#help-4

1 messages · Page 71 of 1

jolly ledge
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grind smart too

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don't grind problems you are already super familiar with

ebon glade
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you are too late for proper learning anyway

jolly ledge
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try taking one mock test by yourself as well

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yeah, unfortunately

ebon glade
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make sure you get enough sleep tonight

jolly ledge
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and have a proper breakfast before the exam starts

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also, check whatever equipment you have and make sure they're all in working order, if you have not

vale dockBOT
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@open thistle Has your question been resolved?

merry crystal
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give up

midnight pier
jolly ledge
vale dockBOT
#
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muted imp
#

yo

vale dockBOT
muted imp
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i did this exercise with my tutor, but he didnt explain properly how do i know how to sketch this correctly

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cuz i dont have the r

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at first i just assume to sketch them on their standard appearance, i know the cone has a 45º angle, and i assume a r of 1 for the sphere

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i just want to know how do i figure out how to draw this based on only this information, the rest i know how to solve and convert to the other coordinates

ivory valley
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You can complete the square for z and get x²+y²+(z-1/2)²=(1/2)², so radius of sphere is 1/2 with center (0,0,1/2)

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For the cone, z=sqrt(x²+y²), you can draw some level curves

vale dockBOT
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@muted imp Has your question been resolved?

muted imp
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so the radius is 0,5, and the cone starts at origin

ivory valley
#

Yes

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heady idol
#

I have to proof f is equal to h, I know this means i have to transform f into h with reverseable actions. I just dont know where to start and why? How do i get a solid approach to questions like this?

midnight iris
heady idol
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multiplying both sides by 1+sqrt(x+1)?

midnight iris
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are u sure about the +

severe moon
heady idol
heady idol
midnight iris
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apply that here

heady idol
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Why?

midnight iris
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take a as 1

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and b as root(x+1)

midnight iris
heady idol
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So thatd made the denominator root(x+1)^2-1^2 "
Thus turning h(x) into 2/x

midnight iris
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u need to multiply it in numerator too

heady idol
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oh right

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(2(1+root(x+1))/x

midnight iris
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noo

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why the +?

heady idol
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right we multiplied by the negative

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my fault

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Because i got the plus in my head from earlier haha

midnight iris
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its okayy lmo

heady idol
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(2(1-root(x+1))/x

midnight iris
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yess

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naur wait

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are u sure about the x in denominator

heady idol
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Im so confused

midnight iris
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u are missing a negative

heady idol
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ah

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So now ive got h= 2(1-root(x+1))/-x
Yet f is (2(-1+root(x+1))/x

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the only diffirence is h has a negative x. How do i ever proof these two are equal then?

midnight iris
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well

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how about

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taking the negative of h(x) in numerator?

heady idol
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oh

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i looked at my notes and realised that infact the numerator is not the same

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yeah theyre offset by a negative haha

midnight iris
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happens

heady idol
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So

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Whenever i see a root in the denominator i should know that (a+b)(a-b) usually solves my issue there

heady idol
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That solves my issue for now. Thanks

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.close

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slim rampart
#

I need to prove the involution lemma and I’m out of ideas. I’ve spent so much time on this already. At the last step I would have to use the idempotence law to make it make sense but I don’t think I’m allowed to use it. I don’t even think until that point I did it right. Please help me !

rose night
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What you've written is circular anyway since you start by assuming what you want to prove

keen tundra
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this looks fine

rose night
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How is it not

keen tundra
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oh yeah

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first line

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anyway, a two sided inclusion should be simple to do

slim rampart
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Yeah I can see its circular but I’m at a loss Idk what to do

rose night
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Show that the two sets have the same elements: x is in A complement complement if and only if... [chain of statements] if and only if x is in A

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This is precisely what it means for two sets to be equal

slim rampart
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By chain of statements you mean the whole procedure with the laws and stuff? I’m not sure what you mean, the way to prove it that I saw in class was something like this but I did it wrong

rose night
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I'm not sure which procedure you mean

slim rampart
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This is the example we saw but wouldn’t that also be circular?

slim rampart
rose night
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Ok you can probably do something like that too

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Uh I would note that in the example you just send they don't start with an unproven statement, but a specific use of one of the laws

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So you might want to start with something like (I don't know if this leads anywhere) A = A n U = A n (A u A complement) = ... justifying each = sign separately

slim rampart
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Ah they took the identity law and replaced A with A U A to prove it works too, I didn’t understand that until now

Okay so what you suggest is I do the same only with each side separately and then look that I obtain the same result to prove they’re equal?

rose night
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Yes you can do that: if you show each side is equal to something then the two sides must be equal as well

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(If x = z and y = z then x = y)

slim rampart
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Okay Ill give that a try thanks a lot

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opal pendant
vale dockBOT
opal pendant
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they lie in the same plane

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so i used coplanar condition

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where determinant a,b,c vector = 0

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and i got beta = 2alpha - 4

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and a bisect angle between b and c

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so i did (a.b)/b = (a.c)/c

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and i got alpha + 4 = 2 beta

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from these 2 conditions i get alpha = beta = 4

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which dosent match any option

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where did i go wrong

quasi valve
opal pendant
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beta = 2 alpha -4

quasi valve
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ok i agree with that

opal pendant
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so why isnt any option matching

marsh narwhal
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I did it a different way, and I got the same answer

