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1 messages · Page 26 of 1

alpine sable
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i think i remember proving bolzano with lim sup so i used lim sup here

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@fiery quest i think youre supposed to close the channel now

fiery quest
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+close

alpine sable
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. close

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(with no space)

fiery quest
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.close

lone heartBOT
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wanton valley
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if a function is not continuous in a point is its derivative also not continuous in that point?

mortal trellis
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if it's not continuous at a point it's also not differentiable at that point

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differentiable implies continuous

wanton valley
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okay thanks

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wanton valley
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wait no

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.open

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does it work like that?

slender marten
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.reopen

wanton valley
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.reopen

lone heartBOT
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wanton valley
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okay I need to figure out if a partial derivatives are not continuous in a point

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does it suffice to prove that the function itself not continous in the point?

mortal trellis
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I doubt it

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just show that the partial derivative is not continuous?

wanton valley
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my bad partial derivatives

mortal trellis
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actually partial derivatives can exist even though the function is not continuous

wanton valley
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okay thank you

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mortal trellis
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consider the function on R^2 which is 1 everywhere except on the axes

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ornate condor
lone heartBOT
ornate condor
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can someone explain root test

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i feel the 2nd one is totally different but anyway how do i intuitively understand it

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also in the first image where does the z^j go

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@keen plinth

native granite
ocean sealBOT
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Twenty

ornate condor
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$\sum_f(n) z^{n} = z^{n}sum_f(n)$ ?

ocean sealBOT
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Circle

ornate condor
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nvm anw

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isnt z^j part of the series

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hot storm
lone heartBOT
hot storm
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There's an inverse function of it right?

vocal hawk
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,w solve x=y/(xy-1) for x

lilac nest
vocal hawk
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assuming y=y(x)

hot storm
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Right?

lilac nest
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You need to isolate the Ys on one side and the Xs on the other

hot storm
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Could you show me?

lilac nest
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Try to multiply both sides by the denominator to get rid of it

lone heartBOT
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@hot storm Has your question been resolved?

hot storm
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Yes

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alpine sable
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Is there a way to quickly calculate cosx and sinx where x is not in [0, 2π[ ?

molten pivot
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Yeah

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Take x mod 2pi

alpine sable
keen pasture
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Like cos (2πn+a) = cos a

alpine sable
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so n is ?

keen pasture
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Any natural number

alpine sable
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like 49π/4

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It's π/4 but i don't know n to know that it's π/4.

keen pasture
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(48+1,25)π

alpine sable
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maybe n = cos a/2π - a

keen pasture
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Pretty sure this formula is wrong

alpine sable
mortal trellis
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just subtract 2pi over and over again until you are in the correct interval

alpine sable
mortal trellis
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in this case 2pi=8pi/4, so subtract 8 from the numerator repeatedly

alpine sable
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Uh i can see that

mortal trellis
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well I mean this is super fast. clearly if you subtract it often enough you reach 1pi/4, cause 49 = 48+1 and 48 is divisible by 8

alpine sable
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yeah true

mortal trellis
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or convert 49/4 to 12.25 and subtract 2 repeatedly until you are left with 0.25=1/4

alpine sable
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thank you

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it's much easier for me

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hardy tiger
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I need help calculating the critical points in "f(x) = (3 x^2 - 12) / (x + 4)" because I forgot how to do that...

hardy tiger
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I do have the first derivative already

rose gate
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Here though I believe you can simplify the original function -> factor out a 3 in the numerator and you’ll end up with 3(x^2 -4)

hardy tiger
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What would mean that x IS -4 right?

rose gate
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you can then factor via the difference of two squares the (x^2-4) into (x+4)(x-4) and then cancel out the x+4 in the numerator and denominator

rose gate
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oh actually maybe you can’t since you end up with a straight line

hardy tiger
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And to find the critical point I have to put the -4 into the original function?

rose gate
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yeah just differentiate via the quotient rule and then set the numerator equal to zero

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ignore what I said about simplifying

rose gate
hardy tiger
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Yes

rose gate
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If so then yes but that would be problematic since it’s undefined at x = -4

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So check your working again maybe or ask someone else

hardy tiger
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But it's undefined for the derivative of the function

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not for the original function right?

rose gate
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Since the original function has (x + 4) in the numerator

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So x = -4 leads to division by zero

hardy tiger
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oh yeah...

rose gate
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But it would also be undefined for the derivative yes

hardy tiger
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So the critical point is -4?

rose gate
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so yeah I’d say check your differentiation again

rose gate
hardy tiger
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Hmm

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let me see

rose gate
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It’s asymptotic at -4

hardy tiger
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yeah

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Got the x values of the critical points I think

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-0,54 and -7,46

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And now to find the Y value just insert them into the functions right?

