#

<@&286206848099549185>

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?

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alpine sable
#

.reopen

lone heartBOT
#

upbeat hornet
alpine sable
lone heartBOT
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@alpine sable Has your question been resolved?

upbeat hornet
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granite rapids
#

Hi

lone heartBOT
granite rapids
#

To prove this can't we just say a=2 and b=2
2*2=4 which is perfect square
gcd(2,2)>1

Thus we proved this?

remote heron
#

You can't prove by example

upbeat hornet
#

for any integers a and b

remote heron
#

You can only disprove by example

granite rapids
#

Ah

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Because I know it is true for all cases

remote heron
#

how do you know?

granite rapids
#

Just don't know how to prove it

remote heron
#

I guess thats the first question, are you sure youre convinced that its true or false

granite rapids
#

Because logically speaking just do the calculations

upbeat hornet
remote heron
#

even order group dont leave i might need your help blobsweat

upbeat hornet
granite rapids
#

Okay

granite rapids
#

So how would I do this

remote heron
#

I'd start with definition, personally

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specifically perfect square

#

see if you can write out something meaningful in math language

upbeat hornet
#

are you allowed to use fundamental theorem of arithmetic

granite rapids
#

so how would I do this?

remote heron
#

you just asked us that

granite rapids
upbeat hornet
granite rapids
#

oh ok

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so how is that gonnna get me the answer

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bc i dont need to provide that in the answer

upbeat hornet
#

one step at a time

remote heron
#

no offense but your attitude is not gonna help you with proof based problems lol

granite rapids
#

its literally grade 8 stuff

upbeat hornet
granite rapids
#

oh nm i dont need ur help. u guys where so based on the little stuff that i found a=4 and b=9

remote heron
#

it doesnt matter what grade it is, proofs are hard no matter what the subject material is

granite rapids
#

bye 🙂

#

.close

lone heartBOT
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dull cedar
#

Hello I am having trouble solving this geometry question. I've looked over many thereoms to use but I'm just stuck because I'm not sure which one to use or which will help me answer it.

dull cedar
#

My first guess was that X = 15 and Y = 30 but then I noticed the triangle was a little lopsided so I assumed those wouldn't be the solutions.

upbeat hornet
#

You should be able to use similar triangles if AC is parallel to A’C’

dull cedar
#

I'll try that out, would it be possible for you to keep this channel open in the case I have another question?

upbeat hornet
#

you can always open another channel to ask

dull cedar
#

Ok thank you

upbeat hornet
#

have you solved it?

dull cedar
#

I'm working on the problem but I think i'll be able to solve it

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normal summit
#

how do i began this question

lone heartBOT
upbeat hornet
#

have you sketched the line?

vale wigeon
#

oh what unfortunate punctuation at the beginning

tardy stag
normal summit
tardy stag
#

i hate that very much

vale wigeon
normal summit
#

it’s already given

#

one sec

#

ignore my previous work

#

#

?

vale wigeon
#

my bad, was busy.

#

you've got the sin, cos and tan correct

normal summit
#

so the labels are right ?

#

it’s a bit of guess

#

then i just did the Pythagorean theorem for 5

vale wigeon
#

yes your side length labels are in order

#

now just need to sketch the angle

#

remember where those are measured from

normal summit
#

ok

lone heartBOT
#

@normal summit Has your question been resolved?

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outer kelp
#

What is the answer to the sum of cubes problem? But I don’t have any work written down

ruby current
#

what problem?

outer kelp
#

A^3 + b^3 = c^3

vale wigeon
#

??

#

do you have the full statement of the problem

#

or are you here to troll

lone heartBOT
#

@outer kelp Has your question been resolved?

outer kelp
#

No

#

Sadly

outer kelp
#

So then it’s actually solved

vale wigeon
#

okay so can you post the statement of the problem in full? if you don't, i'll maliciously comply with your incomplete statement.

#

the equation a^3 + b^3 = c^3 has infinitely many real solutions, among them, for example, (0,0,0).

#

@outer kelp

#

also (1, 1, 2^(1/3))

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among many many others, i must add!

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digital moss
#

1/2/2/2/2/2/2/2/2/2/1=?

lone heartBOT
gusty gorge
#

,w 1/2/2/2/2/2/2/2/2/2/1

zenith leaf
digital moss
#

(0+2)+(1+2)+(2+2)+(3+2)+(4+2)/2=(y-312)/2 y=?

gusty gorge
#

,w (0+2)+(1+2)+(2+2)+(3+2)+(4+2)/2=

gusty gorge
#

not sure if you're asking for a calculator or if you want a neat trick to compute it

lone heartBOT
#

@digital moss Has your question been resolved?

lone heartBOT
#

@digital moss Has your question been resolved?

digital moss
#

(0+2)+(1+2)+(2+2)+(3+2)+(4+2)/2=(y-312)/2 y=?

gusty gorge
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
lone heartBOT
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@digital moss Has your question been resolved?

lone heartBOT
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alpine sable
#

Is this correct?

lone heartBOT
#
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young finch
#

yes

lone heartBOT
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scenic wing
#

what am i doing wrong

lone heartBOT
young finch
#

needs to be squared

fallen verge
#

The ^2

#

Yeah

scenic wing
young finch
#

yep

scenic wing
young finch
#

where is it saying its wrong

scenic wing
young finch
#

try it

scenic wing
#

it worked

#

She Lemony on my Snicket until theres an unfortunate event

young finch
#

ong

fallen verge
#

She sunny on my klaus till i violet

lone heartBOT
#

@scenic wing Has your question been resolved?

lone heartBOT
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fierce panther
#

can you please help me with the hence part !! I have exams tomorrow.

fierce panther
#

Someone please ?

