#help-4
1 messages · Page 11 of 1
yeah that's what i would use, though you haven't shared the solution for the first problem
Pi/4 is where come and sphere meet right?
I don't got it
💀
I used gpt
A bit
But i got confused to some degree
So for the first exercise
It would go from 0
To 0?
Cuz the cone in the second one
Starts from 0 and meets the sphere on pi/4
The sheet starts on 0 and meets on 0
Ik it's wrong
there is no cone in the first one
it's a paraboloïd
let me do something in desmos 3d
Yea
The second one has a cone meeting a sphere
So pi /4 is where they meet
In the first they meet at 0
So my brain would goish to 0 and 0
But it's wrong ik
Like you usually put the coordinates
In the function
To see how it goes upwards
For the 3rd integral
Like you convert
But the 3rd one is used to see how it goes upwards
I'm a bit confused on that
First one uses these 3 integrals
But the 3rd one is odd sorta
Cuz it's z=0
And then cylinder coordinates
In the 2nd one he picks the cone
And just puts the coordinates
Without thinking about the sphere
Idk if I'm being clear
Prob not
you should decide between the two because it's a bit hard to follow tbh
I'm trying to compare
To see if i get it
Prob not 💀
Because you always basically use cylinder coordinates
Or spherical
And that's clear from what I've been seeing
They're the most common
you go from the surface z = 0 to the surface z = 4-r^2
That's the train of through it had
But for the cone and sphere
You got from 0 to pi/4
?
because of spherical coords
Shouldn't it be 0 to pi
there is no z only phi which is an angle between the z axis and the point you want to describe
Since the cone starts from 0
Oh
That's true
Nw
So does the third integral measure height?
Like total height
Or nah?
But i sorta get it
You get your coordinates
To convert
Put them in your function
And try to get the intersection
Or top
Depending on what's the second
I believe
Lwk starting to learn fluxes from exercises is tough
Ima close thanks for all the help
.closw
.close
in spherical coord instead of summing cubes, the intuition you are summing piece of balls
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Ohh
That makes sense
But why pi/4
it's a bit hard to describe in words
the picture might help
it's the phi angle to get to the cone
when summing the piece in spherical coords
Yes
But that means the cone
Surrounds the sphere at the top too
in cynlindrical coord the z axis stays like in cartesian, but the x and y axis works like in polar coord / spherical. it's in between
.reopen
✅
Oh
It's like disks?
Going up maybe?
Since it's 4-r^2
Which isn't really a disk
But reminds me of one
Somewhat
Alr thanks a lot
Now ima go have fun figuring the basic formula
Yea that makes total sense
i tried to do the picture like spherical for cylindrical
Ur an artist
But yea thanks a lot for the help


Alr peace ima go figure out the open thingy formula
🔥
.close
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can someone pls explain what a centroid is im so confused- it wasnt explained in class and the notes weren't posted for some reason
there's a single problem on it and it just says the answer with no work shown
i mapped it out in desmos but it's not clear
ping me if u respond
In mathematics and physics, the centroid, also known as geometric center or center of figure, of a plane figure or solid figure is the arithmetic mean position of all the points in the figure. The same definition extends to any object in
n
{\displaystyle n}
-dimensional Euclidean space.
In geometry, one...
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So I have this question on home work and it says to find the value of f(5)
But I don’t understand how to find y
not enough information shown
the figure shows the graph of a function f. Find the value of f(5)
the very next question is to find the derivative of f(5)
Are we to assume that the squares/rectangles are unit?
is there like a scale? like every square is 1 unit?
gotta be honest with you no idea
just x,y x stops at 8 and y stops at 5
no function given
? eloborate?
like on the x and y axis
then why did you say there are no y value given?
can we see the whole screen please
thats literally the whole screen. I have to move left to show you the y axis but there is nothing else there.
i have to load the prior page to go back a question
By that you've led us to believe it's a unit square.
If that's the case, and the line given is f(x), can you not find f(5)?
@rose raven Has your question been resolved?
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did you click the ? next to regression parameters
@echo hearth Has your question been resolved?