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Yeah I think so lmao

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thx though

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lone heartBOT
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alpine sable
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Can somebody help me with this

lone heartBOT
stark plover
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Okay so

void solar
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a few icecreams

stark plover
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The right most box in the bottom expression looks like an eight

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Let’s say big box = x

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Bottom expression becomes 4(x + x/2 + x/8) = 13x/2

alpine sable
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Okay

stark plover
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Let’s call each batch of ice cream y

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y^3 = x

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So bottom expression equals:

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,tex \frac{13}{2} \times y^{3}

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Oops

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6.5 * y^3

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Where y is a batch of four differently colored ice creams

alpine sable
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Ok

alpine sable
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I need the exact answer because im too stupid to do math right now

long delta
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Trying to comprehend

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One sec..

alpine sable
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Ok

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@long delta Please are you there

alpine sable
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Please 🥺

alpine sable
copper stone
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the big box being (ice cream)³

lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
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Sorry im just in a rush

copper stone
alpine sable
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Hmm

lone heartBOT
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@alpine sable Has your question been resolved?

lone heartBOT
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lament sail
lone heartBOT
lament sail
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Anyone knows how to do it?

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Thought about using am gm but didn't do much

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Apparently you are supposed to use cauchy schwarz

lone heartBOT
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@lament sail Has your question been resolved?

lament sail
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<@&286206848099549185>

lone heartBOT
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@lament sail Has your question been resolved?

lone heartBOT
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@lament sail Has your question been resolved?

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slow hound
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bro reopen it

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i got it @lament sail

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lament basalt
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@trim wagon
Hello, remember the question
sin (-105)?

lament basalt
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Is this now correct? Thanks

tall hearth
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,ask sin(-105°)

lament basalt
tall hearth
lament basalt
lament basalt
tall hearth
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yea

lament basalt
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Ohkay I'm gonna close this thanks

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tranquil oak
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how would I go about solving this?

lone heartBOT
tranquil oak
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do I replace the sin's for a?

echo socket
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Yeah you can introduce a new variable a = sinx

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Although it is not that necessary

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Technically speaking

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I'd go with just factoring the LHS

small fog
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replace for sin(x) for a, solve quadratic, reverse substitute a, reverse find sin(x)?

tranquil oak
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I get (2sin(x) + 1) and (sin(x) +1)

tranquil oak
gilded citrus
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(2sin(x) + 1)(sin(x) +1) = 0 => 2sin x + 1 = 0 or sin x + 1 = 0
ie sin x = -1/2 or -1

tranquil oak
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oh solve

gilded citrus
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now check which of these is possible for the allowed range of x

tranquil oak
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-1/2?

echo socket
tranquil oak
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oh do I look for sin of -1/2 on the unit circle?

echo socket
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No, you look for an angle sine of which is -1/2

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And don't forget that the angle should be between -pi/4 and 0 as well

tranquil oak
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-15?

echo socket
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-15 is definitely not in the interval

tranquil oak
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im confused

echo socket
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You have solved trigonometric equations before, right?

tranquil oak
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yeah I just forgot

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sin of -1/2 is pi/3 right

small fog
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what

echo socket
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Sine of -pi/6 is -1/2*

small fog
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we need arcsin(-1/2)

tranquil oak
echo socket
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Yes

tranquil oak
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but that wouldnt be the answer

small fog
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you need -60 degrees in radians

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if it is in the range, then you are done

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if not, find arcsin(-1)

tranquil oak
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-1.0472

small fog
tranquil oak
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how

small fog
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since you need it in a multiple of pi

tranquil oak
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I need it in the form of a decimal

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thats why I was using the claculator

small fog
small fog
tranquil oak
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thats what the assignment requires

small fog
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send the screenshot of where it says thAT IT Needs a decimal

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since working with trig functions without pi is like trying to work on exponential function without e

small fog
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oh

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then just do the decimal

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to first 3 digits

tranquil oak
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-1 is pi right

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so it would be 3.14?

small fog
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it's like -pi/2

tranquil oak
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oh so -45 degrees

small fog
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approximate -pi/2

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pi is 3.1415

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find -pi/2

tranquil oak
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-1.570?

small fog
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yes

tranquil oak
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thats not the answer though right

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?? @small fog

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thats not it

small fog
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it is not in the range

tranquil oak
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so -1/2 and -1 are both not in the range

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what do I do next

small fog
tranquil oak
small fog
tranquil oak
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how do u get the arcsin

small fog
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practically, use a calculator

tranquil oak
#

Got you

tranquil oak
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.close

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coarse wedge
lone heartBOT
lone heartBOT
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@coarse wedge Has your question been resolved?

heady pollen
#

why does your integral go from 0 to 2?

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also, if i understand the integral correctly, it describes a perfectly round sphere with radius 6
so should you go from 0 to pi and then from 0 to 2 pi?

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hardy tiger
#

I have no clue how to solve this:
"The line t passes through the points D(2,-9), and E(3,4). The point F is not on the line t.

