#precalculus

1 messages · Page 158 of 1

echo plaza
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well are you used to the one for limits to real numbers

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the one as x tends to infinity is slightly different

tropic crown
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im not too sure lightning what u meant by that

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and idk if this is exactly delta

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it has an epsilon sign, but i havent done any questions like this before

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that has epsilon - N

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only epsilon - delta

echo plaza
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it's mostly the same

tropic crown
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do i use the same procedure?

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to prove?

echo plaza
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it's just a different measure of "closeness" if you want, because it's a limit as x tends to infinity

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mostly the same

obsidian monolithBOT
echo plaza
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symbolically ofc

tropic crown
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ill take ann suggestion and move the convo to calculus

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but ill try something

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and show my work

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in calc soon

echo plaza
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there's a more helpful way of writing this

tropic crown
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uhh ;lol

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what would that be?

royal gull
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2= 0.5 + 1.5

willow bear
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maybe consider $\frac{x+2}{2x+1} - \frac12$ instead

obsidian monolithBOT
tropic crown
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so half angle formula for cos^2x is 1/2(1-cos(2x))

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but if i have something in x, like, cos^2(2x)

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what would the half angle look like

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would it be 1/2(1-cos(4x)?

willow bear
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indeed it would

tropic crown
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so to confirm, cos^2(4x) would turn into 1/2(1-cos(8x)?

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were just multiplying whatever is inside the intial ( ) by 2?

willow bear
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well like

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first off, +

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not -

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and second, yes, $\cos^2(4x) = \frac12(1 + \cos(2 \cdot 4x))$

obsidian monolithBOT
tropic crown
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oh right, okay

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thanks!

fervent lagoon
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yo could someone help me out with this problem?

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i was thinking about law of cosines but idk how to approach with two unknown values

proud raven
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Im trying to figure out what the geometry trick is

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which was never my strong suit

grizzled orchid
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yah same lol

proud raven
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im wondering if like

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you can rewrite the d/b angles

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but it doesnt look nice

grizzled orchid
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yeah eugh

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hmm

viscid thistle
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Im wondering if the 180 in the 2nd triangle applies for all 3 sides

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Its not an equilateral triangle right?

proud raven
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i doubt it

viscid thistle
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Got it

grizzled orchid
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if we know perimeter equals 140 we can label AD and BC as x and y and say x + y = 280

proud raven
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if it was equilateral

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the condition that the two unknown sides are different wouldnt be true right

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or maybe it would

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640*

grizzled orchid
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regardless we can't just assume : p

proud raven
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640-(180*2)=280 youre right sorry >.>

grizzled orchid
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yah

proud raven
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so one is 280-x other is 280-y

grizzled orchid
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ye

proud raven
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then uh

grizzled orchid
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ooh wait

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or

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hmm no dice

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nvm

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ugh why can't geo just be like calc

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ez pz

viscid thistle
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Theres too many tricks in geometry

proud raven
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i wanna ping helpers

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lol

viscid thistle
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Or you could ping the mods

proud raven
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admins yea

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help we dont understand geometry

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it also looks like the asker evaporated

grizzled orchid
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yes

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they dissipated

proud raven
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bummer

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guess ill never know

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geometry is a nonsense anyways

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which is to say im too stupid to get it

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anyways

grizzled orchid
fervent lagoon
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im lost too guys 😦

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no clue where to go

native sequoia
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7/9, you have answer so I can check my answer?

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oh wait I can check it while writing the solution

valid flint
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thats what i get too, 7/9

native sequoia
viscid thistle
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Hey John Doe smith

spark cliff
pale cedar
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yes

mystic dagger
uncut mulch
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start with factorisation

mystic dagger
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did gcf then factored am i on the right track @uncut mulch

uncut mulch
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you've reached the solution

mystic dagger
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thank you @uncut mulch really appreciate it

rugged ice
uncut mulch
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assuming ur trying to find the eqn?

rugged ice
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just the equation for it

willow bear
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can you post the entire problem

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judging by the graph alone, this looks like a circle centered somewhere around (-1, 6) with radius around 3.5

rugged ice
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That's what I had figured but I wasn't completely sure, thanks

mystic dagger
river kindle
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What do you do when you divide fractions?

harsh spoke
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i think this is precalc

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idk its summer homework for calculus

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anyway how would i go about solving it

mystic dagger
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Recripical got it

harsh spoke
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i got u-v by just guessing for a

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idk howto do the others though

serene heath
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ok what's 0.125 as a fraction

harsh spoke
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lmao i got all of those finally

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except the last

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cuz log (10^1/2

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so i thought it would be 1/2

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but it needs u or v

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and idk how to put u or v in there

limber bone
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log_10(10^1/2) = 1/2log_10(10) = 1/2

wraith idol
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$\log_{10} (10^{\frac{1}{2}}) =\frac{1}{2} \log_{10}(10)=\frac{1}{2}$

obsidian monolithBOT
mystic dagger
pale cedar
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can cosecant be written as a more friendly trigonometric function?

mystic dagger
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1/sin

pale cedar
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so if you substitute that in, can you rearrange to get sin theta = constant?

mystic dagger
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Yes do I graph from there?

