#help-0

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steep pike
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<@&286206848099549185>

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@steep pike Has your question been resolved?

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@steep pike Has your question been resolved?

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<@&286206848099549185>

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simple lion
#

Could someone help me with this probability question regarding card draws:

You draw 4 cards, one after another from a 78 card tarot deck. What are the odds of drawing the Emperor card 3 times total? (Odds of drawing the Emperor in a single draw are 1/78)

Here's what I've got:

Number of 4-card hands: (78choose4) = 1426425
Number of 4-card hands with three Emperors: 77*4 = 308
Odds of drawing 4 cards with three Emperors: 308/1426425 = 0.00021592442 =~ 0.0216%

Does this seem correct?

thorny root
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where did 77 come from

simple lion
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odds of drawing a card that is not the Emperor

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(78-1)

thorny root
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multiplying that 4 doesn't seem to give you anything of sense

simple lion
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wait that's a bad explanation

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so how would you get the number of 4-card hands that are 3 Emperors and 1 other card

thorny root
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also how can you draw 3 emporor when you have only 1

simple lion
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because you draw it and put it back and then re-draw

thorny root
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I see

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well

simple lion
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there's 77 different ways to have a 4 card hand that's EEEX, and then you have X in all 4 positions, so EEEX, EEXE, EXEE, XEEE; hence 77*4

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E = Emperor
X = something else

thorny root
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oh yeah

simple lion
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just need someone to verify

thorny root
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seems good

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simple lion
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barren portal
lone heartBOT
barren portal
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Can you help me to see that this goes to e^-lambda ?

echo socket
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Well, it does not

barren portal
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mbb

echo socket
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Unless you meant -n in the exponent

barren portal
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I mean x

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cropped the wrong one

vale wigeon
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if you mean this exactly as stated, then it goes to 1, not e^(-lambda).

barren portal
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Yes, this going to one makes sense applying the limit properties

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as n tends to infy, lambda/n tends to 0

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I'm actually looking for ^n

tacit arch
echo socket
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Substitute for -n/lambda and recall the limit definition of e

barren portal
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This was the one I was supposed to send

alpine sable
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Isn't this how we define e^{-\lambda} ?

barren portal
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so here x=-lamda ?

alpine sable
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Yeah

barren portal
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To be honest, The definition I'm aware is e^x=1+x/1! +x^2/2! + .... +

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are they same ?

alpine sable
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Here, this is an interesting proof @barren portal

barren portal
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using binomial theorem

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i can get there?

barren portal
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I haven't studied taylor series yet

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A glimpse of it will be helpful

alpine sable
barren portal
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I'm actually about to finish Calculus 3, but the college skipped power series and so

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for last semester

alpine sable
barren portal
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Sure, I'll watch

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probability classes are overwhelmed this.

alpine sable
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Are u in university or something?

barren portal
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Yes, 2nd year.

alpine sable
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Ohh!! That's wonderful ^°^

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Good luck pandaHugg pandaHugg pandaHugg

barren portal
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Yep. Thanks again, Have a great day.

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spark prawn
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Can I ask some direction help with 2b ? Trigonometric identities

last ether
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Try splitting the fraction up

spark prawn
keen mason
spark prawn
keen mason
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(1+cot^2) = csc^2

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u can do the rest now?

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past magnet
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In a graph, is the clique cover number always greater/equal than the max independent set?

past magnet
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I have tried the following proof:

Given graph G=(V, E)
Let $C_{min}$ be the minimum set that contains the cliques which cover the graph G.
Let $U_{max}$ be a maximum independent set.
Assuming $|U_max| > |C_min|$:
We then have
$\exists v_i, v_j \in U^{max} : v_i, v_j \in C_i, C_i \subseteq C^{min}$
this implies that $v_i$ and $v_j$ are adjacent which then implies $v_i, v_j \notin U^{max}$
which is a contradiction.
Therefore $|U_{max}| \leq |C_{min}|$

this seems plausible but im not sure if i missed something

ocean sealBOT
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LanPodder

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past magnet
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<@&286206848099549185>

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alpine sable
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<@&286206848099549185>

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Can somebody help me with my culminating tommorw

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frank merlin
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how did the constant move out of the exponent

outer lark
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e^c is just a constant

frank merlin
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thanks

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tacit jacinth
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Hi if anyone can solve this with working steps i will send them 10 bucks on steam, Thank you so much

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thorny parcel
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surreal lichen
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Find the number of labelled trees on 5 vertices

surreal lichen
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i found three unlabelled trees

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the first one i found was a path graph

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so if i want to find the number of labelled path graphs on 5 vertices

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is it the same as finding the number of linear arrangements of 5 objects?

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@surreal lichen Has your question been resolved?

chilly storm
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open a new ticket that's only for you

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indigo saddle
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Why can there be infinite many solutions to this question? I thought that any homogenous system of linear equations (SLEs) of form Ax=0 will always be consistent

limpid turret
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Unless A is singular

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"singular" is quite the misnomer, as it implies there are many solutions

indigo saddle
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Sorry, here was the full Question

indigo saddle
limpid turret
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If the determinant of a matrix is zero, then -by definition- is called singular

indigo saddle
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Oh okay

limpid turret
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If a matrix is singular, it can have multiple solutions

limpid turret
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Been a while, so I can't remember if "homogenous" means "non-singular"

indigo saddle
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I think so

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because if it's singular, then an inverse of A cannot exist

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therefore, there isn't necessarily a unique solution to Ax=b (including Ax=0) (right)?

limpid turret
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what is an "inconsistent system of equations"?

indigo saddle
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i.e., in ℝ³, you can have 3 parallel planes that don't intersect eachother

limpid turret
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ah gotcha

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Yeah I don't know this one sadly. Guess I gotta review my lin alg.

