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1 messages · Page 61 of 1

surreal meadow
#

yeah but it’s an end point

vestal talon
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then itd go under closed endpoints

surreal meadow
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if we’re talking about open end points (1,2) is the only one

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the second curve extends a little further left

vestal talon
#

wdym a little further left

vestal talon
surreal meadow
#

(4,6) is included in the graph, and is also not an endpoint

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f(4)=6 which is part of the function

vestal talon
#

then that line has no endpoint?

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just a closed one

surreal meadow
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not on the right

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but on the left it does

vestal talon
#

i guess i dont understand the difference why the left does and the right doesnt

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is it because <1

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is an endpoint

surreal meadow
#

the left line has 2 endpoints

vestal talon
#

but x>=1 isnt?

surreal meadow
#

because it has a start and end

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the right line only has 1 end point

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because it starts at x=1

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but doesn’t end

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it just keeps going forever

vestal talon
#

I think I understand

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so then the left line shouldnt have an arrow continuing it?

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i added one

surreal meadow
#

like look at the lines on the graph, and literally think about “end points”

surreal meadow
#

because we only defined it for -2<=x<1

vestal talon
#

so the answers are open (1,2) closed (-2,5),(2,4)

surreal meadow
#

no

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(1,2) and (-2,4) are right

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but your other closed end point is wrong

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look again at the function definition

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when does the right line start?

vestal talon
#

(2,4)?

surreal meadow
#

no

vestal talon
#

🤯

surreal meadow
#

the second line begins at x=1

#

look at your function definition

vestal talon
#

my right line doesnt include x=1

surreal meadow
#

the graph is missing that extra section

vestal talon
surreal meadow
#

looks good

vestal talon
#

so (-2,5) and (1,3)

surreal meadow
#

yes

vestal talon
#

and open is (1,2)

surreal meadow
#

yes

vestal talon
#

good lord okay i get it now

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okay heres my last problem

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,rotate

ocean sealBOT
vestal talon
#

I dont think ive ever seen how to get the vertex before

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so i need to do -b/2a to get the x of the vertex?

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not sure that makes sense if i dont know a

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cant be right

surreal meadow
#

that’s the x value for you vertex, yeah

vestal talon
#

then thatd be -.2

surreal meadow
#

you do know a

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a =-1

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just the coefficient in front of the quadratic term

vestal talon
#

so then its actually 2

surreal meadow
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(-2)/(2*-1)

vestal talon
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i hate math

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okay so its just positive 1

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oh i guess I kept squaring it instead of 2a

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duh

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that would make the vertex (1,7)

surreal meadow
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yep

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how about the intercepts

vestal talon
#

Well I would guess I need to do something with the vertex

surreal meadow
#

not necessarily

vestal talon
#

y-y1=mx-x1?

surreal meadow
#

we want the intercepts of the x and y axis

vestal talon
#

then make x 0

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get y

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then make y 0 get x

surreal meadow
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yeah take your quadratic and make x 0

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yep

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but you don’t really need to use the vertex

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you can just use the quadratic you’ve been given

vestal talon
#

2/1 and 6?

surreal meadow
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hm

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are those your zeroes?

vestal talon
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well if you take the quadratic and make x zero its just f(x)=6

surreal meadow
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mhm that’s your y intercept

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(0,6)

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what are your x intercepts

vestal talon
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i dont go back and plug in 6 for x right?

surreal meadow
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no

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for the x intercepts solve 0 = -x^2 + 2x + 6

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we want y = 0

vestal talon
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uhmmm

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I either did this wildly wrong or x = +-SQRT.3

surreal meadow
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yeah i don’t think that’s right

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how did you get that

vestal talon
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subtracted 6 divided it by two divided it by negative and then square rooted

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but that left an extra x aside from being wrong

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,rotate

ocean sealBOT
surreal meadow
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yeah so that doesn’t work

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one way to solve this is the quadratic formula

vestal talon
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yep okay was about to suggest

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i think thats -b+-SQRTb^2-4(a)(c)/2(a)

surreal meadow
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with parentheses but yes

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$x=\frac{-b\pm\sqrt{b^2-4ac}}{2a}$

ocean sealBOT
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maximo

vestal talon
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so do I make 6 my x

surreal meadow
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no

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you’re solving for x

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we know a b and c

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so just plug them in

vestal talon
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a = -1 b = 2 c = 6

surreal meadow
#

yes

vestal talon
#

k

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-2+-SQRT28/-2

surreal meadow
#

ye

vestal talon
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so (-2+SQRT28/-2,0),(-2-SQRT28/-2,0)

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are my x intercepts

surreal meadow
#

yes

vestal talon
#

Okay I think I have a better understanding of both of these problems hopefully after I do the review for the exam theyll be cemented in my head

