#help-4

1 messages · Page 39 of 1

north scarab
#

but we’re solving it for when k = 2, right?

tawny moon
#

no?

#

why are we solving for a "particular k value"? we wanna know for what k it works

nimble crypt
#

For what values of k is the equation true?

tawny moon
#

also, you can treat this as solving a quadratic

junior ore
north scarab
#

wait wait so how do we solve for unknwon integral limit?

#

after I integrate

tawny moon
#

solve the quadratic

jovial edge
#

Am I the only one thinking of solving this using geometry hmmcat

nimble crypt
#

Its just like the x variable

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X,k no difference

lyric sundial
hearty belfry
north scarab
#

x=0,3

tawny moon
#

why is the answer the same?

#

and why is it x now?

#

the answers are wrong, not the variable!

junior ore
north scarab
#

because the integrand is

#

in terms of x

junior ore
#

0,3 is wrong

tawny moon
#

but you're substituting k as a bound

junior ore
#

but need to find k not x

north scarab
#

so i make

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x - k

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x =k*

junior ore
#

ahhh noooo

lyric sundial
junior ore
#

just put the limits in the integration and get the answer

junior ore
#

u calculated wrong

lyric sundial
#

See, you just need to solve this quadratic inequalities

junior ore
#

there is a 2 on the RHS

lyric sundial
#

Solve properly of course, not as you did

north scarab
#

ohh

junior ore
#

u can transpose 2 to the LHS and use the quadratic formula if u like but u can also find the values from hit and trial just like i did

lyric sundial
#

Yeah, you should know well how to solve quadratic inequalities if you're doing integrals...

north scarab
#

Is there any videos on youtube that covers this?

#

I tried finding but coudnt

tawny moon
#

this is just definite integrals though

junior ore
north scarab
#

integrals

tawny moon
#

if you understand definite integrals, you understand this

north scarab
#

yeah I understand integrals

tawny moon
#

so why not this?

#

you're already correct up to that highlighted step

junior ore
#

u dont need to watch integrals video to solve a quadratic

tawny moon
#

just solve the quadratic for k

north scarab
#

I keep getting k=0,3

tawny moon
#

because there's still the 2 on the right!!

junior ore
tawny moon
#

move it over to the left and factor the quadratic again!

junior ore
#

just put 0 in the equation and compare LHS and RHS

north scarab
junior ore
#

u will see that LHS=0 and RHS =2

tawny moon
#

now what happened to the 2?

#

why did you put = 0?

lyric sundial
junior ore
tawny moon
#

that expression is supposed to be = 2

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you can't just thanos snap the 2 just because you feel like it!

north scarab
#

ohh alr

north scarab
#

so

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-k^2+3k-2=0

lyric sundial
#

There you go!

#

Now use whatever method you like

#

Quadratic formula, completing the square, factorization, ...

north scarab
#

well I cant use factorisation in this case

tawny moon
#

why not

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if it's because a = -1, just flip all the signs by multiplying the equation by -1

north scarab
#

factors of 2

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oh wait

tawny moon
#

what's wrong with factors of 2

lyric sundial
#

Yeah

north scarab
#

nvm

tawny moon
#

-2 -1?

north scarab
#

(-k+1)(k-2)

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k=2

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and

lyric sundial
#

Yes, don't forget the = 0

tawny moon
#

ok good

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don't forget your = 0 as mentioned

north scarab
#

and 1

lyric sundial
#

Yep

tawny moon
#

now those are the correct values of k

north scarab
#

wdym

tawny moon
north scarab
#

yep

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so basically k is the

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x value

tawny moon
#

k represents the two possible upper bounds, yes

north scarab
#

why are there two possible

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uppoer bounds

tawny moon
#

i will invite you to think again about what you learnt regarding signed areas

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esp from licht earlier

green urchin
#

I think

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Op needs some advice on that

vale dockBOT
#

@north scarab Has your question been resolved?

north scarab
#

below x axis = negative

tawny moon
#

mhm

green urchin
#

Finally

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So when you sum up regions which are present in both sides of the axis, you don't get the actual area, instead you get the reduced area

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Suppose p sq units above the x axis and q sq units below the x axis

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What you receive upon blindly substitute, is p-q

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Whereas you're asked to find p+q

vale dockBOT
#

@north scarab Has your question been resolved?

vale dockBOT
#
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wet tundra
vale dockBOT
wet tundra
#

from this how do I find P?

hearty belfry
#

you're missing a +c btw

#

also

#

!xy

vale dockBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

wet tundra
hearty belfry
wet tundra
#

umm make it P=

hearty belfry
#

ah okay

wet tundra
hearty belfry
# wet tundra

okay, so you're meant to substitute t = 0 and p = 100 first to find c

hearty belfry
wet tundra
#

at what stage am i supposed to substitute it

hearty belfry
#

although I guess you can rearrange it first, and then find c

red tulip
wet tundra
red tulip
#

when you took the integral you made 50 into 1/50

wet tundra
#

should iot..

