#help-0

1 messages · Page 227 of 1

vale wigeon
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show! your! work!

dusky chasm
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Can i somehow type my working out

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i dont discord on my phone

vale wigeon
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sure if you can make it readable that way...

dusky chasm
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ok um actually ill write in symolab and snip it

vale wigeon
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ok => and -> are inappropriate there

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but also

dusky chasm
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those are like transitions

vale wigeon
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notice your density isn't equal to x over the entire interval

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it's only equal to x on [0,1)

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and on [1,2) it is not x but (2-x)

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so what you should've had was: $$\mu = \int_0^1 x \cdot x \dd{x} + \int_1^2 x \cdot (2-x) \dd{x}$$

ocean sealBOT
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Ann (glomed)

dusky chasm
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is there a reason cause my teacher never taught me that

vale wigeon
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$\mu = \int_0^2 x f(x) \dd{x}$

ocean sealBOT
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Ann (glomed)

vale wigeon
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do you agree or disagree w/ this

dusky chasm
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yes i agree

vale wigeon
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$\int_0^2 x f(x) \dd{x} = \int_0^1 x f(x) \dd{x} + \int_1^2 x f(x) \dd{x}$

ocean sealBOT
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Ann (glomed)

vale wigeon
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and this?

dusky chasm
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yes

vale wigeon
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from 0 to 1, f(x) = x

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so the first integral rewrites as $\int_0^1 x \cdot x \dd{x}$

ocean sealBOT
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Ann (glomed)

vale wigeon
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agree or disagree?

dusky chasm
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agree

vale wigeon
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and from 1 to 2, f(x) = 2-x

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so the second integral rewrites as $\int_1^2 x (2-x) \dd{x}$

ocean sealBOT
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Ann (glomed)

vale wigeon
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agree or disagree?

dusky chasm
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agree

vale wigeon
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yeah ok so like

vale wigeon
dusky chasm
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it gives me o ne

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cause 1/3 plus 2/3 = 1

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ur working out makes sense but i dont understand which equation you looked at to get the [0,2]

vale wigeon
dusky chasm
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can you futher explain more as to why that is

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sorry im kinda slow

vale wigeon
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your density function is positive on that interval

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its right there

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idk how else to explain it except by pointing at it with increasing vigor

dusky chasm
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ok

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thanks

lone heartBOT
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@dusky chasm Has your question been resolved?

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stray panther
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whats the radius of an inscribed circle given a square side length 20 m

stray panther
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do we js half 20?

echo socket
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Yes

stray panther
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oh okayy

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and for an inscribed circle what do we do?

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i js want the rule because then ill know how to solve

wind cloak
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Drawing a diagram should make it obvious why you're halving the side

stray panther
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yea but for an inscribed circle do we js add radical 2??

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so lets say we have 20 as the side length

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then we half it to find for an inscribed circle

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we get 10

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thwn for the circumscribed would it js be

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10 radical 2

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wait i may have miced them up

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sorry

wind cloak
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Yes it's the other way round

vale wigeon
stray panther
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i was just saying how all i would need is the rule because i know how to solve it for the inscribed

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i didnt mean any rude way

vale wigeon
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learning rules while specifically throwing away reasoning and understanding is not the way to learn math

stray panther
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i dont think u get what i mean

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im saying

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like

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i know what everything is so if i could get the rule from someone that would be good so then i could practice this question on my own and see if i get it which i know i would

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i didnt mean anything rude haha

wind cloak
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You've got it down

stray panther
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i think i get it now

wind cloak
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But as Ann said

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Do you understand why there's a radical 2

stray panther
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yea yea

wind cloak
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Alright

stray panther
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thats just the way i prefer when i learn math i like to have the rule and then do it by myself

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thanks so much for the help anyways

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have a nice day

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i will close this

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.close

lone heartBOT
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alpine sable
lone heartBOT
alpine sable
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why isn't the ans to b (5,7)

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in the answer key it says (5,-1)

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if the original y was -4 then the transformation would look like: -4*-1= 4 + 3 = 7

modern sedge
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I get (5, 7) too

lone heartBOT
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@alpine sable Has your question been resolved?

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willow patio
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$\frac{-b \pm \sqrt{b^2 - 4ac}}{2a}$

ocean sealBOT
willow patio
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It looks like you just went ahead and kept the sqrt part @alpine sable, correct?

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so $(k+2)^2-4(3k)(4)$

ocean sealBOT
lone heartBOT
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@alpine sable Has your question been resolved?

willow patio
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Hmmm, I see your point

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Sure, but I got the same answer as you. I'm just as confused as you

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I got $22 \pm 4\sqrt{30}$ as well.

ocean sealBOT
willow patio
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Is there any chance that those answers are to a different problem?

lone heartBOT
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@alpine sable Has your question been resolved?

