#help-0

1 messages · Page 149 of 1

lunar lintel
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ah

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well

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how would u know

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when to do

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ibp

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or subs or etc..

rigid smelt
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in this case, it's a product between two functions, so one might think that ibp may help them simplify stuff

vapid shuttle
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depending on the form of the integral you should be able to recognize what would help you

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a polynomial (x^p) isn't really related to differentiating/integrating a logarithm (ln(x)) and since neither are composite substitution probably isn't the way to go for this

rigid smelt
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anyway, with u=ln(x), dv=x^p dx. We have $$\int_0^1 x^p \ln(x) dx=\frac{x^{p+1}\ln(x)}{p+1}\biggr\rvert_0^1 -\int_0^1 x^p dx$$

ocean sealBOT
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waler
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

rigid smelt
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jeez

vapid shuttle
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Honestly, not bad latex

lunar lintel
rigid smelt
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welp, i dont really care, at least the important part got latexed

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anyway, as you see, the integral of x^p is always converging from x=0 to x=1

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so our job is to make sure the x^(p+1)ln(x)/(p+1) stuff converges

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can you see what the condition for p is for that to converge?

lunar lintel
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integral wrong

rigid smelt
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no

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it is corect

lunar lintel
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p > 0

rigid smelt
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eh no quite

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ok yes

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that's it

lunar lintel
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ok

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what does this help acomplish

rigid smelt
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the question...

lunar lintel
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oh

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right

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so

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from 1 to infinity

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?

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wouldnt we

rigid smelt
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no

lunar lintel
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have to find the integral

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to know?

rigid smelt
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and also, I'm wrong

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p>0 is not the correct condition

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it would be correct if it were x^p*ln(x)

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here we have x^(p+1)*ln(x)

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(note that xln(x) approaches 0 as x goes to 0, but ln(x) approaches -infty as x goes to 0)

lunar lintel
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im confused

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why arent we focusing on

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solving the integral

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first

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to see

rigid smelt
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we don't because we know that the second integral always converges

lunar lintel
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how will lnx*x^p+1/p+1 tell us

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oh

rigid smelt
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(except for p=-1 that is)

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so now, we just need to make sure the first portion also converges

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this mean we need to find p such that $\lim_{x\to 0} \frac{x^{p+1}\ln(x)}{p+1}$ exists

ocean sealBOT
rigid smelt
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or just simplying doing the limit itself, either way works

lunar lintel
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how would we simply

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limit

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what

rigid smelt
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I'm sorry but I can't quite comprehend that. I'll just assume you are asking how to do the limit

vapid shuttle
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I hope this isn't interrupting, but wouldn't that limit exist for all p not equal to -1

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or I am reading it wrong

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nevermind, I ignored the x inside the ln(x)

rigid smelt
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now since p+1 is a constant, we can just take it out. Now for the x^(p+1) * ln(x), now using exponent rules, we get x^p * xln(x). Since both of these are continuous everywhere on their domain but at x=0. We can see them as two seperate limits.

ocean sealBOT
rigid smelt
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sorry for that

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anyway, the rest is for you to solve

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(again, the goal is to find p such that this limit exists)

lone heartBOT
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@lunar lintel Has your question been resolved?

lone heartBOT
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fathom girder
lone heartBOT
fathom girder
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Hi, I got the correct numbers for the answers, but the second answer doesn't fit with the requirements so it would be false.

echo socket
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For x <= 3 you don't have |x/(x - 3)| = x/(x - 3)

fathom girder
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The answer to the whole task is -3,1

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Why would I have that?

echo socket
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E.g. 1 <= 3 but |1/(1 - 2)| =/= 1/(1 - 2)

minor needle
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in fact u don't need cases (just x neq 3)
|x| = a if and only if x = a or x = -a

echo socket
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You need to consider three cases instead: x < 0, 0 <= x < 3, 3 < x

echo socket
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Make sure to plug your solutions back into the equations then though

fathom girder
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I don't know what they are called in English xD

echo socket
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Absolute value

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Modulus

minor needle
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|| - absolute value or modulus

fathom girder
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Yeah, so aren't three cases used when two absolute values are present?

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And two when one is?

echo socket
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Depends on what you have inside the ||

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You could have 57 cases

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For one ||

fathom girder
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So how would I know how much I'd have to put?

echo socket
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If there is a polynomial inside the ||, count its zeroes

fathom girder
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Well, if we use 3 for example

echo socket
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If it has three roots?

fathom girder
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We have 3-3 in the lower part of the fraction which is 0

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and 3 divided by 0 is 0

echo socket
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3 divided by 0 isn't anything

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Oh, here you aren't supposed to take x = 3, yeah

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But the sign of x/(x - 3) is the same as the sign of x(x - 3) (for all x besides 3)

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That should be explained just algeabricly

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|x/(x - 3)| = |x(x - 3)/(x - 3)^2| = |x(x - 3)|/(x - 3)^2

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Because (x - 3)^2 is always positive

fathom girder
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Yeah

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So I'd have to use something different than 3 to get a zero?

echo socket
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No, it's just that 3 has to be excluded from the final solutions

fathom girder
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Ah, right

echo socket
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You will still have to consider x < 0, 0 <= x < 3, 3 < x

fathom girder
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So I actually have three solutions?

