#precalculus

1 messages · Page 233 of 1

harsh smelt
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btw, here is another crosscheck

gloomy mortar
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That’s what you do for everything else

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Plug it into the equation

harsh smelt
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,w 52.31/sin(86deg)-45/sqrt(1-16.5649)

obsidian monolithBOT
viscid thistle
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Welp we assumed that if you are taking cosine law or trig you had some good base on algebra

gloomy mortar
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So would you say then that I should’ve taken a and isolated it before doing all this?

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Yeah I did and you plugged in stuff into your equation

harsh smelt
gloomy mortar
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It would still give the same result as if you isolated the cosC if you do the math right and yeah I didn’t divide the cosC but that’s the thing I didn’t divide cosC I don’t have to isolate it all first I’m gonna get the same thing right?

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Just like in that equation

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I didn’t isolate a, I plugged it into my equation

remote veldt
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The two will give the same final result, if you do it correctly. Plugging in numbers is more error prone though - for example, you took 3633 and 3138cosC, and you subtracted 3138 from 3633

gloomy mortar
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Like how you get the same thing doing x+4=0 as having x=-4

remote veldt
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this is an error that's far less likely to occur when you're working strictly with variables

gloomy mortar
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Okay well I’m saying that’s not how I’ve been taught. I’ve been taught to plug things into my equations. I would’ve made this same mistake with variables

remote veldt
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do you know why 3633 - 3138cos(C) isn't the same as (3633 - 3138) * cos(C)

gloomy mortar
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I don’t get how I’m supposed to get cosC by itself with so much multiplication

remote veldt
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division is what undoes multiplication. I'm going to work with only variables, because I don't want to type in the numbers. I'll be as detailed as I can be

gloomy mortar
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Hold on

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Yeah I know what undoes multiplication

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Doing it in the variables confuse me with it even more though

remote veldt
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$$c^2 = a^2 + b^2 - 2ab\cos(C)$$

$$c^2 + 2ab\cos(C) = a^2 + b^2 - 2ab\cos(C) + 2ab\cos(C)$$

$$c^2 + 2ab\cos(C) = a^2 + b^2$$

$$2ab\cos(C) = a^2 + b^2 - c^2$$

$$\frac{2ab\cos(C)}{2} = \frac{a^2 + b^2 - c^2}{2}$$

$$ab\cos(C) = \frac{a^2 + b^2 - c^2}{2}$$

$$\frac{ab\cos(C)}{ab} = \frac{a^2 + b^2 - c^2}{2ab}$$

$$\cos(C) = \frac{a^2 + b^2 - c^2}{2ab}$$

obsidian monolithBOT
gloomy mortar
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Yeah I figured it out but I told you it confuses me more

remote veldt
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why?

gloomy mortar
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Because I had to do it many times since there’s so many letters

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That confuses me having so many variables

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Which is why plugging it in (if I did the math right) works better for me

remote veldt
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if you do it with numbers, you have just as many numbers as letters

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and the numbers are longer to write

gloomy mortar
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It’s just easier to me seeing the numbers, idk, just how my brain works

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I was originally making the same mistakes with the variables as I did with the numbers

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I had to redo it several times

remote veldt
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alright; if you've found somethign that works, leave it there. Leave your mind open to the possibility of working with variables however - it really will end up simpler

gloomy mortar
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Variables confuse me because of all the letters. I think the reason numbers are easier is because I can simplify them as I go

inner karma
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just imagine that the letter is a number

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just without giving it the number properties

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like the property of 1 that any number times it equals the number itself

gloomy mortar
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It’s just easier for me to do the numbers, I just separated cosC from the rest of the multiplication and that messed it up but I would’ve done the same with variables

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Is that question right now

inner karma
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yes

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correct

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but my question is

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why derive it all over

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when you could've just known what side is opposite the angle you wanna find(which is the length 20 side)

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then use $$\cos(C) = \frac{a^2 + b^2 - c^2}{2ab}$$

obsidian monolithBOT
inner karma
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where the lowercase c is the side opposite the angle you want to find

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a and b are the other 2

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sides

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that's it

gloomy mortar
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For 2, I didn’t have a originally, I had to find it

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And like I said, numbers are just easier for me to keep track of since I can simplify them as I go instead of having tons of letters in there constantly

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Just how my brain works idk

velvet garden
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About exponential, logarithmic and trigonometric equations.

vague jewel
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any tips to get x alone

velvet garden
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Factor x

vague jewel
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OMG

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i feel stupid

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i was so focused at the constant

velvet garden
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Yea happened to me in a chem exam, didn't even think about factoring a var in order to get it alone

vague jewel
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yes my bad

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here can u confirm if theyre the same?

viscid thistle
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@vague jewel do you have to prove that they are the equal?

vague jewel
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no

viscid thistle
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Then?

vague jewel
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my prof wrote this and idk why he put e in the bottom

viscid thistle
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Where

vague jewel
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or take out an e

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highlighted

serene heath
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x=e^(ln(x))

vague jewel
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AH

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so u can put e as long as u put the whole thing in ln(....)?

steep fox
gloomy mortar
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Calculus is also in here, and precalc is a specific subject in the US

vague jewel
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was that about my qs?

steep fox
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my message was about mythical's

vivid nebula
#

pog

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im here ngl

zinc raft
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Is that -2 + 2/5 ??

past meadow
#

yes

viscid thistle
uncut mulch
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@zinc raft @past meadow actually no. it implies - (2 + 2/5) = -2 - 2/5

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mixed fractions

past meadow
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oh you're right. didn't see the -

austere zinc
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is there anyway i could get some help with this? i am having trouble with it

harsh smelt
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you are liuterally given answer in the matrix

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look on row where 4th entry is not zero

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and on constants vector column

austere zinc
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is the answer literally just 1?