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a=4i+2j+4k

quasi valve
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i got the same

opal pendant
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yeah

quasi valve
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looks like the answer key is wrong

opal pendant
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but there is no option which matches

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and its an exam question

marsh narwhal
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Maybe it's supposed to be -4 on B?

quasi valve
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yea that's what i meant

opal pendant
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cross checked with multiple sources

marsh narwhal
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Weird

opal pendant
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ye and B is not the answer

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its D

marsh narwhal
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What are their solutions

opal pendant
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whose solutions

marsh narwhal
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Wait so you have the answer key but no sol?

opal pendant
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ye

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i took it from my coaching module

marsh narwhal
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Fair. this's what I did btw

wraith quarry
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bro, none of the answers are correct

opal pendant
wraith quarry
marsh narwhal
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I find unit vectors with direction b and c, sum of these two vectors have direction of vector a then I multiply it to match the coefficient

opal pendant
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the answer is D

wraith quarry
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I might be wrong tho, if so, please rectify

marsh narwhal
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No it's right

wraith quarry
opal pendant
marsh narwhal
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unit vectors with diretion b and c

opal pendant
opal pendant
wraith quarry
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but if u get ur answer

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then its okay

quasi valve
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looks like you now have 4 people (including yourself) who found alpha = beta = 4

marsh narwhal
quasi valve
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the options are just wrong, it wouldn't be the first time an exam has an error

wraith quarry
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which coaching btw

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allen thing?

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(oops, might be personal, its okay if u dont respond)

opal pendant
opal pendant
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i saw this one rn

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and i cant understand this so ill need someone to explain

wraith quarry
opal pendant
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why have they taken a = u(b-c)?

wraith quarry
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he just mirrored it ig

opal pendant
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and also why is my approach not considering that part of the soln

wraith quarry
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like, opposite angles got bisected

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our mistake man, if options dont match, we have to take the other pair of bisectors

opal pendant
wraith quarry
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there are 2 pairs of bisectors

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for any two lines

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this technique only gets u one

opal pendant
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yes acute angled and obtuse angled

wraith quarry
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probably the acute one ig

opal pendant
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cause even with the obtuse one we use cos theta = a.c/ac = a.b/ab

quasi valve
# opal pendant

b and c don't have the same length, are the angle bisectors really (b+c) and (b-c) in that case?

marsh narwhal
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a=-i+2j-2k this should be the other bisect

quasi valve
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oh wait they normalized them, so only the formulas on the first line are wrong

opal pendant
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i can probably understand what they did but first can someone tell me why my approach only gave me one of the bisectors

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HELLO?? 😭

marsh narwhal
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They did

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What I did

marsh narwhal
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b hat and c hat are unit vectors of b and c

opal pendant
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yes ill do what u did in the future

marsh narwhal
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That's what they did

opal pendant
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DUDE

marsh narwhal
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In the sols you gave us

quasi valve
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but does it really answer the question?

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they ask for the vector to bisect the angle between b and c

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there's only one vector (up to scaling) that does this, that's the one you found

opal pendant
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yea

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so should i just leave this question and not waste any more time on it

quasi valve
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yes, i would move on if i were you

opal pendant
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alr alr

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thanks everyone

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.close

vale dockBOT
#
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quasi valve
#

gl!

vale dockBOT
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terse wyvern
#

Hi,
So I've been stuck on this integral for a week and tbh I'm out of ideas 😅 It says to calculate the integral using integration by parts but it leads me to nothing I always stuck here
Can anyone help me please ?

ocean bloom
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i'll give it a try 🫠

terse wyvern
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👍

wraith quarry
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u can take x^2=tan theta

terse wyvern
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oh

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sure

wraith quarry
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it dissolves ur arctan

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and a few terms cancel

terse wyvern
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yeaahh you're right

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I'll try ot

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it*

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I don't think it works, now it's integral of t ( I used t instead of theta ) over 2 square root of tan t

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I can't use Ipp in this case

ocean bloom
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yeh it's not working
it's looping 🫠

terse wyvern
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yep

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finally I dont feel dumb anymore ;)

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smne else is stuck with me lol

ocean bloom
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well one thing can be done

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you can replace

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x^2 by 1-x^2

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by king's or queen's rule or whatever we say

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it will help ig

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as it's definite

terse wyvern
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hmmm

pearl nacelle
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I checked a calculator because Im a cheater and it doesn’t seem like there’s an elementary anti derivative

terse wyvern
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wdym ?

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by the way, in my lvl king's/queen's rule is not accepted in exams ;(

pearl nacelle
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Not every function has an elementary anti derivative

terse wyvern
ocean bloom
pearl nacelle
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Meaning it cant be expressed as a function using trig exponents roots etc

ocean bloom
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sorry let me think of another approach

terse wyvern
ocean bloom
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bro i got it

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yoo

terse wyvern
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SAYY

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xD

ocean bloom
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okay so do you know the property of arctan(x) - arctan(y) ?

pearl nacelle
terse wyvern
ocean bloom
#

oh damn
no no
it wont work
sorry my bad

terse wyvern
#

alr

terse wyvern
ocean bloom
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can you check once if the whole numerator & denominator is in arctan or not

terse wyvern
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nope it isn't

pearl nacelle
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It doesn’t exist

ocean bloom
ocean bloom
terse wyvern
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spent 2 weeks on this 💀

upper ember
pearl nacelle
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No, it gave an answer just not an elementary derivative

pearl nacelle
upper ember
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This is not the same thing as not existing

ocean bloom
pearl nacelle
terse wyvern
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I got an idea

pearl nacelle
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So for all intents and purposes, an answer doesn’t exist

terse wyvern
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how about we do t= arctan(x²)

pearl nacelle
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Of course you can use numerical methods

upper ember
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Your choice of word here is doubtful

pearl nacelle
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I just explained

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“Evaluate this integral using integration by parts” Im not making a mathematical statement by saying it doesnt exist

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Im saying it cant be answered

upper ember
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Are you sure?

