#help-0

1 messages · Page 54 of 1

autumn pasture
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yes

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you can express as a single fraction

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$\frac{sinC - sin(C) cos^{2}(C)}{cos^{2}C}$

ocean sealBOT
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duckiescute!

grizzled cliff
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OHH Okay

autumn pasture
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now do you see something we can factor out

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for the numerator

grizzled cliff
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uh

autumn pasture
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find a common term

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something that is repeated

grizzled cliff
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cos^2(C)?

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wait

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sin(C)?

autumn pasture
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yes

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nicee

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so when we factor it out

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what do we have

grizzled cliff
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uhh

autumn pasture
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if I have $x-4xy$

ocean sealBOT
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duckiescute!

autumn pasture
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there’s x common right

grizzled cliff
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yeah

autumn pasture
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when I factor it out

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I get

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$x(1-4y)$

ocean sealBOT
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duckiescute!

grizzled cliff
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ohh

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so

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OKAY WAIT

autumn pasture
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OKAYY holoYay

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take your time

grizzled cliff
autumn pasture
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yes

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YES

grizzled cliff
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YES

autumn pasture
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now

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your Pythagorean identity

grizzled cliff
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that's equal to

autumn pasture
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the thing

grizzled cliff
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sin^2(C)

autumn pasture
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yes

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so you now have

grizzled cliff
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okay wait wait

autumn pasture
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okay okay 👍

grizzled cliff
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okay there

autumn pasture
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YES

grizzled cliff
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YES

autumn pasture
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👏

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okay

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now we can write that in a split fraction form

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as two things multiplied together

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if I have $\frac{x}{2}$ I can write it as x(\frac{1}]{2})$

ocean sealBOT
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duckiescute!
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

autumn pasture
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ahhh nooo

grizzled cliff
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huh 💀

autumn pasture
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wait let me rewrite that

grizzled cliff
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okay

autumn pasture
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if I have $\frac{x}{2}$

ocean sealBOT
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duckiescute!

autumn pasture
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I can write that as

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$x\cdot{\frac{1}{2}}$

ocean sealBOT
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duckiescute!

autumn pasture
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so the denominator becomes 1

grizzled cliff
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oh

autumn pasture
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nimerator*

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numerstor*

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numerator***

grizzled cliff
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so uh

autumn pasture
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YES

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👏

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👏 👏

grizzled cliff
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then that's

autumn pasture
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and what is 1/cos^2

grizzled cliff
autumn pasture
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WOO

grizzled cliff
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WE DID IT

autumn pasture
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YOU DID IT

grizzled cliff
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TYTYTYTYTY

autumn pasture
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NO PROBB!

grizzled cliff
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Thank you so much 😭

autumn pasture
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no problemoo 😌

grizzled cliff
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wait uh

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how did you get um

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from this

autumn pasture
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same denominator

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so we can merge them together

grizzled cliff
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oH

autumn pasture
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so like

grizzled cliff
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I don't multiply

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I forgot

autumn pasture
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oh yea you don’t hahahah

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there’s a - in between them

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so if $\frac{3}{4} - \frac{1}{4}$

ocean sealBOT
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duckiescute!

autumn pasture
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I can write that as $\frac{3-1}{4}$

ocean sealBOT
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duckiescute!

grizzled cliff
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ohhh okay

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thank you so much you're so smart 😭

autumn pasture
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no probbb! and nooo HAHA there’s much smarter people here

grizzled cliff
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You're still smart though 🤯

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anyway I'll um close this now I guess

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cya

autumn pasture
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tqtq

grizzled cliff
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.close

lone heartBOT
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autumn pasture
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byeee

lone heartBOT
#
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lone bronze
#

I'm working on a game and am trying to work out how many unique 'build' possibilities exist for the player based on a few variables and have no idea where to start.

There are 9 weapons in the game. The player can choose two weapons.
There are 8 equipment items in the game. The player can choose two equipment items.
There are 45 perks in the game. The player can choose up to 23 different perks.

With the above in mind - how many unique perk/equipment/weapon combinations exist in the game and what is the process to prove this?

karmic rapids
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,, {9 \choose 2} {8 \choose 2} {45 \choose 23}

alpine sable
ocean sealBOT
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illuminator3 (#eric4honorable)

karmic rapids
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there

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,w (9choose2) * (8choose2) * (45choose23)

ocean sealBOT
lone heartBOT
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@lone bronze Has your question been resolved?

lone bronze
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Thanks @karmic rapids

lone heartBOT
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limpid thunder
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I feel like i have been doing this wrong big time but is this solution true?

limpid thunder
ornate condor
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,w solve 9x+3=3(3x+1)

ornate condor
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wait

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whats the

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equation

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lol

limpid thunder
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9x + 3 = 3 (3x + 1) - 3

fluid basin
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that's the equation?

