#help-0

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languid bolt
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lone heartBOT
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languid bolt
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my brain is lagging

alpine sable
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lol atleast u used ur brain lmfao sry

languid bolt
lone heartBOT
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gilded kiln
lone heartBOT
gilded kiln
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how is c wrong?

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chances of it being a king and a heart are (1/52)

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chances of a card being a king is 3/52

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(1/52) / (3/52) = 1/3

vale wigeon
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4/52

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there are 4 kings in the deck

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not 3

gilded kiln
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oh oops lmao

#

ty

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@gilded kiln Has your question been resolved?

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empty plover
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A gradient is in the direction in which the function increases the most?

empty plover
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So its not the maximum variation?

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and if the graph is on a maximum it takes the minimal value of decreasing?

mild copper
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And when u take gradient=0 u got the (x,y) where the function variation is minimal, that's it, it's a critical point

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Then can be a minimum, a maximum or none

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wide shale
#

Hi. I'm re-learning projective geometry on my own. I see in a text im following the words "linearly independent" in reference to points in a projective space. I know this means that if two points are linearly independent they cannot be written as a linear combination of eachother. What I'm missing here, with respect to projective geometry is some geometric intuition. Every point of a projective space is a line, which I believe is different than a vector. When vectors are said to be linear combinations of other vectors, their location in space doesnt matter, just their length and direction. But for lines their location does seem to matter. So what is the geometric intuition for two lines being linearly dependent/independent? Can you also show this algebraically? Thanks for the help, hope my question is clear

lone heartBOT
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@wide shale Has your question been resolved?

lone heartBOT
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@wide shale Has your question been resolved?

novel night
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Might help to see the context of the statement, but one possiblity is: points in projective space are lines through the origin in a (one-higher-dimensional) vector space. But lines through the origin are very closely related to non-zero vectors! A non-zero vector determines a line through the origin, and the line determines the vector up to a scalar multiple.

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Then, for example, saying projective points A, B and C are "linearly independent" could just mean that for any choice of non-zero vectors a, b, c that point along the lines A, B, C respectively, the vectors a, b, c are linearly independent.

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If one choice of a,b,c are linearly independent, then any non-zero scalar multiple of those will also be linearly independent, and so it doesn't matter which a,b,c you pick: you get the same answer as to whether or not A,B,C are linearly independent.

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Btw, normal notation here would be to write A = [a] or similar.

lone heartBOT
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@wide shale Has your question been resolved?

wide shale
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@novel night Ah I did not realize they where lines through the origin, thanks! So intuitively they can be thought of vectors after all, yes?

novel night
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Vectors up to a scalar multiple, yep. But again, not 100% certain this is what your source means by linear independence. Just.... probably.

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alpine sable
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Hello guys

lone heartBOT
alpine sable
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I completed 1a b c but am not understanding how to do d and e

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Actually I don't even understand 1d properly let alone doing it
And in 1e I tried applying the cosine rule but it didn't work

lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
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Nvm guys I could do 1e

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But still I don't understand 1d

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<@&286206848099549185>

alpine sable
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SOS

lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
#

<@&286206848099549185>

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@alpine sable Has your question been resolved?

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native venture
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any tips for solving hard trig questions? I am really struggling 🥲

chilly lark
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What type of trig questions?

native venture
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identity questions for proving

chilly lark
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Can i see an example?

native venture
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yes sure just a min

chilly lark
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Ping me when ur back

hazy violet
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Write them in terms of sin and cos

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You'll find its easier to with sin and cos

native venture
hazy violet
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Ah.

native venture
chilly lark
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I am not yet at that stage of trigonometry but, maybe start by simplifying the powers.
And also trying to use basic trig identities and formulas to "complify" the questions then simplifying it again in a different way (something i usually do)

Sorry i cant help much, but i hope this helps

native venture
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yeaa thanks appreciate it

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<@&286206848099549185>

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..

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🥲

marble oxide
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there isnt many online rn

native venture
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do you have any tips?

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@marble oxide

marble oxide
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honestly it looks like chinese to me

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this looks like geometry... you're trying to find the last one?

native venture
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i need tips on all of them

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there are more and of other variety too

chilly lark
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For me
Best method would be "meet in the middle" where you algebraically finish both sides to meet in the middle ex: sinx=sinx

Dont forget you can rewrite 1 as cos²+sin² and etc

native venture
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sometimes there's algebra which seems impossible like no one could have known that you had to do those steps in order to solve the problem

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even after seeing the solution i cannot understand how i could have come up on that on my own

chilly lark
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Sometimes it do be like that

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For that i suggest trying every possible thing to do 😅

native venture
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i will try my best

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i have a test next week

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thankss

marble oxide
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good luck

chilly lark
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Also dont forget you can split up division

native venture
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yupp

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cyaa

chilly lark
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Ciao, gud luck

graceful sparrow
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@native venture just try memorizing the formulas and seeing where you can apply them. most of your problems can be solved that way

native venture
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i know them by heart

chilly lark
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Trig identity hexagon is great memorizing tool too

native venture
chilly lark
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Ye it just cover the basics

native venture
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it took me a lot to memorize those

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some are just shortcuts tho

graceful sparrow
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i should actually download this

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might be useful for me too

chilly lark
# native venture

I saw your notes here and thought "damn i thought its harder than that"

native venture
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i gotta go noww

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byee guyss

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glacial dagger
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Someone please check my work very thoroughly. My teacher is trying to assess our class’s average intelligence and I want to look good.

