#help-0

1 messages · Page 13 of 1

marsh rapids
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The numerator is a square, which is always positive. The denominator, sin^2 x - cos^2 x = -cos(2x). Studying its sign is therefore very easy.

still lynx
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Nice ty

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I will try to remember it

marsh rapids
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Knowing your basic trig identities is useful yes

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You can also just use the Pythagorean identity and have -1 + 2sin^2 x and study it's sign that way. It's just less obvious than cos(2x)

still lynx
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Ok ty for the advices

marsh rapids
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Fun fact: advice ne prend jamais de s. Tous mes profs d'anglais ont toujours dis "c'est a piece of advice, comme a piece of information ou a piece of luggage (oui, wtf)". Mais généralement on abrège par "an advice" plutôt que "a piece of advice".

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Mais pas "advices", on préfère "advice" au singulier à sens général

still lynx
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Hmm ok intéressant je pensais qu’on pouvait le mettre au pluriels avec un s

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Et si on veut dire some advice

marsh rapids
still lynx
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Haha ok je saurais maintenant

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( que advice ne prends pas de s et que les anglais sont bizarres )

marsh rapids
#

Exemple "thank you for your (valuable) advice"

still lynx
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.end

marsh rapids
#

.close

granite pecan
#

.close

delicate ember
#

@still lynx its .close!!!

still lynx
#

.close

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runic hedge
#

(.0675(x+11.80))+ (x+11.80)=16

Idk where to start with this
Solve for x

runic hedge
#

.0675x + .7965 +x +11.80=16

.7965+11.80= 12.5965

.0675x+x +12.5965= 16

1.0675x +12.5965=16

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Then
Subtract the 12.5965 from 16?

alpine sable
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yea

runic hedge
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3.4035/1.0675=x ?

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thats the next thing?

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So about 3.188 ?

worn fox
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Check yourself

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Plug the x into your starting equation

runic hedge
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Ohhh right

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.0675(3.188) + .7965 + 3.188 + 11.80

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Thank you both

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alpine sable
lone heartBOT
alpine sable
#

Hey everyone. Working in my grade 12 advanced functions practice book over my break

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Stuck on question 2. I wrote the answer I got but don't understand how the book got its answer

chrome plank
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The first one is wrong, y = f(x + 4) translates the function for units to the left

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In the second one looks like you forgot to translate it to the right?

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And you translated two units up instead of down

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Remember how translation works?
every y becomes (y - [units upwards])
every x becomes (x - [units to right])

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Notice the minus sign

alpine sable
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Ok could we work on the first one first then?

chrome plank
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Yes sure

alpine sable
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I've never done grade 12 work. I'm only starting to look at it in a prep book from finishing grade 11

alpine sable
chrome plank
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what would you do?

alpine sable
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I'm thinking haha

chrome plank
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ok ahah

alpine sable
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So minus rather than plus 4?

chrome plank
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Yes

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spoilers ahead, ||f(x - 4)|| is f(x) translated 4 to the right

alpine sable
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I see. But how come it's written that way?

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Like seemingly opposite than what I had originally thought

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Ohhh

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Wait

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I just read a page back

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Is that just because it's just the function itself?

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Its JUST that way

chrome plank
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What do you mean?

alpine sable
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I'm not sure what I'm trying to say

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Don't worry about it.
I understand for the first one now.

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As for the second question

chrome plank
# alpine sable I see. But how come it's written that way?

It's counter-intuitive, what you did works perfectly fine with points, but not with equations.
Think of a function like something where you give it a number (x) and it gives you another number (y).
Let's use our function as an example, f(x).

Translating it 4 units to the right means that at the y value corresponding to x = 0 of the translated function, you should have the y value at
x = -4 of the original function
So f(x - 4) means that at x = 0, you will have what originally was at x = -4

Let me know if what I wrote makes sense, otherwise I can make a few drawings that will help

alpine sable
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Yes for sure. That makes a lot of sense

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Thank you for explaining that

chrome plank
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Nice

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now for question two

alpine sable
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Yes

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Why is it not this -

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$y=|x-1|-2$

ocean sealBOT
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Biolysics

alpine sable
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I partially corrected myself from my first attempt with the newly found knowledge

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But now I'm not sure why it is not -2

worn fox
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You made the same mistake I did:p

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Look at the function we're starting with

alpine sable
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Ok yes

chrome plank
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||Looks like you forgot the original +1 on the right side||

alpine sable
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Oh wait

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Ohhhhh

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Because (+1) - 2 units down = (-1)

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Yes?

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Awesome!

chrome plank
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Like this is unclear
y + 2 = |x - 1| + 1
Move the 2 on the other side
y = |x - 1| + 1 - 2
y = |x - 1| - 1
if this is what you mean yes

alpine sable
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Yes. Exactly what I mean

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Thank you for the assistance. I'm slowly getting a stronger understanding. Thank you everyone

chrome plank
lone heartBOT
#

@alpine sable Has your question been resolved?

worn fox
#

.close

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grizzled plank
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hey please someone help me out on this

grizzled plank
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Express Sn in terms of n

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by playing around with the first terms i got to this conjecture which im pretty sure is true since it hold for the first couple dozen terms

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but i can't find a way to prove it

worn fox
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That looks like something you could prove by induction?

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On n

grizzled plank
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i tried

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couldn't work it out with the floor function

ocean sealBOT
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AimaneSN

mortal trellis
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it would probably help to write down how the sum actually looks for the first few values of n

grizzled plank
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hmm alright i'll try to look into that

mortal trellis
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you are just adding a bunch of the same integer for some time and then switch to the next integer

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only need to figure out how often you add each integer

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and then I think the RHS just pops out

grizzled plank
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that's how i conjectured expression on RHS

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idk how to prove it though

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since its just observation from the first values of n

mortal trellis
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probably induction

grizzled plank
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there are 3 values for which it equals 1, 5 for 2, 7 for 3 and so on

grizzled plank
mortal trellis
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and then split up the sum $\sum_{k=1}^{n^2} = \sum_{k=1}^{(n-1)^2} + \sum_{k=(n-1)^2+1}^{n^2}$

ocean sealBOT
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Denascite

mortal trellis
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plus minus 1 on the bounds

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and then induction on the first sum and argue how the second sum looks

runic hull
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It's late so I might be wrong but:

You're essentially asking when does \sqrt(k) switch from a whole number to another

which is asking what's the difference between the (n+1)th and nth square number

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Which should be easy to compute

mortal trellis
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yeah pretty much

alpine sable
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visual proof lol, you can add n+(n-1) until you hit the next thing

grizzled plank
grizzled plank
runic hull
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exactly, which fits your conjecture

grizzled plank
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yep it does, but to prove it algebraically on the other hand...

