#help-4

1 messages · Page 11 of 1

woven ivy
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But on the function he calculated radius from

zinc spear
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yeah that's what i would use, though you haven't shared the solution for the first problem

woven ivy
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Pi/4 is where come and sphere meet right?

woven ivy
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💀

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I used gpt

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A bit

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But i got confused to some degree

woven ivy
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It would go from 0

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To 0?

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Cuz the cone in the second one

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Starts from 0 and meets the sphere on pi/4

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The sheet starts on 0 and meets on 0

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Ik it's wrong

zinc spear
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it's a paraboloïd

woven ivy
zinc spear
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let me do something in desmos 3d

woven ivy
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Oh fr?

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Mb

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I'm figuring 3d stuff 💀

zinc spear
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no i made a typo

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no cone in the first one but there is one in the second one

woven ivy
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Yea

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The second one has a cone meeting a sphere

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So pi /4 is where they meet

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In the first they meet at 0

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So my brain would goish to 0 and 0

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But it's wrong ik

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Like you usually put the coordinates

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In the function

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To see how it goes upwards

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For the 3rd integral

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Like you convert

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But the 3rd one is used to see how it goes upwards

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I'm a bit confused on that

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First one uses these 3 integrals

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But the 3rd one is odd sorta

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Cuz it's z=0

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And then cylinder coordinates

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In the 2nd one he picks the cone

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And just puts the coordinates

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Without thinking about the sphere

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Idk if I'm being clear

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Prob not

zinc spear
woven ivy
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Yea

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Exactly

zinc spear
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you should decide between the two because it's a bit hard to follow tbh

woven ivy
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I'm trying to compare

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To see if i get it

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Prob not 💀

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Because you always basically use cylinder coordinates

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Or spherical

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And that's clear from what I've been seeing

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They're the most common

zinc spear
woven ivy
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That's the train of through it had

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But for the cone and sphere

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You got from 0 to pi/4

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?

zinc spear
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because of spherical coords

woven ivy
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Shouldn't it be 0 to pi

zinc spear
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there is no z only phi which is an angle between the z axis and the point you want to describe

woven ivy
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Since the cone starts from 0

zinc spear
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probably looks bad on dark theme but whatever

woven ivy
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Nw

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So does the third integral measure height?

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Like total height

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Or nah?

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But i sorta get it

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You get your coordinates

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To convert

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Put them in your function

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And try to get the intersection

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Or top

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Depending on what's the second

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I believe

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Lwk starting to learn fluxes from exercises is tough

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Ima close thanks for all the help

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.closw

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.close

zinc spear
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in spherical coord instead of summing cubes, the intuition you are summing piece of balls

vale dockBOT
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zinc spear
woven ivy
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That makes sense

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But why pi/4

zinc spear
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it's a bit hard to describe in words

woven ivy
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I get it

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Tho

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Dw

zinc spear
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the picture might help

woven ivy
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Way the pi 4 is left to right

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It's the angle

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Of the things?

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BRO

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💀

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NAW

zinc spear
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it's the phi angle to get to the cone

woven ivy
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This is gonna be fun fr

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Wait

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Does it refer for cylinders

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To the angle too?

zinc spear
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when summing the piece in spherical coords

woven ivy
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Wait no

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It doesn't

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Refer to that probably

woven ivy
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But that means the cone

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Surrounds the sphere at the top too

zinc spear
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.reopen

vale dockBOT
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woven ivy
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Don't look at this

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I get it tho

woven ivy
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It's like disks?

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Going up maybe?

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Since it's 4-r^2

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Which isn't really a disk

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But reminds me of one

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Somewhat

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Alr thanks a lot

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Now ima go have fun figuring the basic formula

zinc spear
woven ivy
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Yea that makes total sense

zinc spear
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i tried to do the picture like spherical for cylindrical

woven ivy
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Ur an artist

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But yea thanks a lot for the help

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Alr peace ima go figure out the open thingy formula

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🔥

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.close

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chilly jackal
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can someone pls explain what a centroid is im so confused- it wasnt explained in class and the notes weren't posted for some reason

chilly jackal
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there's a single problem on it and it just says the answer with no work shown

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i mapped it out in desmos but it's not clear

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ping me if u respond

terse silo
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rose raven
vale dockBOT
rose raven
#

So I have this question on home work and it says to find the value of f(5)

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But I don’t understand how to find y

wraith heart
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not enough information shown

noble anvil
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I recommend zooming out a bit.

rose raven
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the figure shows the graph of a function f. Find the value of f(5)

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the very next question is to find the derivative of f(5)

noble anvil
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Are we to assume that the squares/rectangles are unit?

unborn python
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is there like a scale? like every square is 1 unit?

rose raven
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gotta be honest with you no idea

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just x,y x stops at 8 and y stops at 5

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no function given

unborn python
rose raven
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like on the x and y axis

unborn python
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then why did you say there are no y value given?

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can we see the whole screen please

rose raven
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thats literally the whole screen. I have to move left to show you the y axis but there is nothing else there.

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i have to load the prior page to go back a question

noble anvil
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By that you've led us to believe it's a unit square.

