#help-4

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vale dockBOT
deft condor
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hello

charred burrow
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it seems correct

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what exactly is your question?

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@deft condor

deft condor
charred burrow
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yes

deft condor
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really

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thank you for checkingf

charred burrow
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yeah i didnt see anything wrong

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and both the answers work when plugged back in

deft condor
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okie

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thats good

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ill close now (slow net)

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take care

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near edge
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I try to solve this exercise, but it seems the statement is false, A and B are not in bijection. Do you know what is the correct statement for this exercise ?

vale dockBOT
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near edge
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rigid whale
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not sure if you need the help anymore but i'd say that you should reflect each walk at it's level "lambda", flipping all of the steps before that time gives a bijection between "walks that ever reach lambda by n" and "walks that end >= lambda without reaching lambda early", and by symmetry i think this should show that

ofc the "walk" in this case is basically a sequence of partial sums (where S_0 = 0, S_1 = epsilon_1, S_2 = epsilon_1 + epsilon_2, S_n = epsilon_1 + epsilon_2 + ... + epsilon_n), where each epsilon_i is an independent step taking value +1 or -1 with equal probability

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so basically a path on an integer line that moves one unit up or down at each step

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i mean i haven't tried to do the problem by hand and this is my best attempt based on looks but i think by symmetry it should be corrected?

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it's a bit complex and abstract but i hope you get what i mean

vale dockBOT
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indigo temple
vale dockBOT
indigo temple
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Is this even a valid question? Since an inverse of a function is defined only if it's bijective

glass kelp
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any restriction?

green urchin
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It's not inverse, rather it's the preimage

glass kelp
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ok

green urchin
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What set will give you this set of image

indigo temple
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How do you know that, does the notation tell you anything if it's a preimage or an inverse?

green urchin
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The question is

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I forgot whether every point in D should be traversed by the function

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Lemme check abott rq

green urchin
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@indigo temple hope that helps

indigo temple
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So, does every point need to be traversed?

indigo temple
indigo temple
zinc spear
indigo temple
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But [-1,0) has no preimage

zinc spear
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yeah the preimage can be the empty set, for instance here no x in the domain will be sent in [-1,0) because x^2 >= 0., but some will land in [0,2]

indigo temple
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Oh okay, i was confused for a while since function is a nonempty relation but preimage is a set not a function

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Tyty

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.close

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vale dockBOT
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vale dockBOT
stark wedge
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ie what if it's the queen of spades

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so handle these cases separately

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either the top card is the queen of spades (1/52), or it's some other spade (12/52)

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in each case, how many queens remain among the other 51 cards?

wraith heart
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_word_ gives italics word

stark wedge
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\* or spaces around the asterisk

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1/52 * 3/51 + 12/52 * 4/51

vale dockBOT
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rocky lotusBOT
#

