#precalculus

1 messages · Page 221 of 1

drowsy quail
#

@sharp marsh why is this in pre-calc? If you can't do that get back to pre-alg

lost mesa
#

oh true this is precalc

drowsy quail
#

That's like 5 year old stuff lol

lost mesa
#

maybe they had that in a precalc question ¯_(ツ)_/¯

drowsy quail
#

True haha

carmine elbow
#

Soo, circumference?

tardy ridge
#

you don't know how to calculate the circumference of a circle?

#

2r*pi

carmine elbow
#

It's been awhile

tardy ridge
#

and 2r is 2* the radius

#

you are given the diameter which is 2* the radius

#

also there is google

drowsy quail
#

$C=πd$

obsidian monolithBOT
tardy ridge
#

The real question is why is this in precalc

lost mesa
#

yeah this is more of an algebra question

#

or geometry

drowsy quail
#

Where $d=2r$

carmine elbow
#

because it's part of my school's precalc lesson

drowsy quail
#

I would say this is more pre-alg

lost mesa
#

you mean $d=2r$?

obsidian monolithBOT
drowsy quail
#

Ofc, what an idiot I am, sorry lol

lost mesa
#

lol np

obsidian monolithBOT
drowsy quail
#

@lost mesa I'm solving a fractional calculus problem atm where and I need to find the $πth$ derivative of a function, so I have π in my head rn haha

obsidian monolithBOT
lost mesa
#

lol

past meadow
#

angular speed by radius probably

drowsy quail
#

Yes

carmine elbow
#

oh wait, I know it

#

nvm

drowsy quail
#

@lost mesa do you want to try the problem?

lost mesa
#

sure

#

i dont think i've gotten into fractional calc

#

but it might be fun to try

#

$\pi'th$ derivative tho

obsidian monolithBOT
drowsy quail
#

Ok, I'm gonna try and use the Text bot

carmine elbow
#

This is the question

lost mesa
#

we just answered your question

drowsy quail
#

Yup

lost mesa
#

find the circumference

#

it's going 7200 circumferences per minute

#

convert that to a circumferences per hour unit

#

then you have your answer

drowsy quail
#

Evaluate ${d^π}/{dx^π} of x at x=π$

obsidian monolithBOT
lost mesa
#

$\frac{a}{b}$

obsidian monolithBOT
drowsy quail
#

Oh thanks

carmine elbow
#

I'm still confused, but I'll try it

lost mesa
drowsy quail
#

Ok

lost mesa
#

ok you're given the length of the diameter

#

actually let's back up for a second

#

which part is confusing you

carmine elbow
#

All of it. I'm a visual learner, so if the question is broken down visually, I'll be able to understand

#

it's also easier to see where I'm getting stuck

tardy ridge
#

People also ask
What is the circumference of a circle definition?
In geometry, the circumference (from Latin circumferens, meaning "carrying around") of a circle is the (linear) distance around it. That is, the circumference would be the length of the circle if it were opened up and straightened out to a line segment.

carmine elbow
#

ooooh

#

ok

tardy ridge
#

Speed is a measure of how quickly an object moves from one place to another. It is equal to the distance traveled divided by the time

carmine elbow
#

got it

lost mesa
#

diameter is the width of the circle

tardy ridge
#

a circular disk is a disk that is a circle

carmine elbow
#

ok

lost mesa
#

ok here's a diagram

#

if we were to take that red circle

#

and stretch it out into a straight line, that's the length of the circumference

#

the green line, which goes from one point in the circle to another and passes through the center, is the diameter

#

the radius is half of the diameter and a straight line drawn from the center to the edge

#

now let's say that the point they're asking for in your question is represented by the black dot

carmine elbow
#

ok

lost mesa
#

when that black dot goes all the way around the circle and back to its original position, that's 1 rotation

#

when i say "around the circle", i mean it follows that red line back to its original position

#

you follow?

carmine elbow
#

yes

lost mesa
#

so in other words, that black dot just travelled the circumference of the circle

carmine elbow
#

sooo, in my case, the black dot goes around 7200 times?

lost mesa
#

per minute, yes

#

it's asking for the linear speed of that black dot per hour

#

linear meaning it's a constant speed throughout

#

speed = distance/time

#

speed is the measure of rate of change of distance in a certain time interval

#

so like a car goes 60 miles/hour, its speed is 60 and then unit is miles/hour

#

it goes 60 miles in one hour

carmine elbow
#

ok

lost mesa
#

so in order to find the distance unit, we need to find the circumference of the circle

#

the equation for circumference is $C = \pi d$, where $C$ is circumference and $d$ is the diameter

obsidian monolithBOT
carmine elbow
#

c= pi(2.5)?

lost mesa
#

yes

#

and that's how far the black dot travelles every 1 rotation

#

in this case, it states that the disk rotates at 7200 revolutions per minute

#

and it asks for the speed (how far it's gone in a time interval) in miles per hour

#

so we have two ways of approaching this

#

we can either find the inches/minute speed, or we can find the inches/hour speed

carmine elbow
#

wait, before we go on, do i need to round the answer for the circumference

lost mesa
#

right now, we're keeping the answer for circumference in terms of pi

#

so we're keeping it as 2.5pi

carmine elbow
#

ok

lost mesa
#

just because that makes life easier

#

so let's say we want to find the inches/minute

#

if we know that it goes 2.5pi inches per revolution, and the disk goes 7200 revolutions per minute, how many inches does it go per minute?

carmine elbow
#

give me a minute to calculate

lost mesa
#

treat pi as a variable for now

carmine elbow
#

9047.79?

lost mesa
#

ignore the pi for now

carmine elbow
#

I divided the 2.5pi by the 7200 revolutions

lost mesa
#

you should be multiplying 2.5pi by 7200

#

because if it goes 2.5pi inches per 1 revolution, and we're finding how far it goes in 7200 revolutions, we have to multiply 2.5pi in/revolution by 7200 total revolutions

#

do you understand why?

carmine elbow
#

ummm, no

lost mesa
#

if im walking at a constant pace (linear speed) of 1 mile per minute

#

and you want to know how far i will be in 10 minutes

#

how do you calculate that?

carmine elbow
#

that's tricky

#

would that be ten miles?

lost mesa
#

yes

#

so now let's apply this same logic to the question at hand

#

if this disk is going at a linear speed of 2.5pi inches per revolution, then how far will it go in 7200 revolutions

carmine elbow
#

18000

#

Why don't we divide?

lost mesa
#

correct, 18000pi inches

carmine elbow
#

I'm asking because i want to understand

lost mesa
#

we dont divide because the original unit is smaller than the one we're finding

#

like back to the walking example i gave you

#

how did you find 10 miles?

