#help-0
1 messages · Page 149 of 1
in this case, it's a product between two functions, so one might think that ibp may help them simplify stuff
depending on the form of the integral you should be able to recognize what would help you
a polynomial (x^p) isn't really related to differentiating/integrating a logarithm (ln(x)) and since neither are composite substitution probably isn't the way to go for this
anyway, with u=ln(x), dv=x^p dx. We have $$\int_0^1 x^p \ln(x) dx=\frac{x^{p+1}\ln(x)}{p+1}\biggr\rvert_0^1 -\int_0^1 x^p dx$$
waler
Compile Error! Click the
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jeez
Honestly, not bad latex
welp, i dont really care, at least the important part got latexed
anyway, as you see, the integral of x^p is always converging from x=0 to x=1
so our job is to make sure the x^(p+1)ln(x)/(p+1) stuff converges
can you see what the condition for p is for that to converge?
p > 0
no
and also, I'm wrong
p>0 is not the correct condition
it would be correct if it were x^p*ln(x)
here we have x^(p+1)*ln(x)
(note that xln(x) approaches 0 as x goes to 0, but ln(x) approaches -infty as x goes to 0)
we don't because we know that the second integral always converges
(except for p=-1 that is)
so now, we just need to make sure the first portion also converges
this mean we need to find p such that $\lim_{x\to 0} \frac{x^{p+1}\ln(x)}{p+1}$ exists
waler
by using this
or just simplying doing the limit itself, either way works
I'm sorry but I can't quite comprehend that. I'll just assume you are asking how to do the limit
I hope this isn't interrupting, but wouldn't that limit exist for all p not equal to -1
or I am reading it wrong
nevermind, I ignored the x inside the ln(x)
now since p+1 is a constant, we can just take it out. Now for the x^(p+1) * ln(x), now using exponent rules, we get x^p * xln(x). Since both of these are continuous everywhere on their domain but at x=0. We can see them as two seperate limits.
waler
sorry for that
anyway, the rest is for you to solve
(again, the goal is to find p such that this limit exists)
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Hi, I got the correct numbers for the answers, but the second answer doesn't fit with the requirements so it would be false.
For x <= 3 you don't have |x/(x - 3)| = x/(x - 3)
E.g. 1 <= 3 but |1/(1 - 2)| =/= 1/(1 - 2)
in fact u don't need cases (just x neq 3)
|x| = a if and only if x = a or x = -a
You need to consider three cases instead: x < 0, 0 <= x < 3, 3 < x
Or that, yeah
Make sure to plug your solutions back into the equations then though
I thought three cases were for two ||
I don't know what they are called in English xD
|| - absolute value or modulus
Yeah, so aren't three cases used when two absolute values are present?
And two when one is?
So how would I know how much I'd have to put?
If there is a polynomial inside the ||, count its zeroes
Well, if we use 3 for example
If it has three roots?
3 divided by 0 isn't anything
Oh, here you aren't supposed to take x = 3, yeah
But the sign of x/(x - 3) is the same as the sign of x(x - 3) (for all x besides 3)
That should be explained just algeabricly
|x/(x - 3)| = |x(x - 3)/(x - 3)^2| = |x(x - 3)|/(x - 3)^2
Because (x - 3)^2 is always positive
No, it's just that 3 has to be excluded from the final solutions
Ah, right
You will still have to consider x < 0, 0 <= x < 3, 3 < x
Again, depends on the equation
It could be possible that none of the cases have any solutions
Yeah
Or maybe all of them have a solution
Yes
It's weird though
I got -3,1 which is actually the answer in the textbook
But 1 is false because it isn't bigger than 3
So actually I just got -3 as my answer
But that's wrong
Ah, wait
For x > 3 you are supposed to have |x/(x - 3)| = x/(x - 3) though
Why?
Because then x is positive and so is x - 3
Meaning x/(x - 3) is positive
So |that| = that
Let me try
Sure
For x > 3:
x/(x - 3) = 1/2
2x = x - 3
x = -3 (does not work because it is outside of the interval)
For 0 <= x < 3:
-x/(x - 3) = 1/2
-2x = x - 3
x = 1 (works because it is inside the interval)
For x < 0:
x/(x - 3) = 1/2
2x = x - 3
x = -3 (works because it is inside the interval)
So, we got x = 1 and x = -3
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Can somebody teach just ci)?
,rccw
@lethal berry Has your question been resolved?
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how would i make a back and forth movement with linear interpolation? (i only know basic math but i need to know to implement smooth walking animations in my game)
Please don't occupy multiple help channels.