#

Can you explain what's happening in the hence part ?

safe tartan
#

in terms of b and c

#

wait i might be wrong but a quadratic is written by

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x^2-(a+b)x+ab

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where a and and b are the roots

fierce panther
#

yh

#

that's the first question

#

and I did it

safe tartan
#

so whats its asking is what is the quadratic equation

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x^2-(a^3+1/b^3)x+ (a^3+1/b^3)(B^3+1/a^3)

fierce panther
#

ah yes but in the Answers for that question they have mentioned this method is wrong

safe tartan
#

but writing the roots in terms of a and b

cloud chasm
fierce panther
#

wi8 I'll send the answers so I think then you can explain wuts happening

#

this is the Answers for that question

cloud chasm
fierce panther
cloud chasm
fierce panther
cloud chasm
#

i think

#

a good question about Vieta theorem

fierce panther
# cloud chasm

ok but why are you subtracting the roots from X and then multiplying with the other roots which has been subtracted from the same X ?

cloud chasm
#

that is a common trick to construct a quadratic equation that has roots we already knew

fierce panther
#

Do you mean that if the roots of a quadratic eqn is a , b
the eqn can be written as X^2 - (a+b) + ab right ?

cloud chasm
#

u missed an x

#

u may typed wrongly

fierce panther
#

yh sorry !

#

i missed the x

#

that's how I did it in the first place then checked the marking scheme but they have mentions that's wrong. !

#

because they have mentioned "you have to find the eqn for the new roots of the quadratic eqn using the previous eqn"

cloud chasm
#

u can use α and β at first and then use vieta theorem to replace them

#

just like what i has written

fierce panther
#

uhh !! thanks
but can you also tell wuts happening in the picture I have sent ? the second sums ?

cloud chasm
fierce panther
#

wi8

#

is it clear now ?

cloud chasm
#

😂

#

i mean which PART

#

no the quality

fierce panther
#

from that 05 at the top

cloud chasm
fierce panther
#

upto the 4th 05

cloud chasm
fierce panther
#

umm okay No problem

cloud chasm
#

the first three eqn are serving for the conclusion of the first part

#

u already knew that its roots is α^3 and β^3

#

these there are aimed to find a value that can replace α^3 and β^3

fierce panther
#

ohh 😯

#

what is that new " Y " variable then ?

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is that the root of new Quadratic eqn ?

cloud chasm
#

and it's actually is

cloud chasm
#

idk how to discribe it

#

they set up the Y just for expression convenience

fierce panther
#

ok ok !!

#

got it

cloud chasm
#

but idk why the hell they have to solve this like THAT

#

really...

#

confusing

fierce panther
#

🤣 My countries education !! what to do !!

cloud chasm
#

just like they want to forcely apply the conclusion of the first part

cloud chasm
fierce panther
#

Can I know your name brother ?

cloud chasm
#

my true name?

fierce panther
#

yh

cloud chasm
#

no

fierce panther
#

it's ok if u don't want to

#

😄

cloud chasm
#

that is vital personal info

cloud chasm
fierce panther
#

hahaha 😄

#

Are you from Japan ?

cloud chasm
fierce panther
#

idk

#

🙁

#

Anyway thank you so much for giving your time and helping me !!

#

thanks brother ❤️

cloud chasm
#

nothing

#

😆

lone heartBOT
#

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safe tartan
#

how would i solve this using reverse chain>

strong compass
#

What’s the derivative of tan?

safe tartan
#

oh i c

#

sec^2x

strong compass
#

Yeh

#

Do you’d know you have something to do with tan^4 x

safe tartan
#

um sorry dont understand

weary lake
#

it's k/cos(kx)^2

#

formula then dervive the top

safe tartan
#

.cloes

#

.close

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#
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silk lintel
#

.close

lone heartBOT
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scarlet drum
#

help

lone heartBOT
scarlet drum
#

Alrighty

mystic mulch
scarlet drum
#

The problem is: find the integer n where n²+59n+881 is a perfect square.

lone heartBOT
#

@scarlet drum Has your question been resolved?

scarlet drum
#

<@&286206848099549185>

#

A little help here please?

lone heartBOT
#

@scarlet drum Has your question been resolved?

lone heartBOT
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tender anchor
#

derivative of f(t) = e^(t+5)

lone heartBOT
tender anchor
#

nvm figured it out

#

.close

lone heartBOT
#
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nocturne robin
#

compare 1 and \sqrt{\frac{3}}$ -1

lone heartBOT
brave cave
#

Hi

nocturne robin
#

?