I never used it before
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How do you find the roots of a polynomial that ends in a prime?
Take x common x(x²+8x-23)
use the Rational Root Theorem
If a polynomial with integer coefficients has a prime constant term, p, then its only possible rational roots are ±1 and ±p. This gives you a very short list of numbers to test
After factoring the x out you have a quadratic
Is there extra instructions that prevents you from using the quadratic formula to find another solution?
Put it in a calc easy
no, thank you.
I'll look at this as well
.close
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is this correct
,rotate
Doesn't look like you shifted horizontally
So you are pretty close but it looks like you missed was the sideways shift
You can see that in the pi/3 inside of the sin parenthesis
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why is x^pi only defined for x>0?
Eg : (-1)^0.5
it can be defined if the denominator is odd, but of course it isn't here because it's irrational anyway
who decided this?
legit never heard of this before
Ah no Sorry my bad
This
well for example what do you get if you try to define the square root of -1? you have to start using imaginary numbers
a similar thing happens with irrational powers
the exception we worked out only applies to odd roots specifically, so it doesn't apply to irrational numbers
oh
@steady charm hold up, if the only required condition is that denominator be odd, can we not divide the digits of pi into specific parts so that each individual parts are divisible by 4 or other
generally speaking x^n is defined for x>0 but when n is odd then it is also defined for negative x
that is the "exception"
well it's defined if n is even too
but for x>0
the problem arises if n is not an integer
x^2 is defined for all x
0^(any nonzero number) is 0
but there's no unique or canonical way to define, say (-1)^pi
there are infinitely many candidates and none of them are real
what about 1.5
is that odd or even
expressing 1.5 as a fraction it is 3/2 which has even denominator
Nvm got it
I have sometimes seen x^1.5 defined for x<0 also
maybe not in R
For any x^n (not including complex answers):
If x is positive, you can have any value of n
If x is negative you can have any integer n or any n with an odd root
what is an exponent defined as exactly then?
how we define exponentiation depends on whether we are considering just positive whole number exponents, or just integer exponents, or just rational exponents, or any real exponent
in general if z is a real power, then (-1)^z is actually a set of infinitely many complex values
for specific choices of z (integers, or rationals with odd denominators), one of those complex values is real
but if z is irrational, none of them are
$$a^{b} = \prod_{i=1}^{b}a$$
fluX
how can I multiply pi times
well then you use the logarithm to define an exponent
you don't, that definition only applies to positive integer exponents
you express your base in polar form $r e^{i \theta}$ and then you take that to your desired power, say $\pi$
ok I see
Bungo
but the catch is that $e^{i \theta} = e^{i(\theta + 2n\pi)}$ for any integer $n$, and that's why in general you get infinitely many solutions
Bungo
it's possible to define $e^x$ and $\ln(x)$ with only positive integer exponentiation, in which case we can define
[ x^\pi = e^{\pi \ln x} ]
cloud
but then this is not defined for when x is 0
it is
well you can make a separate definition that it is 0 if x is 0
I think I understand it in the complex plane
but in real numbers not that much
pretty close to 0, i'd say
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If y is ever equal to zero, shouldn't that mean that y' should also equal zero and should result in y never changing? If thats the case, I'm not sure how the piecewise definition for y makes sense, as y would never change if it is equal to zero. Please let me know if I am misunderstanding anything.
yerda
y' should also equal zero and should result in y never changing
specifics of the problem aside, this isn't the case. Any nonzero second derivative results in the function value changing in the future, for example
For regular calculus problems, I feel like that would make sense as the derivative is defined in terms of another "independent" variable (like y=x^2)
but in this case, y' = y^(1/3), so it's defined with itself
y is a function of t so if you chose a particular y then you could get it back to the form you're referring to
like conceptually I just can't understand how y can be zero for some set arbitrary period of time and then just diverge from zero
especially since if y = 0, the derivative is zero so y should have no reason to ever change from zero
again, more things than just the first derivative influence the behavior of a function
many such cases. Take the rectifier function https://en.wikipedia.org/wiki/Rectifier_(neural_networks)
the derivative at y=0 is 0. Nowhere does it say it needs to be zero everywhere
unless your claim is that if a function has a 0 derivative at some point, it has a 0 derivative everywhere
thats more of what I'm saying, yeah
,w derivative of x^2 at x=0
,w plot x^2
doesn't look 0 everywhere to me
again, the issue I have with this is the fact that y' is defined in terms of y
regular calculus makes sense to me
for y=x^2 for example, y' = 0 at x = 0
however, y'' is a constant so y' changes away from 0
but in this case, y' is defined in terms of y right? not in terms of t.