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ive never seen this before

harsh smelt
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yes

austere zinc
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ok thank you

harsh smelt
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in general in rref you get 1 and some A in constant's vector and it means that x_i is A

harsh cipher
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Hello

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I have a question

past meadow
harsh cipher
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how can e= 0

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e cannot equal 0

willow bear
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who wrote the thing in purple?

harsh cipher
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the guy in the video

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not me

harsh smelt
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why you say it is parabola and draw hyperbola?

willow bear
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can you fast forward a few seconds

harsh cipher
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that's the end of the video

willow bear
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it just cuts out at this point?

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anyway yeah it should be E ≠ 0

harsh cipher
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that's the whole video

willow bear
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can i have a link to the video

harsh cipher
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you need to log in to watch

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😦

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or try that

willow bear
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urgh

harsh cipher
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lol

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exposed my school damn it

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whatever though you I'm cool with that

willow bear
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ok yeah lmfao this guy fucked up

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the y term must stay so E must equal 0

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bruh thonkzoom sully

harsh cipher
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huh?

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e must = 0?

willow bear
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no i'm just quoting what the guy in the vid said

harsh cipher
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oh

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lol kk

harsh smelt
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why you say it is parabola and draw hyperbola?

willow bear
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those are meant to be two parabolas

sterile notch
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damn we have full access to the course now

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too bad its just precalc

silver matrix
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Hello, I have no clue on how to do this. Any help would be appreciated.

lilac pier
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@silver matrix In my opinion, it would be easier if you think about this question in terms of probability. That is, the probability that a student purchases tickets to a play is 0.65 and the probability that a student purchases a ticket to a football game is 0.6. Now think about P(A∩B)

silver matrix
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The maximum would be 0.60 from that intersection but I don't know how to calculate the minimum.

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Maybe Baye's Theorem?

willow bear
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no

silver matrix
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Ok

willow bear
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inclusion-exclusion

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let A be the event that a randomly selected student purchased a play ticket and let B be the same for the football game

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we're given that P(A) = 0.65 and P(B) = 0.60

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inclusion-exclusion gives $P(A \cap B) = P(A) + P(B) - P(A \cup B) = 1.25 - P(A \cup B)$

obsidian monolithBOT
willow bear
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so $P(A \cap B)$ is minimized when $P(A \cup B)$ is highest, and in this case it can go all the way up to 1

obsidian monolithBOT
willow bear
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which leaves you with 0.25 for the minimum

silver matrix
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Wow, thanks for the answer. I didn't know about this principle. It makes a lot of sense.

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Thanks.

silver matrix
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What I've done so far is
f(4) = 3 · 4^2 - 4 · 4
= 3 · 16 - 16
= 32

So if I substitute on the formula, it gives me:

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,align
\frac{(4+h) - f(4)}{h} \
&= \frac{32 + h - 32}{h} \
&= \frac h h \
&= 1

obsidian monolithBOT
silver matrix
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Which it's incorrect.

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So I don't know how to approach it in a correct way.

obsidian monolithBOT
silver matrix
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Why?

pale bison
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substitute x to be 4 + h as required

willow bear
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$f(x) = 3x^2 - 4x$

obsidian monolithBOT
willow bear
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$f(\thonk) = 3(\thonk)^2 - 4(\thonk)$

obsidian monolithBOT
willow bear
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did i make myself clear enough

pale bison
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not quite ann, what about f(🥒 )?

willow bear
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f(🥒) = 3(🥒)^2 - 4(🥒)

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f(🍆) = 3(🍆)^2 - 4(🍆)

sour eagle
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what about f( ) = ?

silver matrix
#

,align
&=3(4+h)^2 - 4(4+h) \
&=3(16+8h+h^2) - 16 - 4h \
&=48 + 24h + 3h^2 - 16 - 4h \
&=\frac{3h^2 + 20h + 32}{h} \
&=3h + 20 + 32 \
&=3h + 52

obsidian monolithBOT
silver matrix
#

What am I doing wrong?

sour eagle
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why are you dividing by h

pale bison
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  1. line 3 and line 4 are NOT EQUAL, so don't put an equal sign
  2. you forgot to minus f(4)
silver matrix
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No, I did not forget to minus f(4), it's -16 and -4h with the minus in front.

pale bison
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no, you did

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double check again

sour eagle
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that's -4(4+h) but there is also f(4) = 32

pale bison
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this entire thing is f(4+h)

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btw Dan, f( ) = 3( )^2 - 4( ), it's just algebra bro

silver matrix
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Ok, thanks for the answers.

sour eagle
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😭

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f(f(f(f(f(...))))) = ? 😳

obsidian monolithBOT
viscid thistle
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guys, may I get help with this?

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@viscid thistle lol

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dude, im lost

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@viscid thistle

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@viscid thistle what was your grade last week

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for the written problem

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let me check

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wait

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are you in AoPS too?

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no i am psychic

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what?

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nvm what was your grade last week

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like overall?

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polynomial: for the written problem

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ah

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6.6

fossil crownBOT
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Rule 6

Do not ask for help on tests. Any violation of this will lead to appropriate action being taken at mod discretion.

viscid thistle
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6.6?? wtf lol

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its not a test 🙂

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out of 8

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now you are lying

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show a screenshot

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prove it 🙂

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how about

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i send it after the due date?

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send the week b4 that one then

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lol

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ah fs

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nice screenshot dude

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wrong one

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yeah 6.6

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lol

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lmao, dude their grading is so ass

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why

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the overall explaining it, for example, I can understand the problems fine its just putting them in words are very diffucult

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i think thats the point

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lol

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just a guess tho.