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Not too sure

pale cedar
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you can do that; tho this happens to be a nice angle

mystic dagger
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So I just solve from there getting theta alone @pale cedar

pale cedar
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yea at that point you do have theta alone (if thats what ur asking? im not sure haha)

mystic dagger
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I get this as an answer but how do I write that in radians in terms of pie?

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Or am I still wrong?

pale cedar
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ur fine; you found a solution.... since it seems ur calculator is in radians (which means 0.7854 = x * pi) just divide 0.7854 by pi

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(also i will recommend you sketch the graph; these things sometimes have more solutions!)

mystic dagger
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That’s where I am a bit confused is there something I can look up because I am not sure what this topic is

pale cedar
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the radians part or the graph part?

mystic dagger
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Graph per

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Part

pale cedar
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how familiar are you with sine?

mystic dagger
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Haven’t done this in months so def need a refresher. Any thoughts on what to look up

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I appreciate the help as well but I would hate to waste your time on something I can look up

pale cedar
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you could google sine? or pull up a graphing calculator (i recommend desmos) and plug it in?

mystic dagger
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ok thank you

pale cedar
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😄 gl!

mystic dagger
willow bear
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what is giving you trouble here

mystic dagger
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taking the 80 out of rad @willow bear

willow bear
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well, how do you normally simplify radicals with large constants?

mystic dagger
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nvm i got it thank you

mystic dagger
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ik its trig identity i am just having trouble subtracting the sin over for substitution

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do i subtract 2sinx and leave the 2?

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cos^2x - 2sinx = 2

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is this correct?

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<@&286206848099549185>

surreal mesa
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Wait 15 minutes before tagging helpers

wraith idol
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15 min zoomEyes

tawny nacelle
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cos^2 = 1 - sin^2

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and then its a quadratic in sin

grizzled orchid
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reee

mystic dagger
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Thank you and sorry for not waiting 15

viscid thistle
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So given two sequences that satisfy the recurrence relations a(n)=Aa(n-1)+Ba(n-2) and b(n)= Cb(n-1)+Db(n-2) where A,B,C,D are positive real constants, what's the limit as n goes to infinity of their ratio?

frozen needle
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You should be able to fully determine those two sequences

viscid thistle
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do you mean i need to solve the recurrence equation?

frozen needle
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that would be a way

viscid thistle
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ok say i solve the recurence relations what then

frozen needle
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then you calculate the limit with usual techniques

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it'll probably be expressed in term of a(0), a(1), b(0) and b(1)

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and A, B, C and D of course

viscid thistle
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ok so i can't do the limit

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is there another simpler way

late pewter
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i feel like it'd be hard to solve the recurrence

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isnt that the fibonacci sequence

viscid thistle
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well if A=B=1 then a(n)=a(n-1)+a(n-2) which is the recurrence that the fibonacci sequence satisfies

late pewter
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whats the closed form for fibonacci sequence though?

viscid thistle
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it's kind of ugly

patent beacon
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It's fibonacci-like

viscid thistle
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the closed form is on the wikipedia page for fibonacci numbers

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under mathematics

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Relation to the golden ratio

late pewter
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they really used the 2 most similar looking symbols

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ok yeah i think i remember this

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but I imagine deriving it for the general equation a(n) = Aa(n-1) + Ba(n-2)

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wouldnt be that easy

viscid thistle
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maybe it can be done without solving the recurrence

late pewter
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yeah thats what im thinking

viscid thistle
patent beacon
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Move the terms up to
a(n + 2) = Aa(n + 1) + Ba(n)

Then assume the solution is Cλⁿ. This brings us to
λ² = Aλ + B

Let the solutions of λ to that be r and s.

Then the solution to the whole thing is
a(n) = C1 rⁿ + C2 sⁿ

viscid thistle
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like on numberphile kind of

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well wolfram alpha can solve the recurrence

patent beacon
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There's a few problems here, that r and s could be complex. As well, C1 and C2 depend on your starting point

late pewter
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what can't wolfram alpha solve 😫

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@patent beacon how'd you get λ² = Aλ + B

frozen needle
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(-A)²-4(-B) > 0, r and s are real

viscid thistle
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the best rational approximations to root 2 are kind of like this

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like the numerator terms

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satisfy the recurrence a(n)=2*a(n-1)+ a(n-2) where a(0)=2 and a(1)=2 but like half of this sequence

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and the denominators

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b(n)=2*b(n-1)+b(n-2) ,b(0)=0 b(1)=1

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and the limit of their ratio is root 2

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any ideas?

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<@&286206848099549185>

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So given two sequences that satisfy the recurrence relations a(n)=Aa(n-1)+Ba(n-2) and b(n)= Cb(n-1)+Db(n-2) where A,B,C,D are positive real constants, what's the limit as n goes to infinity of their ratio?

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Repost

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anyone?

proud raven
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hmm

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write out some terms

viscid thistle
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of a(n)/b(n) you mean?