Let's call distance which you need to walk from now D, then every tick you should move A*D steps forward, where A is some constant
And usually add e.g. 1 pixel to the stepsize
so A*D+1
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How do i know if its not a discrete probabilty distrubution?
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For the 2nd part of this question, I don't understand what L_0 would be
math
what is $|L - L_0|$
math
@sage pond Has your question been resolved?
$L = f(h)$, $h_0 = 25000, L_0 = f(h_0)$
秋水
ahh
I see it
is this standard notation?
I've never seen stuff like this before its very confusing
.close
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Simpsons rule is applied here but don’t know how to get answer
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can someone help me i dont understand the question
no
you seem to be lacking a lot of coordinate geo fundamentals
yes
no
yes, the y-intercept is -10
oh
and how did you determine that
okay
my eyes
how exactly did you use your eyes? what exactly were you looking at that lead to the conclusion that this has a y-intercept of -10
because it was at the end
ok.
do you understand why the
b value in
y = mx + b
is the value of y-intercept?
other than that's what the teacher said
no
i dont
the y-intercept is the location the curve/line intersects the y-axis (which has an equation of x=0)
substituting x=0 into the equation gives the y-coord of that point and hence y-intercept
i.e. substituting
x= 0 into
y = mx + b
gives
y = b
similarly
the x-intercept is the location the curve/line intersects the x-axis (which has an equation of y=0)
substituting y=0 into the equation (and then solving for x) gives the x-coord of that point and hence x-intercept
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Hey, I am stuck on where to go with this problem
I tried to imagine how the map would work by putting (x,y) -> (x,0)
And then $f(z) = \frac{1}{z+i}$ so the image of (x,y) is $\frac{1}{x+(i(y+1))} * \frac{x-i(y+1)}{x-i(y+1)}$
NightLight
And this is $\frac{x - i(y+1)}{x^2 + (y+1)^2}$ and since we are looking for the inverse image when x < 0 and y = 0 does this mean that $\frac{x - i(y+1)}{x^2 + (y+1)^2} = x$?
NightLight
So we would need i(y+1) = 0 so the set of points where y = -1 and then the set of points where x < 0
If so, how would I write the set in set notation?
<@&286206848099549185>
$$ { (x,y) \in \mathbb{C} | x < 0, y = -1 } $$
Ah alright, so is my working correct?
dark knight
The end result looks correct to me, but don't know enough to comment the validity of your process
Ah alright that is fair, thank you
.close
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Can systems of inequalities be solved by elimination?
you can:
add inequalities (always)
multiply inequalities(when everything is positive)
So would it be easier to use something like substitution or graphing instead of elimination
its up to you
Graphical method would be the easiest
I’m good at using elimination for systems of equations but I have a harder time with systems of inequality
multiply inequalities(when everything is positive)
when the thing you're multiplying by is of known sign (and remember to flip if you're multiplying by something negative)
not really
that system of inequalities defines a region in the xy plane that really can't be described in any better way
only graphed
Make a rough graph
Convert the inequalities into equations
Mark the x and y intercepts of both the equations
Take origin as the arbitrary point and see if it satisfies the inequalities or not
this, my bad
You could show the solution in set builder notation but that would be a headache tbh
Sorry I’m kinda new to this but how do I convert it from an inequality to an equation
Just replace the greater than or lesser than signs with equal to sign
So that you can plot the straight line on the graph
K
Inequality sign to equal sign
So in that system of inequalities above -4,6 would be a solution right?
@sturdy valley
for example with a volume of 1 i get a surface area of 7.0827 for a sphere and 5.6216 for a half sphere
one sec im gonna write it nicely
K
this only proves that they are not the same
this proves that the half sphere is better
since the square root of 4 is 2, the third root of 4 is smaller than 2
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how would I start with either of these questions ? The answer for 25 is 23.125 and 28 is approx 11.3, but I’m really not sure how to get there
yo
hi
28
join de
and draw a perpendicular from point E to df say that point X
EX=FG
SO DX =???
wha
Bruh explain it to him
trying to see wha u mean
I thought he will get ,u continue pls
i was just trying to help the helpers as there are lot of questions
Sure go ahead @grave cedar
..
No, I aint here helping for now
but then what
what is dx now?
4?
de is 8 and 4
yeah I do
what type?
right
4^2 + 12^2
?
de is 12 no?
yes
and dx is 4
hm
oh fuck I see
yeah
what is it?