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thank you maximo

#

3

surreal meadow
#

np

vestal talon
#

.close

lone heartBOT
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alpine sable
#

Hey

lone heartBOT
#

Please don't occupy multiple help channels.

alpine sable
#

I need to find df/dx and df/dy

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Partial differentiation

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But the r is confusing me

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<@&286206848099549185>

keen plinth
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use the chain rule

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

@keen plinth

#

I know how to use the chain rule but dk how to apply it to this instance

keen plinth
#

d(sinr/r)/dy = d(sinr/r)/dr dr/dy

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
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raw void
lone heartBOT
raw void
#

<@&286206848099549185>

lone heartBOT
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@raw void Has your question been resolved?

lone heartBOT
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@raw void Has your question been resolved?

lone heartBOT
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@raw void Has your question been resolved?

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tired drum
lone heartBOT
tired drum
#

How to do this?

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It says r=1 just so u know

mortal trellis
#

induction maybe?

tired drum
#

Yeah i know

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But i dont know how to by induction

mortal trellis
#

what have you tried

red kindle
#

induction might be the way

tired drum
#

Idk where to go from there

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<@&286206848099549185>

mortal trellis
#

so the induction hypothesis says that for some $n$ you have $\sum_{r=1}^n r^2 2^{n-r} = 2^{n+3}-2^{n+1}-n^2-4n-6$

ocean sealBOT
#

Denascite

mortal trellis
#

now you want to prove that $\sum_{r=1}^{n+1} r^2 2^{n+1-r} = 2^{n+1+3}-2^{n+1+1}-(n+1)^2-4(n+1)-6$

ocean sealBOT
#

Denascite

tired drum
#

Yeah

mortal trellis
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after that I don't really know what you are doing with the k's

tired drum
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Don’t u have to assume n=k is true

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Then prove n=k+1 is true for induction

mortal trellis
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the sum on the LHS is $1^2 \cdot 2^{n+1-1} + 2^2\cdot 2^{n+1-2} + 3^2\cdot 2^{n+1-3} + 4^2\cdot 2^{n+1-4}+\ldots+n^2\cdot 2^{n+1-n} + (n+1)^2\cdot 2^{n+1-(n+1)}$

ocean sealBOT
#

Denascite

mortal trellis
#

yes?

tired drum
#

Yeah

mortal trellis
#

ok. lets just consider the first n terms for the moment

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$\sum_{r=1}^n r^2 2^{n+1-r} = \sum_{r=1}^n r^2 \cdot 2\cdot 2^{n-r}$

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yes?

ocean sealBOT
#

Denascite

tired drum
#

Yeah

vital vapor
#

Hello?

mortal trellis
#

good what can we do now

mortal trellis
vital vapor
#

I actually do

tired drum
vital vapor
#

How to do Long Division?

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I need to know just incase we need to learn that

tired drum
#

Go to a different channel

#

This one is already occupied

vital vapor
#

Which one?

tired drum
#

This channel

vital vapor
#

Ah alr

tired drum
#

@mortal trellis what do I do?

mortal trellis
#

first we pull the 2 out of the sum

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then we have $2\cdot \sum_{r=1}^n r^2 2^{n-r}$

ocean sealBOT
#

Denascite

tired drum
#

Right

mortal trellis
#

this sum now seems familiar. what can we do with it

tired drum
#

Replace it

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Substitute that sum for the earlier value right

mortal trellis
#

yes

tired drum
#

What then?

mortal trellis
#

so now we have $\sum_{r=1}^{n+1} r^2 2^{n+1-r} = 2\cdot \sum_{r=1}^n r^2 2^{n-r} + (n+1)^2 = 2\cdot \left( 2^{n+3}-2^{n+1}-n^2-4n-6\right) + (n+1)^2$

tired drum
#

Right

ocean sealBOT
#

Denascite

mortal trellis
#

and we want to show that this is equal to $2^{n+1+3}-2^{n+1+1}-(n+1)^2-4(n+1)-6$

ocean sealBOT
#

Denascite

mortal trellis
#

and from here on its essentially just some manipulations I think

tired drum
#

Right

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But like what are the manipulations

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@mortal trellis

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Sorry for ping

mortal trellis
#

well for starters multiply everything out

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then combine the n^2 and n terms

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and then you see that you have the same stuff on both sides

tired drum
#

By ,multiply everything out

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Do u mean just expanding the brackets

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@mortal trellis

mortal trellis
#

yes

tired drum
#

It doesnt equal the RHS

mortal trellis
#

what did you get

tired drum
tired drum
mortal trellis
#

ok and what did you get on the RHS?

tired drum
mortal trellis
#

well you are also supposed to multiply that out

tired drum
mortal trellis
#

well that's the easiest way to do this

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multiplying stuff out is most of the time easier than trying to factor it

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when you write up the stuff you can do it backwards if you want

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but for finding the solution path multiplying the RHS out is easier

lone heartBOT
#

@tired drum Has your question been resolved?

lone heartBOT
#

@tired drum Has your question been resolved?

lone heartBOT
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hollow zephyr
lone heartBOT
hollow zephyr
#

I don't get this graph

#

there are two t axes?

ornate condor
#

lol

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the

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number of t's

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is insane

hollow zephyr
#

that is correct sadly

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causing confusion

alpine sable
#

t is variable
T is a constant

hollow zephyr
#

how should the axes be labelled?