  1. Prove that the triangle DEF has an angle of 90° in F.

  2. determine the point G that lies on the line t, so that the triangle DFG is isosceles with F as apex."

(Sorry if the terms are not correct, I translated from Dutch)

Could someone help me?

hardy tiger
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The problem is that I don't know where to start or what to do to solve this

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<@&286206848099549185>

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No, no one?

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.close

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viscid tulip
#

Need help with this related rates question

viscid tulip
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<@&286206848099549185>

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anyone free to help

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<@&286206848099549185>

iron mulch
#

Alright so your first step is to read the rules

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ONCE

viscid tulip
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.close

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winged crag
#

I'd like to know what are the pros and cons of the Newton Raphson method.
And are there more requirements?

What I know is that you have to be able to derive the function. However, this is more a requirement than an advantage or disadvantage. Also that it's necessary that the intermediate value theorem is between a positive and negative number of the interval.

worn fox
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It can fail for some initial values, especially when you have derivative zero at a point

winged crag
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Would you say, that if you choose a good initial value near 0 so the calculation can be done very quickly.
Would you count that as a pro?

worn fox
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Sounds like a pro to me, but I'm not familiar with how efficient Newton raphson is with good initial values in comparison to other methods

winged crag
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Because i need to compare the newton raphson method with the bisection method and regula falsi method.

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To find the commonalities and differences

winged crag
worn fox
#

Maybe take your favourite graph with some roots and use those methods on it and compare them

winged crag
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foggy parrot
#

Im confused about the 3rd one

lone heartBOT
limpid spade
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Note r=h

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So u can write it as pir^2r or pih^2h

foggy parrot
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oh

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alright

limpid spade
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Dont forget to Simplify afterwards

foggy parrot
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ok

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buoyant tulip
#

How do I solve this

lone heartBOT
turbid violet
#

Hmmm not sure if it's the right track but you could treat ADC as an equilateral triangle

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and you know OA is = 10 cm

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since OABC is a square OA = AB = BC = CO = 10cm

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you can calculate the diagonals AC and BO using Pythagoras's theorem

buoyant tulip
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So 10 squares plus 10 squared divided by 2

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Sorry 10 squared plus 10 squared and then square root it

turbid violet
#

yep

buoyant tulip
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But you don’t know the height form the middle to D

turbid violet
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so the midpoint of one of the diagonals should give you the point straight below D down to the XY plane

buoyant tulip
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But how would you know the z distance from the XY Mid point To D

turbid violet
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the height is given in the question looks like

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10 cm

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so that's your z distance

buoyant tulip
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I need to get better at reading the question I was so clueless to how you would find the hight and it’s been there the whole time 😭

turbid violet
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no worries lol, I spent quite a bit of time figuring out how you could calculate from all the other sides but then re-read the question and saw it 😛

buoyant tulip
#

Thanks for the help

#

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finite trail
#

Y=4^X

lone heartBOT
finite trail
#

It says to sketch that graph

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I have no idea how to

finite trail
tacit arch
#

plot points for a few numbers x

finite trail
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Brb in 2 mins

tacit arch
#

like x = -2,-1,0,1,2

finite trail
#

But wait

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4^(-1) is .25 correct?

heady pollen
#

correct

finite trail
#

Oh wait it just clicked for me. Very simple. Sorry idk why it took so long.

#

Thanks

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Jesus Bless!

#

.close

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agile salmon
#

whats the range of this, and when does function increase?

naive valley
#

the question is technically ambiguous since we don't know what the function does beyond the left and right side of the screenshot

limpid spade
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Yes

naive valley
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but if you assume they go on forever at those slopes then what does that tell you?

agile salmon
#

and wdym those slopes

naive valley
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whatever the slopes of those lines are

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i.e. if they continue linearly forever in each direction

agile salmon
#

or is it 1/8 im not sure

naive valley
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well one of them has a negative slope

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the actual numerical values don't matter, the point is, does the graph extend arbitrarily far downward

#

if so then that tells you that the range is (-infinity, something] or (-infinity, something)

naive valley
#

what's the largest y value that the function reaches?

agile salmon
#

1

naive valley
#

yep

agile salmon
naive valley
agile salmon
naive valley
#

right, so it's increasing for what set of x values?

agile salmon
naive valley
#

well what's the expected form of answer you're supposed to provide?

agile salmon
#

a is your answer

naive valley
#

ok

#

so the function is increasing for x < what?

naive valley
#

yes

agile salmon
lone heartBOT
#

@agile salmon Has your question been resolved?

agile salmon
#

and yes it does go on forever

alpine sable
#

why does this look like a test

#

what is that 💀

agile salmon
agile salmon
#

its homework not a test

lone heartBOT
#

@agile salmon Has your question been resolved?