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yea probably

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im still very confused about that question though

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protip

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get rid of the parameters

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smart

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lmao your tabs @viscid thistle

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"interval notation latex"

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dude i didnt even learn it

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its so wack

gloomy mortar
viscid thistle
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@gloomy mortar its a triangle

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draw the triangle

gloomy mortar
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Yes, I know it’s going to be a triangle but there are all these speeds and stuff, I’m confused what would be what and where on the triangle

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I tried earlier but I ended up getting confused where each value would go

viscid thistle
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what do you mean

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you have the length of the triangles sides in miles

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@gloomy mortar bruh i already told you guidance

gloomy mortar
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This is the next problem we just did the other

viscid thistle
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I know.

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Don't you remember the big text i made

gloomy mortar
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Yes and I have it saved I’m still confused what’s what though

viscid thistle
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lol

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You dont know what motion eqn are

remote veldt
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@robust rover your selection is definitely wrong. Anything squared is positive, so how would it be possible for csc^2(x) to be negative?

We also know that sin(x) is between -1 and 1; this means that csc(x) can't be between -1 and 1, so that exclused the second option.

To decide between the other three, you need to know some special angles. I would suggest simplifying csc^2(x) and cot(x), and see if you recognize any special angles/ratios

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I kinda figured; it's still important to know why those first two are wrong

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guessing between 3 is much more likely to be correct than guessing between 5

gloomy mortar
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Because I feel like the triangle should be flipped but then there isn’t two angles

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Unless I were to make two triangles in one?

viscid thistle
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looks right, remember to put arrows tho

uncut mulch
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its recommended you actually draw a diagram with at least N↑

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when bearings are involved

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and no, the diagram looks wrong

gloomy mortar
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I still feel like it should be flipped but how would there be two angles if it were flipped

uncut mulch
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draw axes with NESW, and denote the airport at the center

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diagram's still wrong

viscid thistle
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@uncut mulch are you available?

uncut mulch
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maybe. use an open channel. i'm im unable, someone else will

viscid thistle
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yea no worries

uncut mulch
#

@gloomy mortar still there?

gloomy mortar
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Yes

uncut mulch
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did you follow the initial instruction?

gloomy mortar
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Wdym

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Wait

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Let me try

uncut mulch
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better approach than before, but not accurately representing the bearings

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N18°E is 18° East of North

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and S62°E is 62° East of South

gloomy mortar
#

What

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OH WAIT

uncut mulch
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18° measured from North towards East

gloomy mortar
#

So that?

uncut mulch
#

the angles are right now. but you mixed up the planes

gloomy mortar
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N18°E and S62°E

uncut mulch
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the plane going S62E and travelled 570mi/3 = 190mi

gloomy mortar
#

Oh whoops yep

uncut mulch
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the plane going N18E and travelled 525mi/3 = 175mi

gloomy mortar
uncut mulch
#

and you should apprpriately label those points as A and B

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yep

gloomy mortar
uncut mulch
#

perfect

gloomy mortar
#

So then would I want to find <C? That would be 100°

uncut mulch
#

try to refer to it as <BCA since there;s other things mixed in the diagram

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but yes

gloomy mortar
#

Yeah

uncut mulch
#

yeh

keen sigil
willow bear
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"exact multiple" thonk

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did they mean rational multiple

keen sigil
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i would assume so

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oh is it csc^2(x) = 4/3

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i worked it out and got pi/3 as the reference angle

willow bear
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yup

keen sigil
#

oh, ok

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thanks

remote veldt
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wait this exact question was posted a little bit earlier

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choices rearranged though

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interesting

hallow belfry
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can anyone help me with this

viscid thistle
#

use sine law

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@hallow belfry

hallow belfry
#

ohh

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ok

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ty

viscid thistle
#

np

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🙂

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@viscid thistle isnt it cosine law

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You prolly meant cosine law not sine law

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@hallow belfry its cosine law not sine

hallow belfry
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ok ty

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was a bit ocnfused trying to flip the triangle and stuff

viscid thistle
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Np

hallow belfry
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how do i find c tho

viscid thistle
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@viscid thistle yah cosine law my b

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use cosine law to find C

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big brain working overtime

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This'll help :)

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@hallow belfry

hallow belfry
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ye i got it but ty

viscid thistle
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np 🙂

sinful viper
#

find the number of possible pathways, u can move in any direction as long as it spells “level”

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probably related to Pascal’s triangle but I’m not sure how to apply it

viscid thistle
sinful viper
#

would it still work if you can do the puzzle backwards? ie bottom up

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if it was like a word that wasn’t level I can just add up the sum of the 5th row

viscid thistle
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i found 11

full garden
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Hey guys i have a very quick question please

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For all values of x, let f(x)=4. Calcluate f(3)

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I think it should be 4 but idont think question can be that simple

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can someone please clarify it for me

past meadow
#

4 seems to be correct. thats an odd question

full garden
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EXACTLLYY

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EXACTLLYYY

full garden
#

can someone please clarify it for me

viscid thistle
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well if for all values of x gives a f(x) = 4, and 3 is an example of x , then f(3) must be 4

full garden
#

okay thank u bro

viscid thistle
#

np 🙂

full garden
#

I don't know if I should pick C or D

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I really don't know because they both seem to be correct

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can someone please clarify for me

viscid thistle
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i'd guess C if iwere u

full garden
#

😅 okay bro thank u ❤️ very very much

somber thicket
#

im in pre calc 11

full garden
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nice me too bro

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grade 11 right?

somber thicket
#

yea

smoky needle
viscid thistle
rigid beacon
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@smoky needle double angle formula

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for tangent

viscid thistle
#

What?

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No. Its sum of angles formula

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@rigid beacon you prolly mean it, didn't you

rigid beacon
#

yea that's what I meant

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my bad

full garden
#

This is the question and that is my answer

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Is this correct 😅 ?

modern wolf
#

I think so... Every 5 days it multiplies the number of bacteria by 2

full garden
#

okay thank u so so much buddy

modern wolf
#

Np

full garden
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Here it defines a function so one input and one output

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so it cannot be 4, or 2

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but I think it can be -2 and also 1 and the function would still be defined

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cansomeone please please clarify this question for me

harsh smelt
#

@full garden why do you think -2 is not needed

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and 1 is not?

full garden
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okay

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so -2, 1 is a repeated point

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that's why

harsh smelt
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that's true

full garden
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oh

harsh smelt
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now what is the reason for 1?