qoo

Hello. I got this problem for homework last week from a summer program, but I'm really confused on how to start because the cube ABCDEFG isn't fixed. The TA suggested to used $a^2 + b^2 + c^2 = 13^$ in some way, but I'm not sure how that connects to this problem. Can someone give me a hint on how to start this problem
```Compilation error:```! Missing { inserted.
<to be read again> 
                   $
l.49 ... suggested to used $a^2 + b^2 + c^2 = 13^$
                                                   in some way, but I'm not ...
A left brace was mandatory here, so I've put one in.
You might want to delete and/or insert some corrections
so that I will find a matching right brace soon.
(If you're confused by all this, try typing `I}' now.)```
vale dockBOT
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compact knot
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A product is supplied to a store by four companies. The ratio of these companies to the product is
1 : 2 : 3 : 4, and the probabilities that the product is unusable are for each company in the following order: 0.5, 0.4, 0.3
and 0.2. A product is selected at random in a store and it is found to be unusable. What is the probability that the selected product is from a third company?

Is my answer correct?

vale dockBOT
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Please don't occupy multiple help channels.

compact knot
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finite olive
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1/x + 2/y = 1/6
How many pairs of positive integers satisfy the equation?

finite olive
wraith heart
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multiply both sides by xy

vale dockBOT
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@finite olive Has your question been resolved?

vale dockBOT
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@finite olive Has your question been resolved?

finite olive
wraith heart
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yea good

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keep going

finite olive
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Hit and trial ??

finite olive
wraith heart
finite olive
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It’s 12

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ab = 12

wraith heart
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what's a and b?

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also that's wrong

finite olive
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4 and 3

wraith heart
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when you expand (x-4)*(y-3) you don't get -6y - 12x

finite olive
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I mean to say ab = 72

wraith heart
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so what's a and b?

finite olive
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(x-6)(y-12)= 72

wraith heart
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right

finite olive
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vale dockBOT
fickle rose
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<@&268886789983436800>

shadow moss
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<@&268886789983436800>

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lol

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lmao even

fickle rose
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what eve is this? KEK

chrome beacon
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what the heck haha

wooden frigate
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gone

fickle rose
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RIP-By- 🤑 HY45DW3 @shadow moss

shadow moss
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RIP-by-? 😂 CODE @ everyone

wooden frigate
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vale dockBOT
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summer parrot
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The question at the top is the question btw, but my answer which is at the bottom is wrong according to my work book, supposedly the exponent on the A is 3, not 2. I’m unsure what I did wrong

neat igloo
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what's the circle up here

summer parrot
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Zero

river shale
final adder
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a^0, then?

summer parrot
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Yes

normal hollow
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a⁰ is not a

summer parrot
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What?

normal hollow
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a⁰=1

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a¹=a

summer parrot
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Right okay yea I see what I did now, I had multiplied the outer exponent and I put it as one for some reason

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Thanks

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orchid mango
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Math nerds pls help me out! I’m working through ellipse geometry and came across this:

Is the distance from the co-vertex to the focus of an ellipse always equal to the distance from the center to a vertex?

If yes, is there any formal proof or reference (book, paper, website) that supports this claim? I want to be sure it's not just a coincidence from specific examples. Thanks!

vale dockBOT
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@orchid mango Has your question been resolved?

vale dockBOT
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@orchid mango Has your question been resolved?

unique tapir
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do you know the definition of an ellipse?

orchid mango
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well I do know it is a curved shaped that looks like an oval. May you explain?

unique tapir
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it is defined as the set of all points such that the sum of the distances to the 2 foci is constant

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given some constant value

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(you can think of it as a generalization of a circle. a circle is the set of all points such that the distance to the center is constant. introducing two foci allows it to have a flattened shape.)

orchid mango
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vale dockBOT
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lament flicker
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how should i try to solve this

vale dockBOT
lament flicker
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what i know is that

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combinatoricly 2010 c 4020 is 0

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hence we only need to count