if you can excuse my terminology, I imagine it as a kind of closed system. y' depends only on y, and so does y''. if there is no t, how does y ever change if it equals zero?
y is a function of t
ok?
all I can do is refer you back to this
a derivative of 0 at a point does not mean the function never changes
is there no more rigorous way to explain this?
I don't think using regular classical calculus examples to justify this makes sense
thats really not what I'm saying
in this very specific example, it seems like it
it was a few minutes ago
mb, I didn't read your comment correctly
not any function, just this specific one
of course in many functions, it can have a derivative of zero and still change. Because the derivative depends on some independent variable
for example, y'=2x
x changes so y' changes
if y'=y^(1/3) and y(some arbitrary t) = 0, how can y change?
sorry if I'm being confusing
i'm still not sure why you think it wouldn't
we go back to my original counterexample, y=x^2 (and assume x>=0 for simplicity). I can write y' = 2sqrt(y), no more x in sight
y'(0) = 0 yet y' isn't 0 everywhere
apologies, how would this look?
what's "this"
y' = 2sqrt(y)
i'm not sure what you mean
how can you prove or show this?
by solving the IVP and showing it's not a constant function
I see what your saying
I think part of my confusion is that there is the constant function y=0 as the solution as well as y=t^2
perhaps it would help if you didn't think of the equation y'=y^1/3 as a single function, but as the family of functions it really is (since there are many such y and all of them could be written in terms of t to get in the form with which you're more familiar)
to sort of explain my current line of thinking, a function like y' = 2sqrt(y) is not describing a single function but rather a family of functions. So while there are solutions that are not described by the independent variable (like y=0), there are solutions that do (like y=t^2).
I think my confusion came from imagining y as solely dependent on y', so it was kind of like a chicken and egg situation where one could not change without the other changing first.
plugging in y=t^2 makes it clear that y' can change from 0 (y' = 2|t|).
if you have nothing to add, thanks for the help, I really appreciate it
.close
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you already know Q1 and Q3, why do you even need to do anything at all to find IQR?
ya i got the answer in the end
but i got a new problem it is the final one
im not sure what
S_xx means
is it the numerator?
wdym numerator?
but isnt this for standard deviation?
ya, mb
?
a.i just wants you to find the mean
ii needs you to find sd
and for that you need to take the sqrt
sorry but idk how to do a i
a.i. means you need to find the x bar value. You need to use both the quantities
shall i do
133 = S(X-x)^2
and find small x?
You can expand the summation for S_xx
and use the values of sum of X^2 in second expression to sub it in
and then solve it to find the x bar
i got it
nice
no...
o wait
use this
4.36?
,calc sqrt(133/7)
Result:
4.3588989435407
yep
is b ii 1260
I think sd would scale by 100
so yea
1260
for a moment I read the original as 1.26 lol
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npnp
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Someone help with part a pls
@fresh pecan Has your question been resolved?
What ideas have you had so far?
erm
i think part a is bugged
0 <= x <= 1 yet sqrt(x-1)?
probably sqrt(1-x^2) was intended
If you want to try: can you construct an appropriate right angle triangle?