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barren elbow
lone heartBOT
barren elbow
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from the mark scheme

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why can z not be 0

minor needle
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because then 3 = 0

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which is false

subtle birch
minor needle
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(aka z = 0 isn't a solution)

barren elbow
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ahh

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thx

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.close

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empty meadow
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Quick question, if there term isn’t x^n and like the greens i highlighted does that change anything while doing the ratio test

clever nimbus
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you would do the ratio test as usual

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if the term is something like 2n, you would still substitute n+1 and it would become 2(n+1) = 2n + 2

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for example, in part b), x^2n would be x^(2n + 2)

empty meadow
empty meadow
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Let me show

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The videos i watched do it like this

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I know the second one isn’t the ratio test

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But they just use an

clever nimbus
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an/an+1 means you take the equation and you divide it by the equation where n is replaced with n+1

empty meadow
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Yes i know

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But why she is not including the (x-2)^n part?

clever nimbus
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what do you mean

empty meadow
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Whoop

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Nvm

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Got it thanks

lone heartBOT
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safe tartan
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How would you change the bounds if you let u=e^x ? Thanks

safe tartan
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.rotate

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Umm

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Six

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Soz

ebon sparrow
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,rotate

ocean sealBOT
reef grove
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do you know this integral

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$\int \frac{1}{1+x^2}dx$

ocean sealBOT
safe tartan
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Tan

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Identity right

wild trail
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let e^x = t

reef grove
safe tartan
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Oh right

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Yep

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I thought to use that you would need to let u be e^x and change the bounds

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I may be wrong though.

reef grove
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you have to substitute

safe tartan
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Could you elaborate pls

reef grove
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you want your integral in this form

safe tartan
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Yep

reef grove
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because you know what that is equal to

fossil latch
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Basically you referred to as if you ghave to substitute u=e^x
Yes, ultimately

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Also damn, they teach inverse trigonometric function in korean highschools now???

safe tartan
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reef grove
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do you know how to substitute

safe tartan
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I know that you change dx in terms of the new one and that you need to change the bounds

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But idk how to change the bounds

reef grove
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you dont have to change bounds you can first solve the Indefinite integral

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but I can show you what changing bounds mean wait a sec

fossil latch
reef grove
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yeah

safe tartan
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So e^x = 0 and ln 3?

fossil latch
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sorry, I was unclear
Substitute x to 0 and 1/2 ln3 and then find the values of u

safe tartan
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Oh so it becomes 1 and whatever that it

fossil latch
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Sqrt 3, yes

safe tartan
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Ah that makes sense

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I’ll get back to you I’ll just try this now

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How do you do 1/1+u^2 integral again

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Oh wait that’s the arctan

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Ok I think I got it thanks guys!

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.close

lone heartBOT
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alpine sable
lone heartBOT
alpine sable
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I was trying to solve this problem

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I was able to show that P(1) holds true

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I was trying to show that P(k+1) holds true whenever P(k) holds true

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Idk if I made a mistake somewhere, but my expression doesn’t cancel out properly

ocean hawk
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show your work

alpine sable
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One sec

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It’s uploading

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It’s really messy so please let me know if I need to write it down properly

ocean hawk
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I think you're overcomplicating things

ocean hawk
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actually you've made a mistake it seems

alpine sable
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Is there a simpler way?

ocean hawk
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looks like you're summing the terms, not multiplying

alpine sable
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Oh ya

ocean hawk
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it's very straightforward once you fix that, you'll see

alpine sable
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Sorry I thought it was summation 😭

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Thank you so much

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.close

lone heartBOT
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alpine sable
ocean hawk
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no worries

lone heartBOT
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junior gorge
lone heartBOT
vale wigeon
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progress?

junior gorge
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That’s the question

vale wigeon
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yes, i see the question just fine.

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i'm asking you how much progress you have made.

junior gorge
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I solved it but I think there’s something wrong

vale wigeon
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show your work.

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then we can look at it and tell you if there is anything wrong.

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you might also want to tell us why you think there is something wrong.

junior gorge
vale wigeon
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you say you solved the problem. does this mean you have an answer?

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because i don't see any answer

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this looks unfinished

junior gorge
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It wants me to do this x^2+y^2-2xy

vale wigeon
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what's "it"?

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also you have not answered my yes/no question.

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do you or do you not have an answer?

junior gorge
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Not really but the way it was solved doesn’t make sense to me, I just wanna make sure it’s correct

vale wigeon
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... what you are saying is confusing me.

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so you wrote this, but also now say it doesn't make sense to you.

junior gorge
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Is this mathematically correct?

vale wigeon
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as opposed to what other notion of correctness?