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2011 c 2 - 2011 c 4 + 2011 c 6 ...... 2011 c 2010

stark wedge
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well, we only need to consider n going up to 1005 yes

lament flicker
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2011 c 2 + 2011 c 4 + .... 2011 c 2010 = 2^2010 - 1

viral idol
rocky lotusBOT
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1 divided by 0 equals Infinity

viral idol
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so if $n$ is odd, then it should be positive, but otherwise, you should put a minus instead

rocky lotusBOT
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1 divided by 0 equals Infinity

lament flicker
lament flicker
viral idol
lament flicker
stark wedge
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let your sum be $S$; then you can recast it as $$S = \sum_{k=0}^{2011} \binom{2011}{k} c_k$$ where the sequence $(c_k)$ is $(0, 0, 1, 0, -1, 0, 1, \dots)$

lament flicker
stark wedge
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consider also $f(x) = \sum_{k=0}^{2011} \binom{2011}{k} x^k = (1+x)^{2011}$

rocky lotusBOT
viral idol
rocky lotusBOT
lament flicker
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i try using imaginary but still i couldnt get the answer

stark wedge
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in fact i will go a tiny bit more abstract and ask this: for which sequences c_k can you easily calculate that sum as the value of f at a point

stark wedge
lament flicker
stark wedge
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complex numbers are a good route here

lament flicker
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so what i get is

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(-1+i)^2011

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i think i could add it with (-1-i)^2011

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to eliminate all the odd term

stark wedge
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thats a good idea but needs some refinement

lament flicker
stark wedge
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so the key is to consider sums of this form: $$\sum_{k=0}^{2011} \binom{2011}{k} c_k$$ for various sequences $(c_k)$

rocky lotusBOT
stark wedge
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f(0) corresponds to the sequence (1, 0, 0, 0, 0, ...)

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f(i) corresponds to the sequence (1, i, -1, -i, 1, i, ...)

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f(-i) corresponds to the sequence (1, -i, -1, i, 1, -i, ...)

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so [f(i)+f(-i)] gives (2, 0, -2, 0, 2, ...)

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so you can get to the sequence (0, 0, 1, 0, -1, 0, 1, ...) in this fashion

lament flicker
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is it like

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i^n

lament flicker
stark wedge
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$f(x) = \sum_{k=0}^{2011} \binom{2011}{k} x^k = (1+x)^{2011}$ but it'll come in later

rocky lotusBOT
stark wedge
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for now i just want you to think in terms of values of f and defer any evaluation until we've cooked up our target sum

lament flicker
stark wedge
lament flicker
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we choose i because it could give us 1 and -1 with diffrence of 1 term right ?

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since 1 , i, -1

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for 2, 3 ,4

lament flicker
stark wedge
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[f(i)+f(-i)] gives (2, 0, -2, 0, 2, ...)
so multiplying that by -1/2

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-[f(i) + f(-i)]/2 gives (-1, 0, 1, 0, -1, ...)

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which is almost what we want

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we just need to add f(0) to it

lament flicker
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f(0) = 1 right

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since 1^2011

stark wedge
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yes

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$S = 1 - \frac12 ((1+i)^{2011} + (1-i)^{2011}) = 1 - \Re( (1+i)^{2011})$

rocky lotusBOT
compact orchid
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hey guys.. im new here

lament flicker
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(1+i)^2011 = (1+i)^1005 (1+i) right

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so we get (2i)^1005 (1+i)

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for the other one we get

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(-2i)^1005 (1-i)

lament flicker
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hence we get 1-2^2005 i

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i think i make a mistake here

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since i should get 1 - 2^2005

stark wedge
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2006 thonk

lament flicker
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(2^2006i)/2

stark wedge
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how did $2^{2006}i$ happen though \thonk

rocky lotusBOT
stark wedge
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i think there was some funny business on your part

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(1+i)^2011 = (2i)^1005 (1+i) = 2^1005 * i^1005 * (1+i)

stark wedge
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i^1005 = i

lament flicker
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yeah

stark wedge
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i(1+i) = -1+i

lament flicker
stark wedge
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so the real part comes out as -2^1005

lament flicker
stark wedge
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you were making your own life a bit too difficult

lament flicker
lament flicker
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i want to make sure 🙏

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i think i make mistake in my calculation

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oh yeah i found my mistake

lament flicker
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in sense of 1, i, -1

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where i is 90 degree from 1 in complex plane

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So there is an imaginary number 60 degrees from 1, such that it needs to be used 3 times to change 1 to -1

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?

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vale dockBOT
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analog herald
#

\text{In triangle } ABC, \text{ we are given the conditions: } \angle ABD + \angle BCE = \angle ACE + \angle CBD \quad \text{and} \quad BD = CE. \text{ We need to prove that: } AB = AC.