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i think this is done the same way this is done

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Prove that the limit a(n)/b(n) as n goes to infinity = sqrt(2) where a(n)=a'(n)/2, a'(n)=2a(n-1)+a(n-2), a(0)=a(1)=2 and b(n)=2b(n-1)+b(n-2), b(0)=0 ,b(1)=1

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so a(n) is half of this:

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and b(n) is the nth pell number

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and this is definitely true

proud raven
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hmm

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i think thats over solving it

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should be 1, right?

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or maybe some variable ratio

viscid thistle
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the limit of their ratio is definitely the square root of 2

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not of the general sequences i gave

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but the other ones

proud raven
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that doesnt make sense

viscid thistle
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they give the best rational approximations to the square root of 2

proud raven
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the only differece between the two are variable constants

viscid thistle
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exactly

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that's why i think it's solved the same way

proud raven
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theyre not numerical in the context of this problem

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how do you get a numerical answer

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idk you might be right

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i doubt it

viscid thistle
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if we use the general sequences then of course the result will depend of A,B,C,D and maybe a(0),a(1),b(0),b(1) as well

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but since in that more special case A,B,C,D and the rest have numerical values

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the result will also have a numerical value

proud raven
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ill take a look when im home

viscid thistle
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cool thanks\

late pewter
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idk if this is helpful at all but I got:
a(n) = (fib(n - 1)A + fib(n - 1)B) * a(1) + (fib(n - 2)A + fib(n - 3)B) * a(0)
where fib(n) = nth fibonacci number

viscid thistle
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hmm interesting

late pewter
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i might be wrong

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but i just expanded a(n) a bunch

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and noticed the pattern

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obviously the same applies to b(n)

viscid thistle
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yeah that

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and maybe now the limit's easier?

late pewter
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yeah, maybe you could use the closed form for fib() but it seems like you would get a very nasty answer

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let me double chcek that expression I gave is even correct

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oh yeah wait thats totally wrong lmfao

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i forgot to plug in the A and B

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🤦

viscid thistle
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so maybe focusing on the more special case will help cause we know that the ratio of half of the companion pell numbers and the actual pell numbers is the square root of 2

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and thos sequences have that form

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those

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a(n) = 2a(n-1) + a(n-2),

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with different a(0) and a(1)

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i thought that the proof would be kind of like the one in that numberphile video

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although that one was for the limit of the ratio of consecutive terms of the same sequence

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i believe it's close enough but idk

proud raven
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i need to sit down and check if its telescoping

viscid thistle
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i thought that term was used in series' only

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like sums and stuff

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wdym?

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is there such a thing as a telescoping limit or smth?

proud raven
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a telescoping series

viscid thistle
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yeah but what series?

proud raven
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no i mean terms go away

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man i wish i had paper

viscid thistle
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anw if you make any progress you're free to DM me or just post it on here and make a mention

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anw

harsh spoke
proud raven
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@viscid thistle its not telescoping

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and then ping helpers if you dont get a reply

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because im not sure but it seems fundamental so maybe its important

harsh spoke
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they told me here yesterday lmao

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i’ll move it

proud raven
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no not you @harsh spoke

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i was talking to another guy

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@harsh spoke I don't think theres a way to write it without the square root

harsh spoke
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shit

proud raven
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so then its just a matter of simplifying the radicand, or maybe you don't even need to do that

harsh spoke
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i can write with square roots

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just no logs

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i got 10rad(10)

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if i simplify

proud raven
#

$\sqrt{55225*2}$?

obsidian monolithBOT
proud raven
#

has a nice prime factorization

harsh spoke
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oh!

proud raven
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you can express 10rad(10) in terms of your logs too

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i think?

harsh spoke
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3v+3u inside rad

proud raven
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maybe I'm crazy 😄

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you can definitely express 10

harsh spoke
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it didnt work lmao

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i tried sqrt(3u+3v)

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maybe instead of using the square root i could use fractions as the

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uhh

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coeficcient

proud raven
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$log(a)+log(b)=log(a\cdot b)$

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😄

obsidian monolithBOT
harsh spoke
#

ye i know that one

pale cedar
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can you write the stuff inside the log as 10^number

proud raven
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and know that 1000 has a prime factorization into 5's and 2's

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so if you can write 1000 in terms of 5's and 2s

harsh spoke
#

but how does the square root work

proud raven
#

you can write log 1000 in terms of log5's and log2's

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just put it under the radical, i think

harsh spoke
#

oh

proud raven
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its not a nice number, so i dont know how you would do it without that

harsh spoke
#

what

proud raven
#

unless there's a special way

harsh spoke
#

it turns into 3/2

proud raven
#

like this

pale cedar
#

yea thats correct

harsh spoke
#

thats like the answer

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but i need it in terms of u and v

pale cedar
#

so what do you currently have?

proud raven
spring thunder
#

i mean you can write 3/2 (u+v)

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but fuck that's useless

pale cedar
#

^

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thats actually the answer ur lf i think

harsh spoke
#

it is but it worked LMAO

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thank you all

spring thunder
#

stoopid webassign

proud raven
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it should say

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express your answer in terms of u's v's and 3/2's

spring thunder
#

express your answer in terms of u, v and numbers

proud raven
#

'express your answer' woke

harsh spoke
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lol

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and 3/2's

young ridge
#

hey guys how would I solve this inequality. 2x - 3 < x + 4 < 3x - 2

willow bear
#

solve 2x-3 < x+4, then solve x+4 < 3x-2, then take the intersection of the resulting solution sets

young ridge
#

Thank you @willow bear

young ridge
#

How do I solve this one: | x + 3 | = | 2x + 1|

frozen needle
#

split cases

young ridge
#

?