Lol, just saw that domain 
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🙋♀️ .
what is the order of transformations in quadratics?
for reflection, horizontal and vertical shifts and vertical, horizontal stretch/shrink
there is not really a set in stone "order of transformations" for any class of functions
You need to know what you want to transform them to
when even slightly in doubt, verbalize all the transformations you want to apply, in order, and write down the equation of the graph after each step
ok what if there a parent function f(x) and a transformed function g(x) and it says to graph the transformed one.. is there an order I need to follow to graph it or just do it randomly
like vertical shift first then reflection, then compress etc
ah let me guess you learned a(x - h)^2 + k
yeah
okay well you see the parentheses there that means you have to apply the horizontal shift first
its just order of operations really, if you do it that way
alright so () first then the "a" then "k" ?
yeah dont forget the exponent too
alright what about reflection btw?
last?
y axis reflection would just be making the entire thing negative
-(a(x - h)^2 + k) => -a(x - h)^2 - k
x axis reflection is a little more complicated since you have to squeeze in the negative inside the parentheses
a(-(x - h))^2 + k => a(-x + h)^2 + k
if thats what you mean by reflection
no I mean whats the order for that? do I graph the reflection last? like after all the translations and stuff or before
wouldnt the problem tell you what order to do the transformations in
uhm not really they just give the function for example g(x)= -2(x-1)^2 +2
ok when a or x is negative then theres a reflection. if you have a doubt just do the math and get the correct y value
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Yo
So basically it's about flux
Ima put both since numbers are messed in translation
But
Why does he pick 0 3 for radius
And not the intersection
I don't get it
Like how would the integrals look if i only consider the upper flux
@woven ivy Has your question been resolved?
Questo non è un flusso, è un integrale triplo
“Flusso” è per i campi attraverso una superficie, qui non c'è alcun campo
Calculus in 3d
Damn i got a long way fr
There's always more to learn, it never ends
We're integrating over a ball of radius 3
How did we find that radius is 3?
Ci sono
It says ✓93
Hi
It doesn't count as flux?
You're right
But i have a doubt about the radius
In fluxes
The equation of a ball centred in (0,0,0) of radius r is x²+y²+z² = r², and our equations has x²+y²+z² = 9, so r² = 9 and r = 3
So basically
flux is for vector fields through a surface
If i had to calculate the flux tho
there's no vector field here
Just the integrals
flux of what?
Cannot forget the vector if you want to talk about flux
Focus on the 3 integrals
Oh i was looking at the left one nvm yea i see
It's just to understand how those work
The vector doesn't influence the integrals
From what i saw
Only the solids do
I don't know what you are talking about now
how can the flux of a vector field not be influenced by the vector field?
The flux depends on 2 things, a vector field and a surface
I agree
But the integrals
That you use to calculate it
The range
They're within
Those ranges are influenced by the solids shapes
If i have a 2 solid intersection
The radius
but that's not a flux
you're asking about integrating over a surface, which you can talk about without mentioning fluxes
Ci sono vari tipi di integrali e non devi mischiarne il significato
Puoi parlare di integrali su di una curva, su di una superficie e su di un solido
I flussi sono particolare integrali su superficie, allo stesso modo in cui il lavoro è un particolare integrale su curva
But you do use it for flux?
Ok
Ma siamo d'accordo che se ho un qualcosa di chiuso
Posso usare il teorema della divergenza
Se ho un campo vettoriale
Ecc..
Sì
Quindi dovrò fare 3 integrali
Ma in questo caso la richiesta è già per un integrale su un solido
In uno di questi 3 uso il raggio
Ok
Ma perché uso 0 e 3
Quindi non lo sai se quella funzione è la divergenza di un qualche campo
Non si intersecano diversamente
Quindi il teorema della divergenza non c'entra niente
Aspetta ho 2 domande
Se vado sul teorema della divergenza
E guardo il calcolo del raggio per l'integrale
Vado a eguagliare i due solidi sostituendo i loro z
Per parlare di divergenza ti serve un campo (divergenza di chi?) In questo caso non abbiamo alcun campo in partenza, abbiamo semplicemente un integrale triplo
L'uno con l'altro
È una cosa concettuale
Solo per l'integrale
Se ho due solidi che si intersecano e formano qualcosa di chiuso
Dovrò inserire un raggio nel mio integrale
(poi torno all'esercizio)
Però voglio essere sicuro di questa cosa
Ma se non stiamo parlando dell'esercizio, che vuol dire “raggio”?
