#help-0

1 messages · Page 47 of 1

thin urchin
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oh

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got it ty

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.close

lone heartBOT
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lone heartBOT
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wooden mantle
#

A horizontal rectangle of rectangular cross-section
beam in the vertical direction is directly proportional to the
the product of its width and height in cubic form, i.e. it is of the form cxy3,
where c > 0 is a constant. Determine the width and height of the stiffest possible beam when it is
sawn from an R-beam log.

Im not really sure where I should start with solving this.

wooden mantle
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Its from my calculus class

lone heartBOT
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@wooden mantle Has your question been resolved?

wooden mantle
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<@&286206848099549185>

carmine reef
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is there a picture of the problem

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I'm kinda lost

wooden mantle
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nope, this is the whole question, I translated from Finnish to english

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wait It should be (xy^3)^2

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lemme fix that

carmine reef
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oof

wooden mantle
carmine reef
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I mean I can't understand the problem at all

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I think we need to maximize one thing subject to some constraint

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Like, maximize cxy³ when xy=R or something except that doesn't even have a solution so idk

wooden mantle
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Yeah the question is so abstract imo

carmine reef
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can you convert it to pure math

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maximize A under condition B?

wooden mantle
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Im not sure what you mean

carmine reef
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make it not a word problem

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can you understand what it's asking for

wooden mantle
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This is prob easier to understand if I draw something gimme a sec

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like this

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aint they just asking the length and height of the cross sectional beam when at its highest possible stiffness

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But like

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It can be anything since we dont have actual numerical values right?

carmine reef
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Yeah I still don't have a clue what's going on

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Highest possible stiffness?

wooden mantle
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Yeah no clue

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"Determine the width and height of the stiffest possible beam when it is
sawn from an R-beam log."

carmine reef
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No clue what an R beam log is either lol

wooden mantle
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I found something similar

carmine reef
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Ok

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So your constraint is x²+y²=R², right

wooden mantle
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Umm

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Probably

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But I still dont get what R is

carmine reef
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Radius of the log

wooden mantle
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Like is it just a log that we use

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To make the beam

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Aight

carmine reef
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Yeah

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Actually the constraints is probably (2x)²+(2y)²=R²

wooden mantle
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I mean I think I understand it better niw

carmine reef
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ah that's good

wooden mantle
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Im good for now then, ima look more into it later after school

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Thanks

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carmine reef
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Np!

lone heartBOT
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last gulch
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here is a question I got wrong on a test. Can someone show me how to do it properly? Simplify $\frac{x^{2}-16}{x^{2}-3x-4}$

ocean sealBOT
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PeckyChicken

solemn juniper
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Can you show what you did on the test?

last gulch
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$4 - \frac{1}{3x}$

ocean sealBOT
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PeckyChicken

solemn juniper
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I'm more talking about the steps leading up to whatever final answer you get

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I have 0 idea where you went wrong just by looking at this

last gulch
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leaving $\frac{-16}{-3x-4}$

ocean sealBOT
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PeckyChicken

last gulch
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I think

solemn juniper
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Fair enough

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Do you know how to factor quadratics? Because ideally, once you factor both sides of the fraction, they'll have a common term you can cancel

last gulch
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top is a difference of 2 squares

solemn juniper
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Ok well then factor them catthumbsup

last gulch
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so $\frac{(x-4)(x+4)}{(x-4)(x+1)}$

solemn juniper
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Hey look, a common factor

last gulch
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$\frac{x+4}{x+1}$

solemn juniper
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Quite so

last gulch
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on the test answer it says x +4/x +1. I dont know how to parse that

solemn juniper
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Oh wait

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The denominator isn't factored correctly, my bad

last gulch
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wait

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yeah

solemn juniper
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I shouldn't have given the go-ahead so fast

ocean sealBOT
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PeckyChicken

solemn juniper
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Better

ocean sealBOT
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PeckyChicken

last gulch
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that matches the answer on the test

solemn juniper
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Very nice

last gulch
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may I close the channel?

solemn juniper
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You don't need my permission

keen plinth
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also

solemn juniper
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If you have nothing else, close whenever

keen plinth
keen plinth
last gulch
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wait I see what i did

keen plinth
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sums in a denominator cant be split

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only in the numerator

last gulch
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I extracted the -16 and the -4

last gulch
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my mistake was that

keen plinth
last gulch
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I extracted -16 and -4 which gave me $\frac{x^2}{x^2-3x}+\frac{-16}{-4}$

ocean sealBOT
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PeckyChicken

keen plinth
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you totally cant do that

last gulch
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yes ik now

keen plinth
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good

solemn juniper
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They have since found enlightenment

keen plinth
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amazing

solemn juniper
last gulch
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then my next step was to extract the $x^2$. $\frac{x^2}{x^2} + \frac{1}{-3x} + 4$

ocean sealBOT
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PeckyChicken

last gulch
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and you can see how i ended up with my answer there

keen plinth
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thats extremely cursed

last gulch
keen plinth
last gulch
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on another question i gave the answer $\frac{x-1}{2}$. The correct answer was $\frac{1}{2}(x-1)$. They are the same right?