glacial dagger
lone heartBOT
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@glacial dagger Has your question been resolved?

glacial dagger
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<@&286206848099549185>

lone heartBOT
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@glacial dagger Has your question been resolved?

lone heartBOT
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@glacial dagger Has your question been resolved?

tacit arch
# glacial dagger

Don't make people download a file to help you. Just screenshot and upload

lone heartBOT
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@glacial dagger Has your question been resolved?

lone heartBOT
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@glacial dagger Has your question been resolved?

languid bolt
languid bolt
desert tusk
trim wagon
desert tusk
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oh

trim wagon
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At least it doesn’t look that way

burnt bridge
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How to find maximum and minimum of this function

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Please help

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@lone heart please help

limpid spade
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@lone heart help him

limber hill
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I solved so many of these questions

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Wow nostalgia

alpine sable
limber hill
median zinc
# burnt bridge

let the derivative of the function = 0, and solve for x, then substitute that x back into the original function to find y.

glacial dagger
#

.close

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queen shale
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find the value of k for which the line y=kx-2 is tangent to the curve y=2x^2-9x+4

queen shale
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help pls

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i equated them together and got 2x^2-(k+2)x +6

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i dont know how to equate the k

static marsh
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move everything to 1 side so you have a quadratic equation

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then you need to solve for k such that the equation has 1 and only 1 root

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you can use the discriminant to do so

queen shale
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thx

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i got it now

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wait one more, what is f^2(x)?

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is it f(f(x)? or (f(X))^2

alpine sable
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Second one

queen shale
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so if f(x) is 2x/(x+1)

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is f^2(x) = (2x/(x+1)^2

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and if so will it be 4x^2/(x+1)^2

alpine sable
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Yes

queen shale
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the question asked me to put it in form of (ax/bx+c)

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is it possible?

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ax/(bx+c)

alpine sable
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your answer is in that form

queen shale
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but my answer is in form of ax^2/bx^2+c

alpine sable
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you can try expanding the denominator

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But it wont get rid of the x^2 in the top

lone heartBOT
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brave kayak
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hello, how can I find out what the diameter is based on the circumference?

brave kayak
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on a circle

grave island
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work backwards and find D i mean

brave kayak
grave island
brave kayak
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yes

grave island
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what is it then

brave kayak
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D * pi

grave island
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yea

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d being ur diameter

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so

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just divide ur circumference by pi

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which leaves ur answer

brave kayak
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how can I divide it by pi if I don't know what pi is

grave island
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use calculator

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or estimate pi as

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3.141

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u should just know first like 3 digits

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of pi ig

brave kayak
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and how do I get the area?

grave island
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area

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as in

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pi r^2

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$\pi r^2$

ocean sealBOT
grave island
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r being 1/2 D

brave kayak
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alright thank you

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!close

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.close

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edgy flare
lone heartBOT
edgy flare
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@runic hull

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You used the example of {1,2} and let m = 0 and t = -1 would satisfy my example.

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Which it does, but when you consider 1/2, that would then show that m = 1/2 and t = 0

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Then you would slowly approach 1 until you get m = 1 And anything less than 1 would be become t

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That implies THERE EXISTS an m such that that any other t <= a for all a is less than m.

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Does it not follow from my work?

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What I’m saying is that is what I’m trying to get across but I’m not sure if I did so correctly.

lone heartBOT
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@edgy flare Has your question been resolved?

edgy flare
lone heartBOT
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@edgy flare Has your question been resolved?

lone heartBOT
#

@edgy flare Has your question been resolved?

runic hull
#

Oh, I see what you're trying to say now. I thought you made two different statements, and in the first you just claimed there was a lower bound, and in the second you claimed there exists a particular t.

The way you explained it shows your understanding is correct but it reads as if you're saying there exists a specific t that is lower than m.

A better way to write it would be. A is bounded => there exists a number m such that m<=a for all a in A, and for any lower bound of A, m>=t.

Essentially, replace the "there exists" on for t with "for all t such t<=a for all a in A" and it will be more readable

runic hull
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(won't be around to help rn but I thought I'd quickly clarify rather than add confusion)

mortal trellis
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so far you have just shown that max(N, M) is an upper bound for AuB. not that it is the supremum

lone heartBOT
#

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lone heartBOT
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tawny condor
#

if f is differentiable on [a, b] and f' is bounded on [a, b], then is f' continuous on [a, b]?

alpine sable
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yes

tawny condor
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and how would I prove that?

alpine sable
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like actual actual proof

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Or justification

tawny condor
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what do you mean?

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either it's a proof or it's not, right?

alpine sable
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well you can say that the only thing that f can have which would make it discontinuous yet differntiable is a hole at a point

tawny condor
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you mean f'? we know that f is continuous

alpine sable
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Hold one moment pls

tawny condor
#

okay

naive valley
tawny condor
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okay so it's not necessarily true

naive valley
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right

tawny condor
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I hoped it would be true, welp

naive valley
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the derivative of a differentiable function must obey the intermediate value property, which implies that it can't have jump discontinuities

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but it can have "oscillate to death" discontinuities while still remaining bounded

tawny condor
#

alright thanks

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mellow reef
#

The sum of the 1st and 2nd terms of a geometric sequence is 108, and the sum of the 3rd and 4th terms is 12. Find 2 possible values of the common ratio and the corresponding values of the 1st term.

mellow reef
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now i fr dunno where to start

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@stiff geyser u mind helping me out bro

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its 3am and my brain doesnt work properly

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reason why im doing this 3am cus i had training a while ago, i been doing this since the end of training

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and tomorrow i have to go out

stiff geyser
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Hmm...