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let me show you how i did my induction and where im stuck

mortal trellis
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if k goes from m^2+1 to (m+1)^2, then what is floor(sqrt(k)) ?

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and how many k are there?

slow hound
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hint: the expansion of $\sum_{m^2 + 1}^{(m+1)^2} \floor{\sqrt{k}}$ all have the same value apart from the last term

ocean sealBOT
grizzled plank
slow hound
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yep

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how many m's are there?

grizzled plank
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and there are 2m+1 terms

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2m m’s

mortal trellis
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so $2m\cdot m + m+ 1 = (2m+1)m + 1$

ocean sealBOT
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Denascite

mortal trellis
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does that term seem familiar?

grizzled plank
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ohh yes the conjectured sum

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that makes a lot of sense, thanks guys! appreciate you all! @mortal trellis @slow hound @runic hull @alpine sable @worn fox

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lone heartBOT
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stone dock
#
  1. x = 1 - y
  2. x = .5
  3. .5 = 1 - y (1,2 transitivity of = )
  4. .5 + y = 1 - y + y (3 Addition property of = )
  5. .5 + y = 1 (4 [insert rule])

what's the exact rule that belongs on line 5? is it smthn abt addition?

worn fox
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It'll most likely be something about additive inverses

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Depends what kind of language your course uses

stone dock
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what's an example

worn fox
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A number added to its additive inverse is 0

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But then you'd have to add the rule that adding zero doesn't do anything

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Maybe just say -y and y cancel

stone dock
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is there a specific rule for saying adding 0 doesn't do anything?

slow hound
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additive identity?

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identity property of addition

worn fox
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Additive identity yeah

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The list you're looking for really is the axioms of the real numbers

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Basically everything you need will be in there, depends how specific you wantnto be

stone dock
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just looked that up, that's exactly what im looking for! thanks

#

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stone dock
#

had some more trouble,

  1. x = 1 - y
  2. x = .5
  3. .5 = 1 - y (1,2 transitivity of = )
  4. .5 + y = 1 - y + y (3 Addition property of = )
  5. 1 - y + y = 1 + 0 (additive inverses)
  6. 1 + 0 = 1 (additive identity)
  7. 1 - y + y = 1 (5,6 transitivity of = )
  8. .5 + y = 1 (4,7 transitivity of = )
  9. y + .5 = .5 + y (commutative property of addition)
  10. y + .5 = 1 (8,9 transitivity of = )
  11. y + .5 - .5 = 1 - .5 (10 subtraction property of = )
  12. 1 - .5 = .5 ( [insert rule])

on line 12 is there an exact rule to cite here, or is it smthn like "addition" or "simplification"

worn fox
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I mean this is pretty subjective

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Its both how addition/subtraction works

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And it is also a simplification

stone dock
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can u show me?

worn fox
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Show you what?

stone dock
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what u'd cite using addition/subtraction & simplification

worn fox
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Well like I said it's subjective, it's not clear exactly what you'd need to write

stone dock
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i see, so there's no 1 correct answer here

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what'd u write?

alpine sable
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you have to take something for granted eventually. you are basically saying, whats the "rule" for "1+1=2"

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you could probably put a few more steps if you really wanted to, which can probably be labelled
2=1+1
2/2=(1+1)/2
2/2=1/2+1/2
1=.5+.5
1-.5=.5

tacit arch
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,w random choice ["subtraction", "addition", "simplification"]

stone dock
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yeah, more generally im wondering from what rules & assumptions u could deduce "1-.5=.5" or equations of the like

alpine sable
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what axioms do you assume?

tacit arch
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those 3 rules are all possible

worn fox
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Boy have I got a book for you

stone dock
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unsure, but looks like potential for needing axioms

worn fox
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It takes about 360 pages of pure logic to prove 1+1=2 from the ground up

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Cut your losses and just pick one of those 3 options riemann wrote

stone dock
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what book r u talking abt

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prinicipia mathemtica?

worn fox
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Yeah

stone dock
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well cost-benefit analysis dictates i shall read it again, wml

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.cost

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.close

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worn fox
#

Again?whycat

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modern maple
#

What haven’t I identified yet and why

lone heartBOT
remote heron
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you missed 2

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try reducing each fraction

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it may make it easier to say like

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okay 5/20 is equivalent to 1/4

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so just see if each fraction is equivalent to 1/4

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instead of 5/20

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does that make sense?

modern maple
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Oh wait I can multiply a fraction ive already reduced to get another equivalent?

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Thanks I got it now

#

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crimson solstice
lone heartBOT
crimson solstice
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related rates problem

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im not really sure what to do past this point

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the 1m deep thing is throwing me off

lone heartBOT
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@crimson solstice Has your question been resolved?

waxen flame
#

@crimson solstice In the question, what are the two values that are "changing"?

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crimson solstice
#

and the volume of the shape

lone heartBOT
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waxen flame
#

Those are the values that you will be differentiating in your volume equation.

waxen flame
#

Type .reopen.

crimson solstice
#

.reopen

#

reopen

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i think it reopened under ur name

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let me try differentiating

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there are 4 derivatives or rates of change

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v b h l

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i think im looking for h but and i know V but how do i get b' l'

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so that i can solve for h '

waxen flame
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And you will need to determine their values in terms of the differentiating value.

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If the height increases, how much does the width increase? You can solve that in terms of the height.

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The length doesn't change so it will just be a constant value.

crimson solstice
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i see what u mean but not sure how i would solve for that

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or get that rate of change

waxen flame
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That's your trough from the side.

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I'm sure there are many ways to do this, but mine would be to make an equation for one of the sides.

crimson solstice
#

hmm

proper tusk
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Could someone help me with finding the unit rate, aswell as telling whether an equation has ine solution, no solution, or is an identity?