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that statement is correct, yes.

junior gorge
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How?

vale wigeon
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as in "what's going on??" or "i think it should be false"?

junior gorge
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So this is also correct

vale wigeon
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yeah sure is

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do you think otherwise?

junior gorge
vale wigeon
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why do you think it shouldn't be right?

junior gorge
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Because of the minus

vale wigeon
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yeah and?

a + (-b) + c = a + c + (-b)

junior gorge
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Wait wait wait

vale wigeon
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x^2 + (-2xy) + y^2 = x^2 + y^2 + (-2xy)

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x + 1/x - 2 = x - 2 + 1/x

junior gorge
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Oh I see it now

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I appreciate it lol

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.close

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lilac jolt
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$\frac{x-3}{2} = \frac{x+1}{3}$

lone heartBOT
ocean sealBOT
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Sterling

lilac jolt
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I got bored and stumbled upon this equation that I answered on my 1st semester exam

stone oxide
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okay

lilac jolt
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I forgot how to solve it

stone oxide
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thats fine

vale wigeon
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do you know how to solve linear equations in general

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and/or do you know how to deal with fractions in equations in general

stone oxide
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the first step for anything like this is to find the LCD

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and multiply both sides by it

lilac jolt
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6

stone oxide
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so that there are no fractions

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yea

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multiply

lilac jolt
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what do I do with the denominator 2 and 3?

stone oxide
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i see

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so, a fundamental idea to solving these is that

vale wigeon
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$6 \cdot \frac{x-3}{2} = 6 \cdot \frac{x+1}{3}$

ocean sealBOT
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Ann (glomed)

stone oxide
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whateverr you do to on eside u do to the other

vale wigeon
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if you do not know immediately what to do, then you should only do what you set out to do, and write down the result

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and look at the equation from there

stone oxide
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soin order to remove the denominators

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we multiply both sides by 6

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that way, 6 and 2 cancel

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and 6 and 3 cancel

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does that make sense?

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also thanks ann for the visual

lilac jolt
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How do they cancel

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6 divided by 3?

stone oxide
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yes

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lcd*

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does that make sense sterling?

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least common denominator

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but ig lcm works too

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both work

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lets focus on the problem

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ig lcm is a better way to put it tho

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but @lilac jolt

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making sense?

lilac jolt
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ye

stone oxide
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good

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so what does that leave us with

lilac jolt
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I got an idea and tried solving it but still got the wrong answer

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sorry for the late reply

stone oxide
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its fine

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yea

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what does that leave us with ster

lilac jolt
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so back in multiplying 6 in both sides

stone oxide
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ye

lilac jolt
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I got $6x-18+3=6x+6+2$

ocean sealBOT
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Sterling

stone oxide
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not quite

lilac jolt
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$=6x-15=6x+8$

ocean sealBOT
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Sterling

stone oxide
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no

lilac jolt
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how

stone oxide
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so

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her

#

e

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yea

lilac jolt
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where did 1/3 come from

stone oxide
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$6 \cdot \frac{x-3}{2} = 6 \cdot \frac{x+1}{3}$

ocean sealBOT
stone oxide
#

see

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the left becomes:

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3*(x-3)

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and the right:

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2*(x+1

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)

lilac jolt
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I get it

stone oxide
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same

lilac jolt
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Add a dollar sign at the end

stone oxide
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i just copied from what ann did

ocean sealBOT
#

Idris20h

stone oxide
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put parentheses around x-3 and x+1

ocean sealBOT
#

Idris20h

stone oxide
#

yea

lilac jolt
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it's pretty easy to learn the bot. just understand one input from a user and you're good to go

stone oxide
#

yea

lilac jolt
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Okay I got the final answer

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$4=4$

ocean sealBOT
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Sterling

stone oxide
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no

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not quite

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because we are solving for x

lilac jolt
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x=11

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I substituted 11 to all the x's sorry

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To check if it's correct

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can I get another problem like this and try to solve it

stone oxide
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okay

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here

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(x+4)/2 = (x-3)/6

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might be a decimal

ocean sealBOT
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Idris20h

stone oxide
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okay

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but i think your problem is solved

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bye

lilac jolt
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$x=-\frac{7}{2}$

ocean sealBOT
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Sterling

lilac jolt
#

?

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no nvm

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wait

lone heartBOT
#

@lilac jolt Has your question been resolved?

lone heartBOT
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proud mortar
#

Does anyone can teach me this one ? I think I went something wrong....

gray isle
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multiple things went wrong

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using alpha as one of the roots,
the other root is alpha/2, not beta/2

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you could also use the pair:
alpha, 2alpha which is probably less tedious

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also the sum of roots doesn't have x in it

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the -b/a is only the -(-(p+1))/1 = p+1

proud mortar
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So my SOR is alpha + alpha/2. Then, POR is alpha × alpha/2 ?

gray isle
#

yes

proud mortar
#

Okay

proud mortar
gray isle
#

show your updated equations/work

proud mortar
proud mortar
gray isle
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what's your b here

proud mortar
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-(p+1)

gray isle
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yes, and what's a

proud mortar
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oh is compare betweem the form a quadratic equation and original equation right ?

gray isle
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a,b,c in the sum/prod of roots refer to the respective coefficients and constant of the equation in general form

proud mortar
#

why is = p + 1 ? not = -(p+1) ?

gray isle
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sum if -b/a, not just b/a

proud mortar
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my origin b is -(p+1) menawhile my sum of roof is p-1. By comparing, why not is -(p+1) = p-1 ?

gray isle
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no

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where's sum of p-1 coming from

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b =

-(p+1)
what's a?

proud mortar
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Oh wait I copy wrong thing sssssh I apologize...