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t and T?

alpine sable
#

t along x-axis and f(t) along y-axis

hollow zephyr
#

ahh

ornate condor
#

pain

lone heartBOT
#

@hollow zephyr Has your question been resolved?

hollow zephyr
#

then what

#

😦

lone heartBOT
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blazing grail
#

Can y pow 2 be simplified so pow is removed? Just sqrt the right side?

y^2 = x^3+0*x - 7
ancient meteor
#

Yes

blazing grail
#

.close

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barren shore
lone heartBOT
barren shore
#

i tried 1+a x 5+b = 28

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but it doesnt rlly make sense

#

since b needs to = 11-a

gray isle
#

where's your equation coming from

barren shore
#

what you mean?

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we have to prove that in the shed, b = 11-a

gray isle
#

what through process led to you writing

1+a x 5+b = 28

barren shore
#

yeahj i thought of that

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oh,

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i dont konw tbh

gray isle
barren shore
#

i thoguht that 1+a * 5+b wo uld equal the amount of tiles

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but then i thought more, and knew it was wrong

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in that 1x5 area, 5 tiles will fit

gray isle
#

tiles are being used for the walls of the barn

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the sum of those red parts will be 28m

barren shore
#

oh

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so the perimeter in this case

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so 1 + a + 1 + a +5 + b + 5 + b?

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= 28

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?

gray isle
#

no

barren shore
#

oh

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what will it be then

gray isle
#

watch where i marked the read

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you don't count the 1m and 5m that come from the house

barren shore
#

oh

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OH

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its because its with the house

#

right

#

thanks for the help

#

.close

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honest warren
#

what is the radius of a cone with a diameter of 2 and a slant height of 6?? I can't figure it out

vale wigeon
#

diameter = 2
radius = ?

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either you misstated the question or there is extraneous info

honest warren
#

I know that the radius is half of a diamter

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Let me see

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It's essentially a "how many oranges are in the truck" question

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and im trying to find the radius of this cone

golden canyon
#

which means...

honest warren
#

Yes I understand that, but its not correct

golden canyon
#

you want to find the height, radius was the first part of the problem

#

did you use the pythagorean theorem before?

honest warren
#

Yeah, but first I need to find the radius. Do I need to times the diameter by pie and then 1/2 first or do I just split it?

honest warren
#

<@&286206848099549185>

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@honest warren Has your question been resolved?

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native nebula
#

help

lone heartBOT
native nebula
#

how to factorise this?

#

how this happened?

#

what's the procedure?

gray isle
#

if you don't know the factorisation identity, you could approach it using completing the square

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$$r^4 + r^2 + 1 = \underbrace{r^4 + 2r^2 + 1}_{(r^2+1)^2} - r^2$$
followed by the factorisation of a difference of two squares

ocean sealBOT
#

ℝamonov

native nebula
#

thanx

#

.close

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coarse socket
#

here as we can see the squares on the left keep on going till infinite, and the radius of the semicircle is given as r=4, then what will be sum pf perimeters of all such squares

coarse socket
#

i’m guessing it’d be some sort of geometric progression

trim wagon
#

hi hi hi

#

uhh did you first found the side lengths of squares

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use pythagorean theorem

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like let length 1 be l_1

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so $l_1 ^2 + \left(\frac{l_1}2\right)^2=4^2$

ocean sealBOT
trim wagon
#

that gives us

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l_1=..?

coarse socket
#

$8/ \sqrt 5$

ocean sealBOT
trim wagon
#

yes

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now use that to find l_2

coarse socket
#

but how

trim wagon
#

similarly

#

pythag

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red is l_2

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blue is 4/sqrt(5)

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green is 4

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apply pythagorean

coarse socket
#

oo

ancient meteor
coarse socket
#

is l2 = 4/ root(5)?

trim wagon
#

,w x^2 + (x+ 8/sqrt5)^2 =4^2

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yes good job

#

now

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similarly

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find l_3

coarse socket
#

this might take some time

#

wait

trim wagon
#

sure catthumbsup

coarse socket
trim wagon
#

hmm 🤔

#

i wonder if it is useful

trim wagon
#

doesn’t look useful

ancient meteor
#

F

coarse socket
trim wagon
#

i can’t think of something useful

#

sowwy

coarse socket
#

o

#

its alright

lone heartBOT
#

@coarse socket Has your question been resolved?

coarse socket
#

.close

lone heartBOT
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ruby gale
#

Hey, I’ve got an exam in like two hours and I have couple questions i’m not getting. Can anyone help? It’s mainly the asymptotes that I don’t understand

keen pasture
#

What is the definition of cot(3x)?

ruby gale
#

1/tan3x ?

keen pasture
#

Can you plug in the tan 3x definition?

ruby gale
#

like Tan3x = (3tanx – Tan2x)/ (1- 3 Tan2x) ?