ocean sealBOT
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PeckyChicken

solemn juniper
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Indeed

last gulch
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ok

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in that case

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.close

lone heartBOT
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radiant karma
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how do I solve
un+1 = 2un - 1, u1=2 for n>= 1

radiant karma
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Find the term that has value 257

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n+1 is in subscript

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and n

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in the 2un

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And also 1 in the u1=2

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I tried doing it by substituting values

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But i could only find answer by listing all the values manually

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Is there a simpler way

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and how do I solve this

un+1 = 3un - 2, u1=2 for n>= 1
Find the value of the largest-term that is less rhan 10,000

gray isle
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try to find the general term

radiant karma
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The gen formula?

gray isle
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yeh

radiant karma
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I was thinking of doing that when i realized one was geometric and one was quadratic

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But in the tb, they didnt cover general formulas yet

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So i thought there was another way

lone heartBOT
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@radiant karma Has your question been resolved?

radiant karma
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<@&286206848099549185>

lone heartBOT
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@radiant karma Has your question been resolved?

lone heartBOT
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@radiant karma Has your question been resolved?

lone heartBOT
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@radiant karma Has your question been resolved?

alpine sable
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<@&286206848099549185> help this dude

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literally the last channel 💀

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ok, sorry

radiant karma
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Can i close this

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.close

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arctic birch
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Hello, I'm struggling with this scaling issue in my code.
I thought multiplying C's X,Y by scale would put it in the right spot.

arctic birch
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Got it. Its Dx = (Cx-Ax)*S%+Ax and the same for y

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alpine sable
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how would i solve this?
(x+8)^2+(y-4)^2=144

alpine sable
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get the circumfrence

gray isle
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are you able to identify the radius?

alpine sable
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how would i do that

gray isle
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compare this to the general equation of a circle in standard form

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that will tell you where radius is located in that equation

alpine sable
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ok

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sleek furnace
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i just need to know how this problem is named, like, connecting dots with lines, then adding a dot

soft knot
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I don't understand what you mean. Given a set of points, adding a line between every pair and then adding a new point and connecting it with any of the previous ones?

weary wyvern
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graph

lone heartBOT
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@sleek furnace Has your question been resolved?

sleek furnace
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nvm, i found it, it was the Königsberg and jordan problem

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thanks anyway

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devout zinc
lone heartBOT
devout zinc
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i need an answer and also an explanation, please

lone heartBOT
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@devout zinc Has your question been resolved?

devout zinc
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<@&286206848099549185>

rustic coral
devout zinc
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bro i cant get a proper answer online

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@rustic coral do u have an answer

rustic coral
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It's one dimensional so it only has length?

devout zinc
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if we use a microscope or smth we might be able to see the thickness

rustic coral
devout zinc
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well, thanks ig

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.close

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edgy crag
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"Determine λ ∈ ℂ such that the quadratic equation has two opposite roots." I've tried multiple times (abc formula) but keep getting wrong answers. Could someone help me out?

heady pollen
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with opposite you mean a+bi and a-bi?

plain flame
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yeah the quadratic equation (even the complex version) doesnt really work that well when complex a,b and c

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you need to "kwadraat afsplitsen"

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dont know the english term

edgy crag
heady pollen
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ah ok

edgy crag
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.close

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delicate ruin
#

I need help with question number 2, 3 and 4. I've provided 1 because question 3 requires it. I don't understand what it means by **standard factor ** on question 2. Thanks

heady pollen
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this table should help

delicate ruin
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alright what about question 4. could you explain what it means by the question please?

heady pollen
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question 4 looks weird

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seems like they forgot to write down the actual number

delicate ruin
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alright thank you for your time

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pure bane
#

You are voting in a state election. There are three candidates for governor, five candidates for lieutenant governor, four candidates for the state house of representatives, and two candidates for senator. How many different ways could you fill out the ballot if you vote once for each office?

pure bane
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this is mine

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go to

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or

patent swallow
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yeah ik

pure bane
patent swallow
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yeah ik

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yeah ik

ornate condor
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i think u just multiply all the numbers

keen plinth
ornate condor
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i feel

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quite insulted

keen plinth
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you've been saying some sus things tonite thonk

ornate condor
lone heartBOT
#

@pure bane Has your question been resolved?