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It is simple.try it out

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U must be aware of the terms of series

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That is

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a,ar,ar^2,ar^3......

mellow reef
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so

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let the terms

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be

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a, ar, ar^2, and ar^3

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a_1 + a_2 = 108

stiff geyser
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Yeah

mellow reef
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a + ar = 108

stiff geyser
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Correct

mellow reef
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so uhh

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ionno next

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ar^2 + ar^3 = 12

stiff geyser
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Yep

mellow reef
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then

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uhh

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idk

stiff geyser
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U got 2 equations right?

mellow reef
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yea

stiff geyser
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Simplify them

mellow reef
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u mean factor

stiff geyser
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Yeah

mellow reef
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i can make a + ar = 12

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i mean 108

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a(1+r) = 108

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am i right

stiff geyser
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S

mellow reef
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OHH

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then i can

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for ar^2 + ar^3 = 12

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i can do

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i can use the thing for the first one

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so r^2 (a(1+r)) = 12

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then

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idk next

stiff geyser
mellow reef
#

uhh

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idk

stiff geyser
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Observe the 2 simplified equations

mellow reef
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plug in 108

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to the second equation?

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wait no thats wrong

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or

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correct

neon bronze
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108/a

stiff geyser
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Or divide the two equations

mellow reef
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how

stiff geyser
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Do

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This

mellow reef
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ok

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r^2 = 1/9

stiff geyser
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S

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The

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Rest

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U

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Can

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Do

mellow reef
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r = +- 1/3

stiff geyser
#

S

mellow reef
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so if its plus minus

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i plug the positive first

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to

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lets say the first equation

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then the negative

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is that right

stiff geyser
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Yeah

mellow reef
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ok wait

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lemme solve

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i got 81 for the first one @stiff geyser

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then for the second i got

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162

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am i correct

stiff geyser
#

Yep

mellow reef
#

tysm bro

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.close

lone heartBOT
#
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worthy solstice
#

Trying to find extrema and where the graph is increasing and decreasing, can somebody walk me through the steps rq:

worthy solstice
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My work so far is:

  1. find first derivative: 3x^2 + 12 = 0
  2. Factor: 3(x^2 + 4)=0
alpine sable
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Hm

worthy solstice
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getting hung up on the factoring part. I don't know how to deal with an x^2 in factoring

alpine sable
#

Is it multiple correct?

solemn juniper
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I mean you just solve x^2 + 4 = 0

worthy solstice
alpine sable
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I mean you gotta choose only one option among these or you can choose multiple?

worthy solstice
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only one option

worthy solstice
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so end up with 2i and -2i?

solemn juniper
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Right

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But since this is (presumably) a function that only cares about real inputs, it has no (real) solutions

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So with regards to extrema, the derivative having no reals that make it 0 is equivalent to having... how many extrema?

alpine sable
worthy solstice
#

oh wait

worthy solstice
solemn juniper
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There are no sign changes in the slope

alpine sable
worthy solstice
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So it would just be increasing for all x because 1) slope is positive and 2) it has no slope sign changes?

solemn juniper
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Quite so

alpine sable
#

You can eliminate A,B,C option

solemn juniper
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No you can't

alpine sable
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Now just D and E remains

alpine sable
solemn juniper
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Because C is correct, as shrike said

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The derivative is always positive, therefore the function is increasing for all x

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It's that simple

worthy solstice
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since the result of factoring was 2i?

solemn juniper
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We ignore complex solutions in such problems

solemn juniper
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The derivative is always positive

alpine sable
#

Oh

solemn juniper
#

For every real number x, f'(x) is positive

worthy solstice
#

My grip on the calc logic is a little fuzzy here. So you're saying that if I run into another one of these problems that has a factoring result of i (say, -5i), I should just treat it as

  1. -5
  2. Not real, and I can assume that the derivative curve never changes
alpine sable
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Ooh

solemn juniper
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These calculus courses always deal with real-valued inputs and outputs, so you can discard all complex solutions to stuff

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So 2.

worthy solstice
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Okay so the answer would be number 2 then, and I just assume the curve won't change?

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yeee

alpine sable
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🤔

solemn juniper
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So?

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That's f, not f'

alpine sable
#

Wait wdym by f'

solemn juniper
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Derivative of f

worthy solstice
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f' is the derivative

alpine sable
#

Breh

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Ok

worthy solstice
#

So to wrap up, my flow to solve a problem like this would be:

  1. Find first derivative
  2. Factor that
  • If I end up with not real numbers like 2i or something, assume the graph never changes slopes
  • If I get real numbers, I plug these factored numbers into the first derivative number line test to solve for when the graph is increasing or decreasing
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Right?

solemn juniper
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Yes

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Well it's not you assuming the graph never changes slope, it's a result of the derivative calculations

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But yes

worthy solstice
#

Lets go, gotcha

#

and this is a silly question but which coefficient tells me that the slope is in this case positive?

#

so that in my case's problem, I know that its increasing for all x?

solemn juniper
#

The one in front of x^3

worthy solstice
#

so 1

#

since its positive the slop is positive

#

right

solemn juniper
#

Yes

worthy solstice
#

awesome

solemn juniper
#

Well

#

It tells you part of the slope is positive

worthy solstice
#

yeah

#

and then I use the factoring results to check the rest

solemn juniper
#

If you factored and got real solutions, the slope would be negative in between them

#

But positive on the outside

worthy solstice
#

yeee

#

That makes sense, I think I'm finally starting to get it

#

thanks a lot for your and @alpine sable 's help, much appreciated!

