#help-0
1 messages · Page 12 of 1
yeah
hmmmmmmm
actually
try considering two cases: x < 0, x ≥ 0
then see what happens
That's a good idea too
i tried testing some values, but that got me nowhere
Yeah, let's back up and do that instead. Pretend x is negative, then how can we rewrite the original equation to not include ||?
well we could first rearrange the equation like you said lxl = 2 + 1/x
and if x is negative
Ignore I said that haha it was dumb.
then the absolute value would make it positive right?
hmm
wait nvm
I was doing mathcounts trainer on aops
and as I was entering the answer the problem changed
:/
thanks anyway
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🤔
its a bug on aops
i think its because aops was timed out for such a long time the problem changed
idk its weird
also, i figured it out
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its -1
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(probability that the total after rolling 4 fair dice is 21) > (probability that the total after rolling 4 fair dice is 22)
Can someone explain to me why its not equal
Im using joseph blitzen statistics 110 course
why would you expect it to be equal?
if you roll two 5 sided dice, is the probably of getting rolls that sum to 2 the same as getting rolls that sum to 7?
the way i think about it is like a bell ish shaped curve centered at the mean (3.5 * 4) that tapers off on both sides
since 21 is closer to the mean than 22
P(21) > P(22)
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for m of AB i did (b-2)/(3-a) = 2
for distance i did
root (a+3)^2 + (2 + b)^2 = root 125
after epxanding
i got a^2 + 6a + 9 + 4 + 4b + b^2 = 125
idk what to do from here
a^2 + 6a - 112 + 4b + b^2 = 0
you have a system of equations \
$$\begin{cases}
\frac{b-2}{3-a} = 2 \ \
a^2 + 6a - 112 + 4b + b^2 = 0
\end{cases}$$ \
solve using something like substitution
ℝamonov
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Hello
So i was going through examples of set.
and there was this example.
"the collection of all boys in your class" and was mentioned that it is not a SET.
WHY?
oh pardon me guys.
i read it incorrectly.
sorry.
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Is there a way to "tilt oscilations"?
so that normal lines to a tangent in points k*pi would also be line of symmetry of 1 cosine mountain?
Just tilt your coordinates. Doing what you're suggesting doesn't give a function
but if I tilt coordinates, space won't be uniform
I know that what I can naturally picture doesn't come as easily in algebraic form
hence my question
guess there will be no symmetry since it's decreasing, unless I make oscilations to dampen in a step
Idea of them tilting remains
I think cosine must arise from a tangent, but not sure how to create it
@tender dew Has your question been resolved?
I think the main problem is your tilt is different for every point. So it's not really useful to think of how to map g to h. Instead just decide how to map f to h directly. This can be done by finding the perpendicular line at every point, then calculate the amplitude in direction using the cosine and exponential, or maybe that's just g. This will probably have to be done using parametric form
What does this mean mathematically
first statement from what you said further on
?
"I think the main problem is your tilt is different for every point."
that part
I wonder how to create perpendiculars for every point, whether I can rewrite mathematically, this thing will require to solve linears for every point with a = -1/f'(x). In program everything would be possible, but can 1 equation express desired function at the end?
Yea that's the right direction. You just need to find amplitude. Again, gotta do it parametrically
Also, once you have the normal vectors using -1/f', you have to move it to the curve f
so is it confirmed that there is no 1 equation?
yeah, so solving for every point
linears
Oh. Then yes. Your normal vector will be different at every point
The only thing that has a constant normal vector is a line
It's just calculating -1/f' for a couple periods
That only gets you the directions
What desmos did is probably draw infinitely many perpendiculars that would take up an entire plane, but all are calculated on a line of original function
I told you to find the amplitude and do parametrization. I already said you won't be able to find a function
I knew he won't be able to draw h(x) but that was worth a try
hmmm yeah, I think I see my error in y(x) deffinition
altough for every point it probably turned out that bad
I try solve discretely now
was wondering whether this spot makes some finite are but I guess with every new normal it increases in size faster than argument arise
This took way too long, but I got something
@tender dew Has your question been resolved?
you did it that way?
looks like you used desmos too
I mean I wonder how you got an amplitude
I had one idea to calculate cos times f(x) being sqrt(deltax^2 + deltay^2)
but doing so many calculations for 1 point is nuts
depends what "that way" is, I was trying to do something with rotations but it got ugly, then I found a simpler way to do it by accident
here it is all cleaned up
square wave on exp 🙂
What gave an idea to calculate derivative to it's module twice?