#

idk how to write square root

last ether
#

What are you tryna write

#

You have incomplete arguments

mellow grail
last ether
#

What's inside the square root

nocturne robin
#

compare 1 and square root of 2 -1

ocean sealBOT
#

mehdi_moulati

nocturne robin
#

ay...

#

i see

#

wait, can you write it again

last ether
#

Oh are you meant to put an inequality in between them?

#

$1$ and $\sqrt{2} - 1$

ocean sealBOT
#

umbraleviathan

nocturne robin
#

oh

#

i see

#

thank you

last ether
#

Okay well you should be familiar with the fact that as the radicand increases, the value of the square root also increases

#

In this case, if you were to consider a value inside the square root other than 2, so:

$$1 = \sqrt{x} - 1$$

What would $x$ be

ocean sealBOT
#

umbraleviathan

nocturne robin
#

$\sqrt{2}$

ocean sealBOT
#

felixyn_ellington

last ether
#

I just said to consider a value other than 2

nocturne robin
#

hm

last ether
nocturne robin
#

idk?

last ether
#

Think about it

#

If you did anything with algebra, you would know that 1 = sqrt(x) - 1 implies that 2 = sqrt(x)

nocturne robin
#

yes

#

i know

#

but the only answer is sqrt(2), is there any another answer?

tacit arch
nocturne robin
#

no?

nocturne robin
#

x =sqrt (2)

ocean sealBOT
#

rie.mann

tacit arch
#

what happens when you plug in $x = \sqrt{2}$ into that equation

ocean sealBOT
#

rie.mann

nocturne robin
#

oh...

#

maybe 4?

last ether
#

Yeah

nocturne robin
#

i'm dumb wtf.-.

last ether
#

So now we know that if the radicand is 4, 1 = sqrt(x) - 1

#

However, the radicand is 2

last ether
nocturne robin
#

radicand?

#

what does that mean?

tacit arch
#

,w define radicand

nocturne robin
#

okay

nocturne robin
#

what do you mean?

#

so the radicand is 2

#

and 2<4?

last ether
nocturne robin
#

yea

#

ik that

last ether
#

Since 2 < 4

#

Okay and we know that if the radicand is 4, they will be equal

nocturne robin
#

2<4 so sqrt(2) < sqrt(4)

last ether
#

However the radicand is 2

#

Which means that sqrt(2) - 1 must be (what) than 1

nocturne robin
last ether
#

I'll give you a hint. Replace the standalone 1 with "sqrt(4) - 1"

Now:

1 ? sqrt(2) - 1 ==> sqrt(4) - 1 ? sqrt(2) - 1

#

What must ? be then

nocturne robin
#

bruh, got it

last ether
#

Mmhm

nocturne robin
#

thank you @last ether

#

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scarlet drum
lone heartBOT
scarlet drum
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.close

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shell cedar
#

Quick question, how do i get a list of numbers quickly (no brute force) where no number subtracted from another number in the list equals a number in the list

marsh rapids
#

You should add constraints to that question

shell cedar
#

i mean like for example:

marsh rapids
#

Arbitrarily large sets ? But with elements not too large ?

shell cedar
#

As small numbers as possible

#

but apart from that any number. preferably under 255 but larger is possible too

tardy stag
#

that's equivalent to saying the sum of any two numbers in the list is not in the list btw

marsh rapids
#

If you say 255 you have a target number of elements in mind

tardy stag
#

that might be easier to work with

shell cedar
marsh rapids
#

A simple case is if min+min > max

shell cedar
#

not really, as long as possible would be nice. but again prefably with values under 255

#

what would max be in this example?
255?

marsh rapids
#

{128, ..., 255} trivially works

lone heartBOT
#

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hidden surge
#

I need to solve for x, sorry for bad quality

split mantle
#

What is something special with a triangle that has two equivalent sides?

hidden surge
#

i don’t know im sorry

split mantle
#

My bad, I forgot to add the "w".

But, when it comes to a triangle with two equivalent sides, the angles that they don't intercept, are the same.

For instance, $$\angle CBD = \angle BDC = x$$

ocean sealBOT
#

very3good

lone heartBOT
#

@hidden surge Has your question been resolved?

split mantle
#

That's the principle you'll be using.

hidden surge
#

ty

#

.close

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alpine sable
#

Consider a set of polynomials $P(x) = \sum_{k=0}^{n} a_kx^k$ where $a_k \in \mathbb{R}$ for $0 \leq k \leq n$. Let $P(x)$ have $n$ distinct real roots $x_1, x_2, \ldots, xn$. Prove that the minimum value of $\sum{i=1}^{n} \left(\frac{1}{xi}\right)^2$ is attained when $P(x)$ is the unique polynomial $P(x) = \sum{k=0}^{n} \frac{(-1)^{k+1}}{x^k}$.