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hollow fjord
#

This is probably a very easy quotation but how would you find a percentage of a total when the components of that total is weighed differently. So like in my case, 17 of the total 24 is weighed at .8%, but the other 7 is weighed at .3%. How can I find the average percent for the total? I phrased this very poorly but

hollow fjord
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Basically like the average percent of the total 24 if 17 is multiplied by .8% but 7 is multiplied by .3%

lone heartBOT
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@hollow fjord Has your question been resolved?

lone heartBOT
#

@hollow fjord Has your question been resolved?

lone heartBOT
#

@hollow fjord Has your question been resolved?

languid saddle
#

@hollow fjord If I interpret your question correctly, I think you're looking for a weighted average. In this case you would need to sum all the amounts multiplied by their corresponding weight factor. Then divide that by the total amount

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So you would have $\frac{17 \times .8 + 7 \times .3}{24} = .654...$

ocean sealBOT
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warped hedge
#

hi

lone heartBOT
warped hedge
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could i get help in solving this, the answer is -1/2 according to the textbook but i'm not sure how to get there

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from my knowledge of limits, i would usually multiply the reciprocal of the denominator on the bottom and top, but in this case theres a second part to the function, that being - 1/t

abstract fractal
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Try combining the fractions into one

warped hedge
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would that be the only method?

royal meadow
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$\frac{1}{t\sqrt{1+t}} - \frac{1}{t}\ = \frac{1}{t\sqrt{1+t}} - \frac{\sqrt{1+t}}{t\sqrt{1+t}}\ = \frac{1-\sqrt{1+t}}{t\sqrt{1+t}}$

ocean sealBOT
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Kaisheng21

royal meadow
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now it's easier i feel like

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slightly

warped hedge
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@royal meadow i understand that, but im not sure what to do after

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i plugged in zero and got zerro

royal meadow
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well if you just try and plug t = 0 right in, then you get 0/0 right

warped hedge
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yeah yeah

royal meadow
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so it's indeterminate

warped hedge
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indeterminate

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so then you simplify more

royal meadow
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so you can try l'hopital, or use taylor series if l'hopital isn't allowed

warped hedge
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my problem is i dont know how to simplify that fraction, after getting 0/0

royal meadow
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well i don't think you can straight-up cancel any factors

warped hedge
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yeah

royal meadow
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you need some calculus to deal with the limit

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so try l'hopital, or taylor series if that's not allowed

abstract fractal
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What if you multiply the top and bottom by √(1 + t)?

warped hedge
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is thta possible?

royal meadow
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oh yeah that's slightly simpler

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yeah

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it doesn't solve it but it helps a bit

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$\frac{\sqrt{1+t} - 1 - t}{t(1+t)}$

warped hedge
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ive been doing that for everything else but since there was a - 1/t i thought it wasnt possible

ocean sealBOT
#

Kaisheng21

royal meadow
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i wish it wasn't so big

abstract fractal
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√(1 + t) - (1 + t)

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Maybe you can factor out 1 + t

royal meadow
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can you??

abstract fractal
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Maybe im just high

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Im doing it in my head

royal meadow
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i mean that gives like

keen plinth
royal meadow
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if you divide top and bottom by 1+t?

abstract fractal
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Fuck it, let me get some paper

royal meadow
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is that what you're saying?

abstract fractal
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Basically, yeah

royal meadow
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ok

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so we just multiplied top and bottom by sqrt(1+t)

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and now you want to divide top and bottom by (1+t)

abstract fractal
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I'm probably high

royal meadow
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that's the same as just dividing top and bottom by sqrt(1+t) in the first place

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i don't think that works

royal meadow
keen plinth
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very very bad advice

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lets not go there shall we

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you know the saying

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when you have a hammer

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everything starts looking like a nail

abstract fractal
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There's gotta be some way to get rid of the t in the denominator

keen plinth
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factor it out

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cmon

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its just algebra

abstract fractal
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How? The numerator doesn't have a factor of t

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Just a bunch of (1 + t)'s

keen plinth
#

factor out the t from the denominator

ocean sealBOT
abstract fractal
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But then you have a 1/0

keen plinth
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this is why we arent finished yet

ocean sealBOT
royal meadow
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does that actually help

keen plinth
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yes

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ofc it does

royal meadow
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how

abstract fractal
keen plinth
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where did everyone's algebra skills go

royal meadow
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explain it then

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go on

abstract fractal
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I'm racking my brain jimbo

royal meadow
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i don't think it helps

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prove me wrong

warped hedge
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😶

ocean sealBOT
keen plinth
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the t on the numerator cancels with the t outside the brackets

abstract fractal
#

FUCK

keen plinth
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then we just plug in 0

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voila

warped hedge
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I got this

abstract fractal
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I was high all along

royal meadow
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ah, ok

keen plinth
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it seems so

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i think we all need an algebra refresher

abstract fractal
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I just helped someone with a problem where you do that exact thing like 5 seconds ago sadcat

royal meadow
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who needs algebra