I'm assuming your talking about this part?
correct
I think I understand why calculate derivative to it's module since I wanted do it as well to get the length of normal vectors along parent function f(x) but why twice?
Are you good with the first part to get the unit tangent?
I guess
The normal vector to a curve is usually defined using the arclength parameter (as far as I've seen), but using chain rule and FTC I think it should be the same in the standard parameterization, hence why I do it again
It's a bit for me to take in, I still need to fiddle with the system, very much appreciate the effort, equations are quite compact
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OK, I recalled a bit of this and that
I knew that this peak at x = 0 is in effect of spectral leakage
The Fourier transform of a function of time, s(t), is a complex-valued function of frequency, S(f), often referred to as a frequency spectrum. Any linear time-invariant operation on s(t) produces a new spectrum of the form H(f)•S(f), which changes the relative magnitudes and/or angles (phase) of the non-zero values of S(f). Any other type of o...
unfortunately I no longer have access to program that rid that
@alpine sable Has your question been resolved?
it's about removing offset from signal
signal = signal-mean(signal);
that still gives back peak at 0
welp, no signal closer to harmonic so maybe it should be this way
What is mat lab
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@alpine sable Has your question been resolved?
@alpine sable Has your question been resolved?
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no clue what to do with this integral
How do i move farword
im using this channel sorry
@alpine sable Has your question been resolved?
Oh this is one of the integrals where it cycles
<@&286206848099549185>
So essentially
You get the integral itself
When you do integration by parts
And you let I = to the integral
Substitute
And solve for I
So if you let I = to the integral
You get
I = (e^2x sin(x/2))/2 - 1/4 I
Then solve
Oh wait
Nvm
You need to do integration by parts again
And then you can do that
So the cosine turns into sine
wtf is this evil ass integral
what
im confused
if i do integration by parts i cant get any further
i just get stuck at this
do IBP on the cos e^x integral
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Do you know any graphs that are continuous at a point but not differentiable there? Not asking for at x=1 yet
no
what does it mean by non differetiable
how is something not able to be diffrentiated
That the derivative does not exist at that point
so how would that happen
Well what's your definition of the derivative at a point?
gradiant
Just gradient?
yeah?
What do you think the gradient is at x=0 of this function
0
that's not continuous
discontinuos
oh
is there any name for a graph like this?
discontinuous graph at point X
okay
Why do you think this?
Yes there is our issue
There's no sensible value to assign to the derivative at that point
okay?
1 and -1 seem like good choices from certain perspectives
But there is no agreement
So it's not differentiable at that point
oh
(Lots of maths rigour is hidden behind my words)
okay
i have another doubt, is there any name for this graphs like these, or are these function not defined
But you would agree its continuous at that point
yes
piecewise function?
so how would i make one for my question at x=1
but there's nothing in the inteval x1,x2
Well if |x| satisfies the condition at x=0, how can we transform this graph to make kt satisfy it at x=1?
okay and?
open your own help channel btw
@worn fox can we do this
alright
i meant like wouldve piece wise function been those which are defined in that x1,x2
nvm i got it ig
Yep
What's the equation of that graph
|x-1|
yes
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first make sure that the first function's limit as x approaches 0 is 0
make sure that $e^{\frac{-1}{x^2}}\sin\frac{1}{x}$ approaches 0 as x approaches 0
Legolas
x->0+ , e^-inf * sin 1/h=0, x->0- ,e^-inf * -sin 1/h=0, thats why its continuous
was my first step right?