How can i solve it? thanks

analog herald
#

$\text{In triangle } ABC, \text{ we are given the conditions: } \angle ABD + \angle BCE = \angle ACE + \angle CBD \quad \text{and} \quad BD = CE. \text{ We need to prove that: } AB = AC.$

rocky lotusBOT
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hecker

rough talon
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$\text{In triangle } ABC, \text{ we are given the conditions: } \angle ABD + \angle BCE = \angle ACE \angle CBD \quad \text{and} \quad BD = CE. \text{ We need to prove that: } AB = AC$
How can i solve it? thanks

rocky lotusBOT
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ihave<skissue>

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@analog herald Has your question been resolved?

north walrus
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i think you need to prove that $\triangle ACE\cong\triangle ABD$

rocky lotusBOT
north walrus
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BD=CE (1 side)

sleek nebula
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Oh youre him okay mb

north walrus
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um but AB and AC doesn't look equal

sleek nebula
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he said that this is a generalisation so perhaps utilise similar techniques?

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@analog herald the rv guy said

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rmb the congruence triangle flip

sleek nebula
vale dockBOT
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@analog herald Has your question been resolved?

marsh forge
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got it

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apologies for sending the solution but i have to go soon, the main gist is to show BEC = BDC

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(is this even correct lol)

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@analog herald

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analog herald
vale dockBOT
analog herald
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.reopen

river shale
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already opened

sleek nebula
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Indeed

analog herald
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wait hmm lemme think

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tricky tho

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analog herald
#

.reopen

vale dockBOT
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@analog herald Has your question been resolved?

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lament flicker
#

using ord i found the first 2 solution which is (2,2) and (2,4)

lament flicker
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and p=n is trivial

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i need to prove that there will be no other solution

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but how should i try to prove it

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oh i can use ord to get

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n^2p = 1 mod p^n +1

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then 2p| p^n (fermat little theorem)

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since n<=p we can just count manually

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marsh forge
#

A point $D$ is chosen inside an acute-angled triangle $ABC$ with $AB > AC$ so that $\angle BAD = \angle DAC$. A point $E$ is constructed on the segment $AC$ so that $\angle ADE = \angle DCB$. Similarly, a point $F$ is constructed on the segment $AB$ so that $\angle ADF = \angle DBC$. A point $X$ is chosen on the line $AC$ so that $CX = BX$. Let $O_1,O_2$ be circumcenters of the triangles $ADC$ and $DXE$. Prove that the lines $BC,EF,O_1O_2$ are concurrent.

rocky lotusBOT
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Copter

marsh forge
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status is 1

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well one thing i observe is that the circumcircles of DEF and DCB are (maybe) tangent to eachother? how do i prove that

marsh forge
opal pendant
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where do people find this shit bro 😭

marsh forge
#

straight from the depths of hell

vale dockBOT
#

@marsh forge Has your question been resolved?

marsh forge
#

<@&286206848099549185>

vale dockBOT
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@marsh forge Has your question been resolved?

dull heart
#

Wtf is this shit 😭 frm where you found this

warped willow
#

this is scary

marsh forge
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imosl g6 or 7 idk

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copter archives

vale dockBOT
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@marsh forge Has your question been resolved?

modest kettle
marsh forge
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oops

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well ignore that 😭

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i mean theyre still concurrent so i thought my diagram was right

midnight pier
midnight pier
marsh forge
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yea

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also let T be the intersection of EF and BC, inverting from T with radius TD probably gives something

slate folio
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it's easy to prove but I'm not sure if it helps

marsh forge
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but i have to go💔

marsh forge
slate folio
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?

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ye I pretty much used radical axis

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since all lines in (DBC) and (DFE) have known properties

vale dockBOT
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dusty crescent
#

@wicked zenith
where you said v is p1 - p2, do you mean my original angle between two points, and the p1 and p2 are the two points?

vale dockBOT
#

@dusty crescent Has your question been resolved?

wicked zenith
dusty crescent
#

if v is a vector

wicked zenith
#

z isn't a number, it's a vector

dusty crescent
#

ok now im very confused.

wicked zenith
#

x, y, z are vectors, and (x,y,z) is the matrix whose action is to rotate points in the direction of v

dusty crescent
#

ok so how do i get from those to a single 3 value vector of either degrees or radians

wicked zenith
#

what do you want to do?

dusty crescent
#

i have two parts

#

i wanna draw a line thru them.

#

so i have a center point between the two parts, two points, and i want to find what angle i need to spawn the a new part at in order to draw that line

#

i want the angle i feed this function to be in the format of a 3 value vector in either degrees or radians, that represents X, Y, and Z rotations, or pitch, yaw, and roll