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i forgot how to do it

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i think ur right

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y ea

red tulip
#

i mean its an understandable mistake considering youre turning 1/p into lnp

wet tundra
#

thanks

wet tundra
hearty belfry
wet tundra
#

wait

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i see it

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i can move

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it over

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and take

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p out

hearty belfry
#

yeah

wet tundra
#

IM GONNA CRY

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I GOT IT WRONG

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wait

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whats 1/50

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OMG

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I GOT IT RIGHT

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OMGMOGMGOG

tawny moon
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0.2

wet tundra
#

MOGMKLGOGMGMOG

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OGMOGMGOG

tawny moon
#

0.02*

wet tundra
#

YASS

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QUESTION 2 COMPLETED!!

hearty belfry
#

good job

wet tundra
#

wait why do they give me this formula

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what is it for

tawny moon
#

well done

wet tundra
#

this one

hearty belfry
# wet tundra

I presume it's just the general form for when you solve the differential equation

wet tundra
#

im confused

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would that help me answer this question?

hearty belfry
#

I mean you can memorise the formula but I wouldn't recommend it

wet tundra
#

noo i have the formula

hearty belfry
#

it's just a logistic equation of a mathematical model usuaully used to describe population growth

wet tundra
#

its in my formula sheet

hearty belfry
wet tundra
#

instead of using separation of variables

novel canyon
#

ballus riggidus unc i found you @hearty belfry

hearty belfry
# wet tundra

well your 0.02 would be your r, and the k is 1. Your p(0) is 100 so you just substitute all of that into the formula

wet tundra
#

wait..

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thats sm easier..

novel canyon
hearty belfry
#

if they've given you the formula for it

spring jackal
#

the exponential should be $e^{-rkt}$, not $e^{-kt}$

rocky lotusBOT
#

haseeb

wet tundra
#

i see

vale dockBOT
#

@wet tundra Has your question been resolved?

vale dockBOT
#
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plush pawn
#

What's the purpose of differential equations, and what are we typically trying to give as an answer? Do we try to give the answer as x = ... or y = ...

hearty belfry
#

You can use differential equations to model various physical phenomena. Mainly systems that evolve over time or space, such as population growth, heat transfer, motion, etc

severe verge
#

Differential equations specify a function, or a family of functions. So in trying to solve them you are looking for a function which satisfies the equation, or all of the functions which do so

vale dockBOT
#

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dusky eagle
#

How can I find the vertex of a parabola if I have it in the general 2nd degree equation form ?

hardy coral
#

Complete the square

hearty belfry
#

or you can just know the fact that the x - coordinate of the vertex is -b/2a (but that comes from completing the square anyways)

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then use that x-coordinate to find the y-cordinate

dusky eagle
dusky eagle
hardy coral
#

What

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Ok what do you mean exactly? Write down the equation

dusky eagle
hearty belfry
#

oh, thought you were talking about quadratics

hardy coral
#

I see

hardy coral
hearty belfry
#

actually yeah it is

dusky eagle
hearty belfry
hardy coral
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jade bough
vale dockBOT
jade bough
#

@stark wedge

stark wedge
#

yeah ok lets see here

#

so we got two columns both of the form (_ + _) / _ = 1

jade bough
#

indeed there's some element of symmetry im seeing

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also the + - = and - + =

stark wedge
#

is this the same rules as the previous grid btw

jade bough
#

yes

stark wedge
#

1-9 once each

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ok

hardy coral
#

There's a 1 in either top-right or one below

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One of the parentheses sum to 6

jade bough
#

No way

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then there would have to be a 6 below the parenthesis to get the 1 on the colum

hardy coral
#

Yeah

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Hm hold on

stark wedge
#

wait why does one of the brackets have to sum to 6

hardy coral
#

Never mind I'm just wrong

jade bough
#

it can't sum to 6

stark wedge
#

idt thats possible cause then row 3 would be unsatisfiable without repeats

jade bough
#

yes

stark wedge
#

also 1 can't go into col 3 at all i think

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it can't be one of the addends cause thatd force a repeat

jade bough
#

yep

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ann

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maybe we should focus on bottom of first two column possiblities

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if one is a 3

terse hemlock
#

1 also cant be bottom left or middle

jade bough
#

if bottom left is a 3

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then bottom middle cannot be a 4, or 5, or 6, or 7, or 8

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nvm we cannot have 3 and 9 on the bottom two left columns

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seems pretty hard

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this is the one I initially meant to send

