#help-0

1 messages · Page 98 of 1

dense meteor
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Anyone here who can help

cerulean breach
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thanks

dense meteor
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I don’t understand how to do it

karmic pulsar
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So z=sqroot (x²-12x+100)

dense meteor
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So how can someone help me

karmic pulsar
#

Post in a channel that's available

cerulean breach
karmic pulsar
#

Now, replace the values of y and z in y²+z²=x²

cerulean breach
#

ahhhh i seeeeeee

dense meteor
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Can someone teach me how to do it

cerulean breach
#

bro this making mad sense

karmic pulsar
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Bruh

cerulean breach
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try that

dense meteor
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Ok and then

cerulean breach
#

ask there

dense meteor
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What do i do after

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Ok

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Thank you

cerulean breach
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ask in that channel

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yeah

karmic pulsar
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Back to the triangles, lmk what you get

cerulean breach
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idk if im doing it right

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bottom righ

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right

karmic pulsar
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Nope, you can't just sqroot a single term

cerulean breach
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oh so it'd be z=x+3.5x+10

karmic pulsar
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Noooo, that's not how you do square roots

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Leave it as is, you should study how sqroots work

cerulean breach
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ok

karmic pulsar
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For now we want z² so that's just x²-12x+100

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Also, y²=100

cerulean breach
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ok thanks for your time

karmic pulsar
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So y²+z²=x²-12x+200

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And that's x²=x²-12x+200

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Left side is the side squared and right side is the sum of the other two sides squared

cerulean breach
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ohhh okay thank you

karmic pulsar
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The x² cancel each other so you get 0=-12x+200

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Can you solve for x?

cerulean breach
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yeah

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16.7=x

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approximately

karmic pulsar
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,w 200/12

karmic pulsar
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We can use 50/3

cerulean breach
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i think i have to put it in decimal form

karmic pulsar
#

Finally, find z

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Ok then

cerulean breach
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8 squared +10.7 squared = z squared

karmic pulsar
#

Substitute x and solve

cerulean breach
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13.4=z

karmic pulsar
#

That's it, you found x, y, and z

cerulean breach
#

thanks so much

#

extra credit babyy'

karmic pulsar
lone heartBOT
#

@cerulean breach Has your question been resolved?

lone heartBOT
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coarse elm
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How do you solve this 3x^2 + 24x + 45 = 0

coarse elm
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(Finding the x intercepts)

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I factored it and got 3(x+3)(x+15)

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Im confused about the coefficiant 3 that is infront of the brackets because without the 3 i know x = -3 and x = -15

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but what about the 3 at the start

wanton tusk
tacit arch
coarse elm
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uh

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oops

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3(x+3)(x+5)=0

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but im still confused on how to continue to solve to find x intercepts

lone heartBOT
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@coarse elm Has your question been resolved?

wanton tusk
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you’ve alr factored

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(x+3)(x+5)

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set each factor =0 and solve for x

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those will be the roots

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void agate
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Can someone help me out here?

lone heartBOT
void agate
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The correct answer according to the answer sheet is 2:5 but I don't see why.

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Ignore my other statement just noticed something

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But yeah

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I dont know how to do it

rotund gorge
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If ABX is similar to CDX

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and u were to draw these two triangles side by side

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AX would be similar to XC

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Right

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And XC is also shared by BCX

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AX is 2
XC is 5

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since XC is a side of BCX and CDX the conversion factor is the same for both

void agate
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This is going right over my head.

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😦

rotund gorge
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well

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if u wanna solve it out mathematicallu

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Then

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Ok so ABX is similar to CDX

waxen flame
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Give me a moment. I'm going to make a graph.

rotund gorge
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Alright

void agate
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Thank you guys

rotund gorge
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It's j like

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ABX is like CDX
This includes the sides w 2 and 5
The 5 is a part of both triangles so by knowing that a side increases by 5/2 times u know the whole area increases by 5/2 times

void agate
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Ohhhh

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That does make sense

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I wanna see what @waxen flame has to say

void agate
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I wanna see if there's an easier method

rotund gorge
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If u had the measurements of the other sides of BCX you'd see they'd also be inflated by 5/2 times

void agate
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Cuz the way I'm used to finding the ratio of areas is by squaring the ratio of sides

rotund gorge
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er rather if u calculated them out to find the area

waxen flame
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Rotate the triangle AXB around X and you will see which sides correspond with which side.

void agate
rotund gorge
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No, not necessarily

void agate
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Argh

void agate
rotund gorge
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bc having 2 side lengths of a triangle actually doesn't mean anything for the third

void agate
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Alright thanks so much for the help @rotund gorge

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I think yours is the most comprehensive answer

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I'll be off now

#

.close

lone heartBOT
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polar otter
lone heartBOT
polar otter
#

<@&286206848099549185>

lone heartBOT
#

@polar otter Has your question been resolved?

polar otter
#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

lone heartBOT
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@polar otter Has your question been resolved?

lone heartBOT
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dusky elk
#

i need help for surface area

rocky grove
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Alrighty

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You're given 3 lengths only?