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wait oops

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was i not suppose to talk in here? i’m new

waxen flame
#

You will need to open your own channel. Go to Math Help (Available) and pick one of the open channels to ask your question.

proper tusk
#

ok thanks!

waxen flame
#

yw

crimson solstice
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would i manipulate the area formula

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and solve for h ? with the values that i do know?

waxen flame
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Yes.

crimson solstice
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ok let me try

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like this?

waxen flame
#

One moment, I'm making a graph to show you.

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If you look at that graph, you will see how you can calculate the width in terms of the height.

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By determining an equation for the side, of which you have the two points necessary to do so, you can solve for the width, x.

lone heartBOT
#

@waxen flame Has your question been resolved?

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frail pivot
#

.reopen

#

i need help

lone heartBOT
frail pivot
#

ok

#

good

lone heartBOT
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@frail pivot Has your question been resolved?

somber wedge
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keen sinew
#

Hello,

lone heartBOT
keen sinew
#

I wanted to know how in the last part

#

Why is it that when we do

y= alnx - xln B

Why isn't it this when we derive

y' = a/x - b/x

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shouldn't xlnb be derived somehow?

dawn hamlet
#

it is x multiplied by a constant so the derivative is the constant

keen sinew
#

what about a; isn't a also a constant

jagged raptor
#

you mean differentiated the word derived has a mostly unrelated meaning
We are taking the derivative wrt x so we just get the constant ln(B) back. it appears you were doing some mix of differentiating wrt x and b that doesnt work

keen sinew
#

right im differentiating

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3.6 Stewart Differentiation Rules

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im confused how

alnx b differentiated turns in a/x

but not on the other side

jagged raptor
#

because in xln(B) we dont have an ln(x)

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we just have x (times a constant)

keen sinew
#

but not in a(lnx)?

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ill start looking back and see if i can do some more excercises around this

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i always hated logarithms lol

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.close

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balmy epoch
#

i'm trying to figure out question 13. i know this is a simple algebra problem but we learned point slope form and i feel like it's screwing me up - can anyone help me? thx

balmy epoch
#

this is my work if you want to see it. i know the answer is 5.8 but i keep getting 10?

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<@&286206848099549185>

drowsy lagoon
#

y-6 and x-5 is wrong

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think again what do y and x represent

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are they representing t or d

balmy epoch
#

sorry i got the letters wrong

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t is supposed to be y

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and d is supposed to be the x

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nvm ty

#

.close

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covert juniper
#

How do i simplify $$(\frac{2}{e})^{\frac{ln(x)}{ln{(2/e)}}}$$ I plugged it into wolfram alpha and it gave back x. How do i show this?

ocean sealBOT
#

ALBERTO BALSAM

somber wedge
#

Have you tried breaking this down via the power rules?

covert juniper
#

The bottom of the fraction with e is simple enough

last ether
#

$$\left(\frac{2}{e}\right)^{\frac{\ln{(x)}}{ln{\left(\frac{2}{e}\right)}}}$$

ocean sealBOT
#

Umbraleviathan

last ether
#

Is this what you mean?

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The text got small

covert juniper
#

yep

last ether
#

Oh yeah use log fraction rules

covert juniper
#

$$2^{\frac{\ln{(x)}}{ln{\left(\frac{2}{e}\right)}}}/(xe/2)$$

ocean sealBOT
#

ALBERTO BALSAM

last ether
#

$$\frac{\ln{(a)}}{\ln{(b)}} = \log_{b}{a}$$

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Bruh

ocean sealBOT
#

Umbraleviathan

covert juniper
#

ah ok so just chnage to base 2?

somber wedge
covert juniper
#

very nice

last ether
#

$$\begin{align*}
\left(\frac{2}{e}\right)^{\frac{\ln{(x)}}{\ln{\left(\frac{2}{e}\right)}}} &= \left(\frac{2}{e}\right)^\log_{\frac{2}{e}}{(x)} \
&= x
$\end{align*}$$

ocean sealBOT
#

Umbraleviathan
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

last ether
#

I will wanna preface though, this only equals to $x$ for $x>0$

ocean sealBOT
#

Umbraleviathan

covert juniper
#

Ah yep

last ether
#

As far as complex numbers go, not too sure if it extends to that

covert juniper
#

thanks guys

last ether
#

Np

covert juniper
#

have a good day

#

.close

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vital crystal
#

x²-(5-5i)x-13i=0

lone heartBOT
vital crystal
#

Is it

#

Is it
=-b(±√b²-4(a)(c)
————————
2(a)

#

?

rose sigil
#

what do you mean?

#

is what what?

last ether
#

$$\frac{-b\pm\sqrt{b^2-4ac}}{2a}$$

ocean sealBOT
#

Umbraleviathan

last ether
#

Uh

#

It might work with complex numbers

#

It might get difficult though

#

Try using it and plugging it back in

vital crystal
#

Okkay

last ether
#

I'm getting two answers using a diff method, lemme check on Symbolab

#

Yeah they did the same thing

#

They set x = a+bi

vital crystal
last ether
#

Yeah

#

Okay I guess quadratic formula works then

#

I just turned each unknown variable into a+bi and 0 into 0+0i

#

And did some rearranging

#

I guess you can use quadratic formula on complex numbers

vital crystal
#

Okayy thanks

#

.close

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vast bobcat
lone heartBOT
vast bobcat
#

how do I find the exact number with linearity of expectation?

#

last bullet point

#

<@&286206848099549185>

iron mulch
#

Your first step is to read the rules

#

!15min

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last ether
#

!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

vast bobcat
#

i've already posted this question before

iron mulch
#

Doesn’t matter!

#

You still need to wait like everyone else

vast bobcat
#

sorry about that ):

lone heartBOT
#

@vast bobcat Has your question been resolved?

vast bobcat
#

<@&286206848099549185>

real gazelle
#

well

#

if X is emitted with probability p

#

then around what percentage of the particles will be X

#

if the number of particles is very large

vast bobcat
#

uhhh

#

50%?

real gazelle
#

that's if the particles have equal probability right

#

if it's 50-50

vast bobcat
#

yea

real gazelle
#

but what if it's probability p for X to get emitted

vast bobcat
#

p - x?

real gazelle
#

what is x

vast bobcat
#

possibility of x

real gazelle
#

well you know the probability that there is an X though

#

what is it?

lone heartBOT
#

@vast bobcat Has your question been resolved?