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this was the side I had worked on a long time ago and couldn't figure out

stark wedge
#

ok sorry i was away

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so the 1 can't appear in row 3 or col 3

jade bough
#

true

hardy coral
#

Neither can the 2

jade bough
#

thats not true

stark wedge
#

why no 2

jade bough
#

if that was the case the puzzle would be unsolvable

hardy coral
#

Same reasons

jade bough
#

the two can go into column 3

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2 + 3 - 4 = 1

hardy coral
#

Sorry, just row 3

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Man I'm not thinking straight bearlain

jade bough
#

true

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no 2 in row 3

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a powerful deduction is that we cannot have a 3 in either bottom of the leftmost 2 columns

hardy coral
#

Why?

jade bough
#

sorry its complicated and i'm working something out

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i'll get back to you soon

#

we cannot have a 1, 2, 3, or 4

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in either bottom of the leftmost 2 columns

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for some understanding

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if we have a 3 in one of them

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then we must use 1 and 2 above

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therefore any other number in one of those spots must be composable with numbers other than 1,2,3

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9 is the first one

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and it leads to a contradiction because the otop row cannot be satisfied if we use 9 = 4+5

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or 5+4

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same sorta thing applies with 4

terse hemlock
#

ithink i got it let me double check

hardy coral
#

I agree for 3 but not for 4

jade bough
#

i think i'm onto something rn

terse hemlock
hardy coral
jade bough
#

yes

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the 9 and 5

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I figured out those had to be in the bottom left corner

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great job though

#

crazy that this was expected

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of my 5th grade brother

terse hemlock
#

that was a 5th grade question?

jade bough
#

yes

#

lol

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extra credit

terse hemlock
#

i knew 9 had to be bottom left and then i knew the bigger number in the addition on the left column had to be in the top and just went from there

jade bough
#

yeah

#

nice job

#

thanks

#

.close

vale dockBOT
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limpid wind
#

hi can I send my question here>

vale dockBOT
hearty belfry
#

you can, since you opened a help channel

limpid wind
#

.close

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dawn axle
#

how to do this

vale dockBOT
frozen ledge
rocky lotusBOT
dawn axle
frozen ledge
#

you can use a calculator

#

seems like a calculator question

dawn axle
opal pendant
dawn axle
opal pendant
#

Huh calculator for integrating?

frozen ledge
dawn axle
opal pendant
#

Didn't know that was a thing

frozen ledge
#

but this seems like a question theyd let you use a calculator for

#

the answer choices have 3 decimal places

dawn axle
#

The answer is C

frozen ledge
#

no chance theyd want you to find that without just plugging the integral into a calculator

opal pendant
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jagged zephyr
#

A satellite is initially in a circular low Earth orbit (LEO) of altitude h_1 = 300 ,\text{km}. The satellite must transfer to a higher circular orbit of altitude h_2 = 900 ,\text{km} using a two-impulse Hohmann transfer.

Take Earth’s radius R_E = 6371 ,\text{km} and gravitational parameter \mu = 3.986\times10^{14},\text{m}^3/\text{s}^2.
1. Compute the orbital radii r_1 and r_2.
2. Compute the orbital speeds v_1 and v_2 in the initial and final circular orbits.
3. Compute the velocities at perigee (v_p) and apogee (v_a) of the transfer orbit.
4. Compute the delta-v for the first burn (\Delta v_1) and second burn (\Delta v_2), and the total delta-v.
5. Compute the transfer time t_{trans} for the Hohmann transfer.

Can anyone help me in 3??

jagged zephyr
woven maple
#

@jagged zephyr perhaps you should post this on the physics discord instead

#

Or physics forum

jagged zephyr
#

Can you DM me the physics channel?

woven maple
#

Question 3 requires specific physics knowledge

#

.close

jagged zephyr
#

Thanks

#

.close

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cosmic crest
vale dockBOT
cosmic crest
#

I don't get how stuff is being simplified

#

only thing that gets simplified here that makes sense is the x

#

how do you expand (2n+2)! ?

#

same for (n+1)^(2n+2)

autumn lantern
#

$(2n+2)!=(2n+2)(2n+1)(2n)!$

rocky lotusBOT
cosmic crest
#

hmm

#

so you expand until the constant is at 0

autumn lantern
#

hm no $n!=(n-1)(n-2)…2*1$

rocky lotusBOT
autumn lantern
cosmic crest
#

alright cool I'll make note of how you simplified

#

tysm

#

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autumn lantern
#

u welcome :))

bitter timber
#

a

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void shard
#

guys can you tell me how to memorie all the formulas of trignometric eqn , do i just memorize them or what it too hard memorizing them

void shard
#

help

#

?

wraith heart
#

.close

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dire helm
#

Am I missing anything?

vale dockBOT
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@dire helm Has your question been resolved?