#

here let me show you in fractions

carmine elbow
#

it took some time, but then I thought, If you are walking 1 mile per minute, and I want to know how far you have gone in 10 minutes, then you must have walked 10 miles

lost mesa
#

correct

#

$\frac{1 mile}{1 minute} = \frac{x miles}{10 minutes}$

obsidian monolithBOT
lost mesa
#

so the easy way to solve for x is by getting rid of that 10 in the denominator

#

so we multiply the left and the right side by 10

#

then you get $\frac{10}{1} = x$

obsidian monolithBOT
carmine elbow
#

ok

lost mesa
#

therefore, x=10

#

which shows that 1 mile/minute, then in 10 minutes i must have gone 10 miles

#

so in this case, we multiply to find the answer

#

let me show you a case when we would divide

#

$\frac{x mile}{1 minute} = \frac{10 miles}{10 minutes}$

obsidian monolithBOT
lost mesa
#

if i asked you how many miles i have gone in 1 minute, then how would you find that?

#

remember, our unit of speed in this question is miles/1 minute

carmine elbow
#

would that be one?

lost mesa
#

yes

#

if i told you that i had gone 20 miles in 10 minutes, how many miles do i go per one minute?

carmine elbow
#

hmm

#

5?

native crag
#

2?

#

anyways, I also need some help

lost mesa
#

hm haven't worked with velocity questions in a while

#

what i would do is set time to the x-axis, set velocity to the y-axis, and plot those two points

#

since they're asking for a linear model, what i would do is find the equation of a line that passes through both points

#

and then plug in 4.9 to find the predicted velocity

#

does that make sense?

#

@native crag

native crag
#

hmm

#

I'll give it a try

carmine elbow
#

5?

lost mesa
#

@carmine elbow how did you get 5

carmine elbow
#

you said 20 miles in 10 minutes, so I thought it was 5 @lost mesa

sharp marsh
#

What do I do for this?

lost mesa
#

@sharp marsh evaluate each function at 2pi and pi, then express that in whatever format it's asking

#

i think express it as a range interval?

#

because sin(2pi) = 0, and sin(pi) = 0

#

but the curve of sin(theta) from pi to 2pi goes down to (3pi/2, -1)

sharp marsh
#

Oh?

lost mesa
#

i think my explanation was kinda crappy, but do you see what im trying to get at

sharp marsh
#

Nope

lost mesa
#

ok lemme try using the unit circle

#

have you learned this yet?

carmine elbow
#

you said you traveled 20 miles in 10 minutes, so I thought it was 5

lost mesa
#

heard you the first time

carmine elbow
#

oh

lost mesa
#

sorry, but i've tried my best explaining it

carmine elbow
#

it's fine

#

maybe we could just move on from 18000 and I could just figure how I got it later

lost mesa
#

kk

#

so 18000pi inches travelled in 7200 revolutions

#

7200 revolutions per one minute

#

therefore, 18000pi inches travelled in one minute

#

does that make sense?

carmine elbow
#

yes

lost mesa
#

and it's asking for the speed miles per hour

#

60 minutes/hour

#

18000pi inches per minute * 60 minutes = 1,080,000pi inches per hour

#

does that make sense?

carmine elbow
#

kind of

lost mesa
#

it moved 18000pi inches in the first minute, then another 18000pi inches in the second minute, etc etc for 60 minutes

#

so that's basically 18000pi added to itself 60 times

#

which is the same thing as 18000pi * 60

#

so we have 1,080,000pi inches per hour

#

but it asks for miles per hour

#

there are 63360 inches in 1 mile

#

so to convert 1,080,000 inches to miles, we divide 1,080,000pi inches by 63360 inches per mile

fleet yew
#

cora do you know about dimensional analysis

carmine elbow
#

no

fleet yew
#

let me show you

fleet yew
#

it's way easier to keep track of unit conversions

carmine elbow
#

I'm open to learning it

fleet yew
#

$\frac{18000\pi \space inches}{1 minute} \times \frac{60 minutes}{1 hour} \times \frac{1 miles}{63360 inches}$

lost mesa
#

i dont think latex counts spaces

fleet yew
#

eh good enough

lost mesa
#

\space i think

#

$\space$

obsidian monolithBOT
lost mesa
#

yeah

#

i guess not lol

fleet yew
#

lmao it's fine

#

anyway the whole principle is that you can cancel units diagonally

#

just like numbers

carmine elbow
#

1 minute = 18pi in?

fleet yew
#

idk was it?

#

my bad

lost mesa
#

18000pi inches/minute

obsidian monolithBOT
carmine elbow
#

ok

fleet yew
#

if you look at the units they cancel diagonally

#

so you still end up with miles/hour

carmine elbow
#

so, you cancel the inches in 18000 and 63360?

#

and the minutes in 60 and 1?

fleet yew
#

Yeah exactly. You can treat units just like numbers in that sense

carmine elbow
#

so all that's left is 18000pi * 60 minutes * 1 mile/63360

#

?

fleet yew
#

Units cancel

#

So you are left with

#

(18000pi * 60) miles /(63360 hours)

#

Then you just simplify it so you have the rate per hour

carmine elbow
#

53.55?

fleet yew
#

looks good

carmine elbow
#

ok good!