Yeah
i cant solve the lhd and rhd (left and right hand derivatives )
so now we know the derivative exists
they're basically lim h , f(h)/h
no, we cant be sure until we check their lhd or rhd
im unable to calculate it
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<@&286206848099549185>
@mellow tusk Has your question been resolved?
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was looking for help with matlab
is this smth that anyone could help w?
post your Q, if someone sees it and can help they will
ok cool
Im trying to make a monte carlo integration sim
and am new to matlab
how do i pick random points in a set domain
MATLAB has a random function i imagine
This MATLAB function returns a random scalar drawn from the uniform distribution in the interval (0,1).
i tried using it and it doesnt work how i want it to
explain how you want it to work
1 sec
im looking to make it pick a random coordinate in between the bounds of [-2 2 -2 2]
ohhhh
i think i typed it wrong earlier
i was using the inbuilt matlab guide
ill give it a try
ok so
i get returned a 2xn
but i neeed to then check if these pairs lie within an area
does anyone have any help?
@hallow vessel Has your question been resolved?
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@hallow vessel Has your question been resolved?
@hallow vessel Has your question been resolved?
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Hi
Is the following proof correct?
$\begin{align*}
&M_3 = {(a_1, b_1), (a_2, b_2), ..., (a_k, b_k)} \subseteq A = \mathbb{N} \times \mathbb{N}
\
&\text{Let poset } \leq \text{ be defined as } (a,b) \leq (c,d) \Leftrightarrow a \leq c \land b \leq d.
\
&\text{Show that Supremum exists.}
\\
&\text{My try at this:}
\
&\underline{\text{1st case:}}\text{ Let } a \in M_3 \text{ with } a = (a_s, b_s), a' \in M_3 \text{ with } a' = (a_i, b_i), s.t.
\
&a_i \leq a_s \land b_i \leq a_s. a \text{ is per definition maximum and thus supremum of } M_3.
\\
&\underline{\text{2nd case:}} \text{ Assume there is no maximum in } M_3.
\&\text{Then there's no supremum being element of } M_3.
\
&\text{Yet there could be a supremum of } M_3 \text{ in A as a superset.}
\
&\text{Let } b=(a_s, b_s) \in A, \text{ arbitrary } b'=(a_i, b_i) \in M_3:
\&b \notin M_3 \land a_i \leq a_s \land b_i \leq b_s
\Rightarrow b \text{ upper bound of } M_3.
\
&\text{Yet to show is that b is lowest upper bound of } M_3 \text{ and so supremum. So let be...}
\
&b''=(a_j, b_j) \text{ is arbitrary upper bound of } M_3 \text{ s.t. }
\
&a_i \leq a_s \leq a_j \land b_i \leq b_s \leq b_j \Rightarrow \text{b is supremum of } M_3.
\
\end{align*}$
tarık b.
Compile Error! Click the
reaction for more information.
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Tarik Barletti
Tarik Barletti
first time hearing that game figure
Tarık's my name, 'B' the initial of my surname
Nice
i am not sure about your proof
this seems like it wants to be argued inductively
try induction on k
What doesn't seem to work in my proof? And how would I do induction on k?
@vital steeple Has your question been resolved?
thanks James
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How can I prove the following:
$e^x+ e^{-x} \leq 2 \cdot e^{x^2}$
gnomechomsky
Seems right to me but im not sure if I can make it simlper
,w plot 2 e^(x^2) - e^x - e^(-x)
oh I guess not
Oh no wait, that is right
It never goes negative, meaning it is right
But how would I show it more simply?