ocean sealBOT
#

scientia0623

gusty gorge
#

$\sum\limits_{i=1}^{n} \left(\frac{1}{x_i}\right)^2$

#

$P(x) = \sum\limits_{k=0}^{n} \frac{(-1)^{k+1}}{x^k}$

ocean sealBOT
#

Saccharine

plain summit
#

Whats stopping you from making all the roots really large

ocean sealBOT
#

Saccharine

gusty gorge
#

I'm trying to fix the LaTeX to understand the question

#

P(x) isn't a polynomial and I'm not sure

#

what's going on

#

but yeah

vale crag
#

Consider a set of polynomials $P(x) = \sum_{k=0}^{n} a_kx^k$ where $a_k \in \mathbb{R}$ for $0 \leq k \leq n$. Let $P(x)$ have $n$ distinct real roots $x_1, x_2, \ldots, x_n$. Prove that the minimum value of $\sum_{i=1}^{n} \left(\frac{1}{x_i}\right)^2$ is attained when $P(x)$ is the unique polynomial $P(x) = \sum_{k=0}^{n} \frac{(-1)^{k+1}}{x^k}$.

ocean sealBOT
#

_aplatypus

gusty gorge
#

but the unique "polynomial" isn't a polynomial is it?

vale crag
#

ah yeah

#

@alpine sable

lone heartBOT
#

@alpine sable Has your question been resolved?

#
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desert island
#

am i using the alternating series test correctly?

last tendon
#

Seems fine to me

desert island
last tendon
#

I'm not sure I understand what your proposed strategy is there

desert island
#

This is my note from class

#

does taking the derivative and substituting n+1 both show if the the series is decreasing?

last tendon
#

The idea is that f(x) agrees with f(n) for all n in the set {0,1,2,....}. By considering f(x) and taking the derivative, you are showing it is decreasing for all values of x, this includes all values of n. There is really no need to do anything like plugging in n+1.

#

If you wanted to beat it to an inch of a dead horse, you can write that since f(x) is decreasing for all x in R^+, f(x0) < f(x1) whenever x0 < x1 and x0, x1 in R^+. In particular, this means that f(n) < f(n+1) for all n. i.e., it satisfies the first hypothesis of the alternating series test.

desert island
#

got it thank you!

#

.close

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last tendon
#

@lofty flare I misunderstood your question, but yes those are two different techniques. You can just take the derivative in the case of 1/n or 1/sqrt(n) instead if you wanted.

last tendon
#

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azure bison
#

If I have a subspace x - 3y = 0 with z = 0, how can I find orthonormal bases for this?

azure bison
#

So I have to find two bases, as far as I understand they need to be orthogonal and have their vectors be 1

#

The solution for one of the bases is that we take (3y, y, 0) = y(3, 1, 0) so an orthonormal base is (3/sqrt(10), 1/sqrt(10), 0)

#

but I dont understand what happened

vale crag
#

ah alright so there's one subspace

#

{(x, y, z) | x-3y = 0 and z=0}

#

right ?

azure bison
#

correct

vale crag
#

yeah so given these equations you can simplify quite a lot what your vectors look like

#

first we have z = 0

#

so our subspace is {(x, y, 0) | x-3y = 0}

#

and now x-3y = 0 means that x=3y

#

so our subspace is {(3y, y, 0) | y is a real number}

#

that's where the (3y, y, 0) comes from

azure bison
#

Ah I see

vale crag
azure bison
#

And how is this used?

vale crag
#

well then it's very easy to get a basis of that

#

exactly what they did in your correction

#

each vector in this subspace can be written as some multiple of (3,1,0)

azure bison
#

True

vale crag
#

and ofc this way of writing each vector is unique

#

so { (3, 1, 0) } is a basis of that subspace

azure bison
#

Right, thats a base but not orthonormal yet right?

vale crag
#

yup

#

now to make orthogonal it's not very hard right ?

azure bison
#

I cant recall what I had to do

vale crag
#

what does it mean for a set of vectors to be orthogonal ?

azure bison
#

I just remember that I could check if two vectors were orthogonal by multiplying them and summing and if its 0 they are

vale crag
#

yeah that works

azure bison
#

that they are perpendicular, or that one is 90 degree from the other

vale crag
#

there's only one vector though here

azure bison
#

ye

vale crag
#

there's no 2 different vectors to dot prod here

#

so there's nothing to check

#

and now there's the normal part

azure bison
#

so I just skip the orthogonal part?

vale crag
#

you only have one vector in the basis

azure bison
#

I think I understand

#

if there were two vectors then I would have to do something else I suppose

vale crag
#

yeah you'd have to check their dot prod is 0 indeed

azure bison
#

So for the normal part, I just have to see if they are normal by dot producting itself and see if its 1

#

and if its not, then divide the vector by its norm

#

I think

vale crag
#

yes

azure bison
#

the resulting vector should be an orthonormal base

#

I see, but then, how could I get another one?

#

just multiplying the base by whatever?

vale crag
#

nah

#

multiplying

#

but not by whatever

#

do you know what the homogeneity of the norm is ?

#

(how the norm behaves when you scale a vector)

azure bison
#

I think so

vale crag
#

yeah

azure bison
#

But im unsure how I use that here?

vale crag
#

well you need your norm to still be equal to 1

#

otherwise your 2nd basis will not be orthonormal

#

let's suppose we have a vector v with norm(v) = 1

#

what would norm(k*v) be ?