“inserire un raggio nell'integrale” non vuol dire niente
Raggio di chi se non parliamo dell'esercizio in questione?
Sì ma le parole che stai usando nel vuoto non hanno significato
ok
No aspetta, hai descritto una superficie
L'oggetto che hai descritto è un po' strano e non penso sia quello che hai in mente
È un paraboloide infinito che parte da (x,y) in un cerchio di raggio 1
Scusa
-x^2-y^2=z
Consideri l'insieme E compreso tra i due
Fai la divergenza del campo vettoriale
Il primo integrale e fra 0 e 2 pi greco
Il secondo invece
Devo fare -x^2-y^2=radice x^2+^y2
E poi convertire in coordinate cilindriche
?
E quello è il mio estremo?
Neanche si toccano gli insiemi che hai descritto
Eh ma non lo fanno, io non lo so che immagine hai in mente
Ma non so neanche che intendi tu con incrocio chiuso
Ma ti serve per spiegare questa cosa che devi prendere la zona tra 2 superfici?
Ti ricordi l'esempio di ieri
Con la cupola
E il tappo
Qualcosa di simile con un cono e una cupola
La cupola orientata verso il basso
Il cono verso l'alto
Avranno entrambi funzioni con z dentro
E per fare il secondo integrale con estremo raggio
Eguaglio le 2
Stai calmo, allora
Hai un cono, tipo z² = x²+y², e un paraboloide del tipo z = 4-x²-y²
Ora di quale integrale stai parlando?
(Flusso? Superficie? Volume?)
Ok aspetta ti do qualcosa di concreto
Guardiamo questo
Per ora
È un elissoide
Ma come si calcola 1/3 radice di 2x-...
Sono confuso
Perché
Se lui mi può chiedere il flusso di una superficie
Ok
Flusso di un campo attraverso una superficie
C'è differenza
Senza attraverso una superficie
Sono due casi diversi?
Conta che sto imparando i flussi dagli esercizi
No, non vuol dire dire niente
Ok
Flusso riguarda 2 oggetti
Un campo
Una superficie (orientata)
Dove quell'orientata è descritto come uscente/entrante
Integrale di superficie riguarda una funzione e una superficie
E fai doppio integrale di 1
Senza orientaziome
Stai confondendo un po' cose
Probabilmente
Ok
È questa la formula
Aspetta
Questa è la per la superficie
In 2d?
Questo è l'integrale per l'area di una superficie descritta come grafico di una funzione
È un particolare integrale di superficie
Ha senso
Noncè che sono tutti così
Ho corretto, avevo visto male
Ok grazie
Aspetta stiamo tirando tante robe fuori
Quale la formula dellintegrale di superficie
In 2d e 3d
Le superfici sono oggetti 2-dim e basta, c'è una sola formula
Ma la superficie non è lo stratto più esterno?
Ho capito cosa intendi
Puoi renderle piatte
Non so se mi sono spiegato bene
Luigi
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
Niente paura
$$
\int_S f dS = \iint_D f(\phi) |N_{\phi}| dxdy
$$
Questa è la formula per l'integrale di superficie
Dove f è una funzione scalare e phi è una qualunque parametrizzazione di S
Pessima connessione
Luigi
Grazie mille
Quand'è che questo diventa doppio integrale di 1
Ho di nuovo connessione stabile, credo
Ok
Allora
Ho capito la divergenza
Stavo per dire prima, devi distinguere i vari tipi di integrali che ci sono
Hai a che fare con integrali singoli, doppi, tripli
poi integrali su curva, su superficie
poi integrali di lavoro e flusso
Lavoro vero
Che usa il rotore
Non usa il rotore
No, il teorema del rotore vale per curve chiuse
come la divergenza vale per superfici chiuse
Sennò usi doppio integrale di F(g) per g primo
Esatto
Però in generale quelli sono integrali che hanno significato diverso
E sono legati da varie formule
Vero
Devo ordinare un po'
Ora ho ordinato la divergenza
Dovrebbe essere apposto
Però il flusso
Ha il caso in cui sono aperte
il flusso è un particolare integrale su superficie
Ok
Il flusso di un campo F attraverso una superficie S orientata con normale unitaria $\nu = N/|N|$ è dato da
$$
\int_S F\cdot \nu , dS
$$
Chiaro
Luigi
Quindi è un particolare integrale di superficie
v è un vettore normale
Si integra la funzione F⋅ν
Ok
Mi può chiedere l'integrale di superficie di una sfera?
