#precalculus

1 messages Β· Page 275 of 1

gilded fern
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Anyone midn helping me with this

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I used algebra to solve for each side

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But I do not get the correct answer

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Which is 7degrees

gaunt mason
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@viscid thistle I don't understand your query.

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A straight line is uniquely identified by 2 points. Meaning given some two points there is exactly one line passing through them.

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The points and the straight line, and curved line, and circle and any other weird shape can in mathematics be put not just on simple empty paper, but also on the paper that has a coordinate system define on it.

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With its center, and x and y axis that are perpendicular to each other.
The position of points in this coordinate system is given by (x,y), for example (3,0). The line is given as y=kx+b for example y=-2x + 3. The only exception is the line parallel to the y-axis.

visual kayak
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@viscid thistle lol you have the correct answer. To find the slope you did it correctly but i don't know what the second half is about. The question gives you the y-int (0,5) so there shouldn't be anymore work you have to do if I am correct.

gaunt mason
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@gilded fern What was your procedure?

gilded fern
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I solved for:
-3theta + 76 = 90
and
-2theta + 49 = 90

viscid thistle
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Thanks @visual kayak

sick steppe
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@gilded fern you cant have tan(90)

runic sundial
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So I'm developing a first person game, and I want to make realistic player movement. To move the player, all I have to do is call one line of code AddForce(), in which I pass in a value that acts as the amount of force being applied. The problem with this is that if I add a constant amount of force, then the player takes a really long time to accelerate and it moves really fast, so what I have to do is change how much force is being applied based on the velocity of the player and the drag and gravity but I don't know exactly how to calculate that. Is there maybe a function similar to F=MA that I can use that takes drag and gravity into account? Thank you!

gaunt mason
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I dont understand, the force applied to the player is independent of the drag and gravity

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But the friction might give an opposite force @runic sundial

runic sundial
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No I know it's independent

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but it's a game engine so it doesn't really simulate drag very well

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at least not in my experience

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And I just realized I meant to say friction instead of drag

gaunt mason
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The friction is a constant force, so it applies a constant acceleration.

runic sundial
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Okay well then is there a way to calculate the amount of force I need to apply to maintain a constant speed

gaunt mason
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The friction force is F=mgu where u is the friction coefficient

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This is the amount of force you have to apply to maintain the constant speed.

sick steppe
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That's if the normal force = gravity force

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$F_f = \mu \cdot F_N$

obsidian monolithBOT
ancient rampart
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could i get help with this

sick steppe
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@ancient rampart set up a triangle likely

ancient rampart
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hm

sick steppe
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Either quad 2 or quad 4

ancient rampart
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def quad 4 cuz inverse tan

sick steppe
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Tan is neg in quad 2 or 4

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quad 4 will just make the final answer pos

ancient rampart
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i think my teacher said smth abt if the inverse is given in the problem you use the "universally accepted" restricted domain

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which for tan is -pi/2 < pheta < pi/2

sick steppe
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yeah but arctan is defined for all values catshrug

ancient rampart
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ill just do it in q4

sick steppe
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oh yeah true woop

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so yeah, do 4

ancient rampart
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and then cos is x/r so -4/5?

sick steppe
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radius is never negative

ancient rampart
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oh

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oh yea

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oops

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so 4/5

sick steppe
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ye

granite crescent
sick steppe
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extrema occur when dy/dx = 0

granite crescent
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this is the derivative of the function

sick steppe
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you can get a quadratic in sinx and solve that

granite crescent
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using the trig stuff ?

sick steppe
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be more specific

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than "trig stuff"

granite crescent
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trig identities

patent beacon
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@runic sundial
Consider instead a speed cap, which would be much more like real life.

sick steppe
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yes

granite crescent
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does the 0<x<2 pi change?

sick steppe
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no

granite crescent
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why?

sick steppe
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cause that's just the interval you're looking at for y

granite crescent
sick steppe
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yeah

granite crescent
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we’d use the quadratic formula

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but it doesn’t work since the negative sign is in

sick steppe
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yep

granite crescent
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so what should i do

sick steppe
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write the conclusion statement about the maxes and mins on the interval

granite crescent
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but there are none

sick steppe
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yeah

granite crescent
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oh

sick steppe
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You can have no maxes and no mins on an interval

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If 0 and 2pi were included in the interval then you'd have some

ripe adder
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Im trying to find the length and width of a rectangle inscribed in a circle

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so far the online resources I have looked at have only made it more confusing

fading token
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Hint: write down two equations involving both length and width of the cut-out

ripe adder
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Yes I get that

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but im confused on how to get those length and width equasions

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I know that P = 2W=2L

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and A = W*L

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but I would need perimeter to find the width and length with systems of equasions no?

fading token
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You need the area equation, but you do not need the perimeter equation

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There's another one that can help you

ripe adder
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I also know that 20^2 = L^2 + W^2

fading token
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Precisely

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There are your two equations

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So you can solve for both L and W

ripe adder
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@fading token this doesnt look right to me

fading token
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Why not?

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Apart from the fact that you shouldn't use the negative values for L and W for obvious reasons

ripe adder
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oh shi

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ur right

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sorry most my answers are usually whole numbers or fractions

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thank you for the help

fading token
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np

drowsy karma
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@fading token could u help me real quick

calm hornet
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@drowsy karma first find the r (multiplyer) of the sequence

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r = u2/u1 = 12/6sqrt(2) = sqrt(2)

drowsy karma
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the difference of squares?

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orrr

calm hornet
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r = u2/u1 = 12/6sqrt(2) = sqrt(2)
do you understand this one?

drowsy karma
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Not really. He didn't teach us this.

calm hornet
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ahh

drowsy karma
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I've done like dividing/multiplying radicals n stuff

calm hornet
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first or all you need to understand what is geometric sequence

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ex: 3, 6, 12, 24, 48, 96...
7, 21, 63, 129, 387,...