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so is p + 1 = -(p+1) ?

gray isle
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no

proud mortar
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SOR = b ?

gray isle
#

no

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SOR = -b/a

proud mortar
#

then whats the point of alpha that part ?

gray isle
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those represent the roots themselves

proud mortar
gray isle
#

-b/a simplifies to p+1

proud mortar
#

Yea

gray isle
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that's all i was saying

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as opposed to the px+x that you had

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so from that your equation from the sum of roots is
alpha + alpha/2 = p + 1

proud mortar
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So I should form x² - (sor) x + (por) = 0 to compare the equation given to find the p right?

gray isle
#

yes

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in summary
$$\alpha + \frac{\alpha}{2} = p + 1$$
$$\frac{\alpha^2}{2} = 8$$

ocean sealBOT
#

ℝamonov

proud mortar
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wait i can find the value of alpha right ? after that i can sub into the sum of root there

gray isle
#

yes

proud mortar
#

Should I keep going ? Or went something wrong too ? Because I found that x has many decimal places

gray isle
#

you didn't distribute the -2 on the left side properly

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and you also shouldn't turn that > into an =

proud mortar
#

how do i find x ?

muted fable
#

first change mistake u made w the -2

gray isle
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fix the above mistakes first

proud mortar
#

aight

muted fable
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and remember when u multiply or divide inequalities, u have to flip the sign

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so whats the quadratic u get

proud mortar
#

Is that correct?

muted fable
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u can graph the equations on desmos to check if theyre correct

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also no

gray isle
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horrid notation at the end

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not quite sure what your intended solution is

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and/or if its even absent

proud mortar
#

Nvm I have verify my ans with geogebra it looks like correctly

gray isle
#

x_1 = 1.5 is a root, that value is greater than 0
but that tells me nothing about the range of values of x
same for the -4

proud mortar
#

Owhh

#

Should I do the sor/por that thing?

gray isle
#

discriminant more efficient

proud mortar
#

b²-4ac ?

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lean plover
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strange imp
#

Need help

lean plover
#

.close

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strange imp
#

How did they turn the acceleration into v·dv/dx?

vapid shuttle
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alpine sable
#

hello

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#

Please don't occupy multiple help channels.

rustic coral
#

.close

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alpine sable
#

.reopen

lone heartBOT
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alpine sable
#

anyone can help me?

rustic coral
#

You already have an open help channel, why are you opening another one?

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Anyway, you’re being answered in the initial channel, so there’s no reason for this one to be open

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steady basin
lone heartBOT
steady basin
#

need some help on part a plz

lone heartBOT
#
What step are you on?
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2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
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6. None of the above
steady basin
#

1

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limber depot
#

Can anyone explain to me the Nth term, I know its stupid, I get it but 2 hours later I forget. The videos on youtube are great I just cant remember. Please 🙏

limber depot
#

prolly a stupid question at this point xD

fiery storm
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manic hearth
#

i want help please

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Please don't occupy multiple help channels.

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elder crane
lone heartBOT
elder crane
#

struggling to understand what happens here

#

where does the limit part go

raven rover
#

That limit is 1

elder crane
#

e^0 = 1

#

1 - 1 = 0

#

0/0

#

how do you get 1

elder crane
raven rover
#

I don’t know how you get 1 to be honest

#

Maybe a graph of the function?

#

I don’t know how you’d do it algebraically

#

Taylor Series?

elder crane
#

I'm in my first week of calc so haven't gotten there yet

raven rover
#

Ah ok

#

I think you can use the definition of e to do that limit

elder crane
#

this is just tripping me up though

raven rover
#

Google it, this pops up

elder crane
#

i mean i know the easier method

raven rover
elder crane
#

i just want to understand how we get there through the limit definition

#

I don't really understand the answers in that link, I guess I'll just disregard it for now

raven rover
elder crane
#

it's not, at the very least I know it equals 1 which completes the derivative.

#

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nocturne iris
#

i dont know how to solve

lone heartBOT
nocturne iris
#

cos(1/x)>0

deft lagoon
#

is there a restriction like [0,2pi]?

nocturne iris
#

no

deft lagoon
#

ok

nocturne iris
#

but x should be negative actually

deft lagoon
#

wait what? why?

nocturne iris
#

yeah just [0, +inf[

deft lagoon
#

uh

#

Well then

nocturne iris
#

f:R+ ---> R

deft lagoon
#

when is cos=0?

#

(within 0, 2pi)

nocturne iris
#

when x=pi/2

deft lagoon
#

... and?

#

3pi/2

#

but we can just say that x in cos(x)=0 is equal to: x=pi/2+pi*n

#

where n is all integers

#

helloo?

nocturne iris
#

yes

deft lagoon
#

ok

#

so

#

in this equation, the x in the previous example is now 1/x

#

therefore 1/x=pi/2+pi*n, and n is all integers

nocturne iris
#

so it's the inverse of that

deft lagoon
#

yep!

nocturne iris
#

and if we want it to be bigger?