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leaden whale
#

Hi need help with this can someone simplify this pls

wraith heart
#

,rotate

rocky lotusBOT
quasi valve
#

did you try factoring the numerator?

leaden whale
#

No

#

Tryed alot to know how we did get this result but was hard for me

quasi valve
#

you mean, how to go from the first line to the second?

leaden whale
#

Yes

quasi valve
#

try multiplying the numerator and denominator by 3eps

leaden whale
#

Can u show me pls

quasi valve
#

try it and show what you get, if you can't get the second line from the first

leaden whale
#

Got this

#

@quasi valve

quasi valve
#

this doesn't look right, it appears that you multiplied the denominator by 3 but not the numerator

#

to get this, i mean:

leaden whale
#

So whats the right

quasi valve
#

you need to multiply the numerator by 3 as well

#

so do that

leaden whale
#

Same shit brother

#

@quasi valve

vale dockBOT
#

@leaden whale Has your question been resolved?

delicate parrot
#

does this help you?

leaden whale
#

Man u r a hero thanks alot

delicate parrot
#

no problem

vale dockBOT
#

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spice tartan
#

Is 2) wrong?
Déduire que= deduce that
So we have to use the previous question but shouldn't the 0 and (1-cosx)/sinx be flipped

normal hollow
turbid valve
#

,rccw

rocky lotusBOT
vale dockBOT
#

@spice tartan Has your question been resolved?

quasi valve
#

(if that's what you meant)

vale dockBOT
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vital island
#

can someone help me real quick idk how to calculate % can someone like tell me real qucik what 17% of 5hours and 30 minutes is

normal hollow
#

(17/100)×(5 hours and 30 mins)

vital island
#

and why /100?

normal hollow
#

Percentage refers to the amount with respect to 100

vital island
#

so that would be 56 minutes and 10 seconds

normal hollow
#

For example u had 8 slices of pizza ,u ate 2

Out of 8 slices u had 2
Out of 100 slices ,u had (2/8)×100=25%
So u ate 25% of the pizza

vital island
#

oh ok

#

so

#

17/100 = 0,17 --> 0,17x330=56,1

normal hollow
#

56 mins is ryt

vital island
#

ryt?

normal hollow
#

Right

vital island
#

ohhh

#

ok

#

thanks

#

i need to wait 56more mins till my package is here

normal hollow
#

It's 56 mins and 6 secs

#

Not 10 btw

vital island
#

how u got 10 secs

#

its 56,1 am i mistaken?

normal hollow
vital island
normal hollow
vital island
#

ok

normal hollow
vital island
#

i get it

#

thanks

#

ive been in here before

normal hollow
vital island
#

but i left bcs my dad wanted me to try math myself without help

normal hollow
#

We dont reveal answers directly tho

#

Guiding u through maths should be okay

vital island
#

true

#

but he was very strics

#

until i got a 87 on my math examn

normal hollow
vital island
#

it wasnt that hard

normal hollow
#

Still efforts matter

vital island
#

it was some wierd math law and the rule of 3 and some other things like first degree function and General Stokes theorem

vital island
#

im proud lol

#

finally going to my last year

#

its just been like 4 years since i did calculations with %

#

so i didnt know it anymorer

normal hollow
normal hollow
vital island
#

thanks

#

have a good night/day

normal hollow
#

U too

vital island
#

how do i close this?

normal hollow
#

Type .close

vital island
#

.close

vale dockBOT
#
Channel closed

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valid pilot
#

how do you find the domain of the derivative function. where did it come from? does the domain just stay the same as the original function i dont understand

jovial scarab
#

Remember that the derivative is basically a limit, so we need it to look the same when approached from either direction

if you’re in an open interval, the derivative will just look the way it normally does, because the function behavior is consistent in a neighborhood of the point you’re looking at

but, if you’re at an endpoint where behavior switches, you have to manually check that the limit is the same in all directions

#

for instance, wherever x > 0, the function looks like x^2 + 2x + 1. that means that if we pick any point > 0, then the function looks like x^2 + 2x + 1 from either direction if we get close enough to that point.

We can apply similar logic when x < 0.

But when x = 0, there’s switching behavior. From the right, it looks like x^2 + 2x + 1, while from the left, it looks like 2x + 1. we need these to line up at x = 0 for the function to be differentiable at x = 0. Otherwise, it won’t be differentiable there

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#

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rustic knoll
#

Does Muirhead inequality work if the sequence of exponents contain negative numbers?

rustic knoll
#

I feel like it should, because I can multiply both sides (abc)^... so the negative numbers get removed

vale dockBOT
#

@rustic knoll Has your question been resolved?

rustic knoll
#

.close

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vocal fossil
#

Q5

vale dockBOT
vocal fossil
#

<@&286206848099549185>

green urchin
#

!15m

vale dockBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

green urchin
#

I'll help you once I'm done with the previous channel

#

Please wait

vocal fossil
#

I have been waiting since 30 minutes! @green urchin

#

Ok
K

green urchin
#

It's a new help channel so yeah

#

Looks like the previous helpee is inactive

vocal fossil
#

Fine

green urchin
#

Where are you stuck

#

Tell me the question no.

vocal fossil
#

Bro, I give you my solution. I am getting my answer. 62, that’s not right.