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If that's the case, and the line given is f(x), can you not find f(5)?

vale dockBOT
#

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echo hearth
vale dockBOT
echo hearth
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But no, it isn’t

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It should be
w1=2
w2=2

wraith heart
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did you click the ? next to regression parameters

vale dockBOT
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@echo hearth Has your question been resolved?

wraith heart
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usually that explains to you what regression parameters are

echo hearth
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I never used it before

vale dockBOT
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@echo hearth Has your question been resolved?

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@echo hearth Has your question been resolved?

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heady jolt
#

How do you find the roots of a polynomial that ends in a prime?

ruby chasm
merry hamlet
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If a polynomial with integer coefficients has a prime constant term, p, then its only possible rational roots are ±1 and ±p. This gives you a very short list of numbers to test

torn fox
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After factoring the x out you have a quadratic
Is there extra instructions that prevents you from using the quadratic formula to find another solution?

midnight pier
heady jolt
#

.close

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ashen gust
#

is this correct

vale dockBOT
wraith heart
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,rotate

rocky lotusBOT
wraith heart
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Doesn't look like you shifted horizontally

ashen gust
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well wdym!

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how do i do that

slate marten
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So you are pretty close but it looks like you missed was the sideways shift

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You can see that in the pi/3 inside of the sin parenthesis

vale dockBOT
#

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charred fulcrum
#

why is x^pi only defined for x>0?

vale dockBOT
toxic ridge
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Cuz pi is irrational

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For negative bases, fractional indices are not defined

toxic ridge
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Eg : (-1)^0.5

steady charm
charred fulcrum
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legit never heard of this before

toxic ridge
steady charm
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a similar thing happens with irrational powers

charred fulcrum
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but pi is not "even"

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why is it weird to have a root of pi

steady charm
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the exception we worked out only applies to odd roots specifically, so it doesn't apply to irrational numbers

charred fulcrum
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oh

toxic ridge
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@steady charm hold up, if the only required condition is that denominator be odd, can we not divide the digits of pi into specific parts so that each individual parts are divisible by 4 or other

charred fulcrum
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generally speaking x^n is defined for x>0 but when n is odd then it is also defined for negative x

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that is the "exception"

quasi valve
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well it's defined if n is even too

charred fulcrum
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but for x>0

quasi valve
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the problem arises if n is not an integer

charred fulcrum
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wait

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what about x=0

quasi valve
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x^2 is defined for all x

charred fulcrum
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because even roots are defined for x=0 also

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but is 0^pi

quasi valve
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0^(any nonzero number) is 0

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but there's no unique or canonical way to define, say (-1)^pi

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there are infinitely many candidates and none of them are real

charred fulcrum
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is that odd or even

quasi valve
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some rational powers are ok, as noted above

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irrational powers are not

steady charm
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expressing 1.5 as a fraction it is 3/2 which has even denominator

charred fulcrum
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maybe not in R

steady charm
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well it works in the complex numbers, as does any exponent

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but not in the reals

slate marten
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For any x^n (not including complex answers):
If x is positive, you can have any value of n
If x is negative you can have any integer n or any n with an odd root

charred fulcrum
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what is an exponent defined as exactly then?

steady charm
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how we define exponentiation depends on whether we are considering just positive whole number exponents, or just integer exponents, or just rational exponents, or any real exponent

quasi valve
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in general if z is a real power, then (-1)^z is actually a set of infinitely many complex values
for specific choices of z (integers, or rationals with odd denominators), one of those complex values is real
but if z is irrational, none of them are

viscid sedge
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$$a^{b} = \prod_{i=1}^{b}a$$

rocky lotusBOT
charred fulcrum
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how can I multiply pi times

viscid sedge
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well then you use the logarithm to define an exponent

steady charm
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you don't, that definition only applies to positive integer exponents

quasi valve
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you express your base in polar form $r e^{i \theta}$ and then you take that to your desired power, say $\pi$

rocky lotusBOT
quasi valve
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but the catch is that $e^{i \theta} = e^{i(\theta + 2n\pi)}$ for any integer $n$, and that's why in general you get infinitely many solutions

rocky lotusBOT
steady charm
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it's possible to define $e^x$ and $\ln(x)$ with only positive integer exponentiation, in which case we can define
[ x^\pi = e^{\pi \ln x} ]

rocky lotusBOT
charred fulcrum
viscid sedge
steady charm
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well you can make a separate definition that it is 0 if x is 0

viscid sedge
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when x = 0, the LHS is 0
the RHS is e^(-inf) which is 0

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,w e^ln(10^(-500))

charred fulcrum
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but in real numbers not that much

viscid sedge
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pretty close to 0, i'd say

charred fulcrum
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yeah but still the limit is defined

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not zero

vale dockBOT
#

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unreal flame
#

If y is ever equal to zero, shouldn't that mean that y' should also equal zero and should result in y never changing? If thats the case, I'm not sure how the piecewise definition for y makes sense, as y would never change if it is equal to zero. Please let me know if I am misunderstanding anything.

quiet marlin
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y' should also equal zero and should result in y never changing
specifics of the problem aside, this isn't the case. Any nonzero second derivative results in the function value changing in the future, for example

unreal flame
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but in this case, y' = y^(1/3), so it's defined with itself

quiet marlin
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y is a function of t so if you chose a particular y then you could get it back to the form you're referring to

unreal flame
#

like conceptually I just can't understand how y can be zero for some set arbitrary period of time and then just diverge from zero

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especially since if y = 0, the derivative is zero so y should have no reason to ever change from zero

quiet marlin
#

again, more things than just the first derivative influence the behavior of a function

quiet marlin
quiet marlin
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unless your claim is that if a function has a 0 derivative at some point, it has a 0 derivative everywhere

unreal flame
quiet marlin
#

,w derivative of x^2 at x=0

quiet marlin
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,w plot x^2

quiet marlin
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doesn't look 0 everywhere to me

unreal flame
#

again, the issue I have with this is the fact that y' is defined in terms of y

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regular calculus makes sense to me

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for y=x^2 for example, y' = 0 at x = 0

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however, y'' is a constant so y' changes away from 0

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but in this case, y' is defined in terms of y right? not in terms of t.