wicked zenith
#

you want pitch, yaw, and roll angles

#

pitch = arcsin(-x_z)
yaw = arctan(x_y / x_x
roll = arctan(y_z / z_z)
where x, y, and z are calculated as earlier

dusty crescent
#

funk yeah

wicked zenith
#

these will be in whatever units your arctrig functions spit out

#

What game engine or programming language are you using. There should be a LookingTo function which will do all this math for you.

vale dockBOT
#

@dusty crescent Has your question been resolved?

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amber junco
#

i need some help with aleks math is anyone willing to hop in a call to help

hollow sentinel
#

aleks?
also we can just help you here

amber junco
#

its like an online site my school uses for our math classes

hollow sentinel
#

then you can ask whatever questions you have and we can help you

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@amber junco Has your question been resolved?

flint phoenix
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smoky quarry
#

can i ask for help too even if its not a math question but math related

smoky quarry
#

i've loved math since my whole highschool and i wanna pursue actuarial but i feel like im too dumb for it, as if im not capable for it. But being an actuary has so many perks aside from salary, they're in demand and the unemployment rate is almost 1%

#

im still debating if i should take it

frozen ledge
smoky quarry
#

yup

frozen ledge
#

gemini is terrible

#

it always says wrong shit

flint phoenix
#

Stay away from math, as far as possible

smoky quarry
#

but i like math......

frozen ledge
smoky quarry
#

i mean i dont even like other subjects to the point when my last gf broke up with me i js ignored it and did math

#

then when i cant understand it i'd cry for math

flint phoenix
smoky quarry
#

HAHAHAHHAHA I AM ASIAN

frozen ledge
#

lol

frozen ledge
smoky quarry
#

ok. i will do actuary and be rich and have a pet orangutan at my home

flint phoenix
smoky quarry
#

oh dang

flint phoenix
#

Like there exists homeless cs graduates as well

frozen ledge
#

define rich

frozen ledge
#

there are unemployed actuaries in this server

smoky quarry
frozen ledge
#

👍

smoky quarry
frozen ledge
#

nah ann is a teacher

#

lmao

flint phoenix
smoky quarry
frozen ledge
flint phoenix
smoky quarry
#

DAMN

#

UHHH

#

oh

#

wait

#

statistician

frozen ledge
#

stats is hella boring i cant lie

#

all the power to you though

smoky quarry
frozen ledge
#

at least for me

smoky quarry
#

what do you do

frozen ledge
#

i like pure math

vale dockBOT
#

@smoky quarry Has your question been resolved?

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steep mauve
#

What is the significance of Complex stationary points and what are their properties? I am especially concerened about how are they visually represented on complex function graphs such as vector fields and domain coloring graphs?

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fair wing
#

wut

midnight pier
fair wing
#

should i send here?

midnight pier
#

Send

river shale
jovial edge
#

This channel is already closed, send your problem in other channel

vale dockBOT
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midnight pier
#

i saw this problem on internet and i was trying out i did abc + acb - 35 = 360 but i aint getting the right answer idk where i messed up

rigid trench
#

hm

#

why u -35

glass kelp
#

How did u get that eq in the first place

rigid trench
#

the measure of arc bc is not 35 right

glass kelp
#

Note that the sum of opposite angles of a cyclic quadrilateral is 180 deg

rigid trench
midnight pier
#

isnt abc + acb - 35 = 360 right?

glass kelp
#

How did u solve this then

glass kelp
rigid trench
midnight pier
#

cuz cb is repeated if we add those two

#

so we remove cb

midnight pier
#

wait

#

dawg

#

its 70

rigid trench
#

go search some circle theorem

#

:p

midnight pier
#

i forgot that the angle double

#

😭

#

dawg

#

thanks :)

#

.close

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#
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small crystal
#

how do i sovle this? my brain legit stopped i cannot do a percentage problem 😭

tidal swift
#

focus on this

#

then replace all mentions of z with the function statement

#

then solve

small crystal
#

i did this on desmos but its giving nothing

#

😭

tidal swift
#

please show

small crystal
#

ts not giving the answer

small crystal
#

dawg

#

idk

#

😭

#

oh wait its p%

#

p/100 (z(w))

frozen ledge
#

yes

small crystal
#

but why aint my desmos working

frozen ledge
#

well it would be 1 - p/100 = z(w + 1)/z(w) so p = 100(1 - z(w + 1)/z(w))

#

i’m not sure how you got what you have

small crystal
frozen ledge
small crystal
#

i tried to do [z(w+1)+z(w)/z(w)] = p%

small crystal
frozen ledge
#

why would you need desmos for this?

small crystal
#

i got it

#

i plugged wrong stuff

#

😭

frozen ledge
#

$p = 100\left(1 - \frac{(0.819)^{2(x + 1)}}{(0.819)^{2x}}\right)$

rocky lotusBOT
small crystal
frozen ledge
#

just 100(1 - 0.819^2)

#

,calc 100(1 - (0.819)^2)

rocky lotusBOT
#

Result:

32.9239
unique tapir
small crystal
#

i did ts

small crystal
#

thanks :)

#

.close

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#
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covert goblet
#

how might you find the shortest distance between the line through the points (1,3,1) and (1,5,-1) and the line through the points (0,2,1) and (1,2,-3)?

noble anvil
covert goblet
#

r1 = 1,3,1 + lambda(0,2,-2), r2 = 0,2,1 + mu(1,0,-4)

#

i think

noble anvil
#

Correct

#

Now, since they aren't parallel, they can be either skew or intersecting

#

To find the shortest distance between skew lines, there's a straight forward formula

#

Let me pull it up hold on

#

Ok, so the shortest distance between skew lines is $|(\vec b - \vec a) \cdot \hat{(\vec p X \vec q)}|$

#

Where $\cdot$ is dot product and X is cross product

rocky lotusBOT
noble anvil
#

And the lines are of the form r1=a+lambda p and r2= b + mu q

#

So can you apply that here?

covert goblet
#

my syllabus doesnt teach cross product

noble anvil
#

I can't think of anything simpler without using cross product

covert goblet
#

ye i forgot how ur supposed to do it

noble anvil
#

Are you sure you weren't taught cross product?

#

This is how it would look in the magnitude form:
$|\vec a \cross \vec b| = |a||b|\sin(\theta)$

rocky lotusBOT
covert goblet
#

nah we arent allowed

noble anvil
#

idk then, I'll have to think a bit, if someone else has the answer feel free to chime in

jovial edge
#

Maybe we can prove it without cross product? Is it allowed?

covert goblet
#

yes

noble anvil
#

For reference, with cross product it would be
Ok, so the shortest distance between skew lines is $|(\vec b - \vec a) \cdot \hat{(\vec p X \vec q)}|$

rocky lotusBOT
#

Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

noble anvil