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20, 15, and 17.8?

dusky elk
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is this the side triangles?
1/2BH
1/2 x 15 x 17.8
A = 133.5cm

rocky grove
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Nope doesn't work

short gust
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15 cm for which line ?

rocky grove
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I think the side perpendicular to 20 is also 15

dusky elk
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oh

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what would the first step be

rocky grove
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First since we have all sides at the base 15 cm, we find the area of the triangle with height 20

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It's the usual (1/2)bh

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b = 15 and h = 20

dusky elk
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oh ok

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i got 150

rocky grove
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Alright, keep it aside for now

dusky elk
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k

rocky grove
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We then calculate the base triangle area

dusky elk
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right

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i have to use pythagoras?

rocky grove
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You can

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But there is already a known formula for area of an equilateral triangle

rocky grove
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$$\frac{\sqrt{3}}{4} s^2$$

ocean sealBOT
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VulcanOne

rocky grove
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s is your side

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Which is 15

dusky elk
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replace s with 15?

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oh ok

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97.428

rocky grove
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Alrighty

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Now the last 2 areas are equal

dusky elk
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theyre also 97.428?

rocky grove
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Nope

dusky elk
rocky grove
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Nope too

dusky elk
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wait no

rocky grove
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They're different than the 2 triangles we have

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They are the side triangles

dusky elk
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right

rocky grove
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Now you'll need to use Pythagoras with 20 and 15/2

dusky elk
#

k

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20^2 + (15/2)^2 = c^2?

rocky grove
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Yep

dusky elk
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sqrt(456.25)

rocky grove
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21.36

dusky elk
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ye

rocky grove
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Now we will use a trick involving angles

dusky elk
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k

rocky grove
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Wait nvm

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We will use Pythagoras again

dusky elk
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oh ok

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with which triangle?

rocky grove
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Side 20, height of equilateral triangle, and the missing edge

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Basically cutting the prism in half

dusky elk
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20^2 + 21.36^2 = c^2?

rocky grove
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Nope

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Lemme draw it

dusky elk
#

k

rocky grove
dusky elk
rocky grove
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Nope

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It cuts the 15 in half

dusky elk
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ohh so (15/2)

rocky grove
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Ye

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And keep in mind that 15 is the hypotenuse here

dusky elk
rocky grove
dusky elk
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k

dusky elk
rocky grove
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Hmm

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Something went wrong

dusky elk
rocky grove
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Ye I had something wrong in my calculator

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You're correct

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Ok 12.99

dusky elk
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k

rocky grove
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Now 2 more Pythagoras

dusky elk
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oh

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is it 12.99^2 + b^2 = 20^2?

rocky grove
rocky grove
dusky elk
rocky grove
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Wait no

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You use 20 hypotenuse, 17.8 leg 1 and x leg 2

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20^2 = 17.8^2 + b^2

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That's "Pyth1"

dusky elk
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oh

dusky elk
rocky grove
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Ye

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Now how do you get Pyth2?

dusky elk
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is it sqrt(83.16)^2 + b^2 = 20^2?

rocky grove
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Nope

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You will get back you 17.8 again

dusky elk
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oh yeah

dusky elk
rocky grove
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First you need to know the sides of the triangle that contains pyth2

rocky grove
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Yep yep

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What's the second side?

dusky elk
rocky grove
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Yep

dusky elk
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k

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3.87^2 + 17.8^2 = c^2?

rocky grove
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Mhm

dusky elk
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k

dusky elk
rocky grove
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Yep

dusky elk
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whats next?

rocky grove
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Area using half perimeter

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You ever heard of it?

dusky elk
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idts

rocky grove
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$$s = \frac{15+18.216+21.36}{2}, , Area = \sqrt{s(s-15)(s-18.216)(s-21.36)}$$

ocean sealBOT
#

VulcanOne

rocky grove
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Here

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Area using half perimeter

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s is the half perimeter

dusky elk
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i got 27.288

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for s

rocky grove
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You use this formula when you have all sides of a triangle but no angles

dusky elk
#

oh

rocky grove
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Ye

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The square root part is usually the hardest part to memorize but a couple of practice runs on it will make it memorable

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Because it is super helpful

dusky elk
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oh ok

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thx

dusky elk
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sry i gtg in 4 minutes

rocky grove
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You should practice more with triangles