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Give it 5 minutes then ping helpers if no one comes

indigo saddle
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okay

pseudo ice
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Consistency is having at least one set of solutions?

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Or exactly one set?

indigo saddle
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And since we are only dealing with the ℝ³ case, we are dealing with planes

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So consistency can only mean "a unique (set) of solultions" or, infinitely many (sets) of solutions

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And there can only be 3 types of inconsistencies

pseudo ice
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Alright fair, so could you elaborate on what's confusing, sorry?

indigo saddle
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I thought the question is asking in terms of Ax=0, but to me, the answers seem to be answering in terms of Ax=b—as in it is explaining why Ax=b must have an infinite number of solutions

pseudo ice
pseudo ice
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Do you agree with this statement?

indigo saddle
pseudo ice
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Calm calm, does it all make sense now?

indigo saddle
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so they're first deducing restrictions on A

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and then using the restrictions to find what must then be true on [A|0]

pseudo ice
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Yeah in particular you know A isn't full rank, else it'd be invertible and you'd have a solution to Ax = b as x = A^{-1}b

indigo saddle
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yep

pseudo ice
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Therefore when you REF the matrix A, you'll have somewhere "at the bottom" having a zero row

indigo saddle
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couldn't you just directly answer by doing:

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this is true

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Thus for [A|0], we will have at least one row of 0=0 in REF

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And since we already know that A0=0 is consistent

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i.e. we know a single case

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[A|0] must have infinite solutions?

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in ℝ³

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why then is it necessary to state* these properties of [A|b]?

pseudo ice
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That's pretty much what I think they're trying to say

pseudo ice
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As in you won't be able to restrict one of them to be a fixed value

indigo saddle
pseudo ice
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let's say we have like something in $\bR^3$ that turns into $\pmqty{1 & 0 & 0 \ 0 & 1 & 0 \ 0 & 0 & 0}$ on REF

ocean sealBOT
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chartbit

pseudo ice
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Then that will tell you for the homogenous that x=0 and y=0

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so then (x,y,z) = (0, 0, z) = z(0, 0, 1)

pseudo ice
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Or for $\pmqty{1 & 0 & 0 \ 0 & 0 & 0 \ 0 & 0 & 0}$ in REF, we get that $x=0$, and so $(x,y,z)= (0, y, z) = y(0, 1, 0) + z(0, 0, 1)$

ocean sealBOT
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chartbit

indigo saddle
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I get it

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thanks

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I feel like the question

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's wording is a bit confusing (to me)

pseudo ice
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Yea as you have like the hom and nonhom case and they're easy to confuse I guess?

pseudo ice
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Anyways is all of that all good?

indigo saddle
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Yep

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Thanks 🙂

pseudo ice
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Perfect, have a good one! happyCat

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dawn dust
lone heartBOT
dawn dust
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how do i find the x intercepts of a vertically transformed equation

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and they y for horizontally

native cloud
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In order to find the x intercepts, you'll need to use the standard equation

dawn dust
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yea but they will change wont they

native cloud
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I don't follow

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Elucidate please

dawn dust
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like i found the roots of the original

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but they will change once u transform the function

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how do i find the new roots

alpine sable
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find the new function first

dawn dust
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so -2x+12x-4

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oh yea ok that works

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that gets me the right roots

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wait what if it was a horizontal tranformation

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how would i find the new function then

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dawn dust
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<@&286206848099549185> ?

dawn dust
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.close

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long spindle
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can someone help me find (f/g)(x) as well as its domain?

wraith adder
long spindle
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no im just dividing the equations as it is

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i got this as the answer and it was wrong

wraith adder
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hmmm 🤔

woven plaza
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Just write it with the root

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√(49-x²)/(x+4)

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Now for the domain the only condition is that x shouldn't be -4 and the whole function needs to be positive inside the root

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So that leaves you with 2 cases, either both the denominator and numerator are positive of they're both negative

long spindle
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oh, i thought radicals weren't allowed in the denominator?

woven plaza
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Well they didn't ask to simplify the function

long spindle
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ohh

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hmm

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ok gotcha

woven plaza
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,w domain √((49-x²)/(x+4))

woven plaza
long spindle
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okok

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thank you!

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jade dagger
#

Can anyone correct these limits for me? I unfortunately don’t have a solution manual. If you can tell me where I went wrong and correct my mistakes, it would help me a lot. Thanks in advance 🙂

alpine sable
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oh i see now

alpine sable
ocean sealBOT
#

♡Lex♡

jade dagger
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I wonder with e)

woven plaza
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Pip error no brain found

echo socket
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The way you did e) is weird

jade dagger
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How do i approach those? I am confused

echo socket
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Why'd you plug in x = 1 into x^3 if x -> 2?

jade dagger
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Ah true, so which x value can I pick? i mean I can’t tell from which graph it’s coming from. Since it’s f(x) I assumed it to be from the first graph

echo socket
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x = 2

smoky adder
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this is not the slayest notation

echo socket
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Yeah that too

jade dagger
echo socket
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x -> 2
x^3 -> 8

jade dagger
jade dagger
smoky adder
jade dagger
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Thank you everyone!

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jade dagger
#

.reopen

lone heartBOT
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jade dagger
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Is it f(2)?

echo socket
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The red point or the white one?

jade dagger
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The red

echo socket
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It's f(2) yeah

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Different from the limit

jade dagger
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Ah okay, now that’s what made me write 1 in the first place, thankyou once again! 🙏

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lone coyote
lone heartBOT
lone coyote
#

555% decimal and fraction issue getting right answer

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<@&286206848099549185>

woven plaza
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per "cent" means u just divide it by 100.