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l'hopital is still faster istg

keen plinth
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again

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i will repeat myself

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very very bad advice

royal meadow
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bluh

keen plinth
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L'H is a hammer that is almost always not needed

royal meadow
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disagree lmao but ok

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it just depends on what problems you're seeing

keen plinth
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well you can go and keep using L'H if you want

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and ignore being good at algebra

royal meadow
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some sets of problems are meant to be done without it

keen plinth
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but here

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we solved it without L'H just fine

abstract fractal
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Using l'h is like using a graphing calculator instead of u sub, integration by parts, trig subs, etc

keen plinth
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and it was much simpler

royal meadow
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disagree

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it's just another tool in the toolbox

keen plinth
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its the hammer in the toolbox

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its the nuke of all weapons

royal meadow
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sure

keen plinth
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you are going around nuking everything

royal meadow
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yes

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it's very fun

keen plinth
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when a simple knife couldve done

abstract fractal
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If you use l'h on every limit you come across that's of the form 0/0, you'll never learn the actual methods for limits

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Limits

keen plinth
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mhm

abstract fractal
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Not integration

keen plinth
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agree with dio

royal meadow
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but consider

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i know the actual methods for doing limits

keen plinth
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well

royal meadow
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and that's why i choose to use L'H's

keen plinth
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it seems you dont

royal meadow
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because they're awful

keen plinth
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because you kinda

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failed this one

royal meadow
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yeah yeah yeah

keen plinth
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so

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:/

royal meadow
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that's fair

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fine, i'll rephrase

#

i know the other methods for doing limits

#

so i use L'H's because i suck at them

#

easy

abstract fractal
#

It's like using the quadratic formula on an easily factorable quadratic

royal meadow
#

perfectly valid

keen plinth
#

you suck at them because you rely on L'H

royal meadow
#

no kill like overkill

keen plinth
#

which i mean

#

if you want to live life like that

#

all the power to you

#

but

royal meadow
#

i do ^-^

keen plinth
#

i would like to give people better advice

royal meadow
#

ok fine

#

i didn't spot the algebra

#

it was square roots

#

i should remember square roots are often algebra

warped hedge
#

Alright I got it now

royal meadow
#

not L'H's

warped hedge
#

thanks guys

keen plinth
warped hedge
#

👍

#

.close

lone heartBOT
#
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Closed by @warped hedge

Use .reopen if this was a mistake.

#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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agile blade
#

can I get some help?

lone heartBOT
keen plinth
agile blade
#

So I have a multistep problem, I have done all of it I just need to solve the equation

#

this is the problem: Lydia inherited a sum of money. She split it into five equal parts. She invested three parts of the money in a high-interest bank account which added 10% to the value. She placed the rest of her inheritance plus $500 in the stock market but lost 20% on that money. If the two accounts end up with exactly the same amount of money in them, how much did she inherit?

#

I need to solve this but I don't know how

alpine sable
#

You can write left as (3x/5) * 1.1 and right as (2x/5-500) * 0.8

agile blade
#

Like this?

alpine sable
#

Yeah

agile blade
#

how come?

alpine sable
#

well you wrote x/5 * 3 etc

#

Can you see it's 3x/5?

agile blade
#

because I multiplied it by 3, but I asummed because it's a variable you couldn't do that

alpine sable
#

you wrote 3x/5 * 0.1 + 3x/5 which is the same as 3x/5 * (0.1+1)

#

Why not

agile blade
#

Just the way my teacher taught me I guess

alpine sable
#

If you have 3 times 1/5 it's 3/5

#

If you have 3 times x/5 it's 3x/5

agile blade
#

but I did get the initial equation right, correct? I am doing this for extra credit so I really want to get this right.

alpine sable
#

Hmm

#

Explain your right part

agile blade
#

wdym

alpine sable
#

Well i don't know how you find that

agile blade
#

I have the question above so I tried writing out an equation

alpine sable
#

Alright

#

Can you explain how you wrote it out?

#

Only the right part

alpine sable
agile blade
#

x being the inheritance

#

I needed to split the it in 5 parts take 3 of those 5 parts and add 10% of its value to it and then for the second parts and $500 in a stock market and lost 20% of it

#

my teacher said each side should be equal

#

I think it is right because I asked my teacher for help when I was doing this in class and she never mentioned my equation being wrong

alpine sable
#

Well alright

#

I don't get it though

#

The right part is (2x/5+500) * (0,2-1) = (2x/5+500) * (-0.8)

#

Isn't that negative?

agile blade
#

which part?

alpine sable
#

the right part

agile blade
#

sorry I'm confused its been a long day

alpine sable
#

This won't take long but i think you do not have the right equation

agile blade
#

what did I do wrong

alpine sable
#

It's (2x/5-500) * 0.8 instead of (2x/5-500) * (-0.8)

#

So it should be -(x/5...)*0.2 + (x/5...)