#

Thank you for the help! Sorry it took soo long for me to get it @fleet yew

harsh cipher
#

hi

#

quick question!

#

is cotagent negative in quad 2 and 4

novel dirge
#

also a question from me, if we have 2 black rabbits and 4 white ones in a cage and they start to randomly leave it, what is the probability of the last reabbit leaving to be a white one?

past meadow
#

@harsh cipher yes

#

wouldnt that just be the same as the probability of picking a white rabbit?

novel dirge
#

Idk

#

cause it says it has to exist the last

#

so I am not sure if there are any other conditions

past meadow
#

im pretty sure that it should just be the prob of picking a white rabbit, but i would wait for someone else to give an answer

novel dirge
#

hopefully someone will come soon

#

can you try helping me with another one?

#

if there is a colored cube

#

and it is divided into 1000 equal parts

#

how many new cubes have 2 sides colored

proud sparrow
#

Yeah, same

novel dirge
#

I tried doing this by thinking of the cube as 10x10x10

#

but when I added everything up, got 1005 cubes

#

which is 5 too many

proud sparrow
#

You can always rearrange the events to get an equally likely scenario

#

what 1005?

#

calculations please

past meadow
#

2 sides exactly or 2 sides or more?

novel dirge
#

of, forgot to write

#

colored cue is divided into 1000 parts

#

how many of them have 3 sides colored, how many 2, how many 1 and how many 0

#

when I added everything up I got 1005

past meadow
#

oh, 2 would just be the amount of edges that arent on vertices

novel dirge
#

I divided the cube like 10x10x10

#

yes

#

for 2 sides I looked at edges

#

3 sides are the 8 corners

#

1 side are 12 sides * (8*8) ?

#

this leaves me with much more than just 1000

#

my main problem here is not knowing how to divide the big cube

#

because it seems that dividing it into 10x10x10 doesn't work

#

and for the rabbit problem, can I write out of 4 w rabbits choose 1 and out of 2 black ones chose 0 ?

#

because they already left

harsh cipher
#

@past meadow ty

novel dirge
#

you still here?

past meadow
#

huh

#

i am, what do you mean by

1 side are 12 sides * (8*8) ?

#

by side do you mean face?

#

2 sides is edges minus vertices, 3 sides should just be vertices, 1 side should be faces - vertices-edges

novel dirge
#

yeah, I meant faces

past meadow
#

you sure there are 12 faces on a cube

novel dirge
#

wait

#

wtf did I do

#

there are 6

#

right?

past meadow
#

yes

#

lol

novel dirge
#

Idk how I came up with 12

#

so it will be 6x8x8?

past meadow
#

is this for one side painted?

novel dirge
#

yes

#

just realized I am stupid

#

I wrote it in my notebook correctly

#

but read the part for 2 sided

past meadow
#

sounds right to me i think

novel dirge
#

which was 12x8

past meadow
#

so theres 12 edges on a cube

#

each of which is 10 wide

novel dirge
#

yes

past meadow
#

and there are 8 vertices

#

so 120-8?

novel dirge
#

and on each edge 2 are taken by the corners

past meadow
#

yes, there are 8 corners

#

so take the corner cubes away from the vertices right?

novel dirge
#

yes

#

and every edge is 8 cubes long

#

and there are 12 of those

past meadow
#

oh wait that makes more sense than what i was thinking

#

so should be 96 then, no?

novel dirge
#

yes

#

and for the non colored ones

#

it will be 8x8x8

#

which is 512

#

wtf

#

it fits now

past meadow
#

ye

novel dirge
#

8+96+384+512 = 1000

past meadow
#

yup

novel dirge
#

but last night when I tried this, I got 1005

#

didn't even change anything

past meadow
#

how the fuck did you get an odd number

novel dirge
#

I have no clue

#

that is why I was so confused

#

because I was pretty sure that I can divide a cube correctly

#

so I thought that maybe it shouldn't be divided into 10x10x10

#

can you check out what I wrote for the rabbits?

#

out of 4 w rabbits choose 1 and out of 2 black ones chose 0

past meadow
#

im not sure what you mean, i would have just thought 2/3

#

since you're choosing 1 white rabbit, essentially, the change of doing that is 4/6=2/3

novel dirge
#

Im a thinking this because it is supposed to be the last

#

and there can't be any black rabbits left

past meadow
#

why cant there be any black rabbits left?

novel dirge
#

because this one is the last one to leave

past meadow
#

im not sure what your problem is, it seems pretty obviously like it would be 2/3 to me but idk, im pretty sure element agreed. repost and ill give one last look at the problem, and someone else can try answer i guess idk

#

i could be wrong too

manic sky
#

nobodys helping in the calc channel ;-; how do I figure out which quantities vary, are constant, and which are parameters.

novel dirge
#

@past meadow if we have 2 black rabbits and 4 white ones in a cage and they start to randomly leave it, what is the probability of the last reabbit leaving to be a white one?

#

but the more I think about it the more logical your solution sounds

#

they probably said last just to confuse us

manic sky
#

@viscid thistle

#

pls

willow bear
#

why are you pinging this one random person

manic sky
#

its his niche

novel dirge
#

I just realized, arent the chances of a white rabbit being last, much smaller than the chances of picking any whjte rabbit, not regarding the order

novel dirge
#

Can anyone here help me with this?

novel dirge
#

would a valid approach be to calculate the probability of the 5 others getting out first?

#

and then getting the probability for the last from that?

novel dirge
#

This doesnt really make sense

#

That the probability would be so low

#

I know that I am probably annoying with the rabbits, but I am really confused

muted steeple
#

Hi guys, i got a question about "special factoring formula's for polynomials" specifically the $A^3+B^3$ one.