#

It’s question number five

green urchin
#

Oh yeah

vocal fossil
#

I am talking that how can I find the derivative of integration of a function?

green urchin
#

You applied the fundamental theorem wrong

#

First let the antiderivative of f be g

#

Such that g'=f

#

So integrating g' from 0 to x

#

It'll result it g(x)-g(0)

#

Right? Integrating the derivative of a a function results in that function only

vocal fossil
#

Like this

green urchin
#

Yes

vocal fossil
#

Wow

green urchin
#

Now

green urchin
#

You

#

Denote the LHS as g

vocal fossil
#

Then

green urchin
#

g can be any function

#

Such that

#

If we differentiate g

#

We'll get f

#

Keep your LHS as F(x)

#

As you've told

#

Now we have

#

F(x)=g(x)-g(0)

vocal fossil
#

Yeah

green urchin
#

Differentiate both sides

vocal fossil
#

I got there

green urchin
#

What g'(x)?isn't it f

#

So F'(x)=f(x)

vocal fossil
#

Hssss

#

Yesss

#

See like this

green urchin
#

Oh so @vocal fossil you're differentiating F(x²)? That'd be a different story

copper stump
#

I dont wanna interrupt, but when you tried calculating F'(x), you used F'(x^2) for that. Which is different, making it wrong.

green urchin
#

F(x²)=g(x²)-g(0)

vocal fossil
#

Yess

copper stump
# vocal fossil

Dont use sqrt here. That induces positive and negative values of sqrt(x) and you end up considering only half the possibilities

vocal fossil
#

Can you just tell me what’s thequestion demands because I’m really confused on

copper stump
#

instead directly use F'(x^2) with chain rule

vocal fossil
#

Ok

green urchin
#

Yeah

green urchin
#

Then differentiate

vocal fossil
#

Bro I am confused 😭

green urchin
#

What is F(x²)

vocal fossil
#

X square into one plus X

green urchin
#

So x²+x³=g(x²)-g(0)

#

Differentiate both sides

vocal fossil
#

Ok

#

W.r.t. X or X squared.

#

?

green urchin
#

Wild typo

vocal fossil
#

Hmm

#

Nxt ?

green urchin
#

It's f(x²) right

vocal fossil
#

f(x2)

#

Yeah

green urchin
#

Put x=2 right

vocal fossil
#

Like this

green urchin
#

Were are you getting square roots?

#

Don't substitute that

#

It'll be confusing

green urchin
vocal fossil
#

No, I just change the formula in terms of route X so that the function of X

#

Okay, I understood your approach option. That is also fine to me.

green urchin
#

If it's -√x

#

Or √x

vocal fossil
#

Oooo

#

Yeah

green urchin
#

As someone said, it'll limit the function to half

vocal fossil
#

Fine

#

Thankssssss @green urchin

#

😌😌

#

.close

vale dockBOT
#
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green urchin
#

No worries

vale dockBOT
#
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shell moss
vale dockBOT
shell moss
#

Based on the 1st image there are 2 white quadrilatirals and 2 black quadrilatirals.

#

Using this concept, identify how many Quadrilaterals are found on here? Consider overlaps as one quadrilateral (ex. The long white rectangle at the innermost part of the image)

vale dockBOT
#

@shell moss Has your question been resolved?

shell moss
#

<@&286206848099549185> hi i need help with my hw

radiant prawn
#

yeah sure!

#

whats the question?

pale scarab
#

Uni?

radiant prawn
#

a

#

a counting problem

#

interesting

radiant prawn
# shell moss

im a bit confused, how are there 2 white quadrilaterals and 2 black quadrilaterals?

is a white quadrilateral a quadrilateral that is coloured white or a quadrilateral that has white edges?

#

@shell moss you.. there?

sharp whale
#

you left out the part where you were supposed to get an answer for the 'next meeting'

#

when is this due?

radiant prawn
#

i have no idea

radiant prawn
# shell moss

yk what im just gonna roll with it, i suppose the white inbetween the black regions is 1 white quadrilateral, the 2 black regions are 2 black quadrilaterals, and the inside is another.

#

but using that logic

#

every black quadrilateral

#

has a white quadrilateral inside

#

and what if its a blank canvas?

#

does the ever-lasting white space count as a white quadrilateral??

sharp whale
#

there may be a varying number of quadrilaterals depending on which ones you separate out of view

radiant prawn
sharp whale
#

presumably it was gone over during the 'meeting'

radiant prawn
sharp whale
#

@shell moss you have to actually talk in the channel for us to help you figure it out, the server isnt here for us to give you a solution

radiant prawn
#

also nice to meet you mtt

sharp whale
#

hello

radiant prawn
#

i am perpetually playing minecraft

#

gregtech is peak

misty moat
#

hi

vale dockBOT
#

@shell moss Has your question been resolved?

vale dockBOT
#
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signal chasm
#

can anyone

vale dockBOT
signal chasm
#

explain the unique logic part

#

ik how to solve it

#

but how do you see how the side is unique

#

like what angle has to be unique so that side is unique

jovial edge
#

My guess is if you use cosine law to solve the problem you will get a quadratic

#

And they want it to have only one root

vale dockBOT
#

@signal chasm Has your question been resolved?