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Can integration by parts be only used when the integrand has an elementary antiderivative?

ocean bloom
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not a great help

terse wyvern
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alr

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didn't work for me as well

ocean bloom
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🫠

pearl nacelle
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But Im honestly not sure in general

upper ember
terse wyvern
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it's just a friend who gave it to me

pearl nacelle
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Because if it were x*arctan(x^2)/(1+x^2) it would be fine

upper ember
terse wyvern
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the exercise was about solving integrals so yeah that's the only question there is

pearl nacelle
ocean bloom
terse wyvern
#

I'll ask him just to be sure it's right ( he's not gonna reply directly ...... )

upper ember
terse wyvern
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Alright I'll confirm it just to be sure

upper ember
pearl nacelle
#

Well surely it is no

upper ember
ocean bloom
pearl nacelle
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Because if you could solve it by parts then it woukd have an elementary antiderivative

ocean bloom
#

well i am loving solving it
ruined 4 pages till yet 😂 😅 🫠

upper ember
# pearl nacelle Well surely it is no

We might have a misunderstanding, I was claiming you can use integration by parts even though an integrand doesn't admit an elementary antiderivative

pearl nacelle
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Oh well sure

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You can try it

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It just wont work lol

ocean bloom
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well i will move on from this question
sorry @terse wyvern wasnt a great help

terse wyvern
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it's fine

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thanks anyway

#

should I close this channel until i verfiy ?

upper ember
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Yes

terse wyvern
#

alr

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-close

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.close

vale dockBOT
#
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vale dockBOT
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scarlet hill
#

I have a programming problem I thought of solving mathematically. My math has been getting somewhat rusty over the years so I'm not sure if I'm doing this right. Following problem:

I have an object in 2d-space that travels a from a starting position horizontally until it reaches the right edge. Our object starts at an unknown position x1 and moves to the right edge x2 which is equal to the width of the container.
width = 1920

We have a global speed variable described as follows:
speed = 14

The object moves by a fraction of the speed every frame. This is the update logic moving the object:
x += speed * x / width
speed -= speed / (4 * 60)

There are constant 60 frames per second and the whole logic runs for 4 seconds (240 frames). The speed is linearly decreased, so that it reaches 0 after exactly 4 seconds.
So the speed of the object changes and increases as further the object moves, while the global speed references itself gets smaller.

What I want to calculate is the starting position x1, so that the object stops exactly at the right edge x=1920 after 4s (240 frames).
I think I'm in differential equations territory, but the recursiveness of the task is giving me headaches. Am I right in assuming that I can solve this problem only numerically really?

scarlet hill
#

I tried to mathematically write down the logic and I have something like this, but I am not really able to solve for x1 directly

near ridge
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What do you mean by "the speed is linearly decreased" but then in the next sentence you write that the speed increases further the object moves?

scarlet hill
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Ah yes this is confusing sorry. What I mean is that the global speed reference that is used to calculate the movement of the object decreases. However the object by itself would accelerate based on the position it is on. If you'd ignore the manipulation of the global speed variable, the objects speeds up exponentially.

near ridge
#

speed -= speed / (4*60) doesn't reach 0 after 4 seconds, in fact it never reaches 0. Maybe you meant speed -= 14 / (4*60)?

jade ivy
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Ignoring most of your modeling, I don't understand why you are having trouble solving for x_1.

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Your equation is linear in x_1

scarlet hill
near ridge
#

but then I don't understand why you're saying the speed of the object is increasing? Since speedis linearly decreasing, the acceleration should be a negative constant

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hmm wait, the position is multiplied by the position at each step... so that makes it a bit harder

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or I mean, the increment is multiplied by the position

scarlet hill
#

Let's say I comment-out the logic of the speed manipulation.

x += speed * x / width
//speed -= 14 / (4*60)

Now the object accelerates based on its position. So my thought was, as soon as I add the speed manipulation logic back in, the object will first keep on accelerating for a little, before getting brake tested by the dwindling speed reference 😄

near ridge
#

so as far as I can tell, the recurrence you're interested in is $x_n = (14 - 14n / 240) x_{n-1} / 1920$, where $x_n$ is the position after n frames, and $x_0$ is the initial position

rocky lotusBOT
#

sheddow

near ridge
#

this is a first order difference equation, and I think it's possible to find a closed form for x_n in terms of x_0 and n. Then you just set n = 240 and x_n = 1920 and solve for x_0 to find the desired starting position

vale dockBOT
#

@scarlet hill Has your question been resolved?

scarlet hill
#

Hm ok thx for now, I think I have something to dive into 🙂

vale dockBOT
#
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mellow shale
vale dockBOT
mellow shale
#

I don't know if its just the phrasing of the question but I genuinely do not know what to do here? do I just take the limit as (x,y) -> 0????

ebon glade
#

yes

mellow shale
#

then it would just be this identity no? lim a->0 (sin(a))/a =1 right?

ebon glade
#

and then K has to equal that limit

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well the problem with 2d is that you can approach the point in multiple directions

mellow shale
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ah

ebon glade
#

so you first have to show that the limit even exists

mellow shale
#

do I take the limit along x then along y first?