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brittle hedge
#

Can someone walk me through an empty set proof ? I struggle with these problems

placid zinc
#

Do you have an example by chance?

brittle hedge
#

Yes sorry it’s sending

#

My internet is taking its time

#

Hmm I can’t seem to send pictures oh well I’ll write it out

#

For all sets A, B and C, if (AUB) is a subset of C then (AnB)-C=empty set

#

I see it is true but struggle with the proof part

neat sierra
#

how would u start proving set equalities

brittle hedge
#

You would prove the empty set is a subset of of anb-c and that anb-c is a subset of the empty set?

placid zinc
#

There's a few ways to prove. We can show that they are each a subset of the other with a logical argument

#

Or we can algebraically manipulate one into the other

brittle hedge
#

My professor says that when you see empty set a light should go off in your head to prove by contradiction

placid zinc
#

We can go that way. Assume there's an element in (A U B) - C. What follows?

brittle hedge
#

In (anb)- c rather?

#

I mean when I first saw this I wrote this but i don’t know if it’s right

#

,rotate

ocean sealBOT
neat sierra
#

what did you mean by A is not an element of C?

#

or did you mean not a subset of

brittle hedge
#

And if a is not in c and b is not in c

#

And we stated that a or b are both in c

#

Then it must be empty

#

Is my reasoning at least it may be a bad proof though

#

,rotate

ocean sealBOT
neat sierra
#

Ok, well look at it this way

#

There is another assumption in the question that was not used yet

#

That AuB is a subset of C

brittle hedge
neat sierra
#

ok, I have to jsut get this out of the way... Do you know the difference between an element of versus a subset of?

#

Like, it doesnt make sense to say a set is in another set here

brittle hedge
#

But if a is a subset of b for example all a are elements of b

neat sierra
#

right..

#

usually we write sets in capital letters to avoid confusing

#

like, A and B would be sets and a can be an element of A and b can be an element of B

neat sierra
# ocean seal

So, in your question, you showed that x is in A and x is in B. So x is in A n B

#

But A n B is a subset of A u B

#

But A u B is a subset of C given in question. Then you have x is from a set contained in C, subtract the set C.

#

So, what can x be?

brittle hedge
#

It is empty

neat sierra
#

right

brittle hedge
#

So is that the proof

neat sierra
#

that proves one way

brittle hedge
#

And then you prove other way

neat sierra
#

yep

#

which is basically the reverse of the same argument

#

Assume x in empty set, ...

brittle hedge
#

I actually don’t know how to do the other way

#

Is that why my prof proves by contradiction for this?

neat sierra
#

Yep

#

Let x is in empty set, and also assume x is not in the left set

#

There should be some contradiction. And hence, your assumption must be wrong, x must be in the left set

brittle hedge
#

What is the left set?

neat sierra
#

Oh , it’s just (A u B) - C

#

I just moved to my phone ,so I got lazy mb

#

Give it a try

brittle hedge
#

Hmm

#

I’m kinda confused

#

What to do

neat sierra
#

X is not in (A u B) - C

#

So x is in the complement of (A u B) - C

#

What does that mean?

brittle hedge
#

We haven’t done anything with complements in this class but I have in a stats class I guess so it’s everything not in AuB -C

neat sierra
#

Oh

#

Then you don’t know Demorgans laws.

#

?

brittle hedge
#

No I do not

neat sierra
#

Hmm

#

Ok, so there is a property, (A-B)’ = A’ u B

#

We can apppply this law to what we have for the complement

#

But the proof of this requires demorgans. I’m not sure if u r allowed

neat sierra
brittle hedge
#

Do you want me to send the proof my professor posted and we can go over it maybe then?

neat sierra
#

Sure

#

Oh, there’s a proof they wrote ?

brittle hedge
#

Yeah it’s an old final and they posted the answer key as well for practice

neat sierra
#

Ok

#

That works

#

Is there sth u didn’t get

brittle hedge
#

So for contradiction proofs you essentially assume the negation?

#

And then reach a contradiction with it?

#

Is that the idea

neat sierra
#

Yep

#

Basically

#

If you want to show a true statement p implies q.

#

Assume q is false

#

And work from there

brittle hedge
#

Ahh okay okay

neat sierra
#

Since we know this is a true statement, you WILL come across a contradiction. Once you find said contradiction, you are done.

brittle hedge
#

Okay nice

#

I get the rest of the proof

#

With that

neat sierra
#

Yeah. It takes some time convincing yourself proof by contradiction works

#

I didn’t understand it until I took a philosophy course on logic

brittle hedge
#

Yeah it seems sort of strange

brittle hedge
#

Thing*

#

Did they say AnB in particular AUB because AnB is in AUB?

woven ether
#

Hello i am sheldon

brittle hedge
#

And that also connects back with the fact that AUB is a subset of C better?

neat sierra
brittle hedge
#

Okay okay I see I seeee

neat sierra
brittle hedge
#

Okay noice I get it

#

Thanks help for the help my friend

neat sierra
#

Np

brittle hedge
#

Have a nice night 👋🤝 🍻

#

.close

lone heartBOT
#
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stone swan
#

.open

#

where should i put the brackets?

lone heartBOT
old sentinel
#

around the 42+21 i think

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#

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oak wasp
#

So, i'm having a bit of a problem involving 3d coordinates and angles in a program that I'm writing.

Currently, I have an object that's moving in a straight line in some direction in spherical coordinates. it's in a box, and when it hits an edge of the box, it is supposed to 'scatter', to a new random direction in spherical coordinates.

so every step of the program I have this:

//move the object in the direction specified by theta and phi a constant total distance
xx += dsin(phi) * dcos(theta);
yy += dsin(phi) * dsin(theta);
zz += dcos(phi);

//generate random values for theta and phi.
var randomTheta = random_range(0,180);
var randomPhiNonNormalized = random_range(0,1);
var randomPhi = darccos(1 - (2 * randomPhiNonNormalized));