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ruby oriole
#

Hi,how do I solve this

vale dockBOT
rough talon
#

say you fix theta, then it would become a silmutaneous linear equation with variables x and y correct?

ruby oriole
#

Yh

rough talon
#

do you know when a two variable simutaneous linear equation has no solutions?

ruby oriole
#

I’ve done a bit of substitution but it doesn’t cancel down to what it’s supposed to

rough talon
#

(what property would two lines need to have to not intersect?)

ruby oriole
#

Same gradient different intercept

rough talon
#

yes!

stark wedge
#

that or you could look at the determinant

ruby oriole
#

Isn’t determinant for quadratics

#

How does a linear determinant work

swift magnet
#

that's discriminant

stark wedge
#

no, you're thinking of the discriminant

ruby oriole
#

Damn

stark wedge
#

i mean for a linear system

rough talon
#

something something matrix id presume

ruby oriole
#

I got 2 hours of sleep my brain’s a bit slow

#

Yh yh

stark wedge
swift magnet
#

honestly i would just recommend elimination for this problem

stark wedge
#

or admit you're on a deadline

light saddle
#

Damn you should really sleep

ruby oriole
#

Determinant =0 was it?

ruby oriole
stark wedge
#

det=0 means no sols

swift magnet
#

(or infinitely many)

ruby oriole
#

It’s 9 am I can’t be sleeping anyways

ruby oriole
#

Only managed to be asleep for 2 of those hours

stark wedge
#

anyway, something very curious will happen if you calculate the determinant for this system

ruby oriole
#

I’ll try this

#

Smth like this,I kinda forgot matrices a bit tbh

sinful obsidian
#

correct

#

has something curious happened yet

ruby oriole
#

=1 or smth like that

sinful obsidian
#

that is something curious

ruby oriole
#

That means it’s true for all values of theta

#

So that’s the answer?

sinful obsidian
#

that sounds right to me but it's only right if ann says it's right

ruby oriole
#

😭

#

The solution seems to say it’s correct

#

Thank you for the help guys

#

.close

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#
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sinful obsidian
#

nice work and np!

stark wedge
sinful obsidian
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tidal terrace
#

what is the best strategy to solve something like
$e^{4-5x}=11^{7-3x}(7^{2x+1})$ ?

rocky lotusBOT
#

qimmah

stark wedge
#

logs

#

either that or pull everything apart w exponent laws and put it into the form A^x = B

tidal terrace
#

doing logs would result into some kind of factoring yeah ?

stark wedge
#

i guess?

tidal terrace
#

icic thanks

#

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tawny crane
#

help what is this

vale dockBOT
tawny crane
#

i get that i is the square root of -1 but what the hell are these answers

frank salmon
#

did u study complex numbers?

tawny crane
#

no

frank salmon
#

alright basically any complex number is writen in form of $z = a + bi$ where a is called real part and b imaginary part

rocky lotusBOT
#

Ryne___np

frank salmon
#

a and b are both real numbers

tawny crane
#

do i calculate a and b separately

frank salmon
#

no when simplfying an expression you need just factorise the i so you can have an imaginary part next to i and real part

#

for exemple

ivory valley
# tawny crane help what is this

A quicker way to do this is notice that multiplying a complex number with itself is just a rotation, so you only need to figure in which quadrant you land when you calculate the argument (angle), and how multiplying that by 3 affects the new complex number.

frank salmon
rocky lotusBOT
#

Ryne___np

tawny crane
#

i'm cooked i didn't get that at all
okay i'll search up like a 30 minute yt video and pray i pass my exam in a week
thank you all

ivory valley
#

At first you are in the first quadrant and the argument is $\arctan(4/3)$, now the power of 3 changes the argument to $\arctan(4) \approx 76^{\circ}$ which implies your new complex number lies in the second quadrant which means $\mathfrak{R} < 0$ and $\mathfrak{I}>0$.

rocky lotusBOT
tawny crane
frank salmon
tawny crane
#

i will now email my maths teacher in hopes that he can revive my failing notice

#

.close

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#
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ivory valley
frank salmon
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frank salmon
#

.close

gusty jasper
vale dockBOT
gusty jasper
#

how do i find the exact equation?

jovial edge
#

uhh, the equation is tan(2sin(x)) ?

gusty jasper
#

yes

jovial edge
#

you have to limit the value for x tho

gusty jasper
#

tan = sin/cos

#

hm?

terse compass
jovial edge
terse compass
#

X shouldn’t go below negative π or above positive π

gusty jasper
#

yes but they need the equation for x

#

as in x = pi/2 + npi

#

for tan(x)

#

but this is tan(2sinx)

jovial edge
#

for asymptotes not x

gusty jasper
#

yes

jovial edge
#

well what have you tried?

gusty jasper
#

cos(2sinx) has to be zero

jovial edge
#

yes

gusty jasper
#

for cos to be zero it should be cos(pi/2 +npi)

#

so...