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like why did you decide it is not needed

full garden
#

i think 1 is valid 😅

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because I think two inputs can have the same output if the numbers are different

harsh smelt
#

yep

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x^2 is trivial example

full garden
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❤️ thank u bro

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so a can be 1

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okay thank u bro

harsh cipher
#

Hello

#

question

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can someone show me their work after they factor (3x^2-2x+1)

viscid thistle
#

@harsh cipher they did a process called complete the square

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I suggest you to watch some videos about it

sinful viper
viscid thistle
#

I guess every term is a sum of a geometric sequence

sinful viper
#

ah yeah, I did some work and term 2 (0.11) is equal to 1/10 + 1/100, and 0.111 is equal to 1/10 + 1/100 + 1/000

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how should I apply that to determine the general/explicit term?

viscid thistle
#

the n'th term is the sum from i = 1 to n of 10^-i

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not 100% sure

sinful viper
#

what is i?

viscid thistle
#

is just a variable

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hold on

stuck lark
#

$\sum_{i=1}^n10^{-i}$

obsidian monolithBOT
stuck lark
#

seen smth like this?

viscid thistle
#

I didnt know you could do that

stuck lark
#

not you

sinful viper
#

I have but quarantine happened so teacher didn’t go in depth whatsoever x_x

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or go into any detail into what it is LOL

stuck lark
#

it's summation notation, a way to shortly write sums. use google

sinful viper
#

ah ok, I googled it and got the gist of it

harsh cipher
#

@viscid thistle the +1 is complete the square part.

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in order to find the centre I need to factor that

warm grail
#

Anyone remember the details of half angle identities?

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I think that it's simple, but it's been awhile since I've touched the subject so I forget most of what I knew!

viscid thistle
warm grail
#

Yes exactly

viscid thistle
warm grail
#

So if I have sin^4x set equal to a phrase, where do I go from there?;

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Well I have this stuff in my notes, I just can't remember what to do with the info if that makes sense

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I forget how the whole interval thing works, too

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Should I watch a Khan academy vid? Maybe that's the strategy here

viscid thistle
#

nice arm

warm grail
#

Oops

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That's a leg but okay bro

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Shouldve tried to crop picture lol

viscid thistle
#

that was my initial thought but it looked like you were wearing a shirt

warm grail
#

Haha yeah

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Weird pic

viscid thistle
#

looks to thin to be a leg imo

warm grail
#

Haha well

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Idk dude

viscid thistle
#

i think for the first question you should expand the fraction on the outside of the brackets with the stuff inside the brackets

warm grail
#

Think so?

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Then it would all be over 8

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Maybe I replace cos2x and cos4x with they're identities

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Like another form of the phrase

viscid thistle
#

yah maybe

warm grail
#

I'm lost

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Imma watch Khan academy lol

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Sorry bout that

viscid thistle
#

no worries haha

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i think you should make everything on the right side in terms of sinx

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for 6)

viscid thistle
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can someone help me with two questions i have for my online precalc class please im genuely stumped

tawny nacelle
hardy galleon
#

Ok so I'm not sure if this goes here or in algebra but

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I'm minimizing an expression with AM-GM inequality and I can't figure out how to do it

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The question goes

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a>b>0, a + 1/[(a-b)b]

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The farthest I got with this is that

viscid thistle
#

AM-GM?

hardy galleon
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a + 1/[(a-b)b] - b + b > (a-b) + 1/[(a-b)b] > 1/2 * [(a-b) + 1/[(a-b)b]] > sqrt(1/b)

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arithmetic geometric mean inequality

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=tex \sum_{k=1}^{n} \frac{a_k}{n} >= \sqrt[^n]{\prod_{k=1}^{n} a_k}

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.help

viscid thistle
#

,tex

obsidian monolithBOT
#

Please give me something to compile! See ,help and ,help tex for usage!

hardy galleon
#

,tex

obsidian monolithBOT
#

Please give me something to compile! See ,help and ,help tex for usage!

hardy galleon
#

,tex \sum_{k=1}^{n} \frac{a_k}{n} >= \sqrt[^n]{\prod_{k=1}^{n} a_k}

obsidian monolithBOT
hardy galleon
#

this is the am gm inequality

viscid thistle
#

jesus

#

is this whats waiting for me

hardy galleon
#

so I need to somehow apply this to minimizing

#

a + 1/(a-b) * 1/b

#

Does anybody have any idea

viscid thistle
hazy geyser
#

prove this?

viscid thistle
#

just expand it

#

and simplify

hazy geyser
#

then wha

#

ah ok

#

solved it

smoky needle
viscid thistle
smoky needle
#

@viscid thistle thank you!

viscid thistle
#

np 🙂

drowsy karma
#

When you're converting a slope y-intercept equation into a general form, how do you know which terms to bring over to the other side? Does Y always stay?

muted granite
#

Why is y=(.30/2)(x)+1.30 not the proper equation for the table of values?

drowsy karma
#

Like I'm looked at some answers in the key. Equation was 3y = 21x -8, then they brought Y over so it became 21x - 3y - 8 = 0 . But in another equation 3y = -5x + 10, they brought the right hand over so it became 5x + 3y - 10 = 0

viscid thistle
#

bc as your x increases your y decreases

drowsy karma
#

So like how would you know which side would you bring over

viscid thistle
#

plus, 1 - .84 isn't .15, it's .16

muted granite
#

So, how do I find the equation?

viscid thistle
#

are you sure the numbers for the y-value are correct?

muted granite
#

yes

#

@drowsy karma I think for general form you have to make both variables positive terms. That decides what crosses.