#

it's bigger than the inverse?

deft lagoon
#

what do you mean

nocturne iris
#

x>(1/(pi/2 + npi)

deft lagoon
#

oh

#

then we need to (kinda) go back to the beginning

nocturne iris
#

yeah because it's periodic so that's no obvious

#

i mean i can't just say this

deft lagoon
#

yeah

#

so

#

cos(x) is bigger than 0 when -pi/2<x<pi/2 and it repeats every pi

#

kinda

nocturne iris
#

ok so i take the inverse

deft lagoon
#

yeah

nocturne iris
#

so it is

#

-1/(pi/2+pin)> 1/x >1/(pi/2+pin)?

#

@deft lagoon

deft lagoon
#

hmm

#

I think so?

#

wait

#

in the middle it should be x, not 1/x i think

nocturne iris
#

why?

deft lagoon
#

well

nocturne iris
deft lagoon
#

yes

#

that was an example

nocturne iris
#

but now it's 1/x

deft lagoon
#

so in that example, your thing would work

#

cause you just substituted things in the equality

nocturne iris
#

yes

deft lagoon
#

bur for your question, you need to do that, but add the extra step which is the 1/x

#

so you would get -1/(pi/2+pin)> 1/(1/x) >1/(pi/2+pin)

#

which simplifies in the middle to being
-1/(pi/2+pin)> x >1/(pi/2+pin)

#

also you reversed the signs of inequality

#

final answer should be

ocean sealBOT
#

TheWiseDragon

nocturne iris
deft lagoon
#

huh

#

you just did the inverse on both sides of the equation

#

so then you can ignore the inverse

nocturne iris
#

i mean when i did the inverse and do the inverse once again; i need to do the same with every side?

deft lagoon
#

no

#

because you were just simplifying 1/(1/x)

#

so simplification does not require you to do the operations on the other sides

nocturne iris
#

wait i dont understand

#

if we go from this

#

-1/(pi/2+pin)> 1/x >1/(pi/2+pin)

#

then what?

deft lagoon
#

ok

#

so what you just got was for cos(x)

#

but what you have is cos(1/x)

#

so you take the -1/(pi/2+pin)< 1/x <1/(pi/2+pin) and replace the x in there with 1/x

#

to make ti work with cos(1/x)

nocturne iris
#

so it's not the same x

#

we should write it diffrently then

deft lagoon
#

it is and isn't

#

you're basically just taking the same base equation but replacing the variable inside

#

it would be the same if it was cos(5x) instead

#

then you'd get -1/(pi/2+pin)< 1/5x <1/(pi/2+pin)

nocturne iris
#

i mean, if i want to change something into something else, i cannot say x=5x, i need to call the first x differently like Y for example because algebra just dont work like that?

deft lagoon
#

yeah

nocturne iris
#

so i prefer to say 1/x = Y

deft lagoon
#

ok

#

do that then

nocturne iris
#

-1/(pi/2+pin)< Y <1/(pi/2+pin)

deft lagoon
#

yes

#

wait no

#

pi/2+pin < Y < pi/2+pin

nocturne iris
#

if Y=1/x i mean

deft lagoon
#

oh yeah then sure

nocturne iris
#

so x=1/Y

deft lagoon
#

yes

nocturne iris
#

and then what?

deft lagoon
#

well that's basically it

#

you just need to put the equatino together

#

-1/(pi/2+pin)< x <1/(pi/2+pin)

#

and voila

nocturne iris
#

i still don't get it

nocturne iris
deft lagoon
#

bruh

nocturne iris
#

if x=1/Y

deft lagoon
#

ok

#

-1/(pi/2+pin)< 1/y <1/(pi/2+pin)

nocturne iris
#

yeah

deft lagoon
#

(new small y)

#

so -1/(pi/2+pin)< 1/(1/x) <1/(pi/2+pin)

nocturne iris
#

yes ok

#

soooo

#

if we do everything from the start

#

cos(1/x)>0 is what we need to solve

#

cos(x)>0 when -(pi/2+pin)> x >(pi/2+pin)

#

and if we take y=1/x

#

so we want to solve cos(y)>0

#

cos(y)>0 when -(pi/2+pin)> y >(pi/2+pin)

#

so x=1/y=1/(1/x)

deft lagoon
#

yes!

deft lagoon
nocturne iris
#

and then we have the result

#

ok

#

thanks

#

.close

lone heartBOT
#
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hazy moat
#

If you know the volume of a helium balloon, how do you calculate how much weight needs to be attached to the balloon for the balloon to not rise or fall? I have taken physics 11 and precalc 12.

prime badge
#

weight of air of this volume minus weight of balloon

#

so you're missing one value

#

how much the shell weighs

#

also the volume of the thing you;re attaching but it's like tiny

lone heartBOT
#

@hazy moat Has your question been resolved?