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and see if its equal? to see if the limit exists

ebon glade
#

you have to consider all possible directions

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not just along a line

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for exmaple you can imagine moving along the graph of y=x^2

wraith quarry
#

coz both x and y are approaching 0

mellow shale
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@ebon glade so how would I go about seeing if the limit exists?

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is there l'hopitals rule for multivariable functions?

wraith quarry
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coz small angles

mellow shale
#

I'm super confused now

jade ivy
#

There is a Lhopital's rule for multivariable functions but you don't need it

wraith quarry
jade ivy
#

The limit needs to exist for the question to make any sense, so just take a limit along any path you want

wraith quarry
#

technically, u can just omit sin function when theta is lesser than 4 degrees

wraith quarry
mellow shale
#

idk if my calc 3 professor is gonna believe that I know this

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I just thought it was an application of this

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where x= x^2 + y^2 in this case

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idk what I'm doing anymore

jade ivy
#

If you don't want to use what I told you then use polar coordinates

mellow shale
#

.close

vale dockBOT
#
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long sentinel
#

is it correct to use l'hopital's rule for lim x->0 sinx/x

cinder creek
#

What do you expect sinx and x be when x->0, respectively?

steady charm
#

well the question is, "how would you know what the derivative of sin x is, if you didn't already know what this limit is"

steady charm
#

because finding the derivative of sin x involves finding this limit somewhere along the way, usually

quasi valve
#

yea this is almost certainly circular reasoning

steady charm
long sentinel
#

because d/dx sinx = cosx

steady charm
#

that's just saying the same thing again

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"the derivative or sin x is cos x because the derivative of sin x is cos x"

quasi valve
#

how to do this properly depends on how you have defined sin

steady charm
#

you can claim anything is true with that logic

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what if i told you "the derivative of sin x is tan x, because the derivative of sin x is tan x"? it's the same method of reasoning

long sentinel
#

no because

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the derivative of sinx is not tanx

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what would the proper way to do this be anyway

steady charm
steady charm
light saddle
#

by definition, $\sin'(0) = \lim_{x \rightarrow 0} \frac{\sin x - 0}{x - 0}$

rocky lotusBOT
#

bloubbloub

light saddle
#

so if you know this, there is no need to use l'hopital's rule...

quasi valve
#

and in order to know this, you can't use l'hopital's rule

steady charm
#

so usually when you do this limit, you do some angle addition formula stuff (you can google the details) but the important part is that in an intermediate calculation step you end up needing to know what this (sin x)/x limit is

quasi valve
#

but to do it rigorously you need a rigorous definition of the sin function, either as a power series or as the solution of a particular differential equation

steady charm
#

so you need to know this limit before you can even find out what the derivative of sin x is

long sentinel
#

just thought using l'h was much more convenient and he got mad

#

thank y'all anyway

vale dockBOT
#

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cinder ibex
vale dockBOT
#

@cinder ibex Has your question been resolved?

cinder ibex
#

<@&286206848099549185>

#

yall i calculated 209

#

heard someone else say a different answer...

cinder ibex
#

they said it was 220

cinder ibex
#

e

shut cobalt
#

i get a much lower number

#

how did you get your number?

cinder ibex
#

okay so

#

1

#

3

#

6

#

10

#

to count easier

#

i fill in the two missing lines in the gaps

#

its a sum of consecutive triangular terms

#

1+3+6+10+15+21+28+36+45+55

#

(1)+(1+2)+(1+2+3)+(1+2+3+4)... and so on

#

the number show the amount of unique paths that branch of from that specific point

#

that sums to 220

#

and just subtract the paths that get removed from the gap

#

which is 11

#

and you get 209

#

im just not sure if im correct

shut cobalt
#

how did you find the paths that go through the gap?

cinder ibex
#

yeah

#

11 total paths go through the gap

#

uhh

#

oh HOW

#

lol

#

so you count 5

#

thats for the first missing line

#

you count 6 (For the second missing line)

#

5+6=11

shut cobalt
#

just going through it roughly i get at least 24 paths

#

and that's not counting every path

shut cobalt
#

when you go through the hole you end up either of those locations

#

with a bunch going through both

cinder ibex
#

oh bruh i forgot

shut cobalt
#

from the top one every time you get there there is one path to get to the end

#

and from the bottom there are 4

#

so that allows us to calculate easier

#

by just focusing on the start bit

#

for example there are all the paths that go to the top circle through the bottom

#

which are 6

#

which is how i got 24

#

by going from that top one to the right

#

and multiply by 4

cinder ibex
#

why dont u multiply 5 by 6

#

there are 6 possible paths in the beginning (before it travels to the gap)

#

and 5 possible paths after it travels through the gap

#

and then for the second gap

#

you do 5 times 6 again?