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But one of them is probably false

echo socket
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Again, depends on the equation

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It could be possible that none of the cases have any solutions

fathom girder
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Yeah

echo socket
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Or maybe all of them have a solution

fathom girder
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Yes

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It's weird though

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I got -3,1 which is actually the answer in the textbook

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But 1 is false because it isn't bigger than 3

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So actually I just got -3 as my answer

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But that's wrong

echo socket
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Ah, wait

echo socket
# fathom girder

For x > 3 you are supposed to have |x/(x - 3)| = x/(x - 3) though

fathom girder
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Why?

echo socket
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Because then x is positive and so is x - 3

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Meaning x/(x - 3) is positive

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So |that| = that

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Let me try

fathom girder
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Sure

echo socket
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For x > 3:
x/(x - 3) = 1/2
2x = x - 3
x = -3 (does not work because it is outside of the interval)

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For 0 <= x < 3:
-x/(x - 3) = 1/2
-2x = x - 3
x = 1 (works because it is inside the interval)

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For x < 0:
x/(x - 3) = 1/2
2x = x - 3
x = -3 (works because it is inside the interval)

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So, we got x = 1 and x = -3

fathom girder
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Aaaahhh

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I get it

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Thank you

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.close

lone heartBOT
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lethal berry
lone heartBOT
lethal berry
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Can somebody teach just ci)?

alpine sable
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,rccw

ocean sealBOT
lone heartBOT
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@lethal berry Has your question been resolved?

lone heartBOT
#

@lethal berry Has your question been resolved?

lone heartBOT
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tribal pike
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how would i make a back and forth movement with linear interpolation? (i only know basic math but i need to know to implement smooth walking animations in my game)

lone heartBOT
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Please don't occupy multiple help channels.

modern sedge
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And usually add e.g. 1 pixel to the stepsize

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so A*D+1

tribal pike
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thank you, i will try this

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.close

lone heartBOT
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dark ibex
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How do i know if its not a discrete probabilty distrubution?

dark ibex
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they look the same

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.close

lone heartBOT
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sage pond
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For the 2nd part of this question, I don't understand what L_0 would be

sage pond
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I know $L = \sqrt{h^2 - 20,000^2}$

ocean sealBOT
sage pond
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what is $|L - L_0|$

ocean sealBOT
lone heartBOT
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@sage pond Has your question been resolved?

harsh girder
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$L = f(h)$, $h_0 = 25000, L_0 = f(h_0)$

ocean sealBOT
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秋水

sage pond
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ahh

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I see it

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is this standard notation?

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I've never seen stuff like this before its very confusing

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.close

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surreal oracle
lone heartBOT
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surreal oracle
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.reopen

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.close

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hmm

lone heartBOT
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supple elbow
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Simpsons rule is applied here but don’t know how to get answer

lone heartBOT
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@supple elbow Has your question been resolved?

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scenic falcon
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can someone help me i dont understand the question

gray isle
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which part of the question don't you understand

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do you know what an x intercept is?

scenic falcon
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wait

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is it the 2x

gray isle
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no

scenic falcon
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ok

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hi

gray isle
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you seem to be lacking a lot of coordinate geo fundamentals

scenic falcon
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yes

gray isle
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i'd recommend you first look up x intercept

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y intecept

scenic falcon
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it is 10?

gray isle
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no

scenic falcon
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-10?

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whaaat

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i will watch video then

gray isle
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yes, the y-intercept is -10

scenic falcon
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oh

gray isle
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and how did you determine that

scenic falcon
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okay

scenic falcon
gray isle
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no time for jokes

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otherwise i'll leave

scenic falcon
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no

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im serious

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what am i even suppose to say

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my teacher showed me

gray isle
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how exactly did you use your eyes? what exactly were you looking at that lead to the conclusion that this has a y-intercept of -10

scenic falcon
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because it was at the end

gray isle
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ok.

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do you understand why the
b value in
y = mx + b
is the value of y-intercept?