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Get familiar with them

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And make sure to enjoy them

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They're pretty fun

dusky elk
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yeah im new with the subject lol

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thx very much man

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i have a test tmrw lol

rocky grove
rocky grove
dusky elk
rocky grove
dusky elk
#

goodnight

#

for me lol

rocky grove
#

Good night :)

dusky elk
#

.close

lone heartBOT
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wind bloom
lone heartBOT
jagged cobalt
#

4^x=2 or 4^x=3, do you know how to use logarithms?

rocky grove
#

@wind bloom you still have this channel open so if you have anymore problems feel free to send them over

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@wind bloom Has your question been resolved?

low quartz
#

@wind bloom do u get sol

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unkempt temple
#

hiiii can i get a help?

lone heartBOT
unkempt temple
#

<@&286206848099549185>

rose sigil
#

haii you should just post your question 🙂

unkempt temple
#

im confused on how will i compute this

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what will i do with the ( )

tall topaz
#

rewrite this as y = f(x) then see what values of x are not allowed

alpine sable
#

Pure got new drip 😮

tall topaz
#

calm

alpine sable
#

Serene

tall topaz
low quartz
unkempt temple
#

it is the given problem

low quartz
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yes

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pure is right

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y=f(x)

unkempt temple
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y = -1 (x^2-4) ????

low quartz
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then f(x)=1/x^2-4

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find the domain of f(x)

alpine sable
#

[
y(x^2-4) = 1
]
[
y = \frac{1}{x^2-4}
]

ocean sealBOT
#

♡LexQa♡

low quartz
#

yes

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like this

unkempt temple
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OHHHH

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okayyyy

low quartz
unkempt temple
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i will not change the sign, right?

low quartz
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no

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well the domain

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the function is not defined when x=2

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so it will define on every number except +2 and -2

unkempt temple
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where did u get the 2???

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howd u do that

low quartz
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try putting x^2-4=0

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x will comes out to be

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+2 and -2

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but

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if we put x=2 or x+-2 in the equation

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it will not define

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cuz it will become 1/0

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which is not define

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did you understood?

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@unkempt temple

unkempt temple
#

ohh okay i got it

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thankyouuu!

low quartz
#

np

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:).

unkempt temple
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i sent u a friend request :))

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thank u again

low quartz
#

okk

#

np

#

:).

unkempt temple
#

.closed

lone heartBOT
#

@unkempt temple Has your question been resolved?

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somber spoke
lone heartBOT
somber spoke
#

I don’t really know how to be rigorous here

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If u just pick many balls at random

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And divide the number of blue balls by red balls

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That should give u the ratio?

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And as u start to pick an infinite number it will get closer to the actual answer

lone heartBOT
#

@somber spoke Has your question been resolved?

naive valley
#

"drawing balls at random" needs qualification if there are infinitely many balls

#

there's no uniform distribution on a countably infinite set

wooden crag
#

Good ol' Bertrand's Paradox.

wooden crag
# somber spoke If u just pick many balls at random

The rigorous part comes in defining how exactly this procedure happens, because when you're drawing at random with infinity involved, there are multiple procedures that can give you different distributions
So you must first pick a distribution/procedure to use

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somber spoke
#

.reopen

lone heartBOT
#

somber spoke
#

If ur just picking at random

wooden crag
#

Essentially you'll have to define exactly what "picking at random" means here
Like Bungo said, there is no uniform distribution for a countably infinite set

#

So you'll have to choose a distribution to use

lone heartBOT
#

@somber spoke Has your question been resolved?

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violet citrus
#

help

lone heartBOT
violet citrus
#

im bad a math

#

.close

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wooden crag
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tulip hound
#

if f(-1)=f(1001)
what is f(-1001)?

lone heartBOT
delicate jacinth
#

not enough info

tulip hound
#

y=f(x) quadratic function

tulip hound
#

answer is f(2001) but I wanna know how

gaunt sparrow
#

you need to use the general equation for quadratic formulas

delicate jacinth
gaunt sparrow
#

ax^2 + bx + c

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substitute x for -1 and 1001 and equate the two

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simplify then you should get the answer

delicate jacinth
#

Nah, easier

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take the average between -1 and 1001

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you'll find the symmetry axis

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f(-1001) will be on the other side of the axis

tulip hound
gaunt sparrow
delicate jacinth
#

nah, im dumb

gaunt sparrow
#

how do you know the axis of symmetry is between -1 and 1001?

gaunt sparrow
tulip hound
#

I don't know math english terms pretty well so I couldn't understand

gaunt sparrow
#

it's ok

#

do you know what the general equation for quadratic formulae is?