11.31
yes!!
acc to your book
and 1 more thing
always try to join and see diagrams you will auto matically see tha
i these type of qa\s
yea but there are no marking of abc
I think it should look like this
like what is 11
ok
now lets think
mark every point that touches the circle and intersects and send pic
yes
yea
Yup
BE to be found
what would we use
PYTHAGORAS I G
with what
JOIN AD
ok
AD= ?
yes
adce
yes
now apply any property of kite
to find
which
ok
I dont think we have a definitive property of a kite alone, but binding the kite within a circle, or circumscribing a kite should yield interesting results here.
what would be the next step
would we use soh cah toa or smth
oh yea let me check
nah
i dont think
then I’m not sure where to go from here
umm
yes
Stay here bruh.
ok
question is kinda dumb 💀
hmm
Ill solve it anyways
oho
except we literally had no lesson on it
Lol
which grade?
its my fav actually
I like it it’s just sometimes questions like this come up
dae also 90
U do?
what is ec^2 in triangle ebc
wym
you see triangle
yes
EBC
bro tell in sides
yes
yes
expand ed ^2 what u see? in 2nd eq.
I think
if you write it goes in brain
its (be+8)^2 yea
ur right
now expand this
be^2 gets cancelled
@opaque smelt are u writing equation on copy?🗿
wym cancelled
I am
yea
Lol me.
Ig Vaibhav mightve a solution in mind
wait i am send pic
Using graphing calculators isnt one of the good mathematical ways when you can solve it and have fun
did you use the equation of a circle or smth
No, I used a software
oh
I literally had pulled out a big gun if this software failed
wh
where did the +16 BE come from
Check equation 2.
Wait a min.
Equation 2 is wrongly formed
I think I’m confused 💀
in next step its right
Look uh,
also I might take a sec to respond I’m in another class
i know u mean square
yeah
2ab is left
but check 2nd step of 2nd eq
bro does multitasking
😂
also practise more algebra questions or whatever this is called think more and more do hit and try
hm
yea
@opaque smelt Has your question been resolved?
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Hey so I need to find these out and ixl just annoys me and I’m just really tired so I would like to get some help
wait at least 15 minutes before pinging helpers
Alright
the picture is already drawn..
what do you know about the proportions of similar figures?
Yea but I gotta find out y
hello
So who can help me find y please?
I don’t know anything basically my math teacher assigned this for no reason
Gotta finish this asap tbh
oh you actually search y sorry
Yep
if you don't know anything about the subject i recommend going over your notes
We didn’t even learn the similar shapes
Like. It’s just a ixl recommendation given. By my teacher for no reason
So who can like help me find y?
This math video tutorial discusses similar triangles and how to use proportions to find the missing side and solve for x. This video contains plenty of examples and practice problems.
Pre-Algebra Video Playlist:
https://www.youtube.com/watch?v=WJqw-cxvKgo&list=PL0o_zxa4K1BVoTlaXWFcFZ7fU3RvmFMMG
Algebra Online Course:
https://www.udemy.com/alg...
take a look at this video
Thanks
it's just proportion
yes np
Appreciate it
this server is not about giving answers
I’m aware
then why ask for answers
But I’m watching the video rn
yes, gives your try before
then why ask
then watch the video and then come back and do the problem yourself
if you are still having trouble, people here will be happy to help
I just don’t get it
but you need to give it an attempt
saying "i don't know anything about this, give me the answer" isn't going to get you anywhere
The thing is that if I fail that it goes from 50 to 30 that’s how ixl works so I’m too scared to give it a try
then watch the video, come back, and if you're still confused, ask questions
Okay
the video i sent goes through multiple examples
I’ll be back when the video ends
In case I still need help ofc
Alright so I’m back after watching the vid
I only understood that you gotta find the same side which for example is AB and then do other stuff
But I still didn’t understand how to find y
@vast mica Has your question been resolved?
@vast mica Has your question been resolved?
<@&286206848099549185>
what
find the similarity ratio
I did
Sides are proportional
Similar triangles have the same proportional side lengths, so the same sine, cosine, tangent... (you don't need any trig function here tho)
So 60/32 is a ratio which is equal to the one on the other triangle
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can anyone help with simplifying this trig question?
is that cos^2
yes
!status
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
Show your work, and if possible, explain where you are stuck.
wdym?
yeah
1-cos^2(x)=1-(1-sin^2(x))
there you go
can someone help?
yes you can simplify it further
can you give me a hint on how please?
you can get rid of the square root
yes
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Hey. Im confused on what this is in the red circle. They got the reduced echelon form but then what is this?
