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1 messages · Page 252 of 1

warped topaz
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(-x-9)/1

tardy stag
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look where the limit is going

warped topaz
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oooooooooooooh

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I forgot to check haha

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Ok thanks again

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❤️

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warped topaz
lone heartBOT
warped topaz
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(x-5)(x+3)/(x-5)(x+8)

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(x+3)/(x+8)

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Wait

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I made a miscalculation ahha

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nvm sry

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last ether
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full eagle
lone heartBOT
full eagle
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help

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<@&286206848099549185>

north canopy
full eagle
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okok

primal lance
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!15m

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@full eagle Has your question been resolved?

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torn isle
lone heartBOT
torn isle
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Can anyone teach me how to express b in gamma function, the answer is provided

torn isle
ocean sealBOT
torn isle
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I start with something like this

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Or what value should I let u? Because initially I let you be ln x, let ignore the negative where I put

winter bison
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Can anyone explain me what is Laplace Transform and what does it actually do?

torn isle
winter bison
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I don't know what is meant by channel I am new to Discord can you explain me

lone heartBOT
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@torn isle Has your question been resolved?

jolly isle
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$\int_{0}^{1} \sqrt[3]{\ln x} , dx = -\int_{\infty}^{0} (-v)^{\frac{4}{3}-1} , e^{-v} , (-dv) = \int_{0}^{\infty} v^{\frac{4}{3}-1} , e^{-v} , dv = -\Gamma\left(\frac{4}{3}\right)$

ocean sealBOT
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sotpau

lone heartBOT
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@torn isle Has your question been resolved?

torn isle
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What do you let u to be?

jolly isle
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is it not similar to what you have done?

torn isle
jolly isle
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yes

torn isle
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This is 1/3

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Oh that one should be 3/2

jolly isle
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yup I did it wrong in my head

torn isle
jolly isle
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ok so what you did wrong is that you found that 2/3

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you should have wrote 1/3

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I did it correctly

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$\sqrt[3]\ln x = (\ln x)^{1/3}$

torn isle
jolly isle
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I cant type today sorry

ocean sealBOT
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sotpau

torn isle
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I wonder how you change the e^v into -ve

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And all others to negative

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I think the problem now with me is e^u

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I need to get something like e^-u then onky I can convert to gamma

jolly isle
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look at what you wrote for x

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and what you found for dx

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you had a $e^{-u}$ and changed it

ocean sealBOT
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sotpau

torn isle
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I let u=ln x

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Then x=e^u

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And got dx= e^u du

jolly isle
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then how did you get those limits of integration?

torn isle
torn isle
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This is the one I’m working with

jolly isle
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it should got to $-\infty$

ocean sealBOT
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sotpau

jolly isle
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not $\infty$

ocean sealBOT
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sotpau

jolly isle
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$\lim_{x\to 0} \ln{x} =-\infty$

ocean sealBOT
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sotpau

jolly isle
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you did the limits of integration wrong

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and in the wrong order

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by letting $u=\ln x$ you get as $x=-0 \implies u\to -\infty$ and as $x=1 \implies u=0 $

ocean sealBOT
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sotpau

torn isle
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You mean this?

jolly isle
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yes and now let $v=-u$

ocean sealBOT
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sotpau

torn isle
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Is it like this?

jolly isle
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yes!

torn isle
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Finally I knew my mistakes and need to let u be -v

jolly isle
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you're welcome!

torn isle
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Thanks

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.close

lone heartBOT
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marsh cape
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Could please explain what I need to do to draw the graph according to the question with examples. Question (All is just one question): (a) Draw an x(t) graph for a particle moving in 1 dimension of your choice.
(b) Choose t1 and t2 times on this graph. Draw a line that represents the average velocity between these two times.
(c) Show a time t3 between t1 and t2 where the instantaneous velocity is greater than the average velocity found in (b). Draw a line representing this instantaneous velocity.
(d) Show a time t4 between t1 and t2 where the instantaneous velocity is less than the average velocity found in (b). Draw a line representing this instantaneous velocity.
(e) Under what condition can't you answer (c) and (d)?

nimble fern
marsh cape
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Because of that I could ask some questiones but eventually I will understand

nimble fern
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that's good

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so, have you drawn a graph, like a draft one, as a start?

marsh cape
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then I got mad and threw the unfortunately

nimble fern
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ouch

marsh cape
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I waited lke 15 minutes watching anime to calm

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and now I am fine

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I decided to take some help

nimble fern
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glad you feel better

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lemme draft one for you then

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try start with this one

marsh cape
nimble fern
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sure

marsh cape
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ok dd it

marsh cape
nimble fern
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back, wife gotta sleep, i was preparing

marsh cape
nimble fern
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take t1=0, t2=4

marsh cape
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1 sec

nimble fern
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so what is the average velocity

marsh cape
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I lost there. ||sorry||

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Just dont know the functions in my memory

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I wll look it from the internet fastly

nimble fern
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ok

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btw x is the displacement

marsh cape
marsh cape
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V = x/t

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then avarage velocity for it is 2/4?

nimble fern
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nah, the average would be
(ending displacement - starting displacement)/(total time)