So my book states that $A^3+B^3 = (A+B)(A^2-AB+B^2)$

Should it not be $A^3+B^3 = (A+B)(A^2+2AB+B^2)$ because $A^3+B^3 = (A+B)(A^2+B^2)$ and $A^2+B^2 = A^2+2AB+B^2$?

obsidian monolithBOT
willow bear
#

no

uncut mulch
#

$A^2+B^2 \umwhat A^2+2AB+B^2$

obsidian monolithBOT
past meadow
#

A^2+B^2/=A^2+2AB+B^2

willow bear
#

$A^2 + B^2 \wtfeq A^2 + 2AB + B^2$

obsidian monolithBOT
muted steeple
#

oh, i meant $(A+B)^2$

obsidian monolithBOT
uncut mulch
#

$\fdream$

obsidian monolithBOT
willow bear
#

$A^3 + B^3 \wtfeq (A+B)(A+B)^2 = (A+B)^3$

obsidian monolithBOT
muted steeple
#

oh yes, that rule is for products.

#

okay, i forgot, thank you.

past meadow
#

vocal try expanding the (A+B)(A^2+2AB+B^2) out if you want

muted steeple
#

I still need to figure out why the factoring formula is the way it is.

past meadow
#

it wont be what you want

uncut mulch
#

distributive property

#

and/or long division

willow bear
#

expand out $(A+B)(A^2 - AB + B^2)$ and see.

obsidian monolithBOT
muted steeple
#

$A^3 - B^3$?

obsidian monolithBOT
past meadow
#

no

muted steeple
#

okay, how do they came up with that right trinomial?

viscid thistle
#

@manic sky hahahaha

#

😂 😂

uncut mulch
#

factor theorem with long division and/or alternative methods

#

also that expression above doesn't expand to A^3 - B^3

muted steeple
#

$(A+B)(A^2-AB+B^2) = A(A^2-AB+B^2)+B(A^2-AB+B^2) = A^3-A^2B+AB^2+A^2B-AB^2+B^3$ it expands like this right?

obsidian monolithBOT
muted steeple
#

oh

past meadow
#

Looks right to me

muted steeple
#

A^3+B^3

#

ty.

#

alright, hopefully it will tell me how they came up with these factors.

novel dirge
#

I gave up on the rabbits, now I am stuck on another one

#

if x can range from (0, 1/2], and y(1/2,1]

#

what are the chances of picking x and y randomly and fulfill the condition |y-x| < 1/3 ?

willow bear
#

are their distributions uniform?

novel dirge
#

what do you mean?

#

on a scale from 0 to 1, the points x and y are randomly picked

#

x=(0, 1/2] and y=(1/2,1]

#

and I have to find the probability of them fulfilling |y-x| < 1/3

forest crypt
novel dirge
#

@willow bear any idea how I can do it?

#

sorry for bothering you, but i really need help

willow bear
#

@forest crypt your thing is false as stated bc the left hand side is undefined for x = -1

brittle fable
#

is it defined for x = 0?

willow bear
#

no

brittle fable
#

so yeah this thing is weird

willow bear
#

there's an x inside a log

#

@novel dirge ok so uniform

#

graph the region {0 < x <= 1/2 < y <= 1} in the plane and take its intersection with the strip {|y-x| < 1/3}

#

the ratio of their areas will be your probability

novel dirge
#

sorry, but can you explain that a bit more?

#

neved done something like that

brittle fable
#

draw an xy plot

novel dirge
#

idk how to do it

#

this is the best attempt so far, but I am not sure if it is correct and how to fill/use it

#

,rccw

obsidian monolithBOT
novel dirge
#

added 1/3 because I need it in the condition

#

@willow bear @brittle fable

willow bear
#

bottom and left edges on the square should be dotted but it's not really important

novel dirge
#

so what I started is good?

brittle fable
#

yes, you can also make sure that zero on x is dotted and 1/2 on y is dotted

#

then use |y-x| < 1/3

willow bear
#

since we're concerned with areas here it really doesn't matter what's dotted and what isn't

brittle fable
#

thats true

novel dirge
#

so how exactly do I make that "path"?

#

the blue one

#

I can see that it is probably going from 1/3

brittle fable
#

you can start by expanding the absolute value

willow bear
#

you can rewrite |y-x| < 1/3 as -1/3 < y-x < 1/3

novel dirge
#

but do I just take some random samples that fit the criteria or what_

willow bear
#

and in turn, as x - 1/3 < y < x + 1/3

#

that's how to make the strip

novel dirge
#

I understand the first 2 parts

#

but not the last one

#

how do I get x and y from that?

brittle fable
#

well think of x+1/3 as a line

willow bear
#

what do you mean "get x and y"

#

x - 1/3 < y < x + 1/3 describes a region

novel dirge
#

ohh

#

never did that

#

so I am unfamilliar

willow bear
#

idk how you're expected to do it then

novel dirge
#

I am supposed to find the probability

#

and my teacher probably didn't even look at what problems she gave us

#

because she doesn't care if we learn anything

willow bear
#

if you could plot that strip, you could take the intersection of it with the square

#

i.e. that triangle

#

and then find its area

#

and divide that by the area of the square

novel dirge
#

why the square?

#

I just found something similar

#

but idk how it is done

willow bear
#

bc you said x ∈ (0, 1/2] and y ∈ (1/2, 1]

#

the set of all points (x,y) which meet those conditions is that square up there

novel dirge
#

This one says 2 people are meeteing eachother bwtween 7 and 8PM, and they made a deal that the first one to arrive will wait 20 minutes and go home

#

and what are the chances of that encounter happening

#

below is the solution

#

looks like the same kind of graph

brittle fable
#

think of the square as the set of all points x and y that you currently have and you're going to pick 2 random points x and y from that square such that |y-x|<1/3

#

that triangle is the set of all points x and y such that the distance between x and y is less than 1/3

#

so it makes sense that this set of points when divided by the total set of points gives you the probability

#

do you understand?

novel dirge
#

oh

#

yes

#

I get the square now

#

but not the rest

brittle fable
#

the triangle is formed from the inequality x-1/3 < y < x+1/3

#

so..