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what does that mean xD

sour plinth
#

|x+3| = x+3 for x>-3 or -x-3 for x<-3

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and |2x+1| = 2x+1 for x>-1/2 or -2x-1 for x<-1/2

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i think it's easier to understand if you plot it

frozen needle
#

look at what happens on $]-\infty,-3],~[-3,-1/2],~[-1/2,+\infty[$ separately

obsidian monolithBOT
fiery wave
#

Another way to see it if you don't like restricting x values like Tuong suggests (but still a good way)
You can consider the 4 equations:

  1. x+3 = 2x+1
  2. x+3 = -(2x+1)
  3. -(x+3) = 2x+1
  4. -(x+3) = -(2x+1)

As you allow solutions to be different signs due to absolute values. Therefore you have all the possibilities up there^
But you should notice equations 1 and 4 are the same, and
equations 2 and 3 are the same too

So you should find all possible solutions by solving the 2 (remaining) equations

young ridge
#

Thank you guys. I understand now

frozen needle
#

🍻

serene heath
#

just sketch it tbh

rugged ice
#

Having a hard time finding the missing variable for this parabola related question, someone mind?

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A company produces headlights for cars which are parabolic. If the equation for the headlights is 220xy, how far from the vertex should the bulb be placed?

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Yikes that didn't format correctly

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the equation is x^2 = 20y

mystic dagger
rocky bison
#

oof

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okei

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So first bit of mega useful info

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dividing by a fraction is the same as multiplying by it's reciprocal

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The reciprocal of a fraction is the same fraction just turned upside down

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@mystic dagger

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So that'll take us from that

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To

mystic dagger
#

ok ill try do that thank you

rocky bison
#

,$ \frac{14c^3d}{3ab^2}\cdot\frac{6b^3}{7c^5d^4}

obsidian monolithBOT
mystic dagger
#

so thats the same as dividing or same equation from above @rocky bison

rocky bison
#

Yes

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But instead of dividing by the fraction we're multiplying by it's reciprocate

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Because that's easier

mystic dagger
#

ok thank you

rocky bison
#

Got it from there?

mystic dagger
#

yea

rocky bison
#

Awesome

mystic dagger
#

@rocky bison just would have to simplify and multiply across correct?

rocky bison
#

Yep

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Just multiply top by top

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bottom by bottom

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Then just work by cancelling terms out a bit at a time

mystic dagger
#

ok got it

silk sequoia
#

i tried to figure this out by coming up with all the possibilities by hand and only came up with 6 thonkeyes

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2314 2341 1234 4231 1423 4123

rugged ice
#

How do I find the direction angle of a vector?

short sorrel
#

@silk sequoia B is correct

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whatever answer key you're using is wrong

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maybe they meant, "if the digit 2 and digit 3 are always adjacent" or something?

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@rugged ice draw the vector as a right triangle, and consider what trig ratio allows you to find the angle

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this can be generalized

rugged ice
#

I don’t have any way to visually represent it

short sorrel
#

what's the vector in question

#

?

rugged ice
#

v = i - 2j

short sorrel
#

oh whoops

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that should be i - 2j in the bottom-right

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the length of the left-right vector i is 1

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the length of the up-down vector -2j is -2

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so with some trigonometry

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$\tan \theta = \frac{-2}{1}$

obsidian monolithBOT
short sorrel
#

solve for theta

rugged ice
#

Ah I thought it was i/j

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that's why I had it wrong, lol

short sorrel
#

other way around

rugged ice
#

thanks

grizzled orchid
#

can't believe i need to ask this but: how can i rewrite $\frac{\sin ax}{\sin bx}$ in terms of $\frac{\sin x}{x}$

obsidian monolithBOT
serene heath
#

use a sub

#

oh theres a sin at the bottom

grizzled orchid
#

ye

serene heath
#

multiply by x/x

#

then

grizzled orchid
#

ah

serene heath
#

then it should be fine

grizzled orchid
#

hmm

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ngl im gonna wolfram alpha this tinktonk

serene heath
#

is this for a limit

grizzled orchid
#

yes

serene heath
#

oof

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that's nasty

grizzled orchid
#

rewrite in terms of $\alpha$ where $\alpha = \frac{\sin x}{x}$

serene heath
#

x to 0 yea?