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a geometric sequence has a common multiplyer r

drowsy karma
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Okay, so you're finding the common multiplier in these two terms?

calm hornet
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yes

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from your question

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the first term is 6sqrt(2)

drowsy karma
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yeah

calm hornet
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and the second term is 12

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so the common multiplyer is sqrt2

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which means the third term should be 12sqrt2

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get it?

drowsy karma
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let me process this

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okay yes i think so

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I just had to put it in radical form

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now I get it

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12 was 144sqrt, 6sqrt(2) was 72

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oHHhh

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now its 288

runic sundial
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I tried it and the movement doesn't feel natural at all

viscid thistle
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Can someone show me their steps for the first problem

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I am brain blocked right now

sour hemlock
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just factorize

viscid thistle
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My brain is blocked

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I know how to factorize

sour hemlock
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if you are not feeling well, I suggest you get some rest

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and then try again

viscid thistle
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It's just not on it ya know

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I'm falling behind, if you can just show me the steps for just the first one that would be really helpful

sour hemlock
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let y = 0 and then factorize

loud forge
willow bear
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what's giving you trouble here?

sour hemlock
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I guess you should first start by drawing the triangle and labeling the sides

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then it will be clear to you

willow bear
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i mean, heron's formula can work

sour hemlock
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damn I never used that, I would just draw the triangle and draw the perpendicular and find its height haha

cyan hill
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Searched up what herons formula was

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It feels like cheating ngl

loud forge
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Ima use that thanks

patent beacon
runic sundial
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@patent beacon It's being kind of jittery

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as if I was using a character controller if you know what that is

patent beacon
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No I don't oop

runic sundial
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Okay well it doesn't work very well

patent beacon
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@runic sundial
An object moves at constant velocity if the net force on it is zero

runic sundial
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If friction isn't involved

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But friction is involved

patent beacon
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Friction is a force

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Anyway so an object moves at constant velocity if the net force on it is zero

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That is, all of the forces on that body have to cancel out

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So if you do have 10N of friction pulling on an object, then you'd need 10N of applied force to keep it moving

runic sundial
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I'm sorry but i don't really know how to apply that into code

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@patent beacon You're telling me that friction is a force but unity already has friction built into it

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But I still need to find a mathematical way to apply less force over time to retain a velocity

patent beacon
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As soon as you have the speed you want, drop the applied force to be equal to friction

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As far as unity programming goes, I'm no expert haha. But that's how it's done in real life

runic sundial
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Ahhh no that makes sense

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Wait one more thing

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If I wanted to take into consideration friction AND gravity, would i just drop the speed to the friction + gravity or something instead of just friction?

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or like friction * gravity

patent beacon
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I'm not sure how unity treats these things oop

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Usually the force of friction is increased by higher gravity

runic sundial
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so then it would probably be friction * gravity

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That helps out a lot! Thanks!

patent beacon
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In real life,
Max friction force = (friction constant) (mass) (gravity)

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That's if you are not going up or down an incline though

loud forge
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Can someone help me with this, I don't even know where to get started

willow bear
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are you familiar with half-angle identities

loud forge
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No

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Im gonna watch a youtube vid on it

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Hopefully that'll help

viscid thistle
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common denominator

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use the fact that r!=r(r-1)!

jagged glade
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r! = r(r-1)(r-2)...(3)(2)(1) = r(r-1)!

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(r-1)! = (r-1)(r-2)(r-3)...(3)(2)(1)

viscid thistle
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do you what a factorial is

jagged glade
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,w factorial

jagged glade
viscid thistle
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all that spam is not necessary lol

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k! = k*(k-1)!

opaque olive
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could someone help me on this one 😩

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<@&286206848099549185>

velvet blade
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Why is complex number z= a + bi have an inverse w such that $w = \frac {\bar{z}}{a^2 + b^2}$ and not just $ \frac {1}{a+bi}$?

obsidian monolithBOT
opaque olive
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halp plez

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i dont know the point P which is stopping me from answering this :/

viscid thistle
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it's not inverse but reciprocal

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it's easier if you have nothing complex in the denominator

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so you are easily able to distinguish real and imaginary part

opaque olive
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@viscid thistle could you have a look at my question please?

velvet blade
viscid thistle
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reciprocal is more precise

velvet blade
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I didn't get you

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precise how?

viscid thistle
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we already talked about this

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it's called reciprocal.

velvet blade
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@opaque olive I'm not able to understand how to solve your qustion, does it need calculus or something?

opaque olive
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well yeah -_-

velvet blade
opaque olive
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whats precalc

velvet blade
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everything before learning calcculus

opaque olive
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ok

velvet blade
viscid thistle
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no

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$ \frac {1}{a+bi}$ and $\frac {\bar{z}}{a^2 + b^2}$

obsidian monolithBOT
velvet blade
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i'm sorry if my questions are annoying, but this is the first time i'm hearing about this difference

viscid thistle
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what is $ \Re\left(\frac {1}{a+bi}\right)$?

obsidian monolithBOT
viscid thistle
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it's hard to tell

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while $ \Re\left(\frac {\bar{z}}{a^2 + b^2}\right)$ is easy

obsidian monolithBOT
velvet blade
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Re?

viscid thistle
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real part

velvet blade
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Oh okay

blissful kayak
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$\mathfrak{R}\left(\frac{\bar{\widetilde{z}}}{a^2+a^2}\right)=\frac{a}{a^2+b^2}$

obsidian monolithBOT
blissful kayak
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Hence, $\mathfrak{R}(\widetilde{w})=\frac{x}{x^2+y^2}$

obsidian monolithBOT
blissful kayak
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Is that right?

small peak
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Hey, can someone teach me calculus for the IB math AI SL.
Im struggling pretty bad and have a test coming up

sick steppe
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@small peak teach you all of calculus...?

small peak
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not all of calculus

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Chapter 12 : Analyzing rates of change - Differential Calculus

Chapter 13 : Approximating Irregular Spaces - Integration

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just these @sick steppe

quaint mason
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idk how to solve for 2nd value for this problem