#

Have you been taught determinants @covert goblet

covert goblet
#

im pretty sure ur supposed to use the length of the perpendicular segment that connects them

covert goblet
#

i think its supposed to be:
Create an arbitrary vector perpendicular to both lines
Find the vector that connects the 2 position vectors of both lines (you can choose)
Project one onto the other (the booklet should say which I forgot) and find the magnitude

#

i dont really get it tho

noble anvil
#

Ok let's try something

#

Do you understand this diagram

noble anvil
covert goblet
#

are we finding b-a

noble anvil
#

No, we're finding d

covert goblet
#

ok

noble anvil
#

Do you understand the diagram?

covert goblet
#

yes

noble anvil
#

Ok, so can you find sin theta

covert goblet
#

sintheta = d/(b-a)

noble anvil
#

yes

#

now can you find cos theta

covert goblet
#

liek thru trig manipulation or from the graph

noble anvil
#

No, through the triangle given

#

the length of the vector b-a is |vec b- vec a|

covert goblet
#

costheta = (b-a)^2-d^2 / b-a

noble anvil
#

why upon d

covert goblet
#

mb

noble anvil
#

Okay, now use the identity sin^2 theta + cos^2 theta = 1

#

@covert goblet

covert goblet
#

no t getting anything

noble anvil
#

show

covert goblet
#

y is ur pfp different on mobile lol

noble anvil
#

since we already know b vector and a vector

noble anvil
covert goblet
#

ok

noble anvil
#

we'll get a quartic convertible to quadratic to solve

covert goblet
#

grr why am i getting d^2 = -2

noble anvil
#

show

covert goblet
noble anvil
#

your b-a is wrong

#

a and b are points

noble anvil
covert goblet
#

its position vectors minused right

#

so the magnitude wouldnt matter which one u did first

noble anvil
#

ye but

#

u used wrong b

#

b should be 1,5,-1

covert goblet
#

why tho if r1 = 1,3,1 + lambda(0,2,-2), r2 = 0,2,1 + mu(1,0,-4)

noble anvil
#

oh wait

#

yeah ok it's fine

#

this is wrong tho

#

where did d^4 go

covert goblet
#

ur right

#

but isnt d^4 stilla positibe numver

noble anvil
#

also this is wrong

covert goblet
#

i think ill just redo it with a^2 = 2

#

uhh

#

Another negative root

noble anvil
# covert goblet

u said alpha square is 2 but put 4 for alpha square in alpha^2 - d^2

covert goblet
#

lmao true

#

so d is 1 or sqrt2

noble anvil
#

can u show so we can be sure no mistake this time

covert goblet
noble anvil
#

okay, nice

#

now we need to check cos theta and sin theta domain

noble anvil
#

both values of d

#

ok they both satisfy

covert goblet
#

Pi/4 for d =1, pi/2 for sqrt2

#

Do we just take the smaller one then

noble anvil
#

ah ok, so theta cant be pi/2

#

because that would mean the triangle has two right angles

covert goblet
#

Ur right

noble anvil
#

which isnt possible

#

so we take d=1

covert goblet
#

Ok

noble anvil
#

this is rather tedious to have to do every time, so you should just remember the end result we got $\frac{d^2 + ((\alpha)^2-d^2)^2}{(\alpha)^2} = 1$

rocky lotusBOT
noble anvil
#

And use that every time

#

Until you're taught cross product of course

noble anvil
covert goblet
#

Thx

noble anvil
#

yw

covert goblet
#

gpt got 5sqrt2/6 u tho

noble anvil
#

hm

#

idk, our method was sound

#

maybe i should check with my formula

covert goblet
#

Ok

noble anvil
#

im getting 5/36

covert goblet
#

damn

#

i think what im meant to do is
find l1 and l2
use direction vectors d1 and d2 and dot product with the line joining the position vectors
so p2p1 dot d1 =0, p2p1 dot d2 = 0,
solve simmultaneously for lambda and mu
plug lambda or mu into their respective equation
find the magnitude of the line

#

actually maybe dont neeed that arbitrary part

noble anvil
#

why d1 d2

#

should just be d

covert goblet
#

direction vecttors of each line

#

to find the line perpendicular to both lines

noble anvil
#

ok then whats p1p2

covert goblet
#

the line joining their position vectors

#

friend sent me this image

noble anvil
#

ok we'll do this

covert goblet
#

apparently this works even when they arent parallel on the 2d plane

noble anvil
#

ok firstly find the posn vector

vale dockBOT
#

@covert goblet Has your question been resolved?

covert goblet
#

i believe this is how it works

#

even tho in 3d its hard to wrap ur head around

noble anvil
#

ye, got it

#

we've already found $\vec b - \vec a$ now

rocky lotusBOT
noble anvil
#

Now we need to find it's projection on $\vec d$

rocky lotusBOT
noble anvil
#

Now $\vec d$ we can assume as (x,y,z)

rocky lotusBOT
noble anvil
#

Then take dot product with each line's parallel vec

#

So $\vec d \cdot \vec p = 0$ and $\vec d \cdot \vec q = 0$

rocky lotusBOT
covert goblet
#

yep

noble anvil
#

Do till here first

covert goblet
#

and set z = 1 for simplicity

noble anvil
#

No don't do that

#

It's a single vector

#

Keep z unknown

covert goblet
#

but its a direction vector so ur taking some scalar multiple of it right

noble anvil
#

Do till here first

covert goblet
#

2y-2z=0, x-4z=0

#

the way i did it was setting z as 1 and solving for x and y, then just subbing z as 1

noble anvil
#

r1 = 1,3,1 + lambda(0,2,-2), r2 = 0,2,1 + mu(1,0,-4)

covert goblet
#

if u have d paralel = 4,1,1 and u project the line p1p2 which is 1,1,0 onto it you get 5/18 (4,1,1)

#

took the magnitude of that and got 5sqrt2/6

noble anvil
#

ye is ok to assume z

#

so u get d vec as 4,1,1

#

then taking projection would be $\frac{\vec{p1p2}\cdot\vec{d}}{|\vec {d}|}$

rocky lotusBOT
covert goblet
#

thats the magnitude of projection right

noble anvil
#

ye

vale dockBOT
#
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noble anvil
#

.reopen

vale dockBOT
#

covert goblet
#

bot is baiting lol

#

ok so i did that and got 5sqrt2 / 6

#

maybe check the cross product formula again

#

or maybe that one is for some other application

noble anvil
#

i ll check with cross prod

covert goblet
#

okk

noble anvil
#

ye is correct

river shale
noble anvil
noble anvil
covert goblet
#

nice

#

thanks

noble anvil
#

:)

covert goblet
#

👍

#

.close

vale dockBOT
#
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vale dockBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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golden cloak
#

Number 5: X is a set. Y is a subset of X. To show: S(Y) is a Subgroup of S(X). With S(X) is the group of all Isomorphisms from X to X. I don’t have a clue at all bc I started Group theory a few days ago

bronze moss
#

try and verify all the axioms

#

its the set of all bijective maps, where the operation is composition

golden cloak
#

Ok, so as an example e should be in S(Y). But what even is e in this context. Would it be like a function that when it’s composed with another function gives back the other function?

bronze moss
alpine lance
#

hello

river shale
golden cloak
bronze moss
alpine lance
#

anyone can help ?

bronze moss
#

but in my definition, my S(Y) is isomorphic to your S(Y)

golden cloak
#

I really don’t understand it, idk

ebon glade
#

the question doesnt say that it is a subgroup