obsidian monolithBOT
grizzled orchid
#

ye

#

sorry

#

where $\alpha = \lim_{x \to 0} \frac{\sin x}{x}$

obsidian monolithBOT
serene heath
#

yea

#

I would split it up

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and expand that cos

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cos is bad here

grizzled orchid
#

smh its just 1 ree

serene heath
#

lol

grizzled orchid
#

oh god are you shitting me

#

this can't be right

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$\cos (2bx) = 2 \sin (\frac{\pi}{4} - bx) \sin (\frac{\pi}{4} + bx)$

#

🤢

obsidian monolithBOT
serene heath
#

erm

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y tho

grizzled orchid
#

i wolfram'd it

serene heath
#

double angle

#

writing it in terms of sin should help

grizzled orchid
serene heath
#

NO CRYING IN MATHS

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nvm I'm crying too

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cos(2bx)=1-2sin ^2(bx)

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this helps alot

grizzled orchid
#

yeah i kn

#

i ddi that

serene heath
#

so what u got now

grizzled orchid
#

im at $\frac{\sin (ax) \sin (bx)}{\sin^2 (bx)}$

obsidian monolithBOT
grizzled orchid
#

this limit is grossss

serene heath
#

yea so that simplifies a bit

#

to sinax/sinbx

#

u had that

grizzled orchid
#

...

#

yeah

serene heath
#

yea so just multiply by x/x now

grizzled orchid
#

that's what i started with sadcat

serene heath
#

and split it up

grizzled orchid
#

ok

#

ah

serene heath
#

some juicy limit rules that allow such manipulation

grizzled orchid
#

heheh

#

im at $\frac{x \sin(bx)}{\sin^2 (bx)} \cdot \frac{\sin (ax)}{x}$

obsidian monolithBOT
serene heath
#

yup

#

simplify the right term a bit

#

then u can take the limit of the 2 terms separately

grizzled orchid
serene heath
#

*left term

#

not right

grizzled orchid
#

oh ok

serene heath
#

yea WA gets too excited sometimes

grizzled orchid
#

lol

#

i guess that's just x csc bx

#

or x / sin x

serene heath
#

yea

grizzled orchid
#

*sin bx

serene heath
#

so what's that limit

#

as x goes to 0

grizzled orchid
#

how is this in terms of sin x / x?

serene heath
#

x=(1/x)^-1

#

no?

grizzled orchid
#

: o

#

: O

serene heath
#

cheeky manipulation

grizzled orchid
#

hmm

#

but we still have all our sins as sin (ax) or sin(bx)

#

how do we get those a and b out?

serene heath
#

that's easily fixable

grizzled orchid
#

maybe im just dumb sadcat

serene heath
#

so u happy that we now got (sinbx/x)^-1 * sinax/x?

#

x goes 0

grizzled orchid
#

ye

serene heath
#

ok to deal with the a and bs

#

we just introduce a sub

grizzled orchid
#

: o

#

what do we say?

serene heath
#

for example for the sinax/x

#

if we let u=ax

#

x goes 0 so does u right?

grizzled orchid
#

yeh

#

ahhhh

#

i think i see

serene heath
#

yea?

#

that will allow you to right it interms of alpha

grizzled orchid
#

$\left. \frac{\sin (bx)}{x} .\right ^{-1} \cdot \frac{a \sin(u)}{u}$

#

uh

obsidian monolithBOT
grizzled orchid
#

uh ok

#

whatever u get the idea

serene heath
#

use round brackets

#

but yea I get u

grizzled orchid
#

and we can say that $\lim_{x \to 0} \frac{\sin x}{x} = \lim_{u \to 0} \frac{\sin u}{u}$

obsidian monolithBOT
grizzled orchid
#

right?

serene heath
#

yes

#

x is just a dummy var here

grizzled orchid
#

yu

#

*ye

#

doesn't x/(sin(bx)) = 1?

#

as x approaches zero

serene heath
#

not quite

grizzled orchid
#

hmm

serene heath
#

what does sinbx/x approach

grizzled orchid
#

...b?

#

i think tinktonk

#

i kinda mentally lhopped it

serene heath
#

yea

#

it does

grizzled orchid
#

oh so it's 1 /b

serene heath
#

yer

#

yee

grizzled orchid
#

oh so the answer is

#

$\frac{a \cdot \alpha}{b}$

obsidian monolithBOT
serene heath
#

erm

#

should be an alpha from the sinbx term as well

grizzled orchid
#

why?

serene heath
#

(sinbx/x)^-1=(bsinu/u)^-1=(b alpha)^-1

grizzled orchid
#

oh

#

yah

#

ok

serene heath
#

hey cancel

#

so it diesnt even matter

grizzled orchid
#

spivak problems sadcat

serene heath
#

is this from spivak?

#

which chapter u doin

grizzled orchid
#

chapter 5

#

limits

serene heath
#

nice

#

did like 3 chaps and got bored

grizzled orchid
cinder glade
#

Is this right or is it 4pi

shrewd urchin
#

The sum of two force at a point is 16N. If the R[resultant] is normal to the smaller force & has value 8N find the two forces ?