#
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boreal stag
lone heartBOT
boreal stag
#

Asking for questtion biii

pale thistle
pale thistle
#

ok so im assuming somewhere your algebra got mixed up because your initial steps are right yet your final answer is off by a lot

#

imma work through it rq lemme see what i come up with

pale thistle
#

i dont see the next steps clearly as how you got 7020x^2 and other terms

boreal stag
#

I am not sure what to do

pale thistle
#

did everything right up to the step where you first crossed it out

#

we do multiply the bottom of the fraction over

#

do you have a calculator with you?

boreal stag
pale thistle
#

ok so yeah just expand the right hand side of 117(x^2+3x)

boreal stag
#

What abt the left side

pale thistle
#

we can leave that until we expand the right side

#

after we do that we can move it all over to the right side and combine like terms

boreal stag
#

I think i got it

#

I did a calcution error

pale thistle
#

ahh ok yeah happens to the best of us

boreal stag
#

Thanks

pale thistle
#

of course

#

.close

lone heartBOT
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vagrant marsh
#

How do i get help <@&286206848099549185> the rules are a bit confusing

vagrant marsh
#

oh

#

I jus need help confirming that this is 126 degrees or not

#

Thecontext behind the question is: The figure below shows a map of five streets that meet at Concord Circle. The measure of the angle formed by Melville Road and Emerson Avenue is 118°. The measure of the angle formed by Emerson Avenue and Thoreau Street is 134°. Hawthorne Lane bisects the angle formed by Melville Road and Emerson Avenue. Dickinson Drive bisects the angle formed by Emerson Avenue and Thoreau Street. What is the measure of the angle formed by Hawthorne Lane and Dickinson Drive?

#

anyone here?

lone heartBOT
vagrant marsh
#

.close

lone heartBOT
#
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unreal cloud
lone heartBOT
unreal cloud
#

I was taking a Practice Test for my Calculus 2 Course, and it's been quite a while since I've been in Calculus 1, so there are many fuzzy parts of the subject for me but my professor placed a good amount of focus on Integration and Derivatives, I'm unsure of how to approach this question though

#

I tried plugging in 0 for the equation on the right but that doesn't give me any answer close to the options

#

<@&286206848099549185>

small fog
#

first find the average rate of change in that interval

#

very simple dy/dx

unreal cloud
#

What would be the process of finding the derivative?

small fog
#

you just need the average rate of change

#

delta y over delta x

#

and delta x is 2

#

and y goes from -4 to 2sqrt(2)-4

unreal cloud
#

Ah then I actually had no clue how to answer this question, I've never heard of Delta Y or Delta X

small fog
#

delta is "change in"

#

it's just change in y / change in x

unreal cloud
#

Lol! I've seen dy/dx but never understood what it meant

#

Ohhh

#

that makes sense

small fog
#

so the change in x is from 0 to 2

#

that is 2

unreal cloud
#

so in the interval 0,2 it changes by 2

small fog
#

change is y is from -4 to 2sqrt(2)-4

#

aka 2sqrt(2)+-4

unreal cloud
#

and I plug in 2 in the place of X in that function?

#

Gotcha

small fog
#

aka -4+2sqrt(2)

small fog
#

actually

#

yeah

#

yes

#

yes

#

do that

unreal cloud
#

LOL!

#

Yeah, I see that now

#

Thank you!!

#

You completely turned my head in the right direction once you said Delta is "change in"

small fog
#

np

unreal cloud
#

Now I'm trying to figure out how to properly solve 2 times the sqrt of 2 -4, I know that the square root of 2 can be simplified to 2^1/2

small fog
#

here's a hint: think of subtracting by 4 as adding -4

#

and think of the fact that addition is communative

unreal cloud
#

meaning?

small fog
#

and you want to find the CHANGE in y

#

maybe you could add 4 on both of the values to make it a bit easier

unreal cloud
#

Let me try it out

small fog
#

if you did it right, then the change in y should be ||2sqrt(2)||

#

and the overall average rate of change should be ||sqrt(2)||

unreal cloud
#

Damn, I'm just hardheaded, I can't really figure out the change in Y

#

from -4 to -4+2sqrt(2)

#

the difference is mainly the 2sqrt(2)

#

so if that is the change in y then using dy/dx

#

2sqrt(2)/2

#

the 2's cancel out

#

and we're left with sqrt(2)

#

wait

#

i popped off there

#

sqrt(2) can be simplified into 2^1/2

small fog
#

yes

unreal cloud
#

if we find the derivative

small fog
#

for the mvt don't you need to find the anti derivative?