#

"S(Y) can be interpreted as a subgroup of S(X) in a canonical way"

#

would be a slightly better translation

bronze moss
#

oh that makes more sense

golden cloak
#

Oh sorry

bronze moss
golden cloak
#

Ok

bronze moss
#

so you can interpret an element of S(Y) as an element of S(X)

golden cloak
#

Makes sense

#

Maybe map every element from X that isn’t in Y to e? But that doesn’t feel so natural

bronze moss
ebon glade
#

lets take some more explicit sets

bronze moss
#

and this makes the map fail to be an bijection of sets

ebon glade
#

lets say Y=N

#

and X=R

#

so you have bijections N->N

#

and you want to extend them to bijections R->R

ebon glade
#

in a "natural" way

golden cloak
#

Okay

#

Mhm

ebon glade
#

so what could you do with elements R\N

golden cloak
#

I mean couldn’t I just do the same to these elements?

bronze moss
#

And note that you want to extend it in such a way where group operation is preserved: for f,g\in S(Y), (the extension of f)*(the extension of g)=(extension of fg)

ebon glade
#

the same meaning what?

golden cloak
#

Just applying the soma function bc they are the natural numbers but “can do more”, I can’t explain

#

Yeah…

ebon glade
#

you cant just plug 2.69164... into a function N->N

golden cloak
#

No

#

Ok, I have no idea

bronze moss
# golden cloak No

you want to map the identity in S(N) to the identity in S(R), maybe that'd be a clue

golden cloak
#

What is the identity? f(x)=x?

#

Ok

#

So I map f(x)=x for the natural numbers to g(x)=x for the reals?

#

But that’s just maping to the same function with another domain

ebon glade
#

yes

#

and?

golden cloak
#

Aren’t there functions that aren’t feasible for this?

bronze moss
golden cloak
#

Ok?

bronze moss
#

f is a map that maps 0->0, 1->1,...
how is the domain extended to R?

#

ie. what are we doing to R\N?

golden cloak
#

g maps x -> x for all elements in the reals

bronze moss
golden cloak
#

Aha

#

And we can do this for all functions over the natural numbers?

bronze moss
hollow merlin
ebon glade
#

its important that you dont think about functions as formulas

golden cloak
#

Okay

golden cloak
bronze moss
#

but if in doubt u can always try a couple to convince yourself

golden cloak
#

Ok

#

So now I have to proof the axioms?

#

For subgroups

bronze moss
#

you have to show that this correspondence is a group isomorphism between S(Y) and a subgroup of S(X).

golden cloak
#

Aha

#

I thought that I had to proof that S(Y) is a subgroup of S(X)…

bronze moss
#

isomorphism is basically what they mean as "interpret as a subgroup of S(X)": they mean a isomorphic copy of S(Y) lies in S(X) naturally

golden cloak
bronze moss
golden cloak
#

But how do I construct that Isomorphism?

bronze moss
#

intuitively, we want to fix this Y->Y map inside of X->X. And make sense of where X\Y maps

golden cloak
#

Mhm, but even that. I can’t just change the range of the Isomorphism from Y to X

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Okay

bronze moss
#

oh wait

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yes u r right, but you are missing where X\Y maps

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because we want an isomorphism of X

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not just a map from Y to X

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the map from Y->X is not a isomophism (it is not surjective)

golden cloak
#

But how should I do that? A set isn’t always ordered, is it?

golden cloak
bronze moss
bronze moss
#

lets say Y={1,2,3,4,5} and X=N for example

#

so it is easier to construct

golden cloak
#

Yes, I think that should work bc there can’t be any “overlap”

bronze moss
golden cloak
#

So I have to show that I(ab) = I(a)*I(b)?

bronze moss
#

ok nvm

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yeah

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i forgot for group homo its implied

golden cloak
#

Ok

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This is like the second time I wanna proof this… I don’t now. Should I just do an straight forward proof?

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Ok, I have to think

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So when I have I(ab). Then ab = a(b) which would just be a permutation of the elements of Y. And I(a)I(b) = I(a) of I(b). Now we have the function g(a) from X to X that maps every element that is also an element of Y to a(Y) and every element from X\Y to itself.
Now I(a) maps a to g(a). And thus the permutation of the elements from Y that “went through” I(a) of I(b) got maped to the same permutation as a(b) or just to themselves.
Idk, in my head it makes sense but I can’t express it… hope you at least get a little bit of what I’m trying to say…

bronze moss
#

a,b are functions from Y->Y right?

golden cloak
#

Yes

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And g takes a and extends it by maping all of the elements that aren’t in Y to themselves

golden cloak
#

Ok, so what was your question?

bronze moss
#

aha ok, lemme read it again

bronze moss
#

you should prove it more rigorously by showing that, for each $x\in X$, $I(ab)(x)=(I(a)I(b))(x)$, because if their mapping of every $x\in X$ is the same, then they are the same function.

golden cloak
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No, I meant I(a) to be the Isomorphism from S(Y) to S(X)

rocky lotusBOT
#

qwertytrewq

golden cloak
#

Ok

bronze moss
#

a, b are functions from S(Y). why is I(a) a function from S(Y) to S(X)?

golden cloak
#

Just the same Isomorphism but with another function as it’s input

bronze moss
#

since I is the mapping from S(Y) to S(X)?

golden cloak
#

I think so? I(a) should map a to g(a)

bronze moss
#

I is mapping every a to the extension of a to all of X

golden cloak
#

But g is the extension

bronze moss
#

that is. I(a) is the extension of a

golden cloak
#

Then I wrote it down wrong. I should be the Isomorphism that maps S(Y) to S(X) and g is just a function that maps X to X

golden cloak
#

Sorry

bronze moss
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a is not in X so whats g(a)?

golden cloak
#

a is a function that maps Y to Y

bronze moss
#

so what does g(a) mean when g is a function from X->X and a is a function from Y->Y

golden cloak
#

Oh

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So it would be g_a

bronze moss
#

that makes sense

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and $I$ maps $a$ to $g_a$

rocky lotusBOT
#

qwertytrewq

golden cloak
#

Yes

bronze moss
#

fair. but you could also just use $I(a)$ as is, because it is equal to $g_a$. But if you prefer $g_a$ sure.

rocky lotusBOT
#

qwertytrewq

golden cloak
#

Oh yeah, that makes sense. Idk, I wanted to write it out carefully but I suppose that didn’t work…

bronze moss
golden cloak
#

Ok, I’ll try

rocky lotusBOT
#

qwertytrewq

bronze moss
#

sry a couple typos to fix

#

its should be fine now

golden cloak
#

So I would just do two cases: $x \in Y$ and $x \in X \setminus Y$