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if you can excuse my terminology, I imagine it as a kind of closed system. y' depends only on y, and so does y''. if there is no t, how does y ever change if it equals zero?

quiet marlin
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y is a function of t

unreal flame
quiet marlin
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a derivative of 0 at a point does not mean the function never changes

unreal flame
#

is there no more rigorous way to explain this?

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I don't think using regular classical calculus examples to justify this makes sense

unreal flame
#

in this very specific example, it seems like it

quiet marlin
unreal flame
#

not any function, just this specific one

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of course in many functions, it can have a derivative of zero and still change. Because the derivative depends on some independent variable

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for example, y'=2x

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x changes so y' changes

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if y'=y^(1/3) and y(some arbitrary t) = 0, how can y change?

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sorry if I'm being confusing

quiet marlin
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i'm still not sure why you think it wouldn't

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we go back to my original counterexample, y=x^2 (and assume x>=0 for simplicity). I can write y' = 2sqrt(y), no more x in sight

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y'(0) = 0 yet y' isn't 0 everywhere

unreal flame
#

apologies, how would this look?

quiet marlin
#

what's "this"

unreal flame
quiet marlin
#

i'm not sure what you mean

unreal flame
quiet marlin
#

by solving the IVP and showing it's not a constant function

unreal flame
#

I think part of my confusion is that there is the constant function y=0 as the solution as well as y=t^2

quiet marlin
#

perhaps it would help if you didn't think of the equation y'=y^1/3 as a single function, but as the family of functions it really is (since there are many such y and all of them could be written in terms of t to get in the form with which you're more familiar)

unreal flame
#

to sort of explain my current line of thinking, a function like y' = 2sqrt(y) is not describing a single function but rather a family of functions. So while there are solutions that are not described by the independent variable (like y=0), there are solutions that do (like y=t^2).

I think my confusion came from imagining y as solely dependent on y', so it was kind of like a chicken and egg situation where one could not change without the other changing first.

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plugging in y=t^2 makes it clear that y' can change from 0 (y' = 2|t|).

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if you have nothing to add, thanks for the help, I really appreciate it

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.close

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fluid acorn
vale dockBOT
fluid acorn
#

can anyone please help me

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do i do a cummulative frequency to work out IQR?

copper stump
fluid acorn
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but i got a new problem it is the final one

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im not sure what

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S_xx means

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is it the numerator?

copper stump
fluid acorn
copper stump
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yea

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that thing, but without the sqrt

fluid acorn
copper stump
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This specific part

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is S_xx

fluid acorn
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ya, mb

fluid acorn
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is it just

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a i

copper stump
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?

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a.i just wants you to find the mean

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ii needs you to find sd

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and for that you need to take the sqrt

fluid acorn
#

sorry but idk how to do a i

copper stump
# fluid acorn a i

a.i. means you need to find the x bar value. You need to use both the quantities

fluid acorn
#

and find small x?

copper stump
#

You can expand the summation for S_xx

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and use the values of sum of X^2 in second expression to sub it in

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and then solve it to find the x bar

fluid acorn
copper stump
#

nice

fluid acorn
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ok lemme do ii

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is it just

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18.17

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sqrt(2311/8-1)

copper stump
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no...

fluid acorn
#

o wait

copper stump
fluid acorn
#

ok lemem try i needed to do smt

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bruh

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i made a dumb mistake

fluid acorn
copper stump
#

,calc sqrt(133/7)

rocky lotusBOT
#

Result:

4.3588989435407
copper stump
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yep

fluid acorn
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now for 3

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i mean

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b i

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ok that was easier

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and for ii

fluid acorn
copper stump
#

I think sd would scale by 100

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so yea

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1260

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for a moment I read the original as 1.26 lol

fluid acorn
#

xd

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tysm!

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.solved

vale dockBOT
#
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copper stump
#

npnp

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fresh pecan
vale dockBOT
fresh pecan
#

Someone help with part a pls

vale dockBOT
#

@fresh pecan Has your question been resolved?

noble anvil
cloud coral
#

erm

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i think part a is bugged

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0 <= x <= 1 yet sqrt(x-1)?

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probably sqrt(1-x^2) was intended

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If you want to try: can you construct an appropriate right angle triangle?

noble anvil
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unreal jolt
#

🙋‍♀️ .

vale dockBOT
unreal jolt
#

what is the order of transformations in quadratics?