drowsy karma
#

But it made 3y a negative

#

in the first example

muted granite
#

oh nvm then.

drowsy karma
#

Yeah idk

viscid thistle
#

it doesnt matter

drowsy karma
#

Apparently it needs X to be positive all the time

#

Thats how it decides

#

according to megan on youtube

muted granite
#

@viscid thistle Do you know how to derive the equation from that table of values? Any two points I always get a different slope. im at a lost.

viscid thistle
#

@muted granite your slope should be -0.3, not 0.3

muted granite
#

-0.3/2?

viscid thistle
#

also, since its in a decimal form, you might wanna convert it into a whole number

muted granite
#

y=(-0.30/2)+1.30 is not correct.

viscid thistle
#

well thats bc you can't have a decimal in a fraction

muted granite
#

that didn't work either.

viscid thistle
#

what did u try

#

@muted granite

muted granite
#

y=-0.15x+1.30

#

the issue is the slope. because the value of y is not decreasing at a constant rate.

viscid thistle
#

maybe they want the equation of the slope from x= 0 to x = 5?

#

so (.56 - 1.3) / (5 - 0)

muted granite
#

I tried that. Did not work either.

#

i dont get it. You should be able to find slope viz. slope formula, and the y intercept, and call it a day.

viscid thistle
#

maybe the answer in N/A

muted granite
#

@viscid thistle the answer is y=-.148x+1.30. But Idk why.

viscid thistle
#

@muted granite its bc (.56 - 1.3) / (5 - 0) = -.148

#

you said you tried that but it didn't work

fluid sable
#

Hi,

#

I have a question

past meadow
fluid sable
#

How would you go about solving this ?

#

o is this not precalc

#

I feel like I'm slowly

uncut mulch
#

it is

fluid sable
#

becoming worse at maths

#

its actually annoying lol

willow bear
#

this is precalc alright

#

it might help to express 27, 9 and 243 as powers of 3

fluid sable
#

I've thought of that yeah

#

9^3/9^3p-1=no^3

willow bear
#

27 is not 9^3

fluid sable
#

no

willow bear
#

and 243 is not 27^3

fluid sable
#

no

#

hello maths ?

willow bear
#

$\frac{3^3}{3^{2(3p-1)}} = 3^5$

obsidian monolithBOT
fluid sable
#

3^3*

#

yes

past meadow
#

so now how can we simplify that?

fluid sable
#

$\frac{3^3}{3^(3p-1)}} = 3^5$

obsidian monolithBOT
fluid sable
#

Wait

#

why 2(3p-1) ?

#

like the power

uncut mulch
#

9 = 3^2

fluid sable
#

Oh my god

#

im actually

#

so tired

#

let me get some coffee and come back

pale bison
#

$3^{2(3p-1)}=(3^2)^{3p-1}$

fluid sable
#

hold up

#

:p

pale bison
#

nvm

fluid sable
#

what is that

#

im p sure

#

its something to do w getting the same denominators

#

and then life becomes easier

past meadow
#

not quite. think index laws maybe

obsidian monolithBOT
fluid sable
#

alright i think

#

I have to review those before trying to answer this

#

I haven't done so in a while

#

How old are you sneaky out of curiosity lol

#

you seem much better than me

past meadow
#

whats gonna be useful here might be $\frac{a^{b}}{a^{c}}=a^{b-c}$

obsidian monolithBOT
fluid sable
#

Oh my god

past meadow
#

thats an odd question thonk

fluid sable
#

I remember that

#

How come ?

#

I'm 15.

past meadow
#

16 myself... back to the maths.

fluid sable
#

Alright,

#

Well

past meadow
#

can you see how to apply that rule here?

fluid sable
#

I can

#

one sec

#

let me apply it

#

$\frac{3^{3}}{3^{3p-1}}=3^{3-3p-1}$

obsidian monolithBOT
fluid sable
#

im trying lol

#

ignore idk how to do the ()

viscid thistle
#

you forgot a + I think

fluid sable
#

a+I ?

#

In what sense

viscid thistle
#

-3p+1

past meadow
#

im assuming you mean $3^{3-(3p-1)}$

viscid thistle
#

exactly

fluid sable
#

Oh you meant that

past meadow
fluid sable
#

One question

#

Why does it become positive ?

#

my bad

obsidian monolithBOT
fluid sable
#

my bad

past meadow
#

sorry typo above. its --1, which is +1

viscid thistle
#
  • times -
past meadow
#

^

fluid sable
#

i just realized

#

yeah

#

quarantine school

#

doesnt really help you understand

past meadow
#

hang on

#

we've lost

#

a 2 somewhere

fluid sable
#

xD we have

#

$\frac{3^{3}}{3^{3p-1}}=3^{3-2(3p+1)}$

obsidian monolithBOT
willow bear
#

no

fluid sable
#

No?

willow bear
#

left-hand side fucked up

fluid sable
#

theres supposed to be a 2

#

before the 3p-1

#

cause its 9 ?

#

9=3^2

#

$\frac{3^{3}}{3^2{(3p-1)}}=3^{3-2(3p+1)}$

obsidian monolithBOT
fluid sable
#

Something like that ?

past meadow
#

}{ around the exponent

fluid sable
#

O my bad

#

$\frac{3^{3}}{3^{2(3p-1)}}=3^{3-2(3p+1)}$

obsidian monolithBOT
past meadow
#

theres an error in there

fluid sable
#

like with the latex ?