#

wait nvm

unreal cloud
#

it would be 1/2*2^-3/2

#

actually

#

that makes things worse i think

#

let me get my rules chart for derivatives

#

sqrt(2) is a constant so it wouldn't change much as an answer that is acceptable

#

so with the overall average roc being sqrt(2), what do I do with now?

small fog
unreal cloud
#

Yes

#

Would I use the reverse power rule?

small fog
unreal cloud
#

which would result in

#

2^(3/2) over 3/2

small fog
#

now subtract -4x because of the -4

#

then multiply it by 2

#

because of the 2 you should have took out of the integral earlier

#

so you get $\frac{4}{3}x^{\frac{3}{2}}-4x$

ocean sealBOT
unreal cloud
#

Okay, let me try to process the -4 and 2 being introduced, I'm sorry for this taking a bit of time for me to get

#

This is what I had before the -4x and 2

small fog
#

it was (2/3)2^3/2

unreal cloud
small fog
unreal cloud
#

I forgot how to handle fractions within a fraction

small fog
#

that simplifies to (2/3)2^3/2

small fog
unreal cloud
#

like this?

small fog
#

so you have that

#

then you subtract 4x

#

because of the -4

unreal cloud
#

the -4 from the y interval correct?

#

from when it said -4 2 sqrt(2)

small fog
#

now you multiply it by 2

#

since you took out the 2 at the start

unreal cloud
small fog
#

so you get 4/3

unreal cloud
#

like that?

small fog
unreal cloud
small fog
#

so now you have the antiderivative

#

of $\frac{4}{3}x^{\frac{3}{2}}-4x$

ocean sealBOT
unreal cloud
#

and with that,

small fog
#

now try out the values in the original question

#

that are in the interval [0,2]

unreal cloud
#

the 0 & 2?

#

oh okay

#

0 - 2 not only 0 and 2

small fog
#

but NOT [0, -2]

unreal cloud
#

so 0 would give me 0

small fog
#

only [0, 2]

unreal cloud
#

hmm

small fog
#

which is not sqrt(2)

unreal cloud
#

when I plug in 1

#

I dont even know how to evaluate that

#

1^3/2. ?

small fog
unreal cloud
#

oh

#

actually

#

that was a brain dead moment from me

#

1 to the power of anything

#

is 1

#

anyways

#

1 x 4/3

#

i could change 1 into 3/3

#

and multiply

#

which would be 12/9

#

omg im dumb

#

4/3 x 1 is just 4/3

#

so 4/3 - 4(1)

#

4/3 - 12/3

#

which would equal -8/3

#

which is still not sqrt(2)

#

now to plug in 2

small fog
#

wait

#

ignore everything i said

#

i am stupod

unreal cloud
#

oh noo lol

native granite
#

So what is the question ? 🧐

#

Did you manage to find c ?

unreal cloud
#

I did not manage to find c

small fog
#

ok apparently it's 1/2

unreal cloud
#

In this case, what would c be?

small fog
#

idk how my mvt calculator got to that

unreal cloud
native granite
#

Okay so mean value theorem states

#

In our case

#

There exist c in $[0,2]$ such that [\frac{g(2)-g(0)}{2-0} = g'(c)]

small fog
#

yes

native granite
#

(I don't know how much you explained so I'm starting from here ^^)

small fog
#

we got to this point

native granite
#

Okay, you got the expression of g' too ?

ocean sealBOT
#

Twenty

small fog
#

it should be there exists a c where g'(c)= sqrt(2)

native granite
#

Okay

#

So yeah basically it's solving this for c

small fog
#

my idea was to take the integral of both sides

unreal cloud
#

Okay so @small fog at what point should I erase from my mind

native granite
small fog
#

but for some reason this calculator says we need to find the derivative g'(c)=1/sqrt(c) for some reason

native granite
#

Yeah

small fog
#

why tho

native granite
#

$(\sqrt(x))' = \frac{1}{2\sqrt{x}}$

ocean sealBOT
#

Twenty

native granite
#

So $g'(x) = \frac{1}{\sqrt{x}}$

ocean sealBOT
#

Twenty

native granite
#

You can also see that as a power rule, depending on which one you prefer : $\sqrt$ is basically power $1/2$ so the derivative would be $\frac{1}{2}x^{1/2-1} = \frac{1}{2}x^{-1/2}$

ocean sealBOT
#

Twenty
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

small fog
#

yeah

native granite
#

Okay

small fog
#

nvm it's because you multiply it by 2

native granite
#

Well $g(x) = 2\sqrt{x} - 4$ so we just have to apply this formula I gave for root derivative

ocean sealBOT
#

Twenty

native granite
#

Yes

#

The 2/2 cancels out so we get 1/sqrt x

#

@unreal cloud You fine ?

unreal cloud
#

I'm a little lost but I felt that hired is digesting it so they can give me the run down

small fog
#

so erase everything i said about integrals

#

you need to find the derivative

#

and the derivative of this function is 1/sqrt(x)

unreal cloud
#

Okay so we have a value of c in the interval (0,2)

#

we found the dy/dx

#

is that still relevant?