//check to see if it hits the bounds of the cube, if so, set its angle to the random one
if (xx <= 250){
    theta = randomTheta + 270;
    phi = randomPhi;
}

if (xx >= 750){
    theta = randomTheta + 90;
    phi = randomPhi;
}

if (yy <= 250){
    theta = randomTheta;
    phi = randomPhi;
}

if (yy >= 750){
    theta = randomTheta + 180;
    phi = randomPhi;
}

if (zz <= 250){
    theta = randomTheta;
    phi = randomPhi + 270;
}

if (zz >= 750){
    theta = randomTheta;
    phi = randomPhi + 90;
}
oak wasp
#

some programming quirks: the dcos and dsin etc. functions give results in degrees. Also, the Y axis is flipped with respect to what we normally have in math (since the screen draws from left to right, top to bottom): some other non-obvious things to understand about this:
the reason that theta and phi have to be rotated in the 6 if blocks is so that the new random distribution of angles is being picked from the correct hemispherical shell based on which face of the box that it's inside it hits.

the deal with these two lines here:

var randomPhiNonNormalized = random_range(0,1);
var randomPhi = darccos(1 - (2 * randomPhiNonNormalized));

is that you can't just pick a random theta and random phi and get a uniform distribution of directions, for the same reason that greenland looks huge on an unwrapped map; the circumference at phi near the poles is smaller, so those values of phi have to be less likely, so phi needs to be drawn from a non-uniform distribution based on some trig. If you don't do it the shell looks like this (simulated by scatering 10000 objects):

#

if you do, you get the correct distribution which looks like this:

#

Now, for the problem:
I get the correct distribution (second picture) if the objects are set to collide with the walls of the box (xx and yy), but if it collides with the floor or ceiling (zz, the following lines of code):

if (zz <= 250){
    theta = randomTheta;
    phi = randomPhi + 270;
}

if (zz >= 750){
    theta = randomTheta;
    phi = randomPhi + 90;
}```
the directions will give the wrong distribution (first picture). Does anyone know what I'm doing wrong?
winter rune
#

what language is this?

oak wasp
#

gml (gamemaker studio 2)

winter rune
#

are you meant to be adding a value to randomPhi rather than randomTheta in this case?

#

that seems to be what the difference is between this and other cases as you have typed it

oak wasp
#

I think it might have something to do with that, since it is the difference. I've tried to do it with theta, but I haven't found any values that work yet

#

I think I might have to rotate both phi and theta??

winter rune
#

so phi and theta are angles on a sphere?

oak wasp
#

yeah. phi is the vertical angle in the z dimension and theta is the angle in the xy plane

winter rune
#

what I can think of is perhaps it gets confused if phi is not between say, 90 and -90

#

I don't know enough about the system you are using but I could see it having issues with that

#

actually you know what, I think adding to randomphi throws off the normalization, like it makes the normalization applied incorrect

oak wasp
#

ohhhh yeah you're right! damn I have to figure out how to rotate it... I think I have to rotate it first and then normalize it??

winter rune
#

likely yes

oak wasp
#

yeah I'll try that and see how it goes

#

hmm is that really true? why would rotating an angle change the probability distribution?

winter rune
#

Because the area on the sphere is far smaller around Z = +90 or -90

#

Thinking how to describe this without visuals

oak wasp
#

hmm, but why would it matter if you rotate after the fact?

winter rune
oak wasp
#

oh I think i see. phi and theta are flipped here. theta is the angle controlling the angle in the Z axis and phi is in the XY plane, where it's supposed to be the other way around? i think i rotated to the correct orientation but because of the normalization I need to rotate via a different set of axes??

winter rune
#

Because the amount of area on the sphere around a certain position is dependent on the angle Phi but not on the angle Theta, so when you rotate around Phi it moves an area near say, the equator, which should have a lot of points, to a much smaller area near the pole, and an area near the pole, which should have few points, to a much larger area near the equator

#

Rotating Phi is not equivalent to rotating the sphere as though it is a solid object

#

Think of taking the sphere and flattening it out like a map

oak wasp
#

ok

winter rune
#

When you add to Phi, you arent rotating the sphere, youre cutting the map in half horizontally and swapping the two halves

#

Imagine taking the map of earth and moving antarctica to the equator in the map and not on the globe

#

It would make antarctica much larger, and distort its shape heavily

#

So your even distribution becomes an uneven distribution

oak wasp
#

ohhh yeah I think I understand.

#

hm I have to think about what to do that will actually rotate it correctly.

#

i get the sense that it's not so simple, but maybe it is simple and I'm missing it

winter rune
#

Are you only concerned with rotating by 90 and 270 degrees?

oak wasp
#

rotating the average new angle by 90 and 270, yes

#

because when it hits the top and bottom, the new angles need to be distributed in the hemisphere normal to the face

winter rune
#

Is the angle 0 at one of the poles or at the equator?

oak wasp
#

phi = 0 , 180 are the poles

winter rune
#

Try adding 0.25 or 0.75 to PhiNonNormalized, have a little if statement like if PhiNonNormalized > 1 {PhiNonNormalized -= 1 and then do the normalization with that new value

oak wasp
#

I see, let me try that.

#

hmm I think I have to do the wrapping around the bounds a bit differently but it might be promising

#

hmm I don't think this is quite right; shifting around phiNonNormalized will only be shifting the uniform distribution, which won't really do anything

lone heartBOT
#

@oak wasp Has your question been resolved?

oak wasp
#

very hacky solution but i think it works

#
    var flipper = irandom(1);
    if (flipper == 0){
        theta = randomTheta;        
    }else{
        theta = randomTheta + 180;
    }
    
    var randomPhiNonNormalizedZZ = random_range(0,1);
    var randomPhiZZ = darcsin(1 - (1 * randomPhiNonNormalizedZZ));
    
    phi = randomPhiZZ + 90;    
lone heartBOT
#
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mellow sphinx
lone heartBOT
mellow sphinx
#

I need the 3 questions above answered especially 2 and 4

#

<@&286206848099549185> 15 mins

#

Please help within the next 5 hours

lone heartBOT
#

@mellow sphinx Has your question been resolved?

mellow sphinx
#

<@&286206848099549185> please come online and help me, explanations are greatly appreciated and if possible the answers.

lone heartBOT
#

@mellow sphinx Has your question been resolved?

mellow sphinx
#

<@&286206848099549185> can one of you guys please assist me

lone heartBOT
#

@mellow sphinx Has your question been resolved?

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tidal zealot
lone heartBOT
tidal zealot
#

is this math legal?