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for first one i just took theta=sin^-1(-.66)

echo wagon
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In what other quadrant is sin negative?

sick steppe
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@quaint mason well for starts that's cosine not sine

viscid thistle
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?

sick steppe
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oh wait

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i cant read nvm

quaint mason
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ik but im using the cofunction identity

sick steppe
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yeah i realize that now lol

quaint mason
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cos(pi/2-theta)=sin(theta)

sick steppe
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yeah

quaint mason
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after i found the value of theta, i then di pi-theta

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which gave me 3.8624 for first value

lunar axle
loud forge
lapis sphinx
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set up a right triangle

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with angle theta in quadrant 1

loud forge
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Ty

lapis sphinx
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np

quaint mason
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how do i solve for 2nd value of this?

sick steppe
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@quaint mason sine is neg in quad 3 and 4

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quad 3 is pi + principle angle, quad 4 is 2pi - principle angle

quaint mason
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so the first value is pi-sin^-1(-.66), the second would be 2pi-sin^-1(-.66)?

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whats principle angle

sick steppe
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$\alpha = |\sin^{-1}{(-0.66)}|$

obsidian monolithBOT
sick steppe
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$\theta = \pi + \alpha \text{and} 2\pi - \alpha$

quaint mason
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huh

obsidian monolithBOT
quaint mason
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thats what i did n it was wrong

sick steppe
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pi + alpha is the 3.8 angle

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2pi - alpha ~ 5.56

quaint mason
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oh ik what i did wrong w the 2nd value

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i rounded it wrong

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thank u

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also, quick question, what does this symbol mean

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Ξ²

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is it just like x?

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im just tryna simplify tan(-Ξ²)cos(-Ξ²) which is= -tan(Ξ²)cos(Ξ²) but just wanted to make sure if Ξ² meant somethin important

patent beacon
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It's just a placeholder

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tan(-🍞)cos(-🍞) = -tan(🍞)cos(🍞)

quaint mason
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ah

sick steppe
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$\beta$

obsidian monolithBOT
lapis sphinx
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$\gamma$

obsidian monolithBOT
lapis sphinx
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$\omega$

obsidian monolithBOT
viscid thistle
ripe adder
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im trying to solve this fraction decomposition problem

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and I dont know how to do it

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due to the third variable

ripe adder
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<@&286206848099549185>

sour hemlock
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why don't you multiply both sides with the denominator of the LHS

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you will get an equation no longer in fraction form

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then make appropriate substitutions for x to solve for A, B, and C

ripe adder
quaint mason
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i was able to figure out one of radian value is 1.37, how would i solve for the other ones?

zealous parcel
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2sintheta - 3csctheta = 2

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i have to solve for pi radians within the unit circle without using a calculator (using factoring instead)

velvet blade
viscid thistle
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show work

velvet blade
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is |z|^2=z^2 for a complex number?

viscid thistle
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no

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|z|^2=a^2+b^2

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z^2=a^2-b^2

velvet blade
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Ohh

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damn

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Can you show the correct way?

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wait, it's 1/|z|^2 right?

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wait , |a||b| = |ab| right?

viscid thistle
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yes

velvet blade
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okay I also need help proving triangle inequality then wew

viscid thistle
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just square both sides

velvet blade
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Oh okay, got it.

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So what do I do about this absolute value of z/conj(z)?

viscid thistle
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try to multiply by conj/conj

velvet blade
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|z|^2/conj(z)?

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that's it?

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wait why to do all that?

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$|\frac{z}{\bar{z}}| = \frac{|z|}{|\bar{z}|}$ right?

obsidian monolithBOT
velvet blade
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@viscid thistle you there?

viscid thistle
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not really

velvet blade
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Bruh

sour plinth
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you could sub in z=a+ib

viscid thistle
velvet blade
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Okay so it |conj(z)| = sqrt(a^2+(-b)^2)

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=|z|

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so it's 1?

sour plinth
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yes

velvet blade
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thanks man

velvet blade
past meadow
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researcher |z/r|=1 is what he meant

velvet blade
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thanks

ripe adder
willow bear
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do the words "partial fraction decomposition" ring any bells to you

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alternatively: have you taken the time to follow the hint?

ripe adder
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following juans hint I got that

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a+b = 1/x

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did you send me something I didnt see?

willow bear
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a+b = 1/x
how?

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can you show your work?

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that looks really weird

ripe adder
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((a/(x+1))+(b/(x-1))=1/(x^2-1)(x+1)

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=

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a+b=1/x

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I did this because i was multiplying by LHS denominator

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like juan said

willow bear
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uh

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okay wai

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do you have your work ON PAPER

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you tried to multiply both sides by... x+1?

ripe adder
willow bear
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that'd give you $a + \frac{b(x+1)}{x-1} = \frac{1}{x-1}$, at best.

obsidian monolithBOT
willow bear
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not a + b on the left hand side, and definitely not 1/x on the right!

ripe adder
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ah I see

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wouldnt the right hand side be

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1(x+1)/x^2-1

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or

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wait

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nvm

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i see

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ok ill balance that

willow bear
#

you're going down a road that is, at best, a massive detour

ripe adder
#

so then how do I solve for a and b?

willow bear
#

why would you need the ratio of a and b

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anyway, you might simplify the left-hand side,

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as the hint told you

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so combine the two fractions into one

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so $\frac{a}{x+1} + \frac{b}{x-1}$ simplifies into: $\frac{a(x-1) + b(x+1)}{(x+1)(x-1)}$

obsidian monolithBOT
willow bear
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understand? y/n

ripe adder
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yes

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multiplying the numerators / denoms to add them

gentle fox
#

is this the right place to post questions on probability?

willow bear
#

and the numerator, once you expand & collect like terms, becomes: $$(a+b)x + (-a + b)$$

obsidian monolithBOT
willow bear
#

so you have: $\frac{(a+b)x + (-a+b)}{x^2 - 1} = \frac{1}{x^2 - 1}$ \ \ and thus, $(a+b)x + (-a+b)$ has to be equal to $0x + 1$ for all values of $x$

obsidian monolithBOT
willow bear
#

thus: $a+b = 0$ and $-a + b = 1$

obsidian monolithBOT
ripe adder
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so

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I am on the first of those four

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I simplified

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into (ax-a+bx+b)/(x^2-1)

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how did you collect the like terms to reorganize it like that

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the one I replied to with ghost emoji

willow bear
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distributive property

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ax + bx = (a+b)x

ripe adder
#

I see

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ok so

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knowing this information

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how do i progress back towards the original format

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of

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I see

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a = -1/2

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b = 1/2

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yes

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thank you @willow bear

velvet blade
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Also is e here euler's number or just a notation?