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which is just
(0-0)/4=0

marsh cape
nimble fern
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nah, it's between t1 and t2

marsh cape
nimble fern
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both are zero

marsh cape
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sorry for many questiones I am really trying hard to learn it but why

nimble fern
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brb wife's crying

marsh cape
lone heartBOT
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@marsh cape Has your question been resolved?

nimble fern
marsh cape
nimble fern
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x representing displacement

marsh cape
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Owh ok I now get it

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Ok ok

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Then what do I need to do

nimble fern
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(a), (b) done

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now (c)

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now it's about instantaneous velocity

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so, can you tell from the graph which times are of velocity non-zero?

marsh cape
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2-3 I guess

nimble fern
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hmmm, for t=2 to 3,
the partical is always 2 units from the original place

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so technically it didn't move

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so the velocity is 0

marsh cape
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Owh

nimble fern
marsh cape
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Sorry I mis understood your tezxt

nimble fern
marsh cape
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Because we start from 0 and end with 0 x

nimble fern
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from t=0 to 1, the partical moved from 0 to 2, that's why the velocity during that time is non-zero

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same as when t=3 to 4, also non-zero

marsh cape
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Owh it is very right sorry didnt see it

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Easy but I sometimes cant see it

nimble fern
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it's okay

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sometimes, i have to draw it out to figure what's happening

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okay, so (c)

marsh cape
nimble fern
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which t would you choose which is greater than the average velocity?

marsh cape
nimble fern
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i would choose t=0.5

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as the particle is moving from 0 to 1 uniformly at a speed of 2units per second

marsh cape
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Cause 1 is the best thing that we can divide something and take the biggest result am I right

nimble fern
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which is larger than 0

marsh cape
# nimble fern

İt is saying between t1 and t2 in the question though

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I guess

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Maybe I am misunderstanding

nimble fern
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which is any number between 0 to 4

marsh cape
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As I said I misunderstood

nimble fern
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so, is it okay for (c)?

marsh cape
nimble fern
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now (d) is very similar

marsh cape
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Now we find less then avarage

nimble fern
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yes

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which means we need the velocity below 0

marsh cape
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Then we gotta find a negative number

nimble fern
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yes

marsh cape
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But can V get below 0

nimble fern
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yes

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negative v just mean it's the opposite direction

marsh cape
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I guess we can choose a negative direction

nimble fern
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yes

marsh cape
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Then we can choose -t as the previous one?

nimble fern
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nah

nimble fern
# nimble fern

try reading this again to see which times it's moving backwards

marsh cape
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Between T3 T4

nimble fern
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the times will be t=3 to t=4

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yes

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so which number will you pick

marsh cape
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3.5

nimble fern
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nice

marsh cape
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Because othervise it will be 0

nimble fern
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and the velocity is ?

marsh cape
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And it is nonzerp

nimble fern
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yep

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the velocity this time is -2units/s

marsh cape
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I dropped my notebook

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Found the page and you wrote

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:D

nimble fern
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oh lol

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😆

marsh cape
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Then we found d as well

nimble fern
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there are many conditions, to be honest, that we can "make" (c) and (d) fail

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but the easiest for me would be changing t1 and t2

marsh cape
nimble fern
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high five

marsh cape
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(Trying to find gif

nimble fern
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😆

marsh cape
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Yeah found the mood

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@nimble fern I am about to finish another question when I am finished with it can I send it to you for you to say me either it is wrong or true

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By opening a new help request

nimble fern
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but imma gonna sleep soon

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maybe next time hype

marsh cape
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Would you mind adding friends I liked your mood very much

nimble fern
marsh cape
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Send it

nimble fern
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accepted

marsh cape
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Have a nice night see you another time

nimble fern
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cya!

marsh cape
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.close

lone heartBOT
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sand pawn
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help

lone heartBOT
sand pawn
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how to solve this?

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Guys I have no idea

minor needle
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you mean proving it's true

sand pawn
minor needle
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some trig identities required, I'd start from tan(2A)

sand pawn
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ok

minor needle
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well, you can only solve this starting from the one side and getting the another?

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or you can manipulate both

sand pawn
minor needle
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okay

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so first step should be taking tan( . ) of both sides

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and using fact that tan(arctan(x)) = x

sand pawn
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ok, then?

minor needle
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RHS is obvious then (just the fraction under arctan)

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LHS requires double tan identity

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$\DoubleTan$

ocean sealBOT
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modus7591

proper vine
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Can anyone help me in gradee 11 functions?

sand pawn
sand pawn
minor needle
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it leaves you with

ocean sealBOT
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modus7591

sand pawn
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yeah

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I got that too

sand pawn
minor needle
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now some algebra stuff, apply tan = sin/cos

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and try to do something

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also tan(A-B) could be useful

sand pawn
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@minor needle what to do actually?

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<@&286206848099549185>

tacit arch
last mural
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this smells like a weierstrass sub

sand pawn
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will u even understand my handwriting?