#

for reflection, horizontal and vertical shifts and vertical, horizontal stretch/shrink

stark wedge
#

there is not really a set in stone "order of transformations" for any class of functions

noble anvil
stark wedge
#

when even slightly in doubt, verbalize all the transformations you want to apply, in order, and write down the equation of the graph after each step

unreal jolt
#

ok what if there a parent function f(x) and a transformed function g(x) and it says to graph the transformed one.. is there an order I need to follow to graph it or just do it randomly

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like vertical shift first then reflection, then compress etc

pliant nova
unreal jolt
pliant nova
#

okay well you see the parentheses there that means you have to apply the horizontal shift first

#

its just order of operations really, if you do it that way

unreal jolt
pliant nova
#

yeah dont forget the exponent too

unreal jolt
#

last?

pliant nova
# unreal jolt alright what about reflection btw?

y axis reflection would just be making the entire thing negative
-(a(x - h)^2 + k) => -a(x - h)^2 - k
x axis reflection is a little more complicated since you have to squeeze in the negative inside the parentheses
a(-(x - h))^2 + k => a(-x + h)^2 + k
if thats what you mean by reflection

unreal jolt
pliant nova
#

wouldnt the problem tell you what order to do the transformations in

unreal jolt
pliant nova
#

ok when a or x is negative then theres a reflection. if you have a doubt just do the math and get the correct y value

unreal jolt
#

aight thanks to eveyone who helped

#

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woven ivy
#

Yo

vale dockBOT
woven ivy
#

So basically it's about flux

#

Ima put both since numbers are messed in translation

#

But

#

Why does he pick 0 3 for radius

#

And not the intersection

#

I don't get it

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Like how would the integrals look if i only consider the upper flux

vale dockBOT
#

@woven ivy Has your question been resolved?

leaden cargo
#

“Flusso” è per i campi attraverso una superficie, qui non c'è alcun campo

open niche
leaden cargo
open niche
leaden cargo
#

There's always more to learn, it never ends

open niche
#

Oh im also curious

#

Why is it from 0 to 3 on dr?

#

If r isnt 3

leaden cargo
#

We're integrating over a ball of radius 3

open niche
open niche
#

It says ✓93

woven ivy
#

Hi

#

It doesn't count as flux?

#

You're right

#

But i have a doubt about the radius

#

In fluxes

leaden cargo
# open niche It says ✓93

The equation of a ball centred in (0,0,0) of radius r is x²+y²+z² = r², and our equations has x²+y²+z² = 9, so r² = 9 and r = 3

woven ivy
#

So basically

leaden cargo
woven ivy
#

If i had to calculate the flux tho

leaden cargo
#

there's no vector field here

woven ivy
#

Just the integrals

leaden cargo
woven ivy
#

Forget the vector

#

For a sec

#

There's none ik

#

But forget it

leaden cargo
#

Cannot forget the vector if you want to talk about flux

woven ivy
#

Focus on the 3 integrals

open niche
woven ivy
#

It's just to understand how those work

#

The vector doesn't influence the integrals

#

From what i saw

#

Only the solids do

leaden cargo
#

I don't know what you are talking about now
how can the flux of a vector field not be influenced by the vector field?

#

The flux depends on 2 things, a vector field and a surface

woven ivy
#

I agree

#

But the integrals

#

That you use to calculate it

#

The range

#

They're within

#

Those ranges are influenced by the solids shapes

#

If i have a 2 solid intersection

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The radius

leaden cargo
#

but that's not a flux
you're asking about integrating over a surface, which you can talk about without mentioning fluxes

woven ivy
#

Wait

#

Possiamo parlare italiano

#

Che così andiamo veloci

leaden cargo
#

Ci sono vari tipi di integrali e non devi mischiarne il significato
Puoi parlare di integrali su di una curva, su di una superficie e su di un solido
I flussi sono particolare integrali su superficie, allo stesso modo in cui il lavoro è un particolare integrale su curva

woven ivy
#

Ok

#

Ma siamo d'accordo che se ho un qualcosa di chiuso

#

Posso usare il teorema della divergenza

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Se ho un campo vettoriale

#

Ecc..

leaden cargo
#

woven ivy
#

Quindi dovrò fare 3 integrali

leaden cargo
#

Ma in questo caso la richiesta è già per un integrale su un solido

woven ivy
#

In uno di questi 3 uso il raggio

woven ivy
#

Ma perché uso 0 e 3

leaden cargo
#

Quindi non lo sai se quella funzione è la divergenza di un qualche campo

woven ivy
#

Non si intersecano diversamente

leaden cargo
#

Quindi il teorema della divergenza non c'entra niente

woven ivy
#

Aspetta ho 2 domande

#

Se vado sul teorema della divergenza

#

E guardo il calcolo del raggio per l'integrale

#

Vado a eguagliare i due solidi sostituendo i loro z

leaden cargo
#

Per parlare di divergenza ti serve un campo (divergenza di chi?) In questo caso non abbiamo alcun campo in partenza, abbiamo semplicemente un integrale triplo

woven ivy
#

L'uno con l'altro

#

È una cosa concettuale

#

Solo per l'integrale

#

Se ho due solidi che si intersecano e formano qualcosa di chiuso

#

Dovrò inserire un raggio nel mio integrale

#

(poi torno all'esercizio)

#

Però voglio essere sicuro di questa cosa

leaden cargo
#

Ma se non stiamo parlando dell'esercizio, che vuol dire “raggio”?