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Because he didn't teach anything about why e is used in the notation

crimson steppe
#

it's euler's number from what i recall

astral mantle
#

it is

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exactly that

crimson steppe
#

yup lmao nice to see you again lol

astral mantle
#

it talks about the euler identity in the example

willow bear
#

Also is e here euler's number or just a notation?
yeah, it is euler's number

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you're getting a glimpse of the wonderful world that is the complex exponential

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i mean, $(e^{\frac{i\pi}{2n}})^n = e^{\frac{i\pi}{2n} \cdot n} = e^{i\pi/2}$ so...

obsidian monolithBOT
willow bear
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Β―_(ツ)_/Β―

crimson steppe
#

yeah, that magic number lol

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it just does shit and it works

willow bear
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eh

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i mean yeah i guess it kinda takes a lot of math to explain with any amount of rigor WHY $e^{ix} = \cos(x)+i\sin(x)$

obsidian monolithBOT
crimson steppe
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yeah, that's what i read in the book

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it's still a really nice shorthand

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for the polar form lol

lunar axle
hexed granite
#

please someone help

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<@&286206848099549185> please

obsidian monolithBOT
willow bear
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$\frac{z}{r} = 1(\cos(\theta) + i \sin(\theta))$ if you so insist

obsidian monolithBOT
velvet blade
#

Yeah but the book says only absolute of the fraction is equal to 1 right?

willow bear
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and when did i say otherwise

velvet blade
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but z/r isn't absolute right?

willow bear
#

i didn't require theta to be 0, did i?

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haven't you already seen that every complex number can be written as the product of its magnitude (absolute value, modulus, whatever you wanna call it) and a complex number on the unit circle?

velvet blade
#

...... I'm confused, it's just that the book said you can have any real number theta such that cos(theta)+isin(theta) when |z/r| is 1. I don't understand how you don't take absolute value of z/r and still use cos(theta)+i sin (theta)

willow bear
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...

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did you misread the book or sth

velvet blade
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I feel so

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give me a min

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It says |z/r| is 1

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so the solutions exist on the circle of radius 1 right?

viscid thistle
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@lunar axle are you still stuck? If so come to another channel and tag me there.

willow bear
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so the solutions exist on the circle of radius 1 right?
overthinking alert

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i mean yeah z/r is on the unit circle

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since

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yknow

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that's where the points with magnitude 1 are

velvet blade
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I'm unable to put it in words what I understand

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Wait! I think I got it

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|z/r| = sqrt {cos^2(a)+sin^2(a)}

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Am I right?

willow bear
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eh

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i guess?? technically

velvet blade
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bruh

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I'll try again tomorrow I guess

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Thanks

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BTW why do we use exponent base as e for writing it in polar form?

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Do you learn it in calculus?

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Is e a variable?

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in this?

willow bear
#

no, it's a constant

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it's euler's number

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2.71828ish

velvet blade
#

I thought you hated decimals catThink

willow bear
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i said ish

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it's irrational lmao

velvet blade
#

Okay KEK

willow bear
#

transcendental even

velvet blade
#

what's transcendental?

willow bear
#

not expressible as the solution of a polynomial equation with integer coefficients

velvet blade
#

Oh So use numerical analysis to approximate it?

willow bear
#

if approximating the value of e itself is your goal then yeah i guess Β―_(ツ)_/Β―

velvet blade
#

Okay, why do you use that as the base though? You're not even using it to convert it in polar form back again

willow bear
#

i mean

#

because $e^{ix} = \cos(x) + i \sin(x)$ only works when the base is $e$ lol

obsidian monolithBOT
velvet blade
#

Oh, do you learn in calculus about why it works?

willow bear
#

yes

#

maybe in the later stages of calculus

#

definitely not beginner stuff, that

velvet blade
#

Nicee! hype

#

Thanks a lot Ann

potent berry
#

can someone help please? been trying to figure it out myself and with internet tool but couldnt

sour hemlock
#

well you can multiply

trail niche
#

You’re solving for A I assume?

#

Just remember that i^2 = -1

#

And distribute

potent berry
#

i tried to multiply using the rules (a+b)(a-b) and so on, knowing i^2 = -1 and i still couldnt get the right answer

#

yes solving for a

trail niche
#

Paste the work you did

potent berry
#

my answer is incorrect ofc

trail niche
#

Yeah

#

You forgot a negative sign

#

Try +1/4

potent berry
#

where did i forget?