#

(k is a real number)

azure bison
#

k

#

right?

vale crag
#

nah

#

not exactly

#

well i'll be spoiling you the answer here

#

if you scale a vector by -1, does its norm change ?

azure bison
#

not really, would just flip its direction no?

vale crag
#

yeah

#

so if you flip the vector in your basis

#

it still has norm 1

#

so your basis is still orthonormal

azure bison
#

So I can just flip my original basis? the one with (3, 1, 0)?

#

Just for reference I'll send the solution I'm looking at, it's in spanish but you might be able to understand what I'm looking at

vale crag
#

sure

#

do you have the full question also ?

azure bison
#

sorry Ill send the full thing

#

yes

#

So it wants me to find two orthonormal basis B1 and B2 for V, and its orthogonal complement(?), then it says that with these basis obtain an orthonormal basis B of R3

vale crag
#

ah alright

#

I thought they were looking for two orthonormal bases of V lol

azure bison
#

Yeah I think thats what they are looking for

#

no?

vale crag
#

nah

#

one basis for V

#

one basis for V^perp

azure bison
#

Oh I see damn im dumb, so its 2, one for each respectively

#

I still don't really understand what I'm looking at then though XD

#

I understood the orthonormal part, but the other I dont really get

#

Cl I think means linear combination just in case

vale crag
#

well now we want a basis of V^perp

#

you understand what the ^perp means right ?

azure bison
#

yeah so the perpendicular equivalent to the point of the vector no?

#

I think, I remember it was something like that with projections

vale crag
#

well it has to do a bit with projections

azure bison
#

the orthogonal complement would be the vector that goes down from the ending of the projection to the plane

vale crag
#

but here we're talking about a whole vector space being ^perp'ed

vale crag
#

ie the vectors which are orthogonal to everything in V

azure bison
#

its kinda hard to visualize but I think I understand yes

vale crag
#

V^perp = {x in R^3 | <x, v> = 0 for all v in V}

#

so yeah anyway it's sufficient to find the x's that are orthogonal to a basis of V

#

it's your typical "if it works for a basis, it works for the whole space" kinda deal you find everywhere in lin alg

azure bison
#

I see, I just dont understand why this is so hard to grasp for me

#

At least the solution kinda is

#

Like I dont get where 1, 0, 1 is coming from and whats happening with it afterwards

vale crag
#

they meant the 3, 1, 0 we found earlier

vale crag
#

finding the vectors (x, y, z) such that <(3,1,0), (x,y,z)> = 0

azure bison
#

I see thank you so much, just one last thing, to get an orthonormal basis of R3 using these two found basis what must be done?

#

Also sorry for the maybe confusing questions I just don't know how some things translate directly

vale crag
#

they just combined them

#

you have an orthonormal basis of V and one of V^perp

#

so the 3 vectors they found have norm 1

#

the vectors in the basis for V are orthogonal to each other

azure bison
#

Oh damn I think I see what happened

vale crag
#

the vectors in the basis for V^perp are orthogonal to each other

#

and all the vectors in V^perp are orthogonal to the vectors in V

#

it's also true for the basis vectors we found

azure bison
#

1,-3, 0 isn't normal so they had to normalize it

#

same with the other one but it would be divided by 1 so its stays the same

#

I dont know why I suck so much at this even with the solution in my face XD, I appreciate this server so much

#

Thank you very much @vale crag , you'll probably see me around later lmfao

vale crag
azure bison
#

thanks a lot

#

oh btw, just one last thing @vale crag, if they ask me to calculate [(1, 0, -1)}_B, I just have to make the dot product of this against all of the basis vectors that I just found?

vale crag
#

yeah

azure bison
#

What was this called again? the coordinates?

vale crag
#

you have an orthonormal basis so it's very easy to find the coords in basis B

#

it's not the case for a general basis

azure bison
#

I cant recall if in general it was something like this:

#

but I dont have any variables in this case so Im unsure

vale crag
#

wdym no variables ?

#

but yea it's the same thing

azure bison
vale crag
#

not sure what you mean still

#

@azure bison

azure bison
#

I'll try to figure it out

#

Thanks again 🙏🏼

#

.close

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wet sorrel
lone heartBOT
wet sorrel
#

hey guys i'm trying to find a closed form for this expression.

#

so the second one with even powers of jw i was able to simplify it down to a geometric series

#

so i was thinking i could do the same for the other expression using geometric series but i'm having a hard time seeing it.

#

this is where i'm at atm:

#

is it even possible to make this into a nice clean form with geometric series? or is there something else that i can do that i'm not aware of. thanks

vale crag
#

it's pretty much the same as the second one

wet sorrel
#

i figured but i wasn't seeing it so i wanted to get confirmation on my guess

vale crag
#

if you factor 1/2 e^jw it's easier to see yea

#

ah yeah nvm you already did it, didn't look at the 2nd pic

#

I guess we're done here lol

wet sorrel
#

yeah sorry. i'm a bit slow. XD

#

thanks for the feedback

vale crag
#

$$\frac12 e^{j\omega}\sum_{k=0}^{\infty} \left(\frac14 e^{2j\omega}\right)^k$$

ocean sealBOT
#

_aplatypus

vale crag
#

@wet sorrel if we want to be formal

wet sorrel
#

ah that makes it easy to see now. thank you

lone heartBOT
#

@wet sorrel Has your question been resolved?