#

2sinx = pi/2 + npi

jovial edge
#

yup

#

what's the problem here?

#

You can just solve for x

gusty jasper
#

so

#

cos(2sinx) approaches 0 as 2sinx approaches pi/2 + npi

#

but x is arcsin(pi/4) +npi

jovial edge
#

and also pi-arcsin(pi/4) +npi

#

remember x can only be in [-pi , pi]

gusty jasper
#

this doesn't tell me much to be fair

jovial edge
#

well arcsin(pi/4)+pi>pi

#

so x can't be larger or equal arcsin(pi/4)+pi

#

and arcsin(pi/4)-2pi<-pi

gusty jasper
#

is this really the way to find the asymptotes?

jovial edge
#

see for yourself

gusty jasper
#

this can't be this hard, i just learnt the definiton of asymptotes ;-;

jovial edge
#

It's just trig tbh

gusty jasper
#

alright got it

#

thanks

#

.close

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#
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wooden bridge
#

Hello I am in 9th class and it's the first time in maths my chapter is linear equations in two variables , till 8th it was one , so pls explain me what the heck is this , I am confused how can we assume x , if it is not given , random assumption means changing value of a particular equation??

stark wedge
#

where do you see "assume x"?

#

are you looking at a fully worked solution of some particular question?

wooden bridge
#

We put x = anything like 0 and find y

stark wedge
#

oh, you are just given one equation and they ask you to find any two solutions of that?

wooden bridge
stark wedge
#

you have a lot of freedom of choice here bc this equation has infinitely many pairs of (x,y) that satisfy it

#

so it is a little strange yes

#

but you aren't finding the entire solution set but just picking out your favorite points from it

wooden bridge
stark wedge
#

dunno what you mean by "perfectly satisfied"

wooden bridge
stark wedge
#

well you can graph it on the coordinate plane

#

it'll give you a straight line of some kind

wooden bridge
wooden bridge
stark wedge
#

yes

#

(unless you fuck up)

wooden bridge
#

.close

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#
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brave bay
#

Hi could someone help me? I don’t understand how the unit circle works or how I’m supposed to be solving these questions 😭

quick rose
#

,rccw

rocky lotusBOT
hearty belfry
#

<@&268886789983436800>

final adder
#

@brave bay any one in particular?

brave bay
final adder
#

alr lets start with a) then

#

how would you start?

brave bay
#

I would determine which quadrant it’s located in (?)

final adder
#

good!

#

if cos is positive, which quadrants could it be in?

brave bay
#

I think 1 or 4

final adder
#

yep!

#

ok, if theta is in quadrant 1, can you determine its value?

brave bay
#

60 degrees?

final adder
#

yep!

brave bay
#

Oh is that the answer

#

😰

final adder
#

there's one more!

#

in quad 4

brave bay
#

300?

final adder
#

yes!

brave bay
#

Ohhhh I get it now

#

Tysm!!

#

.close

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#
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final adder
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midnight pier
#

How to do this? h^2 = ab in my book.

vale dockBOT
tidal terrace
midnight pier
tidal terrace
midnight pier
tidal terrace
#

not even (x-h)^2=4c(y-k) nor (y-k)^2=4c(x-h) ?

midnight pier
#

ive done engineering maths first year only

tidal terrace
# midnight pier no i havent come across this

anyways for every conic stated here they have a general form the summarizes most of their properties
for the parabola it can give you a lot
coords of vertex , focus , the direction , directrix and much more
length of the latus rectum is 4c for any parabola in either form

#

if you want to show it then first off find the focus point then find the distance between (8/3 , y^2) and (8/3 , -y^2) which should be the latus rectum

tidal terrace
# midnight pier why 8/3

focus coords of a parabola of the from y^2=4cx
is (c,0) and the directrix equation is x=-8/3
other properties would show themselves

midnight pier
tidal terrace
# midnight pier do u recomend any resources to learn more? my book doesnt go into much depth

there is a lot but i'd say khan academy and organic chemistry tutor
learn specific conic sections first and properties then go for the general equation
some will teach the topic differently
like for example to determine the conic sections you must know if B^2-4AC is bigger than 0 or equal or less than 0 where B is the coefficient of xy and A and C coefficients of x^2 and y^2 respectively to determine the conic

midnight pier
#

thanks ill do it now

daring elm
#

hi my name is hicham please help me

#

@daring elm

tidal terrace
vale dockBOT
midnight pier
#

.close

vale dockBOT
#
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vale dockBOT
#
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spark burrow
vale dockBOT
spark burrow
#