viscid thistle
#

$\frac{3^{3}}{3^{2(3p-1)}}=3^{3-2(3p-1)}$

obsidian monolithBOT
fluid sable
#

Dude its my first time using it lol

#

Wait

past meadow
#

you seem to have learnt it pretty fast so nw

fluid sable
#

Ah you meant mathematically

past meadow
#

but yeah you changed the sign

#

what hobo typed is correct

viscid thistle
#

you just forgot a +

fluid sable
#

Oh yeah

#

accidental

#

ny bad

#

I'm currently studying alg 2 but i genuinely hate maths now

viscid thistle
#

nothing important

#

😦

fluid sable
#

after being introduced to logs and stuff

#

i've just lost all hope

#

xD

past meadow
#

ok, so now we have $3^{3-6p+2}=3^5$

obsidian monolithBOT
fluid sable
#

Yes

#

Wait

past meadow
#

I'm waiting

fluid sable
#

I have a feeling the answer is 0

viscid thistle
#

I guess p=0

fluid sable
#

^

#

I plugged the points in and got 243=243

past meadow
#

still worth going through the memes of equating exponents or using logs to solve it more analytically

fluid sable
#

yeah lets try

#

to use logs

#

xD

past meadow
#

sure, so lets take log_3 of both sides

fluid sable
#

isnt it just the log

#

log(3)(exponenthere) ?

past meadow
#

$\log_3(3^{3-6p+2})=log(3^5)$

obsidian monolithBOT
fluid sable
#

yeah

past meadow
#

so we can hit em with the log laws and we get what?

viscid thistle
#

hit em hard

fluid sable
#

Is it the property of equality or something

past meadow
#

$\log(a^b)=b\log(a)$

obsidian monolithBOT
fluid sable
#

h

#

thats what my teacher likes calling it

past meadow
#

h?

fluid sable
#

hm*

#

well in that case

#

I'm screwed with logs too

#

I completely forgot the laws also

past meadow
#

just using the one i posted above here

fluid sable
#

Isnt the equation already

#

log(b)(a)

past meadow
#

$(3-6p+2)\log_3(3)=5\log_3(3)$

fluid sable
#

huh

obsidian monolithBOT
fluid sable
#

Yes

#

That

past meadow
#

oh if that doesnt make sense we can just equate exponents from

#

here:$3^{3-6p+2}=3^5$

obsidian monolithBOT
viscid thistle
#

you can divide by log_3(3) because it's !=0

#

i mean it's just

#

1

past meadow
#

log_3(3) is just 1 was more my approach

viscid thistle
#

yes im stupid

fluid sable
#

Cant we do

#

3-6p+2 = 5 or something

#

since they have the same base

#

Idk

past meadow
#

yes

fluid sable
#

-6p = 4 ?

past meadow
#

nope

fluid sable
#

wait what

#

-6p = 5-3+2 ?

past meadow
#

check your signs

fluid sable
#

-2*

#

-6p=-10

past meadow
#

you're telling me 5-3-2 is -10?

fluid sable
#

lmfao

#

wait

#

wait

#

5-3 = 2, 2-2=0

past meadow
#

poggers yes

#

so -6p=0

fluid sable
#

xD

#

p=0

past meadow
#

yeah nice work

fluid sable
#

lol

#

more like awful work

#

xD

past meadow
#

well you solved it so

fluid sable
#

see this is the reason

#

i hate maths

#

just cause im bad xD

past meadow
#

you picked up everything i said very quickly

#

you're not bad at all

#

the speed at which you picked up latex was impressive as well

fluid sable
#

Thank you for your kind words

#

but in actuality

#

logs, radicals, fractional radicals and stuff

#

they're all extremely hard for me

past meadow
#

well feel free to come back here and ask whenever you get stuck catthumbsup

fluid sable
#

will do :))

#

and you guys respond so fast haha

#

At least i have today and tomorrow to study, so hopefully it'll work out.

#

If I study logs today and the rest tomorrow

narrow peak
#

a curve is such that $\frac{d²y}{dx²}=6x-2$ and P$(2,8)$is a point on the curve. The gradient of the normal at $P$ is $-\frac{1}{2}$. Find the equation of the curve.

obsidian monolithBOT
narrow peak
#

do i integrate

#

sub in 2

#

wait let me latex my solution

#

$\frac{d²y}{dx²}=6x-2\\frac{dy}{dx}=\int{6x-2dx}\=3x²-2x+c=2\3(4)-4+c=2\8+c=2\c=-6\\int{3x²-2x-6dx}=x³-x²-6x+c$

obsidian monolithBOT
rigid beacon
#

wrong channel?

narrow peak
#

FUCK I THOUGHT

#

IT WAS CALCULUS

#

IM SO STUPID

rigid beacon
#

F

narrow peak
#

LOL

uncut mulch
#

nah just regular calculus or general questions

narrow peak
#

anyway…

rigid beacon
#

o u right

uncut mulch
#

questionable 3rd line

narrow peak
uncut mulch
#

the slope isn't 2 for all values of x

narrow peak
#

yeah i got lazy to put in latex am on phone rn

rigid beacon
#

why is 3rd line bad?

uncut mulch
#

the slope isn't 2 for all values of x

rigid beacon
#

oh yea

narrow peak
#

should have capitalized the c as well to make it clearer

rigid beacon
#

I think they subbed in the point and slope over 2 lines

narrow peak
#

bad presentation on my part

uncut mulch
#

just ditch writing =2 in that line and put all details in the line after

rigid beacon
#

^

narrow peak
#

o

uncut mulch
#

if you started it here and were already getting help, might as well finish it here

narrow peak
#

sure

rigid beacon
#

yea so after you're done with that bottom line

uncut mulch
#

used a different constant for the second integral

rigid beacon
#

you have info to solve for the new constant

uncut mulch
#

like d

narrow peak
#

should have capitalized the c as well to make it clearer

uncut mulch
#

and use the given point to determine it

narrow peak
#

yes

rigid beacon
#

or c with a subscript

narrow peak
#

i am on the right track tho?

rigid beacon
#

looks like it to me

uncut mulch
#

yeh. justify that you determined the slope is 2 at x=2 though.