#

should be right

#

im overthinking this

alpine sable
#

its a notational thing, should be fine

#

to be completely safe (and to get desmos etc to recognise it), (sec theta)^6 is ok too

tidal zealot
#

ok thanks

#

.close

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#
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high granite
#

I was investigating some ways to derive dx^x/dx and saw you could write x^x as (x*x^(x-1)). Then, you can use the product rule to produce:

(x*x^(x-1))'= x^(x-1) + x*(x^(x-1))'
(x^x)'= x^(x-1) + x*(x^(x-2) + x*(x^(x-2))')
...
(x^x)'=x^(x-1) + x^(x-1) + ... + x^(x-1) = x(x^(x-1))= x^x

This is obviously incorrect. Where did I go wrong?

last ether
#

$x^x$ is the same as $e^{x\ln{(x)}$; you can use chain rule

ocean sealBOT
#

Umbraleviathan
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

last ether
#

The method you're doing is kinda convoluted

alpine sable
#

its the classic 'proof' of 0=1: $$1=\frac{d}{dx}x=\frac{d}{dx}(1+1+\cdots+1)\stackrel{?}{=}0+\cdots+0=0$$ The error is assuming that the derivative acts linearly there, as the length of the sum changes

ocean sealBOT
last ether
#

I mean

alpine sable
#

yeah, but they also wanted to know why what they are doing doesnt work

last ether
#

Convoluted method, brain gets lost that's why

high granite
ocean sealBOT
high granite
last ether
#

Ig that can work yeah

high granite
#

.close

lone heartBOT
#
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flat saddle
#

Can someone explain to me how they did this

violet bear
#

are you trying to figure out why p(smoke|fire) is .9?

last ether
#

Smoke is common even due to BBQs is concerning

violet bear
#

lol true

flat saddle
#

there is a 1% chance that there is a dangerous fire and then there is a 10% chance that that fire makes smoke?

violet bear
#

recognize the given probability formula

flat saddle
#

yeah, I just watched a lecture explaining it but didn't understand anything

#

A n B means that A and B both happen right

violet bear
#

yeah

flat saddle
#

okay

#

and then we divide it by the probability of B

#

why

violet bear
#

because the probability of B is the given condition

flat saddle
#

huh

#

I thought both of them occur

#

since P(A n B)

violet bear
#

you would only divide by P(A) if it were the given condition but it isnt

#

P(B) is

flat saddle
#

why tf don't I understand anything lol

wary stream
#

Not quite, P(A|B) means the probability of A given B, so in that example, it's the probability of smoke given there is a fire

violet bear
#

yeah

flat saddle
#

so, if there is smoke and fire what is the probability that it is a fire

wary stream
#

That's why you would divide by the probability of fire, because logically, when there is a fire, there is smoke

violet bear
flat saddle
#

I understand the word version but not the equation

#

formula

#

there is a 90% chance of smoke if there is a fire

violet bear
#

mhm

flat saddle
#

and there is a 10% chance there is smoke

#

and a 1% chance that there is a dangerous fire

quick comet
#

pl scan someone help nme with this

flat saddle
#

how tf am I going to pass probability and statistics when I don't understand this lmao

quick comet
flat saddle
wary stream
flat saddle
wary stream
# flat saddle how tf am I going to pass probability and statistics when I don't understand thi...

What is the probability of an event A given that event B has occurred? We call this conditional probability, and it is governed by the formula that P(A|B) which reads "probability of A given B" is equal to the P(A intersect B)/P(B). We look at an example involving the probability of being an alcoholic given that one is a man.

Conditional Proba...

▶ Play video
#

Also, that equation is defined like that

flat saddle
#

ok I will watch this

violet bear
#

ok matas

flat saddle
#

ohhhh

#

okay

#

that video is helpful

#

wait

violet bear
#

i'll be real

#

the given statements just seems incorrect

#

i created this two way table

#

now it's asking for p(smoke|fire)

#

if there is a fire, then what out of those chances will there be smoke

#

.001

#

so if i divide .001 by .01 i get .1

#

but if it were asking for P(no smoke|fire) it would be .9 because .009 / .01 is .9

flat saddle
#

okay so in P(A|B) we are dividing by P(B) because we know it is B

#

I guess I understood this example

#

I'll try make sense of it, thank you

#

.close

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lament basalt
#

Is what I did correct? It's about trigonometric identities

lament basalt
#

I gotta prove that sin x times sec x = tan x

marble coral
#

You could do too:

sin × sec = sin × 1/cos = sin/cos = tan

lament basalt
#

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lament basalt
#

Also

lone heartBOT
lament basalt
#

Again, trigonometric identities

#

Is what I did again correct?

worn fox
#

What's all this x and y business

#

Seems over complicated

#

You have 1/tan(x) * tan(x) :)

marble coral
#

It's better not to use x/y

marble coral
marble coral
#

1/tan × 1/cos × sin = 1/tan × sin/cos = 1/tan × tan = tan/tan = 1

gray isle
#

many things you were doing are frowned upon

#

not consistently writing the argument for your trig function x
mixing sides of the equation without the appropriate notation

lone heartBOT
#

@lament basalt Has your question been resolved?

pulsar hearth
violet bear
pulsar hearth
#

So i can't tell if you are right or wrong .

violet bear
#

what you should always do is simply the expressions to sine and cosine

marble coral
gray isle
#

use $\overset{?}{=}$ or do a LHS, RHS proof

ocean sealBOT
#

ℝamonov

lament basalt
#

Also, one more thing

#

I'm pretty scared about my upcoming school year

#

Bcs of my fears of what if I become unproductive again, lazy, and such

#

I'm trying to finish trigonometry and logarithms before last school year before college and trying to set up schedules of me studying and coding

#

Any tips, bros? Thanks
Sry for long message

violet bear
#

you doing precalculus?

lament basalt
violet bear
#

ah

lament basalt
#

But ngl I didn't even understand it only some bcs it was myself being unproductive and lazy and pretty rushed up as well

pulsar hearth
#

If you feel like your basics aren't good , what i would do is pick up a trigonometry book , any book recommended by your teachers i don't know your curriculum so i can't recommend one . But if i feel like i am not good enough in a topic i will understand it's base and then move on to higher level. But depends on how much backlog you have and how much time you have . Don't stress too much it is better when you enjoy what you are studying. Easier said than done though.

lament basalt
pulsar hearth
#

So you feel confident in your trig base ?