So what went wrong?

vale dockBOT
#

@spark burrow Has your question been resolved?

jovial scarab
#

these look consistent to me, f'(g(x)) treats g(x) as the variable you're differentiating with respect to. it's like you're plugging y = g(x) into f'(y). so we can think of f'(\lambda x) as df(\lambda x) \ d(\lambda x), and then we just get the jth coordinate

spark burrow
jovial scarab
#

no, f’(g(x)) should be interpreted as “find f’(y) and then plug in y = g(x)”

#

the right hand side there equals f’(g(x)) g’(x), that’s just chain rule

spark burrow
#

Oh, you're right...

vale dockBOT
#
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stoic yew
#

ya'll. what grade do you have to be in to get help?

turbid valve
#

There isn't really an age limit imposed on this server beyond Discord's ToS

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#

@stoic yew Has your question been resolved?

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left quest
#

😭 what’s wrong w/ it??

vale dockBOT
left quest
#

HA and VA don’t exist.
Hole - (3,-1/4)
x intercept - (x=2)
Y intercept - (y=1/2)

Anything wrong w/ my numbers…? 😕

gaunt lark
#

I will answer here, also answered innthe algebra channel

gaunt lark
left quest
#

What’s the (-1/2)?

#

Y intercept?

gaunt lark
#

ah no, that's not a normal form

#

how could you turn y = (-1/2) * (x-2) into slope - intercept?

left quest
#

Mx+b …?

gaunt lark
#

yes, so what's M here

left quest
#

Hm..

#

-1/2..?

hazy pivot
#

Yes

gaunt lark
#

yes, and that's correct to your original answer

hazy pivot
#

And what is b

left quest
left quest
gaunt lark
#

no

left quest
#

Oh

hazy pivot
#

y = mx + c

#

Not m(x+c)

left quest
#

Oh

#

Right

#

So no b?

hazy pivot
#

Oh right b, not c

#

Either way my point is

#

Do the multiplication

turbid valve
#

The b or c are just constants; what you call them isn't that important

hazy pivot
#

Ye

turbid valve
#

What is important is that in this form, that addition comes after the multiplication

left quest
#

I’m like…lost rn 😭. Should we js start from the top?
Idek what we’re getting at..?

turbid valve
#

Not before

hazy pivot
#

But it's always better to have consistency

turbid valve
#

True

hazy pivot
#

This doesn't look like y=mx+b

left quest
gaunt lark
#

Maybe starting from the top would be instructive tbf

left quest
#

We’re talking abt the function?

hazy pivot
#

Actually yeah

#

Let's start from the beginning

left quest
#

Alright

hazy pivot
#

Just so I understand your question

#

Oh asymptotes

turbid valve
#

Horiz. and Vert. asymptotes; see the image

left quest
#

Yeah

hazy pivot
#

Yeah my image blindness continues

#

Either way

#

You have a ratio of two polynomials

#

First step should be factorising

left quest
#

Yeah

#

I did that

#

Final result was (x-2)/-4

#

The (x-3) had to be canceled out

hazy pivot
#

How do you still have a -4

#

It should cancel out to be -2

#

Write out the factorization properly

left quest
#

Maybe that’s the issue 😭.

hazy pivot
#

Write the thing out properly

left quest
#

Canceling it out with -2 right?

#

I mean 2

hazy pivot
#

Yes the latter

#

Good, now you have (x-2)/(-2)

left quest
#

Ah YESS

#

😭

hazy pivot
#

And since you cancelled out an x-3 on numerator and denominator

#

What happens at x = 3

left quest
#

Hole

#

The x value of the hole

hazy pivot
#

Yes

hazy pivot
#

And we want to write this as y = mx + c to get slope

left quest
#

You lost me. What’s the slope for..?

#

I usually js find all the features then graph them

hazy pivot
#

Oh right your question doesn't ask for slope at all

#

But essentially slope is just the steepness of the graph

#

Cool we don't need it

#

For the intercepts, just plug in x = 0 to get the y-intercept

#

And then solve for y = 0 to get the x-intercept

left quest
#

🥹 thank you so much, kind stranger!!

hazy pivot
#

No worries :D

left quest
#

😭 math ain’t my strongest suit but..im trying 😮‍💨✊

#

@gaunt lark thank you too!! 🙏☺️

#

Really appreciate it

gaunt lark
#

Sure, I figured at some point one helper is better than two lol

left quest
gaunt lark
#

You're welcome! I'm a bit speedy and help many with math. brw, it's proper ettiquette to do .close when you're done with a channel, so it can open again (not clutter the list)

gaunt lark
left quest
left quest
#

.close

vale dockBOT
#
Channel closed

Closed by @left quest

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vale dockBOT
#
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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ivory tree
#

can someone explain how to do this with combinatorics?