,w plot e^(x^2) - e^(-x) for -1 < x <1
Oh right
man of many words
i imagine it's grouping 2e^(x^2) the right way to bound each term on the left individually
Im not sure what you mean
After playing around with it a bit I think it is right, but im not sure how to show it
Are you familiar with the hyperbolic trig functions @pseudo spear ?
not really
This one is most useful here. It's an even function and strictly increasing for $x>0$, so $\cosh(x)\leq\cosh(x^2)$ for all $x$
Tymelord14
that’s not right
not for |x| < 1 😦
ah, good point
i personally don't care much for (-1,1) lets just be gone with it
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I have done part a, but how do I construct this right-handed orthonormal frame along the curve? can someone please help
well you showed in part (a) that the acceleration is orthogonal to the velocity, and in part (b) you're given that these are both nonzero, so you have two out of the three components you need for an orthogonal frame
given two orthogonal vectors in R3, do you know how to construct a third that is orthogonal to the first two?
can I use gram-schmidt?
no it's simpler than that
an operation on the first two vectors that produces a third
well the velocity is tangent to the curve right?
yes 🙂
so doesn't that automatically make the frame "along the curve"? (not sure exactly what you mean by that)
because in question it ask for the frame along the curve(
the only remaining steps: you probably want to normalize the vectors to make them unit vectors, and you should check that it is in fact a right-hand frame as requested
for the right-hand part: only one of (vel x acc) or (acc x vel) will satisfy the requirement, so make sure you know which one you need
sure
ok, well as in part (a) of the previous question, the speed will be constant if and only if $|\frac{d}{dt}r(f(t))|$ is constant, or equivalently if and only if $|\frac{d}{dt}r(f(t))|^2$ is constant
probably easiest to work with the squared version
so you won't have a square root to deal with
please wait for a min, I'm taking pic of my work
Bungo
sorry, the picture is not working. so my question is if I have r(t)=(1,t^2), f(t)= 2t, then is r'(f(t))=(0,8t) or (0,4t)?
like do I substitute f(t) into r' directly or I have to substitute into r and take the derivative of r(f(t))
well, r'(t) = (0, 2t), so r'(f(t)) = (0, 2(2t)) = (0, 4t)
however
you don't want r'(f(t)), you want d/dt r(f(t)), which involves the chain rule
so d/dt r(f(t)) = r'(f(t)) * f'(t)
yes
that's where I stuck
2
yep, I get to here, but I don't know how to find a general f(t) s.t. every speed is constant
well they're asking for a differntial equation, not a solution to the equation
emm, what's the difference?
so depending on how much you want to simplify, it's just $|r'(f(t))f'(t)| = c$ right?
Bungo
yes
a differential equation is an equation involving derivatives of functions, a solution is a function or functions that satisfy that equation
in parts (a) and (b) they're just asking for equations, in part (c) they want a solution (I think)
Acrab
no, either everything should be squared or nothing should be squared, depending on whether you're working with speed or speed squared
$f'(t) = c/|r'(f(t))|$ ?
Acrab
Do I need to keep going
LHS should be |f'(t)|
RHS should technically be ||r'(f(t))|| in the denominator since r' is a vector
I'm not sure that's really any more simplified than the original form $|r'(f(t))f'(t)| = c$ or maybe (pulling out $f(t)$ since it's a scalar), $|r'(f(t))||f'(t)| = c$, but in any case you can't really simplify much beyond that without knowing the specific $r$
or I can leave this as the answer
Bungo
no if it's asking for a differential equation then definitely don't integrate it
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Can you give an example of a set $S$ with $|S| > 1$ and a formula $\varphi$ such that $(\exists x \in S)\varphi(x) \rightarrow (\forall x \in S)\varphi(x)$?
q5
@craggy summit Has your question been resolved?
What. Why not just identity phi=x
@craggy summit Has your question been resolved?
yeah I guess that would work. That's not a very interesting example though
@craggy summit Has your question been resolved?
@craggy summit by “formula” do you mean a predicate function?
Like it takes an argument and returns true/false
What are you looking for exactly
Show the original question if it's from homework or text book
@craggy summit hmm after thinking about this for a bit
I think phi has to relate to the other elements of S somehow
Because if phi is just some random quality of x, who says it dictates anything about the rest of S?