tulip hound
#

ax²+bx+c

gaunt sparrow
#

correct

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in the question, it's given that f(-1) = f(1001)

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that means when you put 'x' as -1 and 'x' as 1001, they're both equal

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a(-1)^2 + b(-1) + c = a(1001)^2 + b(1001) + c

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if you rearrange the terms, you should get the answer

tulip hound
#

Aighty I'll try that, thank you so much

#

.close

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lime light
lone heartBOT
lime light
#

calculator says the answer is 2 * cos^2(x) - 1

soft quarry
#

If you sub sin^2(x) = 1-cos^2(x) you will see they are equivalent

#

Into your answer

#

Basically you are right

delicate jacinth
#

you want $[\sin(x)\cos(x)]'$?$

ocean sealBOT
#

sopinha
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

lime light
#

yes, wait is this an identity?

delicate jacinth
ocean sealBOT
#

sopinha

lime light
#

ah & the 1 is negative due to sine being negative?

delicate jacinth
#

yes

lime light
#

hang on

#

oh yeh they r

#

tysm guys

#

.close

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raw bone
#

hi guys what is a vanishing polynomial

lone heartBOT
raw bone
#

.close

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surreal vapor
#

Is it possible to make two different direction fields for the equations of a 2x2-matrix of differential equations?

livid narwhal
#

as in x' = Ax?

surreal vapor
#

yes

livid narwhal
#

I dont think so

surreal vapor
#

Both equations in the system depend on 2 variables so i find it hard to have the axises x(t) and t.

livid narwhal
#

if you let the matrix be

surreal vapor
#

Since x_1'(t) depends on x_1 and x_2 and vice versa for x_2'(t)

livid narwhal
#

$$
A = \begin{bmatrix}
a_{11} & a_{12} \
a_{21} & a_{22}
\end{bmatrix}
$$

ocean sealBOT
livid narwhal
#

then you have $F(x_1, x_2) = (a_{11}x_1 + a_{12}x_2) \vec{i} + (a_{21}x_1 + a_{22}x_2) \vec{j}$

ocean sealBOT
livid narwhal
#

is your field

surreal vapor
#

True.

livid narwhal
#

t doesn't really matter because for the dirfield you want it on the x_1, x_2 plane

#

t only matters when you want the vector value at a specific point

surreal vapor
#

My e^tA matrix is

#

\begin{bmatrix}
\frac{\sin(t\sqrt{\frac{\beta}{\alpha}-1})}{\sqrt{\frac{\beta}{\alpha}-1}}+\cos(t\sqrt{\frac{\beta}{\alpha}-1}) & -\beta\frac{\sin(t\sqrt{\frac{\beta}{\alpha}-1})}{\sqrt{\frac{\beta}{\alpha}-1}}\
\frac{\frac{1}{\alpha}\sin(t\sqrt{\frac{\beta}{\alpha}-1})}{\sqrt{\frac{\beta}{\alpha}-1}} & -\frac{\sin(t\sqrt{\frac{\beta}{\alpha}-1})}{\sqrt{\frac{\beta}{\alpha}-1}}+\cos(t\sqrt{\frac{\beta}{\alpha}-1})
\end{bmatrix}

livid narwhal
#

or the parametric equation

ocean sealBOT
#

Freddy
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

livid narwhal
#

jesus

surreal vapor
#

This is my phase portrait

livid narwhal
#

are these the flow lines?

surreal vapor
#

But my associate professor wants me to make two different direction fields

surreal vapor
livid narwhal
#

sure

surreal vapor
#

idk 😦

#

.close

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delicate marsh
#

Stuck at 3 so far I've done 1 and 2 not sure if I did them correctly though

feral wind
#

Twice = 2
The difference between 2x and 5 = 2x - 5

delicate marsh
#

Uh

#

So what I write

#

5=2x-5?

#

Uhm

#

How about 4 and 5

feral wind
#

No, that would be 2 times the difference between 2x - 5 or (2x - 5) + (2x - 5) = 2(2x-5) = 4x - 10

delicate marsh
feral wind
#

Wait, 2x - 5 not 2x + 5

delicate marsh
#

Yea

#

Noticed that

feral wind
#

Im on the phone 😔

delicate marsh
#

Me too

#

So I write (2x-5)=2(2x-5)=4x-10?

feral wind
#

4x-10

#

But any of the three, they are equivalent

delicate marsh
#

Oh

feral wind
#

(2x-5) + (2x-5) = 2(2x-5) = 4x-10

delicate marsh
#

Aight

#

I won't close this channel just yet if I can't figure out 4 and 5 I'll just ask here

feral wind
#

The ratio of a and b = a/b = a divided by b

delicate marsh
#

b = a/b

#

Right?