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#

@ruby gale Has your question been resolved?

worldly igloo
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fair dome
#

Write the equation of the line which intercepts with the parable y = (1/4)x^2 - 1 in the points A and B, that have X coords respectively of 0 and 4. After that calculate the length of the segment AB and the Area of the triangle ABO, O being the origin of the axis.

I don't even know where to start so this is kind of a problem...

fair dome
#

<@&286206848099549185>

#

<@&286206848099549185>

#

This is absurd

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.close

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quiet quartz
#

What is an equation for this sentence "The complement of an angle is 15 more than twice the angle. Find the angle and its complement."

valid smelt
#

well complement is just what you have to add to the angle to get to 90, so it's 90-x
90-x = 15+2x i think?

quiet quartz
#

yeah i was just checking

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i got 2x+15 = 90-x

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oh shoot

#

this one is more complicaated

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The supplement of an angle is 20 more than twice its complement

valid smelt
quiet quartz
#

u meant 20 right

#

ok and just to make sure, five times the complement is 6 more than twice the supplement

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that would be 5(90-x)=6 + 2(180-x)

#

@valid smelt one more question, would "An angle is one-third of its supplement" just be x = 1/3(180-x)

quiet quartz
#

ok

valid smelt
#

you got it

quiet quartz
#

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chrome vortex
#

hi 🙂

lone heartBOT
chrome vortex
#

is there a way we could model it for the otherside of the pulley

#

other side*

#

i did T-5g-10=3(a)

#

i think u can

#

i just did it and i was off by 0.2

#

which must be my inaccuracy of rounding

#

they just did it the other way because it looked easier ig

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gloomy sigil
#

can this be simplified anymore?

lone heartBOT
vague coral
#

no

gloomy sigil
# vague coral no

would i only be able to simplify it if both the top and bottom were switched

vague coral
#

?

gloomy sigil
#

if i had

#

2/1+3j

#

then would I be able to simplify it?

vague coral
#

hell naw

gloomy sigil
#

i should have probably specified that

#

j = sqrt(-1)

vague coral
#

I know

#

still no

gloomy sigil
#

in my textbook they are working out 2/1+j3 fine tho

#

by taking the complex conjugate of the complex number and multiplying both sides

#

i was just curious if that only worked if there is a complex number in the denominator

vague coral
#

thats if you dont want to have j on the denominator that you take the conjugate and blabla

#

in general we don't work with irrational things on the denominator

vague coral
#

it is

gloomy sigil
#

so you can divide it if the complex number is in the denominator

#

I was just curious if you can divide if the complex number is in the numerator (top)

#

nvm

#

got it

#

thanks herels

#

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valid smelt
#

are the generating functions for (1+x)^n and (1-x)^n the same?

tacit arch
valid smelt
#

i'm not exactly sure how to go about calculating them kek

#

i know that (1+x)^n expands into nC0, nC1, nC2....
does (1-x)^n just go into (-1)^i nCi

mortal trellis
#

yes

valid smelt
#

alright, tyty

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visual narwhal
#

Trying to wrap my head around this concept: If 70% of 5 is 3.5, and 30% of 3 is 0.9, then why does the sum (3.5 + 0.9 = 4.4) represent the average of 5+3?

visual narwhal
#

any help in describing this concept is much appreciated

#

(5+3)/2 = 4

#

but if we're taking a larger percentage of 5 then, the average skews towards a higher number of 4.4

#

I don't know if I am thinking about this correctly

valid smelt
#

if you wanted a true average every single number would have to contribute an equal amount

#

so 5 would be 50% and 3 would also be 50%

#

2.5 + 1.5 = 4 which is the average of 5 and 3

#

i don't know how your school does it but many classes and schools have their grades based of a weighted average

visual narwhal
#

I see, so when we're taking an "average" or "mean", we're just taking an equal contribution of each value

valid smelt
#

yeah

valid smelt
visual narwhal
#

I see

#

thank you so much for teaching me something new today

#

much appreciated!