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so 555/100 would be 5.55

lone coyote
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what about the fraction?

woven plaza
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simplify that fraction and you get your final answer for the fraction

lone coyote
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how?

woven plaza
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they have 5 as a common factor

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so that makes it 111/20

lone coyote
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111/20 isn't final answer tho right?

woven plaza
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yea it is

lone coyote
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What about this?

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We didn't get that in class, homework is totally different..

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@woven plaza

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<@&286206848099549185>

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primal galleon
#

How do I find angle v?

lone heartBOT
primal galleon
#

Could you show me?

plush lion
primal galleon
#

Yes

primal galleon
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opp/adj

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a/2a = 1/2

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tan^-1(1/2)

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,w atan(0.5), convert to degrees

ocean sealBOT
primal galleon
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What’s that?

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The answer should be 27

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@tulip violet

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,calc atan(0.5)

ocean sealBOT
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Result:

0.46364760900081
primal galleon
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,calc 0.463647*180

ocean sealBOT
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Result:

83.45646
primal galleon
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What’s that?

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Cos(adj/hyp)

plush lion
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,calc 0.46364760900081*180/pi

ocean sealBOT
#

Result:

26.565051177078
primal galleon
#

Okay, why do we divide by pi?

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Is it to cancel radians?

plush lion
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yes that's how you convert radians to degrees

primal galleon
#

Thanks

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alpine sable
lone heartBOT
alpine sable
#

i have to write and graph a function for this

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and im not sure how to

rocky grove
#

Is this a compounding problem?

alpine sable
rocky grove
#

So it's a simple interest?

alpine sable
#

yeah

rocky grove
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Okay

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Do you remember how does simple interest look like?

alpine sable
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A = P(1 + rt)

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?

rocky grove
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Yep

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What's P and what's r in this case?

alpine sable
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P = 42, 500

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and r = 3%

rocky grove
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Nice

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Now plug in

alpine sable
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so A = (42, 500)(1 + (3/10)t)

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is this what i graph?

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,w plot y= (42500)(1 + (3/10)x)

gray isle
#

get rid of the comma

ocean sealBOT
alpine sable
#

Nice

#

huh

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nice

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thanks 👍

rocky grove
alpine sable
#

.close

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tulip hound
lone heartBOT
tulip hound
#

How do I solve this system

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Wait I got it I think

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x-3 or y-5 should be = 0

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so x=3 y=5

echo socket
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x = 3 or* y = 5

tulip hound
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so if I take x=3, y=±4

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And it woll be (3;-4) (3;4)

echo socket
#

Right

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Now consider y = 5

tulip hound
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x=0

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I just remembered I wrote that exact number a long time ago lmao

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Ty

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warped topaz
lone heartBOT
warped topaz
#

So I set x(t) to 0 and y(t) to -4, I got +3 and -3 for both x and y. but how do I know if its (-3,3) and (3,-3) or (-3,-3) and (3,3)?

pseudo ice
#

Those are the t values you get right? As in the point in the “track” where you have the same point?

warped topaz
#

yes

#

I think 🙃

pseudo ice
#

Yep, so you know that t=3 will give you that point, and also t=-3 will give you that point

#

But you want to find both velocity vectors for that point

#

Putting in those two t values will get you two different things I think?

warped topaz
#

I got +3 and -3 for x and +3 and -3 for y...

#

so its 4 values

pseudo ice
#

Those are your t values, remember how there was a question we had and I said that from both you needs to get the same t values?

#

As in you solved x(t)=0 and y(t)=-4 for the t values

#

Hold up didn’t we do this question KEK

warped topaz
pseudo ice
#

So you get t=3 and t=-3

#

Those are what you’d use, if you get me?

warped topaz
#

ah so theyre not points

#

ok 1 moment I will try something

#

Ok I got the answer

#

thank you so much!!

#

❤️

#

.close

lone heartBOT
#
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cinder sundial
lone heartBOT
cinder sundial
#

Obviously it’s “the theorem of three perpendicular lines” and im okay with it.
but what had me confused is the teacher says if the angle that were blue circled wasn’t perpendicular, then the other two arrow-pointed angles wouldn’t be perpendicular too.

#

That sounds like a bullshit to me, just some imagination in mind, you would know it’s not true

#

Even the blue-circled isn’t perpendicular, the other twos that arrow-pointed would still be perpendicular too

mortal trellis
#

well it depends in what order and how you construct the various points

#

if the blue angle is not perpendicular, then at least one other thing also has to change. and depending on what you change, you can probably make the other two also not perpendicular

lone heartBOT
#

@cinder sundial Has your question been resolved?

mortal trellis
#

yes that is one possible way to change it

#

maybe a better wording from your teacher might have been: if the blue angle is not perpendicular, then the other ones don't have to be either

#

imagine instead moving the black pen towards the camera

cinder sundial
#

So what the teacher is not true at all

mortal trellis
#

no

#

maybe the phrasing of your teacher wasn't perfect

#

but the point is, if blue is not perpendicular, then the red ones aren't necessarily perpendicular either. they can be, but don't have to

#

so in a general situation you do not know anything about them

cinder sundial
mortal trellis
#

that changes one of the red angles, yes

cinder sundial
#

My problem is solved, Thank you so much

#

I luv u

#

.close

lone heartBOT
#
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alpine sable
#

hi hi how do you start getting to learn calulus ?