merry depot
# limpid thunder

The solution isn’t true. You added 9x across the equals instead of subtracting.

ornate condor
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LOL

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thats like

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0=1

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solve for x

fluid basin
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9x+3 = 3(3x+1) - 3 has no solutions

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it reduces to 0 = 3

limpid thunder
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So its a trick question?

fluid basin
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no, just one that has no solution

ornate condor
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um

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is that the original Q

limpid thunder
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Makes no sense lmao

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Yep

autumn pasture
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the question

ornate condor
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ok

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yea

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makes no sense

autumn pasture
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is saying 0=3??

limpid thunder
ornate condor
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reduces to contraduction

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HAHHAA

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ACTUALLY

autumn pasture
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OH MY

ornate condor
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ok whats at the top

autumn pasture
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HAHA

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what are you asked to do

fluid basin
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the lhs and rhs are the same except for a constant, and that situation is an "inconsistent system" with no solutions

autumn pasture
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wait

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it’s the same for

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part i

limpid thunder
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Those are other question each alphabet is a different Equation

fluid basin
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if the lhs and rhs are exactly the same you get a singular system where everything is a solution

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i is singular; in i everything is a solution

limpid thunder
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It says solve the equation in which way you find easiest

ornate condor
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ye

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i cant read

limpid thunder
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But in the end J. is a mistake?

fluid basin
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no, it's just a system with no solution

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that happens sometimes

limpid thunder
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Ah i see, then its probably a trick question my teacher gave me to challenge me

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He is probably having a laugh rn

ornate condor
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ok but

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actually

fluid basin
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i dunno if i'd call i a trick so much as an object lesson

ornate condor
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if they said

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0=1

fluid basin
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"not all equations can be solved"

ornate condor
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u can conclude x=0

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or x=anything

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x=banana

fluid basin
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no, if you get 0=1, then the solution set is empty

ornate condor
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or u can conclude nothing

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depends on how u view it

limpid thunder
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Yep i think that is the question, it cant be solved because it results in 0

fluid basin
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yes, one way is right, the other is not

ornate condor
limpid thunder
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Lmao

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Anyways thanks

fluid basin
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np

limpid thunder
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.end

ornate condor
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.close

lone heartBOT
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limpid thunder
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Oh yea sry lol

ornate condor
#

💕

lone heartBOT
#
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alpine sable
lone heartBOT
alpine sable
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Do you know the form of the equation of a line

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Nope

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y = ax+b

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So for the point A (x,y) you have y=ax+b

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Oo

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What do you have for (-1 ,1) and (5 ,-6)?

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E

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Uh

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I think I'm too bad at it to understand

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Maybe you have a lesson you can work on

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E

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If not you can find one with google

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Can u get the answer 🧍‍♀️

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I*

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I have 15 minutes to submit it to my teacher 💀

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lmao

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is this a test?

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Naur homework

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This is my last chance to summit the homework

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But if you don't learn how to do it you'll never know

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I'll learn it later

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Sure thing

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for the second line you isolate y and it's done

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Nvm I can't solve it on the website too

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yes

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You have (-1 ,1) and (5 ,-6)

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Aaaaa

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enter -1 ,1

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and 5 , -6

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Okay

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Wait this site is trash

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Let me find a better one lol

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☠️

ornate condor
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LOL

alpine sable
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Damn they're all a bit hard to use

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I'll give you the answers lol

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Kk

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Tysm

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first is y=-7x/6 -1/6

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or y=-7/6 * x -1/6

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Ooo

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second one is y=18/29 * x - 9/29

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or 18x/29 - 9/29 it's the same thing

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O

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Tysm

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Last one is y= 17/16 * x -113/8

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O:

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Then you isolate y

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You can do it? for the 3 left

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I don't think so

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x-2y=7

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We want y=....

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We can substract x for both side

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-2y=7-x

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Then we divide both side by -2

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y=(-7+x)/2 = x/2 -3.5

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O:

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I gave you an example now do it for the 2 next

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Kk

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Ty

lone heartBOT
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@alpine sable Has your question been resolved?

topaz stirrup
#

I'm crap at division

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Like absolute dogwater mixed with crap and piss

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Teach me division

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HELLO!?