#

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full niche
#

need help finding the length something will poke up when going up a ramp

tacit arch
full niche
#

yeah drawing the issue rn, i need it to help my dad and its hard to get all of the details

#

@tacit arch

tacit arch
#

idk how anyone can help you without details

full niche
#

@tacit arch Not what I meant, here:

#

Its a clearance problem

#

he's trying to figure out if the vehicle will fit in the "box"

#

sorry I'm not exactly an artist

#

ah wtv nvm

#

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rotund copper
#

Good day, I'm trying to practice solving fractions, Im confused on where to start on this problem

rotund copper
silent parcel
#

Multiply the 2y/6x by y/y, this is the same as multiplying by 1

#

so,
3/(3xy) + (2y/6x)(y/y)
= 3/(3xy) + (2y^2)/6xy

#

Divide (2y^2)/6xy part by (2/2) or multiply top and bottom by 1/2... (half the top and bottom...
...
= 3/(3xy) + (y^2)/3xy

You know have a common denominator and it is the least common denominator as it can't be factored further.

** = (3+ y^2)/3xy

rotund copper
#

much appreciated

silent parcel
#

np

lone heartBOT
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zinc trench
#

Assignment: 15 (Solve with quadratic function)

A zinc plate is 4 meters long and 20 cm wide. Both sides are bent to create a gutter with a rectangular cross-section. Investigate at which dimensions the volume of the gutter is maximum.

I really need help solving this quadratic function, ive been staring at it for literally 3 hours lmao

jovial burrow
#

Well A.=0.8msquare

#

yea, IDk -what I'm doing

zinc trench
#

xdd No worries man

#

Ive been looking at the assignment for so long

#

I just cannot seem to think abstractly enough to grasp the assignment lmao

#

While in general quadratic functions are ez

#

Im starting to think its a trick question lol

jovial burrow
#

J have no the has quadratics are even involved

#

no clue#

#

splitv it into 6 difference areas of equal lengh so u get a cube

#

nd maybe tATS THE MAX

gray isle
#

have you tried drawing a diagram

zinc trench
#

Not really, do you think that would be necessary?

gray isle
#

yes

zinc trench
#

dont think ive ever made a diagram

#

or maybe its translated differently in my language

gray isle
#

picture

#

sketch

#

visual representation of the problem

#

(to get a better idea of what's happening, and help show how you're defining your variable(s))

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#

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alpine sable
#

||x + 4| - 7| < 5

lone heartBOT
alpine sable
#

i got -2 < x < 8

#

but it was wrong

#

<@&286206848099549185>

summer trail
#

You got part of the solution but there is another interval of solutions

#

Consider x=-8

alpine sable
#

ohhhhh

#

how do i find that other interval?

summer trail
#

Ummm im really bad at explaining absolute values lol

#

but it would be similar to how you solved for your interval that you found

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livid torrent
#

Is this the correct way to write 1/∞ = 0? Started learning about limits recently. Thanks.

lim(1/x) x → ∞ = 0

ornate condor
#

well

#

its cool u r learningn limits not

#

so

#

its more like

#

lim x → ∞ (1/x) = 0

#

u write the val x is appraoching first

#

not after

#

tho normally u write it below..

#

idk its weird typing

wary stream
#

It's more like $\lim_{x \to \infty} \frac{1}{x} = 0$

ocean sealBOT
#

dldh06

ornate condor
#

ye that

livid torrent
#

How would I properly write it without access to LaTex? lim(x → ∞) 1/x = 0?

I felt like lim(1/x) x → ∞ = 0 made more sense because we're saying "the limit of/on one over x as x approaches infinity is zero". Right?

#

I just want to be able to write it properly with just Unicode for my notes lol

ornate condor
#

well

#

u write what it goes to first

#

but alternatively

#

u can just use english

#

and say as x approaches inf

#

before or after i guess

wary stream
#

In words, it's the limit as x approaches infinity of the function 1/x equals 0

ornate condor
#

as x approaches inf, 1/x approaches 0

#

alternatively

#

1/x appraoches 0, as x approaches inf

livid torrent
#

I wish my notepad was latex compatible but it isn't

#

unicode needs to step their game up imo

#

And are there any ways to use limits that don't involve infinity?

lone heartBOT
#

@livid torrent Has your question been resolved?

livid torrent
#

If x is approaching infinity, then is x infinitely approaching infinity?

ornate condor
#

yes

#

u can have

#

as x approaches 0

#

x = 0

#

smt like that

ornate condor
#

if x is approaching inf

#

aka

#

x->

#

x-> inf

#

then its just approaching inf

#

thrs no such thing as

#

infinitely approaching inf

#

to my knowledge anw

livid torrent
#

huh. okay.

#

I mean if it is constantly approaching but never reaching then it must be infinitely approaching.

lone heartBOT
#

@livid torrent Has your question been resolved?