#

instead of +(x/5...)*0.2 - (x/5...)

#

Still right part

agile blade
#

but the problem says that she lost 20% of that money

#

so why wouldn't it be -

alpine sable
#

she has 100% of the money

#
  • (x/5...)
#

She loses 20%

#

-(x/5...)*0.2

#

If she has 10$ and loses 2$ she has 10-2 not 2-10 can we agree on that?

agile blade
#

yes

#

so I need to flip it?

alpine sable
#

yes

agile blade
#

give me a second

#

kinda like this?

alpine sable
#

yes

agile blade
#

that makes sense

alpine sable
#

So can you write it with 3x/5 & 2x/5

#

Then find (3x/5) * 1.1 = ...

agile blade
#

wait I forgot the x

#

but x on the fractions right

alpine sable
#

sure

agile blade
#

this?

alpine sable
#

yeah

#

A little more work to find (3x/5) * 1.1 = ...

agile blade
#

so what would I do next? combined like terms?

alpine sable
#

You need to factorize

agile blade
#

I don't want to sound stupid, but what is that I haven't learned that yet

alpine sable
#

Well i can't explain it very nicely because i'm not an english native so you should check with google

#

But basically it's the way of writing ax+bx=x(a+b), you find a common factor (this time x) and you can write it like this

#

2 * 4+2 * 1 = 2 * (4+1)

agile blade
#

okay, so how would that apply here? Would I have to do 6x/5 x 0.1

#

that would be one side

alpine sable
#

You have (3x/5) * 0.1 + (3x/5) * 1

#

So 3x/5 is the common factor here

agile blade
#

but the * 1 doesn't do anything so why add it?

alpine sable
#

Why not

#

In the example 2 * 4+2 * 1 = 2 * (4+1)

#

You can explain 2 * 4 + 2 = 2 * 5

#

(3x/5) * 0.1 + (3x/5) * 1 = (3x/5) (1+0.1)= (3x/5) * 1.1

agile blade
#

I think I get it

#

maybe not as well to do it by myself but I understand what your doing

alpine sable
#

Ok

#

Can you factorize the right part may be

agile blade
#

yeah I'm not sure of the first step sorry

#

I have to add a * 1 so I can multiple something to both sides?

#

then add them?

alpine sable
#

That's right

#

You have (2x/5+500) * 1 - (2x/5+500) * 0.2

agile blade
#

yes then combined it into (2x/5) * 1.2?

alpine sable
#

you can factor (2x/5+500)

agile blade
#

oh I forgot about the +500

alpine sable
#

(2x/5+500) * 1 - (2x/5+500) * 0.2 = (2x/5+500) * [1-0.2]

agile blade
#

subtract the 1 and the 0.2 because in we needed to subtract for the money in the orginal problem correct?

alpine sable
#

Do you know how to multiply (a+b)*(c+d)?

#

For example (x+1)(x-1)

agile blade
#

not really

alpine sable
#

Well let's put that aside for now

#

In the end you have (3x/5) * 1.1 = (2x/5-500) * 0.8

agile blade
#

I have to go in 4 minutes so I don't really think we can do that much right now but this was the other side?

alpine sable
#

yeah

#

I'll pm you the rest

agile blade
#

thank you so much

alpine sable
#

sure

sweet breach
#

whats 8 + 11

lone heartBOT
#

@agile blade Has your question been resolved?

#
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brittle hedge
lone heartBOT
#

@brittle hedge Has your question been resolved?

lone heartBOT
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stable night
#

@keen plinth are u alive? i wanna ask some meth

keen plinth
#

ah crap

#

possibly not a good time lol

stable night
#

HAI

#

oh

#

i will wait

#

ill just put my question here

keen plinth
#

yeah do that

stable night
#

so a linear transformation is when we transform the entire x/y/z... axis and make sure that

  1. origin remains the same
  2. all the grids' lines must be straight
#

so for linear trans, we can imagine it as a function taking in a vector and returning as a vector

#

so here, vector i (1,0) gets multiplied by -1 so it on the left now
then vector j gets multiplied by 2 which extends it by 2

#

i seriously dont understand this linear transformation
what made it such that the axis needs to look like this

keen plinth
#

so a vector in 2d has 2 components

#

the i component and the j component

#

we write it like the column vector

stable night
#

yes

ocean sealBOT
keen plinth
#

that just signifies its components in the i and j directions

stable night
#

yes

#

understand

keen plinth
#

the thing about linear transformations is

#

you only need to know where they send i and j

#

because you can rebuild your vector from knowing how much of the i component and j component it has

stable night
#

hmm ok

stable night
#

why turn the whole plane that way

#

is it because of the values put in

keen plinth
#

thats just a specific example of a linear transformation

#

nothing particularly special about it

stable night
#

oh so i can rotate the plane to any way i want

keen plinth
#

yes

stable night
#

it doesnt neccessarily need to be this way

#

o

keen plinth
#

yes

stable night
#

waitbut whats the point of doing that

#

isnt visualising on the regular plane much more easier

keen plinth
#

what do you mean

stable night
stable night
#

making the plane look so weird

keen plinth
#

well the thing is

#

we start with the standard cartesian plane

#

but

#

we want to apply a transformation to it

#

if we start with the standard cartesian plane and we change it

#

it necessarily gets wonky

#

you cant change something and still stay the same

#

thats kinda paradoxical

stable night
#

umm

#

wait why change in the first place

keen plinth
#

well

#

thats what the study of linear transformations is about

#

linear transformations are exactly those things that change the cartesian plane in this way