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My friend sent me this telling me it would help my math

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This ain't helping shit, you don't even reply

topaz stirrup
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I already have

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It says say my problem here and then I get helped

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I've done that

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And no help

solemn juniper
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If you're posting here, you evidently didn't read closely enough

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Try again

topaz stirrup
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It said post in help 0, that's what I'm bloody doing

solemn juniper
topaz stirrup
#

It said post in help 0

lone heartBOT
#
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unkempt reef
lone heartBOT
unkempt reef
#

Can you help for the last question

trim wagon
#

,rccw

ocean sealBOT
unkempt reef
#

Can you help

lone heartBOT
#

@unkempt reef Has your question been resolved?

lone heartBOT
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lone heartBOT
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obsidian juniper
lone heartBOT
#

@obsidian juniper Has your question been resolved?

vocal lion
#

in question one, either a is positive and c negative or the other way around

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same goes for a and b in question 2

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that's bc if you want a negative product, you need a positive and a negative factor since 2 positive gives positive and 2 negative cancel each others' negativity out so they become positive

lone heartBOT
#
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ornate condor
#

hi again

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thats

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is an element of

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shortening the stuff to their abbrev

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{A,D} is an element of enrolled

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iff

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in enrolled theres

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{{A,D}, ...stuff}

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but in enrolled iirc its

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{A,B,C,D}

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thrs no element {A,D}

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like it has A and D, but it does not contain a set of 2 elements

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no

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like

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an element that contains {A,D} as an element would for eg be

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{A,B,C,D, {A,D}}

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yes

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A and D are both individuall enrolled

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but the set of A,D is enrolled

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eh idk

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normally we dont use subset for elements

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A isnt a set

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some1 else can prob ans it btr

vale wigeon
ornate condor
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hi ann

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is ann a subset of enrolled

vale wigeon
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no obviously not

ornate condor
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oki cool

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ye there u go

vale wigeon
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the people's names should be treated as atoms here imo

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they are not themselves sets

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thus it makes no sense to ask whether i am ann is a subset of anything

ornate condor
#

would it be false or undefined or?

lone heartBOT
#
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ornate condor
#

cya

#

💕

lone heartBOT
#
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alpine sable
#

hello

lone heartBOT
alpine sable
#

can anyone help me with the following problem

frozen compass
alpine sable
#

A bouncy ball is thrown horizontally off 45-meter building

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how long will it take to hit the ground, and if it bounces 65% its original height, how long will it take to reach this height

languid bolt
#

ignoring friction and air resistance?

alpine sable
#

yes

languid bolt
#

and other stuff?

gilded sedge
#

Gravity will pull it down at g.
So time for accelerating at g for 45m

alpine sable
#

h(t) = -4.9t^2+45

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it'll hit the ground at 3.03 seconds

gilded sedge
#

You see acceleration as f'(t)=g

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what will be f(t)=???

alpine sable
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g^2/2

gilded sedge
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I don't have means to do calculation

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No just acceleration by time .

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It give you speed at t

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You integrate one more time.
F(t)

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To have distance.

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f'(f)=g to f(t)=.... to F(t)=...

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And you find t for F(t)=45

long axle
gilded sedge
#

g=9.81m/s^2 in your exercice?

alpine sable
#

9.8

gilded sedge
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Primitive of c is cx

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Pimitive of cx is cx^2/2 if I remember well? Can you confirm.

alpine sable
#

yes it is

olive sentinel
#

@alpine sable the ball is thrown. Does that mean it's projected with a velocity or just free fall.

alpine sable
#

with a velocity

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its thrown horizontally

olive sentinel
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Ah ok so it's a projectile question

gilded sedge
#

f(t) is velocity.

alpine sable
#

I can do the first part no problem

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but the second part stumped me

gilded sedge
olive sentinel
#

Yeah we dont

gilded sedge
#

Everything goes done at g.

olive sentinel
#

the time of flight is root(2h/g) iirc

gilded sedge
#

I have a file who does that, I start pc and confirm your result.

olive sentinel
#

u can find the final vertical velocity using v = g times root(2h/g)

alpine sable
#

do I need it tho to determine the time in which the balls rebounce reaches 65% of 45

olive sentinel
#

total time should be the appropriate one

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but it could be only the rebound time as well

alpine sable
#

well time taken for the ball to hit the ground the first time is 3.03 seconds

olive sentinel
#

yeah

alpine sable
#

h(t)=-4.9t^2+45

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this is for the first one

olive sentinel
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that should be right

alpine sable
#

yea it is

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so what can I do for the second part

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it bounces back up and follows a different parabolic trajectory reaching a max heigth of 29.25m

olive sentinel
#

exactly

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you have the projection velocity of the rebound too

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as the horizontal velocity doesn't change, its constant, and the vertical velocity at the time of rebound is g times t in the first part

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damn this is a good question it might come in my exams

alpine sable
#

yea it's a good question but its tough considering the amount of approaches

olive sentinel
#

ok I think I get it

gilded sedge
#

Yes 3,03 seams good

olive sentinel
#

time of flight in the second projection after rebound is 2v/g so the time taken to reach the maximum height is v/g

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where v is the vertical velocity after rebound

gilded sedge
#

Need to go.

olive sentinel
#

let me bring out my notebook and I'll do this wait a sec

gilded sedge
#

Speed is average not final speed

alpine sable
#

the valocity of the ball in the first throw is 14.85m/s

gilded sedge
#

29.69 is the speed at 3.03 s

#

Have to run, sorry

olive sentinel
#

@alpine sable

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is the answer 6.06s?