#
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silent crane
#

how do you find the max/min points for a trig function?

silent crane
#

what i've done so far is find the derivative

y = sin2x - cosx - 4x
y' = 2(cos2x) + sinx - 4

carmine reef
#

you could use a double angle identity next

silent crane
#

whats the identity? also are you expected to memorize these identities

#

also if it helps, the example shows how they went about finding critical numbers

queen harbor
carmine reef
#

ah, that works

queen harbor
#

Since the interval is open there are no maxima or minima

silent crane
#

oh no

#

so is this a trick question?

silent crane
queen harbor
#

Maybe it's just poorly written

queen harbor
#

2*cosine of something and a sine

#

cosine and sine are at most 1 and at least -1

#

so anything you do with 2*cos(s) + sin(r) will always be between -3 and 3

#

no matter the s or r

silent crane
#

wow

#

youre like. brilliant. tf. ive been trying to factor this all day and you got it at first glance

#

how do i express that there is no minimum value

#

the graph

queen harbor
#

normally when you have a closed bounded domain [0, 2pi] the next step is to evaluate f in the bounds of the domain and choose the greatest value

silent crane
#

i thought i was just really stupid for not seeing the max/min

queen harbor
# silent crane how do i express that there is no minimum value

The usual way to go about these questions is:
1- Find all points where derivative is 0 or not defined and evaluate your function there. Save the results.
2- Evaluate your function in the bounds of the domain whenever it is a closed domain and save the results.
3- Pick the greatest, lowest value from the results from before.

#

So we found that first step returns nothing because derivative is always nonzero

#

Let's just pretend for a moment that the question asks us to optimize for 0 <= x <= 2pi

#

so second step would be acually evaluating at 0 and 2pi

#

And those will be your maximum and minimum

silent crane
queen harbor
#

Yes, domain are the possible values for x

#

and closed will include the borders

rigid prawn
queen harbor
#

the way it is written suggests that the borders are not included in the domain. It states that x must be strictly less than 2pi and strictly greater than 0. I think that is not what it meant to say though.

silent crane
#

im looking at the derivative and both minimums occur between 0 and 2pi, do you think it was intentional?

#

also i know that these questions r really annoying but im so dumb, bear with me

silent crane
queen harbor
#

evaluate function at a given value: plug that value in your function

silent crane
#

the steps we take to find the max/min is through a second derivative test or through intervals, since the second derivative is never 0, should i look at the third derivative?

silent crane
queen harbor
silent crane
silent crane
#

i thought you needed the derivative to find max/mins

queen harbor
#

Yes, but it's not necessary to find maxima and minima of the derivative

#

We are only interested in its zeroes

silent crane
#

i see

#

how do we...

queen harbor
silent crane
#

for the entire unit we've been using derivatives to find max/min points so im completely drawing blanks on how you do that without derivatives

#

when i sub in 0 or 2pi wouldnt it give me the two maximums?

#

how would i find the minimums?

queen harbor
#

we only want its zeroes, which it doesn't have

#

so just ignore that part. What it's saying it's that the function won't change direction

#

it will always go up or always go down

silent crane
#

right

queen harbor
#

Also, this is what the graph should look like

#

Very strong emphasis in the fact that they asked us to optimize over a bounded domain (and I'm very sure that the borders should be included, so it's also closed)

#

So the strategy is kind of brute forcing it

#

Look at all the points where it might change direction (a.k.a. critical points, the points at which the derivative is zero or undefined)

#

And also look at the borders

queen harbor
#

Because that's where the highest and lowest points are

#

When I say "look at [something]" I mean plug that value in your function and save it

#

at the very end pick the highest and lowest values of that list

silent crane
#

oh god that makes so much more sense, thank you for clarifying that. i was looking at the derivative thinking damn, why do the borders matter again? but completely forgot to look at the original function

#

do these points have any significance

#

im still confused on what teach wants me to do tbh

queen harbor
#

Not for what they asked us to do

silent crane
#

hypothetically

#

if you were me

#

how would you answer this question

#

this is hypothetical so even if its wrong you arent responsible for my mental failings at all

queen harbor
#

Those are the points in which the derivative reaches maxima and/or minima. Those are the inflection points

#

They are determined by the changes of concavity of your function

#

The zeroes of the first derivative determine where your function changes its direction (up or down)

#

And the zeroes of the second derivative determine where your function changes its "acceleration"

tardy stag
#

inflection points are where your function starts putting on the brakes / stepping on the gas

silent crane
#

i see! thank you both

#

even if this question is unsolvable i learned a lot from chatting with you guys lmao

#

cant even ask my teacher anything because it's all asynchronous and online

#

tldr: there is no "max/min" because the derivative has no zeroes so the function doesn't change direction, so instead we brute force it and plug in 0 and 2pi and say and (0, y) is the max and (2pi, y) is the min?

queen harbor
#

It's brute-forcing from the very beggining, when we notice that the domain is closed and bounded. Evaluate at all critical points (see here? not ignoring the derivative) and borders and pick the highest or lowest from that list.

tardy stag
#

there are no local maxima/minima because the derivative has no zeros, so the function doesn't change direction, so we just look at the endpoints (we'd have to do this anyway)

silent crane
#

right!