#

so then you have 60 total paths removed???

shut cobalt
#

that's also good

#

that works :D

cinder ibex
#

so the answer is 160?

shut cobalt
#

uhm no

#

i think you're overcounting

cinder ibex
#

how

shut cobalt
#

i get 50

#

but when i do it without those in there i get 1 more than if i use 220 - 50

#

which i'm actually kinda confused about myself

cinder ibex
#

🤔

#

have u figured out the answer yet

shut cobalt
#

i think i'm too tired

#

i keep getting lost :D

cinder ibex
#

D:

shut cobalt
#

so my first way of counting was to think of the ways to get somewhere and then see if it made sense to add

#

and i thought it did but i don't think so anymore :D

#

see what you can find wrong with this because it is wrong as the same way counting all the ways through the middle 2 beams gave me 77 with this system

#

i'm stupid

#

i counted wrong

#

i'm stupid

#

you were completely right

#

160

cinder ibex
#

yay

shut cobalt
#

sorry for doubting you :D

#

i had a wrong thing in my head

#

i for some reason started counting at 10 in the centre

#

these should've all been 10

#

sorry not the last one

#

the 11 and 12 should've been 10

cinder ibex
#

ohh

shut cobalt
#

idk why i decided they should get an extra way from the aether

#

an extra path from new mexico if you know what i mean

#

anyway

#

good job

cinder ibex
#

ty for the help

#

i went from 209 to 160

shut cobalt
#

you figured it out after i gave you the info about the centre

#

better than me

cinder ibex
#

yeah i really messed up counting the gap paths

#

thanks again

#

.close

vale dockBOT
#
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pine prairie
#

If $\phi \in \mathcal D$ does this mean $\phi’ \in \mathcal D$?

rocky lotusBOT
#

frosst

pine prairie
#

Here D is the test functions

#

It looks plausible right? The derivatives of 𝜙 on each end would go to 0 since it flattens out

#

This is the problem I’m trying to do

#

Wait this is wrong

#

I gave wrong conditions for h_n

vale dockBOT
#

@pine prairie Has your question been resolved?

rocky lotusBOT
#

frosst

blazing sinew
#

bro js ping the helpers atp

#

its been 40 mins

pine prairie
#

maybe this is straightforward. A test function $\phi \in \mathcal D$ must be identitically 0 outside of some open and bounded set $\Omega\subset \bR^n$, so then clearly $\phi' = 0$ on $\bR^n \setminus \Omega$, now inside $\Omega$, $\phi$ should be smooth and analytic, so then its derivative must also be smooth and analytic?

rocky lotusBOT
#

frosst

pine prairie
#

i feel like that mustn't be true, what if i have like a vertical slope at some point

#

oh wait that cant be true cos \phi is differentiable

pine prairie
blazing sinew
#

sighh i wish i can help but im only in grade 11

shut lion
#

Your gifs might get in the way for folks who want to help.

blazing sinew
#

sorry ill dlete

shut lion
#

Thanks!

vale dockBOT
#

@pine prairie Has your question been resolved?

vale dockBOT
#

@pine prairie Has your question been resolved?

fresh hare
#

Let me think for a sec

pine prairie
#

it gives an example of doing this for δ and δ'

#

and i think im just doing it for H to H'

fresh hare
#

they are using the compact support of test functions. h_n need not have compact support

pine prairie
#

oh H clearly doesn't

#

it's 1 on the right

#

well but surely i can approximate H with functions whose derivatives have compact support

fresh hare
#

hmm

#

We should aim to be agnostic about any conditions on the h_n because the problem does not give any

pine prairie
#

i need to apply the given condition to h' right?

fresh hare
#

All they say is that h_n converges to H

pine prairie
#

yeah but then idk what to use

fresh hare
#

in the sense of distributions i mean

#

ok try this

#

So we know that <hn, phi> converges to <H,phi>

pine prairie
#

ooooh

#

it's continuous

fresh hare
#

ye

pine prairie
#

surely i can do some sort of <hn, phi> - <H, phi>

#

!!!

fresh hare
#

Ok maybe i will let u think a bit then

#

Return to me when you have it

rocky lotusBOT
#

frosst

pine prairie
#

the right side is just $-\langle H, \phi'\rangle = \phi(x)\vert_{x=0}^{x=\infty} = \phi(0) = \langle \delta, \phi \rangle$

rocky lotusBOT
#

frosst

pine prairie
#

I DID IT!!!

#

oh heck yeah

#

@fresh hare i think this is it

fresh hare
#

Yes

fresh hare
vale dockBOT
#

@pine prairie Has your question been resolved?

vale dockBOT
#
Channel closed

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pine prairie
#

Yippee!!

vale dockBOT
#
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midnight pier
#

what is parent functions?

vale dockBOT
hollow rune
#

Its the most basic shape some family of functions can take
From the parent, you can form all other similar functions / graphs by doing shifts, stretches, etc...

#

For example, for parabolas, the parent functions is y = x^2

#

For lines its y = x, etc...

midnight pier
#

k thks

#

.close

jolly ledge
#

(sorry to intrude, but it may help helpers if you show where you got the term from, because some terms may have more than one meaning.)

vale dockBOT
#
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jolly ledge
#

in the future anyway

midnight pier
vale dockBOT
jolly ledge
#

i'm not asking a question

tawny moon
# midnight pier !occupied

.swooping in for a clarification, but that factoid is for people asking their own question in your channel, not for helpers coming in to give you clarification

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vocal zenith
#

Hi ! How do I demontrate that n+2<= 2^n by induction ?