#

look at x+1/3 for a moment

#

set x=0, then you get y<1/3

stable pasture
#

btw my limit problem is done

brittle fable
#

same for the negative side

novel dirge
#

oh, so y is x+1/3?

stable pasture
#

by using sin x and cos x mc lauren expansion

brittle fable
#

y is inscribed in the region

#

bounded by x-1/3 and x+1/3

#

you can think of these two as the lines

#

y=x+ 1/3 and y = x-1/3

#

then draw the 2 lines

#

idk if you're familiar with lines

#

if you're not, then try taking y=x+1/3 and set x=0 and see which y you get, then plot that point, then try setting y=0 and see which x you get, plot that x, then join the two points together

novel dirge
brittle fable
#

thats the line y=x+1/3 you tried it yourself?

#

now you can do the same for y=x-1/3 , it doesn't really matter here because its outside the region, but its good practice

novel dirge
#

Yes

#

I'll try now

#

Is it supposed to pass through 1/3 for x?

brittle fable
#

yes

novel dirge
#

and the second line is y= x + (-1/3) ?

brittle fable
#

exactly

novel dirge
#

What now?

brittle fable
#

okay so remember what was the goal

#

you wanted to know how likely it is to pick x and y from that square such that |y-x| <1/3

novel dirge
#

to find the probability of x and y being that

#

while being inside their constraints

brittle fable
#

good

#

so now you have the given |y-x|<1/3

#

which is the region between the 2 lines

#

and you have the square, which is the thing that you 'pick' from

#

so the intersection of |y-x| <1/3 and the square is what?

novel dirge
#

the little triangle

#

with our desired values that fit both conditions

brittle fable
#

you know a pie chart right

#

imagine a small slice in a pie chart

#

it represents the probability

#

its kinda the same situation here

#

the square is the whole pie

#

and the triangle is the slice

#

so use the area of the triangle and the area of the square now

warped dagger
brittle fable
#

this looks like a quadratic equation

#

you know about those?

warped dagger
#

Yeah, i do

brittle fable
#

try using exponent properties on 5^(2x-3) and 5^(x-2)

novel dirge
#

how am I supposed to do that?

#

I am terrible at geometry

#

and is it possible to do something similar to what is done in the pic I sent?

brittle fable
#

@novel dirge well the most important thing is that you understand why we've been doing all that

novel dirge
#

Up untill now, I understand what is done

brittle fable
#

the area formulas dont matter

#

you can look up the area of the triangle and the area of the square

novel dirge
#

but just not sure what to do next

brittle fable
#

check the length of the square's sides

#

and the height and base of the triangle

novel dirge
#

1/2 on all sides

#

not sure about the triangle

brittle fable
#

ok, the height atleast?

novel dirge
#

I have an idea

#

the base of the triangle is from x(1/6,1/2) to x(1/2,5/6)

#

so it is just 1/6 to 1/2

#

which is 1/3

#

so the base is 1/3

#

and the height is from 1/2 to 5/6

#

which is 1/3 again

#

and since this triangle has an angle of 90

#

it will be (1/3)^2 +(1/3)^2 = c^2 ?

brittle fable
#

the base of the triangle is from x(1/6,1/2) to x(1/2,5/6)
@novel dirge notice that the base is at a constant y value which is 1/2

#

so 5/6 cannot possibly be right

novel dirge
#

damn

#

wait

#

I said those coordinates

#

because that is the y for the x I want

#

because the sqare ends at x = 1/2

#

and y for that is 5/6

brittle fable
#

you want the length of the base, so from (1/6 ,1/2) to (1/2 , 1/2)

#

right?

novel dirge
#

yes

brittle fable
#

now the height is from (1/2 , 1/2) to (1/2 , 5/6)

novel dirge
#

yes

brittle fable
#

so the length of the base is 1/2 - 1/6 , right?

novel dirge
#

yes

#

I think so

brittle fable
#

and do the same for height

novel dirge
#

which is 1/3

#

for both

brittle fable
#

then use the area formula of the rectangle which is A = (1/2) * (base) * (height)

#

sorry, triangle

#

what do you get

novel dirge
#

1/18?

#

seems kinda small to me

brittle fable
#

correct, now calculate the area of the square which is length * width

novel dirge
#

(1/2)^2?

brittle fable
#

which is equal to

novel dirge
#

1/4

brittle fable
#

so you got the area of the triangle and the square now, what should you do with them?

novel dirge
#

divide the triangle by the square

brittle fable
#

thats the probability i hope you understood now

novel dirge
#

yes

#

I did

#

thank you very much

#

for both the patience and explanation

tardy ridge
#

@warped dagger and make 5^x as U and solve for U

#

uh I have imaginary number - edit from the future - because I did it wrong

past meadow
#

fishraider

#

index laws

#

i think

past meadow
#

oh

#

i misread the problem

#

my bad

tardy ridge
#

then I covert it to $(5^x)^2/(5^3)=2*5^x/(5^2)+3$

obsidian monolithBOT
tardy ridge
#

and I covert 5^x to U

#

and I get u is imaginary

#

oh I am dumb

#

I got it

#

(u+15)(u−25)

#

very nice, now it is goo

obsidian monolithBOT
stable pasture
#

how do you do this

viscid thistle
#

try combining the fractions

#

actually you could try squeeze theorem

#

@stable pasture

stable pasture
#

it isnt working

#

have you tried, does it reduce to a solvable form?

viscid thistle
#

i mean you could use lhopitals rule

#

do you know what that is?