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total time taken to reach 65% of initial height from initial launch

alpine sable
#

thats what is confusingm, is it from initial launch or after bouncing on the ground

olive sentinel
#

hmm yeah

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do u have the answer?

alpine sable
#

no

olive sentinel
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I c

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well then the question is a bit unclear on what we need to find

alpine sable
#

we could find both

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from inital launch

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and after first bunce

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bounce

olive sentinel
#

yea well there u go

alpine sable
#

what has to be found is the time taken for the ball to reach 65% of the inital height

olive sentinel
#

assuming the collision is elastic with the ground

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and there's no loss of momentum

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then once u have the final vertical velocity of the initial launch, u can find the time taken by forming a quadratic equation

alpine sable
#

vertical velocity should be 14.85m/s

olive sentinel
#

I dont think so

#

see, the ball was projected horizontally

alpine sable
#

how can we find final vertical velocity

olive sentinel
#

the horizontal velocity is 14.85

alpine sable
#

oh yea i read it wrong mb

olive sentinel
#

the final vertical velocity = initial vertical velocity + g*(time taken to hit the ground the first time)

#

initial vertical velocity is 0

alpine sable
#

oohhh right

#

right right.

olive sentinel
#

we get 2 times because the ball hits 65% of height while going up, then also while coming back down in the projectile path

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the smaller one should be the answer i think

alpine sable
#

should be

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cant take more time to reacher a lesser height

olive sentinel
#

it can

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once it goes up and then goes back down

alpine sable
#

yea but this is only for going up

olive sentinel
#

it will reach the lesser height again, but in more time

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yeah

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thats why we reject the 4s

alpine sable
#

but h=1/2gt^2 i believe is for free fall

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this isnt a free fall unless im wrong

olive sentinel
#

this is technically a free fall

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since we don't give any initial vertical velocity

alpine sable
#

yeaaa, youre right

olive sentinel
#

horizontal projection or simply dropping the body will take the same time

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in this situation

alpine sable
#

yea, archimedes experiment

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he rolled a ball of a table and let go off another ball

olive sentinel
#

however if it's not a horizontal projection

alpine sable
#

not archimedes

olive sentinel
#

u can't do what I did there

alpine sable
#

it was someone else

olive sentinel
#

yeah

alpine sable
#

cant remember the name

olive sentinel
#

maybe newton

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that guys everywhere

alpine sable
#

no not newton

olive sentinel
#

oh yeah

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it's galileo

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I think

alpine sable
#

galileo did the ramp experiment

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for inertia

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could be him

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not sure

olive sentinel
#

yeah galileo it is

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just looked it up

alpine sable
#

hi

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#
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torpid kestrel
#

Hello, I have some data ranging from 0 to 1 that I'm trying to convert to weights (range doesn't matter, but 0-1 is preferred). And I want the weights to be more extreme (see example below). As in to make large numbers bigger and small numbers even smaller. What would be the most general function for performing this transformation.

torpid kestrel
#

Currently I'm using this logistic function:
[\frac{1}{1+e^{\left(-cx+0.5c\right)}}]

ocean sealBOT
#

LucasYerz

torpid kestrel
#

c is a constant that in my case ranges from 10 to 50.

mortal trellis
#

well there are a lot of options. you could even use something as simple as x^2

torpid kestrel
#

I mostly what a function that besides c will also have another parameter for a bias.

#

to change the skewness of the graph.

#

something like this b

#

but for the logistic function

mortal trellis
#

you could take the whole logistic function to the power of b?

torpid kestrel
mortal trellis
#

or you could take x^b inside the logistic function

torpid kestrel
#

still not getting that exponential shape in the middle

#

how can I transform the logistic into x^2

#

and x^b

#

like take the average between the functions

mortal trellis
#

well average just means adding them up and dividing by 2

torpid kestrel
#

lets try that

mortal trellis
#

not exactly sure what you mean by transforming the logistic into x^2

torpid kestrel
#

like as I change b

#

or maybe another variable

#

the shape gets closer to x^b

mortal trellis
#

well could do a weighted average. a*logistic + (1-a)*x^b or something

torpid kestrel
#

yup that should do it

#

I'll use an optimization procedure to select the b, c, and w.

lone heartBOT
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heady void
#

help how do I do this one

lone heartBOT
echo socket
#

Quotient rule

#

But if you're unfamiliar with it, then just represent tan as sin * (cos)^-1

#

So that you can apply product, power and chain rules

heady void
#

k

#

one sec

#

ok somethign if definitely wrong here

echo socket
#

You forgot about the chain rule

heady void
#

Where

heady void
echo socket
#

When you differentiated the (cosx)^-1 you forgot about it

heady void
#

oh ok finally

#

I get it

#

thx

#

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heady void
#

ok how do I get this

lone heartBOT
gray isle
#

ugh...