bronze moss
golden cloak
#

Ty

rocky lotusBOT
#

Icephoenix

golden cloak
#

I think the case $x \in X \setminus Y$ is pretty straightforward

rocky lotusBOT
#

Icephoenix

golden cloak
#

And when x is in Y then g(x) is also an element of Y. So I(fg) = I(f)I(g)

bronze moss
golden cloak
#

I did

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Looks good

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Thanks a lot

bronze moss
#

you don't need us to check it?

golden cloak
#

So bc x is not in Y I(g)(x) is also not in Y bc the output is just x. Then I(f)(x) is also x. When I have I(fg)(x) the output is also x bc x is still not in Y

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Ok

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Oh my good, this book is just full of these kind of problems…

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.close

vale dockBOT
#
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wet tundra
vale dockBOT
wet tundra
#

how do i do bi

#

I have this

#

do i use simultaneous equation

#

Gulp

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I think I went wrong somewhere

glass kelp
#

pardon?

inner mirage
#

Simplify the roots

#

You have the value of a and c. Use them to find P

vale dockBOT
#

@wet tundra Has your question been resolved?

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north scarab
#

what is the note saying?

vale dockBOT
tidal swift
#

what is cos 90?

stiff lily
#

what happens to the equation when A = 90°?

north scarab
#

a^2=b^2+c^2-2bccos(90degrees)

glass kelp
#

hi hell

tidal swift
#

and what is cos 90?

north scarab
north scarab
glass kelp
#

👍

stiff lily
#

it is 0, but you shouldn't assume

north scarab
#

well if i put in calc, it will give me 0

glass kelp
tidal swift
#

it is 0

north scarab
#

yes

tidal swift
#

don't have to assume

stiff lily
#

and with that, what will your equation simplify to?

tidal swift
#

so you get a^2 = b^2 + c^2 - 2bc(0)

#

what is this?

north scarab
#

a^2=b^2+c^2

tidal swift
#

and what would that be?

north scarab
#

pytahogras thereoum!

tidal swift
#

there we go

#

end of story

north scarab
#

but why is it A specefically

stiff lily
#

the way they represented the cosine rule used A as the angle

tidal swift
#

you can change it around if you want

glass kelp
#

do u remember the shi with ${\theta}$ and ${\varphi}$

rocky lotusBOT
tidal swift
#

b^2 = c^2 + a^2 - 2ac cos B

#

it's the same thing

#

i remember telling you something about two sides, then the angle in between those two sides

north scarab
#

yea

#

in the area formula

tidal swift
#

it's more or less the same here

#

on the RHS, you have the sum of squares of two sides

north scarab
#

so the side we are trying to find has to be opposite the cos angle

tidal swift
#

the LHS side is opposite the cos angle, yes

north scarab
#

I had a question, do you review your old notes, for example algebra basics

because I heard if you don't use your old notes, you will eventually lose them

#

or it's not needed for people that are already good in maths

tidal swift
#

ever heard of the second exposure effect?

north scarab
#

I think so

tidal swift
#

further topics build on what you already know

#

so you will naturally review previous topics as you move onto further ones

#

not all previous topics see the same treatment depending on field though, which is why sometimes we forget about the simplest stuff

north scarab
#

well, do you review your algebra basics because I know u are advanced already

tidal swift
#

yes. i read Lial et al. a bit every day

#

arguably not as much as i used to since i'm now studying calc, linalg and abstract alg

north scarab
#

whats lial

tidal swift
#

but i still do

tidal swift
#

Lial et al's College Algebra and Trigonometry

#

literally right next to me rn

north scarab
#

even the most

#

basic ones?

tidal swift
#

yeah. why not

north scarab
#

true

tidal swift
#

sometimes if you get stuck on the harder topics, a refresher on the easy ones can give you fresh perspectives and avoid tunnel-visioning

north scarab
#

yeahhh

#

because then you will just lose more time if u skip reviewing

turbid ridge
#

is this channel empty ?

tidal swift
#

no

#

we're literally talking here sir

turbid ridge
#

okay my bad

north scarab
tidal swift
#

there are three empty ones above

#

can grab one

tidal swift
#

you get stuck using the same method that has been proven NOT to work

north scarab
#

understandable

#

@tidal swift we are referring to A

#

in the

#

right angle position right

tidal swift
#

whoa whoa what

#

no

north scarab
#

because im confused why my lecturer draw

#

a line

#

straight through

tidal swift
#

this A

#

those lines are probably just to help you understand the cosine law and where it comes from

north scarab
#

ah alr

vale dockBOT
#

@north scarab Has your question been resolved?

#
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vale dockBOT
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light saddle
#

yes

#

but can't you use google for this

#

usually wikipedia is correct

vale dockBOT
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balmy wagon
#

For the x^2 term, isn't the coefficient supposed to be 27/64? or 27/32 before distribution of the 1/2?
i got the same steps as the mark scheme, even the ((-1/2)(-3/2)((3/2)^2))/2 bit of the expansion but i keep getting 27/32 (pre distribution) and 27/64 as the final coefficient for the x^2 term.
Everything else looks the same as my working out, so idk if i made a mistake somewhere or if the mark scheme is wrong

balmy wagon
#

istg, if i just made another computation error and used up a help channel for it 💔

wraith heart
balmy wagon
stone aspen
#

(not mutually exclusive events)

stone aspen
balmy wagon
#

,w ((-1/2)(-3/2)((3/2)^2))/2

balmy wagon
#

ok, the markscheme is just wrong then, 27/32 is correct (pre distribution)

#

thanks sam and riemann

#

.close

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analog schooner
#

I was thinking about this proof of the product rule (https://youtu.be/YG15m2VwSjA) which uses area/ volume / the 4-D counterpart of volume / etc. for 2, 3, 4,... functions multiplied together

Each time there is some area / volume / whatever that is ignored because it is df * dg * dh *..., so it is negligible.
However, if we use this for a series of infinitely many functions multiplied together, the term that we would have to ignore would be a product of infinitely many infinitesimals. So it would be of the 0 * infinity indeterminate form.

My question is- how can we neglect this "volume" now, when it may not be an infinitesimal

A visual explanation of what the chain rule and product rule are, and why they are true.
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analog schooner
#

Yes

light saddle
#

but 0^infinity is 0

#

no?

analog schooner
#

$3$

rocky lotusBOT
#

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analog schooner
#

\hspace