In quel caso
Farei un integrale doppio di F per vettore normale
Poiché $\nu = N/|N|$, quando usi la definizione di integrale di superficie ti esce
$$
\int_S F\cdot\nu,dS = \iint_D F\cdot N/|N| \cdot |N| , dxdy = \iint_D F\cdot N , dxdy
$$
No spe
Quindi la definizione è più snella
Luigi
S è il bordo
No S è una superficie
Ah
Non c'è nessun bordo qui
Ok ok
Nella scrittura sto sott'intendendo che la superficie S è parametrizzata da una certa funzione di dominio D
Ha senso
Quindi se vuoi calcolare un flusso, prima devi parametrizzare la superficie, poi trovare una normale coerente con l'orientazione, e poi inserire nell'integrale
Qui S è una superficie particolare perché è il bordo di E, quindi si può applicare il teorema della divergenza
No
Integrale di superficie di quale funzione? Qui non c'è nessuna funzione scalare
Allora dovevo fare (x, y, 4-x quadro - y quadro)
C'è solo un campo, quindi puoi calcolare il flusso
Ah
A computer si scrive x^2 per dire x²
x^2 è più veloce di x quadro
Per parlare di integrale di superficie ti serve una superficie e una funzione da integrare
Faccio il flusso
Ok
E come se io ti dico di punto in bianco “fai l'integrale da a a b”, non ti viene spontaneo di chiedere, di cosa?
E è il solido pieno
Decisamente
Richiamo la mia domanda originale
Non fa la divergenza in questo esercizio
Non c'è nessuna divergenza qui perché è un altro contesto
abbiamo un solido Ω e una funzione scalare f(x,y,z) = z√(x²+y²)
questo è un integrale triplo
Si
nessuna superficie, flusso, curva, etc.
Esatto
?
Siamo all'interno della sfera
che ha raggio 3
Come perché, l'hai detto tu che si ottiene intersecando un cono e una sfera
E sale su
Conti il più grande dei due?
Nessuno è più grande
Il disegno che devi avere in mente è un cono gelato con una pallina sopra
Esatto
La parte blue a sinistra è il nostro disegno
Che vuol dire “la parte blue non ha 3 come raggio”
Io considero la parte blu giusto
Eh
Come omega
Ok
Se ti muovi lungo quel segmento parti dall'origine per r=0 e ti muovi finché non tocchi il bordo per r=3
Perché guardi lì?
Questo deriva dal fatto che parli senza essere preciso, quando prima mi dicevi “prendi due superfici e guarda il raggio”
la parola raggio non significa assolutamente niente senza contesto
Nel contesto delle coordinate sferiche di centro (0,0,0) il numero r è la distanza dall'origine
Ok grazie mille
Per il cilindro invece
Giusto
devi imparare a contestualizzare
Quale cilindro?
Se avessi
Aspetta
Se avessi un cilindro?
Ti faccio un disegno
Aspetta
Se fosse questo il mio contesto
Il raggio quale sarebbe
Questo?
Scusa ma leggi quello che dico?
.