pseudo ice
#

A question better off in one of the general channels, like #discussion or something tbh

rocky grove
#

True

alpine sable
#

oh sorry idk how this server really works sorryyy

rocky grove
#

But I'd suggest you understand the idea of super zooming into graphs

#

And the idea of infinity

#

How to tackle it

pseudo ice
rocky grove
#

And understand the idea of observing behavior of functions

alpine sable
rocky grove
#

Also

alpine sable
woven plaza
#

There are some good lecture series on yt

rocky grove
#

To tackle calculus, you need to master Algebra

#

Because most mistakes that happen in calculus is because of the algebra

alpine sable
alpine sable
rocky grove
#

More advanced topics will cover slopes of tangent lines, derivatives, max/min, concavity, optimization, area of unfamiliar shapes, anti derivatives, etc...

woven plaza
#

He's got the BEST pre calc, calc 1 and calc 2 series

rocky grove
#

Also you will tackle series and sequences

alpine sable
alpine sable
woven plaza
#

Okok gl

rocky grove
alpine sable
rocky grove
#

Happy to help

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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thorny bough
#

How does one express a constraint on the signage of a variable with the simplex method ?
like:
x1 >= 0
into the simplex's matrix

mortal trellis
#

well that's assumed for the simplex method

#

that all the variables are >= 0

#

if at some point one of the variables is smaller than 0 then you are out of the feasible region

#

but you can fix that with the dual simplex method

thorny bough
mortal trellis
#

not necessarily, no

thorny bough
#

I'm new to this stuff, so what I basically did is write down my equations on my problem
Problem: Given a list of crops (with their selling price per unit and required fertilizer per unit) and a list of stored fertilizer, find in what quantity each crop should be grown for the season

x1..x5 the quantity of each type of grain produced
p1..p5 the selling price of each type of grain
f1..f4 the amount of each type of fertilizer available
ax..ex the amount of the x fertilizer the crops needs

Maximize Z = x1*p1 + x2*p2 + x3*p3 + x4*p4 + x5*p5 

Subject to:
a1*x1 + b1*x2 + c1*x3 + d1*x4 + e1*x5 <= f1
a2*x1 + b2*x2 + c2*x3 + d2*x4 + e2*x5 <= f2
a3*x1 + b3*x2 + c3*x3 + d3*x4 + e3*x5 <= f3
a4*x1 + b4*x2 + c4*x3 + d4*x4 + e4*x5 <= f4
---------------------------------------

Objective function:
  x1*-p1 + x2*-p2 + x3*-p3 + x4*-p4 + x5*-p5 + Z = 0

y1...y4 the slack variable (the unused fertilizer)

Subject to constraints:
a1*x1 + b1*x2 + c1*x3 + d1*x4 + e1*x5 + y1 = f1
a2*x1 + b2*x2 + c2*x3 + d2*x4 + e2*x5 + y2 = f2
a3*x1 + b3*x2 + c3*x3 + d3*x4 + e3*x5 + y3 = f3
a4*x1 + b4*x2 + c4*x3 + d4*x4 + e4*x5 + y4 = f4

x1  x2  x3  x4  x5  y1 y2 y3 y4 Z C
a1  b1  c1  d1  e1  1  0  0  0  0 f1
a2  b2  c2  d2  e2  0  1  0  0  0 f2
a3  b3  c3  d3  e3  0  0  1  0  0 f3
a4  b4  c4  d4  e4  0  0  0  1  0 f4
-p1 -p2 -p3 -p4 -p5 0  0  0  0  1 0
--------------------------------


Entering constants:
x1  x2  x3  x4  x5  y1 y2 y3 y4 Z C
1   0   1   0   2   1  0  0  0  0 f1
1   2   0   1   0   0  1  0  0  0 f2
2   1   0   1   0   0  0  1  0  0 f3
0   0   3   1   2   0  0  0  1  0 f4
-p1 -p2 -p3 -p4 -p5 0  0  0  0  1 0
#

and I get the right answer sometimes

#

but sometimes I get negative amounts of crops to grow

mortal trellis
#

well you need to add the contraints x_i >= 0

thorny bough
#

do I need to introduce more slack variables then ?

mortal trellis
#

I am assuming you are using a program?

thorny bough
#

because if I understood correctly simplex can only solve equalities

#

yes I am

mortal trellis
#

that should have a documentation

thorny bough
#

I am making the simplex

#

the program is mine

mortal trellis
#

the standard form of linear programming is "maximize c^Tx subject to Ax <= b and x>=0"

#

so I would assume that an implementation of the simplex algorithm would assume that

thorny bough
#

how can I express that x_i >= 0 constraint explicitely

mortal trellis
#

they are just assumed for the whole algorithm

thorny bough
#

so I shouldn't be ending up with negatives in the C column

#

and I messed something up

#

is that right ?

mortal trellis
#

I am not too familiar with this specific notation of setting up the matrix

#

if you start in the feasible region then you shouldn't leave it

#

so you made a mistake there if that happens

thorny bough
#

okay thanks for the insight

#

i'll leave the issue open in case somebody knows more

lone heartBOT
#

@thorny bough Has your question been resolved?

lone heartBOT
#

@thorny bough Has your question been resolved?

lone heartBOT
#

@thorny bough Has your question been resolved?

lone heartBOT
#
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alpine sable
#

Find the elements of order $6$ in $\mathbb{R}/\mathbb{Z}$.

ocean sealBOT
#

isomorphism

alpine sable
#

$\mbb{R}/\mbb{Z} = {g + \mbb{Z} : g \in \mbb{R}}$

ocean sealBOT
#

isomorphism

mortal trellis
#

in other words, the real numbers that you have to add 6 times to get an integer

alpine sable
#

yes

#

1/6 + Z is one such element

mortal trellis
#

yes

alpine sable
#

what else though

mortal trellis
#

lets work in R instead of R/Z

#

if 6*x is an integer, how can you write x

alpine sable
#

.close

lone heartBOT
#
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mortal trellis
#