narrow peak
#

cuz

uncut mulch
#

which i assumed you did on your side

narrow peak
#

normal at P=-1/2

#

stated in question

#

so dy/dx=2

#

then solve for that constant

#

then integrate again

uncut mulch
#

might be good to put y = in that last line
and then determine your new constant by using the given point

narrow peak
#

i did on my paper

#

presentation is hard on latex ngl

uncut mulch
#

just some pedantry, but overall pretty good.

narrow peak
#

ok ima ask my next qn in calculus channel

#

nvm this is simple factoring which idk im dumb as fuck

#

nvm i figured it out

viscid thistle
#

hey does anyone know examples of transformations that dont require to go in order

austere cloud
#

if you ask for non commutative operations, division works

harsh cipher
#

Hi

#

I cannot solve this question

#

I got it down to (3(y^2-4y+4))/(40)= 1

uncut mulch
#

express it in the form:

#

$\frac{(x-h)^2}{a^2} + \frac{(y-k)^2}{b^2} = 1$

obsidian monolithBOT
vague aurora
#

what does it mean when the trig function has a number next to it?: Like tan54°37'

#

i dont understand the extra 37'

past meadow
#

the 37' is minutes. there are 60 minutes in a degree

vague aurora
#

ohhhh, thanks

harsh cipher
#

hmm ok let me check

#

so I did get it down to (2(x^2-6x+9))/40) + (3(y^2-4y+4))/(40)= 1

#

couldn't solve the (y-2)^2 where it had 3 infront

uncut mulch
#

p/q = 1/ (q/p)

harsh cipher
#

rationalize?

uncut mulch
#

not rationalising

#

just expressing in in the above form

harsh cipher
#

then it becomes p/q

#

that's the same thing

uncut mulch
#

rearrange it so that the coefficient of the numerators are 1

#

and a and b will be your radii of the ellipse

#

e.g.

harsh cipher
#

I couldn't figure it out for the y^2. I'm looking on google for examples

#

sigh

uncut mulch
#

$\frac{py^2}{q} = \frac{y^2}{q/p} = \frac{y^2}{ \sqrt{q/p}^2}$

obsidian monolithBOT
harsh cipher
#

ok that makes sense

#

okay still didn't get 4 root 30 over 3

uncut mulch
#

what are you getting?

harsh cipher
#

4 root 10 over 3

#

I think im truly stupid

uncut mulch
#

the whole thing is rooted

#

(not just the 40)

harsh cipher
#

so root 9 in the denom is simplified to root 3

uncut mulch
#

there is no 9 in the denom

harsh cipher
#

root 3 ^ 2?

uncut mulch
#

oh, during rationalisation

#

sqrt(9) would simplify to just 3

harsh cipher
#

yes

#

but the top root 40

uncut mulch
#

or get sqrt(3) *sqrt(3)= 3 directly

harsh cipher
#

oh its root 1600

uncut mulch
#

huh?

harsh cipher
#

root 40 ^ 2

uncut mulch
#

doing too much extra stuff

harsh cipher
#

okay

uncut mulch
#

your y terms: $\frac{3(y^2-4y+4))}{40} = \frac{(y-2)^2}{40/3} = \frac{(y-2)^2}{\sqrt{40}{3})^2}$

harsh cipher
#

how the hell did it get a 4

uncut mulch
#

$\frac{3(y^2-4y+4))}{40} = \frac{(y-2)^2}{40/3} = \frac{(y-2)^2}{\left(\sqrt{\frac{40}{3}}\right)^2}$

obsidian monolithBOT
uncut mulch
#

where your minor radius is sqrt(40/3)

harsh cipher
#

you mean 3?

uncut mulch
#

yeh

harsh cipher
#

simplifying sqrt(40/3)^2

uncut mulch
#

$=\frac{\sqrt{40}}{\sqrt{3}} = \frac{2\sqrt{10}}{\sqrt{3}} \times \frac{\sqrt{3}}{\sqrt{3}} \ \
\frac{2\sqrt{30}}{3}$

obsidian monolithBOT
uncut mulch
#

and then multiple that 2 to get the length of the whole (minor) axis

harsh cipher
#

yep

#

got it now

#

thanks for the help..

#

when I see this question on the test I will not get it wrong lol

uncut mulch
#

np

sterile notch
#

Is there an easy way to tell whether a polynomial is easily factorizable or not?
Like x^3-x^2+9x-9 looks kinda difficult, but turns out to be (x-1)(x^2+9)
But x^4+2x+8 looks easy but seems difficult to factorize

Is there a way to identify if one is difficult?

#

As much as I've noticed (x-1) seems to be the usual one you can try factorize, but idk.

willow bear
#

a polynomial's factorization difficulty depends on how many techniques it takes before it budges

#

rational root thm is pretty powerful but even that won't get them all

viscid thistle
#

Hmm idk about figuring out if a polynomial is easily factored... but just try all the normal methods. Rat root theorem is good, but If those don’t work, brute force your way into finding the zeroes.

tawny nacelle
#

wolfram ftw KEK

viscid thistle
#

lol

past meadow
#

just use the cubic formula KEK

viscid thistle
#

What if 4th degree poly?

sterile notch
#

Wolfram broke for some of them for me.

fluid shore
#

yes cubic formula for a quartic

past meadow
#

quartic formula KEK

viscid thistle
#

aAa ima try to derive those before I use them.

fluid shore
#

Use the sextic formula

#

whoops sorry that doesn't exist KEK

viscid thistle
#

Then I’ll invent it

#

Or someone will idk

sterile notch
#

I've been using synthetic division, but it seems to break every now and then.

past meadow
#

you arent gonna have much luck with deriving the quartic formula squid

tawny nacelle
#

something something galois

viscid thistle
#

That’s perfectly fine.

past meadow
#

soap sometimes polynomials arent gonna have real roots

viscid thistle
#

that too

past meadow
#

the quartic one you posted above does not, as a matter of fact

tawny nacelle
#

which soap are you talking to

sterile notch
#

I'm going to try look into rational root theorem hopefully it elps.