#

a is supposed to be -1

trail niche
#

Wait

#

Give me 30 secs

potent berry
#

no pressure πŸ™‚

trail niche
#

Also in your typed out question

#

You missed a ()

#

For where a-2 belongs to

#

I’ll assume it’s just a 3rd term tho

#

Same thing

#

Nice

#

My pencil just broke

#

And all the lead is stuck inside

#

BRB

#

Ok back

#

I got 1/2, and -1

#

@potent berry

#

Idk where you were going with the second half

#

But you were doing alright in the first half

potent berry
#

haha can u send a pic of your solution?

trail niche
#

You got A isolated to be (A^2 + 2A + 4)(A-2) = -9

#

You keep going there and you can jsut solve for A

potent berry
#

i would keep going if i knew how πŸ™‚

trail niche
#

Well let me send you a pic

#

Give me. A sec

potent berry
#

ty

#

second half i used a calculator to solve (a^2+2A+4) but now i realise its stupid because the calculator assumes it equals 0

trail niche
#

Lol yeah

#

You gotta specify x

#

Or it’ll think A is a constant or something

potent berry
#

ayy

#

got it

#

no need for pic

trail niche
#

Hold on still

potent berry
#

thank you sir

trail niche
#

Oh ok

#

You’re welcome : D

#

You should have ended up with A^3 = -1

#

But there’s also x = 1/2 apparently

potent berry
#

yeah

#

theres also x=1/2 +i(root3)/2 and 1/2 - i(root3)/2

#

but theyre not needed or marked as solutions in my homework

#

so im fine with just -1 haha

#

if "a" was defined as complex i could find them tho

#

its defined as real in the question

trail niche
#

Ye

#

Alright nice

#

πŸ‘

ripe adder
#

So I set these as equal to eachother and then multiply the denominator?

steep quartz
#

Yes. what equation do you have after that?

trail niche
#

^

#

You (x-3)^2 is equal to x^2-6x+9

#

So you can multiply the bottom left fraction by (x-3) on top and bottom

#

So you get a common denominator on all 3 fractions

sand gate
bronze star
#

Check your domain again

trail niche
#

^

#

@sand gate remember that your domain is your x values

#

So try and draw vertical lines at the extremes

#

You’ll. Realize that at one of them you can’t (cause it goes to -infinity) but at the other end yo can

rancid crest
#

given f(x) = x^3 + kx -15 and the remainder when f(x) is divided by x -3 is - 18 then what is the value of k?

#

i got k = -10

#

mm

#

what if

#

@viscid thistle

velvet blade
obsidian monolithBOT
velvet blade
#

Also I can't figure out the later questions

#

<@&286206848099549185>

blissful ridge
#

I don't think you argument is enough

velvet blade
#

Oh

proud raven
#

i mean

blissful ridge
#

Let square root z=x+iy be another complex number a+ib

i.e √z=a+ib

z=(a+b)Β²

And then you can compare real and imaginery parts
You'll get a quadratic while solving for a or b

So you'd get two values for each a and b

Hence two roots

#

I guess this should work

velvet blade
#

Oh okay, what about complex number w^n=z having at most n roots?

cedar cipher
#

Use polar form

proud raven
#

thats my thinking

#

usually wrong

cedar cipher
#

It's -b^2,not -b^2i

proud raven
#

oh youre right am dumb

#

i hate complex numbers

velvet blade
#

Okay

ebon fiber
#

could someone help for solving log_2(n) >= log_12(n)? (edited

velvet blade
#

$\log_2{n} = x$ then $2^x = n$

obsidian monolithBOT
velvet blade
#

z=(a+b)Β²
@blissful ridge it's (a+bi)^2 right?

#

Won't taking quadratic roots just give me +- (a+bi)?

blissful ridge
#

Ahh, yes

I missed the i

velvet blade
#

so what gives?

blissful ridge
#

We are trying to find √z

velvet blade
#

yeah,that's +- w right?

blissful ridge
#

Our assumption was not z=(a+ib)Β²

It was √z=(a+ib)

#

We go from √z=(a+ib) to z=(a+ib)²

And then prove that it must have two roots

velvet blade
#

What's the difference?

#

I don't get it

blissful ridge
#

xΒ²=4
And
x=√4

Is there a difference between the two??

velvet blade
#

x=+-2?

#

both give the same answer right?

blissful ridge
#

No

#

xΒ²=4
Gives you two solutions Β±2

But x=√4 only gives you one

x=2

velvet blade
#

I don't get why it's only a positive solution

blissful ridge
#

You cannot get a negative number out of square root

velvet blade
#

We do that in quadratic equations right?

past meadow
#

when we use the square root symbol on its own without a plus or minus we're specifically talking about the positive square root

velvet blade
#

Okay

#

How do I show there are two distinct complex numbers then? Just w^2 = z and (-w)^2 = z?

velvet perch
#

hello this is about exponential growth and decay

#

im just wondering and trying to distinguish between these qs

#

why does the first picture question use A (which is a constant representing the initial value)

#

but then the q in the 2nd pic just says it's A

#

if anyone can help me, that'd be great

velvet perch
#

so you see that there is a constant A right

viscid thistle
#

yes I see that

velvet perch
#

i am wondering why it's applied to the first pic

#

but not the 2nd one

viscid thistle
#

what do you mean "applied" ?

velvet perch
#

like it's not given a value

sick steppe
#

There's an A in both pictures...?

velvet perch
#

if you get me

#

it's just A and it gets cancelled out

viscid thistle
#

I mean those are different exercise

#

you have different initial data

sick steppe
#

Typically the A cancels either way

velvet perch
#

so would air pressure just be 1 πŸ€”

#

oh

#

i see

#

i guess that makes sense im just a bit slow

sick steppe
#

the e^kt part is just what percentage of A do you have after t time units

velvet perch
#

ohhh

#

oh

sick steppe
#

So if you want 10 percent of A, you'd have .1A=Ae^kt

#

-> .1 = e^kt

velvet perch
#

yeah yeah that makes so much more sense

#

thank you so much !!

velvet blade
#

Hey so I wanted to ask something about polynomials which was bothering me for a long time
Like not a problem, just a doubt about the property

willow bear
#

what is it

viscid thistle
#

yea ask

#

@velvet blade

velvet blade
#

Give me a min to phrase my question. I had a small errand to do

willow bear
#

this again wow

velvet blade
#

If you remember this, I asked about the exceptional coefficients that exist right?

willow bear
#

the what now

viscid thistle
#

what do you want here?

velvet blade
#

Like he claims adding an n degree term with n-1 degree term doesn't change the degree

willow bear
#

yeah because n-1 is lower than n

velvet blade
#

What about the cases when the coefficients are the case such that it does?