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Hello,
I derived to get the answer and the interpretation is to get the instataneous rate of change wrt concentration of a substrate
I guess what im trying to rap around my head is when do I know when i should just find the an answer without the derivative
Wdym “when to find the answer without the derivative”
Like, generally speaking? Not this problem?
yes
I guess what im trying to resolve is that a biologist would use it to find the rate rate of the reaction
But they would react to find the rate of change on the reaction through deriving?
i guess what im trying to say is that we just derive to find the instant change of a function?
like if im driving, i know im going at x amount of miles per hour
but if i derive one time i get velocity
derive twice acceleration
derive thrice I get the jerk?
yea sorry about that
Basically you’re seeing how a small change in S, the concentration, will affect the speed of the reaction
right as h -> 0
No it’s not your fault lol
Yep
I mean it’s all a little abstract, I’m not sure how you’d apply it exactly lol
Np don’t worry bout it
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you definitely know what’s going on 🙂
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I am thinking 3^3 or 3!
but I could be way off
this is one of those challenge questions that is not like the other questions
'derangement'
Use inclusion-exclusion principle, we have
$\sum_{k=0}^{n}(-1)^{k}\binom{n}{k}(n-k)!$
Cogwheels of the mind
Now plug in n=4
You can prove it yourself, it’s easy
ok so a sum of 0 to n in negatives multiplied by n choose k multiplied by the factorial of n-k?
Also (-1)^k
oh
that looks pretty general, is it just the -1 that is specific to this problem or is that just the general formula for these kind of problems?
At least Two ways. Direct counting or using the fact that inverse of matrix (C(i,j))_i,j is ((-1)^(i-j)C(i,j))_i,j
Don’t know what you are talking about.
Inclusion-exclusion principle is a general result
oh
they tought us like (A U B U C) = A + B + C - (A n B) etc
we certainly did not learn matricies yet
Then direct counting
|A_1 union …. union A_n|=|A_1|+…+|A_n|-|A_1 intersection A_2|-….+|A_1 intersection A_2 intersection A_3|*…
To prove this
Compare both sides
Any x from A_1 union … union A_n
Say x belongs to m many sets amount A_1,…,A_n
For LHS, x is counted exactly one time
For RHS
x is counted
$\sum_{k=1}^{m}(-1)^{k-1}\binom{m}{k}=1$
Cogwheels of the mind
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for this
on the left
would i apply the product rule to cos(xy) * y and then apply the chain rule to cosine then apply the product rule to xy?
not sure what to do past here
also not sure if i found the dy/dx of cos(xy) correctly here
all looks right
just use algebra and solve for dy/dx
if it helps, set z = dy/dx and solve for z
is it possible for my answer to have dy/dx?
no
z + 2z * cos(x) = 3z * log(x). how do you solve for z?
bah bad example. i'll fix it
z + 2z * cos(x) + tan(x) = 3z * log(x). how do you solve for z?
do the same for dy/dx
ok let me distribute
then going to try that
worked!
tysm
incredibly helpful man ty

just have one more question
i think i messed up on this one
so im here
wait
ok i think i messed up here cuz the answer isnt correct but im not sure where
@crimson solstice Has your question been resolved?
i don't know how y' became 2
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I am getting D but answer given is A and B,how? What is the mistake in my process?
,w plot x + sqrt(x) - 6
(A) is definitely wrong
a+sqrt(a)-2<4
By the way Riemann that problem is solved, f(f(x)+f(y)) thing, I proved it can only be constant 0
How?
Not this problem you asked, another problem we were discussing
That's what I think too,a can never be negative as it is inside the square root
Ohh sorry!
So I got -3<sqrt(a)<2, since a>0, I got 0<a<4
Yeah same here
So the answer given is wrong,i suppose
Probably
Np
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First you chose one ace from the four in the deck : C(4,1) ways to choose, then you choose 4 others cards which aren’t aces C(48,4) possibility
The probability of taking a card is equal for all cards, so the probability is given by the number of hands which contains one ace and the total of hands possible
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Hi
Trying to do this question
what ive tried so far is
subbing in z = x + yi
then using the Cauchy Riemann equation to see where it is differentiable
these are what i get
but not too sure how to express where it is differentiable nicely
and how to format the derivative
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@west dirge Has your question been resolved?
maybe ask in #real-complex-analysis @west dirge, you will probably get a better answer there
You made a sign mistake for the cosinus formula, not sure if it will solve your problem though
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pls help
In this section, the first of two sections devoted to finding the volume of a solid of revolution, we will look at the method of rings/disks to find the volume of the object we get by rotating a region bounded by two curves (one of which may be the x or y-axis) around a vertical or horizontal axis of rotation.