#

did you want the derivative of 1/cos(x) or arccos(x)

heady void
#

1/cos(x)

echo socket
#

Derivative of (f(x))^(-1) is -(f(x))^(-2) * f'(x) according to the chain rule

gray isle
#

$$\frac{1}{\cos(x)} = (\cos(x))^{-1}$$
differentiate using a combo of power and chain rule

echo socket
#

Are you familiar with the chain rule?

ocean sealBOT
#

ℝamonov

heady void
gray isle
#

doing a substitution like u = cos(x) may make the application clearer for you

heady void
#

ok

#

oooh

#

ok now I get it

#

thx

lone heartBOT
#

@heady void Has your question been resolved?

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silk frigate
#

is my answer correct

lone heartBOT
karmic rapids
#

yes

silk frigate
#

ok thanks

wise thistle
#

No

silk frigate
#

wat

#

how is my answer not correct

#

tell meh

karmic rapids
silk frigate
#

i need to fix

karmic rapids
#

@silk frigate jesus christ wtf is up with your about me

wise thistle
#

HOLY SHIT

alpine sable
#

help

silk frigate
#

oh

#

dw about that

wise thistle
#

why (. )

#

i needa leaen too

#

learn

karmic rapids
wise thistle
silk frigate
#

a certain symbol but a symbol nonetheless

karmic rapids
wise thistle
#

you becoming the next art sch reject

karmic rapids
#

it's very respectless

#

and very childish

silk frigate
#

its a divine symbol

wise thistle
#

hey @silk frigate where can i get that symbol

karmic rapids
#

no it's not

wise thistle
#

i want it

silk frigate
#

For india

karmic rapids
#

that's the other way around

silk frigate
#

Im an indian

karmic rapids
#

the Hindu luck symbol is the other way around

silk frigate
#

oh

#

OH right

#

sorry

wise thistle
#

this whole convo changes from math to nazis real quick

#

hail hitler

silk frigate
#

there

wise thistle
#

that was a joke

karmic rapids
silk frigate
wise thistle
#

IT WAS A JOKE

keen plinth
#

y'all are overreacting to possibly an honest mistake

silk frigate
#

sorry

silk frigate
autumn pasture
#

what is happening..

autumn pasture
keen plinth
#

yeah just ignore that

silk frigate
keen plinth
#

i think so

silk frigate
#

ok thank u

wise thistle
#

no

#

why are there parentheses

#

i needa learn

keen plinth
#

,w simplify (a+2)/2 - (a-4)/4

night geyser
#

fyi, "its a joke" does not excuse the behaviour.

oblique lichen
#

Can anyone tell me the answer of 7X x 14X x Z/28

lone heartBOT
#

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frozen zodiac
#

how do i prove that the angle between two intersecting lines is an invariant under the set of all translations?

untold vigil
fluid basin
frozen zodiac
#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185> please helppp

lone heartBOT
#

@frozen zodiac Has your question been resolved?

lone heartBOT
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@frozen zodiac Has your question been resolved?

frozen zodiac
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.close

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rough ice
lone heartBOT
rough ice
#

How does this become (1-cosx)(cscx)^2

naive crystal
#

See

rough ice
#

?

naive crystal
#

What

rough ice
#

what do u mean see

naive crystal
#

No

rough ice
#

???

naive crystal
rough ice
#

Why do u need the full question

naive crystal
rough ice
naive crystal
#

Use the chain rule ig

tiny cosmos
#

the original question is impossible

rough ice
#

oh

naive crystal
#

Ye

rough ice
#

So how is it solveable

#

Btw that’s y=sinx/1+cosx not just sinx/1+cosx

#

Ya’ll wanna see how i solved it and got to that point?

naive crystal
#

,w d/dx ((sinx)/(1+cosx))

rough ice
#

huh

#

What is that

ocean sealBOT
naive crystal
#

I'm not sure but

#

Should the question be like

#

$(1+cosx)(\csc(\frac{x}{2})$

rough ice
ocean sealBOT
#

Basudev

naive crystal
#

What you did here??