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other than that's what the teacher said

gray isle
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the y-intercept is the location the curve/line intersects the y-axis (which has an equation of x=0)

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substituting x=0 into the equation gives the y-coord of that point and hence y-intercept

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i.e. substituting
x= 0 into

y = mx + b
gives
y = b

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similarly

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the x-intercept is the location the curve/line intersects the x-axis (which has an equation of y=0)

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substituting y=0 into the equation (and then solving for x) gives the x-coord of that point and hence x-intercept

scenic falcon
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oh okay

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thank you

lone heartBOT
#

@scenic falcon Has your question been resolved?

lone heartBOT
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bronze grotto
#

Hey, I am stuck on where to go with this problem

bronze grotto
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I tried to imagine how the map would work by putting (x,y) -> (x,0)

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And then $f(z) = \frac{1}{z+i}$ so the image of (x,y) is $\frac{1}{x+(i(y+1))} * \frac{x-i(y+1)}{x-i(y+1)}$

ocean sealBOT
#

NightLight

bronze grotto
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And this is $\frac{x - i(y+1)}{x^2 + (y+1)^2}$ and since we are looking for the inverse image when x < 0 and y = 0 does this mean that $\frac{x - i(y+1)}{x^2 + (y+1)^2} = x$?

ocean sealBOT
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NightLight

bronze grotto
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So we would need i(y+1) = 0 so the set of points where y = -1 and then the set of points where x < 0

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If so, how would I write the set in set notation?

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<@&286206848099549185>

hard mountain
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$$ { (x,y) \in \mathbb{C} | x < 0, y = -1 } $$

bronze grotto
ocean sealBOT
#

dark knight

hard mountain
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The end result looks correct to me, but don't know enough to comment the validity of your process

bronze grotto
#

.close

lone heartBOT
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alpine sable
#

Can systems of inequalities be solved by elimination?

alpine sable
hybrid terrace
#

you can:
add inequalities (always)
multiply inequalities(when everything is positive)

alpine sable
#

So would it be easier to use something like substitution or graphing instead of elimination

hybrid terrace
#

its up to you

sturdy valley
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Graphical method would be the easiest

alpine sable
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I’m good at using elimination for systems of equations but I have a harder time with systems of inequality

vale wigeon
#

multiply inequalities(when everything is positive)
when the thing you're multiplying by is of known sign (and remember to flip if you're multiplying by something negative)

vale wigeon
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that system of inequalities defines a region in the xy plane that really can't be described in any better way

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only graphed

sturdy valley
sturdy valley
alpine sable
sturdy valley
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So that you can plot the straight line on the graph

alpine sable
#

K

ebon otter
alpine sable
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So in that system of inequalities above -4,6 would be a solution right?

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@sturdy valley

heady pollen
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for example with a volume of 1 i get a surface area of 7.0827 for a sphere and 5.6216 for a half sphere

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one sec im gonna write it nicely

alpine sable
#

K

heady pollen
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this only proves that they are not the same

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this proves that the half sphere is better

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since the square root of 4 is 2, the third root of 4 is smaller than 2

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
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opaque smelt
#

how would I start with either of these questions ? The answer for 25 is 23.125 and 28 is approx 11.3, but I’m really not sure how to get there

grave cedar
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yo

opaque smelt
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hi

grave cedar
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28

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join de

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and draw a perpendicular from point E to df say that point X

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EX=FG

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SO DX =???

opaque smelt
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wha

grave cedar
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FOLLOW MY STEPS

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AGAIN

median dirge
#

Bruh explain it to him

opaque smelt
#

trying to see wha u mean

grave cedar
#

i was just trying to help the helpers as there are lot of questions

median dirge
#

Sure go ahead @grave cedar

grave cedar
median dirge
#

No, I aint here helping for now

grave cedar
#

yo symp

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@opaque smelt

opaque smelt
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like this?

grave cedar
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yeah

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u smart

opaque smelt
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but then what

grave cedar
#

what is dx now?

opaque smelt
#

4?

grave cedar
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yea

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and also do you see ex = fg?

opaque smelt
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yes

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but how would I solve it

grave cedar
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divide de into 2 parts

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you know which ones

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?

opaque smelt
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de is 8 and 4

grave cedar
#

yeah

#

nice

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you see a triangle

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dex

#

?

opaque smelt
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yeah I do

grave cedar
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what type?

opaque smelt
#

right

grave cedar
#

do you how to apply pythagoras

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th

opaque smelt
#

4^2 + 12^2

grave cedar
#

wrong

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try applying again

grave cedar
opaque smelt
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de is 12 no?

grave cedar
#

yes

opaque smelt
#

and dx is 4

grave cedar
#

hm

opaque smelt
#

oh fuck I see

grave cedar
#

yeah

opaque smelt
#

12 - 4

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yea

grave cedar
#

what is it?

opaque smelt
#

11.31

grave cedar
#

yea

#

is it right?

opaque smelt
#

yes!!

grave cedar
#

acc to your book

opaque smelt
#

👍

#

do you know how to start 25

grave cedar
#

and 1 more thing

grave cedar
#

i these type of qa\s

opaque smelt
#

yea

#

do you have any idea abt 25?

grave cedar
opaque smelt
#

I think it should look like this

grave cedar
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like what is 11

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ok

#

now lets think

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mark every point that touches the circle and intersects and send pic

opaque smelt
grave cedar
#

now

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de is diameter right/

#

?

opaque smelt
#

yes

grave cedar
#

not ac ?