La parola raggio non vuol dire assolutamente niente
Ok
Come devo esprimermi
Se tu vuoi descrivere quell'insieme blu devi usare delle coordinate
che coordinate vuoi usare?
queste sono coordinate (x,y,z), e non esiste alcun numero che puoi voler chiamare r
Fai dire a me
E il cilindro x^2+y^2=4
Si usano di solito 2 tipi di coordinate per descrivere oggetti “sferici/di rotazione”
Con altezza da 0 a 5
Le coordinate sferiche
{x = x₀ + ρcosθcosφ
{y = y₀ + ρsinθcosφ
{z = z₀ + ρsinφ
In cui (x₀,y₀,z₀) è un punto fisso, ρ è la distanza di (x,y,z) da lui e (θ,φ) sono angoli che misurano longitudine e latitudine
Poi ci sono le coordinate cilindriche
{x = x₀ + ρcosθ
{y = y₀ + ρsinθ
{z = z
In cui (x₀,y₀,0) è un punto fisso, ρ è la distanza di (x,y,z) dall'asse verticale in (x₀,y₀) θ è l'angolo che descrive il punto rispetto tale asse
In questi 2 contesti ρ ha due significati diversi
Questo qui sarebbe il valore di ρ quando ti trovi alla quota indicata nelle coordinate cilindriche
Questo è il valore di ρ nelle coordinate sferiche
La risoluzione dell'esercizio è in coordinate sferiche, quindi ρ è la distanza dall'origine
Ma p nelle cilindriche
Si può fare anche in coordinate cilindriche, ma è terrible in termini di calcoli
Non parte dall'origine
In nessuno dei due parte dall'origine, dipende dalla figura specifica quali sono i valori di ρ,θ,φ,x,y,z, etc.
Per esempio se devi descrivere una corona sferica, ρ non parte da 0 ma parte dal raggio minimo
stessa cosa se devi descrivere un cilindro su una corona circolare
Chi è P?
Non lo so più
ρ?
Si chiama rho
$\rho$
Ma non ho lettere greche
Luigi
Nella tastiera
I tipi di coordinate sono modi diversi di descrivere un oggetto
Vero
Un oggetto geometrico lo puoi descrivere usando (x,y,z)
dette “coordinate cartesiane”
Vero
O in altri modi, e ce ne sono infiniti
Giusto
Tra gli infiniti modi, ce ne sono 2 importanti nello spazio per descrivere gli oggetti di rotazione in maniera comoda
coordinate cilindriche e coordinate sferiche
Allo stesso modo in cui nel piano esistono le coordinate polari
Sì
Un cambio di coordinate ti dice solo come passare da una descrizione in (x,y,z) ad una in (ρ,θ,z) oppure (ρ,θ,φ)
Esattamente
Ora non è che sono coordinate astrattissime, hanno dei significati geometrici
Sì
(x,y,z) facile, sono le distanze da ciascuno dei piani coordinate
Esatto
(ρ,θ,φ) hanno il significato che ho detto sopra
ρ è la distanza dall'origine
θ è la lungitudine
φ è la latitudine
Vero
per esempio il punto (ρ=2, θ=π/4, φ=π/4) corrisponde in coordinate cartesiane a chi?
45° non vuol dire niente nello spazio
Ci sono 2 angoli, longitudine e latitudine
Però comunque io ti ho chiesto chi sono le sue coordinate cartesiane
Devi usare la formula per il cambio
Non me la ricordo
scritta qui
{x = ρcosθcosφ
{y = ρsinθcosφ
{z = ρsinφ
Ah quella
Poi scrivi in TeX, non ti fa male
tra i dollari inserisci quello che vuoi formattare
radice quadrata si fa con \sqrt
Lo ho scritto
Le coordinate sferiche uno può centrarle nel punto che vuole, esattamente come le polari in ℝ²
Però facciamo che sono centrate in (0,0,0)
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was thinking LH
Are you aware of the 1^infinty formula
dyxn
English?
We have x -> +infini
yep
yep
Then e^[1]=e
yes
Just a geometric series
dyxn
But the sign changes
its okay
we only need the absolute value to be less than 1
here x = -1/2
|-1/2| < 1
Oh wait
Don't plug and chug
this starts from k = 0, your sum starts from k = 1
I need to put( -1)^(n) outside the serie?
Yeah ik
You can write your series as $\displaystyle \sum_{k = 1}^{\infty} \left ( -\frac 12 \right )^k$
dyxn
does that make sense?
That's the formula for k = 0
So i need to add 1
dyxn
subtract it
yep
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!nopdf
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Sister, claim another channel
Bruh 😂
you got she/her pronouns
i forgo