#

“inserire un raggio nell'integrale” non vuol dire niente

woven ivy
#

Usi il raggio come estremo

#

Dellintegrale

leaden cargo
#

Raggio di chi se non parliamo dell'esercizio in questione?

woven ivy
#

È una cosa concettuale

#

Niente numeri

#

O solidi

#

Se ho due solidi

#

Fai finta

leaden cargo
woven ivy
#

X^2+y^2=z

#

Intersecato a z>=radice di x^2+y^2

leaden cargo
#

ok

woven ivy
#

Ho un campo vettoriale F (x, y, 2z)

#

Tipo

leaden cargo
#

No aspetta, hai descritto una superficie

woven ivy
#

In che senso

#

Calcolare il flusso del l'insieme e compresso tra i due

leaden cargo
#

L'oggetto che hai descritto è un po' strano e non penso sia quello che hai in mente

woven ivy
#

Così è giusto?

#

Probabile

leaden cargo
#

È un paraboloide infinito che parte da (x,y) in un cerchio di raggio 1

woven ivy
#

Scusa

#

-x^2-y^2=z

#

Consideri l'insieme E compreso tra i due

#

Fai la divergenza del campo vettoriale

#

Il primo integrale e fra 0 e 2 pi greco

#

Il secondo invece

#

Devo fare -x^2-y^2=radice x^2+^y2

#

E poi convertire in coordinate cilindriche

#

?

#

E quello è il mio estremo?

leaden cargo
woven ivy
#

Per questo ti ho detto imaginati

#

Non so

#

Come incrociarli ora

leaden cargo
#

Eh ok, però devi dirmi cosa immaginare

#

Non è che mi dici "ho un raggio"

woven ivy
#

Però imaginati si incrocino

#

Dato che non ho molta esperienza ancora con figure 3d

leaden cargo
#

Eh ma non lo fanno, io non lo so che immagine hai in mente

woven ivy
#

In caso dammene uno tu

#

Di incrocio chiuso

leaden cargo
#

Ma non so neanche che intendi tu con incrocio chiuso

Ma ti serve per spiegare questa cosa che devi prendere la zona tra 2 superfici?

woven ivy
#

Ti ricordi l'esempio di ieri

#

Con la cupola

#

E il tappo

#

Qualcosa di simile con un cono e una cupola

#

La cupola orientata verso il basso

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Il cono verso l'alto

#

Avranno entrambi funzioni con z dentro

#

E per fare il secondo integrale con estremo raggio

#

Eguaglio le 2

leaden cargo
#

Stai calmo, allora
Hai un cono, tipo z² = x²+y², e un paraboloide del tipo z = 4-x²-y²

Ora di quale integrale stai parlando?

#

(Flusso? Superficie? Volume?)

woven ivy
#

Ok aspetta ti do qualcosa di concreto

#

Guardiamo questo

#

Per ora

#

È un elissoide

#

Ma come si calcola 1/3 radice di 2x-...

#

Sono confuso

#

Perché

#

Se lui mi può chiedere il flusso di una superficie

leaden cargo
#

Flusso di un campo

#

Non di una superficie

woven ivy
#

Ok

leaden cargo
#

Flusso di un campo attraverso una superficie

woven ivy
#

C'è differenza

#

Senza attraverso una superficie

#

Sono due casi diversi?

#

Conta che sto imparando i flussi dagli esercizi

leaden cargo
#

No, non vuol dire dire niente

woven ivy
#

Ok

leaden cargo
#

Flusso riguarda 2 oggetti
Un campo
Una superficie (orientata)

woven ivy
#

Ok

#

Invece l'integrale di una superficie?

leaden cargo
#

Dove quell'orientata è descritto come uscente/entrante

woven ivy
#

Come lo calcoli

#

Perché in 2d è l'area

leaden cargo
woven ivy
#

E fai doppio integrale di 1

leaden cargo
#

Senza orientaziome

woven ivy
#

In 3d

#

Però hai volume

#

E superficie

leaden cargo
#

Stai confondendo un po' cose

woven ivy
#

Probabilmente

woven ivy
#

È questa la formula

#

Aspetta

#

Questa è la per la superficie

#

In 2d?

leaden cargo
#

Questo è l'integrale per l'area di una superficie descritta come grafico di una funzione

#

È un particolare integrale di superficie

woven ivy
#

Ha senso

leaden cargo
#

Noncè che sono tutti così

woven ivy
#

Deriva da un prodotto vettoriale?

#

Tipo

#

Aspetta vado a guardare

woven ivy
#

Ok grazie

#

Aspetta stiamo tirando tante robe fuori

#

Quale la formula dellintegrale di superficie

#

In 2d e 3d

leaden cargo
#

Le superfici sono oggetti 2-dim e basta, c'è una sola formula

woven ivy
#

Ma la superficie non è lo stratto più esterno?