#

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lone heartBOT
#
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alpine vector
#

Hi, I have been struggling with this question for over an hour and like to think I've got it half figured out. But whenever I get past one point I get stuck at another and at this point I don't even know exactly where I'm stuck. Here is a picture of the question, excuse all the erased pencil marks

alpine vector
#

I've decided to add 30 degrees in the counterclockwise direction giving me -37,5 degrees compared to the x-axis, I think

#

Since line k will be -67,5 degrees from the x-axis (again, if I'm not mistaken)

lone heartBOT
#

@alpine vector Has your question been resolved?

alpine vector
#

<@&286206848099549185>

serene junco
#

How'd you get -67.5 degrees?

#

I get something a little different for line k

#

@alpine vector

alpine vector
#

Yeah I've realised now how stupid that is

#

I thought because a slope of -1 would be 45 degrees

#

so 2 would be 22.5

#

I haven't had maths in 3 years, but recently got let into Mechanical engineering. So honestly assume I'm a complete idiot

serene junco
#

That's actually not quite how it works. Cutting the angle in half doesn't necessarily double the slope

#

I think we'll have to use a little trig

alpine vector
#

Which would that be?

serene junco
#

Well the slope is rise/run, you can imagine a right triangle whose hypotenuse has a slope of -2

#

The "rise" and "run" are the legs of the triangle

#

Does that sort of make sense?

alpine vector
#

I think I'm following yeah

serene junco
#

So, in general the slope of a line is equal to the tangent of the angle it makes with the x axis

#

tan(theta) = -2 where theta is the angle between the x-axis and line k

alpine vector
#

Okay I think I've lost you

#

Oh nevermind

#

I got it

serene junco
#

You don't actually need to calculate theta exactly

alpine vector
#

But you do need it for line j right?

serene junco
#

we just need to know tan(theta) = -2

#

Do these look somewhat familiar?

alpine vector
#

Yes I had these, but definitely had forgotten about them haha

#

So how do we use these for the -2 if I may ask

serene junco
#

Well, if line k makes an angle of theta with the x-axis

#

then line l makes an angle of (theta + 30) degrees

#

Just like how tan(theta) was the slope of k,
tan(theta + 30) is the slope of l

alpine vector
#

Okay right yeah

#

that actually makes a lot of sense

serene junco
#

Awesome, great

#

So we can use the tan(a+b) formula

#

where a is theta and b is 30 deg

alpine vector
#

Just for my information, we could also do -30 right? since direction wasn't specified?

#

Iknow it's not relevant, jst curious

serene junco
#

Yes that's true

#

The question just asked for one possible slope of l but there are two possibilities

alpine vector
#

so -2 + 30 / 1 --2 * 30?

serene junco
#

well

alpine vector
#

That sounds like a no

serene junco
#

$\tan(\theta + 30^\circ) = \frac{\tan(\theta) + \tan(30^\circ)}{1-\tan(\theta)\tan(30^\circ)}$

ocean sealBOT
#

tatpoj

alpine vector
#

oh theta is 0?

serene junco
#

No, that symbol is just called theta

#

it's not a 0

alpine vector
#

Sorry about that, Im stupid

serene junco
#

lol it's all good

#

you were right to use -2 for tan(theta)

#

but tan(30) is not 30

alpine vector
#

oh right of course

#

Sorry for having to explain this like I'm a child, but honestly I am at this point

serene junco
#

No, you're doing fine

#

If you studied trig before, you probably memorized a circle full of sines and cosines of common angles

#

including 30 degrees

#

So, yeah you may be expected to just have things like this memorized

alpine vector
#

Okay gotcha, for now I can just google that, right?

#

Or put it into a calculator

serene junco
#

google yes, calculator probably not

#

you need an exact value, not a decimal approximation

#

for now I'll just tell you

alpine vector
#

Thank you

serene junco
#

$tan(30^\circ) = \frac{1}{\sqrt{3}}$

ocean sealBOT
#

tatpoj

alpine vector
#

Oh okay gotcha

alpine vector
serene junco
#

yep

#

$\frac{-2+\frac{1}{\sqrt{3}}}{1-(-2)(\frac{1}{\sqrt{3}}}$

ocean sealBOT
#

tatpoj

alpine vector
#

That'd leave us with, yeah that

#

hahaha

#

Now do I put that into a calculator?

serene junco
#

Uhhhh, maybe, depending on the type of calculator you have it might be able to simplify that

#

But according to your directions you're looking for an expression like $a + b \sqrt{c}$, not a decimal

ocean sealBOT
#

tatpoj

alpine vector
#

Oh yeah true

serene junco
#

Just take the numerator -2+1/sqrt(3) first

#

can you make a common denominator to simplify that?

alpine vector
#

Wait give me a second (sorry)

#

Uhm

serene junco
#

All good. From here it's just a lot of simplifying radicals, I'm not sure how familiar you are with that

#

If you have something like a ti-89 that you're allowed to use in class, it may be able to do the simplifying for you

alpine vector
#

Yeah I think I have exactly that calculator actually

#

simplifying radicals I should be able to do

#

Thank you so so much

serene junco
#

No problem! It should come out to something like d+e sqrt(f) , like the problem said, where d, e, and f are all whole numbers

#

all the ugly stuff simplifies away

alpine vector
#

Thank you so much, I should be able to do that

serene junco
#

👍

alpine vector
#

.close

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#
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frigid verge
lone heartBOT
frigid verge
#