#

the whole of linear algebra is this

#

every single matrix youve looked at

#

does this

stable night
#

wait wut.

#

wait but i thought the linear transformations are up to us

keen plinth
#

yeah they are

#

the matrix you write down is up to you

stable night
#

like we can have the most complex matrix and we can still use the original cartesian plane

keen plinth
#

but once you write down the matrix

#

the linear transformation is decided

stable night
#

wait the linear transformation is the transformation of the plane right

#

not the resulting vector

keen plinth
#

yeah

stable night
#

how does a matrix determine how the plane will look like

#

i thought we can choose not to cchange the plane

keen plinth
#

keep watching?

stable night
#

oh

keen plinth
#

has it been explained yet?

stable night
#

im at video 3

#

midway

keen plinth
#

i cant remember

#

its explained at some point

stable night
#

oh err

#

i dont think so

keen plinth
#

he explains at some point that the columns of a matrix correspond exactly to where i and j are sent

stable night
#

wait so we can do this because

keen plinth
#

yeah

stable night
#

heh wait wut

keen plinth
#

because v is just 2 numbers

#

its how much i it has and how much j it has

#

the linear transformation changes i and j

#

so v changes along with

stable night
#

wait so that changes the vecotr

#

not the plane

#

like if i is (1,0) and j is (0,1)

#

lets say i multiply i and j by 2

keen plinth
#

the point is that its basically the same thing

stable night
keen plinth
#

if you move how the plane is

#

the points get dragged along with

stable night
#

yes

#

wait then how does the matrix determine how the plane looks like

keen plinth
#

its columns tell you where i and j go

stable night
#

like lets say i change the values of i and j

#

ok lemme draw it out

#

is this right?

trim wagon
stable night
#

then this would be how its represented in the matrix form

stable night
#

im so confused

#

AAAAAAAAAAAAA

keen plinth
#

except like

#

you havent changed anything lol

#

but yes thats right

stable night
#

so the first column stands for the x coords

#

and second for y

#

then lets say i wanna multiply the scalar 2 to both x and y

#

green is aftermath

#

yea so the matrix will look like

#

2,2

#

so 2,2 is the vector of the resulting vector right?

#

which is the orange line

keen plinth
#

uh

stable night
keen plinth
#

what happened

#

you just got a vector out of nowhere

#

the matrix would be

stable night
ocean sealBOT
keen plinth
#

and you're multiplying this against

#

bot lag

stable night
#

hm

ocean sealBOT
keen plinth
#

that vector

stable night
keen plinth
#

yeah

#

you have to apply a linear transformation to a vector

#

to get out a new vector

#

otherwise you just have a linear transformation

stable night
#

wait but he expressed the original vectors as this

keen plinth
#

yeah

stable night
#

HEH

keen plinth
#

but thats a linear transformation

#

the columns tell you where i and j are sent

keen plinth
stable night
trim wagon
#

try it for urself

trim wagon
stable night
#

nani wat that

keen plinth
keen plinth
stable night
# ocean seal

like this one is the final vector cant we represent it in (2,2)

#

oh

#

oh lmao

keen plinth
#

like

#

your linear transformation turns the red i, j into the green i, j

#

so its the 2 0 0 2 thing

trim wagon
#

\begin{bmatrix}
0 & 2 \
2 & 0
\end{bmatrix}

ocean sealBOT
#

Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

keen plinth
trim wagon
#

thats what u looking for

keen plinth
#

??