#

R is normal to smaller forces means its perpendicular

#

R is perpendicular to small F ?

#

??????

#

anyone ?

viscid thistle
#

F1+f2=16N

shrewd urchin
#

i know that

serene heath
#

yes normal means perpendicular

blazing parrot
#

Try drawing a diagram. If you say there is a point O and that the resultant is OR, f1=OF, then f2=RF

#

then you know angle ROF=90 or ROF=pi/2, whichever u prefer

#

Now relate the 3 sides and solve the simultaneous equations

shrewd urchin
#

A body moving with speed 20m/s turns by 60 degree and continues with 20m/s. find the change in velocity?

#

I drew a diagram used the formula for resultant but got the wrong answer

#

$|R^2|=20^2+20^2-2 \cdot 20^2 \cdot cos(120)$

obsidian monolithBOT
shrewd urchin
#

$R=20\sqrt{3}$

obsidian monolithBOT
shrewd urchin
#

but the answer is 20

#

What went wrong

#

???????????????

jolly silo
#

huh

#

what is your question

shrewd urchin
#

scoll up

jolly silo
#

hmmm

#

The sum of two force at a point is 16N. If the R[resultant] is normal to the smaller force & has value 8N find the two forces ?
R is normal to smaller forces means its perpendicular
R is perpendicular to small F ?
??????

#

?

#

this is it

shrewd urchin
#

No not that boi

#

I done it a long ago

jolly silo
#

A body moving with speed 20m/s turns by 60 degree and continues with 20m/s. find the change in velocity?
I drew a diagram used the formula for resultant but got the wrong answer

shrewd urchin
#

A body moving with speed 20m/s turns by 60 degree and continues with 20m/s. find the change in velocity?
I drew a diagram used the formula for resultant but got the wrong answer
$|R^2|=20^2+20^2-2 \cdot 20^2 \cdot cos(120)$

obsidian monolithBOT
shrewd urchin
#

YES

#

Wait i realised my mistake .

#

Change in velocity = v_2-v_1 not v_1-v_2

#

KEK dumb me

#

No wait reeeeeee3

#

????

#

I mean it doesn't even mention directions

#

Does the question has less information

#

I can't figure out what's wrong

#

<@&286206848099549185>

wraith idol
shrewd urchin
#

Heck u . If you wanna help then help don't trollpandacop

wraith idol
#

Also \ before the cos

#

xD

late pewter
#

Can't you just subtract the vectors

shrewd urchin
#

Yes

#

But the answer I get is not correct

late pewter
#

What's the answer?

#

The correct one

shrewd urchin
#

20

#

I got 20*sqrt(3)

late pewter
#

Shouldn't the answer be a vector

shrewd urchin
#

The question lacks information I think

late pewter
#

Not really

#

Just assume it turns 60 degrees clockwise

shrewd urchin
#

I k

#

What answer do you get

late pewter
#

I get a vector

#

If the initial velocity is 20 along the x direction

shrewd urchin
late pewter
#

Oh wait

#

Is it asking you for the change in velocity along the positive x direction?

shrewd urchin
#

Q lacks information I guess

late pewter
#

Since it changes in velocity in the y direction as well

#

Are u sure the answer they give is 20

shrewd urchin
#

Yes

late pewter
#

That doesn't seem right in any world

shrewd urchin
#

Is my answer correct ?

late pewter
#

I'm honestly not sure what you're doing

#

I would think it's 10

#

Why do you square the numbers

shrewd urchin
late pewter
#

Can't really read that

shrewd urchin
late pewter
#

What's R

shrewd urchin
#

Resultant

late pewter
#

Resultant of what

#

Resultant of subtracting the vectors?

#

Oh I see

#

It uses law of cosines to get length of the resultsnt

#

Yyah 20 should be correct

#

I wasn't understanding the question usually vectors arent expressed in purely magnitudes

shrewd urchin
#

Laws of cosine ?

late pewter
#

Isn't that where it comes from

shrewd urchin
#

It's a parallelogram law of vector addition

late pewter
#

Well that comes from law of cosines

#

What you wrote is exactly the law of cosines

shrewd urchin
#

Oh kay

late pewter
#

Anyways to explain it simplistically

#

Since I don't feel like doing calculations

shrewd urchin
#

They subtracted the first vecotr from the second (the one after making 60°)

late pewter
#

If you take 2 vectors

#

Make a triangle from them

shrewd urchin
#

Wait

late pewter
#

The 3rd side is the resultant

#

Right

shrewd urchin
#

I know all that

late pewter
#

Yes

shrewd urchin
#

Bruh

late pewter
#

So if the triangle is an isosceles

#

With 60 degrees

#

Isn't that equilateral

shrewd urchin
#

They subtracted the 1rst with the second whereas change in velocity is v_2-v_1

late pewter
#

Ignore that

#

If it's an equilateral triangle

#

The resultant is 20

#

Right

shrewd urchin
#

Why

#

Calculations doesn't reveal so

late pewter
#

You agreed with me above

#

The resultant is a triangle

#

Lemme look at your calculations

#

But just from that logic alone it should be 20

#

I'm pretty sure you should be using cos60

#

Instead of cos120

shrewd urchin
#

So the subtract the first from second right

late pewter
#

I mean in the first screenshot you sent

#

It shows you subtracted 220cos120

#

Should be cos60

#

You should look into the law of cosines if you want to understand the formula you're using