#

If so then solve questions given in the book or given by the school faculty , if you can't solve them and get confused it's alright that just means that your concept weren't clear enough and it is good that you can clear your confusion now rather than getting confused during examinations . I Don't think you ever stop getting confused while you learn ,at least that has been my experience. But you can always ask doubts to your teachers (at least i hope that is facilitated) . Sorry for the lack of commas btw

pulsar hearth
# lament basalt I'm trying to finish trigonometry and logarithms before last school year before ...

As for the schedule it depends upon what you prioritise most and need to spend time the most on . Keep them on the top don't expect yourself to perfectly follow it , stuff doesn't go as planned always but if you can't follow it , make up for it tomorrow , but don't keep this rolling . Just a backup. Things always don't go as planned but that doesn't mean they always don't. Don't study just to clear exams but to understand what you are studying that will make it more fun , at least it works for me . I am not too good at studying but i have fun when i study and understand it so i do it . When i don't it is really frustrating but i eventually do , so it evens out .

#

Good luck with your studies :)

lament basalt
lament basalt
#

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alpine sable
#

What does f(2x-f(x)) having 3 roots mean here

alpine sable
copper stone
alpine sable
#

i know

#

im not asking for that

#

so i know that f(x)=a(x-b)²(x-c)

#

since b,c are the roots

#

i think 2x-f(x) has 1 tangent and 1 other one

#

on y=b and y=c

#

but even if its the case

#

i dont know what to do

marsh rapids
alpine sable
#

theres only 2

marsh rapids
#

Oh

alpine sable
#

<@&286206848099549185>

nocturne dove
alpine sable
#

??

nocturne dove
#

What?

#

Nvm

#

I'm stupid

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
#

@alpine sable Has your question been resolved?

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thin urchin
lone heartBOT
thin urchin
#

because there are 0-9 for each bit

#

actually, I have no idea how to even start this one

urban pine
#

a 64-bit integer has 2^64 possible values

#

"bit" means "binary digit". only holding a value of 0 or 1.
as opposed to a decimal digit having values zero through nine

lone heartBOT
#

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quiet delta
#

How would I solve this limit? I know of the standard limit sin(x)/x, however, this seems like the inerse of it

tacit arch
#

multiply and divide by 3

quiet delta
#

I'm confused

#

3x/3sin(3x)?

tacit arch
#

right

quiet delta
#

how does that help though? Do we not need to rewrite the limit so it resembles sin(x)/x?

tacit arch
#

you can substitute limit variables

#

t = 3x

#

so limit as x goes to 0 of 3x is 0, that means limit t goes to 0 as well

quiet delta
#

Yes, I tried that as well, however, it just results in t/3sin(t)

#

I gave up on it since I do not konw how to rewrite t/3sin(t) as sin(t)/t

tacit arch
#

you can factor constants out of limits

#

$\lim af(x) = a\lim f(x)$

ocean sealBOT
#

riemann

quiet delta
#

Well yes, but that still leaves t/sin(t) != sin(t)/t

#

I feel like I'm missing something important here

violet bear
#

there is a property that ax/sin(bx) = a/b

quiet delta
tacit arch
#

the function $\frac{1}{x}$ is continuous so if $\lim f(x) = C$, then

#

$\lim \frac{1}{f(x)} = \frac{1}{\lim f(x)}$

ocean sealBOT
#

riemann

#

riemann

lone heartBOT
#

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alpine sable
#

Can i construct a proposition from another proposition without logical connectives?

alpine sable
#

Assuming propositional logic

#

<@&286206848099549185>

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#

@alpine sable Has your question been resolved?

tacit arch
alpine sable
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.close

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alpine sable
#

Is my working out correct?

lone heartBOT
alpine sable
#

looks good

#

,w d/dx x^2sqrt(3x-1)

alpine sable
#

no, you forgot chain rule

#

oh wait that's just a scribble

#

yeah that's correct

#

Thanks :D
Would it be better as a convention to make the square root into a fractional exponent?

#

Just to keep the format consistent?

#

@alpine sable

alpine sable
#

you might want it in a different form

#

depending on whether you're trying to compute the max/min or not

#

I see. Thanks!

#

.close

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rotund laurel
#

what is the difference between

dy/dx (sinx) and dy/dx + sinx

hard thorn
#

and second one y is an undefined function + sin(x)

hard thorn
rotund laurel
#

ooooo so y in dy/dx defines a function.
like x^2 = f(x)=y

#

it can also writen like
d(f(x))/dx

molten pivot
#

That first one is not notated properly

#

The derivative of sin(x) is not written dy/dx sin(x)

#

You would write

#

$\frac{d\sin(x)}{dx} = \frac{d}{dx} \sin(x)$

ocean sealBOT
#

Mr. Gamer

rotund laurel
#

so what does dy/dx(sinx) means

#

just a derivative multiplied with sinx?

molten pivot
#

That just means the derivative of some unknown function y multiplied by sin(x)

marsh rapids
#

y should be a function defined somewhere else

rotund laurel
molten pivot
#

Yes

rotund laurel
#

so what will happen if we diferentiate dy/dx ?