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anyways, I am typing it

last mural
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yep it works and is probably cleaner than what youre doing

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sub x=tan(alpha/2) and y=tan(pi/4-beta/2)

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and solve for sin, cos

sand pawn
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can you show me?

last mural
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for example, if x=tan(alpha/2) then sin(alpha)=2x/(1+x^2)

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try to also find formulas for sin(beta) and the cosines

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then just fill it in and it becomes an identity of rational functions which is much easier

last mural
sand pawn
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@last mural

last mural
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yes

last mural
sand pawn
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how do I solve for sin and cos?

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it's one equation only

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I need to prove left hand side is equal to right hand side

last mural
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here they give half already

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I'm not going to type it out

sand pawn
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I still am not able to understand how to correlate with that

last mural
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What do you mean?

lone heartBOT
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@sand pawn Has your question been resolved?

sand pawn
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how to prove that problem?

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<@&286206848099549185>

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oh I get it

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so anyways

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.close

lone heartBOT
#
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fervent ferry
#

i know i can use the reverse chain rule for 2 functions, but how would it work if i wanted to reverse it for multiple functions? all the examples i've encountered so far only deals with reversing the chain rule once.

fervent ferry
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is it even a thing?

young finch
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give an example

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you mean integration by parts right

alpine sable
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Integration by parts isn't reverse chain rule, though, is it? It's u-substitution.

fervent ferry
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i mean u substitution yes

alpine sable
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Yes, can you send a concrete example?

fervent ferry
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mmm not quite concrete but

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this is applying the chain rule multiple times

alpine sable
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Oh, I see what you mean

fervent ferry
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and in u subst exercises i only do it once

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i've never seen a situation where i have to reverse it more than 1

alpine sable
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You have $f(x) = e^x, g(x) = \sin(x), and h(x) = x^2$. And you are looking at integrating functions of the form $f(g(h(x))$?

ocean sealBOT
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kenfps

fervent ferry
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yea yea

alpine sable
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Well first off, your example is not integrable using elementary functions, so I think we should choose a better one.

mortal trellis
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these integrals turn impossible very quickly

alpine sable
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Yeah.

fervent ferry
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if i were to recognize the pattern i could reverse though , no?

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because i guess this is what u subst is teaching: recognize the pattern

alpine sable
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But to be honest, you can decompose some functions into a multiple chain of functions. For example, let $f(x) = x^2, g(x) = \sin(x),$ and $h(x) = 2x$.

ocean sealBOT
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kenfps

alpine sable
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Then you have $\sin^2(2x)$.

ocean sealBOT
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kenfps

alpine sable
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Which is really just f(g(h(x)))

fervent ferry
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mmm not following

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this should be the function i want to back integrate

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so i dont know the 3 original functions

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i mean, yes i can see the functions as decomposed like that as explained on wiki

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if i only had
cos(x^2)2x i could do usubst

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but in this case i have another level basically.

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are those patterns simply too complex for the human brain to recognize?

lone heartBOT
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@fervent ferry Has your question been resolved?

placid zinc
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Do you have much experience with u-sub? Try starting by setting u = x²

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This is a pretty easy example of u-sub.

lone heartBOT
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junior kraken
#

can someone help me out with this, I asked my teacher for help and all she did was repeat the questions to me Smh

junior kraken
#

If anyone could help It would be greatly appreciated

lone heartBOT
#

@junior kraken Has your question been resolved?

lone heartBOT
#

@junior kraken Has your question been resolved?

lone heartBOT
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@junior kraken Has your question been resolved?

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novel oriole
#

My math question is for a game that I'm making, and I need a way to calculate the probabilities of some things, maybe in an excel spreadsheet if necessary, so that I can model the problem and determine the probabilities of some things when I add modifiers to it

novel oriole
#

I will show the problem along with the details

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Here we have 8 elements, and they are aligned at north, south, east, west, and the in-between diagonals. The lines represent interactions between these elements

fallen verge
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Oh jeez

novel oriole
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I have reduced those to this set of dominos

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Each tile is a combination that represents mutual participation in an interaction

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then we have "pure" and a 9th element if necessary

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I have already found the abstracted forms here

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1.2
1.3
1.4
1.5
1.6
1.7
1.8
2.3
2.4
2.5
2.6
2.7
2.8
3.4
3.5
3.6
3.7

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each number represents a tile, where each color has been replaced arbitrarily with a number

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here is the question

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given a random draw from this set of tiles, if a player draws 3 tiles from another set comprised of an arbitrary selection of these tiles (their build), what is the chance that they draw a tile that shares a color/number with the tile shown

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for example, if Re/Con was shown, then Re/Fa would be an acceptable play, as would Re/For, Con/Fa, Con/Dri, and so on, like Dominos

surreal meadow
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so they have 1 tile from that list

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and you get to see 3 more

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and what is the chance one of those 3 shares a color with your tile

novel oriole
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i'll give you the greater picture so it makes sense

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the DM is a fortune teller

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they are presenting a challenge with a tile that is the issue at hand, representationally

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the player needs to ~draw upon themselves~

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they are able to draw 3 tiles from their build, which is the collection of tiles they chose to represent their personal leanings

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they are seeking to draw a tile that is appropriate for the task