serene heath
#

$\lim_{x \to 0} \frac{x-\sin(x)}{x^3}$

obsidian monolithBOT
serene heath
#

if you can evaluate this then your limit is straightforward

#

@stable pasture

drowsy quail
#

@stable pasture just keep applying L'Hopital's Rule

stable pasture
#

yes but I dont want a solution use Lhopital

viscid thistle
#

you can also do a u sub

#

u sub for arcsin(x)

stable pasture
#

if you can evaluate this then your limit is straightforward
yes I can evaluate this, using sin x mc lauren series

#

but how do I go from @serene heath series to the one I posted?

viscid thistle
#

u sub for arcsin(x)

stable pasture
#

um I mean I dont want a solution using Lhopital, as I'm sure there's a slick solution without it

viscid thistle
#

$\left(\frac{\sin\left(x\right)^{2}-x^{2}}{x^{2}\sin\left(x\right)^{2}}\right)$

obsidian monolithBOT
viscid thistle
#

if you can do this limit

#

then you can do the other one

#

they're equal

undone pawn
#

obtained by substituting x=siny

serene heath
#

@stable pasture yea what sanath said

stable pasture
#

ah nice, got it. I think I can do this now using mc lauren on sin x

#

I already have, its quite boring honestly

drowsy quail
#

What did you get?

#

@stable pasture

stable pasture
#

-1/3

viscid thistle
#

thats right?

stable pasture
#

yes

drowsy quail
#

I haven't done it yet

viscid thistle
#

also don't you need derivatives to find the mclaurin series of sin(x)

#

i don't see the point

drowsy quail
#

Indeed

stable pasture
#

ofc you dont

drowsy quail
#

What do you mean by that? @stable pasture

stable pasture
#

I mean you can now just apply McLauren for f(x)=sin x into what @viscid thistle said

undone pawn
#

I mean using the power series is kinda the same as applying lhopital

stable pasture
#

how tho

#

oh wait

#

yeah lol

drowsy quail
#

😆

solid gazelle
#

Can somebody tell me how to proceed with that problem please?

serene heath
#

,rotate 90

obsidian monolithBOT
serene heath
#

what have u tried

#

also this isnt calculus

#

nvm i cant read channel names it seems

fallen crane
#

I have a question

#

I needed help identifying the mistakes my teacher made

#

there are multiple, but the only one I can seem to find is that he factored the difference of squares of x^4 - 9y^4 incorrectly

#

can anyone help?

serene heath
#

it says spot the error

#

as in oke singular error

fallen crane
#

he is not exactly the best with wording, sorry

serene heath
#

I see only 1 error

#

the one u mentioned

fallen crane
#

is that it?

serene heath
#

seems so

hardy kiln
#

min 1:20

#

you cant factor x^4+9y^4

#

into what he did

#

only when its a minus

serene heath
#

yes

hardy kiln
#

u can

serene heath
#

that's the error

fallen crane
#

Thx guys 🙂

#

I had another question

#

How would I do this?

hardy kiln
#

okay so a difference of squares is when a square of a number - another square of a number can be factor as its conjugate pairs so you want some the powers on the variables to be 1

#

so you just gotta find numbers A and B that you can factor 4 or 3 times to get (cx-dy)

#

so like uh

#

exept i think in ur case ud actually write the 2^8 to its full number to get A

#

and B

#

but that is just an example

fallen crane
#

wouldnt the 2 and the 3 also divide?

#

oh wait, you added exponents to the A and B?

hardy kiln
#

ya so its easier to factor out,

#

but A = 2^8 and B=3^8

fallen crane
#

okay, thank you!

viscid thistle
#

oof big factoring

vague crystal
#

@eager path are you asking for help?

eager path
#

I figured it out

vague crystal
#

okee dokee

eager path
#

convert sqrt(3)+i to trig notation

#

and then de moivre

vague crystal
#

Good job satisfiedblob

#

De Moivre's is fun

#

I like complex numbers

narrow peak
#

i didnt know complex numbers was precalc

lost mesa
#

i'd say demoivre's theorem counts as precalc

#

and in precalc (at least in my US public high school) complex numbers are used

harsh cipher
#

Hi

drowsy karma
#

how do i factor a^2+1a/4+1/2

#

I'm trying to factor by inspection by finding a factor that adds to 1/4 and multiplies to 1/2 but I don't know if I'm doing it wrong or?

past meadow
#

,w a^2+a/4+1/2

obsidian monolithBOT
past meadow
#

Yeah, that cant be factored in the reals

drowsy karma
#

So not possible right?

#

It's that for clarity

past meadow
#

Not possible

drowsy karma
#

thankyou

#

,w a^2-10a-24

obsidian monolithBOT
past meadow
#

You can figure out yourself whether it can be factored by considering the discriminant

drowsy karma
#

my brain no work rn

wild cobalt
#

tbh for lack of a better channel I’m going to throw this in here.

let’s say I have $15k in the stock market, expecting an average annual return of 10%. I want to purchase a new car for $15k, so I finance it at 0 down, 5% interest, over 5 years, which is a payment of $283. every month I’m making money from stock market growth, but also making the payments on the car, how would I model this mathematically?

summer monolith
#

Why am I being asked to fill the table without the calculator? How is it possible to do without it? The "hepful hint" is making no sense.

#

Nah...
Doesn't really matter. Forget it

muted steeple
#

Is this channel taken?

willow bear
#

guess not

muted steeple
#

Hi, could someone explain to me how to factor a polynomial where the coefficient of the term with the highest power is not 1?

#

Let me send an example.

#

$8x^2-14x-15$

obsidian monolithBOT
willow bear
#

a quadratic specifically?

muted steeple
#

Aa yes.

willow bear
#

one way to do this is to just use the quadratic formula and get the roots

#

another is to divide out by the leading coefficient, factor that, then multiply the leading coefficient back in

muted steeple
#

I've seen someone suggest this, but i don't quite understand what they say divide out by the leading coefficient.