hazy moat
#

Ig I should have asked how to calculate the weight of the helium and how quickly it will rise in the air around it

prime badge
#

well you can't, because the rubber weighs it down and you don;t even know how thick it is

hazy moat
#

Not calculating the weight of the balloon, bcs I can do that once I understand the question

prime badge
#

any object in air is pushed up by the air, with force equal to density of air multiplied by object's volume
balloons are "big" so this force is large

#

if it's larger than weight of the baloon, the net force is upwards

hazy moat
#

Is there an equation for this type of question?

hazy moat
#

.close

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azure barn
lone heartBOT
azure barn
#

if the limit approaches 6 from the left side, is the answer "infinity" or "dne/unbounded"???

hushed locust
#

it would be infinity if and only if both directional limits approached infinity

#

if the directiional limits don't match then the limit just doesn't exist

azure barn
#

the answer's infinity in tht case?

#

what's the difference between infinity and unbounded? they look the exact same

hushed locust
#

infinite limits and unbounded limits are essentially synonymous although unbounded limits can go to either +∞ or -∞. technically a limit that goes to infinity doesn't exist but it's more useful to say it goes to infinity than just saying it doesn't exist

azure barn
#

unbounded limits r infinite limits?

hushed locust
#

they mean the same thing

azure barn
#

so if i put "∞" or "unbounded / dne", they would both be correct?

hushed locust
#

for the directional limit on the left side both would be correct although usually it's preferred to say it goes to ∞ since that's more descriptive. For the overall limit since the directional limits are different the only thing you can say is that it doesn't exist

azure barn
#

ohh

#

so it doesn't exist cuz if it approaches js 6, but from both sides, it would be "dne" since the answers r different?

hushed locust
#

yes. a limit can only exist if both directional limits approach the same value

azure barn
#

okok, tysm<33 tlcCatHeart

#

.close

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obsidian shell
#

Just a quick question, how do you find the gradient between two parabolas, like what formula do i sub the points into

waxen flame
obsidian shell
waxen flame
#

What class is this for?

obsidian shell
#

math

waxen flame
#

What type of math class?

obsidian shell
#

math methods

steady basin
#

to find the gradient of a parabola isnt it just the gradient of the tangent?

waxen flame
#

OP is asking about the gradient between two parabolas which has me confused.

cursive badger
#

^

steady basin
cursive badger
#

are you asking for the gradient between the points on two different parametricized parabolas or something?

#

ie you have two parabolas v(t) and q(s) and you want the gradient of the line of the points from v to q at a given (t,s)?

waxen flame
#

Better yet, can you post an image of the math problem you are working on?

obsidian shell
#

like this the gradient between the red and green one

#

like where they connect

cursive badger
#

you mean the slope where they connect?

waxen flame
#

Looks like you are working on piecewise functions.

cursive badger
#

let red be r(x), green be g(x), solve for x in r(x)-g(x)=0 (to find the intersection), then plug that x into r' or g' and they should be the same, assuming they both meet and have the same derivative at that given x coord

obsidian shell
cursive badger
#

is there a reason you were confused?

obsidian shell
#

but how do i find the slope at where they connect between the two

cursive badger
#

given they intersect at some x_0

#

then find r'(x_0) or g'(x_0)

#

do you know how to take derivatives?

obsidian shell
#

no i dont we are covering derivatives next term

cursive badger
#

ohh ok I see

#

do you know the (f(x+h)-f(x))/((x+h)-h) version of finding a derivative? as h->0?

obsidian shell
#

yes

cursive badger
#

you can just use that

#

in this case use x = x_0 the intersection point

obsidian shell
#

oh ok so what values do i sub them for

cursive badger
#

it's a polynomial so it'll cancel out properly

obsidian shell
#

yeah

cursive badger
#

but x has to be the intersection x, obviously

obsidian shell
#

i just needed to do that and my math teacher said ill probably get a 20 out of 20 in the assessment pice but i have been stuck on what she had meant by it for ages

lone heartBOT
#

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dapper lynx
#

Quick question

lone heartBOT
dapper lynx
#

When dealing with velocity and acceleration and such

#

We use v for velocity and a for acceleration

#

What do we use for speed? s?

rustic coral
#

Speed is the magnitude of velocity, so you can represent it by $|v|$

ocean sealBOT
#

Civil Service Pigeon

dapper lynx
#

Fair enough!