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right

opaque smelt
#

yea

grave cedar
#

de = db+be

#

?

opaque smelt
#

Yup

grave cedar
#

BE to be found

opaque smelt
#

what would we use

grave cedar
#

PYTHAGORAS I G

opaque smelt
#

with what

grave cedar
#

JOIN AD

opaque smelt
#

ok

grave cedar
#

AD= ?

opaque smelt
#

then I solve for ad

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ok

grave cedar
#

DC??

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RIGHT

#

?

#

THIS FORMS A kite

opaque smelt
#

yes

grave cedar
#

adce

opaque smelt
#

yes

grave cedar
#

now apply any property of kite

opaque smelt
grave cedar
#

to find

opaque smelt
#

which

grave cedar
#

idk

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i am actually in 10th grade

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let me see

opaque smelt
#

ok

median dirge
#

I dont think we have a definitive property of a kite alone, but binding the kite within a circle, or circumscribing a kite should yield interesting results here.

opaque smelt
#

what would be the next step

grave cedar
#

umm

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idk

opaque smelt
#

would we use soh cah toa or smth

grave cedar
#

nah

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i dont think

opaque smelt
#

then I’m not sure where to go from here

grave cedar
#

what is the ans?

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16>

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ofc

opaque smelt
#

the ans is

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23.125

grave cedar
#

umm

median dirge
#

Let me do some calculations

#

Are you allowed calculators?

opaque smelt
#

yes

grave cedar
#

i quit

#

🙃

median dirge
#

Stay here bruh.

grave cedar
#

ok

opaque smelt
#

question is kinda dumb 💀

median dirge
#

It isnt

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It is interesting

grave cedar
median dirge
#

Ill solve it anyways

grave cedar
opaque smelt
#

except we literally had no lesson on it

median dirge
#

Lol

grave cedar
opaque smelt
#

10th too

#

geometry

grave cedar
#

its my fav actually

opaque smelt
#

I like it it’s just sometimes questions like this come up

grave cedar
#

and also dce is 90 deg idk if it helps

#

oh yeah

opaque smelt
#

dae also 90

grave cedar
#

let me do some calculations

#

i think i got it

opaque smelt
#

U do?

grave cedar
#

what is ec^2 in triangle ebc

opaque smelt
#

wym

grave cedar
#

you see triangle

opaque smelt
#

yes

grave cedar
#

EBC

opaque smelt
#

yes

#

we only know bc

grave cedar
#

JUST HEAR

#

AND GET EC^2

#

TELL FAST

opaque smelt
#

how

#

what

grave cedar
#

bro tell in sides

opaque smelt
grave cedar
#

see triangle ebc

#

ec^2 = eb ^2 +11^2?

#

right

opaque smelt
#

yes

grave cedar
#

now see ec^2 in triangle dce

#

ed^2 -dc ^2

#

?right

#

equate both

opaque smelt
#

yes

grave cedar
#

expand ed ^2 what u see? in 2nd eq.

grave cedar
#

@opaque smelt

#

see it?

opaque smelt
#

I think

grave cedar
#

write and send pic

#

wdym you think

opaque smelt
#

it’s (x+8)(x+8) no?

#

ed^2

grave cedar
#

if you write it goes in brain

grave cedar
#

ur right

#

now expand this

#

be^2 gets cancelled

#

@opaque smelt are u writing equation on copy?🗿

opaque smelt
#

wym cancelled

grave cedar
#

i think i gave u a big hint

#

think now

opaque smelt
#

I am

grave cedar
#

do you still need help

#

i wiil then

opaque smelt
#

yea

median dirge
#

Lol me.

opaque smelt
#

he

#

he got it real

median dirge
#

Ig Vaibhav mightve a solution in mind

grave cedar
#

wait i am send pic

median dirge
#

Using graphing calculators isnt one of the good mathematical ways when you can solve it and have fun

opaque smelt
median dirge
#

No, I used a software

opaque smelt
#

oh

median dirge
#

I literally had pulled out a big gun if this software failed

grave cedar
opaque smelt
#

wh

grave cedar
#

didint you get it?