#

Is what I write

feral wind
#

The product of a and b = ab = a times b

delicate marsh
#

They ask me to write it in mathematical symbols

feral wind
#

No, i'm just giving you enough information for you to finish the rest

delicate marsh
#

Confused af though

#

Aight

feral wind
#

With what i wrote you should be able to figure out the rest

delicate marsh
#

@feral wind is my answer for 5 correct

feral wind
#

Looks good, yes

delicate marsh
#

Aight thanks

#

@feral wind now did I do 4 correctly

feral wind
#

4 also looks good

delicate marsh
#

Aight thanks

#

Done

#

.close

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vapid steppe
#

can sets have imaginary values

lone heartBOT
vapid steppe
#

so like {3,7,2+5i}

alpine sable
#

yeah that would be a complex set

vapid steppe
#

ok ty

#

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toxic lotus
#

.reopen

#
  1. I have a total of ₹300 in coins of denomination ₹1, ₹2 and ₹5. The number of ₹2 coins is 3 times the number of ₹5 coins. The total number of coins is 160. How many coins of each denomination are with me?
toxic lotus
#

having a bit of trouble in linear equations

toxic lotus
#

this the solution

#

Solution:

Let the number of ₹5 coins be x.

Then,

Number ₹2 coins = 3x

and, number of ₹1 coins = (160 – 4x)

Now,

Value of ₹5 coins = x × 5 = 5x

Value of ₹2 coins = 3x × 2 = 6x

Value of ₹1 coins = (160 – 4x) × 1 = (160 – 4x)

According to the question,

5x + 6x + (160 – 4x) = 300

⇒ 11x + 160 – 4x = 300

⇒ 7x = 140

⇒ x = 140/7

⇒ x = 20

Number of ₹5 coins = x = 20

Number of ₹2 coins = 3x = 60

Number of ₹1 coins = (160 – 4x) = 160 – 80 = 80

#

i get how the entire problem works

#

but having trouble in why

vale wigeon
#

why what?

toxic lotus
#

the value of rupee 1 coin is 160-4x

vale wigeon
#

the number of 1-rupee coins is (160-4x). do you understand why this is true?

toxic lotus
#

no

#

thats my question

vale wigeon
#

you said value and not number at first but ok

toxic lotus
#

its the number of 1 rupee coins

vale wigeon
#

the number of five-rupee coins is x and that of two-rupee coins is 3x. do you understand this?

toxic lotus
#

yes

vale wigeon
#

in total, the number of 2- and 5-rupee coins is 4x. do you understand this?

toxic lotus
#

how is it 4x

#

that isnt given

vale wigeon
#

it's x + 3x

toxic lotus
#

oh shit

#

im dumb

#

thank you for that

#

also

#

1 more question has arrised

vale wigeon
#

yes?

toxic lotus
#

5x + 6x + (160 – 4x) = 300

⇒ 11x + 160 – 4x = 300

⇒ 7x = 140

⇒ x = 140/7

⇒ x = 20

#

how did 140 come into the equation

vale wigeon
#

subtract 160 from both sides

#

you will have 300-160 on the right

toxic lotus
#

oh ok so we're transposing 4x and 160?

vale wigeon
#

we are not "transposing" anything.

#

11x - 4x on the left was simplified into 7x, and in the same step 160 was subtracted from both sides

toxic lotus
#

ah k

#

alright

#

ty for this

#

ik this was really dumb

#

thx a lot

#

for your time

#

.close

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humble falcon
#

please help me with this question

lone heartBOT
low quartz
#

solve it using

#

differential equation

#

find the general form of the differential eqaution

humble falcon
#

and then--?

low quartz
#

then use the given inputs

humble falcon
#

okie i'll try

low quartz
#

show me the general equation

#

i will tell

#

what to do then

humble falcon
#

okay

low quartz
#

yup

humble falcon
#

something like this?

#

??

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#

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#

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undone cliff
#

Idk where can i start, give me some clue bearlain

undone cliff
undone cliff
#

Can you explain the step?

low quartz
#

wait

#

for a cubic equation

undone cliff
#

but

low quartz
#

for this equation

#

try using it

undone cliff
#

ok wait

#

ye

undone cliff
# low quartz

so should i get a equation to get like this from the = 6 thingy?

low quartz
#

no

#

use the

low quartz
#

and compare it with your cubic equation

#

find the values of a,b,c

undone cliff
#

ye i got it

#

already

low quartz
undone cliff
#

already

low quartz
#

and use it in the

undone cliff
#

ohh

#

wait

#

p = -6?

low quartz
#

r u getting alphabetagamma = p

undone cliff
#

its gamma * alpha * beta

#

so

#

-p = 6

low quartz
#

yes

#

check your answer

#

you have to find p

#

so it is -6

undone cliff
#

alright

#

thanks alot

#

.close

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#
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low quartz
#

is it coreect? @undone cliff

#

i mean answer

undone cliff
#

there is the option

low quartz
#

nice

undone cliff
low quartz
#

beluga

#

:).