#

alright i hope this is my last question

silent crane
queen harbor
#

Points where derivative is 0 or undefined

silent crane
#

OHH right

#

alright thank you!!

#

is there a formal way to thank you like through a point system?

queen harbor
#

Consider this as an example for undefined derivative. x=0 is a minimum and I will notice that even without the graph because f' is not defined at 0, so I will include that in my list.

queen harbor
silent crane
silent crane
queen harbor
#

I'll go with the second one 😅

silent crane
#

LOL

#

bahaha ty and have a nice night casiel

#

.close

lone heartBOT
#
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azure bison
#

does anybody know why these are the basis?

azure bison
#

I dont understand

queen harbor
#

Parece que están al revés, no?

azure bison
#

esta es la solucion

vague coral
# azure bison

eigenvectors of a matrix form a basis since they are linearly independant I guess

azure bison
#

How do I get (1, 0, 0) from that resulting matrix

#

or those two from the second one

queen harbor
vague coral
#

^ basically

azure bison
#

what was that again?

vague coral
#

$\operatorname{Ker} (A-\lambda I_3) = { v \in E | Av = \lambda v }$

ocean sealBOT
#

herels

vague coral
#

but in general, the kernel of a linear application f (or a matrix A) is the set that contains all the vectors v such that f(v) = 0 (or Av = 0)

azure bison
#

I think I understand now thanks a lot

#

Just another question

#

If I have this

#

can I make I try to make it diagonal and THEN subtract lambda from the diagonal?

#

I feel like that would make the determinant calculation easier

real gazelle
# azure bison

Sorry what's the question, are you trying to find the eigenvalues of this?

azure bison
#

yea

real gazelle
#

What do you mean by try to make it diagonal, do you mean like row reduction?

azure bison
#

exactly

#

or what would be the easiest way?

real gazelle
#

Oh okay, that won't work because row reduction changes the eigenvalues/eigenvectors of a matrix

azure bison
#

I see

real gazelle
#

I think the easiest way is to calculate det(lambda I - A) unfortunately

#

You'll have to expand it out but it won't be terrible because it's a 3x3 matrix

azure bison
#

damn

#

I cant remember how to do that

#

Thanks a lot tho

#

Gonna have to look it up

real gazelle
#

No problem!

#

Lemme know if you need any further help

azure bison
#

.close

lone heartBOT
#
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jagged pagoda
#

i'm back with some more trigonometry!

c = sqrt( a^2 + b^2 - 2ab * cos(C) )
cos(C) = ( a^2 + c^2 - b^2 ) / 2ac
i'm trying to make these two into a single simplified function... for an hour now. i literally forgot all maths and had to relearn on the fly lmfao

i started with
C = acos ( ( a^2 + c^2 - b^2 ) / 2ac)
i reduced c and got
C = acos ( a/2c + c/2a - (b^2 / 2ac) )
i tried mixing everything back together and ended up with
C = acos ( 2(a^3)(b^3)-2b^2 / 3(a^2)(c^2) )
i started going insane, i didnt know where i was going with this or if it was even correct up to this point. i tried substituting c for sqrt( a^2 + b^2 - 2ab * cos(C) ) so maybe the a's and b's would cancel out or something and got this:
C = acos (2(a^3)*(a^2+b^2-2ab*cos(C))^2-2b^2 / 3a^2*(a^2+b^2-2ab*cos(C))

jagged pagoda
#

i literally dont know what im doing anymore so i stopped to ask for help here

#

am i on the right track?

proven leaf
jagged pagoda
#

yeah

#

just simplify the rest as much as possible

proven leaf
#

$b^2=a^2+c^2-2ac\cos\beta\implies\cos\beta=\frac{a^2+c^2-b^2}{2ac}\implies\beta=\arccos\left(\frac{a^2+c^2-b^@}{2ac}\right)$

#

that's what you got so far by the looks of it, right?

jagged pagoda
#

uhh

#

oh wait i made a mistake

#

i need the big B, not C

#

sorry

proven leaf
#

dw that's fine :)

jagged pagoda
#

but yeah thats what i started with

#

im trying to turn it into something potentially useful if possible

#

ok one sec

proven leaf
#

you want a formula to compute one of the angles

jagged pagoda
#

why is it b^2-(a^2+c^2) and not (a^2+c^2)-b^2?