small fog
#

yes

unreal cloud
#

the dy being 2sqrt(2) and the x being 2

small fog
unreal cloud
#

the 2's cancel, leaving us with sqrt(2)

small fog
#

because now we need dy/dx to be sqrt(2)

#

so 1/sqrt(c)=sqrt(2)

#

and 1/sqrt(x)=sqrt(1/x)

unreal cloud
#

where does the 1/sqrt(c) come from?

small fog
unreal cloud
#

oh of the 2sqrt(x) -4

small fog
#

we need f'(c)=sqrt(2)

#

f'(c)= 1/sqrt(c)

unreal cloud
#

sorry, im trying to find the derivative of the function to get that 1/sqrt(x)

#

derivative of -4 is 0

small fog
#

derivative of sqrt(x)?

unreal cloud
#

sqrt(x)

#

like that correct?

small fog
#

yes

unreal cloud
#

Okay and then

small fog
#

you need to find 1/sqrt(x)=sqrt(2)

#

and you can find that simply by just knowing that sqrt(x)^n is equal to sqrt(x^n)

#

in this case, n=-1

unreal cloud
#

so where would the -1 come from?

small fog
#

so you just need to find 1/x=2

#

and then you are done and that is your answr

unreal cloud
#

Phew well that was a lot

#

I'll definitely have to practice that question and speed up the process

#

What would I search up to tackle problems like these?

#

.close

lone heartBOT
#
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gray isle
#

prod to sum law for logs

lone heartBOT
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pine cliff
#

wait is 78.65 rounded to 3 sig figs 78.6 or 78.7?

pine cliff
#

my textbook says 78.6 while the calculators on the internet say 78.7

alpine sable
#

78.7 if your textbook says that its either wrong or you got somewhat off in some part of your equation

#

or, more than likely, it rounded earlier in the equation

pine cliff
alpine sable
#

or rounded each time thru the steps

pine cliff
#

i see

alpine sable
#

i mean the rule in math has always been round up but couldve been just a simple mistake by some guy making it that didnt get realized

#

yea 5 and higher rounds up

pine cliff
#

yea i was questioning myself cuz the textbook said that

alpine sable
#

ask your teacher tho maybe the textbooks wrong or you're a bit off

pine cliff
#

i think the question didn't hve any equation

#

it was just round 78.65 to 3 sig figs

alpine sable
#

does the question directly ask to round "78.65" to three sigfigs

pine cliff
#

yup

alpine sable
#

yea then that is a mistake

pine cliff
#

alr

#

thanks for the help

#

.close

lone heartBOT
#
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pine cliff
#

uh

lone heartBOT
pine cliff
#

one of my friend is saying that

#

if ur rounding with sig figs

#

and the number before the number ot be rounded is even

#

and if its odd

#

its different

#

ex.

#

78.65

#

he says that it rounds to 78.6

#

and for 78.55

#

it rounds to 78.6

#

is that really how it works?

wide raven
#

yes sir i can confirm that it is true

#

the thing is it is equidistant from both 78.5 and 78.6

#

so idk why but we keep the the last sig fig even

alpine sable
#

oh Nightshade my apologies I gave you an incorrect answer earlier I was misunderstanding

pine cliff
#

o ok

alpine sable
#

yes its a weird rule tbh but when the number held right after is exactly 5

#

you round to the closest even whether up or down

pine cliff
#

ok i get it

lone heartBOT
#

@pine cliff Has your question been resolved?

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narrow portal
lone heartBOT
narrow portal
#

I’m not sure at all on what I have to do here.

alpine sable
#

recall the distributive property

#

what does it say?

narrow portal
#

Write an equivalent expression?

#

I think

alpine sable
#

don't focus on that part yet

#

what is the distributive property first

narrow portal
#

Combine like terms?

fair osprey
#

No?

#

Do you know how to solve like.3(x+y)?

#

Or stuff like 3(5+x)

narrow portal
#

No 💀

alpine sable
#

if they gave you one

#

if not ill send it right now

narrow portal
#

that’s what he’s been telling us 😂

alpine sable
#

bruh

#

are u fr?

narrow portal
#

All he says distribution property is combining like terms

#

yes

alpine sable
#

heres the distributive property, for any $a, b, c\in\mathbb{R}$ we have $a(b+c)=ab+ac$

ocean sealBOT
#

jswatj

narrow portal
#

hm alright

fair osprey
#

Let’s try something simpler then. Try 3(1+7) but don’t add the 1+7 first

#

Or 3(x+y) is you want

alpine sable
#

yes

fair osprey
#

Yeah, but can you show the steps? That probably wasn’t the best example, how about 4(5-v)?

narrow portal
#

Alr I’ll try

#

So I gotta expand by distributing terms.