#

Thanks 🙂

#

.close

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copper delta
lone heartBOT
copper delta
#

i believe i got two formulas while doing this earlier but i ended up with a quartic

ocean sealBOT
#

[code{RED}]

copper delta
#

$a^2 = \frac{b^2}{b^2-1}$

ocean sealBOT
#

[code{RED}]

copper delta
#

$a^2 +b^2 = (5-a-b)^2$

ocean sealBOT
#

[code{RED}]

rustic coral
#

what are a and b defined as

tacit arch
rustic coral
#

oh wait new messages

#

we love slow internet

#

bonk

copper delta
#

oh my bad

#

i have a triangle

tacit arch
#

I only see where the last equation comes from, not the previous two

copper delta
#

inverse pythagorean theorem

#

i saw it in a 3b1b vid

tacit arch
#

Well TIL inverse Pythagorean theorem

copper delta
fallen verge
#

Why not ask in MODS?

copper delta
#

true

#

i didn’t know i could ask there

fallen verge
#

Anyway

#

I think equal areas might work better

tacit arch
#

But you have two equations and two unknowns so you can solve?

copper delta
#

yes but i got a quartic

fallen verge
#

ab/2=(5-a-b)/2

tacit arch
#

Oh right I see that now

fallen verge
#

ab+a+b=5

#

Use sfft

copper delta
#

i asked this question earlier

#

$96b^4 -460b^3 +425b^2 +500b-625 = 0$

ocean sealBOT
#

[code{RED}]

copper delta
#

got this

copper delta
fallen verge
#

Do we assume integer?

tacit arch
#

,w solve
96b^4 -460b^3 +425b^2 +500b-625 = 0

fallen verge
#

Oof rrt-able

tacit arch
#

Ah yes obviously

copper delta
tacit arch
#

,w factor
96b^4 -460b^3 +425b^2 +500b-625

tacit arch
#

Ah yes so obvious

copper delta
#

have i made a mistake?

tacit arch
copper delta
#

surely it must be the same

#

because of the symmetry

fallen verge
#

Yeah its symmetric

tacit arch
#

Oh right

fallen verge
#

Tbf you know if it works by rrt, b must have a 5 in the numerator

copper delta
#

i’ll go through the equations again

fallen verge
#

Not "works by rrt", has a rational root

copper delta
#

you can feed wolfram multiple equations right

#

,w 1=1/a^2 + 1/b^2,a^2 + b^2 = (5-a-b)^2

tacit arch
fallen verge
#

,w sfft

ocean sealBOT
tacit arch
copper delta
#

what’s rrt

fallen verge
#

Oops

copper delta
#

oh is there another equation

fallen verge
#

Sfft = simons favorite factoring trick
Rrt = rational root theorem

copper delta
#

,w ab=(5-a-b),a^2 + b^2 = (5-a-b)^2

ocean sealBOT
copper delta
#

that makes a whole lot more sense

#

rather than me pulling equations out of my ass

#

equal areas

#

i gotta remember that

#

thanks guys

#

even if i don’t understand half the acronyms

#

.close

lone heartBOT
#
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rotund shoal
lone heartBOT
rotund shoal
#

Need some help on where to start

#

Do I need to use f(2) and f(3) to find f(x)?

solemn juniper
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you won't be able to find f(x) for general x, you just have to use the values given

rotund shoal
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Thats what confused me

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Without f(x) how can I find f of g(3)

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g(3)=2

solemn juniper
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and f(2) = ?

rotund shoal
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5

rotund shoal
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I still dont understand that part

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Why are we finding f(2)

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How does that help with the f? Are we trying to find the same x value for both f and g?

median oar
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f takes some value as input, in this case it takes g(3) as input

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Well we know g(3) is 2

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So then f(g(3)) = f(2)

rotund shoal
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Hmm thats a little confusing but I see where thats coming from

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so g(3) = 2

median oar
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Yeah functions are a bit wack when you first learn them

rotund shoal
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are we pretty just replacing the g(3) with 2 within the f

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so f(2)

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thus giving 5?

median oar
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And vice versa as well, wherever we see a 2 we can replace it with g(3)

rotund shoal
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Ahh gotcha, that makes sense

median oar
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The = sign tells us we can replace one with the other at any point in time

rotund shoal
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Righto, thanks for the help

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that clears things up

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.close

lone heartBOT
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supple laurel
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Weird question

lone heartBOT
supple laurel
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I have a number let's say 1.34

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is there a way to convert it to 1 only using +-*/

crisp cargo
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multiply by 100, subtract 133

neon scarab
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If you are on some programming language, their math library should have some math-round function i guess(?)

supple laurel
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the number varies

crisp cargo
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multiply by how many decimal places u have

copper delta
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multiply by 0

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add 1

crisp cargo
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true

supple laurel
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it's a stupid question to a poor developed thing

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I just had to ask to be sure

crisp cargo
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what is your goal for the question

copper delta
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i don’t understand the premise of your question

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do you want a function that always outputs 1

supple laurel
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let me give some context

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I am configuring a minecraft plugin where I have to make an operation on how much points you get based on the level you are at

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income-progression-equation: baseincome * (1 + 0.5 * joblevel // 5)

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baseicome es the default amount of points you get

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and joblevel is the level you are at

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I need to make so every 5 levels baseicome gets multiplied by 1.05 (or added a 5%)

copper delta
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so 0.05

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otherwise that looks good to me

supple laurel
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that's mi issue

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I can only use */+-%

wary stream
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What's // in code mean?