(dont forget to check that each of them actually has order 6 and not a smaller one)

lone heartBOT
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naive leaf
#

@remote heron

lone heartBOT
naive leaf
#

^^ previous convo

remote heron
#

lets pray i did this right because im way too tired to fix it now KEK

#

right, lemme make a field

ocean sealBOT
#

Awesome_Ruler_007

naive leaf
#

for horizontal one, I solve for $\frac{dv}{dt}=-kv$ as is the norm

ocean sealBOT
#

Awesome_Ruler_007

remote heron
#

oh geez theres directions blobsweat

#

i may have stepped in it

#

okay so you want to start from the differential equation

#

and get to some equation for s that shows what youre expecting

naive leaf
#

ya, well drag should apply to both direction, but vertically the acceleration due to gravity focks it up

remote heron
#

where you go back to 0 as long as you start positive

naive leaf
#

$$
\text{Horizontal drag:} \frac{dv}{dt} = -kv \implies \frac{dv}{v} = -k\
\implies\int{\frac{dv}{v}} = \int{-k.dt} \implies \boxed{ln(|v|) = -kt+c}\
\text{Using initial conditions,} ;v=u;;t=0;;s_x=0\
\implies \boxed{c=ln(|u|)}\
\text{Thus,}; ln(|v|) - ln(|u|) = -kt \implies ln(|\frac{v}{u}|) = -kt\
\implies \frac{v}{u} = e^{-kt} \implies v = ue^{-kt}
$$
But we need it in terms of $s_x$, so we integrate it again:
$$
\frac{ds}{dt} = v \implies \int ds = \int v.dt \implies s_x = \int ue^{-kt}.dt \implies s_x = u\int e^{-kt}\
\text{Integrating:} \implies s_x=u\frac{e^{-kt}}{-k}+c;\text{, again with the same initial conditions}:s_x=0,:t=0\
\implies 0 = \frac{u}{-e^{-0}k}+c\implies c=\frac{-u}{k}\
\therefore s_x = \frac{-u}{ke^{kt}}+\frac{-u}{k} \implies s_x = \frac{-u}{k}(\frac{1}{e^{kt}}+1)\
\implies \boxed{s_x=|\frac{-u}{k}(1+e^{-kt'})|}
$$

ocean sealBOT
#

Awesome_Ruler_007

naive leaf
#

This is how I solved that differential equation for $s_x$ incase it helps

remote heron
#

ill probably just look at the vertical

#

im not into physics

#

but differential equations thonkstein

naive leaf
# remote heron

the second term looks great, its just the first one that's a bit odd

#

eq. is $\frac{dv}{dt}=-a-kv,:a=g$ for a reminder

ocean sealBOT
#

Awesome_Ruler_007

naive leaf
#

I was given this eq. so it might be wrong

remote heron
#

,w y''=-g-ky

remote heron
naive leaf
#

damn

remote heron
#

,w y''(t) = -g-k*y(t)

remote heron
naive leaf
#

,w \frac{dv}{dt}=-9.8-kv

ocean sealBOT
remote heron
#

okay, initial conditions

#

y(0) = s_0

naive leaf
#

v_0 = u

#

cuz you've got to throw an object with some velocity to actually make it fly

remote heron
#

$s(t) = A\sin(\sqrt k t) + B \cos(\sqrt k t) - \frac gk$

ocean sealBOT
#

jan Niku

remote heron
#

$s(0) = s_0 = B - \frac gk$

ocean sealBOT
#

jan Niku

naive leaf
#

methinks wolfram alpha is treating g as a variable

remote heron
#

nope

naive leaf
#

which is why your solution looks a bit wonky

remote heron
#

wonky?

naive leaf
remote heron
#

they are identical

#

i think

naive leaf
#

is y'' double derivative?

remote heron
#

yea

naive leaf
#

lets do one order at a time 😅

remote heron
#

its not necessary

naive leaf
#

,w y''(t) = -9.8-k*y(t)

ocean sealBOT
remote heron
#

it leads to a lot of extra constant wrapping

remote heron
#

either way the theory for second order linear differential equations is straightforward enough to plonk through it IMHO even if youre clumsy with diff eqs

#

like me happy

naive leaf
#

,w y''(t) = -g-k*y(t), y''(0)=0

ocean sealBOT
remote heron
#

okay, solving for constants

naive leaf
#

you can give it init conditions like this right?

remote heron
#

sure but i wouldnt let a bot do it

naive leaf
#

,w y''(t) = -g-k*y(t), y''(0)=0, y'(0)=u

ocean sealBOT
naive leaf
remote heron
#

okay we can solve for B

#

$B = s_0 - \frac gk$

ocean sealBOT
#

jan Niku

remote heron
#

and we let $s'(0) = v_0$

ocean sealBOT
#

jan Niku

remote heron
#

to get A

dry latch
#

Hi guys. Can anyone give me another example for the second question please?

naive leaf
#

It fricking works!!

#

now... just to solve it all with steps bleakkekw

remote heron
#

I get $s(t) = \frac{v_0}{\sqrt k}\sin(\sqrt k t) + \qty( s_0 - \frac gk) \cos ( \sqrt k t) - \frac gk$

ocean sealBOT
#

jan Niku

dry latch
remote heron
naive leaf
#

Check the ones with "Math Help (available)"

remote heron
#

yea

#

any open channel

#

the numbers change around

remote heron
naive leaf
#

uh

#

its close ig

naive leaf
# ocean seal

That's wolframalpha's solution. Now, it if only gave a step-by-step solution in full latex...

remote heron
#

eh i got a small sign error in mine

#

i cant help you with the actual typing haha

#

do you understand the steps to solve

naive leaf
#

..maybe?