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lost coral
#

whats question b asking for

lone heartBOT
abstract fractal
#

Question a is asking you to use as many decimal places as your calculator shows

#

Question b is sig fig shit

lost coral
#

significant figure shit?

abstract fractal
#

Yep

#

Unless your calculator only has 2 decimal places, your answer for question a is wrong btw

lost coral
#

what if the decimal is irrational

abstract fractal
#

Because the question asks for the full calculator answer

lost coral
#

so i write 3.732291521

abstract fractal
#

Yes

#

Then for question b, you round to the correct number of sig figs

lost coral
#

what is the correct number of sig figs?

abstract fractal
#

What do you think it should be?

lost coral
#

im guessing rounding to 2 significant figures?

#

so 3.7

abstract fractal
#

Yep

lost coral
#

oh so its 1 decimal place?

#

so the correct number of sig figs is 1 decimal place?

#

what if its 39.8325123

#

then it would be 40 if its rounded to 2 sig fig

abstract fractal
#

I'd put 40. just to emphasize that the 0 is significant

lost coral
#

ok

#

thanks

#

.close

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vale wigeon
#

you can approach sup(S) arbitrarily closely from within S

ocean sealBOT
vale wigeon
#

then you can take the sequence (1, 1, 1, 1, ...)

#

prove that for every ε > 0 there exists a member of S that is greater than sup(S) - ε

ocean sealBOT
vale wigeon
#

then sup(S) - ε would be an upper bound for S.

#

not necessarily its supremum.

#

but yes, correct.

#

now try using this fact to show that sup(S) can be approached from within S by means of a well-chosen epsilon.

#

for every n there exists a member of S that is greater than sup(S) - 1/n

lone heartBOT
#

@zinc cosmos Has your question been resolved?

warped arrow
#

hi

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#

vale wigeon
#

no

#

well you're kind of overthinking it but

#

if it wasn't true that for every ε>0 there exists a member of S greater than sup(S)-ε,

then there would exist an ε>0 such that no member of S is greater than sup(S)-ε,

thereby establishing sup(S)-ε as an upper bound for S,

thereby violating the definition of sup(S) as the least upper bound of S.

lone heartBOT
#

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vale wigeon
#

you do not

#

and i did not suggest that you take that

#

for every n there exists a member of S that is greater than sup(S) - 1/n

#

yes

#

yes it does

#

$\sup(S) - \frac{1}{n} < s_n \leq \sup(S)$

ocean sealBOT
vale wigeon
#

you can pick any other sequence you want instead of 1/n so long as it approaches zero and squeeze thm works

#

now you are definitely overthinking it

ocean sealBOT
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timber burrow
#

is PEMDAS still like the meta or is there a better way to do order of operations I swear I heard about something else or I'm just really dumb

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#

@timber burrow Has your question been resolved?

surreal meadow
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night ruin
#

are the constant monomials 5 and 10 alike (do they have the same main part?)

night ruin
keen plinth
#

alike hmmCat

pallid scarab
#

Even if 5 could stand for 5x⁰y⁰j⁰

#

It is not important which variables the monomial 5 stand for

#

It's always gonna be 5

#

If you look at another example of monomial, 3x²y⁴ and -4x²y⁴

#

I could say that 3x²y⁴ is actually a 3x²y⁴h⁰j⁰k⁰l⁰ in disguise

#

But the variables h,j,k,l don’t matter

keen plinth
#

if your question is just can you add them together

#

then you can

#

5 + 10 is just 15

pallid scarab
#

Nono

night ruin
# pallid scarab It's always gonna be 5

I know but the question asks does 10 and 5 have the same main part( main part are all the variables) and I think that’s not true because as you said it can be anything as long as all the variables turn into a nice “1”

pallid scarab
#

Alike is they share the same variables at the same exponents

keen plinth
pallid scarab
#

It's a weird term ik

keen plinth
#

alike is definitely not terminology thats used everywhere

pallid scarab
#

Yep

keen plinth
#

i mean

#

its the same as

#

can you add them together

#

and you can

#

5 + 10 is always 15

#

5xy^2 + 10xy^2 is always 15xy^2

pallid scarab
#

It's a treacherous way of saying it, really you can add any polynomials between them

#

But that's the """idea"""

#

xd

night ruin
#

Are they alike or not ? 5 and 10 , could and couldn’t be if you think it from both sides , first of all I believe they couldn’t because 5 could have a million options of different variables and 10 different ones , second option is that they do because all off their variables will turn into a 1 after all so their main part is 1 and they are alike! Which of the two options is right?

keen plinth
#

i think you will need to provide a definition of what it means to be alike

night ruin
#

Or simply are they alike or not ? 😂

pallid scarab
#

The true thing is that a monomial doesnt truly depend on any variables

#

It's gonna stay constant anyway

keen plinth
#

depending on how you define alike, you might say different things

night ruin
#

Does 5 and 10 have the same literal part ?