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I'm having trouble with u substitution. Where does the du go in this step?
they did the integral?
oh so when you do the integral the du disappears with it?
riemann
Another question, in this step (pic attached), how does the 4x^5 dx disappear when plugging it back into the original integral?
it turns into this
-1/12du = 4x^5dx. So does it just simply replace the original variables there?
Yes 4x⁵ dx is being replaced with -1/12 du
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Im not sure on how to progress from there but can I add both of the logarithms on the left to make it 1/2 log x
What was the original question?
whenever you have a+b and a-b try to reach a place where those 2 terms multiply
use the product rule
@ebon prawn
You cannot add logarithms like that, no. Worth keeping a list of log identities nearby.
Hint, the left can be written as:
log(√[x+2]) + log(√[x-2])
Once that happens, you can combine the logs using the log product rule
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he can also factor out the 1/2
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Sorry for not replying, i solved the problem but I was eating
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@mossy talon Has your question been resolved?
<@&286206848099549185>
@mossy talon Has your question been resolved?
@mossy talon Has your question been resolved?
maybe ask in #linear-algebra @mossy talon
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Claimed
Is this assignment, a test?
So like a homework, where you can get outside help?
Non permissible means you can't define the function at those points
No idea about x=y though
@unreal kiln Has your question been resolved?
I need an example
(sorry read the wrong message)
Ok
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I've got the question "The value of p^q - (digit sum of p)^2, where p and q are integers and q>=3 and the number is 5 digits long, is there any way to work out all the possible options easily?
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<@&286206848099549185>
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Are you familiar with domain and range? Have you tried these problems?
I am familiar but I would need a review for this
So domain is all possible values of x
But the second part of the line continues doesn’t it?
If you go to x=3 you can still get a value
It continues down wards
Well diagonally
Yeah that
And that’s still increasing X
With the ()?
Yea
(-3,-inf]
That’s not proper interval notation, (lowest first, then highest)
That’s that ally to everything?
Yes
Wdym
Domain and range
Alrighty I’ll remember that by heart
How about c
I know for sure there is an x intercept for problem C
X intercept is where the line touches the x axis
How do u know?
Nothing hits x except the y axis which is an arbitrary line that is just a marker
thats a y intercept
theres no x intercept
it seems so
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Points P, Q, R and S in that order divides the line segment joining points A(2, 5) and B(7, - 5) in five equal parts. Find the coordinates of P, Q,
Could anyone help me
u know section formula
@river remnant Has your question been resolved?
Wanna check if my solution is right
Draw a picture of it first.
Or, what is your answer?
1.8, 3. I know it's wrong 
try to find ratio at which P and Q divide line segment
do you want ans? or want to know how to solve it
One of the rules is to not just give the answer.
It's OK to explain how to get it, though.
@river remnant How did you get 1.8? How did you get 3?
Uhh, i putted section formula
OK, there's a little bit of a simpler method.
You take the x coordinates of A and B, and you do (Bₓ - Aₓ)/5 (the 5 is the number of sections).
That's how much each section will increase its x by.
So, like here, you have (7 - 2)/5 = 5/5 = 1.
So, A has 2 for its x.
P will have 3 for its x.
Q will have 4 for its x.
Because it's going up by 1 each time.
You can do the same thing with the ys.
(By - Ay)/5 will be how much to increase it by each time.
What do you get for that?
Oooo
The average method?
Kind of. The change in x of a section if all the sections are the same length.
@river remnant
You get the total change in x and divide it into 5 parts.
Because there are 5 sections.
Did not get it but thanks
It's like if you have a string that's 150 cm long.