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i can tell you that for the corner colors, they're represented 7 times, and N/S/E/W are represented 5 times each

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i'm trying to make something such that I can view the mathematical probability of getting a success, given a challenge and build

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I can see that the number of tiles drawn matters, not only because it increases chances, but also because you can't draw the same tile twice

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additionally, i want this to be a game with multiple players, and you can choose to not participate in a challenge, so it would be nice to be able to consider the chances with multiple decks available

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i don't really know how to consider the math on this, the most i can do is painstakingly create lookup tables or something

surreal meadow
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so they have 1 tile from the list

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and they get to see three more

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and you want to find the chance that at least one shares a color

novel oriole
#

the dm has a separate set. they can show any tile

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but the player has a collection from that full set, that they chose

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they draw 3 from their own set

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then what is the chance that at least one shares a color

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if possible, what is the chance you have multiple matches

surreal meadow
#

so there is 1 tile present, and they get to draw 3
what is the chance you have a color match

novel oriole
#

yes but it is important to note that although you can have the same tile as the one that is shown originally, you cannot duplicate within the set you draw 3 from

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that's the distinction i was trying to make

surreal meadow
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i am aware

novel oriole
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ok cool

surreal meadow
#

you are drawing without replacement

novel oriole
#

then yes

surreal meadow
#

then you have one tile with colors x and y

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how many times are in the deck we draw from

novel oriole
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Undetermined at this point, but for an arbitrary count, I will say 10.

surreal meadow
#

let’s keep it variable

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call it D for deck

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or d

novel oriole
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right on

surreal meadow
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do we know ahead of time how many tiles have the color x or y

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in the deck that is

novel oriole
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the player's deck is made by the player, as a way of making them more likely to be successful at one thing over another

surreal meadow
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ok

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so yes

novel oriole
#

in this way, it seems to me that when thinking about it more, the question is "how many tiles are relevant vs how many tiles are not"

surreal meadow
#

it’s the opposite

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we want to find how many are not relevant

novel oriole
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aha

surreal meadow
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then do 1 - the chance of pulling 3 of those

novel oriole
#

ah so, it is the chance of pulling for one color, but also the chance of pulling for another color

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each challenge is two challenges

surreal meadow
#

let’s say you know for sure that in your deck

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n of the tiles contain the color x or y

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then we have that the chance of pulling at least 1 match is

novel oriole
#

( 1 - (n(x) + 1 - (n(y) ) / 2 ?

surreal meadow
#

$\frac{n(n-1)(n-2)}{d(d-1)(d-2)}$

#

oh it’s flipped sorry

ocean sealBOT
#

maximofs

novel oriole
#

yo is that a in-discord latex parser

surreal meadow
#

oh let me change the variable meaning

#

n is the number of tiles that don’t contain the colors x or y

novel oriole
#

omg

surreal meadow
#

then that fraction is the probability of drawing something without the colors

#

to find the probability that you do draw the colors

#

do 1 - the fraction there

#

this is also given by $\frac{{n\choose 3}}{{d\choose 3}}$

ocean sealBOT
#

maximofs

surreal meadow
#

and then 1 - that

novel oriole
#

hrmmmm

surreal meadow
# ocean seal **maximofs**

this reads:
(how many ways we can pick out 3 tiles that have no color matches)/(how many ways to pick out 3 tiles)

novel oriole
#

ok, so the number of tiles not containing an accompanying color, in the whole set, is 19 for each NESW direction, and 17 for each diagonal

#

but among d it'll be known for you how much you have of each thing

surreal meadow
#

say you have an 18 tile deck

#

and you are shown a tile with colors x and y

#

and the deck has 12 tiles that do show those colors

#

then n = 18 - 12 = 6

#

then the probability is

#

,w 1-(6 choose 3)/(18 choose 3)

surreal meadow
#

so we have a 97% chance to see our color

novel oriole
#

damn

#

i did not know about this choose 3 function but I bet it's in excel or something, and that I can even find a way to just use it within an array

#

thank you, you've been so helpful

lone heartBOT
#

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eager shell
#

How are these equations the same?

lone heartBOT
eager shell
wary stream
# eager shell

Distribute (h + 1)^2 to each term inside the parentheses

eager shell
#

How?

naive crystal
#

Its like a(a+b) => a²+ab
Consider (h+1)^2 as "a"

ocean sealBOT
#

mellowdramallama

sour dove
#

beat me to it 🙂

fathom grove
#

nah you got the full explanation

eager shell
#

Thank u ❤

#

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carmine bronze
#

hola. Some discrete math help por favor

carmine bronze
#

help on 5

#

I have

p->(qvr)
q

∴ ¬q->r

young finch
#

i like your name

carmine bronze
#

sorry but it's not for sale

young finch
#

keep it then

carmine bronze
#

IT crowd reference

tardy stag
#

i mean, that's the right translation

carmine bronze
#

Well now I gotta prove it using rules of inference and laws of logic

tardy stag
#

yep either prove or disprove it

carmine bronze
#

I was gonna go with domination law or something but idk that may not work

#

I know I gotta use q somehow

#

was gonna do modus tollens

#

wait a minute...double negation?