willow bear
#

it doesnt

#

the only way the degreee of a polynomial can drop after adding something is if the leading terms of your polynomial and the thing you're adding cancel out

viscid thistle
#

guve an example where it does researcher

#

give*

velvet blade
#

Okay let's say we have $f(3) = 2*(3)^4+ 3(3)^3$

willow bear
#

this is not a polynomial it is a number

velvet blade
#

Sorry let me correct

obsidian monolithBOT
viscid thistle
#

do you mean degree as in the sign?

sick steppe
#

degree = highest power

velvet blade
#

a_n=2, which is a coefficient

willow bear
#

no

viscid thistle
#

ok moshill1

willow bear
#

2 * 3^4 + 3 * 3^3 is a number

viscid thistle
#

how will the degree change

willow bear
#

considered as a polynomial this is a constant, specifically the constant 243, with degree zero

#

,calc 2 * 3^4 + 3 * 3^3

obsidian monolithBOT
#

Result:

243
velvet blade
sick steppe
#

yes

velvet blade
#

where x=3?

willow bear
#

well you didn't say your function was that

#

if you wanted to declare f(x) = 2x^4 + 3x^3 then you should have said f(x) = 2x^4 + 3x^3 instead of introducing it as this mystery function for which only the value at 3 is known!

velvet blade
#

okay sorry

sick steppe
#

it was implied the function was 2x^4 + 3x^3

willow bear
#

ok so what is it about the polynomial 2x^4 + 3x^3 that troubles you

velvet blade
#

That one input which changes the leading coefficient

#

as an example

willow bear
#

what the hell do you mean

#

the leading coefficient isn't a property dependent on any input

#

the leading coefficient is a property of this polynomial as a whole and is entirely unrelated to what values it may have at which points

viscid thistle
#

i dont think it depends on the input

velvet blade
#

Okay, it's just I thought that the properities get effected by some inputs like these

viscid thistle
#

because then f(x)=x^4+x^2 at f(1)=1^4+1^2=1+1=2=2^1 it would outright break

sick steppe
#

I wouldnt call a co-efficient a property of something, i'd call it a characteristic

willow bear
#

wow look at you spelling the word "coefficient" all fancy like with your fucking hyphen

#

why don't you throw a fucking DIAERESIS in there too

#

because OBVIOUSLY coΓ«fficient is the Only Correcte Wayℒ️ to spell the word

sick steppe
#

Literally do not give a shit ann

willow bear
#

(end rant)

#

if you havent noticed i dont give a shit about your attempts to draw a line in the sand either

sick steppe
#

At least i dont need to get angry when trying to help πŸ™ƒ

astral mantle
viscid thistle
#

what does the fucking opposite face me

#

mean

astral mantle
#

in what context

rigid beacon
#

Its used to be passive aggressive

viscid thistle
#

ohh

#

i am sorry when i text i dont use emoji's so i asked

#

i think i should really get with the times

#

lol i am only 16 and here i am talking like a boomer

ripe adder
#

I need help with a systems of equations problem

#

#76. I have so far figured out that:

#

(w+2)+( l-3)= -6^2

#

And

#

(w+1)+(l+2)=30^2

#

but when I try to solve its no solution

willow bear
#

yeah cause neither of your equations make any sense

#

why are you adding the width+2 and the length-3? why should this equal -36?

#

similarly, why are you adding the width+1 and the length+2? and why would that equal 900?

#

think about how you would find the area of a rectangle.

#

instead of just randomly mashing symbols together like you did there.

ripe adder
#

can you give me a hint

willow bear
#

think about how you would find the area of a rectangle.

ripe adder
#

as in

#

how do I apply that to this

willow bear
#

and also read the problem carefully. you need to extract more from it than just the numbers.

#

but first, tell me: if you denote with w and l the original width and length of the room, what is its area?

#

@ripe adder?

ripe adder
#

so it should be X and Y for length because thats what they use in the problem

#

im gonna swap to those

#

also

willow bear
#

lowercase x and lowercase y

ripe adder
#

it would be

willow bear
#

okay

#

x and y it is then

ripe adder
#

(x+2)*(y-3) = (xy)+30

#

(xy) = A

willow bear
#

see now we are getting somewhere

ripe adder
#

and the other one

willow bear
#

except you are mixing up the two plans

ripe adder
#

yeah

#

it shouild be

#

(x+2)*(y-3) = (xy)-6

#

and

#

(x+1)*(y+2)=(xy)+30

willow bear
#

there we go!

#

see when you give the problem some thought instead of just randomly mashing things together you get shit that makes sense

#

you should try it more often

#

so now you have the equations (x+2)(y+3) = xy - 6 and (x+1)(y+2) = xy + 30, are you able to solve these for x and y?

ripe adder
#

I used mathway to check if they are right

#

I could do substitution

willow bear
#

oh πŸ˜’

#

mathway huh

ripe adder
#

I dont cheat with it I swear

#

I just check to see if my progress is pointing towards the solution

willow bear
#

also i expected a "yes i am", "no i'm not" or "i have some ideas but am not 100% sure" or something

ripe adder
#

well I can do substitution method to solve for those right?

willow bear
#

you can always try

#

if it so happens that you can isolate one of the variables in one of the equations then there is no higher force stopping you from substituting it everywhere else

ripe adder
#

2x=-y+28

#

which means that

#

x=(-y+28)/2

#

Ok I solved it

#

thanks @willow bear

glossy harbor
#

I'm a bit rusty with inequalities. How can I show $n \geq 140 \implies \frac{n}{n-70} \leq 2$?

obsidian monolithBOT
glossy harbor
#

Just by transforming the left-hand side, not by looking at the graph or intuition/substitution

#

For some reason I only come up with $\frac{n}{n-70} \leq \frac{n}{70}$

obsidian monolithBOT
earnest jungle
#

$n-70$ is never negative in this case, so we have $n \leq 2n - 140$, or $140 \leq n$. Thus, this is true.

obsidian monolithBOT
jagged orbit
#

how would you prove that for x > 0, arccotx = arctan(1/x) ?

earnest jungle
#

$x = \cot\left(\tan^{-1}\left(\frac{1}{x}\right)\right) \Rightarrow x = \frac{1}{\tan\left(\tan^{-1}\left(\frac{1}{x}\right)\right)}$.

obsidian monolithBOT
earnest jungle
#

As you can see, from this we get $x = \frac{1}{\frac{1}{x}}$, or $x = x$. So there you go @jagged orbit

obsidian monolithBOT
jagged orbit
earnest jungle
#

That works @jagged orbit

jagged orbit
#

But then wouldn't you need to restrict x > 0?