keen plinth
#

no no like

#

these terms arent exactly

#

commonly used terms

#

they arent like "polynomial" or like "linear function" or whatever

#

so to answer the question of whether or not they have the same "literal part"

#

you will have to define what it means to be a "literal part"

pallid scarab
#

Yep

keen plinth
#

and then ofc you will have to define what it means to be "the same"

#

for all intents and purposes

#

10 and 5 can be added together to be 15

night ruin
keen plinth
#

so you would probably say that they are "alike"

#

i would think that any other classification would be completely unuseful

#

like if you had

ocean sealBOT
keen plinth
#

would just simplify it down to

ocean sealBOT
keen plinth
#

which is obviously -19

#

so for all intents and purposes they can be added together

pallid scarab
night ruin
#

Right

#

The same

pallid scarab
#

x⁰t⁰(johncena)⁰= 1

night ruin
#

I think I got my answer

#

Thank you guys for helping me

pallid scarab
#

No problem :)

night ruin
#

Enjoy your day

#

/close

#

.close

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#
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keen plinth
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slender carbon
#

Hi! How do I rearrange the equation below to make v the subject of the formula?

slender carbon
#

I should also note that v <= v_t

surreal meadow
#

take e^ both sides

#

then you should be able to multiply by (v+v_t), distribute, move the vs to the same side, factor, and isolate the v

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#

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shell ore
#

hi, how do i solve for x in -ax^2 - bx = c?

languid bolt
#

move everything to one side and then use the quadratic formula, you can also try multiplying both sides by -1, do factoring if you have the values, etc.

shell ore
#

oo

languid bolt
#

-ax^2 - bx = c
-ax^2 - bx - c = 0
-1(ax^2 + bx + c) = 0
ax^2 + bx + c = 0

#

something like this

shell ore
#

does the quadratic formula work if its -ax^2 -bx -cx -d = 0?

ornate condor
#

yes

shell ore
#

oo

ornate condor
#

u can rewrite it as

#

a'x^2+b'x+c'=0

#

where a' = -a

#

b' = -b-c

#

c' = -d

languid bolt
#

b' should be - (b + c) no?

ornate condor
#

exactly the same

languid bolt
#

oh wait

#

yeah my bad

shell ore
#

okay thanks

ornate condor
#

yes

shell ore
#

.close

lone heartBOT
#
Channel closed

Closed by @shell ore

Use .reopen if this was a mistake.

shell ore
#

.reopen

lone heartBOT
#

shell ore
#

oh i have another question

#

if its

ornate condor
#

another one

shell ore
#

ax^2 + bx + cx + a + b = 0

#

u can still use quadratic right

ornate condor
#

yes

#

its

#

the same

shell ore
#

oo

#

so confusing

ornate condor
#

what is

shell ore
#

okay i try it out now

#

thanks

ornate condor
#

yes

#

np

shell ore
#

.close

lone heartBOT
#
Channel closed

Closed by @shell ore

Use .reopen if this was a mistake.

ornate condor
#

nvr seen it

languid bolt
#

If the highest power is 2, its a quadratic

ornate condor
#

btw

#

y not name urself

#

Helpers

languid bolt
#

Cuz like

ornate condor
#

mhmmm

languid bolt
#

"I need help"

ornate condor
#

LOL

#

icic

languid bolt
#

can get some help

ornate condor
#

good one

shell ore
languid bolt
#

im not getting help

#

Stuff like that

ornate condor
#

there

languid bolt
#

And i lost my active role so i cant change it anymore

ornate condor
#

OH WOT

#

U CAN LOSE UR ACTIVE ROLE??

languid bolt
#

Yeah, ofc

ornate condor
#

wow

#

go spam

languid bolt
#

If ur inactive

ornate condor
#

:O

#

i thought

#

it was total msgs

#

or similar

languid bolt
#

t!rank @ornate condor

quasi brambleBOT
#

Viewing rank card • [ MarveI#4096 ] 2mail_new_small

languid bolt
#

Wew u have so much messages

ornate condor
#

hm

#

LOL

gentle veldt
#

ok so 24x2+25x−47=(−8x−3)(ax−2)−53 butt

#

thenn you multiply (−8x−3) and (ax−2) using FOIL.