placid zinc
#

Note the question is a true/false

tardy stag
#

idk what laws you have to work with but I normally just translate all the -> into conjunctions

carmine bronze
#

well I think it's true, tryna prove it now

#

righto. sooo alright I got ¬p v(qvr)

#

conditional identity

placid zinc
#

Note that v is associative, so you can drop those last parenthesis. Writing this is valid:
~p v q v r

#

This means at least one of the following is true:

  • I don't study hard
  • I get A's
  • I get rich
#

Why does the second line kind of "eliminate" the first?

lone heartBOT
#

@carmine bronze Has your question been resolved?

carmine bronze
#

if p is false, q can be either T or F, doesn't matter

lone heartBOT
#

@carmine bronze Has your question been resolved?

carmine bronze
#

anybody?

carmine bronze
#

hmm double negation path didn't work out

tardy stag
# carmine bronze hola. Some discrete math help por favor

here's a foolproof way to do it, if a bit annoying
you have {[p -> (q + r)] & q} -> [~p -> r]
so you can prove that by again just converting all of the implications into their logical equivalents and seeing if everything falls away or if you're left with something

carmine bronze
#

wth is this

#

I've never seen this

#

what is this?

tardy stag
#

oh i'm using + and & instead of V and /\

#

because I hate those symbols

#

but I took your entire setup, with both premises and the conclusion, and translated it into logic

carmine bronze
#

so far I just have

  1. p->(q&r) Hypothesis
  2. ~p+(q+r) conditional identity, 1
tardy stag
#

what do you get if you combine that with your other premise?

carmine bronze
#

I can just chuck q in there? wouldn't I need to follow some laws or something?

#

I was looking at how I can do it with disjunctive syllogism but it doesn't seem like it would work

#

wait a minute

#

I can do addition? so q+r

#

nah that wouldn't do anything

carmine bronze
#

well slap my ass and fuck me sideways it was false all along

#

ended up doing a truth table

#

is false

#

thanks for the help guys

#

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iron oasis
#

I have a question. I'm not sure if it belongs here, but I'll try. I have two curves. One is the circular arc curve y1 = sqrt(1 - (x - 1)^2) and the other is the identity function y2 = x. I would like a set of curves that "interpolates" between these. You can imagine the circular arc curve slowly flattening to meet the identity function. What's the best way to achieve this? I could use Cartesian coords or polar, but in the end, I would like to have something relatively simple I can program. Please help if you can.

waxen flame
#

Off the top of my head, treat the semicircle like an ellipse that flattens onto the x-axis. As it flattens, rotate that equation 45 degrees.

iron oasis
sly mantle
iron oasis
#

I was thinking a polar function might be good? Not sure how to define a polar function for a line though. It's been a while since I studied that stuff.

#

Here's the plot of the function. It's not exactly circular but it's close.

tardy stag
#

a polar function can't make a line that goes through the origin

iron oasis
#

If we consider (1, 0) in the graph I posted as the origin, is it possible to get the in-between curves as a polar function?

tardy stag
#

how much do you care about where it is located?

#

it's not possible like that since the same radius would have multiple points

iron oasis
#

I don't care at all, I just need the shape

tardy stag
#

ok hang on let me try something

iron oasis
#

Please and thank you!

tardy stag
#

going to move it to quadrant 2

iron oasis
#

Any rigid transformation would be lovely

iron oasis
tardy stag
iron oasis
#

This is for an image processing app. Would you like a demo when it's done or nah?

tardy stag
#

yes ofc!

#

i'm very curious how the points move on that curve so an image would be helpful

iron oasis
# tardy stag yes ofc!

Can I friend you to DM you an image or short video? Or can you just DM anybody out here?

tardy stag
#

right now i have my DMs turned on but I might turn them off so just ping me in #discussion or whatever

iron oasis
#

What channel is that? It says No Access for me

tardy stag
#

oh it's # discussion

iron oasis
#

Gotcha. I'll do that. Thank you so much. That would've taken me hours surely

tardy stag
#

why don't you have access Thonk whatever

iron oasis
#

I disabled social channels when I joined. I can probably just turn that back on

tardy stag
#

smart

iron oasis
#

thank you and goodbye for now

#

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nocturne robin
#

.close

gilded magnet
#

Nice name

nocturne robin
gilded magnet
#

Without the yn

nocturne robin
gilded magnet
#

Right

nocturne robin
lone heartBOT
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sterile storm
#

Can anyone recommend a website to take a complete course in python?

tacit arch
#

.close

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fading ivy
#

determine the formula of function f(x) indicated by the blue line

tacit arch
#

Modify sawtooth to fit your function

fading ivy
tacit arch
#

You just need the function definition

#

Watch those two

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fading ivy
lone heartBOT
#
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fallen verge
#

.close

lone heartBOT
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fallen verge
#

No trolling

lone heartBOT
#

fallen verge
#

Im too tired for this

#

.close

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fallen verge
#

Lol thanks

lone heartBOT
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distant meteor
#