#

Ho capito cosa intendi

#

Puoi renderle piatte

#

Non so se mi sono spiegato bene

rocky lotusBOT
#

Luigi
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

woven ivy
#

Niente paura

leaden cargo
#

$$
\int_S f dS = \iint_D f(\phi) |N_{\phi}| dxdy
$$

#

Questa è la formula per l'integrale di superficie
Dove f è una funzione scalare e phi è una qualunque parametrizzazione di S

#

Pessima connessione

woven ivy
#

Tranquillo

#

Niente paura

rocky lotusBOT
woven ivy
#

Sono riuscito a capire il teorema della divergenza

#

E tutte le componenti

woven ivy
woven ivy
leaden cargo
#

Ho di nuovo connessione stabile, credo

woven ivy
#

Ok

leaden cargo
#

Allora

woven ivy
#

Ho capito la divergenza

leaden cargo
#

Stavo per dire prima, devi distinguere i vari tipi di integrali che ci sono

woven ivy
#

Chiaro

#

Hai superficie

#

Volume

leaden cargo
#

Hai a che fare con integrali singoli, doppi, tripli
poi integrali su curva, su superficie
poi integrali di lavoro e flusso

woven ivy
#

Flusso

#

Giusto?

#

Sono tutti

leaden cargo
#

Non usa il rotore

woven ivy
#

In gauss green si

#

Nel 2d

leaden cargo
#

No, il teorema del rotore vale per curve chiuse

#

come la divergenza vale per superfici chiuse

woven ivy
#

Sennò usi doppio integrale di F(g) per g primo

leaden cargo
#

Però in generale quelli sono integrali che hanno significato diverso

#

E sono legati da varie formule

woven ivy
#

Vero

#

Devo ordinare un po'

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Ora ho ordinato la divergenza

#

Dovrebbe essere apposto

#

Però il flusso

#

Ha il caso in cui sono aperte

leaden cargo
#

il flusso è un particolare integrale su superficie

woven ivy
#

Ok

leaden cargo
#

Il flusso di un campo F attraverso una superficie S orientata con normale unitaria $\nu = N/|N|$ è dato da
$$
\int_S F\cdot \nu , dS
$$

woven ivy
#

Chiaro

rocky lotusBOT
leaden cargo
#

Quindi è un particolare integrale di superficie

woven ivy
#

v è un vettore normale

leaden cargo
#

Si integra la funzione F⋅ν

woven ivy
#

Ok

#

Mi può chiedere l'integrale di superficie di una sfera?

#

In quel caso

#

Farei un integrale doppio di F per vettore normale

leaden cargo
#

Poiché $\nu = N/|N|$, quando usi la definizione di integrale di superficie ti esce
$$
\int_S F\cdot\nu,dS = \iint_D F\cdot N/|N| \cdot |N| , dxdy = \iint_D F\cdot N , dxdy
$$

woven ivy
#

No spe

leaden cargo
#

Quindi la definizione è più snella

woven ivy
#

Ok

#

Vero

rocky lotusBOT
woven ivy
#

S è il bordo

leaden cargo
#

No S è una superficie

woven ivy
#

Ah

leaden cargo
#

Non c'è nessun bordo qui

woven ivy
#

Ok ok

leaden cargo
#

Nella scrittura sto sott'intendendo che la superficie S è parametrizzata da una certa funzione di dominio D

woven ivy
#

Ha senso

leaden cargo
#

Quindi se vuoi calcolare un flusso, prima devi parametrizzare la superficie, poi trovare una normale coerente con l'orientazione, e poi inserire nell'integrale

woven ivy
#

Lui mi dava già la parametrizzazione?

#

In tipo questo

leaden cargo
#

Qui S è una superficie particolare perché è il bordo di E, quindi si può applicare il teorema della divergenza

leaden cargo
woven ivy
#

Ok

#

E se volevo calcolare l'integrale di superficie di questo

leaden cargo
#

Integrale di superficie di quale funzione? Qui non c'è nessuna funzione scalare

woven ivy
#

Allora dovevo fare (x, y, 4-x quadro - y quadro)

leaden cargo
#

C'è solo un campo, quindi puoi calcolare il flusso

woven ivy
#

Ah

leaden cargo
woven ivy
#

Hai ragione

#

Era solo per fare veloce

#

Aspetta

leaden cargo
#

x^2 è più veloce di x quadro

woven ivy
#

Ok

#

Ma allora

#

Non posso fare l'integrale di superficie lì

leaden cargo
#

Per parlare di integrale di superficie ti serve una superficie e una funzione da integrare

woven ivy
#

Faccio il flusso

leaden cargo
#

E come se io ti dico di punto in bianco “fai l'integrale da a a b”, non ti viene spontaneo di chiedere, di cosa?

woven ivy
#

Giusto

#

In quel caso ho una cupola

#

L'insieme E è una cupola

#

Callota*

leaden cargo
#

E è il solido pieno

woven ivy
#

Esatto

#

Niente

leaden cargo
#

Qual è la tua domanda ora?

#

Perché abbiamo perso il filo

woven ivy
#

Decisamente

#

Richiamo la mia domanda originale

#

Non fa la divergenza in questo esercizio

leaden cargo
#

Non c'è nessuna divergenza qui perché è un altro contesto

woven ivy
#

Ma omega è dato all'incrocio da una sfera e un cono

#

Perché considera il raggio 3 0

leaden cargo
#

abbiamo un solido Ω e una funzione scalare f(x,y,z) = z√(x²+y²)

#

questo è un integrale triplo

woven ivy
#

Si

leaden cargo
#

nessuna superficie, flusso, curva, etc.