molten pivot
#

then you get the second derivative of y

hard thorn
rotund laurel
#

$\frac{dy}{dx}+(sinx) = \0$

ocean sealBOT
#

yuvan

$\frac{dy}{dx}+(sinx) = \0$
```Compilation error:```! Undefined control sequence.
l.57 $\frac{dy}{dx}+(sinx) = \0
                               $
The control sequence at the end of the top line
of your error message was never \def'ed. If you have
misspelled it (e.g., `\hobx'), type `I' and the correct
spelling (e.g., `I\hbox'). Otherwise just continue,
and I'll forget about whatever was undefined.

Preview: Tightpage -1310720 -1310720 1310720 1310720
[1{/usr/local/texlive/2020/texmf-var/fonts/map/pdftex/updmap/pdftex.map}]```
rotund laurel
#

$\frac{d}{dx}sin(x)+a = {0}$

ocean sealBOT
#

yuvan
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

rotund laurel
#

in first thing what should i do
i second it is obvoius i need to differntiate sinx

heady pollen
rotund laurel
#

so it would become cosx after differntiate

#

what about the first one

rotund laurel
#

its just dy/dx+sinx

#

should i do anything or its just a first order derivative nothing more than that

#

and how would you interpret d/dx+(sinx)

#

.close

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dawn hawk
lone heartBOT
dawn hawk
heady pollen
#

what is your task here?

candid dagger
#

What part in particular are you struggling with?

#

Is it the absolute value?

candid dagger
dawn hawk
#

.close

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echo crescent
lone heartBOT
echo crescent
#

so this is an unnecessarily complex problem so stay with me

#

i’m making a bridge out of 5 meter pieces, here’s a sketch of the 2 towers and the distance between them in multiple units, I need to figure out how many 5 meter pieces ill need for the red line (the rope) and how many increments (in degrees) I need to change each 5 meter piece (if that makes sense)

#

the pieces are straight lines

#

like rods

urban pine
#

is the rope a circular arc, or catenary?

#

might need some calc haha

echo crescent
urban pine
#

how's your hyperbolic trig and calc?

echo crescent
urban pine
echo crescent
#

lemme check it out

#

cable length should be ~568 m so ~114 5 meter pieces

#

just need to figure out the ° difference between the pieces to make the arc

#

updated sketch

#

need to know the angle

#

found this perfect tool

#

.solved

#

.close

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livid current
#

Assume you know the values N, B, and R, with some unknown value X. Is it possible to instantaneously prove that for some value of X, (NX) mod B = R will be true without needing to check each value of X from 1 to B?

alpine sable
#

So you want NX-Bq=R for some q. If gcd(N,B) divides R, then you can use the bezout's identity

livid current
#

What would the q be in that?

#

oh just anything?

alpine sable
#

whatever satisfies bezout's identity

livid current
#

Alright, but wouldn't that then mean I'm essentially looking for TWO unknowns in the equation now, rather than just the X like before?

alpine sable
#

well you get q for free when looking for X using the euclidean algorithm

livid current
#

I see. Ideally I'm trying not to "look for X" at all, I was mostly just asking if I could avoid that altogether. I'm guessing not though

alpine sable
#

oh, you want to prove that such an X exists?

livid current
#

Yes

#

I don't care what it is

alpine sable
#

well just state "by bezout's"

#

you don't actually need to calculate anything in the proof, since the heavylifting is already done by bezout's identity

livid current
#

I'm not sure I understand. Are you saying that if I proved "gcd(N,B) divides R" then I already prove some X exists?

alpine sable
#

yup

#

a=N, b=B, x=X, y=q etc

livid current
#

Okay.. For my case I already know that B will always be a primorial, and N will be some value less than it of course. I should be able to figure out what I'm doing with that if I can just find a VERY fast gcd() function for python

alpine sable
#

math.gcd lol

livid current
#

Wel yeah, I just didn't know if there were better ones than the prepackaged solutions lol

#

Either way, that should speed up my program by several times, thanks!

alpine sable
#

yw :)

#

if you want to do it from scratch, euclidean algorithm is pretty fast already

livid current
#

No need to do it from scratch as long as math.gcd is several times faster than checking the values of X manually for all values 1 to B lol

alpine sable
#

yeah lol

#

probably much faster

livid current
#

Okay. I'll give it a try

#

.close

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alpine sable
#

Does 2/0 equal 0 or undefined

lone heartBOT
alpine sable
#

.close

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chrome plank
#

(it's undefined)

alpine sable
#

,calc 2/0

ocean sealBOT
#

Result:

Infinity
lone heartBOT
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restive hearth
#

Can someone explain to me why the following problem results in -sin^2

restive hearth
#

cos^2 theta -1

alpine sable
#

so you want to prove $\cos^2\theta+\sin^2\theta=1$?

ocean sealBOT
restive hearth
#

Yes.

alpine sable
#

the standard way is to use pythagoras

restive hearth
#

I don't believe I have learned that.

alpine sable
#

uhh really?

#

its this

ocean sealBOT
restive hearth
#

oh nvm, I have learned that as Pythagorean Theorem.

alpine sable
#

yeah

restive hearth
#

So how would I apply this to my question above?

alpine sable
#

divide both sides of pythagoras by c^2, then apply the definitions of cos and sin

chrome plank
#

Another way to do it:
The unit circumference has equation x² + y² = 1
Any point on the unit circumference has the form P(cos(θ), sin(θ))
Big spoilers ahead, ||you can substitute the x and y values from the point P to get cos²(θ) + sin²(θ) = 1||

alpine sable
#

oh thats neat

chrome plank
alpine sable
#

yup, short is always better :)

restive hearth
#

I don't believe I have gotten to the proof section of trig identities.

chrome plank
#

Here's a visual way to understand how to apply the pythagorean theorem

last ether
#

A squared plus b squared equals to brrrrrrrrr

lone heartBOT
#

@restive hearth Has your question been resolved?

restive hearth
#

Suppose you have cos^2 theta -1

#

How would you simplify that using the Pythagorean theorem?

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#
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warped stratus
#

can someone help me please?

lone heartBOT
warped stratus
#

Like- right now, though. Its kind of urgent

violet bear
#

just ask

abstract fractal
#

An ambulance is on its way. Hope you have insurance or live in Europe or sumn

violet bear
#

the question

warped stratus
#

how do I make this a regular fraction?

worn fox
#

why is it so urgent?

#

🤔

warped stratus
#

if you must know, its due in the morning

#

but I cant look up these questions because the internet doesnt have them

#

and the assignment is confusing

violet bear
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264*25 and then add it to the top of the fraction

warped stratus
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TYY

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one more question

violet bear
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np

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ok

warped stratus
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My assignment says "62 1 2" what does that mean?

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its typed weird lol

violet bear
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can you send a picture

alpine sable
warped stratus
warped stratus
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But this 62 1 2 thing

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what is that supposed to mean??

abstract fractal
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I think it's a typo for 62 1/2

warped stratus
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oh ok

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ty

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1 over 2?

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I dunno

lone heartBOT
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@warped stratus Has your question been resolved?

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graceful rose
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Hi i just wanna ask how do u read this

lone heartBOT
graceful rose
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{(5,1), (2,3), (6,4)}

real gazelle
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you can read it whatever way makes sense

one way is this: "the set of ordered pairs 5, 1; 2, 3; and 6, 4"

graceful rose
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Thnx

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.close

lone heartBOT
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lone heartBOT
#
Available help channel!

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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.