Chemistry question: how do I transform cubical decimeters in liters? And how do I know if and when I have to do it? Also after finding something, how do I know the measuring unit?

wind cloak
#

,w cubic decimeters to litres

wind cloak
#

If I say $m_1V_1 = m_2V_2$

ocean sealBOT
#

neonperseus

distant meteor
wind cloak
#

And I plug in mass in kg, and volume in cubic lightyears, my answer would be in cubic lightyears and kg

distant meteor
wind cloak
#

The density may change but 1 l of liquid is always 1 l of liquid

distant meteor
#

So, 3,45 dm^3 of nitrogen are 3,45 L?

wind cloak
#

yes

distant meteor
#

Thanks

#

Oh another thing

#

How do I know which measuring unit do I have to use to have a correct result

#

For example, do I have to use liters or m^3? pascals, ectopascals, bars or atmospheres

wind cloak
#

it's a matter of convience

#

chemistry uses CGS a lot since it makes sense

#

also a bar and an atm is basically the same thing

distant meteor
#

So, the numeric result doesn’t change using different measuring units

#

Right?

wind cloak
#

well the quantity doesn't change

#

But there will be a difference with different units

#

1 m != 1 cm

distant meteor
#

I suck at maths

#

😭

#

Basically I have this

#

And I need to find the final temperature

#

M remains stable, and density too (I think)

#

Also it’s nitrogen

#

Temperature and pressure change

#

And seems like V changes too, but I know only the final one

#

What can I do to find the final temperature

lone heartBOT
#

@distant meteor Has your question been resolved?

distant meteor
#

<@&286206848099549185>

#

Pls

lone heartBOT
#

@distant meteor Has your question been resolved?

tardy stag
#

if you don't know the initial volume I don't think this is solvable pandaThink

#

oh you can use m and d to get the volume maybe?

#

and then $PV = nRT$ for the start to calculate $n$ and then use $PV = nRT$ again to calculate $T_2$

ocean sealBOT
#

Hayley

distant meteor
#

Thanks

lone heartBOT
#

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prisma tulip
prisma tulip
#

But I get this on derivative calculator?

tardy stag
prisma tulip
#

no way

#

Thank you @tardy stag

#

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prisma tulip
#

.reopen

lone heartBOT
#

prisma tulip
#

What's wrong in this picture

#

:L

#

Is there a like mathmatica guide to formatting

tardy stag
#

surprised you're not using Mathematica's formatted input

#

that was my favorite thing about it

#

i think you might need to say b*z - b*c*t in that mode?? not sure

#

or it might not recognize sech? probably capitalized Sech

prisma tulip
#

Formatted input?

#

:L

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placid swallow
#

hi

lone heartBOT
cinder thicket
#

Hello Thomas

placid swallow
#

Can anybody help me figure out whats the time complexity of the following algorithm? G is a graph, w : V -> R is a function that maps every node to a weight, pop is theta(1).

#

this the work ive done so far

placid swallow
cinder thicket
#

Damn can't help with whatever that is

wary stream
torn elk
#

the while loop should be O(V^2) i think

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#

@placid swallow Has your question been resolved?

tardy stag
#

which is probably O(V^2)

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brave junco
#

I'm having some trouble with this one

lone heartBOT
brave junco
#

I've gotten that C_n+1 = (C_n-1)/(n+1), where plugging in for n=1 solves for C_2

#

so n=3 -> C_4 = C_2/4 = C_0/8

#

but I'm not sure how so solve for even values of n other than filling in the blanks based on C_2,4, and 6 since n=2 results in C_3 = C_1/3

#

and I have no idea what C_1 is

upbeat hornet
#

this equation is separable, you could solve it the normal way to check your answers

alpine sable
#

Yeah, but I think the question is asking for a series' solution

#

In that case, we have $\sum_{n=1}^\infty n a_n x^{n-1} =\sum_{n=0}^\infty a_n x^{n+1}$, I think?

tardy stag
#

a_n but yes

alpine sable
#

oops!

ocean sealBOT
#

breathe88rising

alpine sable
#

So, then we can do $\sum_{n=1}^\infty \left(n a_n x^{n-1} - a_n x^{n+1}\right) - a_0 x = 0.$

ocean sealBOT
#

breathe88rising

tardy stag
#

yes... that doesn't seem to help us much though

alpine sable
#

The tricky part is rearranging this sum so that we can obtain a recursive sequence

tardy stag
#

oh i see it

alpine sable
#

You do? Go on then

tardy stag
#

you have two seeds, the linear term and the constant term

brave junco
#

Fellas, I'm sorry but what you guys are saying is math jargon to me right now

alpine sable
#

Have you done series' solutions to differential equations before?

brave junco
#

Just now learning it, I think

tardy stag
#

start with the series on both sides (either use sigma notation or write out the first like 4 terms) and ask "how does the constant term get balanced" then "how does the x term get balanced" then "how does the x^2 term get balanced" etc

brave junco
#

if it helps, this is the method the textbook is applying

#

that's kinda what this is doing, right? ^

alpine sable
ocean sealBOT
#

breathe88rising

alpine sable
#

By shifting the index of the sum

brave junco
#

oh I forgot to add 1 to the n in the first series

#

but how can I use that so solve c_1 or c_3 in terms of something that can be plugged in back for c_0?