4x5+4x -v

Simplify 4x5 to 20

20+4x -v

Regroup terms

20-4v

#

Is that right?

fair osprey
#

Yeah

#

Now try solving your problem from earlier

narrow portal
#

Alr I’ll try but Idk how since it has 2 variables

fair osprey
#

Just keep them separate

#

Like what about 5(c-h+j)?

alpine sable
#

write it as $4((10q+4r)-1)$ then its two things instead of 3

ocean sealBOT
#

jswatj

narrow portal
#

Alright

#

So I gotta expand by distributing terms.

4x10q+4x4r-4

Simplify 4x10q to 40q

40q+4x4r-4

Simplify 4x4r to 16r

40q+16r-4

#

is that right?

alpine sable
#

yes!!

#

good job

narrow portal
#

😂

#

Thanks for making the problem sound a lot simpler

alpine sable
#

np

narrow portal
#

I thought it was some giant problem 💀

fair osprey
#

Oh that’s when they make it look simple /hj

narrow portal
#

Alright well I’m full on lost now he never taught us this

alpine sable
#

does the line cover any number greater than 9

narrow portal
#

no

alpine sable
#

okay

#

does it cover 9?

narrow portal
#

yes

alpine sable
#

does it cover numbers less than 9?

narrow portal
#

yes

alpine sable
#

then it must be x<=9

#

since <= means "less than or equal to"

fair osprey
# narrow portal

Which ones are greater than 9, less than 9, and which ones are on 9 and which ones aren’t?

narrow portal
#

or the one without it

alpine sable
#

with the line under

narrow portal
fair osprey
#

Try solving it yourself

alpine sable
#

^

fair osprey
#

Or just narrate how to solve it here

narrow portal
#

it’s a timed thing 💀

#

i can’t type back fast enough and answer

alpine sable
narrow portal
#

nah

fair osprey
#

We can’t help on tests

narrow portal
#

delta math timed assignment

#

Timed grade

fair osprey
#

Well what if you were on a test? What don’t you understand?

#

First, what’s the main number we’re looking at?

narrow portal
#

I don’t understand what it means by inquality and what I’m meant to be looking for

narrow portal
#

Or -1

fair osprey
#

Yeah. -1

#

Which way does the line point?

#

Left or right

narrow portal
#

right

fair osprey
#

So does that mean it covers number greater than or smaller than -1

narrow portal
#

Greater

fair osprey
#

So that eliminates half the options. Which ones are left?

narrow portal
#

X <-1 and then the same thing but with a line underneath the greater sign

fair osprey
#

No, it goes to the right so it’s greater. That’d mean the remaining options are x>-1 and x>=-1

narrow portal
#

Ohh

fair osprey
#

Do you know the difference between them in what they mean in math?

narrow portal
#

Nope not at all

#

I was absent this whole week so I didn’t get to hear anything abt it

fair osprey
#

Ohh alright. Well the one without the line you know means greater or less than right?

narrow portal
#

Yeah

fair osprey
#

Do you notice anything different between them? Aside from the way they point and numbers

narrow portal
#

Only thing I notice is the smaller arrows on one side

fair osprey
#

Anything else about the large arrows?

#

What about the circles?

narrow portal
#

Some of the circles aren’t filled in

#

and some are

fair osprey
#

Yeah! That’d the main thing. < and > are the empty ones. The ones with the underline mean “greater or equal to” and “less than or equal to”

#

The filled in ones are >= and <=

narrow portal
#

Ohhh

#

So since the dot is filled in

#

it would be the answer with the line?

fair osprey
#

Yep

#

X>=-1

narrow portal
#

Alright

#

I think I got it from here

#

Thanks for the help!

#

.close

lone heartBOT
#
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alpine sable
#

send an example

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break it up

ornate condor
#

u can first do prime factorisation

lilac nest
#

Try to find the prime factors of 136 and see whether there are any squares in it

wide raven
#

factorising

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the same, prime factorisation

ornate condor
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sqrt 8=sqrt(2*2 2) =sqrt 2 * sqrt(22) = 2 sqrt2

lilac nest
#

√48=√(2⁴×3)=2²√3=4√3

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The only faster way is calculator

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We already sent 2

lilac nest
lilac nest
wide raven
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there is a square root before that

ocean sealBOT
#

Andrea276

wide raven
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136=2^3*17

ornate condor
#

wasnt my example of 8 pretty simple tho

wide raven
#

we can take only even powers out

wide raven
ornate condor
wide raven
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i never came up with 17

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i just divided by 2

lilac nest
#

You just start by dividing by 2, then 2 again, then 2 again then you get to 17, which I'm sure you can divide by 17. Of course if you get a big prime number is going to be harder, but they won't put them in your test

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That's the procedure to find the prime factors of a number

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Always divide for the smallest prime number that gives remainder 0

wide raven
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and because it is even

lilac nest
#

Until you get to 1

lone heartBOT
#

@trail terrace Has your question been resolved?

lone heartBOT
#
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rocky tendon
#

**Sherry is the sole proprietor of a successful flower shop. In Sherry’s flower shop the ratio of roses to lilies is 4 to 3. The ratio of Lilies to peonies is 4 to 1. What is the ratio of roses to peonies?
**

rocky tendon
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how would i find this?