I have done a and c but I cant figure out how to do b

#

(a) a³/b³
(b) ?
(c) 5/12x

wraith lotus
#

I think its 2v^2

#

@frigid verge

frigid verge
#

That's not a single fraction tho

#

I really don't know

wraith lotus
#

(2v^2)/1

#

kkkkkk i dont know

frigid verge
#

🤣 it's so weird

lone heartBOT
#

@frigid verge Has your question been resolved?

frigid verge
#

<@&286206848099549185>

rustic coral
ocean sealBOT
#

messy circle creation

frigid verge
#

But then the final answer is 2v^3

rustic coral
#

Wait I'm blind it's division lol

#

You can rewrite it as $(2uv^2)(v/u)$

ocean sealBOT
#

messy circle creation

rustic coral
#

$=\frac{2uv^3}{u}=2v^3$

ocean sealBOT
#

messy circle creation

frigid verge
#

I don't really get it

#

I'm sorry

wraith lotus
#

makes sense the solution

#

thats what i meant

rustic coral
#

Dividing by a fraction is the same as multiplying by the reciprocal, \ \ Consider $\frac{a/b}{c/d}$ \ \ Multiply numerator and denominator by $bd$ \ \ Its equal to $ad/bc=(a/b)(d/c)$

ocean sealBOT
#

messy circle creation

wraith lotus
#

its cause u cancels itself out

#

and v^2 x v = v^3

frigid verge
#

ah ok i see now

keen socket
#

When dividing by a fraction, u flip and multiply

frigid verge
#

2uv^4/uv which = 2v^3

#

Sorry I can't write it fancy

#

Yeah I think I got it now

#

Thanks so much guys

#

.close

lone heartBOT
#
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lone heartBOT
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carmine wind
#

I need help with this problem problem
Every 2 seconds I am am able to advance one out of 10 spaces; after completion of the tenth space I return to the first one. On the 10th space I earn a value of 4 points. Each space always takes 2 seconds to advance. My question is how to calculate the length of time\advances it will take to reach 115 points. I hope to understand how to calculate this

lone heartBOT
#

@carmine wind Has your question been resolved?

carmine wind
#

<@&286206848099549185>

#

I belive that it will take somthing like 6 mins to reach the goal, I want to understand how do i graph this problem?

abstract fractal
#

Well, how long does it take to reach the 10th space once?

carmine wind
#

To reach the tenth space it takes 20 secconds

#

That will earn 4 points

abstract fractal
#

How many times do you need to reach the 10th space to get 115 points?

carmine wind
#

If I divide 115 by four, I will need to cycle through all ten spaces 28.75 times

abstract fractal
#

But since you can't go 0.75 rounds, since you need a full round to get points, how many times do you need?

carmine wind
#

29? because of round up?

abstract fractal
#

Yes

#

So if it takes 20 seconds to go a full round, and there's 29 rounds, how long is that?

carmine wind
#

9.666 Mins so 9 and a half mins?

abstract fractal
#

9 and a half is close

#

But because the answer converts nicely into minutes and seconds, I don't see any reason to make that approximation

carmine wind
#

Ight, How should I go about graphing this?

abstract fractal
#

Wdym graphing it

carmine wind
#

Is it possable to create an equasion to liniarly see when i will reach other point goals?

abstract fractal
#

It won't be linear, but sure

carmine wind
#

Okay, How?

abstract fractal
#

You can make a nice equation with the floor function

carmine wind
#

Oooh

abstract fractal
#

Consider what the graph should look like

#

Maybe sketch it out on paper or sumn. Get an intuition

#

Can you see that it kinda looks like a floor function? The scale is a bit off, but it's still very similar

carmine wind
#

What does a Floor Function look like?

abstract fractal
#

Gimme a sec

carmine wind
#

Ight thanks

abstract fractal
#

It's basically a "round down" function

#

Well, not basically---that's literally what it is

carmine wind
#

Ha, With the values we have discovered. How do we Plug them in?

abstract fractal
#

Well, we need to think how our function is to relate to the floor function

#

Can you envision that the graph we want is the same as the floor function, but scaled vertically and horizontally to some degree?

carmine wind
#

I think yes?

abstract fractal
#

How much should it be scaled horizontally?

carmine wind
#

I think that the graph should scale horozontaly with the amount Cycles or time?

abstract fractal
#

It's going to be scaled by a fixed number

#

What is that number?

carmine wind
#

There will always be 10 spaces to advance that is a fixed number, and It will always take 2 seconds to advance a single space, and after the 10 spaces it will always earn 4 points.

#

I belive that the 10 spaces will be our fixed number

abstract fractal
#

Well, it depends on what you want to input

#

Do you want the function to take the number of spaces as an input, or the amount of time?

carmine wind
#

Lets go with time

#

If we go with time, 2 secconds per one space. 20 secconds for a cycle of 10 spaces earning that 4 points right, Where do i put the values and why?

abstract fractal
#

Notice that in the floor function, it increases every 1 unit

#

For our function, when do we want it to increase? After how many units?

carmine wind
#

We want to increase the amount of Points earned, 4, after 10 Cycles.

abstract fractal
#

But we want it in terms of time, not cycles, right?