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#
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crisp widget
lone heartBOT
wanton valley
#

what is your question

crisp widget
crisp widget
#

in different ways

#

but it's not working

#

idk what's the mistake

low quartz
#

whta

alpine sable
low quartz
#

simplify the num first

crisp widget
#

how?

alpine sable
#

x-1/10

low quartz
#

lcm

crisp widget
low quartz
#

it will become 10x-1/30

crisp widget
low quartz
#

yup

crisp widget
#

i'm gonna try, like i was looking for an easy way, cos there's too many ways to it

#

my teacher tought me a way

#

to take all the terms like 3x5x10=150

#

and multi it

undone cliff
#

and simplify it

low quartz
#

yup

#

you can

crisp widget
#

And x5?

low quartz
#

i dont think this will be hard

#

than multply or increasing complications

crisp widget
#

Ok

#

Imma try to do it by myself

#

I got help from the bot place(idk what it called )

crisp widget
#

.close

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dapper tide
lone heartBOT
dapper tide
#

Can someone rephrase these questions for me

#

I’m trying to figure out what “c” is

#

Nvm i got it the phrasing of the question was just wonky

#

.close

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open wharf
lone heartBOT
open wharf
#

<@&286206848099549185>

#

Need step-by-step how to get answer.

hollow lodge
#

To use linear programming to solve this problem, we first need to identify the variables, the objective function, and the constraints.

The variables in this problem are the number of skateboard A and skateboard B that should be manufactured. Let's call these variables $x$ and $y$ respectively.

The objective function is the profit we want to maximize. This is the sum of the profits from skateboard A and skateboard B. Since the profit on each skateboard A is $30 and the profit on each skateboard B is $40, the objective function is $30x + 40y$.

The constraints in this problem are the maximum number of skateboard A and skateboard B that can be made, as well as the maximum number of hours of labor available for skateboard production. Since each skateboard A requires 3 hours of labor, the maximum number of skateboard A that can be made is $\frac{96}{3} = 32$. Since each skateboard B requires 2 hours of labor, the maximum number of skateboard B that can be made is $\frac{96}{2} = 48$.

The constraints can be written as follows:

$x \le 32$

$y \le 48$

$3x + 2y \le 96$

We can now use these equations to set up and solve the linear programming problem. To maximize the objective function $30x + 40y$, we want to find the values of $x$ and $y$ that satisfy the constraints and give the maximum value of the objective function. This can be done using a variety of methods, such as the simplex method or the graphical method.

Using the graphical method, we can plot the constraints on a graph with $x$ and $y$ as the axes, and then find the values of $x$ and $y$ that give the maximum value of the objective function by finding the point where the objective function line is tangent to one of the constraints.

In this case, the maximum value of the objective function is $30x + 40y = 30(32) + 40(48) = 1920$. This is achieved when $x=32$ and $y=48$, which means that the optimal solution is to manufacture 32 skateboard A and 48 skateboard B.

#

@open wharf

ocean sealBOT
#

MeatBagFrank

open wharf
#

ok

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#

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alpine sable
#

hello,

lone heartBOT
boreal verge
#

whats the question?

alpine sable
#

Im finding it hard to understand what a degree of accuraccy while findinng out in decimals, can someone help me?

boreal verge
alpine sable
#

for example (this is actually coming up on my test) find the degree of accuracy of 1.724

boreal verge
#

how many decimals are after 1?

alpine sable
#

three

boreal verge
#

so the degree its rounded to is?

alpine sable
#

three?

boreal verge
#

yes thats pretty much it

#

also if its less than 5 round down and more round up

#

and if its 5 just pick whatever you wanna

alpine sable
#

ok thx

boreal verge
alpine sable
#

(ai thats wrong most of the time)

boreal verge
#

(oh amazing)

alpine sable
#

anyways

#

what grade is everyone here in

lone heartBOT
#

@alpine sable Has your question been resolved?

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#

@alpine sable Has your question been resolved?

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#

@alpine sable Has your question been resolved?

tame quarry
#

Count of Distinct Integers

Given a board with an integer n written on it, select an integer x from the board. For each, /from 1 to x, if the remainder when x is divided by /is 1, add the integer (x-1) to the board. Find out the maximum number of distinct integers that can be present on the board.