#

thats reflection

#

there is no reflection

trim wagon
keen plinth
#

the i and j just get scaled

trim wagon
#

no

#

get better eyes

keen plinth
#

i dont even know what deep is talking about anymore

trim wagon
keen plinth
#

its just scaling

#

by 2

stable night
#

ye

trim wagon
#

uhh sad

stable night
#

o ye that would be reflection

#

i kinda see it

#

lol

keen plinth
#

in the y=x line

#

and also scaling up by 2

stable night
#

wait so a linear transformation is it the transformation of the ENTIRE PLANE or just the vectors

#

or do the vectors determine how the plane looks

keen plinth
#

its a function that takes in vectors and spits out vectors

#

you can think of it as transforming the ENTIRE PLANE

#

but really you only need to know where i and j are sent

#

because every other vector can be expressed in terms of i and j

stable night
#

wait so how do i determine how the plane looks after changing i and j?

keen plinth
#

you just

#

drag the grid lines

#

along with i and j

#

so that they remain straight and parallel

#

he animates it in the video like once every 5 seconds lol

#

thats how its done

stable night
#

i see how its done but i dont get why its turned to that specific angle thou

keen plinth
#

because the i and j vectors get put into a weird angle with each other

#

the grid lines need to line up with i and j

#

so they necessarily follow the same angles

stable night
#

wont this line up with i and j already thou

#

oh wait

#

this is the basis one

keen plinth
#

thats before the transformation

#

probably

#

after the transformation its gonna get wonky

stable night
keen plinth
#

yeah

stable night
#

so here we transformed i by -1

#

and scaled j by 2

keen plinth
#

no no

#

thats not the transformation

#

v is given by -1i + 2j

#

thats just the definition of v

#

the transformation is the thing thats sending i and j to where you see they are on the picture

#

thats the transformation

stable night
#

like why is i suddenly facing the southeast

#

wont it face the south

keen plinth
#

this matrix once youve written it down defines a linear transformation

keen plinth
#

its not that i and j always move that way or something

#

its determined by the matrix you are working with

#

i gets sent to the first column

#

[1 3]

#

wait its [1 2]

stable night
#

wait sorry how did u get this lol
-1(1,0) + 2 (0,1)

ocean sealBOT
keen plinth
#

completely wrong

#

this is right

stable night
#

oh

#

why dont we express them

keen plinth
#

so the first column is [1 -2]

#

thats where i goes

#

the second column is [3 0]

#

thats where j goes

#

you have no say about what angle theyre at or how long they are or anything

#

once the matrix has been written down

#

everything is decided

stable night
#

to get the final vector?

stable night
keen plinth
#

so v = -1i + 2j right

stable night
#

yes

keen plinth
#

then

#

bot lag

ocean sealBOT
keen plinth
#

the transformed v

#

Tv

#

is just the sum of the transformed i and the transformed j

#

Ti and Tj

#

with the same "amount" of each

#

thats what it means to be linear

#

we know what Ti and Tj are

#

thats just the columns of our matrix

#

aka where i and j are sent by the matrix

#

so we can calculate Tv as the sum of those

#

with the correct amount of each ofc

stable night
#

okay i get this part

#

i still dont get why the plane transform that way lol

#

like i get the matrix and why when they add up theyll be some new vector on the plane

#

and stuff

#

but i still dont see how this relates to changing the entire plane

#

we could do all these without changing the plane

#

i think

keen plinth
#

the thing is that you can visualise the transformation as changing the entire plane

#

like

#

the transformation sends the standard cartesian plane

#

to the new changed plane

stable night
#

this would be without transforming the plane

keen plinth
#

the fact that the grid lines are still parallel and straight and stuff is because each vector is able to be written in terms of i and j

#

well yes

#

you can calculate individual vectors and stuff

#

but the point is like

#

you want to have the big picture

stable night
#

or like u said we could also change the plane aka linear transformation to get the resulting vector?

keen plinth
#

what does this linear transformation do to the whole plane

#

you usually dont care about single vectors

stable night
#

umm from the video is like rotating it 80 degreees to the right or something

keen plinth
#

you care about the behaviour of the transformation

#

stuff like that yeah

stable night
#

but why rotatr right

#

why not rotate left lol

#

like wai

keen plinth
#

well i mean that just depends on what matrix you write down

#

theres infinitely many linear transformations to choose from

#

the video just has a lot of examples

#

they arent anything special in particular

stable night
#

how does (-1, 2) tell us to rotate right

keen plinth
#

where does -1 2 come from

#

the rotation is associated with the matrix

#

not the vector

#

you dont care about what happens to individual vectors

#

you care about how the matrix acts on everything

#

in order to see how a linear transformation behaves

#

you care about its behaviour on the entire plane

stable night
#

okay so ill ignore individual vectors entirely
can u tag the matrix that represents this plane again pls

ocean sealBOT
keen plinth
#

this is a reflection in the y axis + scaling the y axis by 2

stable night
#

can i ask where u got the first column from

#

sorry if im asking dumb qns lol

keen plinth
#

the tip of i is at (-1, 0)

stable night
#

okay then the second column from the transformed j

keen plinth
#

the tip of j is at (0, 2)

stable night
#

how does this matrix

#

determine how the linear transformation work

keen plinth
#

it tells you that i gets set to (-1, 0)

#

and j gets sent to (0, 2)