copper delta
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floor divide

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round down

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i see

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you have % though?

wary stream
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What programing langauge is that?

copper delta
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it’s psuedocode for rn

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i think

supple laurel
wary stream
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Well, whatever coding language, you're using, type casting will truncate numbers, like

double d = 10.123
int i = (int) d \\rounds to 10
supple laurel
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im limited by that

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3rd grade math operations

neon scarab
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In your language, what is the result of (10.123 / 1) then?

supple laurel
copper delta
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yeah

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so

supple laurel
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it's kinda difficult to explain

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dw

copper delta
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baseincome * (1+0.05 * (joblevel/5 - ((joblevel/5)%1))

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or if it were a programming language you could cast to int

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but we have established that you can’t do that

supple laurel
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I wish I could do that

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the code is closed source and I really dont want to deobfuscate it

copper delta
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is my solution wrong?

supple laurel
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let me check it

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IT WORKS

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you saved me a lot of time

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really appreciate it

lone heartBOT
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@supple laurel Has your question been resolved?

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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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twilit cypress
lone heartBOT
twilit cypress
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I have no idea what I am doing here and how to go about proving q24. Anyone willing to help an idiot see the light?

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I just know the definition of floor is "n <= x < n+1", and that is supposed to help me somehow lol

copper delta
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let x = a + b where a is an integer and 0<b<1

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then floor(x) = a

twilit cypress
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okay, I am with you so far

copper delta
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and floor(-x) = floor(-a-b) = floor(-a-1+1-b)

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the -1+1 will be useful later

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since 0<b<1, 0<1-b<1 must also be true

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do u want me to show why

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i’ll do it anyway

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so 0<b<1
x-1
0>-b>-1
-1<-b<0
0<1-b<1

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anyways because of this,

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floor(-x) = -a-1

fossil latch
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We can see the -a-1 as an "interger part" of -x and 1-b as the "non-interger" part of -x
It will be natural then floor(-x)= -a-1

neon scarab
copper delta
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then floor(x) + floor(-x) = a-a-1 = -1

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please stop cluttering my nice proof 😡

twilit cypress
copper delta
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what do you mean

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i defined x = a+b

twilit cypress
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floor(x) = a makes total sense since its just an integer, but how do we then get from there to floor(-x) = floor(-a-b)?

fossil latch
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x= a+b

copper delta
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yes

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we haven’t evaluated the floor at that point

twilit cypress
copper delta
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yes

fossil latch
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Where a is the "interger part" and b is the "non-interger part" of x

copper delta
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yes

fossil latch
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Not to be confused with -x.

twilit cypress
copper delta
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okay

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it is fine

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you can take your time

twilit cypress
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so up to that point, everything is making sense to me, but this isnt the final answer right?

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since we need to show that its m-1?

copper delta
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what is m-1

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oh

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right

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that shouldn’t change anything

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just add it in

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and floor(m-x) = floor(m-a-b) = floor(m-a-1+1-b)

fossil latch
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Well, if m is an interger, floor (m+x)= m+ floor(x)

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This should be obvious if x= a+b, m+x= m+a+b=(m+a) +b

copper delta
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let them respond

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i will sleep as it is 2:11 here now

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gn

fossil latch
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So floor(m-x)= floor(m+(-x))=m+floor(-x)

twilit cypress
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or is that where you are just adding the m back in?

fossil latch
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You understand why floor(-x) is -a-1?

twilit cypress
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^ I think so, yeah since 1-b is between 0 and 1, its effectively the fractional part (which when removed leaves us with the floor)

fossil latch
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floor(m-x)+floor(x)= {m+floor(-x)}+floor(x)

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So yeah

fossil latch
fossil latch
twilit cypress
fossil latch
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The description till floor(x)+floor(-x) is the same

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He is trying to find the "normal" way, by finding floor(m-x) , whereas I'm trying to modify the equation from floor(x)+floor(-x) to floor(x)+floor(m-x)

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Both works fine

twilit cypress
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so this is basically where i currently am

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but I am not really sure how to continue on the left side there. I think I am getting confused between the two different approaches at this point

fossil latch
twilit cypress
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oops, you are def right

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but still

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I am not quite sure how to continue there

copper delta
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another approach for extra confusion; since m is an integer, floor(m-x) = floor(m)+floor(-x)

twilit cypress
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^ that is kind of what I was thinking. Like break it up at the start

fossil latch
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So that is m+ floor(-x)+floor(x)

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Which is m+ {floor(-x)+floor(x)}

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=m-1

twilit cypress
fossil latch
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Kinda irrelevant

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As what we want is floor(m-x)+floor(x)

twilit cypress
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ok hot damn

twilit cypress
fossil latch
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But ultimately, we need to know what floor(-x)+floor(x) is

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So it's relevant

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The left side is just the process of proving floor(x)+floor(-x)=-1

fossil latch
twilit cypress
fossil latch
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Yes

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Anyways the question is solved, it seems

twilit cypress
fossil latch
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Yes