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crude jungle
#

so for integrating by parts

lone heartBOT
crude jungle
#

i learned it ETAIL which which comes first is what dv =

#

eqxponetination, trig, alg, inverse, log

#

my question is what are times this doesnt work

#

as ETAIl doesnt awlays work

alpine sable
#

dont use that as a rule or whatever, just do whatever makes sense to you and see if it works or not

#

and then check for alternatives if it doesnt

crude jungle
#

hmm ok

#

thanks

#

.close

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alpine sable
#

can someone please help me with this

lone heartBOT
lone heartBOT
#

@alpine sable Has your question been resolved?

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#

@alpine sable Has your question been resolved?

alpine sable
#

lol

#

great server

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cobalt loom
#

I need help

lone heartBOT
cobalt loom
#

ill be able to answer in 15

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#

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winged mango
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vapid steppe
#

guys

lone heartBOT
vapid steppe
#

for 89

#

is it f(-2)+h(-2) or (f+h)(x) and then you plug in -2

karmic pulsar
#

(f+h)(x) at -2

vapid steppe
#

yea ik

#

but like is that f(-2)+h(-2)

alpine sable
#

yeah

vapid steppe
#

i hate this notation

alpine sable
#

well think about how polynomials add and it kinda makes sense

#

if you add the functions together

#

and evaluate at -2

vapid steppe
#

can you do (x^2+5x-14)+(x-1)

#

and then plug in -2

alpine sable
#

yes

vapid steppe
#

i got different answers tho

alpine sable
#

can i see your work

vapid steppe
alpine sable
#

this is not very much work shown lol

vapid steppe
#

OH OOPS

#

i used g(x)

#

wait

#

so is it right that it’s -13

alpine sable
#

thats what i got

vapid steppe
#

ty

#

.close

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strange rampart
#

partial fraction decomposition of 1/(x+3)^2 ?

strange rampart
#

It seems like this isn't possible

jovial burrow
#

and so do it normally

#

youll get a / (x+3) and b/ (x+3)^2

#

a = 0

#

b = 1

strange rampart
#

Oh

#

Let me try

jovial burrow
#

no point

strange rampart
#

Yeah... cuz it's the same thing

jovial burrow
#

the answer is 1/(x+3)^2

#

Yea

#

LOL

#

u tryna int it or sometin

strange rampart
# jovial burrow b = 1

I was gonna try it to confirm but I don't see how it would lead to any other result from this

#

So, what's the conclusion?

#

We can't decompose 1/(x+3)^2

#

?

jovial burrow
#

so ur just left with that thing again

#

so basically u cant decompose it into anything useful

strange rampart
#

:/

#

thanks i guess

#

.close

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wanton falcon
#

Which one is correct?

lone heartBOT
wanton falcon
#

I'm confused

abstract fractal
#

-4x³ = -4(x³)

#

Only the x is being cubed

wanton falcon
#

so -4(2)^3 is correct ?

abstract fractal
#

Yes

wanton falcon
#

What about

#

-x^4

#

is it -1(x)^4 ?

abstract fractal
#

Again, only the x is being cubed

#

So yes, it's -1(x)⁴

wanton falcon
#

okey thank you 👍

#

.close

lone heartBOT
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cobalt loom
#

yes

last ether
#

Based name

lone heartBOT
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shadow oak
#

Bit confused on how sin^-1 (and cos tan) work...I get how to use the arcsin function but like how do you get from sin(theta) = o/h to sin^-1(o/h) = theta

abstract fractal
#

arcsin(x) is the inverse of sin(x)

#

Just like how x² = a implies x = √(a) (almost)

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sin(x) = o/h --> arcsin(sinx) = arcsin(o/h) --> x = arcsin(o/h)

shadow oak
#

Oh

#

OH i get it

#

Ty

#

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cursive wharf
#

How did we go between those two steps

lone heartBOT
tacit arch
#

do you know what $\delta_{ik}$ is?

ocean sealBOT
#

riemann

cursive wharf
#

Not really, but I’ve seen it in the definition for the identity matrix

#

Does the delta stand for each individual coefficient in the matrix?

tacit arch
ocean sealBOT
#

riemann

tacit arch
#

if you write that out for $i=1,2,..., n$ and $k=1,2,...,n$, that describes the identity matrix

ocean sealBOT
#

riemann

tacit arch
#

Might help you if you wrote out the 9 entries of a 3x3 matrix using $\delta_{ik}$ for $i=1,2,3$ and $k=1,2,3$

ocean sealBOT
#

riemann

cursive wharf
#

You mean like this?

tacit arch
cursive wharf
#

Right, I’m getting what $E_{ik}$ is intuitively

ocean sealBOT
#

astral

cursive wharf
#

Still more sure about how to combine that with $A_{kj}$

ocean sealBOT
#

astral

cursive wharf
#

Not*

tacit arch
#

just focus on the first case when E is delta.