#

see this

opaque smelt
#

where did the +16 BE come from

grave cedar
grave cedar
median dirge
#

Check equation 2.

grave cedar
#

after expanding whole sq of de ^2

#

now i think its enough

median dirge
#

Wait a min.

grave cedar
#

hm

#

?

median dirge
#

Equation 2 is wrongly formed

grave cedar
#

what

#

yeah

opaque smelt
#

I think I’m confused 💀

grave cedar
median dirge
#

Look uh,

opaque smelt
#

also I might take a sec to respond I’m in another class

grave cedar
#

yeah

#

2ab is left

#

but check 2nd step of 2nd eq

grave cedar
#

😂

grave cedar
#

hm

#

yea

lone heartBOT
#

@opaque smelt Has your question been resolved?

lone heartBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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vast mica
#

Hey so I need to find these out and ixl just annoys me and I’m just really tired so I would like to get some help

vast mica
#

<@&286206848099549185>

#

I’m begging 😭

inner path
#

you can make two triangles

#

ok let me draw a picture

buoyant kayak
#

wait at least 15 minutes before pinging helpers

vast mica
#

Alright

buoyant kayak
#

the picture is already drawn..

#

what do you know about the proportions of similar figures?

vast mica
#

Yea but I gotta find out y

sweet junco
#

hello

vast mica
#

So who can help me find y please?

vast mica
inner path
vast mica
#

Gotta finish this asap tbh

inner path
#

oh you actually search y sorry

vast mica
#

Yep

buoyant kayak
#

if you don't know anything about the subject i recommend going over your notes

vast mica
#

We didn’t even learn the similar shapes

#

Like. It’s just a ixl recommendation given. By my teacher for no reason

#

So who can like help me find y?

buoyant kayak
#

take a look at this video

vast mica
#

Thanks

inner path
#

it's just proportion

vast mica
#

Yea but

#

While I’m watching the video can anyone tell me the answer to y?

inner path
#

yes np

vast mica
#

Appreciate it

buoyant kayak
#

this server is not about giving answers

vast mica
#

I’m aware

buoyant kayak
#

then why ask for answers

vast mica
#

But I’m watching the video rn

inner path
#

yes, gives your try before

buoyant kayak
#

then watch the video and then come back and do the problem yourself

#

if you are still having trouble, people here will be happy to help

vast mica
#

I just don’t get it

buoyant kayak
#

but you need to give it an attempt

#

saying "i don't know anything about this, give me the answer" isn't going to get you anywhere

vast mica
#

The thing is that if I fail that it goes from 50 to 30 that’s how ixl works so I’m too scared to give it a try

buoyant kayak
#

then watch the video, come back, and if you're still confused, ask questions

vast mica
#

Okay

buoyant kayak
#

the video i sent goes through multiple examples

vast mica
#

I’ll be back when the video ends

#

In case I still need help ofc

#

Alright so I’m back after watching the vid

#

I only understood that you gotta find the same side which for example is AB and then do other stuff

#

But I still didn’t understand how to find y

lone heartBOT
#

@vast mica Has your question been resolved?

lone heartBOT
#

@vast mica Has your question been resolved?

vast mica
#

<@&286206848099549185>

thick kiln
#

what

hushed wolf
#

find the similarity ratio

vast mica
flat crescent
#

Similar triangles have the same proportional side lengths, so the same sine, cosine, tangent... (you don't need any trig function here tho)

#

So 60/32 is a ratio which is equal to the one on the other triangle

lone heartBOT
#

@vast mica Has your question been resolved?

lone heartBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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alpine sable
lone heartBOT
alpine sable
#

can anyone help with simplifying this trig question?

fallen verge
#

is that cos^2

alpine sable
#

yes

fallen verge
#

!status

lone heartBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
alpine sable
#

2

#

can show working

fallen verge
#

please

#

!show

lone heartBOT
#

Show your work, and if possible, explain where you are stuck.

alpine sable
#

i think i can

#

actually help you

fallen verge
#

you forgot the parentheses

#

you have to distribute the negative

alpine sable
#

ah

alpine sable
fallen verge
#

1-cos^2(x)=1-(sin^2(x)-1)

#

wait no nvm

alpine sable
#

yeah

fallen verge
#

1-cos^2(x)=1-(1-sin^2(x))

alpine sable
#

i did that

#

wait hang on

fallen verge
#

there you go

alpine sable
#

now what

#

can i simplify it further?

idle steeple
#

can someone help?

fallen verge
#

yes you can simplify it further

alpine sable
#

can you give me a hint on how please?

fallen verge
#

you can get rid of the square root

alpine sable
#

yeah but how

#

do i just make it sin(x)

fallen verge
#

yes

alpine sable
#

and then sinx/ sinx/cos

#

=cos?

#

yes or no?