#

so, in this case it's 8.

#

?

willow bear
#

yes

#

factor x^2 - (14/8)x - (15/8)

#

then multiply the factorization by 8

muted steeple
#

oh, so now i need to look for factors which will sum up to 14/8 and give a product of 15/8?

willow bear
#

yes, though you might consider simplifying 14/8 to 7/4 before doing so.

#

er

#

you need the product to be -15/8

#

not 15/8

tardy ridge
#

You should do decomposition

#

another way is prime factoring the 8 and 15, but that takes a lot of guesswork

#

I think it's called the cross method or something

viscid thistle
#

#2

tardy ridge
#

I got it

#

first you want to try this

#

log a=p*logx

#

so a=x^p

#

similarily b=x^q

#

c=x^r

#

b^2=x^2q

#

then you divide and get the answer

#

@viscid thistle

viscid thistle
#

What would I divide by?

#

@tardy ridge

#

Never mind I figured it out, thank you!

viscid thistle
tardy ridge
#

idk what it means by simplest form because I have never done this subject

#

but you can subsitute 2^-2k as U

#

and then end up with something that looks like a/b^k

#

@viscid thistle

viscid thistle
#

Still kinda confused

tardy ridge
#

have you tried substituting $2^{-2k} = U$

obsidian monolithBOT
tardy ridge
#

you don't have to do that, but it makes it easier

#

also am I dumb

#

I can't solve question 4

viscid thistle
#

We have our days lol

tardy ridge
#

did you solve 3 yet

viscid thistle
#

Yeah, I had to factor

#

I had trouble with that

tardy ridge
#

wdym

#

2^-(2k+1) = U/2

#

you can do that with the others can get something that is nice

lapis onyx
#

how do i show a graph is symmetrical in the line y=x?

acoustic talon
#

are there asymptotes in a rose curve?

tardy ridge
#

@viscid thistlecan explain to me how you solved 4

past meadow
#

fish you can do a substitution for 4

#

u=3^x

#

@tardy ridge

tardy ridge
#

BRUH

#

I was telling him how to do 3

#

Which is literally the same idea as 4

#

Ahhhh

past meadow
#

lmao

pale kettle
#

uh

#

I don't think this is the right channel

honest spear
#

Oh-, but I picked this book for pre-calculus so asking it in Advanced Maths category might be, um, awkward ?

pale kettle
#

Uh, what book is it?

#

It didn't seem like anything that would be about precalc

honest spear
#

Well, I did heard that it's bit too technical but good to catch up with US curriculum

#

It's Basic Mathematics

#

Serge Lang

pale kettle
#

What page was your picture from?

honest spear
#

371

pale kettle
#

ah yeah

#

then feel free and ask here

#

I can just answer it

honest spear
#

I just wanted to know that we arrived at that conclusion because no. of orbits of this permutation is invariant, right?

#

Or there is something else too

#

Dunno why just that + an odd/even integer bother me a bit

pale kettle
#

I'm not sure which conclusion you're talking about

honest spear
#

Well nevermind

#

I was thinking on it for a while

#

I was just confused on that last part

#

No. of orbits - n is either odd or even

#

I thought of it backwards so far and confused myself

#

Lels Thanks though to consider it !

viscid thistle
#

how do you fractional negative exponents

past meadow
#

like 2^(-1/2)? just like you would with any normal fractional or negative exponent

#

if you're talking -2^(1/2). then thats not a real number

#

although there are situations where it might be real, like -2^(-2/3)

willow bear
#

if you're talking -2^(1/2). then thats not a real number

#

au contraire, $-2^{1/2}$ is just $-\sqrt{2}$

obsidian monolithBOT
willow bear
#

you meant $(-2)^{1/2}$.

obsidian monolithBOT
past meadow
#

you know what i mean

#

although you're right

#

i should use parentheses

viscid thistle
#

yeah

#

25^-1/2

willow bear
#

"you know what i mean" is no excuse for improper notation

viscid thistle
#

=1/5

misty heath
#

ok not sure why that doesn't work

obsidian monolithBOT
misty heath
#

I don't know what's happening anymore

buoyant hound
#

am I insane or is this unsolvable

#

there are 4 other questions like it

#

there's no other info on the pdf

#

literally none

#

it's a bunch of stuff about orthogonal angles

#

and then that

serene heath
#

its 7

buoyant hound
#

it's a true or false on the pdf

serene heath
#

post the whole thing

buoyant hound
#

this is the most crackhead study sheet I've ever seen

#

let me just post the other problems specifically as there's some school and location info elsewhere on the page

#

what am I supposed to be learning from this

serene heath
#

post the entire problem

buoyant hound
#

that is the entire problem

#

that's literally all there is on it

serene heath
#

thats not a problem

buoyant hound
#

I'm not making this up

#

that's it

#

yeah

#

I know

serene heath
#

thats just an equation

buoyant hound
#

that's why I'm asking

#

it's saying "true or false, circle one" beneath it

#

with no values

serene heath
#

so its not the whole thing then

buoyant hound
#

it's listed as a whole problem

#

and there are 4 of them

#

I guess it's just a weird error?

#

idk

#

no

#

nope

#

I don't really get the dot product stuff

#

and I haven't been able to ask the teacher about it because of eschool and shit

serene heath
#

what does it mean for 2 vectors to be parallel

buoyant hound
#

they have an angle of either 90 or 270 between them

serene heath
#

no

#

what

buoyant hound
#

okay I don't know then

#

I'm hella tired and there's been no instruction on this

serene heath
#

how are they related

#

in terms of their components

#

ok well if theyre parallel then theyre scalar multiples of each other

#

that should help you

buoyant hound
#

honestly, I still don't really get it. I probably sound stupid, but explain it to me like I know nothing past the basics of what vectors are, because I don't. There hasn't really been any instruction on this.