#

I guess I don't if I couldn't solve it despite trying multiple times

dry latch
naive leaf
#

What amazes me is that I took 1'st order solution, solved for constants, but it back into wolfram alpha, and still got it wrong

remote heron
#

oh im so tired

#

yea you got it khai

naive leaf
remote heron
#

have you worked with these before

#

the process is uhh

#

intimidating if you havent

naive leaf
#

ODE's? I've just started using them recently

remote heron
#

but its very well documented

naive leaf
#

high schooler

remote heron
#

you have a second order linear differential equation with constant coefficients

#

theres an inhomogeneity, but its a constant

naive leaf
#

hm? what's an imhogenity

remote heron
#

you may start with a toy equation

#

like $y''-y=1$

ocean sealBOT
#

jan Niku

naive leaf
#

I think I solved them correctly - since wolfram alpha and I get the correct eqn.

#

maybe I'm fucking up the constants?

remote heron
#

ah then youre fine

#

the constants are just some more work

#

i wouldnt do them with a bot

#

a bot will guess what you want

#

start with your general solution

#

so no solved constants

naive leaf
remote heron
#

say it looks something like

#

$y(t) = A\sin t + B\sin t + m$ or something

ocean sealBOT
#

jan Niku

remote heron
#

y''0 = 0 😌

naive leaf
#

ya, the constants were solving out much neater

#

lmao where am I going wrong? I'll prolly post the whole thing here (dw its quite short) and you can take a look ig

remote heron
#

that makes a whole part of your solution fall away

#

which is nice

#

no no its easier to start over

naive leaf
#

I meant starting over, by scratch, myself and my solution

remote heron
#

this entire process can be completed on half a sheet of paper if you do it carefully

naive leaf
#

I did it in less, but multiple times cuz things were going to shite

remote heron
#

ye

#

easier to do it multiple times

naive leaf
#

let's hope for the best ig 🤞

remote heron
#

i will solve it too

#

idk if you wanna see my solution

#

or if youre trying to do your own thing

#

just lmk

naive leaf
#

as long as the solution is simple and doesn't use some otherworldly tricks, I'm more than happy to learn

#

Just to get on even ground, we're solving for:
$$
\begin{align}
\frac{dv}{dt} = g-kv, v(0)=u, s(0)=0
\end{align}
$$

ocean sealBOT
#

Awesome_Ruler_007
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

remote heron
#

s(0) = 0?

#

i thought your intention was to see this thing fall to 0

#

this is too many conditions either way

naive leaf
#

ya, $s = \frac{dv}{dt}$. I guess I could write it 2od

ocean sealBOT
#

Awesome_Ruler_007

remote heron
#

isnt s position

naive leaf
#

yep

remote heron
#

but position is the derivative of velocity?

naive leaf
#

wait, what were you solving for?

#

yes

remote heron
#

are you sure you dont mean $\dv{s}{t} = v$

ocean sealBOT
#

jan Niku

naive leaf
#

that's what I mean

remote heron
#

okay

naive leaf
#

oh, I wrote it wrong above. mb

remote heron
#

youre good

#

here is what im going to solve

#

$\dv[2]{y}{t} = g-ky$ with $y(0)=y_0$ and $y'(0) = v_0$

ocean sealBOT
#

jan Niku

$\dv[2]{y}{t} = g-ky$ with $y(0)=y_0$ and $y'(0) = v_0$
remote heron
#

mostley equivalent

naive leaf
#

but

#

double derivative of velocity is not displacement

remote heron
#

no

#

but you want to end up with a position equation right

naive leaf
#

ya

remote heron
#

so you should write your de in terms of position

#

not velocity

naive leaf
#

ya well that was the eq. given to me

remote heron
#

i mean its fine you can change it

#

theyre the same

#

$\dv{v}{t} \to \dv[2]{s}{t}$

ocean sealBOT
#

jan Niku

naive leaf
#

that's correct

remote heron
#

right

#

so make this sub

naive leaf
#

you would, but there isn't any s term in the RHS

remote heron
#

oh

#

youre right KEK

#

so we have to write $\dv{s}{t} = v$

ocean sealBOT
#

jan Niku

naive leaf
#

ya, so its an integral of a derivative

remote heron
#

$\dv[2]{y}{t} = -g-k\dv{y}{t}$ with $y(0)=y_0$ and $y'(0) = v_0$

#

thonk does this seem right

naive leaf
#

looks ugly

ocean sealBOT
#

jan Niku

remote heron
#

nothing to it but to do it

naive leaf
#

y(0)=0 no

remote heron
#

does it?

naive leaf
#

if y is displacement

remote heron
#

i thought you wanted to see this thing fall

naive leaf
#

ya, but it hasn't moved in t=0

remote heron
#

oh displacement from starting

naive leaf
#

ya, its a projectile going up in an arc - not falling down

remote heron
#

well then shooting off to infinity is what you want, isnt it?

#

going up in an arc

#

okay

naive leaf
#

so here's the tricky bit: its $a=-g-kv$ when the object goes UP, $a=g-kv$ I guess when it goes down

ocean sealBOT
#

Awesome_Ruler_007

naive leaf
#

but we won't worry about that for now

naive leaf
# naive leaf

the solution should be looking like this - object moving in arcs

#

,w \frac{d^2y}{dt^2} = -g-k\frac{dy}{dt}, y(0)=0, \frac{dy}{dt}(0) = u

ocean sealBOT
naive leaf
#

,w y''(t) = -g-k*y'(t), y''(0)=0, y'(0)=u

ocean sealBOT
naive leaf
remote heron
#

hmm?