#

fairs bro

#

.close

lone heartBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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fresh wigeon
#

Hey. Im confused on what this is in the red circle. They got the reduced echelon form but then what is this?

fresh wigeon
#

also why is it infinite solutions?

viscid pawn
#

i think what they are trying to say is that it's a linear combination ( which has an infinite size by itself for everything in IR ) has it been written Vect(...) ?

fresh wigeon
#

how did they even get that ref into that form tho

#

like how did they put it in that vector form

#

im just confused

#

cool pfp

gusty gorge
#

basically you have free variables and not-free variables

#

you write the not-free variables in terms of the free variables

#

so in this case, c4 is the only free variable

fresh wigeon
#

c4

#

whats c4 again

#

im like

gusty gorge
#

c_4 the variable corresponding to the fourth column

fresh wigeon
#

sorry brain is melted and im really sick so i can barely think lol.

#

i see 4

#

2

#

and -9

#

in the c4

gusty gorge
#

no

#

okay

#

you have this matrix

fresh wigeon
#

yes

gusty gorge
#

I'm guessing your question is something along the lines of "find all solutions to this system of equations"

fresh wigeon
#

is the given vector in the set generated by the given set

#

yes

#

basically

gusty gorge
#

well yeah, so if it's not, then there won't be any solutions

#

do you recognize that the solutions will be 4-dimensional vectors?

fresh wigeon
#

yes

#

im just trying to figure out where it got its numbers from

#

like

#

this got me so confused when i saw it

gusty gorge
#

so we're going to use c_1, c_2, c_3, c_4 to denote each component of the solution vector

#

I'm trying to explain that to you

fresh wigeon
#

yeah

#

c1 is column 1

#

c2 is column 2

#

right

#

etc

gusty gorge
#

c_1 corresponds to the first row of the solution vector

#

the first component

#

remember we write individual vectors as columns

#

you can identify the not-free variables by looking at the rref of the augmented matrix

fresh wigeon
#

ok so c1 is first row of solution vector

gusty gorge
#

it's the first number of the solution vector

#

the solution vector is literally just 4 rows of one number each

fresh wigeon
#

yeah rref right

gusty gorge
#

the not-free variables are given by the pivots

fresh wigeon
#

idk why on this they only went to ref then

gusty gorge
#

turns out you don't have to compute an rref

fresh wigeon
#

im not gonna lie im still confused... im sorry

#

idk why i cant figure out how they got there

gusty gorge
#

$\left[\begin{matrix}1 & 0 & 0 & 9 & -10\0 & 1 & 0 & -7 & 8\0 & 0 & 1 & 3 & - \frac{5}{3}\end{matrix}\right]$

ocean sealBOT
#

Saccharine

gusty gorge
#

this is the rref

fresh wigeon
#

yes

#

ok

#

so

#

oh

gusty gorge
#

so c_4 is the free variable here

#

we write the not-free variables c_1, c_2, c_3 in terms of c_4

fresh wigeon
#

yeah

#

lmfao how did they get to this without doing rref then

gusty gorge
#

you can get away with something called back-substitution

fresh wigeon
#

brehhh

#

is it hard to do back subsitution

gusty gorge
#

it's more annoying to do unless you're a computer

#

well that's assuming you have a computer to compute the rref for you

fresh wigeon
#

well like

#

back to the original question, how is there infinitely many solutions

gusty gorge
#

if you're doing it by hand, you might not like having to continue to do row operations

fresh wigeon
#

yeah i get a ti84 lol

#

yeah

#

but how is there infinitely many solutions if there isnt a 0 in the answer column thingy

gusty gorge
#

so are you asking generally why linear systems might have infinitely many solutions

#

or why does this particular answer imply there are infinitely many solutions?

fresh wigeon
#

yes

#

particular

gusty gorge
#

do you understand what this notation means?

fresh wigeon
#

solution minus c4 is the solution for one column

gusty gorge
#

no

#

it means that a vector [c1, c2, c3, c4]^T is a solution of the system of linear equations if is equal to

#

[-10, 8, 5/3, 0] + [-9, 7, -3, 1]c4

#

but another interpretation is that

#

you can generate all of the solutions to the system by picking some real number, which you call c4

#

and then multiplying it by [-9, 7, -3 1] and adding the vector [-10, 8, -5/3, 0]

fresh wigeon
#

so basically any number can be c4 and its still a solution since its free variables

gusty gorge
#

yes

fresh wigeon
#

lets say i have

#

1 0 1

#

no

#

1 0 2 10

#

0 1 5 25

#

so basically theres infinitely many solutions

#

cause theres 2 and 5 as a free variable

#

for the given solution

lone heartBOT
#

@fresh wigeon Has your question been resolved?

#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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autumn tartan
lone heartBOT
autumn tartan
#

what is this problem asking me to do?

raven haven
#

do you know how a limit works

#

basically what they want you to do is plug in things like

#

5.01

#

5.001

#

5.0001

#

erc

#

and also it looks like

#

,tex \factoid differentiable

ocean sealBOT
gusty gorge
#

why do they teach the other definition of derivative

autumn tartan
#

how did you know to pick a number like the 5.01 etc you showed?