tardy stag
#

well... it doesn't have to depend on c0 it just can't depend on anything else

alpine sable
ocean sealBOT
#

breathe88rising

alpine sable
#

Now you need to balance the powers of $x$

ocean sealBOT
#

breathe88rising

alpine sable
#

I fear I've done too much and you won't learn if I do the rest for you

brave junco
#

I already combined the series I think, that's how I got

#

right?

alpine sable
#

I don't know. I haven't done the work necessary to come to that conclusion. But if you think that's right, then all you need to do is just plug in numbers

brave junco
#

uhh one sec I'll upload my current work

alpine sable
#

go on

#

Please don't send it as a file

#

I won't download one

brave junco
#

trying to rotate it one sec

#

took out the n=1 for the first series (c_1)

#

shifted them to have the same starting value for the series and same x^n

#

then combining them I got the c_1 (series bracket)[C_n+1(n+1)-c_n-1)x^n]=0

#

so dividing x^n and c_1 over I was left with

#

C_n+1(n+1) - c_n-1 = 0

#

but I'm still not sure how I'm supposed to solve even values of n in terms of c_0

#

since plugging in for n=2 -> c_3 = c_1/3

#

and I don't have values to plug into c_1 to get back to terms of c_0

tardy stag
#

what are the first few terms of y'?
what are the first few terms of xy?

brave junco
#

y' starting at 1-> C1, C2 2x, C3 3x^2, C4 4x^3

#

xy starting at 0-> C0 X,

#

oh

tardy stag
#

ye

brave junco
#

okidoki, I think I got it, thanks

tardy stag
brave junco
#

.close

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pastel prism
#

what is the formula i need to find c, i dont remember

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#

@pastel prism Has your question been resolved?

fathom grove
#

i believe it’s the formula for the barycenter which i do not know and recommend you google it

pastel prism
#

okay
i did it making an ecuation with the barycenter formula

#

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somber nimbus
#

Can anyone please help me understand how they get the eigenvectors for lambda = -2 in this example

alpine sable
#

Do you know how to find eigenvectors?

somber nimbus
#

I thought by just solving for x1 x2 and x3 and putting them into parametric form

alpine sable
#

Yes, you do solve for x_1, x_2, and x_3

somber nimbus
#

Then x_1 = -x_2 -x_3 etc, right

alpine sable
#

You are given $A = \begin{bmatrix} 1 & 3 & 3 \ -3 & -5 & -3 \ 3 & 3 & 1 \end{bmatrix}$. To find the $\emph{eigenvalues}$, you find the determinant of the matrix $A - \lambda I$ and solve the characteristic polynomial. Then, once you've the eigenvalues you subtract them from A using the identity matrix and then solve $A\mathbf{x} = 0$. Does that make sense?

ocean sealBOT
#

breathe88rising

somber nimbus
#

It does yeah

alpine sable
#

So, you basically are stuck with the final step? (Solving Ax = 0)

#

I shouldn't call it A... It's $(A - \lambda I)\mathbf{x} = 0$.

somber nimbus
#

Yeah, I don't get how they end up with the v2's

ocean sealBOT
#

breathe88rising

alpine sable
#

For the lambdas you've found

somber nimbus
#

(-1, 1, 0) and (-1, 0, 1)

alpine sable
#

Yes

#

So, can you show your work?

somber nimbus
#

v1 I get

#

Sure 1 sec

tardy stag
#

,rccw

ocean sealBOT
lone heartBOT
#

@somber nimbus Has your question been resolved?

somber nimbus
#

@alpine sable

worn fox
#

none of your vectors satisfy x1 + x2 + x3 = 0

somber nimbus
#

What should I do?

worn fox
#

well for example you let x3 = 0 and see what that results in

somber nimbus
#

Then x1 is just -x2?

worn fox
#

yeah

worn fox
#

then you're looking for another independent solution, setting a different variable = 0 will do that for you

somber nimbus
#

I don't really get why the top entries of the v2 vectors are -1 though

worn fox
#

well if you need x1 = -x2 then just let x1 = -1, and x2 = 1

#

its not a unique choice

somber nimbus
#

I got it!

#

Thank you

#

Dunno why I couldn't wrap head around it for so long

worn fox
#

yeah you can always times everything by a scalar and it still be an evector

somber nimbus
#

Alr, ty 😉

#

.close

lone heartBOT
#
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#
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warped topaz
lone heartBOT
warped topaz
#

What does function rule even mean

#

I know the derivative is x/2

long axle
#

It just means the function

#

k(x) is the function tangent to the curve at (2,7)

#

Just that dotted line

warped topaz
#

Cause its the derivative

indigo lotus
#

they are asking for the equation of that dotted line

warped topaz
#

And the function tangent is just the derivative

long axle
#

That’s the function that represents the slope of any point on f(x)

somber nimbus
#

y = ax + b

warped topaz
#

Oh so I just plug in the values to find the y intercept?