#

Explain ??

rough ice
#

The top is the same as the bottom so i can simplify

naive crystal
#

Ye after that

#

In the - part

#

Oh

rough ice
#

I multiplied by 1-cosx/1-cosx so 1-cosx could become on top

naive crystal
#

Hmm

#

Everything seems fair

rough ice
#

Yea but where did the cscx^2 come from

naive crystal
#

You can write

rough ice
#

Write what?

naive crystal
#

$(1-\cos(x))×\frac{1}{(sinx)^2}$

ocean sealBOT
#

Basudev

rough ice
#

Ohhhh

#

Ic

naive crystal
#

Them 1/(sinx)^2 = (cscx)^2

rough ice
#

yea got it

#

Thanks alot 😉

naive crystal
#

K

rough ice
#

.close

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blissful shale
lone heartBOT
pale lance
#

If it goes up. by 3, and right by 2, what would the slope be?

blissful shale
#

2/3?

naive crystal
#

Slope = rise/run

#

So it is??

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alpine sable
lone heartBOT
alpine sable
#

How should I approach this trig sub problem? I tried to see if I could get rid of the x with du for possibly an inverse trig solution

#

but that got me nowhere.

#

Do I need to utilize long division? If so, how does that work with the sqrt?

echo socket
#

Is the problem telling you to use trig sub?

alpine sable
#

Or is this a simple trig sub problem with x^2 - a^2 where x = asec(theta)?

alpine sable
#

We get points off for not doing so

#

Although, this is just practice for the exam next week.

echo socket
#

Try x = 2sec(theta)

alpine sable
#

I will give that a go.

gray isle
#

whys this integral under trig sub

#

normal sub works just fine

alpine sable
#

go away lol

alpine sable
#

People typically go to the local community college to take math instead of here.

#

Almost done with the problem tho.

#

I got sqrt(x^2-4) + C as my final answer. Could someone please check this?

#

Seems... too short

gray isle
#

yeh, that's correct

alpine sable
#

Thank you!

#

.close

lone heartBOT
#
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wanton crystal
#

ln(5x)+ln(32)=4, help I’ve a test soon and I don’t know how this question works

wanton crystal
#

It asks for solve x

#

The answer is in format x=Ae^K whereas A and K are fractions

sand ermine
#

Ig use ln(a) + ln(b) = ln(a*b) for LHS

#

And take 4 as ln(e^4)

olive sentinel
#

@wanton crystal is the answer e⁴/160

wanton crystal
#

Ik the answer I’m looking for the process

#

I’m trying to learn the process

olive sentinel
#

sending pic

#

So ur A = 1/160 and ur K = 4

wanton crystal
#

Oh tysm

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zinc geyser
#

Hi guys, I have a math problem that I have been failing to solve for two days. The function is y=(5*ln(x))/x and I have to try to find a point where the origin line touches the function. I have no idea at all how to solve this.... I tried to see when the function flattens out before the extreme point, but I have no idea how that could work.

echo socket
#

What do you mean by origin line?

zinc geyser
#

*straigt

alpine sable
#

so y = x?

echo socket
#

y = kx for some k?

zinc geyser
zinc geyser
alpine sable
#

find where they intersect, so set them equal to eachother.

zinc geyser
#

But how I didn't have the Point and function

echo socket
#

Yeah you can set the derivative equal to k for the point too

alpine sable
karmic rapids
#

differentiate then find the tangent where the y intersect is 0

zinc geyser
#

I thought maby i the point is P(0|infinity)

zinc geyser
alpine sable
#

about to drive, sorry

zinc geyser
#

or thought too that maybe there is a tool which allows me that i can try every possible function

#

Can i maybe create infinite origin functions somehow and then look which match is the best

#

<@&286206848099549185>

lone heartBOT
#

@zinc geyser Has your question been resolved?

zinc geyser
#

Or maybe so? That I cut it in half?

gray isle
#

didn't I already guide you through this

zinc geyser
#

yeah i tried to understand it but i couldn't undestand where i get x_t and y_t? When i want to calculate both

#

But i think i can caluclate it too with triangels

gray isle
#

you were given
$$y = \frac{5\ln(x)}{x}$$
$$y_t = \frac{5\ln(x_t)}{x_t}$$
using everything you know
$$f'(x_t) = \frac{y_t}{x_t}$$
can be expressed as an equation in the variable $x_t$

ocean sealBOT
#

ℝamonov

zinc geyser
gray isle
#

x_t and y_t represent the x and y coordinates of the point of tangency you're interested in

zinc geyser
#

Yeah

gray isle
#

yes

#

use the y_t in the second equation

#

leave everything else in terms of x_t

zinc geyser
#

wait so my first derivative is f'(x_t)=5-5*ln(x_t)

#

But what should i put into x_t?