#

do they switch places when cos turns into arccos?

proven leaf
#

so I could isolate 2ac*cos(B) :)

#

lol that should be right now

jagged pagoda
#

lol

#

one sec

#

cos(B) = ( c^2 + a^2 − b^2 ) / 2ca

proven leaf
#

ohhh yea I see

#

my mistake

#

forgot its subtract -2accos(b)

#

not add KEK

ocean sealBOT
#

XxMrFancyu2xX

proven leaf
#

ugh there's an @ sign in the exponent, supposed to be a 2 you get the idea devastation

jagged pagoda
#

so from what i understand, if cos() goes on the other side it becomes an arccos. is this everything that happens or does more stuff change?

jagged pagoda
#

B = arccos ( c^2 + a^2 − b^2 ) / 2ca

proven leaf
jagged pagoda
proven leaf
#

essentially what are the possible values it can output?

jagged pagoda
#

btw i know barely anything about trigonometry, let alone cosines and stuff

proven leaf
#

alright that's fine, but I'll tell you the range of arccos is from 0 to pi

#

think about it this way arccos(1)=0

#

and arccos(-1)=pi

jagged pagoda
#

but we know

  • the value of a,
  • the value of b,
  • the value of cos(C)
  • and that c = sqrt( a^2 + b^2 - 2ab * cos(C) )
proven leaf
jagged pagoda
#

no, just a side question

proven leaf
#

oh LOL KEK I was trying to answer that im sorry

jagged pagoda
#

the main question is whether i can simplify the stuff

proven leaf
#

,w arccos(((a^2+c^2)-b^2)/(2ac))

ocean sealBOT
proven leaf
#

appears not :) and ig that makes sense

jagged pagoda
#

ok

#

i guess thats all i needed to know

lone heartBOT
#

@jagged pagoda Has your question been resolved?

#
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vapid shuttle
lone heartBOT
vapid shuttle
#

Trying to find all x where this converges absolutely

#

I did the ratio test

#

and this is what I am getting

fallen verge
#

x^(n×n!) right

#

Oh wait im missing n+1

vapid shuttle
#

hm?

#

the final limit I am getting is

#

$\lim_{n \to \infty} x^{(n+1)} \cdot n + x^{(n+1)}$

#

as n-> infinity

fallen verge
#

Um

#

Exponents sjbtract when you divide

ocean sealBOT
#

austinu

tardy stag
#

I'd be somewhat surprised if this isn't |x|<1

vapid shuttle
#

that's what I got

#

|x|<1

fallen verge
#

!show please

lone heartBOT
#

Show your work, and if possible, explain where you are stuck.

fallen verge
#

Should be 0 RoC

vapid shuttle
#

$|\frac{(n+1)!x^{(n+1)!}}{n!x^{n!}}|=|(n+1)x^{(n+1)}|$

ocean sealBOT
#

austinu

vapid shuttle
#

?

fallen verge
vapid shuttle
#

I know

#

what exponenets am I not subtracting

fallen verge
#

(n+1)!-(n)! != n+1

vapid shuttle
#

I wrote that though

#

I have (n+1) on the right side

worn fox
#

!=

vapid shuttle
#

does not equal

fallen verge
#

!= as is not equal lol

vapid shuttle
#

got it

#

XD

worn fox
#

unfortunate doubling up of exclamation marks lol

fallen verge
#

couldve gona with =/= tbf

torn elk
#

≠ use this from now on xd

wary stream
vapid shuttle
#

ok

#

$|(n+1)x^{(n!)n}|$

ocean sealBOT
#

austinu

vapid shuttle
#

better?

fallen verge
#

Im actually not sure now bc of the large exponent

#

Yeah better

vapid shuttle
#

my b

fallen verge
#

All good

vapid shuttle
#

and then of course we are taking lim n to infinity

#

and we want to find when absolute value of this is less than 1

#

I mean if x>1 this has to diverge right

#

no chance it doesn't

fallen verge
#

That parts the easy part

vapid shuttle
#

XD

#

small wins

fallen verge
#

I think so

vapid shuttle
#

x<-1 then I'd say it still diverges

#

because it will alternate

#

so thus far |x|<1

#

yea?

fallen verge
#

Wdym it will alternate

vapid shuttle
#

I meant

#

x<-1

fallen verge
#

Yeah

vapid shuttle
#

then it will alternate

fallen verge
#

Alternate and grow absolutely

vapid shuttle
#

mhmhmmhm

#

so we are now at |x|<1

worn fox
#

im not even sure if the ratio test can be applied here bc its not in the form a_n(x-a)^n ?

vapid shuttle
#

we haven't shown that that necessarily converges yet

fallen verge
#

(n+1) grows linearly while
x^(n!×n) decays exponentially

vapid shuttle
#

oh also we can't have x=0

real gazelle
#

You cannot use the ratio test here

#

You would get a bunch of division by zero

worn fox
vapid shuttle
#

well because then ratio test wouldn't apply

#

but apparenty it just never applies to this anyways

#

lol

real gazelle
#

when x=0 it trivially converges

worn fox
#

right right, and that should send alarm bells bc it definitely converges for x = 0

real gazelle
#

It's not that it sounds alarm bells

#

The ratio test never tells you that 0+0+0+0+... converges

keen plinth
#

whats wrong with ratio test on successive nonzero terms

vapid shuttle
#

yeah the terms have to be all nonzero

keen plinth
#

we arent doing ratio test on the zero terms

vapid shuttle
#

for ratio test

real gazelle
#

Oh, fair

keen plinth
#

those terms dont really exist here

worn fox
#

point being if trying to apply the ratio test tells you x=0 does not converge then you probably shouldnt be applying the ratio test

real gazelle
#

That's not right, the ratio test is never applicable when x=0

vapid shuttle
real gazelle
#

That doesn't mean it's not useful