#

and end up getting 24x2+25x−47=−8ax2−3ax+16x+6−53

#

soo

ornate condor
#

LOL

#

go to a new channel

gentle veldt
#

no 1 will answer me...

ornate condor
#

well

#

this channel

#

shld close in like

#

a min or so

gentle veldt
#

omg ok

lone heartBOT
#
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wide rapids
#

normal distribution btw
yo what should I do in this situation? is this like asking for the middle 95%/99%

vale wigeon
#

yes

#

you are tested on your knowledge of the 68-95-99.7 rule

wide rapids
#

wait wait so what kind of answer should I input?

vale wigeon
#

...not clear from the picture as given here

#

can you take a pic of the entire worksheet

wide rapids
#

heres a recreation of it (i dont have a full pic)
we were tasked to put our own data values so yeah theres literally quite nothing here

#

the data should be about temperatures though

lone heartBOT
#

@wide rapids Has your question been resolved?

wide rapids
#

oh well guess I'll die

#

.close

lone heartBOT
#
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gilded vessel
#

what have you tried

#

hmm

#

do you know how to calculate a ratio

#

do you know what a ratio is

#

what is a ratio

#

yeah sure

#

if you had the ratio 10:2

#

could you rewrite it

#

exactly

#

so you have the ratio of $1.5 \cdot 10^8: 4.5 \cdot 10^9$

ocean sealBOT
gilded vessel
#

if it helps you can think of it as

#

$\frac{1.5 \cdot 10^8}{4.5\cdot 10^9}$

ocean sealBOT
gilded vessel
#

then simplify ^^

#

you can break it into two fractions if it makes it easier

#

just worry about it at the end

#

nope

#

the ratio would be numerator to denominator

#

usually when they ask for it in the form 1:n the most simplified form should be like that

#

alright

#

good but dont cancel to -1

#

just leave a 10 at the bottom

#

then youll be left with

#

$\frac{1}{3}\cdot \frac{1}{10}$

ocean sealBOT
gilded vessel
#

now combining back into one fraction..

#

can you see what n would be?

#

exactly

#

for the second question first start with the triangle area formula

#

heh

#

i dont choose whats on top

#

its a ratio

#

the thing on the left goes on top

#

if you swap them u need to remember to reswap

#

so its kind of complicating things

#

anyway for the second one

#

$A = \frac{1}{2}bh$

ocean sealBOT
gilded vessel
#

right?

#

10^9 = 10^8 * 10

#

the two 10^8 cancel

#

you leave the ten on the bottom because generally both sides of the ratio should be whole numbers

#

if you make it 10^-1

#

then you get 0.1 on one side

#

0.1: 3

#

you would wanna rewrite that as 1:30 anyway

gilded vessel
#

oops sorr

#

@alpine sable

gilded vessel
#

uh

#

okay

#

do you want me to keep helping @alpine sable

#

thats the point of me helping you

#

incorrect

gilded vessel
#

solve for b

#

you can start by getting rid of the fraction

#

$2A = bh$

ocean sealBOT
gilded vessel
#

how could you get b on one side from here?

#

@alpine sable

#

very close

#

just need to keep the 2

gilded vessel
#

$b = \frac{2A}{h}$

ocean sealBOT
gilded vessel
#

okay for higher values of h will b, have smaller or larger values @alpine sable

#

note: we are dividing by h

#

correct

#

and the same way with smaller values of h, b will be higher

#

then if we want b to be big should we choose smaller or higher values for A @alpine sable

#

right

#

so in the question

#

we want b to be as big as possible cause we are looking for an upper bound

#

so plugging in the formula we should use the upper bound for A and the lower bound of h

#

so b is as big as possible

#

h = 3.2 cm
A = 5.2 cm^2

#

not give them anything

#

just find their bounds based on how they are rounded

#

and plug them in

#

so for h = 3.2 cm

#

its rounded to 1 decimal point

#

and we want it to be as low as possible

#

this is correct

#

not quite

#

remember we want A as big as possible

#

so the upper bound for A would be 5.25

#

exactly

#

then plugging those numbers into the formula for base height we can find its upper bound

#

do you have a way to check your answers for this btw?

#

alright

#

check if that gets you the right answer then

#

is it correct

#

lets go

#

no problem

lone heartBOT
#
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#
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teal lagoon
#

fx = x + 2

lone heartBOT
teal lagoon
#

gx = root((x+2)^2)

#

is fx = gx

karmic rapids
#

you mean f(x) and g(x)?

teal lagoon
#

ye

karmic rapids
#

no

ancient meteor
karmic rapids
teal lagoon
#

thanks

karmic rapids
#

put in a big negative number

teal lagoon
#

.close

lone heartBOT
#
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ancient meteor
#

Oh wait no sry

#

Im dumb

#

Mb

teal lagoon
#

.close

tall topaz
ocean sealBOT
lone heartBOT
#
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spring spruce
#

Im not sure what identity to use for this. Or if there is some sort of weird substitution I should use.

rigid smelt
#

the substitution u=sqrt(1+cosx) works here, but if you dont see how that works, you can try the substitution u=cosx

#

the first substitution is faster but not as straight-foward

#

whereas the second one is not as fast but is straight-foward

marsh rapids
#

Turning the 1+cos x into 2cos^2(x/2), working with x/2 and then u-subbing sin(x/2) works as well I think