candid bolt
#

What have you tried

#

(btw it doesnt hold for n=1)

vocal zenith
#

I used k but I am stick here

candid bolt
#

,rccw

rocky lotusBOT
vocal zenith
candid bolt
vocal zenith
#

Yeah

candid bolt
#

you're pretty close

#

you just have to prove 2^k + 1 <= 2^(k+1)

vocal zenith
#

But I struggle here, idk what I can do

candid bolt
#

(like cancel some things)

vocal zenith
#

Humm…

#

I need to write it, give me 2sec

#

I mean 2^k+1 = 2^k + 2^k

candid bolt
#

yes

vocal zenith
#

Ohh I see

#

So 1<= 2^k

candid bolt
#

which is definitely true

#

as 2^2 = 4 >= 1

#

and 2^x is increasing

vocal zenith
#

So am I done with this form ?

candid bolt
#

so can you use what you just found to finish your proof

candid bolt
vocal zenith
#

Idk I don’t have the word in English lol

candid bolt
#

yeah you're done

vocal zenith
candid bolt
#

welcome

vale dockBOT
#

@vocal zenith Has your question been resolved?

#
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rustic knoll
#

Find all constant k so that there exists a triangle with side lengths a,b,c satisfying a²+b²+c²=a+b+c=k

rustic knoll
#

I tried applying the triangle inequality to get boundaries:
2(a²+b²+c²+ab+bc+ca)>k>2(a²+b²+c²-ab-bc-ca)

#

Oh a²+b²+c²≥(a+b+c)²/3 so a+b+c=k≤3

#

What's the lowest k can get though?

hazy pivot
#

Suppose m = max(a,b,c)

#

Then m > k/2

#

Now see what you can get from this

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#

@rustic knoll Has your question been resolved?

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#
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tranquil sedge
#

So, I was doing my homework and after doing Bhaskara I found myself questioning how to divide ±2√15/-2, and now I dont know how to proceed, because I don't know if -1 for the answer of x¹ goes to the side or becomes a fraction with √15

tranquil sedge
#

I know It is kinda silly but google dont want to give me a clear answer

sleek nebula
#

your teacher should accept both

#

i would write the -1 in the fraction personally

tranquil sedge
sleek nebula
sleek nebula
safe fulcrum
#

we don't usually write -1x

#

cause -1 * x = -x

tranquil sedge
tranquil sedge
safe fulcrum
#

but there are some situations where it would help to write 1x, so that you don't slip up when doing Gaussian elimination or synthetic division for example

stiff lily
#

also what was the original quadratic equation

safe fulcrum
#

I think your $\pm$ vanished

stiff lily
#

that initial result seems suspicious

rocky lotusBOT
tranquil sedge
sleek nebula
#

he wrote x_1

#

that implies existence of a x_2

tranquil sedge
tranquil sedge
#

This was the original formula, how I am used to using x, I use X and if I need to say that it was y later, I swich with the letter

safe fulcrum
tranquil sedge
#

0²-4×-1×15=∆

safe fulcrum
#

-y + 15 = 0, yes

tranquil sedge
#

60=∆

safe fulcrum
#

you're one step away from finding y

#

I think studying too much on quadratics has rotted your brain

safe fulcrum
#

yes cause the y^2 term is 0, so a = 0

when you divide by 2a in the quadratic formula, you would be dividing by 0

stark wedge
#

like where is the y^2

tranquil sedge
#

I may be dumb

sleek nebula
#

@tranquil sedge you can only use the quadratic formula

#

IF the x^2 term is nonzero

#

Otherwise it wont work

tranquil sedge
#

Sorry🙏

sleek nebula
#

No its ok

#

Want me to close

tranquil sedge
sleek nebula
#

.close

vale dockBOT
#
Channel closed

Closed by @sleek nebula

Use .reopen if this was a mistake.

sleek nebula
#

Have a nice day

vale dockBOT
#
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calm badger
#

hello
i have attempted ts qn, but i am not sure if my solution is "acceptable" or even right 😭 ...

dapper dagger
calm badger
#

wth

dapper dagger
#

missing subscript in sum

calm badger
#

here

dapper dagger
#

yeah

#

do you have work to show how you got there?

calm badger
#

yh idk if there is any other way to make this "cleaner/acceptable" or ts being even right to begin with

#

uh yh sure gimme a sec

#

might be messy tho

safe fulcrum
#

,w y'' - xy' + y = 0

#

I thought this would have a neat non-series solution, but apparently not

dapper dagger
#

it's been forever since I've done this, is this the method where you assume y is some kind of series?

#

as a sum of a_kx^k's?

safe fulcrum
#

yeah I believe you found one possible series only

#

I'm too tired to be able to check your pages of working, cause this is horrendous (I've done these in the past)

#

you should get this

dapper dagger
#

and you can determine each of the a_k's I guess

calm badger
#

mi bombo 😭

calm badger
#

erm i got everything from x^4... in a different form, but i see how they got that so same thing

safe fulcrum
#

also yes, it's homogenous, as in when you replace $y(x) \mapsto c y(x)$ you get the same equation

rocky lotusBOT
calm badger
#

a_0 and a_1 were arbitrary

#

hmm

#

i see

#

ibr

#

i trust in myself getting the recurrence right but

safe fulcrum
#

so y = x is a solution, plus the other series solution basically

#

the linear combination of those two

calm badger
#

I will just send the part where I gotta find the sigma notation form

#

i just wanna check ig if i wrote the summation properly

safe fulcrum
#

ah, that looks right with c2 = -1/2 here

#

I think you wrote the summation/product part wrong actually

calm badger
#

yh a_2=-1/2 * a_0

#

oh-

safe fulcrum
#

say, take k = 3

#

there shouldn't be a factor of 7 in there

calm badger
#

which k are we talking abt?