#

We're inputting time, after all

carmine wind
#

Ah yes, Then We want to increase the amount of Points earned after The 20 seconds of time? I want to discover the next value after each cycle and graph it, First cycle happens within the 20 seconds we gain 4 points, Second Cycle happens and we gain a total of 8 points

abstract fractal
#

We want it to increase after 20 units, yes

#

So we should scale horizontally by 20

#

Now, how much should we scale vertically?

carmine wind
#

We should scale Points vertically, because we are using the time it takes to complete a cycle horizontally.

abstract fractal
#

But by how much?

#

Notice that after the floor function increases, it increases by 1 unit

#

How much do we want our graph to increase by?

carmine wind
#

By increments of 4 after one cycle

#

So

#

horizontally will increase by increments of 4, and Vertically we will increase our values by 20?

abstract fractal
#

Other way around

#

So, if our function was floor(x), how would we scale that horizontally by 20?

carmine wind
#

Vertically we will increase by increments of 4, Horizontally we will increace our time value by 20 secconds

abstract fractal
#

We're not scaling both vertically

carmine wind
#

Thank

abstract fractal
#

You have it the wrong way around again

#

Horizontally is our time axis

#

We'll scale horizontally by 20

carmine wind
abstract fractal
#

We scale vertically by 4

#

The vertical axis is the points axis

carmine wind
#

With the vertical axis increasing by the value of 4 points, and the horizontal axis increasing by 20 seconds of time, How do we plug these values into the Floor Function?

abstract fractal
#

Let's say we had a function f(x). How would we scale it horizontally by, say, 2?

carmine wind
#

Would we plug in our value "2" Into the X variable?

abstract fractal
#

No

#

We don't want to evaluate the function at 2

#

We want another function entirely

carmine wind
abstract fractal
#

Do you remember (assuming you've already been taught this) function transformations?

#

How to scale functions, how to shift functions, etc?

alpine sable
#

Hi

carmine wind
abstract fractal
#

Here's a basic overview

#

If you have a function f(x), and you want to scale horizontally by some factor a, you get f(x/a)

carmine wind
#

Okay 👍 Thank :)

abstract fractal
#

If you want to scale vertically by some factor b, you get bf(x)

#

So, what happens when we scale floor(x) horizontally by 20? What do we get?

carmine wind
abstract fractal
#

Wdym "part a"

#

Let's say I wanted to scale x² horizontally by 2

#

I would write (x/2)²

#

If you graph it, you'll see (x/2)² is the same as x², but scaled horizontally by 2

carmine wind
#

Okay, I have an online calculator Called Desmos with the floor function. I have my function looking like this

abstract fractal
#

Why are you squaring it

#

I mean, why are you flooring it

#

I was referring to a completely separate example

carmine wind
carmine wind
abstract fractal
#

Well, we want to stretch floor(x) horizontally by 20

#

How would we do that

carmine wind
#

Plugging in our time into the function like so? (x/2)

abstract fractal
#

Why over 2?

#

And where'd the floor go?

#

I need to stand on something

carmine wind
#

Sorry the floor was assumeed

abstract fractal
#

Still, why over 2?

carmine wind
#

For our time of twenty secconds

abstract fractal
#

20 is not the same as 2

carmine wind
#

Valid point, When using 20 the graph streched and i thought i could use 2 as a substotutions knowing it was really a 20

abstract fractal
#

Try not to use a number when you really mean a different number

#

Anyway, what's our function after stretching horizontally by 20?

carmine wind
#

It should look like floor(x/20) right?

abstract fractal
#

Yes

#

Now we want to scale that vertically by 4

#

How would we do that?

lone heartBOT
#

@carmine wind Has your question been resolved?

carmine wind
abstract fractal
#

No

carmine wind
abstract fractal
#

You aren't evaluating the function at 4

#

You're finding a new function that's the same as the old one, stretched vertically by 4

carmine wind
#

Okay, With some new knowledge We want to stretch it out by 4 vertically. In the video it says to vertically strech it will look like #f(x) If we plug in our values "4" Vertically and our Horizontal Value "20" It should look like this? 4f(x/20)?

abstract fractal
#

Yes

carmine wind
#

WE DID IT?

#

Our complete function will be 4f(x/20)?

abstract fractal
#

Well, 4floor(x/20), but yes

carmine wind
#

Okay, I wanna make sure I understand this
Our problem was

I wanted to increase a point value by 4 after a cycle of 10 spaces taking 2 seconds to advance in each space. I wanted to find the Amount of time it will take for each value after our initial 4 and graph it.

#

We took 4 and used a floor function because we needed to vertically stretch it and used 20 seconds because it represents our 10 spaces

#

And we ended up finding we wanted to input points and time and eventually we got the Super function

#

Thank dio <3 This was really fun :)

#

Here is our Super Function in Action :P With Dark Mode

lone heartBOT
#

@carmine wind Has your question been resolved?

lone heartBOT
#
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hard bison
#

how do you convert this recursive formula to an explicit one?

hard bison
#

its the formula for adding up squares from 1 to n

nocturne dove
#

It's not clear

alpine sable
#

,rotate

ocean sealBOT
alpine sable
#

is that n^4?

hard bison
#

thats a 2

#

but in arabic script

alpine sable
#

oh

hard bison
#

and the end is n-1

alpine sable
#

i see

#

see then

#

for each next term

#

u are adding n^2

hard bison
#

yeah

#

the sum of squares to n

alpine sable
#

so over all u are adding up n^2s

#
  • C
#

where C is any constant

#

so overall u will get $C+\sum_{i=1}^{n-1} i^2$

ocean sealBOT
#

does calc even end

hard bison
#

ok so the problem is we cant use sigma

#

we need an explicit formula

alpine sable
#

yes there is

#

do you know for the formula for the sum of first n squares

#

you can also try to find it yourself if u really want a challenge

hard bison
#

i’d prefer a non-challenge

alpine sable
#

this is the formula

hard bison
#

can i also have the video? if possible

alpine sable
#

it has the proof i think

#

u can easily verify it by seeing the differences

#

but that wont tell from where the formula comes

hard bison
#

thanks

#

.close

lone heartBOT
#
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placid rock
#