#

some kinda stupid sign error or something angerysad

#

k is positive right?

#

i get a reasonable solution with negative initial velocity

#

which dont make sense

#

but it is what it is

lone heartBOT
#

@naive leaf Has your question been resolved?

naive leaf
remote heron
naive leaf
#

I guess I'll just stick with what I have (this project's due tmrw)

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many thanks for the help though

remote heron
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,w y''+ky'=-g, y(0)=0, y'(0)=m

remote heron
naive leaf
remote heron
#

i should just use matlab but it takes so long to boot

naive leaf
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nah, leave it. don't destroy your sanity over this :berk:

remote heron
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berk?

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you mean bearlain

naive leaf
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matlab is a hell that I wouldn't wish anyone

remote heron
#

ah it suits me

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lemme give it a go

naive leaf
remote heron
#

it will just take maybe 2-3 hours to boot up

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and remember how to do it

naive leaf
#

haha. well, if you can solve it then sure - but it isn't mission critical

remote heron
#
 
(g + k*v0)/k^2 - (g*t)/k - (exp(-k*t)*(g + k*v0))/k^2```
#

$y(t) = \frac{g+kv_0}{k^2} - \frac{gt}{k} - \qty( \frac{g+kv_0}{k^2} )e^{-kt}$

ocean sealBOT
#

jan Niku

remote heron
#

ye 😌 small sign error

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so solve your homogeneous portion

ocean sealBOT
#

jan Niku

#

jan Niku

#

jan Niku

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jan Niku

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jan Niku

remote heron
#

so $y(t) = A+Be^{-kt}-\frac{g}{k}t$\

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this is where i need to check for sign error thonk

ocean sealBOT
#

jan Niku

remote heron
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@naive leaf hows that first part

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getting to the general solution

naive leaf
remote heron
#

you are intended to solve this right

naive leaf
#

Not really - You can use an online calculator (this is for a modelling project) but I'd wanna learn how to solve them myself

remote heron
#

okay

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theres a lot of theory that does the heavy lifting in these

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have you taken a course in diff eq? or just seen them

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its not completely un-straightforward but also day before a project IDK

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you need to know i guess just

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particular and homogenous solutions

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principle of superposition

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and the weirdness of

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i mean unfortunately you also have independence of solutions here too lol

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so its a lot to learn the day before

naive leaf
#

well, I guess that's a bit above the standard High school stuff

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I do wanna learn this stuff though. any resource you recommend??

remote heron
#

you can use an online solver

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or say you used matlab

remote heron
#

then solve your initial conditions by hand

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thats some work on its own

remote heron
#

its a very large topic and a motivated teacher is really helpful

naive leaf
#

self-study and all

remote heron
#

any self-respecting uni will have a course on diff eq

naive leaf
#

I don't think its a module

remote heron
#

well you can self study too

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its just not ideal but

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im sure theyll give you some impossible book

#

theres quite a few just straight up free books, too

#

id lean into whatever youre most comfortable with and find a resource with a guided like

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list of topics

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as in like, if you like physics, find one that uses a lot of physics and applications

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i like coding, so theres quite a few books that take a more numerical approach

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or if you are just into raw math

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etc

naive leaf
#
naive leaf
remote heron
#
% it was created in collaboration between YOU and N. Michaels

% declare variables symbolically
% g - gravitational constant
% k - drag coefficient
% v0 - initial velocity
syms g k v0
% declare symbolic solution and differential
syms y(t)
Dy = diff(y);

% specify initial conditions
cond1 = y(0) == 0; 
cond2 = Dy(0) == v0; 

% specify differential equation
ode = diff(y,t,2) == -g-k*diff(y,t,1);

% solve
s(t) = simplify( dsolve(ode,[cond1 cond2]) );```
#
 
s(t) =
 
(g + k*v0)/k^2 - (g*t)/k - (exp(-k*t)*(g + k*v0))/k^2```
#

this is basically an online solver

#

IMHO

#

if youd rather solve the constants yourself

#

remove the initial conditions, and replace the last line
s(t) = dsolve(ode)

#
 
C1 + C2*exp(-k*t) - (g*t)/k```
naive leaf
remote heron
#

sorry, not site

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cite

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this is matlab code

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i wrote a script that solves either the general or entire thing

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you can cite it as an online solver or give the code, if you want

naive leaf
#

impressive, seems like matlab isn't so bad

remote heron
#

its nice

naive leaf
#

nah, I think I'll pass on that. I don't think adding this level of complexity is a good idea the day before

remote heron
#

well

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either way

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you have the full solution

naive leaf
#

but nice to know I can solve ODEs

remote heron
#

if you dont have to solve it yourself

naive leaf
#

yep. do want to learn it at some point

remote heron
#

id honestly just pause on the like

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learning to do it yourself

naive leaf
#

technically, we're taught fundamentals of ODE's at school

remote heron
#

sure

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how about superposition

naive leaf
#

(in Applied Maths for which the project is)

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the quantum one? 😆

remote heron
#

no i mean

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well thats the usual process of solving these kind of equations

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you find two solutions

naive leaf
#

nah, I get what you mean - like solutions imposed on to other?

remote heron
#

and then add them together

naive leaf
#

right

remote heron
#

so yea you may be able to solve this its just a pain in the butt

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focus on the project

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im gonna go back to reading

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feel free to dm if you run into something