safe fulcrum
#

maybe you just typed it in a rush and it's supposed to be the product of 2(k + 1)?

safe fulcrum
calm badger
#

lowk should have chosen a different index idk why i put 2 k's

#

ah

calm badger
#

its because the numerator for each fractions is:

#

3, 5(3), 7(5)(3), 9(7)(5)(3), 11(9)(7)(5)(3), etc...

safe fulcrum
#

hmm idk then

calm badger
#

thats fine... by any chance, do yk how double factorials work?

vale dockBOT
#

@calm badger Has your question been resolved?

safe fulcrum
calm badger
#

interesting cuz i was wondering if i can write that for my summation

#

does that effect whether n is odd or even

#

wait it does...

#

🤯

vale dockBOT
#

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#
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covert marsh
#

guys, could anyone help me please, i don't know how newton's method works.

covert marsh
# wild bobcat which specifically?

The geometric idea of using the tangent line to find the root. I know the formula and how to apply it but i don't know why and how can the newton's method really works.

wild bobcat
#

you can refer to this video it's really helpful

vale dockBOT
#

@covert marsh Has your question been resolved?

covert marsh
vale dockBOT
#
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honest stone
wild bobcat
#

.close

honest stone
#

it’s closed.

wild bobcat
#

mb

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gusty compass
vale dockBOT
hollow sage
stark wedge
# gusty compass

do you know what it means to prove that a certain function satisfies a certain DE

gusty compass
# hollow sage What have you tried so far?

Personally I haven't tried any method on my own. I was looking for its solution on Google, YouTube and ChatGPT. But I couldn't find. Than one of my friend told me about this server. So I just came hare with the hope.

gusty compass
hollow sage
gusty compass
hollow sage
#

So to start you should define y:= f(x)

#

then try plugging it into the de to see if it satisfies the right side of the equation

gusty compass
#

Oh ok ok. Thank you so much. I was just confused about the "Let y =". Thank you thank you.

hollow sage
gusty compass
#

Got it.

#

Thank you. I really appreciate the time and the help.

#

.close

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#
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fallow silo
#

.

ivory tree
#

x, y, z are positive real numbers such that xyz=1/12
the minimum value of that expression can be stated as the 2nd expressions in terms of a, find a^a

bright wind
#

x,y,z are positive number so you might want to try either AM-GM or Cauchy-Schwartz

#

You could see that it's kind of symmetrical

#

So you might also want to predict when the maximum hold as well

ivory tree
#

i think i just make like x^2y^2=1/144z^2 from the first condition

slate folio
#

hmm let m = 2y and n = 3z
then the first expression turns into:
x^2 + m^2 + n^2 + (xm)^2 + (mn)^2 + (nx)^2

#

that should help a little

#

xmn = 1/2

#

and then just use AM-GM and you can find the minimum

ivory tree
#

so the minimum is 3

ruby sleet
#

small caveat that you have to make sure the minimum is attained by using AM-GM

#

that is, all terms need to be equal...

ivory tree
#

so cbrt(1/a)+cbrt(1/4a)=1

somber arch
#

yoo guyz

#

i am new here

#

idk wht kind of maths u guyz study

ivory tree
somber arch
slate folio
ruby sleet
ruby sleet
somber arch
#

k

slate folio
#

oh yeah it doesnt quite work

ruby sleet
#

you need x^2 = m^2 = n^2 = (xm)^2 = ...

somber arch
#

sorry for disturbance

ruby sleet
#

ALL the terms in the sum need to be equal

ivory tree
#

oh

ruby sleet
#

for AM GM inequality to have an equality case

#

and so 3 is a lower bound, but not the minimum

ivory tree
#

in another approach i did x^2y^2=1/144z^2
and it led me to x^2+1/4x^2+4y^2+1/16y^2+9z^2+1/36z^2

slate folio
#

actually let's try this

#

(1+x^2)(1+m^2)(1+n^2) - 5/4

#

then use cauchy-schwarz

ivory tree
slate folio
#

yes iirc

#

wait a sec

#

I think that's wrong

ivory tree
#

yeah if i use it like cauchy with 3 terms i get the minimum is equal to 1

#

which isn't possible

bright wind
#

did you AM-GM for all 6 term?

ivory tree
slate folio
#

the equality doesnt hold

bright wind
#

Try AM-GM first 3 and last 3 separately

ivory tree
#

ok that works, i get a=4

#

thanks for the help

#

.close

vale dockBOT
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small fable
#

Hi

vale dockBOT
small fable
#

Is 25 in ioqm a good score? First attempt, 10th grader

candid bolt
small fable
#

question

#

is a question

candid bolt
#

yeah its a personal question

small fable
#

so/

stark wedge
#

go there

#

and close this

candid bolt
#

.close

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#
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hard dust
#

hello. can someone help me to start understanding integral calculus?

mild kernel
hard dust
#

wait i can send you what i dont know

#

i have a question ,,why in integral calculus we use dx" and basiclly im not good in calcus

mild kernel
#

the rectangles that you lay along the curve and add up

lyric sundial
#

Do you have a (very) good knowledge of derivatives?