If I am generating data according to some pdf (or I think I am) what statistical test can I use to test if the data I am generating is distributed according to such pdf?

lone heartBOT
#

@placid rock Has your question been resolved?

lone heartBOT
#

@placid rock Has your question been resolved?

placid rock
#

from my understanding this would involve binning my sampes to form a histogram?

keen plinth
#

yes

lone heartBOT
#

@placid rock Has your question been resolved?

#
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mellow reef
#

Find the first term and the common ratio of an infinite geometric series whose sum is 5 and each term is 4 times the sum of all the terms that follow it?

mellow reef
#

idk how to start

lone heartBOT
#

@mellow reef Has your question been resolved?

mellow reef
#

<@&286206848099549185> please help

#

i been tryna do this idk how to get r

#

<@&286206848099549185> im stuck rn

#

i started 11 pm and its 4 pm rn

analog basalt
#

Right so I think you want to calculate $a_1$

ocean sealBOT
mellow reef
analog basalt
#

We know that "each term is 4 times the sum of all the terms following it"

mellow reef
#

yup

analog basalt
#

Let's call "the sum of all the terms following it" maybe $S_{\geq2}$

ocean sealBOT
mellow reef
#

yup

analog basalt
#

Note that $S_\infty = a_1 + S_{\geq2}$, does that make sense?

ocean sealBOT
mellow reef
#

hm

#

yea

analog basalt
#

Because we just add the first term to every term except for the first term, and then we just get the whole sum

mellow reef
#

mhm

analog basalt
#

But we know that the first term is four times as much as the terms following it

mellow reef
#

following it does that mean the terms before it or after it

analog basalt
#

In other words, $a_1$ is four times as much as $S_{\geq2}$

ocean sealBOT
mellow reef
#

ok

mellow reef
analog basalt
mellow reef
#

a_1 = 4(S_>=2)

mellow reef
analog basalt
#

Yes that is true

mellow reef
#

waht next

analog basalt
#

So we can easily rewrite that as $\frac{a_1}{4} = S_{\geq2}$

ocean sealBOT
analog basalt
#

And we knew that $a_1 + S_{\geq2} = S_\infty = 5$

ocean sealBOT
mellow reef
#

yep

analog basalt
# ocean seal **Yuese**

Now we take this and we replace $S_{\geq2}$ with $\frac{a_1}{4}$, because we know that they are equal

ocean sealBOT
analog basalt
#

Does that make sense?

mellow reef
#

it makes sense

#

yes

analog basalt
#

So then we get $a_1 + \frac{a_1}{4} = 5$

ocean sealBOT
mellow reef
#

yup

analog basalt
#

And this is just an equation in one variable which is easily solvable

mellow reef
#

but how to get r

analog basalt
analog basalt
analog basalt
mellow reef
#

4/1-r = 5

analog basalt
#

Yep

#

Just solve it and you are done

mellow reef
#

r = 1/5

#

thank you somuch

#

i understand it now

analog basalt
analog basalt
mellow reef
#

.close

lone heartBOT
#
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elder viper
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I have a question as for the two following statements,

elder viper
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"a symbol 'a' at the i-th position is worth a times B^i" where B stands for the base in some context

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"the highest value that can be written in a base B with n symbols is B^n - 1"

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I presume that 'a times B^i' or 'B^n - 1' results are in base 10, I'm surprised that it's not specified

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anyway, how can I convince myself that those results/outputs are in base 10? It seems like it's taken for granted

spring gust
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It's for every base

elder viper
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could I ask for an example to get my point across?

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Let's just say base 2 is being considered along with three digits,

spring gust
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Alright let's work on base 2

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The digits are 1 and 0

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If we have only 3 digits, we count up:
000
001
010
011
100
101
110
111

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The last number we can represent is equal to 7(base 10)

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Which is equal to 2^3 - 1, as required

elder viper
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this is my issue

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how do you know that it's in base 10 exactly

spring gust
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The operation of counting and arithmetic in general is divorced from the representation we use

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So let's take our three digits in base 2
a b c

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The definition of representation is the c means c * 2^0

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b = b 2^1

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c = c 2*2

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Which is indeed equal to 7 (base 10), which is 7*10^0

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You can think of the numbers as some abstract entities that we pitiful humans need a representation to see

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The number 7 is the same no matter which representation we use to display it

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VII in Roman numerals is also a way of representing it, and just as "valid". It's a simple fact that the type of representation we use is just very simple and useful

elder viper
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hm

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so on one hand you have what you refer as to the representation (7 in base 2), what's the term used to denote the 7

spring gust
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Don't know

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7 is how you write the number in base 19

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10

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It gets a bit self referential if you're not careful about how you write it

elder viper
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damn, this is very deep

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thanks for the answer, I think I get it

lone heartBOT
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spring gust
naive sorrel
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lol

spring gust
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You can check out #foundations when you're more mathematically mature to see how mathematicians define the nitty gritty definitions

lone heartBOT
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rocky ledge
lone heartBOT
rocky ledge
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Not sure how to do this question

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could I get some help when someones free please?

vale wigeon
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well as a first step you could add 1 and then divide by 2 on both sides to get sin(2θ) = 1/2

lone heartBOT
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@rocky ledge Has your question been resolved?