woven ivy
#

Esatto

woven ivy
leaden cargo
#

che ha raggio 3

woven ivy
#

Ma perché

#

Non c'è il cono che ha origine in 0

leaden cargo
#

Come perché, l'hai detto tu che si ottiene intersecando un cono e una sfera

woven ivy
#

E sale su

leaden cargo
#

Eh, ma noi siamo sempre nella palla

#

La parte di cono all'interno della palla

woven ivy
#

Conti il più grande dei due?

leaden cargo
#

Nessuno è più grande

#

Il disegno che devi avere in mente è un cono gelato con una pallina sopra

woven ivy
#

Esatto

#

La punta del cono è in 0

leaden cargo
woven ivy
#

Esatto

leaden cargo
#

La parte blue a sinistra è il nostro disegno

woven ivy
#

Perché usi 3

#

Se la parte blue non ha 3

#

Come raggio

leaden cargo
#

Che vuol dire “la parte blue non ha 3 come raggio”

woven ivy
#

Io considero la parte blu giusto

leaden cargo
#

Eh

woven ivy
#

Come omega

leaden cargo
#

Guarda l'r disegnato

#

lo vedi

#

nella figura

woven ivy
#

Ok

leaden cargo
#

Se ti muovi lungo quel segmento parti dall'origine per r=0 e ti muovi finché non tocchi il bordo per r=3

woven ivy
#

Non è questo quindi?

leaden cargo
#

Perché guardi lì?

woven ivy
#

Non so onesto

#

Credevo guardassi tutti i raggi del cono

leaden cargo
woven ivy
#

Intersecato alla sfera

#

Ok

leaden cargo
#

Questo deriva dal fatto che parli senza essere preciso, quando prima mi dicevi “prendi due superfici e guarda il raggio”
la parola raggio non significa assolutamente niente senza contesto

#

Nel contesto delle coordinate sferiche di centro (0,0,0) il numero r è la distanza dall'origine

woven ivy
#

Ok grazie mille

leaden cargo
# woven ivy

Questa “a” non è la distanza dall'origine

woven ivy
#

Per il cilindro invece

leaden cargo
#

Quale cilindro?

#

Qui l'esercizio parla di cono e sfera

#

non c'è nessun cilindro

woven ivy
#

Nel caso del cilindro

#

Dico

leaden cargo
#

devi imparare a contestualizzare

leaden cargo
woven ivy
#

Se avessi

woven ivy
leaden cargo
#

Se avessi un cilindro?

woven ivy
#

Ti faccio un disegno

woven ivy
#

Se fosse questo il mio contesto

#

Il raggio quale sarebbe

#

Questo?

leaden cargo
#

Scusa ma leggi quello che dico?

leaden cargo
#

La parola raggio non vuol dire assolutamente niente

woven ivy
leaden cargo
#

Se tu vuoi descrivere quell'insieme blu devi usare delle coordinate

#

che coordinate vuoi usare?

woven ivy
#

Z>radice di x^2+y^2

#

Incluso y^2

#

Nella radice

#

Per il cono

leaden cargo
#

queste sono coordinate (x,y,z), e non esiste alcun numero che puoi voler chiamare r

#

Fai dire a me

woven ivy
#

E il cilindro x^2+y^2=4

leaden cargo
#

Si usano di solito 2 tipi di coordinate per descrivere oggetti “sferici/di rotazione”

woven ivy
#

Con altezza da 0 a 5

leaden cargo
#

Le coordinate sferiche
{x = x₀ + ρcosθcosφ
{y = y₀ + ρsinθcosφ
{z = z₀ + ρsinφ
In cui (x₀,y₀,z₀) è un punto fisso, ρ è la distanza di (x,y,z) da lui e (θ,φ) sono angoli che misurano longitudine e latitudine

Poi ci sono le coordinate cilindriche
{x = x₀ + ρcosθ
{y = y₀ + ρsinθ
{z = z
In cui (x₀,y₀,0) è un punto fisso, ρ è la distanza di (x,y,z) dall'asse verticale in (x₀,y₀) θ è l'angolo che descrive il punto rispetto tale asse

#

In questi 2 contesti ρ ha due significati diversi

woven ivy
#

Ho capito

#

P parte sempre dall'origine?

leaden cargo
# woven ivy

Questo qui sarebbe il valore di ρ quando ti trovi alla quota indicata nelle coordinate cilindriche

leaden cargo
woven ivy
leaden cargo
#

La risoluzione dell'esercizio è in coordinate sferiche, quindi ρ è la distanza dall'origine

woven ivy
#

Ma p nelle cilindriche

leaden cargo
#

Si può fare anche in coordinate cilindriche, ma è terrible in termini di calcoli

woven ivy
#

Non parte dall'origine

leaden cargo
woven ivy
#

Se va su è giù rispetto a z

#

Ok

leaden cargo
#

Per esempio se devi descrivere una corona sferica, ρ non parte da 0 ma parte dal raggio minimo

#

stessa cosa se devi descrivere un cilindro su una corona circolare

woven ivy
#

Si r diventa

#

Quello della corona

#

P intendo

leaden cargo
#

Chi è P?

woven ivy
#

Non lo so più

leaden cargo
#

ρ?