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my last day off before semester so im gonna drink tea and doze off

naive leaf
#

sorry for the whole thing. and thanks for the offer! I've sent you a FR

remote heron
#

youre good gl

naive leaf
#

👍 technically, I didn't need to do diff eq. (all my classmates chickened out) but I've learnt a lot about ODEs by solving the same one in 50 different ways

remote heron
#

well the theory builds up nicely

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all the way up to solving systems of linear diff eq's

#

you can get into nonlinear diff eq's and dynamics/control/stability analysis

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which is where the real fun is thinkies

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or pain if you dont like analysis

naive leaf
#

I've heard horror stories for solving PDEs

remote heron
#

you dont generally solve them

#

nonlinear diff eq's dont generally have solutions

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you analyze them as objects in their own right

remote heron
#

PDEs are fantastic

naive leaf
#

I've never done any analysis - looks like I'll have to find out

remote heron
#

if you ever get a chance to take a PDE course even if it adds some time you should jump on it

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its a beautiful course and has the potential to change the way you see the world

naive leaf
#

tbf, I'm quite conflicted between taking an undergrad in math vs. Data science. I know I wanna research in Deep learning later on

remote heron
#

IMO do math

#

its more work and you have to put in the work to specialize yourself

naive leaf
#

says everyone. I don't know how much I'll like it

remote heron
#

but you will learn what you need to know to do anything

remote heron
#

if youre willing to put in the work to specialize yourself it will pay off

naive leaf
#

I find math beautiful, but that sort of elegance isn't really present in uni

remote heron
#

but its more work than a normal degree

naive leaf
#

hm.

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I mean, CS fundamentals would definitely help for research

remote heron
#

you will probably gain mostly the same abstract skills

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like problem solving time management etc

#

if you do math your specific skills like the things you pick up from classes will generalize better

#

but youll probably see mostly the same topics, too

#

like core of datasci is all stats right

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so not much of an option there

naive leaf
#

yea, but that stats isn't really that deep

remote heron
#

dont u kid urself

naive leaf
#

atleast what's employed in DL. In practice, simpler stuff works - occam's razor

remote heron
#

in fact you could just major in stats

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nahhh

naive leaf
#

that's an idea

remote heron
#

majoring in stats or applied math is a move for sure

naive leaf
#

mathematical sciences?

remote heron
#

yea although idk who would call it that

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applied statistics is a super marketable degree

#

challenging though

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it is very data science-y though

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if thats what youre into

#

dont take my word for it theres a lot of ppl in secondary here

naive leaf
remote heron
#

but if you are into machine learning and data science an applied statistics degree will satisfy you for sure

naive leaf
#

ya. but I wonder if a CS+data science degree is better

remote heron
#

up to you

#

reach out to more ppl

#

i can say

#

dont mull it too much

#

its a short period of your life

#

and your degree doesnt define your job etc

#

it is fun aesthetically but you will ultimately get to define what u get out of school ya know

#

anyways happy

naive leaf
#

ya, but a good course can surely accelerate my undergrad research and get better schools for masters

lone heartBOT
#

@naive leaf Has your question been resolved?

#
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#
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vast arrow
#

I am stuck here, I have solved it 2x and got 2 different answers and now I am confused

alpine sable
#

Can you show your work?

vast arrow
#

My answers were the following:

y= 3/x+5/8

and

y= -45x-225

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yes

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one second

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its hard to read because I did it on a little note pad but should be good enough

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if not let me know

alpine sable
#

they're both wrong

vast arrow
#

ok

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Im not sure what to do now because the -x/3 is throwing me off

alpine sable
#

mmh I don't understand exactly what you did

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You should first find m

wicked warren
#

@junior blade can I get fucked up at your wedding

vast arrow
#

that is the issue I am having

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finding M

alpine sable
#

When two lines are perpendicular, $m_1=-\frac{1}{m_2}$

ocean sealBOT
#

HPH_Bulko

molten pivot
#

m = (y-b)/x

vast arrow
alpine sable
#

the x is not included, it's just -1/3

vast arrow
#

oh okay

#

So we would just take the reciprocal of that right?

alpine sable
#

the reciprocal and then the opposite

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see there's a minus sign

vast arrow
#

so it would just be 3

alpine sable
#

yes

vast arrow
#

which means the second lines M is = 3

alpine sable
#

Now you know m and the point through which it passes, so do you know the formula for this?

vast arrow
#

hmmm

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would it just be y=mx + b

#

where we subsitute

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to find b

alpine sable
#

no

alpine sable
vast arrow
#

oh the y - y1

alpine sable
#

yes $y-y_P=m(x-x_P)$

#

or with a 1, it's the same

ocean sealBOT
#

HPH_Bulko

alpine sable
#

(P as in Point)

vast arrow
#

so we would have $y-1=3(x-8)$

ocean sealBOT
vast arrow
#

substituting them in

alpine sable
#

yes

vast arrow
#

and then we just solve for y

#

which would give us our equation

#

right

#

which would be y = 3x-23?

#

im guessing that is the answer

alpine sable
#

nvm

#

it's right

vast arrow
#

phew

#

had me lost again lmao

#

thank you very much for your help

#

.close

lone heartBOT
#
Channel closed

Closed by @vast arrow

Use .reopen if this was a mistake.

vast arrow
#

.reopen

lone heartBOT
#

vast arrow
#

hey @alpine sable would you be free really quick to double check over another problem

nocturne cypress
vast arrow
nocturne cypress
#

mhmm go on

vast arrow
#

wrong one

#

I think

#

nvbm

#

it was that

#

the way I got it

#

ill put here one sec

#

I used this

#

A = L * W

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392 = 2 w * w

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196= w^2

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W= 14

nocturne cypress
#

yaa seems correct

#

yup correct