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do i divide? multiply? add? subtract?

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im super confused

vale wigeon
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roses : lilies = 4 : 3
lilies : peonies = 4 : 1

rocky tendon
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i still dont really get it

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would i multiply?

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<@&286206848099549185>

iron mulch
#

Okay so your first step is to read the rules

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!15min

lone heartBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

chrome plank
#

Here's a consideration, but I'm not sure if it's the right tip
For every 4 roses, there are 3 lilies
For every 4 lilies there's 1 peony

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That's what those proportions are trying to say

rocky tendon
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that helps alot

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**For every 4 roses, there are 3 lilies
For every 4 lilies there's 1 peony
What is the ratio of roses to peonies?
**

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i dont get it

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idk what to do

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i fuckin give up

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fuck this

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😔

void solar
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How can you relate them

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What do the two have in common

rocky tendon
#

for each 4 roses = 3 lillies
for each 4 lilies = 1 penoies

void solar
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For every 4 roses, there are 3 lilies
For every 4 lilies there's 1 peony
What is the one thing that both lines have

rocky tendon
#

but still, im just repeating my self

chrome plank
#

Big tip here, ||how many roses are needed to have 4 lilies?||

void solar
#

So thats how you can link the two things

rocky tendon
rocky tendon
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thats true but

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do i multiply ?

void solar
#

So to relate roses to peony. You can do it striaght away right.

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You have to go through lillies

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So if you can find how many roses are 4 lillies

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and you know 4 lillies are 1 penoies

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x roses = 4 lillies
4 lillies = 1 penoies

x roses = 4 lillies = 1 penoies

rocky tendon
#

because if 8 roses equal 6 lillies

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then 7 roses would equal 5

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and 6 would equal 4?

void solar
#

you cant just plus one on both sides

rocky tendon
#

ohh

void solar
#

When you increase on side and increase the other side. Its not by a flat amount but rather stuff like double or half the value

rocky tendon
#

ohhhhh

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4/3 is 75% tho, how would i be able to make 4 lillies?

void solar
#

yes so 3 x 4/3 will give you 4 lillies

rocky tendon
#

ohhhh

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yeah

void solar
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but to keep the ratio the same

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you have to do it to the other side right

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so 4 x 4/3 roses = 3x 4/3 lillies = 4 lillies = 1 penony

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So then you can just cut out the middle man (lillies)

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and equate roses to peony

rocky tendon
#

ohhh

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so 4/3 would equal 1 peony

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so the answer is 4/3 : 1 ?

void solar
#

yes

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wait

void solar
#

not just 4/3

void solar
rocky tendon
#

OHH

#

the answers on my practice test are
**
25:2
18:1
7:1
16:3**

void solar
#

So to solve questions like this.
First find out how you can link the two
Then modify the ratio so you can equate the two lines

void agate
#

Here's how I solved it

void solar
void agate
void solar
#

yeah it might be easier that way cause your working with whole numbers

void agate
#

Yep and its the same steps you mentioned

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@rocky tendon First we link the common variables between them

rocky tendon
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so i would do 4 x 3 and get 12

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or would i do 4x4 first

void solar
#

Do you know how to multiply fractions?

rocky tendon
#

im trying to learn

void solar
#

Turn the number 4 into a fraction first. Which is 4/1 right

void agate
#

The thinking process here is: "How many roses give me the same amount of lilies as peonies?"

rocky tendon
#

yeah

void solar
#

Then times the top numbers and the bottom numbers

rocky tendon
#

4/1

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OHHH

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so lemme do that on paper

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4/1 x 4/3 right ?

void solar
#

$\frac{4}{1} × \frac{4}{3}$

rocky tendon
#

thanks man

void solar
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thats not a multiply sign....

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its a big x

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oh well

rocky tendon
#

it still works

ocean sealBOT
rocky tendon
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since these arent the same

void solar
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Doesnt matter if they are the same or not

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That only matters in addition or subtraction

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In multiplication you just times the top by the top. and bottom by the bottom

rocky tendon
#

OHHH

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YOOOO

void solar
rocky tendon
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16/3

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YOOOO

void solar
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Do you know how to divide fractions?

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You flip the back one. then just multiply it

rocky tendon
#

ohhh

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canu show me ?

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like

void solar
#

$\frac{1}{2} / \frac{1}{3} = \frac{1}{2} × \frac{3}{1}$

ocean sealBOT
void solar
#

Then you just multiply it

void agate
rocky tendon
#

OHHHH

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thanks so much bro, i was so close to giving up pensivebread

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you are a life saver my g

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is there a way i can save this channel ?

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so i can study off of it?

void solar
#

screenshot it lol