#

Graphing arccotx and arctan(1/x) separately they're not equal when x < 0 @earnest jungle

#

But I'm not quite sure how to state that formally without saying I used something like graphing software

earnest jungle
#

I am not sure if there is a good way... Other than to say that they don’t intersect on $x < 0$

obsidian monolithBOT
jagged orbit
#

Then I guess that would have to be proven as well

#

I'm not sure how though

earnest jungle
#

I guess you can do it by contradiction and state that $\cot^{-1}(x) = \tan^{-1}\left(\frac{1}{x}\right)$ for $x \leq 0$, and show that this is not true

obsidian monolithBOT
viscid thistle
#

how do I do this,I tried using the triangle inequality but it didn't work, maybe there's smth I'm missing idk

viscid thistle
#

<@&286206848099549185>

viscid thistle
#

<@&286206848099549185>

harsh smelt
#

!r4

#

i mean ping only once

viscid thistle
#

what if the question has been unanswered for like 1 1/2 hours

harsh smelt
#

@viscid thistle

obsidian monolithBOT
viscid thistle
#

hmm

#

but how do we get the $<\varepsilon$ part

obsidian monolithBOT
viscid thistle
harsh smelt
#

i mean

leaden stratus
#

Hi. These exercises are about the undefined forms.

Number 134 isn't an undefined form and number 135 I don't know how to solve it

sick steppe
#

@leaden stratus both of them ask about end behaviour of polynomials

earnest jungle
#

That isn’t precalculus lol

#

@leaden stratus anyhow, for 135 the numerator (when plugging in $-\infty$) explodes to $-\infty$, right?

obsidian monolithBOT
earnest jungle
#

Dividing by two won’t change this

#

Thus that limit goes to $- \infty$

obsidian monolithBOT
viscid thistle
#

hello i have a doubt in l'hospital rule that why is it only valid in 0/0 or infinite/infinite limits and not in normal limits?
i have seen the proof according to that it shd be universal.....

willow bear
#

can you show the proof that you saw

#

applying l'hop to a limit that isn't in the form 0/0 or ∞/∞ can result in bullshit and it's very easily demonstrated

viscid thistle
#

uhm sorry its a little bit unclear as its my pc cam

willow bear
#

yeah? this will not work if the limit isn't of the form 0/0.

viscid thistle
#

why?

willow bear
#

you will not be able to subtract f(a) freely, for one

viscid thistle
#

if we see the proof then it shd be applicable in normal limits also right?

willow bear
#

the proof uses f(a) = g(a) = 0 as an assumption

viscid thistle
#

yeah i dont understand the thing why do they subract f(a)

#

means how do they put it 0

willow bear
#

they consider the 0/0 case plus a few extra assumptions

#

look do you want me to just give you an example of the bullshit that can result from applying l'hop blindly to a limit that isn't 0/0 or ∞/∞?

viscid thistle
#

but how is 0/0 related to equate f(a) and g(a)=0

willow bear
#

0/0 is shorthand for "the ratio of two functions both of which approach 0"

#

and we're assuming f and g are differentiable, hence they're continuous, hence they approach f(a) and g(a) respectively as x->a

viscid thistle
#

uhm wait

#

let me try to understand

willow bear
#

look do you want me to just give you an example of the bullshit that can result from applying l'hop blindly to a limit that isn't 0/0 or ∞/∞?

#

i think this will be the most productive way to move forward with this

visual finch
willow bear
#

what am i looking at and what do you want to do with this monstrosity of an expression

velvet blade
#

Hey I resumed my studies today, thankfully the lorries stopped dumping soil. I have trouble with 4th question

#

I don't understand how to solve it

willow bear
#

write $z = re^{i\theta}$

obsidian monolithBOT
velvet blade
#

yes I did

willow bear
#

one of the possible values for $w$ is $r^{1/n} e^{i\theta/n}$

obsidian monolithBOT
velvet blade
#

ok?

willow bear
#

call this w_0 for convenience

velvet blade
#

Okay

willow bear
#

notice that $w_0^n = z$ by construction, but also $(w_0 e^{2\pi i/n})^n = z$ too

obsidian monolithBOT
velvet blade
#

Okay

willow bear
#

this is not the whole answer ofc

#

i'm just trying to give you a push

velvet blade
#

Okay I'll try and let you know, thanks.

#

Wait that means rest of all the other complex numbers are inside the multiples of 0 and 2pi right?

#

Sorry

#

Let me rephrase it

#

Rest of the complex numbers have polar coordinates which have angles in the range of 0 and 2pi

willow bear
#

i didn't really say anything about theta. you can have it be between 0 and 2pi if you want but you don't need to.

#

the $n$ numbers you're looking for are given by $$w_k = w_0 e^{2\pi ki/n}, \quad k = 0, 1, \dots, n-1$$

obsidian monolithBOT
velvet blade
#

why have 2pi when it's equal to 1 though?

willow bear
#

since when is 6.28ish equal to 1

#

also note i am not involving e^(2Ο€i) anywhere. maybe consider reading the whole thing i send instead of cherrypicking symbols

velvet blade
#

Ok I will. Give me 5

velvet blade
#

Ann I couldn't understand why to have a 2pi as an exponent, and how the numbers are said to be distinct when we're just multiplying one of the roots with a said exponent. Aren't we using one number to make another?