#

every vector is a combination of i and j

#

so we know where every vector gets sent

#

because we just need to write out how much i it has and how much j it has

#

then recombine it after the transformation

#

in other words

#

you just drag all the gridlines along with i and j

#

and that tells you the entire behaviour of the transformation

keen plinth
stable night
#

wait "drag all the gridlines along with i and j"

keen plinth
#

which is why we're talking about gridlines

#

like say here

#

all those red lines that ive drawn

#

thats determined by the fact that i has been sent to (1, -2)

#

so all those red lines must line up

#

be parallel

#

and have the same length

#

because it forms a grid

#

same thing for j

#

i and j completely determine the gridlines

stable night
#

wait could i turn it another way tho

stable night
keen plinth
#

well ofc

stable night
#

OH

#

OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

keen plinth
#

you can just

#

change the matrix

stable night
#

ok wait wut

keen plinth
#

it depends on the matrix you start with

#

this matrix fixes those gridlines

#

another matrix might fix different gridlines

stable night
# keen plinth

like in the same example, can the red be facing directly downwards (without changing the matrix)

keen plinth
#

no

stable night
#

we will change y accordingly

#

o

keen plinth
#

the gridlines are completely determined by where i and j go

#

they must be parallel to i and j

#

and be equally spaced according to the lengths of i and j

stable night
#

wait i get that

#

but why is i

#

this

#

and not this

keen plinth
stable night
#

i get that the gridlines must strictly follow i an dj

keen plinth
#

you see that yellow parallelogram

stable night
#

ye

keen plinth
#

thats the parallelogram spanned by i and j

#

the entire grid is that parallelogram

#

every single cell of the grid is a copy of that parallelogram

#

you cant form the grid in any other way

#

thats how linear transformations work

stable night
#

how did they form that parallelogram in the first place tho

keen plinth
#

its determined by i and j

#

you know where i and j are

#

take any two arrows

#

and you can form a parallelogram with them

stable night
#

sorry but like i get that it depends on i and j

stable night
#

like why southeast

keen plinth
#

because i = (1, -2)

#

in this particular case

#

thats just

#

what the transformation is

#

its been decided that i = (1, -2)

#

so thats where it goes

#

you cant just be like oh but its actually (0, -2)

stable night
#

WAIT IM STARTING TO SEE IT

keen plinth
#

like i give you to random arrows

stable night
#

OH I SEE IT

#

OMG

#

I GET IT

#

OKAY

stable night
#

THE COORDINATES

keen plinth
#

here they form a parallelgram

stable night
#

OF THE TRANSFORMATION

#

I GET IT

#

OKAY

keen plinth
#

great

stable night
#

OHHHHHHHHHHHHHHHHHHHHHHHHHH

stable night
#

this solved it

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AAAAAAAAAAAAA

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this is amazing

keen plinth
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bruh

stable night
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ive never felt this satisfied

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thx alot boss

keen plinth
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now go back to watching your video

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i have stuff to do lol

stable night
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yes sir

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i will do anything u want

keen plinth
#

good

stable night
keen plinth
stable night
#

u r ze best

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people would have raged cuz i didnt get wat was happening

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but itsok

keen plinth
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go learn more stuff

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idk

stable night
keen plinth
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im off

stable night
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i worship u

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byebye

keen plinth
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👋

stable night
#

.close

lone heartBOT
#
Channel closed

Closed by @stable night

Use .reopen if this was a mistake.

#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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sly seal
#

Can someone pls explain this step to me

lone heartBOT
sly seal
#

I get there factoring out an x but why is there a positive 1

pliant basin
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Because 1 • -2

ember onyx
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@vagrant moat @surreal mesa @grizzled raptor @static tree

static tree
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@ember onyx stop posting in other people's help channels

ember onyx
#

A discussion about: The distance vs. time when the carts are moving in uniform motion (first experiment) and uniformly accelerated motion (second experiment) using a data table, and the meaning of the slope in the graph velocity vs. time.
@surreal mesa

sly seal
ember onyx
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@surreal mesa

static tree
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STOP @ember onyx

ember onyx
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where do i post then

static tree
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I pinged you into the 384 chat

ember onyx
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ty

pliant basin
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I think it’s because you factor out an X it becomes (x^2-x-2)

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Then you do the funny factoring

sly seal
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Isn’t it -x^2-2 when factored

pliant basin
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If you reverse it and multiply (x+1)(x-2)

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You should get that

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Well you’re taking an x from x^3-x^2-2x

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They skipped the part where it’s x(x^2-x-2)

sly seal
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ohhhhh I got it thx I thought it was x^2 being taken out

#

.close

lone heartBOT
#
Channel closed

Closed by @sly seal

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stable night
lone heartBOT
stable night
#

from the first to second line, what is that property called

keen plinth
#

nyani

stable night
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hi my lord

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what is this LOL

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is this some exponential property that i forgot

keen plinth
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taking 2^(blah) of both sides

stable night
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u can just do that