#

$E_{ik} A_{kj} = \delta_{ik} A_{kj}$

ocean sealBOT
#

riemann

tacit arch
#

can you simplify the right side?

cursive wharf
#

Would it be just $A_{kj}$

ocean sealBOT
#

astral

cursive wharf
#

Since the delta represents the entries in the k x k matrix

tacit arch
ocean sealBOT
#

riemann

cursive wharf
#

No clue sorry

#

I thought an identity matrix multiplied by any matrix was the matrix itself

cursive wharf
#

And delta ik in the first case is the identity matrix

tacit arch
#

you just have the wrong index

#

k is the summation index

#

if you have an $m \times n$ multiplying an $n \times p$ matrix, $k$ is the index for $n$

ocean sealBOT
#

riemann

tacit arch
#

the result is $m \times p$ with indices $i, j$

ocean sealBOT
#

riemann

cursive wharf
#

So $A_{ij}$

ocean sealBOT
#

astral

lone heartBOT
#

@cursive wharf Has your question been resolved?

cursive wharf
#

Thanks for the help so far if you see this riemann, guess you had to go, I’ll ask in #linear-algebra in a bit

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unkempt sundial
#

im trying to get Un in terms of n, and i got this, can i write it in a more compact way?

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alpine sable
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.close

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neon smelt
#

what does point of intersection mean?

lone heartBOT
woeful pulsar
#

it's (x, y) where x, y satisfy both equations

neon smelt
#

so this point (x, y) would both be on the line of each respective equations?

woeful pulsar
#

yeah like that

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timid swift
#

i need help

lone heartBOT
hidden heart
#

with?

vale wigeon
#

@timid swift good for you but you should post your problem(s) not just scream into the void like that

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peak mist
#

limits help

lone heartBOT
peak mist
#

why do we change the limit

#

and how do we know when to change the limit

tacit arch
peak mist
#

so evrytime we use u sub we have to do this?

merry depot
#

you don't have to, but you can. and sometimes it simplifies your work

#

if you don't change the limits, then you have to convert back to x before you plug in the bounds

gray isle
#

and also be careful with how you indicate your bounds in your intermediate work

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@swift terrace Has your question been resolved?

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lucid depot
lone heartBOT
lucid depot
#

Hi. how do i get from 1 to 2

#

I tried distributing but at some point i reach a loop

royal plank
#

it behaves the same until the very end

#

but makes it much easier

lucid depot
#

I'm sorry but why would i consider it like that

royal plank
#

you get the result in 2

lucid depot
#

Why would that behave the same way? is there a proof for it?

royal plank
#

it doesn't behave the same way

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a^2 is a for example

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but its close enough

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otherwise, I can show you on tablet, just takes a sec

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with set laws

lucid depot
#

yes but the distributive law does not state that. that's my only objection. i get that i can reach the result I want but i would like to have proved each step along the way

royal plank
#

alright, second

lucid depot
#

ok

royal plank
royal plank
#

the first 3 steps

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afterwards its only 2 more

#

do you understand everything I've done so far?
in the 3rd line I use commutativity to ignore the outer brackets

lucid depot
#

i have a problem with the first step
i don't get why it behaves just like algebra

#

if i do it i would go like that

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a sec

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last two lines

royal plank
#

well you just did it right to left

lucid depot
#

oh that makes sense

#

😂😂

royal plank
#

your next line should be the exact same, just other ordering

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where you distribute the 2 sub-terms over the union

lucid depot
#

okay how would i continue then

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because after a couple of steps

lucid depot
#

i get a loop

royal plank
#

you don't

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just do the next step as I told you

lucid depot
#

let me try and come back to ypu

royal plank
#

distribute the sub-unions

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ok

lucid depot
#

i reached a loop on the question mark then i tried working on the left a bit

#

but i dont seem to reach anywhere

#

am i doing anything wrong? @royal plank

royal plank
#

,rcw

ocean sealBOT
royal plank
#

jesse what

lucid depot
#

what

royal plank
#

yes the 3rd line

#

sorry the light makes a little hard to rea

#

d

#

but the 3rd line is wrong

lucid depot
#

where exactly

#

3 under the blue writing?

royal plank
#

what is that lol

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yes, the line right after you went do it

lucid depot
#

b complement union b

royal plank
#

ah wait then its right

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oh my wait

lucid depot
#

let make take a better picture

royal plank
#

nono I see it

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the line after

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4th line

#

wait i make tablet again

lucid depot
#

ok

royal plank
#

U?

lucid depot
#

yes

royal plank