#

@willow bear

willow bear
#

Aren't we using one number to make another?
distinct doesn't mean unrelated

velvet blade
#

Okay but it'll just form one number right?

#

wait

#

sorry

#

I got it

#

What about 2pi as an exponent though?

#

I didn't get that part

willow bear
#

the exponent isn't 2Ο€ it's 2Ο€ki/n

#

or 2Ο€i/n for my first thing

#

$e^{2\pi i/n}$ is a number that when raised to the $n$'th power gives 1

obsidian monolithBOT
willow bear
#

i.e. $e^{2\pi i/n}$ is an $n$'th root of unity.

obsidian monolithBOT
velvet blade
#

Okay got it

#

This was hard

#

ngl

leaden stratus
willow bear
#

sounds like you overthought things a lot again @velvet blade

velvet blade
#

All of this feels new AF. I am unable to figure out how to think about a problem most of the time

willow bear
#

does the book teach you how to think of complex number multiplication as scaling & rotation

velvet blade
#

Polar coordinates?

obsidian monolithBOT
willow bear
#

no that is not the answer as written

velvet blade
#

Is it $e^{i\theta}= e^{\frac{2\pi i}{n}}$ ?

obsidian monolithBOT
willow bear
#

hurgh

#

no

#

you're not doing what they ask of you

velvet blade
willow bear
#

what stopped you from at least writing out
1, e^(2Ο€i/n), e^(4Ο€i/n), e^(6Ο€i/n), ..., e^(2(n-1)Ο€i/n)?

velvet blade
#

I really don't know

#

wait why n - 1 in exponent? Isn't it supposed to be n in the end?

#

no wait

#

I can't

willow bear
#

if you go up to n you'll get e^(2Ο€i), which is 1 and so you're taken right back to the beginning of the list

velvet blade
#

okay

#

I didn't solve any of these bearlain

viscid thistle
#

I dont see why they are using velocity x acceleration for these intervals

#

Acceleration should be the only thing that matters here

leaden stratus
sour hemlock
#

I think the limit would be inf

leaden stratus
#

It is

#

But I NEED STEPS

sour hemlock
#

hmmm

#

well

astral mountain
#

just plug in - inf and see what happens

leaden stratus
#

I tried to do this

sour hemlock
#

just put inf in there

leaden stratus
#

If I plug -inf we have the undetermined form inf - inf

sour hemlock
#

I don't know what other steps

#

you can take the x^2 as common factor in numerator

leaden stratus
#

But isn't x^3 greater and dominate over x^2?

astral mountain
#

yes

leaden stratus
#

Then I would have to take out x^3 πŸ€”

astral mountain
#

no

#

x^2(9x+1)/2

#

plug in -inf and see what happens

leaden stratus
#

Ok, I'm trying

earnest jungle
#

@leaden stratus I have already explained it man

leaden stratus
#

Yes, but I didn't understand it

earnest jungle
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So basically, you focus on the higher powers in the denominator and numerator

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The highest power in the numerator is x^3, right?

leaden stratus
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Yes

earnest jungle
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But we are going toward -infinity and the power is odd, so the numerator will explode to -infinity

astral mountain
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@leaden stratus what u did in that pic is alrdy correct btw

earnest jungle
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Since x^2, although will always remain positive, increases much slower

leaden stratus
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@astral mountain yes, but we would have -inf * 9+0

astral mountain
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so

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thats just -inf

leaden stratus
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-inf * 0 is undetermined

astral mountain
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-inf (9+0)

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thats -inf*9

earnest jungle
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basically, just β€œplug in” -infinity to see what happens

leaden stratus
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Ahhh

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Omg

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Yeah, it's 9+0

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Due to stress I read 9*0

earnest jungle
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From that, you extrapolate that the result is -infinity

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Of the entire limit

leaden stratus
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Hahaha thanks guys, I'm dumb πŸ˜…

earnest jungle
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Np

leaden stratus
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@earnest jungle

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@astral mountain

viscid thistle
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third step, it should be -x^2 not -x

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remember that (a-b)(a+b)=a^2-b^2

astral mountain
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I'd just pull out the x

leaden stratus
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At the denominator it's a mess

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I'll probably have to pull +inf on every x

viscid thistle
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if you fix it, you should get x^2-1-x^2 at the num

leaden stratus
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Yes, fixed that

viscid thistle
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which simplifies to something nicer...

leaden stratus
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Yes, I already fixed that, thanks

velvet blade
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Is induction just used to prove stuff? not derive it?

willow bear
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induction per se is not used for derivations, but the ideas behind induction naturally give rise to the idea of recurrence relations

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and a recurrence relation may be analyzed (in a context-dependent manner) and solved

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and the solution, if necessary, verified by induction

velvet blade
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So binomial theorem isn't derived in highschool?

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okayy

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when is it derived though?

willow bear
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there is a slightly informal combinatorial explanation for why the binomial theorem is what it is
is that what you're looking for?

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depending on the highschool and exactly what goes into its math classes, the combinatorics may be accessible to its students

velvet blade
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Okayy

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So it's derived in combinatorics

willow bear
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if you insist

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idk like

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there is a difference between arriving at a result and proving it

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the former tends to be more informal and exploratory

velvet blade
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Okayy

obsidian monolithBOT
velvet blade
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I don't know how that says that it's true

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$n(n+2)$

obsidian monolithBOT
velvet blade
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Is that it?

willow bear
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your last term isnt correct

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also why not make a ton more dots in that ellipsis if you like it so much

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1 + 3 + 5 + .............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................. + (2n-1)

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anyway

velvet blade
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I didn't even make comically many

willow bear
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the terms go up by 2 here not by 1.

velvet blade
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Okay

willow bear
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the (n+1)st term would be 2n+1

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and you would have n^2 + 2n + 1, or (n+1)^2 as intended

velvet blade
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I didn't understand