long axle
#

But u have to plug into the derivative x/2 to find the slope at (2,7)

warped topaz
#

Ok I will try 1 moment

indigo lotus
long axle
#

Yep

warped topaz
#

Why is my slope not correct

#

I subbed in 7=(2)(x/2)+c to get c=6

#

So then the equation should be x/2+6, no?

warped topaz
#

I got it

#

.close

lone heartBOT
#
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alpine sable
#

How do I do this question

lone heartBOT
alpine sable
#

Wait

#

I messed up the perfect square formula

#

It’s still wrong tho

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

<@&286206848099549185>

#

.close

lone heartBOT
#
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tender anchor
#

Did I do this right?

lone heartBOT
tender anchor
#

LHS meaning left hand slope

crimson totem
tender anchor
#

o

#

why would that be?

crimson totem
#

i might be wrong though, but i highly believe 4th point is diffrentiable

crimson totem
tender anchor
#

oh shoot yeah

#

is 1 not differentiable?

wet nest
#

Yeah

#

Sharp corner

tender anchor
#

ah

#

ty guys

#

.close

lone heartBOT
#
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round wind
#

hi

lone heartBOT
round wind
#

the q

lavish sedge
#

hi

round wind
#

rationalise

gilded magnet
#

Were not ur workers

lavish sedge
#

multiply each fraction by its conjugate and simplify

crimson totem
round wind
gilded magnet
gilded magnet
lone heartBOT
# round wind who asked u to help baka
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
gilded magnet
#

!show

lone heartBOT
#

Show your work, and if possible, explain where you are stuck.

round wind
#

lol

gilded magnet
#

And √3+√2

crimson totem
#

brother chill

gilded magnet
#

And √5+√3

lavish sedge
#

do this for every fraction

round wind
#

thanks

lavish sedge
#

should simplify pretty nicely

lavish sedge
gilded magnet
#

This server ain't meant for spoonfeeding

lavish sedge
crimson totem
round wind
#

damn

gilded magnet
crimson totem
#

i forgot the command...

#

!helper

lone heartBOT
crimson totem
#

hm

lavish sedge
crimson totem
#

there was a command for this

gilded magnet
#

You can Google that but I'll shut up now

ebon sparrow
#

zamn

crimson totem
#

!nosols

lone heartBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

crimson totem
#

yep

#

thnx

ebon sparrow
#

yeah i think i miss spelled lol

#

np

round wind
#

@lavish sedge thank u

lone heartBOT
#

@round wind Has your question been resolved?

#
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hollow zephyr
#

how to prove that the directional cosine matrix is orthonormal?

hollow zephyr
#

thank you

#

.close

lone heartBOT
#
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tender anchor
#

Derivative of f(x) = 3 / 5x^3

lone heartBOT
tender anchor
#

How do i start it?

gray isle
#

do you mean
$$\frac35 x^3$$
or
$$\frac{3}{5x^3}$$

ocean sealBOT
#

ℝamonov

surreal meadow
#

!nosols

lone heartBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

tender anchor
#

could u explain how you got that please

surreal meadow
tender anchor
#

o second one

surreal meadow
#

what differentiation rules do you know

tacit arch
#

can you not copy paste from ai engines like chatgpt

round wind
#

Which class is this from

tacit arch
#

not buying it

#

<@&268886789983436800> and their history

gray isle
#

nor should you be giving out solutions

#

regardless

round wind
#

Chill who cares

tender anchor
tacit arch
#

mad because you won't do your own thinking

ebon sparrow
surreal meadow
tender anchor
safe tartan
#

Lol caught red handed

surreal meadow
sly mantle
#

@stray hearth please dont post full solutions. instead talk with them to guide them to an answer

tender anchor
#

oh

#

no

surreal meadow
#

i’m asking more like

tender anchor
#

uh

#

wait

sly mantle
#

@ebon sparrow gpt doesnt actually answer whether they wrote a response

ebon sparrow
#

I see

surreal meadow
#

can you guys take the gpt convo elsewhere

round wind
#

What country

tender anchor
#

wait so it would be

#

1/x?

#

^3

sly mantle
#

ok so now thats out of the way, lets move on from here

tender anchor
#

like if its x^-2 its 1/x^2?

round wind
#

Trust her

surreal meadow
sly mantle
#

only block and those wanting to help should talk here

surreal meadow
#

so try writing your original function in that form

tender anchor
#

so like do the inverse of that kinda

surreal meadow
#

yep

#

can you try that

#

also don’t worry too much about the 3/5, if you recall we can pull out the constants before we take the derivative

tender anchor
#

so it turns to x^-3?

surreal meadow
#

right

#

(with the constant in front, but yes)

tender anchor
#

yeah

surreal meadow
#

so now we have a new form

#

where we can just apply the power rule

#

what would the derivative of (3/5) * x^-3 be

tender anchor
#

-3(3/5)x^-2

surreal meadow
#

yep

tender anchor
#

wait

#

no its -4 right

surreal meadow
#

oh

#

yes

tender anchor
#

since u -1 but its a negative

surreal meadow
#

good catch

#

and then if you need to you can turn it back into a fraction