Yes
If you cut it into 5 equal pieces, that's 150 cm/5 for each piece.
So, 30 cm for each piece.
Same thing here.
Right
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how do I find the first 4 terms of the sequence a_n = 3n^2 - 5
substitute n=0,1,2,3 into the expression for a_n
to be honest, these things still confuse me, can you show me what to do afterwards?
$a_{\color{red}0}=3\cdot\mathbf{\color{red}0}^2-5=3\cdot0-5=-5$
Toby
-2, 7, 22, 43
is this correct??
I dont know if this is right
yeah looks fine
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thats correct
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need help with an epsilon delta proof
Answered before
Any ε>0, there exists δ>0 such that any |h|<δ, we have |T(h)|<ε. So any |t|<δ/|v|, |T(tv)|<ε
I literally don’t know what else you need
ohh i didnt see this i think
i mustve been v sleepy
but the part i dont know is getting to the delta value
Really, two people asked the same question.
of epsilon delta?
Yeah. I already gave all details, the full proof
If you don’t get it check your textbook
Nothing more can be done
bruh this icy cold
ok imma come back in 10 minutes, ill see if i can get it
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What formula or function can one use to get the following output (Y) with the given input (X)?
x | y
1.00| 0
0.10| 1
0.01| 2
So on and so forth, where every 1/10th step increases Y by 1.
I'm thinking it's a logarithmic scale but I can't for the life of me figure out what specifically
It's like reverse logarithmic
Doh, I got it: log0.1(x)
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How do I make a pair of simultaneous equations with whats given for (a)?
choose any two pairs of the three equal expressions as your pair of simultaneous equations
eg, 4x+4=5x and 5x=60y-100
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Linear algebra
What does doing this mean?
weird
it means "T is a map from the kernel of T to the image of T"
which makes no sense at all lol
I had to find the Ker(T) and Im(T) of the transformation I got, and then they ask me to find the transformation matrix of T after the reduction with respect to the basis that I found in the beginning
Wouldn't doing Ker to anything give me a 0 vector
yeah
Oh wait maybe because Im(T) is the image, then it equals to W in V->W
if T is only defined on its kernel, then its the zero map
And that would mean that Ker(T)={0}
I dont understand whats going on in your picture, sorry
I was just finding the Ker and Im
that part looks fine
Oh, you mean the first picture
I mean doing Ker(T)->Im(T) is not wrong
I've seen it done a ton of times
I just don't remember what it means
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hi!
if you're finished please type .close
i need more hel
ok-
@strange fractal Has your question been resolved?
2/32=1/16
divide both sides by 32
yw
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Try x log x
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This is a question about Monte Carlo Algorithm
I just read about this algorithm recently
I would like to know how I may apply this
In a game of 5 our side units and 1 opponent enemy unit
Each units create damage on enemy
In the contrary, the enemy also create damage to our units.
The Total Damage is the accumulate damage where our units made to the enemy unit.
Each units has a CriticalRate.
Normally the CriticalDamageRate is 2; but based on buff and debuff this could changed.
Also each game could have different seed.
Now the question is that how do I apply Monte Carlo Algorithm so I can get the Expected Accumulated Damage that is trustful
What is a Cartesian product?
Sorry you got beat to this channel, grab another one
@ashen copper Has your question been resolved?
@ashen copper Has your question been resolved?
just do it a bunch of times and take mean?
I am actually trying to ask the math of this
As like I don’t quite understand how to use this algorithm
perhaps try asking in #computing-software @ashen copper
Okay
Your monte carlo algorithm isn’t actually an algorithm
Its just a class of algorithms which use simulation
And what I said is how you use that
So for each hit of an attack I will be able to get a damageData with the following information
NonCriticalDamage
CriticalDamage
CriticalRate
I think I should use the formula
NonCrit*(1-critrate)+crit*critrate?
Sure if u want to
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Hello, i would like to get a bit of help on this one I try to multiplicateur by sinx-cosx but doesn’t work
The first one
@still lynx Has your question been resolved?
@still lynx Has your question been resolved?