also why is it infinite solutions?
i think what they are trying to say is that it's a linear combination ( which has an infinite size by itself for everything in IR ) has it been written Vect(...) ?
how did they even get that ref into that form tho
like how did they put it in that vector form
im just confused
cool pfp
basically you have free variables and not-free variables
you write the not-free variables in terms of the free variables
so in this case, c4 is the only free variable
c_4 the variable corresponding to the fourth column
sorry brain is melted and im really sick so i can barely think lol.
i see 4
2
and -9
in the c4
yes
I'm guessing your question is something along the lines of "find all solutions to this system of equations"
well yeah, so if it's not, then there won't be any solutions
do you recognize that the solutions will be 4-dimensional vectors?
yes
im just trying to figure out where it got its numbers from
like
this got me so confused when i saw it
so we're going to use c_1, c_2, c_3, c_4 to denote each component of the solution vector
I'm trying to explain that to you
c_1 corresponds to the first row of the solution vector
the first component
remember we write individual vectors as columns
you can identify the not-free variables by looking at the rref of the augmented matrix
ok so c1 is first row of solution vector
it's the first number of the solution vector
the solution vector is literally just 4 rows of one number each
yeah rref right
the not-free variables are given by the pivots
idk why on this they only went to ref then
turns out you don't have to compute an rref
im not gonna lie im still confused... im sorry
idk why i cant figure out how they got there
$\left[\begin{matrix}1 & 0 & 0 & 9 & -10\0 & 1 & 0 & -7 & 8\0 & 0 & 1 & 3 & - \frac{5}{3}\end{matrix}\right]$
Saccharine
this is the rref
so c_4 is the free variable here
we write the not-free variables c_1, c_2, c_3 in terms of c_4
you can get away with something called back-substitution
it's more annoying to do unless you're a computer
well that's assuming you have a computer to compute the rref for you
if you're doing it by hand, you might not like having to continue to do row operations
yeah i get a ti84 lol
yeah
but how is there infinitely many solutions if there isnt a 0 in the answer column thingy
so are you asking generally why linear systems might have infinitely many solutions
or why does this particular answer imply there are infinitely many solutions?
do you understand what this notation means?
solution minus c4 is the solution for one column
no
it means that a vector [c1, c2, c3, c4]^T is a solution of the system of linear equations if is equal to
[-10, 8, 5/3, 0] + [-9, 7, -3, 1]c4
but another interpretation is that
you can generate all of the solutions to the system by picking some real number, which you call c4
and then multiplying it by [-9, 7, -3 1] and adding the vector [-10, 8, -5/3, 0]
so basically any number can be c4 and its still a solution since its free variables
yes
lets say i have
1 0 1
no
1 0 2 10
0 1 5 25
so basically theres infinitely many solutions
cause theres 2 and 5 as a free variable
for the given solution
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what is this problem asking me to do?
do you know how a limit works
basically what they want you to do is plug in things like
5.01
5.001
5.0001
erc
and also it looks like
,tex \factoid differentiable
why do they teach the other definition of derivative
how did you know to pick a number like the 5.01 etc you showed?
and how will i know what is correct?
basically lim x->5 means "as x gets arbitrarily close to 5"
can we do 4.9, 4.99, 4.999 ?
yes
how will i know if i found the right decimal/answer?>
you won't ever be right
whether you're within three decimal places? that's a little hard to decide
so just be really conservative and try something like 4.999999999999
what kind of number should i be expecting to get?
something like 0.2
how do you know that
yes it's the instantaneous slope of ln(x) at x = 5
basically the slope of the tangent line
.close
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where does this green area come from?
is it because w is free vairable so w=w so w=0+w so 0 + (1)w
if it is ill close this just need a yes or no, appreciate it guys
ty:D
yes
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Region R is bounded by y=x^2, the y-axis, and the line y=4. Region R is rotated about the x-axis.
what method am i supposed to use?
@alpine valve Has your question been resolved?
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i keep getting 256/5 pi but its not an answer on my answer sheet
,w integral from -2 to 2 of 4^2 - (x^2)^2
but is that the right integral
im doing this thing called "circuit training" and 256 pi/5 is not an answer
gimme like 3mins ill check
should be (4-x^2)^2 no?
disk method?