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mellow reef
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Find all x that satisfy x = 1 - x + x^2 - x^3 + x^4 - .....

runic hull
mellow reef
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but our topic is abt geometric sequences and series

runic hull
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so what kind of series is on the right hand side?

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and what can you do with it?

mellow reef
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a negative

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or

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idk..

runic hull
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it is!

mellow reef
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so where should the commas be

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how do i know that the term is 1-x or if its 1

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idk where to start tbh

runic hull
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you mean the common ratio or the first term?

mellow reef
runic hull
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try thinking about it both ways. if it is 1, what would the common ratio be? do the other terms fit that pattern?

mellow reef
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is it 1-x then

runic hull
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like I said,

try thinking about it

if it was 1-x what would the common ratio be? do the other terms fit the pattern?

mellow reef
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this is the example they give us

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and look at the items they give us

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😭

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common ratio is -x?

runic hull
mellow reef
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what would i do w the common ratio

limpid tapir
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you needed to find the 7th term

runic hull
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well, do you know the formula for the sum of a geometric series?

limpid tapir
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in order to do that you have to use the formula

mellow reef
runic hull
mellow reef
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the picture i sent is easy

limpid tapir
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a okay

mellow reef
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thats the one they teach us

limpid tapir
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sorry

mellow reef
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its oke

mellow reef
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yes

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a_1/1-r

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a_1 = 1?

runic hull
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yes

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because the geometric series in your question is the sum of the terms 1,-x,(-x)^2, ect

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so now you can use that formula to simplify the problem

mellow reef
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wait is it (-x)^2 or -x^2

runic hull
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(-x)^2 because the common ration is 1

mellow reef
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but i thought common ratio was -x

runic hull
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yes

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hence why you multiply -x by -x to get the next term

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(-x)*(-x)=(-x)^2

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=x^2

mellow reef
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is this right

runic hull
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yes

mellow reef
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what next

runic hull
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think about it

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what is the equation you're trying to solve once you simplify the right hand side?

mellow reef
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idk

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1/1+x

runic hull
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that's not an equation

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you had x=1-x+x^2-x^3+...

so what does it become if you replace the right hand side with the expression you just found?

mellow reef
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x=S_infinity

runic hull
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what is S_infinity in terms of x though? that would be more useful to you

mellow reef
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uhhh

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1/1+x?

runic hull
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yes

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so, what's the equation you're trying to solve?

mellow reef
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i dunno

runic hull
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okay so

you started with

x=1-x+x^2-x^3+...

then we decided we wanted to simplfy the right hand side

we decided the simplified version was 1/(1+x)

so ...

what should the equation be?

mellow reef
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x=1/(1+x)

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ive seen that before

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isnt it the phi thing

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-1+-r5 all over 2

runic hull
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idk what r5 or the phi thing is

but do you see how to solve it?

mellow reef
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yeah

mellow reef
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is this the right answer

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x^2+x-1=0

runic hull
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ah sqrt(5).

Seems correct. just check that both of those roots are |x|<1. if one is bigger than 1 then the series doesn't converge in the first place

mellow reef
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in my class we were taught that if the absolute value of r is greater than 1

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then the series doesnt exist

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is that what you mean

runic hull
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yes

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consider 1+2^2+2^4+... ect

this isn't a finite number

mellow reef
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so this doesnt exist right

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because the r is greater than 1

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its 1.6 something

runic hull
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well one of the roots is greater than 1

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the other is not

mellow reef
limpid tapir
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write out the two roots separately

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$x = \frac{-1-\sqrt{5}}{2}$ $x = \frac{-1+\sqrt{5}}{2}$

ocean sealBOT
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kjmkty

limpid tapir
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what do you think, which one of these is in the range of [-1,1]

mellow reef
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the other one is 1.6

limpid tapir
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but it isnt what matters now

mellow reef
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does that mean the series doesnt exist

limpid tapir
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what matters is that you should chooshe which one of these roots is less than 1 and greater than -1

mellow reef
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what that mean

limpid tapir
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can you approximate $\frac{-1-\sqrt{5}}{2}$?

ocean sealBOT
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kjmkty

limpid tapir
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is it maybe less than -1?

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or greater?

mellow reef
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its less than -1

limpid tapir
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okay

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yes

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what about $\frac{-1+\sqrt{5}}{2}$

ocean sealBOT
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kjmkty

mellow reef
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greater than 1

limpid tapir
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is it?

mellow reef
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my teacher said absolute value so its always positive

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so its greater than 1

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its 1.6 smething

limpid tapir
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okay it is positive

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but is it greater than 1

mellow reef
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it is greater than 1

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it is 1.6 something

limpid tapir
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,w -1/2+sqrt(5)/2

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its not

mellow reef
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its 1.6 something

limpid tapir
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wait lol

mellow reef
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i looked it up it said its the golden ratio

limpid tapir
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here

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its approximately 0.61

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not 1.61

mellow reef
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but the golden ratio is 1.6180

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my friend said its phi

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and phi is 1.6

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for the negative its -1.6

limpid tapir
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no

mellow reef
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for the positive its 0.6

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which one is right

limpid tapir
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golden ratio is $\frac{1+\sqrt{5}}{2}$

ocean sealBOT
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kjmkty

mellow reef
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wha

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so its 0.6

limpid tapir
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not $\frac{-1+\sqrt{5}}{2}$