tawny nacelle
sterile notch
#

lol i frgot to change name lel

tawny nacelle
#

yes wth man

viscid thistle
#

multiple sOaps

fluid shore
#

i mean

viscid thistle
#

Don’t drop it

past meadow
#

other soap lol

sterile notch
#

i'll just change it to soup

tawny nacelle
#

nice

fluid shore
#

factorizing these things, honestly, can also just be a matter of cleverly adding 0s to the given polynomial

sterile notch
#

wth, i cant change nicknames here lol

tawny nacelle
viscid thistle
#

@sterile notch rational root theorem is powerful. I happen to use it a lot when doing polynomials.

fluid shore
#

you gotta play around and see what works and what doesn't

past meadow
#

^

sterile notch
#

Okey, this should do lol

viscid thistle
#

Agreed.

sterile notch
#

Thanks, ill give em a go.

viscid thistle
#

If all else fails, plug it into graphing calculator and see if the zeroes have weird decimals and such. If so, it’s most likely not easily factored.

#

If looking for zeroes as a question and not easily factored, rational root theorem or brute force it.

fluid shore
#

urm i'm against brute forcing. Usually, there is a clever trick with adding 0s in the right places

#

depends on the polynomial

#

play with it and see what you get, i suppose

viscid thistle
#

hMm well you’re the boss. I’m still studying the subject so I should listen to more qualified advice before administering my own.

fluid shore
#

Nah, brute forcing is fine as a method. I just don't like to do if i can help it.

You are free to give advice, no one here should be stopping you from doing that.

viscid thistle
#

Well thank you for the reinforcement, but I agree, it’s a taxing process in some cases, and some of the other methods should be explored first.

viscid thistle
#

if you understand a certain derivation of the quadratic formula very well you also, in principle, know how to derive the quartic equation

#

And could do it by hand even, given a lot of time

harsh smelt
#

find amount off all combinations of 4 out of 60

#

and 1/divided by ^ is the answer

#

because to win he has only one combination

#

{3, 15, 46, 49}

#

but he may get {1, 2, 12, 48} as well

#

or {4, 5, 6, 7}

#

in general he can get 60C4 combinations

#

with only one winning

viscid thistle
#

Hey guys! Quick question! what double angle identity should I use to turn cos(4w) into sine?

uncut mulch
#

that's an ambiguous question

viscid thistle
#

completely solvable though, right?

uncut mulch
#

there are many ways to express cos(4w) in terms of the sine of something

harsh smelt
#

well, the most obvious is

#

cos2x = 1 - 2sin^2x

uncut mulch
#

and it is unclear what you actually want, and/or whether double angle identities are actually needed

viscid thistle
#

cant u just turn it into sin(4w + pi/2) ?

uncut mulch
#

yes

viscid thistle
#

well there u go then

#

@viscid thistle hey can you tell me howyo ucame to that?

#

sin is just cos, but pushed pi/2 units to the right

desert kiln
#

for any value of w, sin(4w+pi/2) will equal to cos(4w)

viscid thistle
#

look at the graphs for sin and cos

desert kiln
#

oops I was too late

viscid thistle
#

no worries

#

yea i get that

#

wow i should have not have fixated on the double angle part of that

#

and thought more out of the box

#

yah

uncut mulch
#

and it is unclear what you actually want, and/or whether double angle identities are actually needed

viscid thistle
#

yikes on me

#

the double angle thing is kinda unnecessary

uncut mulch
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it should tell you specifically that the want it in terms of sin(what they want)

viscid thistle
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my hw specifically asked for double angle, but that answer was accepted

sterile notch
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If I'm given some points say: (1,2), (3,4), (5,6), and asked to make a parabola which crosses all these points
It can be turned into a linear algebra problem since applying: ax^2 + bx + c = 0,
to each point lets me create a system of linear equations (x^2, converted to coefficients since they are known)
Can these kind of problems be only solved with linear algebra?

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Or are there different or better methods?

past meadow
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(1,2), (3,4), (5,6) does not define a parabola. those 3 points are colinear

sterile notch
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yea, idk i was just thinkin of random numbers

past meadow
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but there are ways to solve systems of equations in 3 variables without linear algebra

sterile notch
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(1,2),(2,1),(3,4)

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Here's one that does make a graph

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And the first thing I did was, put it in the parabola thingo

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a1 + b1 + c = 2
a4 + b2 + c = 1
a9 + b3 + c = 4

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Got a matrix:

1 1 1 2
4 2 1 1
9 3 1 4

And solved for a,b,c (2, -7, 7)
So 2x^2-7x+7 will *touch* those points

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How would you do it without linalg?

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Or solving a bunch of linear equations.

lilac pier
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solve them simultaneously

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lol

sterile notch
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Thats linalg bruh

lilac pier
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is it? 😮

sterile notch
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Yea?

lilac pier
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Hm I dont think there is any other way

sterile notch
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Gonna bet u there is another way

sterile notch
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Okay, I think there is a way, it's pretty gross, but it's by using the two points with the highest gradient, and approximating the vertex, then exhaustively checking it's neighbours until it works.

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I think theres a better way using some basic geometry

fluid sable
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This is exponential right ?

pale bison
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can't be too sure just by looking at the graph

fluid sable
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Hm?

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That's all you're given usually?

pale bison
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then yeah, exponential i guess

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but keep in mind you can approximate that graph with a polynomial very well

fluid sable
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Hm

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How can i find the equation

pale bison
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you can probably get a good guess by finding some nice integer value points

fluid sable
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I did but like

pale bison
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and assume the function has the form y = ae^(bx)

fluid sable
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(2,3) (3,9)

uncut mulch
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+c

pale bison
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fair point but it seems to have a horizonal asy. at y = 0

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in any case, plug those points into the equation and solve

uncut mulch
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also consider (1,1)

fluid sable
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Hm?