shrewd urchin
#

@willow bear sorry to ping but they they took cos\theta and not cos(180-\theta) because the change in velocity is final velocity-intital velocity

willow bear
#

why would it be 180° - θ

shrewd urchin
#

Because final velocity- intial velocity

prisma marten
#

Angles == velocity tho

#

!=*

shrewd urchin
#

Angeles are formed by the velocity vector tho tho

#

Because of initial v-f v then final v vector will be opposite

late pewter
#

The basis of the formula is the law of cosines there's no way 180-theta makes sense

shrewd urchin
#

And if fv-iv then the iv will be opposite

viscid thistle
#

whats the question here

late pewter
#

the vectors will be opposite thats correct

#

If you add them head to tail the angle they form is still theta

shrewd urchin
#

I finally got what u said

#

No I don't

#

We were asked vector a-vecor b

#

So that's why 180-\theta

late pewter
#

The angle is still theta

shrewd urchin
#

We have to join tail to tail

late pewter
#

Ok then u make a parallelogram

shrewd urchin
#

Yeah

late pewter
#

This is why I'm saying look at the law of cosines because you cant solve for the resultant vector with 180-pi

shrewd urchin
#

180-theta

late pewter
#

The law of cosines is the way of calculating the length of a third side using the other 2 and the angle between them

#

If you use the law of cosines with 180-theta, you're calculating the length of the long side joining the two ends of each vector

#

You want to calculate the blue vector not the red one

#

If you use 180-theta you're calculating the red one

shrewd urchin
#

I can calc it

late pewter
#

Yeah, but not using 180-theta

#

That gives you the length of the red vector

shrewd urchin
viscid thistle
#

,rotate 90

obsidian monolithBOT
viscid thistle
silk sequoia
pale kettle
#

Is there another angle in the picture with the same measure theta?

silk sequoia
#

no

pale kettle
#

are you sure

silk sequoia
#

wait

#

the angle opposite from theta

pale kettle
#

that's right

#

well that angle is in a nice triangle

#

if you can find the side lengths of that triangle, you can use the law of cosines to find theta

silk sequoia
#

i thought if you have 2 sides you need to know a 3rd angle to use law of cosines

#

or if we can find the third side on the bottom them im not sure how wew

karmic topaz
#

thats just the 2 roots of the functions

#

you can solve for that easy

pale kettle
#

you can find all 3 sides

silk sequoia
#

GWsetmyxPeepoCry im not even sure how to find the length of the first 2 sides in the first place

#

trying to figure it out rn

karmic topaz
#

pythagorus

silk sequoia
#

that doesnt help

karmic topaz
#

just find the three points to get the distances

silk sequoia
#

the problem is that this graph doesnt give you exact values

#

you can tell that by when the graph intersects the y axis

karmic topaz
#

they give you the functions

silk sequoia
#

ok i see

#

is the answer E?

karmic topaz
#

no

silk sequoia
#

can someone explain how to do it

pale kettle
#

We've told you

grizzled orchid
#

: o

#

zoph can u ping me if you get really pissed off

#

i want it for bingo

karmic topaz
#

where a and b are perpendicular

#

if you found the height of the triangle, and the length of its base

#

just halve the base

silk sequoia
#

ahh arctan

#

mk i see now

#

ty

karmic topaz
#

the angle youll get is half of the actual angle

silk sequoia
#

ye

viscid thistle
#

3^(2n-4) -1

#

I mean

#

3^(2n-4) = 1

#

How do I solve for n?

limber bone
#

when is something ^ something =1

#

when that something is 0

#

the other something X

#

like the power it self

#

or u can say this

#

3^(2n-4) = 1 --> 3^(2n-4) = 3^0 ---> 2n-4 =0

#

n=2

karmic topaz
#

3^a = 1
means that a =0

#

dont just do it dude

viscid thistle
#

o shit

#

you opened my eyes

#

thank you

karmic topaz
#

you could use logarithms

#

if youve learned them

viscid thistle
#

In this area of study I'm not suppose to be using logs yet

#

so that first answer was bette

#

r

karmic topaz
#

kay

viscid thistle
#

thanks

karmic topaz
#

👍

jolly silo
#

this?

young ridge
#

How do I solve this: if sinx = 1/3 and secy = 5/4, where x and y lie between 0 and pie/2, evaluate sin(x+y)

rocky bison
#

Well first, what's sec?

young ridge
#

sec is 1/cos i think

#

hyp/adj i think

rocky bison
#

Ye so if sec(y)=5/4=1/cos(y)

#

What's cos(y)=?

young ridge
#

4/5

rocky bison
#

Now are you familiar with the double angle formula?