mild kernel
#

like this

hard dust
#

so i need help with that basiclly

#

i dont know what i should do to start with that

lyric sundial
#

You certainly have to start with derivatives

hard dust
#

and this is what I should start with in calculus?

short solar
#

ideally
limits -> derivatives -> integration

#

atleast
derivatives -> integration

hard dust
#

becasuse im quite nice in algebra but in calculus i dont know anything

wraith heart
# hard dust becasuse im quite nice in algebra but in calculus i dont know anything

follow the order they said above^ read this in order, maybe skipping applications if you want to https://tutorial.math.lamar.edu/Classes/CalcI/CalcI.aspx

hard dust
#

thank you so much guys. i hope this will help me in my situation. youre so good. thx

#

.close

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sinful fern
#

hi gyes iam in 9th grade i know about quntum physics and another kinds of physics but my maths is weak can some1 help me

#

i have deep physics knoledge

vale dockBOT
sinful fern
#

whats that''

vale dockBOT
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tiny torrent
#

A set of positive integers who's sum is $k \in \mathbb{Z}^+$ is called a partition of $k$, that is if $k$ can be written as [k = n_1 + n_2 + \cdots + n_t]
how many partitions of $k$ are there?

rocky lotusBOT
#

Branshi

tiny torrent
#

I was reading my algebra book on the fundamental theorem of abelian groups and they introduced this and I was wondering how could we prove there are k many partitions of k

#

its not really related to the book but I was just wondering

#

tried myself but couldnt really think of anything

#

could it be like a pascal triangle thing or something

vapid orbit
tiny torrent
#

there are?

#

this pattern above breaks?

gritty sinew
#

there's already at least 5 partitions for 4 on your pic

vapid orbit
#

it's just asking you for all the ways to sum up to k, but in fancy math terms

tiny torrent
#

ooo

#

5 for 4

#

is there some formula for the number of ways to break up k?

vapid orbit
#

yes

tiny torrent
#

let me try doing 5 and see if I see any patterns

#

I got 7 ways

#

maybe it has something to do with how many ways we can group 1 + 1 + ... + 1

#

hmm let me try doing something with that and see if I get anywhere

gritty sinew
#

but a ton of things have been said about that function

tiny torrent
#

oh

#

ok let me not waste my time trying to figure it out then 😭

#

thanks for the help and information

#

.solved

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#
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vapid orbit
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tough temple
#

how to find distinct congruency classes in S4?

tough temple
#

Symmetric group

jovial scarab
#

like the conjugacy classes?

tough temple
#

yeah

jovial scarab
#

a convenient thing about conjugate elements in symmetric groups is that they have the same cycle sizes

#

so e.g. (1) (2) (34) and (1) (3) (24) are conjugate

tough temple
jovial scarab
#

hmm probably, but it's not difficult to prove i think

tough temple
#

oh thats annoying

jovial scarab
#

it's easy to verify that two group elements with the same cycle structure are conjugate

to show that any two conjugate elements must have the same cycle structure, you could maybe make an argument about the frequency of period length for each element

tough temple
#

I was going to use the distinct conjugacy class sizes to show that they cannot add up to a specific number tho

jovial scarab
#

well that’s just using the result to prove whatever you want to prove, that should be irrelevant to whether or not you need to prove that conjugate elements have the same cycle structure

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#

@tough temple Has your question been resolved?

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near coyote
#

i dont understand how this isnt a valid fraction

gritty sinew
#

why don't you evaluate the bottom of the fraction

near coyote
#

do you mean put as x^2+10x+21?

pallid gyro
#

could be yes

near coyote
#

ive tried that

pallid gyro
#

but its then weird

near coyote
#

so, theres nothing i can do?

pallid gyro
#

nah

#

if u put it AI?

#

does he know

near coyote
#

nope

pallid gyro
#

ok, then could be system error

gritty sinew
#

I mean actually plug in -6 inside that

#

and compute

near coyote
#

I got the key and the answers 3

#

how do i plug in and compute?

#

oh im stupid

#

i get it

#

i left the x in the denominator, when i should have substituted in -6 for all the x's not just the top one

#

thx

vale dockBOT
#

@near coyote Has your question been resolved?

#
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terse chasm
#

I'm trying to understand this proof by induction exercise, what do the square brackets mean? What occurs between that step and the previous one?

pure mirage
#

They start with the induction hypothesis

#

Then they add (k+1)(k+2) to both sides

terse chasm
#

Yeah I got that far

pure mirage
#

Left side is exactly the sum up to k + 1, not just to k

terse chasm
#

They add that to make the k+1 case

pure mirage
#

(that's the reason exactly this was added)

#

And for the right, you just simplify

#

Factor out 1/3(k+1)(k+2)

terse chasm
#

Hmmm, can you walk me through it a bit? I've done factorization a lot but it never gets intuitive

pure mirage
#

$\frac 13 k{\color{red} (k+1)(k+2)} + {\color{red} (k+1)(k+2)}$

rocky lotusBOT
exotic grove
pure mirage
vale dockBOT
# exotic grove

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pure mirage
# rocky lotus **Kepe**

\li \ So you can write this as: [\frac 13 k{\color{red} (k+1)(k+2)} + {\color{red} (k+1)(k+2)} = {\color{red} (k+1)(k+2)} \Big(\frac 13k + 1\Big)]

rocky lotusBOT
terse chasm
#

Right

pure mirage
#

You can also pull out a factor of 1/3