#

and how will i know what is correct?

gusty gorge
#

basically lim x->5 means "as x gets arbitrarily close to 5"

autumn tartan
#

can we do 4.9, 4.99, 4.999 ?

gusty gorge
#

yes

autumn tartan
#

how will i know if i found the right decimal/answer?>

gusty gorge
#

you won't ever be right

#

whether you're within three decimal places? that's a little hard to decide

#

so just be really conservative and try something like 4.999999999999

autumn tartan
#

what kind of number should i be expecting to get?

gusty gorge
#

something like 0.2

autumn tartan
#

how do you know that

gusty gorge
#

magic

#

does it matter though

autumn tartan
#

i dont really know what the answer means

#

is it a slope?

gusty gorge
#

yes it's the instantaneous slope of ln(x) at x = 5

#

basically the slope of the tangent line

autumn tartan
#

.close

lone heartBOT
#
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fresh wigeon
lone heartBOT
fresh wigeon
#

where does this green area come from?

#

is it because w is free vairable so w=w so w=0+w so 0 + (1)w

#

if it is ill close this just need a yes or no, appreciate it guys

#

ty:D

gusty gorge
#

yes

lone heartBOT
#

@fresh wigeon Has your question been resolved?

lone heartBOT
#
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alpine valve
#

Region R is bounded by y=x^2, the y-axis, and the line y=4. Region R is rotated about the x-axis.

alpine valve
#

what method am i supposed to use?

median oar
#

Anything should work

#

I think id use washer method

alpine valve
#

would the integrand be (4)^2 - (x^2)^2

#

and the integral limits from -2 to 2

lone heartBOT
#

@alpine valve Has your question been resolved?

alpine valve
#

<@&286206848099549185>

#

i keep getting 256/5 pi but its not an answer on my answer sheet

alpine sable
#

,w integral from -2 to 2 of 4^2 - (x^2)^2

ocean sealBOT
alpine valve
#

but is that the right integral

#

im doing this thing called "circuit training" and 256 pi/5 is not an answer

alpine sable
#

gimme like 3mins ill check

jagged cobalt
#

should be (4-x^2)^2 no?

alpine valve
#

disk method?

jagged cobalt
#

,w integral from 0 to 2 of (4-x^2)^2

jagged cobalt
#

is that an answer on the sheet?

#

if multiplied by pi

alpine valve
#

no

jagged cobalt
#

hm

alpine valve
#

128/5 pi is

#

which is half of what i first got

versed bough
serene junco
#

You did the bounds from -2 to 2 but it should be 0 to 2

#

The region is bounded by the y-axis

alpine valve
#

OHHHHHHHHHHHHHHH

#

omgggg

#

ty

#

sm

#

ok that was so dumb

serene junco
#

lol

#

np

alpine valve
#

😭

#

.close

lone heartBOT
#
Channel closed

Closed by @alpine valve

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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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alpine valve
#

nvm i need help again @serene junco y=x^2 and y=4x-x^2 in the first quadrant

alpine valve
#

shell method??

untold cloud
#

hallo

serene junco
alpine valve
#

oh x-axis

serene junco
#

Then I'd go with disks/washers

alpine valve
#

but the graph isn't bordering any axis

serene junco
#

That's okay. It wasn't bordering the x-axis in your last problem either

#

except at a single point

#

That's where the hole in the washer comes from

alpine valve
#

ohh right

#

x=0 and x=2?

#

for the limits

serene junco
#

yeah

alpine valve
#

(4x-x^2)^2 - (x^2)^2?

serene junco
#

yep

alpine valve
#

oo

#

okay

#

so i have question

#

how do you know when to use disk or washer

#

this problem can use disk too?

serene junco
#

Disks and washers are the same method

#

It's just that if one of your bounds is the line you're rotating around, there's no hole

#

so they call it a disk instead of a washer

#

🤷

#

Unless you mean shells

alpine valve
#

ohh i get wym

#

shell is confusing to me

#

idk when to use shell

serene junco
#

Do you see how in this problem, you're taking cross sections that are perpendicular to the axis of rotation?

alpine valve
#

yes

serene junco
#

That's because you're using disks/washers

#

To do shells, you take cross sections parallel to the axis of rotation

#

Like if you wanted to rotate this region around the y-axis instead

#

Then each cross section forms a "shell" of a cylinder

alpine valve
#

but when i rotate around y-axis can't i still use disk/washer in terms of y

serene junco
#

Yes, you'd just have to change the functions to be in terms of y

#

x=sqrt(y) for instance

#

That would be a lot more work though

alpine valve
#

so instead of changing to y, use shell?

serene junco
#

Idk, maybe it's about the same

#

Both would definitely work

#

sqrts just get ugly sometimes lol

alpine valve
#

hmm, my teacher said shell works for all methods but sometimes takes lots of work

serene junco
#

I'm hesitant to say "all", I'd have to think about it

#

Most of the time both methods work, but there's usually one that's a better choice

alpine valve
#

hmm i see

#

so for shell since cross section is parallel, if it asks you to rotate over x-axis you would solve in terms of y?

serene junco
#

yes

alpine valve
#

oh, thats confusing lol

serene junco
#

For disks/washers, the cross section becomes the radius of the disk, so it's perpendicular to the axis of rotation.