#

Nothing?

gray isle
#

replace all the x with x_t

#

leave x_t as x_t

zinc geyser
#

But what is x_t i dind't have it

gray isle
#

that's what you're trying to find

#

you'll have an equation in terms of x_t

zinc geyser
#

yeah i try to find x_t and y_t

gray isle
#

solving that equation will tell you the value of x_t

zinc geyser
gray isle
#

wdym

zinc geyser
#

What is the equation that tells me the value?

gray isle
#

do you understand the equation at the bottom?

zinc geyser
#

The first derivative equals y_t/x_t but i can't simply trow the x away on both sides

gray isle
#

wdym by trow away

zinc geyser
#

I must get rid of the x_t right?

gray isle
#

no?

zinc geyser
#

what?

gray isle
#

where did you get that idea

#

your derivative was wrong

#

I didn't double check that earlier

zinc geyser
zinc geyser
#

yeah i forgot to divide v²

#

mhhh.

gray isle
#

using
$$y_t = \frac{5\ln(x_t)}{x_t}$$
$$\frac{y_t}{x_t} = , ?$$

ocean sealBOT
#

ℝamonov

zinc geyser
gray isle
#

this was the right side of the equation

#

don't overthink

zinc geyser
#

it making no sense to me... must the x_t on the other side

gray isle
#

mustn't be the x² under the line?
not sure what you mean

#

focus only on that most recent image and nothing else

zinc geyser
#

$$5\ln(x_t) = \frac{y_t}{x_t}$$ ?

ocean sealBOT
gray isle
#

no

#

(1/2) divided by 2 isn't 1

#

divide properly

zinc geyser
#

mhh... i don't get it sorry...
I would do that x_t * y_t = 5*ln(x)

gray isle
#

don't overthink

#

this step is basic fraction division

#

that doesn't tell you what
y_t/x_t is

#

starting with
$$y_t = \frac{5\ln(x_t)}{x_t}$$
divide both sides by $x_t$

ocean sealBOT
#

ℝamonov

zinc geyser
#

so this is now "rewriting"?

#

$$\frac{y_t}{x_t} = \frac{5\ln(x_t)}{x_t}/x_t$$

ocean sealBOT
gray isle
#

simplify that

zinc geyser
#

x_t / x_t is one and everything divided by 1 is the same so i can throw the 1 away

gray isle
#

no

#

you're ignoring the order of operations

#

(a/b)/b isn't the same as a/(b/b)

#

solving 2x = 1/2
doesn't get you x=1 (which is pretty much what you're implying)

#

it may help to think of division by x_t as multiplication by 1/x_t

zinc geyser
#

$$\frac{y_t}{x_t} = \frac{5\ln(x_t)}{x_t²}$$ so this? because devided by x_t can be written as multiply by $$\frac{1}{x_t}$$

ocean sealBOT
#

DVD
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

gray isle
#

yes

#

$$f'(x_t) = \frac{y_t}{x_t}$$
assuming you have the correct derivative now, putting all that together gets you
$$\frac{5-5\ln(x_t)}{{x_t}^2}= \frac{5\ln(x_t)}{{x_t}^2}$$

ocean sealBOT
#

ℝamonov

gray isle
#

which is an equation with a single variable: x_t

zinc geyser
#

and now everything on one side?

zinc geyser
#

tf what kind of master brain are you?

#

Ok maybe dumb question but why is the first derivative now $$f'(x_t) = \frac{y_t}{x_t}$$

ocean sealBOT
gray isle
#

that's what I posted at the very start

#

it didn't sound like you had an issue with that earlier

zinc geyser
gray isle
#

that's a key component of the process

#

if you had questions, state them at the start so we don't have to backtrack

zinc geyser
#

has it a specific name that i can learn it?

gray isle
#

not really

#

but the idea is just considering things in multiple ways

zinc geyser
gray isle
#

the LHS is the expression for the slope from the derivative
the RHS is the expression for the slope between the point and the origin which is just the ratio of the y and x coordinates

#

these will be equal for the tangent line that you want

zinc geyser
#

ah ok... yes makes sense

zinc geyser
zinc geyser
ocean sealBOT
gray isle
#

the LHS is the expression for the slope from the derivative
the RHS is the expression for the slope between the point and the origin which is just the ratio of the y and x coordinates

#

you're interested in when these are the same

lone heartBOT
#

@zinc geyser Has your question been resolved?

zinc geyser
lone heartBOT
#

@zinc geyser Has your question been resolved?

lone heartBOT
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jaunty needle
#

if ur making g alone like in this, ge, can you do divided by e cross both e's out, but with out switching the variables like to eg

last ether
#

What

#

I'm gonna need context

#

@jaunty needle

jaunty needle
#

so in this

last ether
#

Yeah

jaunty needle
#

they switch ax to xa to divide it by x

last ether
#

Which is useless

jaunty needle
#

do i have to do that or can i just keep it as ax and just cross out x

last ether
#

ax = xa

#

Just divide by x

jaunty needle
#

so there the same i dont need to switch it

#

im solving for a

#

its not a math rule right?