woven ivy
leaden cargo
#

Si chiama rho

woven ivy
#

Sono cotto

#

Si si

leaden cargo
#

$\rho$

woven ivy
#

Ma non ho lettere greche

rocky lotusBOT
woven ivy
#

Nella tastiera

leaden cargo
#

Qui puoi scrivere usando TeX

#

sennò scrivi rho a parole

woven ivy
#

Ok

#

Onesto sono più perso di prima

#

Ci devo ragionare su

leaden cargo
#

I tipi di coordinate sono modi diversi di descrivere un oggetto

woven ivy
#

Vero

leaden cargo
#

Un oggetto geometrico lo puoi descrivere usando (x,y,z)

#

dette “coordinate cartesiane”

woven ivy
#

Vero

leaden cargo
#

O in altri modi, e ce ne sono infiniti

woven ivy
#

Giusto

leaden cargo
#

Tra gli infiniti modi, ce ne sono 2 importanti nello spazio per descrivere gli oggetti di rotazione in maniera comoda

#

coordinate cilindriche e coordinate sferiche

#

Allo stesso modo in cui nel piano esistono le coordinate polari

woven ivy
#

leaden cargo
#

Un cambio di coordinate ti dice solo come passare da una descrizione in (x,y,z) ad una in (ρ,θ,z) oppure (ρ,θ,φ)

woven ivy
#

Esattamente

leaden cargo
#

Ora non è che sono coordinate astrattissime, hanno dei significati geometrici

woven ivy
#

leaden cargo
#

(x,y,z) facile, sono le distanze da ciascuno dei piani coordinate

woven ivy
#

Esatto

leaden cargo
#

(ρ,θ,φ) hanno il significato che ho detto sopra
ρ è la distanza dall'origine
θ è la lungitudine
φ è la latitudine

woven ivy
#

Vero

leaden cargo
#

per esempio il punto (ρ=2, θ=π/4, φ=π/4) corrisponde in coordinate cartesiane a chi?

woven ivy
#

Aspetta

#

Sicuramente è a 45 gradi

#

Distante 2 dall'origine

leaden cargo
#

45° non vuol dire niente nello spazio

#

Ci sono 2 angoli, longitudine e latitudine

#

Però comunque io ti ho chiesto chi sono le sue coordinate cartesiane

woven ivy
#

Radice di due mezzi sicuramente distante 2 dall'origine

#

Aspetta

#

(2,2)

#

Non so

leaden cargo
#

Devi usare la formula per il cambio

woven ivy
#

Non me la ricordo

leaden cargo
#

{x = ρcosθcosφ
{y = ρsinθcosφ
{z = ρsinφ

woven ivy
#

Ah quella

leaden cargo
#

Poi scrivi in TeX, non ti fa male
tra i dollari inserisci quello che vuoi formattare
radice quadrata si fa con \sqrt

woven ivy
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Ma x zero

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Y zero e Z zero

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Cosa sono

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Quanto lo alzi

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O sposti a destra sinistra

leaden cargo
#

Lo ho scritto
Le coordinate sferiche uno può centrarle nel punto che vuole, esattamente come le polari in ℝ²

woven ivy
#

Esatto

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Si

leaden cargo
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Però facciamo che sono centrate in (0,0,0)

woven ivy
#

Chiaro

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(1,1,radice 2)?

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Dai devo andare ora

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Mi sa che chiudo

#

.close

vale dockBOT
#
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vale dockBOT
#
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quaint bolt
vale dockBOT
sleek nebula
#

irealshit was thinking LH

somber sequoia
rocky lotusBOT
quaint bolt
#

a appartient a R?

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On a +infini

somber sequoia
#

English?

quaint bolt
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We have x -> +infini

somber sequoia
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That's fine

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a is just a placeholder

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a = infinty

quaint bolt
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Okk wait ill try

somber sequoia
#

yep

quaint bolt
somber sequoia
#

yep

quaint bolt
#

Then e^[1]=e

somber sequoia
#

yes

quaint bolt
#

Thank uuu

#

Q12

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Lim Sn

somber sequoia
#

Just a geometric series

rocky lotusBOT
viscid spade
#

<@&268886789983436800>

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Wth

quaint bolt
somber sequoia
#

its okay

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we only need the absolute value to be less than 1

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here x = -1/2

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|-1/2| < 1

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Oh wait

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Don't plug and chug

somber sequoia
quaint bolt
#

I need to put( -1)^(n) outside the serie?

somber sequoia
#

You can write your series as $\displaystyle \sum_{k = 1}^{\infty} \left ( -\frac 12 \right )^k$

rocky lotusBOT
somber sequoia
#

does that make sense?

quaint bolt
somber sequoia
#

That's the formula for k = 0

quaint bolt
#

So i need to add 1

rocky lotusBOT
somber sequoia
quaint bolt
#

Ok

#

Thank u thats really helpfull

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-1/3

somber sequoia
#

yep

quaint bolt
#

how to close

#

.close

vale dockBOT
#
Channel closed

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#
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#
Channel closed

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#

Please don't occupy multiple help channels.

tribal plover
#

???

#

.close

vale dockBOT
#
Channel closed

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tribal plover
#

ts for my tutoring

ebon glade
#

!nopdf

vale dockBOT
#

Please post images (such as PNGs or JPGs) of the question rather than other filetypes such as PDFs which have to be downloaded. Non-image downloads can potentially contain viruses or other security risks.

tribal plover
#

ok

river shale
river shale
tribal plover
#

im a guy

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but cool

river shale
#

Bruh 😂

stark wedge
tribal plover