For shells, your cross section becomes the height of the cylindrical shell, parallel to the axis of rotation

alpine valve
#

ohh okayyy

#

uhhh i need help again with another problem :<

serene junco
#

I was trying to find a good picture as a visual aid but I can't find anything good lol

#

np, go ahead

#

Here's a decent picture representing the shell method, rotating around the x-axis with a horizontal cross section

alpine valve
#

it's upside down

serene junco
#

,rotate

ocean sealBOT
alpine valve
#

wait

#

ok

#

its from 0 to 6

#

hold on

#

yeah ok yk what

#

don't look at that pic

#

idk what i was doing

#

my arithmetic is so off

serene junco
#

lol

#

If you noticed that, then you probably got this one now

alpine valve
#

yeahhh sorry for wasting ur time lol

#

i think i got most of it but im kind of careless

serene junco
#

You didn't, no worries

alpine valve
#

tysmmm

#

.close

lone heartBOT
#
Channel closed

Closed by @alpine valve

Use .reopen if this was a mistake.

serene junco
#

np 👍

lone heartBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

digital relic
#

How do this problem

lone heartBOT
buoyant kayak
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what is "the line above"

digital relic
buoyant kayak
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so it tells you the line is perpendicularto y=x+7

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what does that mean its slope is?

digital relic
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-1

buoyant kayak
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not quite

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oop

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the edit is correct

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so now you have a coordinate pair and the slope

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what formula can you use to get the equation of a line from that?

buoyant kayak
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yep

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so go ahead and plug in your y1, x1, and m

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then you can simplify from there

digital relic
buoyant kayak
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,w solve for y, y-5=-(x+2)

ocean sealBOT
buoyant kayak
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looks good

digital relic
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ok thx

lone heartBOT
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@digital relic Has your question been resolved?

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rotund crater
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someone can help me

lone heartBOT
rotund crater
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why tiends to 3

jagged cobalt
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the expression is undefined when x=-3

rotund crater
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indertiminant?

jagged cobalt
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since it becomes 18/0

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ill try draw the graph

rotund crater
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indeterminate?

jagged cobalt
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yes

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,w graph from -3 to 5 (x^2-3x)/(x^2-9)

rotund crater
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oh is that in my class it is with limits so it would be lim x-> -3

jagged cobalt
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yeah, the limits have shown it tends to either + or - infinity depending on the side you approach from - meaning its value is undefined at x=-3, therefore there must be a vertical asymptote

rotund crater
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o thx .close

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.close

lone heartBOT
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restive hearth
lone heartBOT
restive hearth
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How would I do this problem?

long axle
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Try continuing on the path u have started

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See where that leads you

steady tusk
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Any tips/pointers how to even start using the variables separable method to find the general solution for xy' - xy = y?

long axle
steady tusk
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Apologies

alpine sable
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limak is that the derivative of y?

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@steady tusk

last ether
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Help the relevant person

lone heartBOT
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@restive hearth Has your question been resolved?

restive hearth
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I don’t think this is accurate

lone heartBOT
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lone heartBOT
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long cave
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I’m trying to write this proof right now, I did the base case and found the pattern but I have no idea where to go from here. This is the first time I’m doing a proof on a recursive function

lone heartBOT
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@long cave Has your question been resolved?

long cave
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<@&286206848099549185>

alpine sable
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Or maybe there's a good reason but I'm just not following your reasoning

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I'm not sure how to formally phrase it but I would personally work from 0 up

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Like the function f here will get smaller and smaller values of n

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So instead I'd work backwards

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Start at f(0)=0 and see how that influences f for values of n bigger than 0

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And furthermore I'd try to prove that f(0)=g(0) and see how that makes f(n)=g(n) true for other values of n

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I can tell I'm not being clear, so feel free to ask for clarifications

long cave
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yea for the first thing you said I just wrote it out by continually iterating the function

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i checked with desmos and it does say its equivalent

alpine sable
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The function might be recursive but it depends on whether n is even or odd

long cave
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thats true i did not take into account whether n is even or odd

alpine sable
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So it won't do the same over and over again

long cave
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ill have to think through it a bit thanks for your help

alpine sable
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Like assuming n is even/odd to begin with is fine but assuming the "new value of n" will also be even isn't

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Which is the reason you can't apply f(n)=f(n-1)+1 over and over

long cave
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oh ok i see

alpine sable
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@long cave Are you having any roadblocks?