#

to switch it

last ether
#

Well it's a property

#

$A\cdot B = B\cdot A$

jaunty needle
#

do i need to switch it?

ocean sealBOT
#

Umbraleviathan

last ether
#

No you don't

jaunty needle
#

oh ok thank you so much

#

.close

lone heartBOT
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fading mauve
#

How do I find domain restrictions?

lone heartBOT
fading mauve
#

I have part 1 done, f(g) = x and g(f) = x (so they're inverses)

#

but I don't know how to find the domain restrictions

#

I'd really appreciate help on this

pallid scarab
#

when is a rational fraction not defined ? Answer : ||when the denominator gets to 0||

fading mauve
#

I know that much but I'm still confused

pallid scarab
#

what is confusing you ?

fading mauve
#

basically all of it honestly

pallid scarab
#

let's look at g o f

#

take any x real number

#

g o f (x) is not defined when f(x) is not defined

#

and g o f (x) is not defined either when g is not defined IN f(x)

fading mauve
#

i think i get like a basic gist of what I need to do but i dont fully understand

#

im assuming ill need to find the domain restriction to where x cannot be 0 by using f(x) or g(x), i found something about that in my notes

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but beyond that im still confused

pallid scarab
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example : if x = 0, is g(x) defined ?

fading mauve
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so g(0)?

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i dont think so

pallid scarab
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yes

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because the denominator is 0

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so it would be infinity, which is not possible

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now, for now only find the domains of f and g, not the compositions

fading mauve
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I think I get it

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1/x-4 ≠ 0
Multiply both sides by x-4/x-4.
x-4 ≠ x-4/x-4
x-4 ≠ 1
Add 4 to both sides to get x by itself.
x ≠ 5
The domain is (-∞, ∞) where x ≠ 5

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does that look right to you?

pallid scarab
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wait

pallid scarab
fading mauve
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could you please show me how i would solve the domain restriction for this problem so i could understand? i dont think im getting it

pallid scarab
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ok

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let's do it for g (again)

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In order for a point x to be in the domain, g(x) has to be defined.

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and in particular, g(x) HAS to be finite

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so g(x) CANNOT be infinity

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when is g(x) infinity ? when the denominator is zero, meaning x = 0

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so the domain is (-∞, ∞) where x ≠ 0

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try it with f

fading mauve
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alrighty

lone heartBOT
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lone heartBOT
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shadow urchin
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What is the formula to rotate a 90 degree angle counter clockwise

last ether
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Like parametrically?

shadow urchin
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.....idk I am doing my pre algebra HW and frogot the formula ecstasy

last ether
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Show me the question

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I think you're thinking of (a, b) -> (-b, a)

raven zinc
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econ related but can sme help me

last ether
shadow urchin
gilded vessel
shadow urchin
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Srrt

last ether
shadow urchin
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Thx

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steel turret
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hello

lone heartBOT
steel turret
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im not sure how to anszer this

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im pretty sure i need to form 2 permutations

modest dragon
steel turret
modest dragon
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yeah 9C3 + 3C2

steel turret
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ah thank you ;D

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.close

lone heartBOT
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molten steppe
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.reopen

lone heartBOT
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molten steppe
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<@&286206848099549185>

lone heartBOT
ornate condor
#

wow

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!15min

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

ornate condor
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too far

molten steppe
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pls help

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i got a big quiz tomorrow

ornate condor
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well

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first uve to take good care of yourself

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get hydrated

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sleep well

molten steppe
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bruh

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i did

ornate condor
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thats good

molten steppe
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now i need to study

ornate condor
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good luck

molten steppe
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i need help on Estimating Integers it's really hard and i have a quiz tomorrow think you can help me out.

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<@&286206848099549185>

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hello

ionic agate
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need help with indices its a hw due tmr

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the question is (3p^4)^-3

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hope u can understand it

lone heartBOT
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@molten steppe Has your question been resolved?

swift shore
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you have to post a problem

lone heartBOT
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@molten steppe Has your question been resolved?

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short veldt
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Is there a way to find the local maxima and minima of a function without graphing it

short veldt
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the function is -2x^2+24x+26

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so quadratic

last ether
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Or

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Well you have a simple quadratic so there's two ways

short veldt
last ether
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Well it's a quadratic so this isn't gonna be hard

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Which way is the parabola going?

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Opening up or down?