#

sorry if I sound stupid, as I said

#

also I just realized I meant "0 and 180" not "90 and 270"

tardy ridge
#

You should search it up

buoyant hound
#

I did, and didn't find anything specifically on the question there

#

I mean I guess I sorta get dot product I just don't get that problem specifically

#

god all this weird school closure stuff stuis messing me up

proud gate
#

What if imaginary numbers were included with a hyperbola? Could it still be graphed on a complex plane?

willow bear
#

what

#

those words make sense individually but not together

copper vigil
#

this is a physics question but it is confusing the hell out of me

#

basically these are momentum vectors

#

and at the top you can see that the initial object collides with the object at rest

#

i've ruled out all the ones at angles because this is linear momentum

#

and i know that 4 and 7 are wrong for some reason

#

but i have no fucking clue how or why

#

it's gotta be 2

#

but i don't know why

patent beacon
#

@copper vigil
Conservation of momentum. The sum of the momentums before collision = the sum of the momentums after

#

Why do you say it's 2? I'd say it's very clearly not

#

There's no reason why angles can't happen. Let's say one ball hits another on the edge

copper vigil
#

@patent beacon

#

what do you mean by the sum of the vectors?

#

sum of their magnitudes?

#

or the actual sum of the vectors

patent beacon
#

The literal vector sum

copper vigil
#

what about an elastic collision though?

#

direction is not preserved?

patent beacon
#

Did I studder?

#

Jk fair question. Conservation of momentum still holds

#

You also get conversation of energy but that's not related here

#

Again, there's no restriction on angles

copper vigil
#

ohh ok

#

i was assuming center of mass

#

but i guess it could go off at an angle

#

OHH

#

It's number 6

#

because the upwards and downwards cancel out

#

and the horizontal length is the same

stable pasture
#

i think both the objects are meant to be point sized

#

also since the initial velocities of the objects is in the x direction only (also the centre of mass velocity), velocity at angles arent possible

#

unless they arent point sized ofc

copper vigil
#

yes that's exactly what i was thinking

#

4 is wrong, 7 is wrong, 6 is wrong

#

wtf

#

2 must also be wrong because there is no leftwards motion

patent beacon
#

A planet is point sized, if you take an approximation

copper vigil
#

it's gotta be 3 then?

patent beacon
#

3 is one of them!

copper vigil
#

this question is unfair lol

#

there's no way it could go off at an angle if it's point sized

#

and there's only velocity in the x direction

#

3 is right

#

wtf

#

i ended up having to use an online ruler to actually measure the pixel lengths

patent beacon
#

We use points to approximate non-point stuff

#

Wait really? That's dumn

copper vigil
#

i have a quick question about proving trig identities

#

why isn't it ok to manipulate both sides?

proven marten
#

could you give an example

copper vigil
#

let's look at something trivial like

#

tan * cos = sin

#

the way my teacher expects me to do it

#

is to keep the right side the same

#

and then arrive at

#

sincos/cos = sin

#

so that sin = sin

uncut mulch
#

that's dodgy too

#

generally you shouldn't be using
= like that for stuff that hasn't been confirmed to be true

copper vigil
#

but isn't it equally valid to say that if tan*cos = sin, then tancos/cos = sin/cos so that sin = sin

uncut mulch
#

you would need to introduce extra symbols

#

$\iff$

obsidian monolithBOT
copper vigil
#

but here's the thing though. you still end up with the identity that sin=sin which is always true. if you don't end up with an identity after manipulating both sides then you would instead only have a conditional eq

uncut mulch
#

there are ways to mix sides, but its frowned upon by most teachers as the required notation isn't included by students.
and most up them just want you to do
LHS = ...
= ...
=RHS proofs

copper vigil
#

yeah i see what you're saying

#

they just want me to do it a certain way

#

but it's not technically invalid to manipulate both sides as long as you still end up with an identity though right?

uncut mulch
#

as long as you include the extra symbols and/or comments

copper vigil
#

so it would look something like this

#

$\tan(x) \times \cos(x) =\sin(x) \iff \tan(x) = \sin(x)/\cos(x)$

#

is that how you use the iff symbol?

obsidian monolithBOT
uncut mulch
#

yeh

copper vigil
#

and then you just use the definition of tan(x) which is sin(x)/cos(x) so then the identity is proven

#

i see thanks

#

so it's a matter of notation really

#

you can't use equal signs like that

uncut mulch
#

in cases like these, you may also need to clearly describe how you're getting that. (i.e. dividing both sides by cos(x))

patent beacon
#

You run the possibility of something like
x = 2
x² = 4

But x = -2 satisfies that, so -2 = 2

#

Where instead showing that both sides are literally the same thing is error-free

copper vigil
#

not an identity though

inner spear
#

anyone know how to do this w law of cosines?

uncut mulch
#

do you know the law?

inner spear
#

i have no idea what this even is my teacher is just giving us work and not teaching the material

#

like we arent even doing zoom classes or anything

#

i kind of know how the law of sines works

#

but this is cosine so idk if that helps me at all

uncut mulch
#

$c^2 = a^2+b^2 - 2ab\cdot\cos(C)$

obsidian monolithBOT
uncut mulch
#

have you ever seen that before?

inner spear
#

😭😭 nope

#

u already lost me dawg

#

is thst the rule

uncut mulch
#

yes

inner spear
#

like how the sin has the formula rule thijg

#

aii bet

#

so how can i use it to solve these

uncut mulch
#

if you know the sin law already, you should know the convention for labelling sides and angles of a triangle right?

inner spear
#

yes

uncut mulch
#

in your diagram, you are given 2 sides and the angle between them right?

inner spear
#

si

uncut mulch
#

which would be represented by a,b and C in the formula

#

conveniently this form matches the placement of variables of the diagram and you can just sub in the values and solve for c

inner spear
#

ok thank you

proud jetty
#

C) it’s sine graph how would I go finding the b and c value