,w integral from 0 to 2 of (4-x^2)^2
no
hm
and i took that personally
This
You did the bounds from -2 to 2 but it should be 0 to 2
The region is bounded by the y-axis
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nvm i need help again @serene junco y=x^2 and y=4x-x^2 in the first quadrant
shell method??
hallo
what is the axis of rotation?
oh x-axis
Then I'd go with disks/washers
but the graph isn't bordering any axis
That's okay. It wasn't bordering the x-axis in your last problem either
except at a single point
That's where the hole in the washer comes from
yeah
(4x-x^2)^2 - (x^2)^2?
yep
oo
okay
so i have question
how do you know when to use disk or washer
this problem can use disk too?
Disks and washers are the same method
It's just that if one of your bounds is the line you're rotating around, there's no hole
so they call it a disk instead of a washer
🤷
Unless you mean shells
Do you see how in this problem, you're taking cross sections that are perpendicular to the axis of rotation?
yes
That's because you're using disks/washers
To do shells, you take cross sections parallel to the axis of rotation
Like if you wanted to rotate this region around the y-axis instead
Then each cross section forms a "shell" of a cylinder
but when i rotate around y-axis can't i still use disk/washer in terms of y
Yes, you'd just have to change the functions to be in terms of y
x=sqrt(y) for instance
That would be a lot more work though
so instead of changing to y, use shell?
Idk, maybe it's about the same
Both would definitely work
sqrts just get ugly sometimes lol
I'm hesitant to say "all", I'd have to think about it
Most of the time both methods work, but there's usually one that's a better choice
hmm i see
so for shell since cross section is parallel, if it asks you to rotate over x-axis you would solve in terms of y?
yes
oh, thats confusing lol
For disks/washers, the cross section becomes the radius of the disk, so it's perpendicular to the axis of rotation.
For shells, your cross section becomes the height of the cylindrical shell, parallel to the axis of rotation
I was trying to find a good picture as a visual aid but I can't find anything good lol
np, go ahead
Here's a decent picture representing the shell method, rotating around the x-axis with a horizontal cross section
,rotate
wait
ok
its from 0 to 6
hold on
yeah ok yk what
don't look at that pic
idk what i was doing
my arithmetic is so off
yeahhh sorry for wasting ur time lol
i think i got most of it but im kind of careless
You didn't, no worries
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np 👍
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How do this problem
what is "the line above"
my bad
so it tells you the line is perpendicularto y=x+7
what does that mean its slope is?
-1
not quite
oop
the edit is correct
so now you have a coordinate pair and the slope
what formula can you use to get the equation of a line from that?
y-y1=m(x-x1)?
is it y=-1x+3?
,w solve for y, y-5=-(x+2)
looks good
ok thx
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someone can help me
why tiends to 3
the expression is undefined when x=-3
indertiminant?
indeterminate?
oh is that in my class it is with limits so it would be lim x-> -3
yeah, the limits have shown it tends to either + or - infinity depending on the side you approach from - meaning its value is undefined at x=-3, therefore there must be a vertical asymptote
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How would I do this problem?
Any tips/pointers how to even start using the variables separable method to find the general solution for xy' - xy = y?
#❓how-to-get-help @steady tusk
Apologies
My guy this channel is not Limak's
Help the relevant person
@restive hearth Has your question been resolved?
Okay
I don’t think this is accurate
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I’m trying to write this proof right now, I did the base case and found the pattern but I have no idea where to go from here. This is the first time I’m doing a proof on a recursive function
@long cave Has your question been resolved?
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Okay so you went from f(n-1)+1 to f(n-k)+k and that might just be me but that seems misguided because if n is odd then n-1 is even and you're gonna divide it by 2 next not remove 1 from it and add 1 to the result like previously
Or maybe there's a good reason but I'm just not following your reasoning
I'm not sure how to formally phrase it but I would personally work from 0 up
Like the function f here will get smaller and smaller values of n
So instead I'd work backwards
Start at f(0)=0 and see how that influences f for values of n bigger than 0
And furthermore I'd try to prove that f(0)=g(0) and see how that makes f(n)=g(n) true for other values of n
I can tell I'm not being clear, so feel free to ask for clarifications
yea for the first thing you said I just wrote it out by continually iterating the function
i checked with desmos and it does say its equivalent
Which doesn't make sense
The function might be recursive but it depends on whether n is even or odd
thats true i did not take into account whether n is even or odd
So it won't do the same over and over again
ill have to think through it a bit thanks for your help
That's not really the issue... For example if it was f(n-2)+1 you could indeed apply the function over and over because even-2=even
Like assuming n is even/odd to begin with is fine but assuming the "new value of n" will also be even isn't
Which is the reason you can't apply f(n)=f(n-1)+1 over and over
oh ok i see
@long cave Are you having any roadblocks?