#

Or not double angle formula

young ridge
#

sin(x+y) = sinxcosy+cosxsiny?

rocky bison
#

Yep

young ridge
#

but how do i get cosy value

#

and siny

rocky bison
#

We've already got cos(y)

young ridge
#

cosx i mean

prisma marten
#

Draw a little triangle

#

With angle y, adj 4, hypotenuse 5

#

You can solve for opp

#

And do the same with the sinx

rocky bison
#

Yas

#

Tfw stolen pandaOhNo

prisma marten
#

yeet snipe yeet

young ridge
#

what type of triangle? r-angle triangle?

rocky bison
#

Ofc

#

That's the only one where we can use soh-cah-toa

prisma marten
#

SOH CAH TOA, only works for r-angle

#

Oh

#

Counter snipe pandaOhNo

#

Hehe catheartgif

young ridge
#

so when solving for cosx i found the unknown side to be 3 (i hope) so is cosx = 3 then?

willow bear
#

i mean

#

disregarding the fact that you missed some parentheses

#

cos(x) is always between -1 and 1 for any angle

#

how can it ever be equal to 3

#

what are you doing rn

young ridge
#

yes u are a great help thanks ann. wheres the other guys

willow bear
#

can you show me the problem you're doing rn

#

i cbf to scroll up

young ridge
#

alright sec

#

How do I solve this: if sin(x) = 1/3 and sec(y) = 5/4, where x and y lie between 0 and pie/2, evaluate sin(x+y). im at the stage where im trying to find cos(x) and sin(y)

willow bear
#

pi

#

not pie

#

anyway, ok

young ridge
#

lol Jesus

willow bear
#

so can you show the triangle you made for x

#

and what side in it you found to be 3

young ridge
#

crap how am i gonna do that

#

let me paint

#

use paint

willow bear
#

did you do it on paper?

#

can't you take a picture and upload it here lol

young ridge
willow bear
#

ok, wait

young ridge
#

did i do it right

willow bear
#

yes, this is the correct triangle for y

#

but that's y, not x

young ridge
#

oh i need to make a triangle for x?

willow bear
#

i mean duh how else are you gonna find cos(x) given sin(x)

#

you're gonna need a triangle for x too

young ridge
#

thank you annalicious

#

i got it

willow bear
#

please don't call me annalicious

prisma marten
young ridge
#

sorry

serene heath
#

lmao

#

annazing

shrewd urchin
#

How can I find $\vector{A}-\vector{B}$ when the direction are not given just magnitude

obsidian monolithBOT
shrewd urchin
#

I think the answer is -1m

#

Because I think it's the only value that difference of vectors A and vectors B can attain.

pale kettle
#

Can the magnitude of a vector be -1?

shrewd urchin
#

Bog woops

#

Nope

#

It's 1m

#

KEK dumb me

#

Am I correct ? @pale kettle

pale kettle
#

1 is possible

#

there are other possible ones

shrewd urchin
#

Let me think

#

If the vectors were parallel then the magnitude will be 1 and if they were anti parallel then 7.

pale kettle
#

That's true

shrewd urchin
#

Yeah so these are the two values I can think of

#

Does there exist anymore?

pale kettle
#

yes

brave topaz
#

@exotic tide remember that vectors don't have to just be parallel (0 degree difference in vector angle) or anti-parallel (180 degree difference in vector angle). Also remember that the difference vector connects the end points of the two vectors being subtracted from each other, forming a certain geometric shape. Try visualizing the A and B vectors connected to a single origin point, and visualize them parallel, anti-parallel, perpendicular, and all sorts of angles in between, and think about what that means about the possible values of the difference vector's magnitude. You have already found two values, so see if this visualization helps you find any others

shrewd urchin
#

So the difference of the vectors can take on any value between 1 and 7 inclusive

brave topaz
#

Yes! Nice job! Now what other answer choice/choices does that lead you to pick?

rugged ice
#

A hot-air balloon is moving on a bearing of 291 degrees at 47mph. A wind is blowing with the bearing of 271 degrees at 14mph. Find the component form of the velocity of the balloon.

#

I don't know how to find velocity with a shift, can someone help?

#

Oh, I just add the value of the wind to the plane.

#

Alright, never mind

rugged ice
forest canopy
#

isn't it the distance between the 2 points ?

charred hull
#

it's asking you to find the magnitude of the vector $\vec{GF}$, which would just be distance formula here essentially

obsidian monolithBOT
#

çölórôdòrōdõ brøwn stæìn:
Compile Error! Click the errors reaction for details. (You may edit your message)

shrewd urchin
#

U are asked to find the magnitude of the vector

#

What are the direction cosines good for ?

#

in physics

#

$\cap{i}$

obsidian monolithBOT
shrewd urchin
#

how do i denote a unit vector using latex

willow bear
#

$\hat{i}$

obsidian monolithBOT
willow bear
#

$\hat{\imath}, \hat{\jmath}, \hat{k}$

obsidian monolithBOT
willow bear
#

\imath and \jmath give you i and j but without the dot

shrewd urchin
#

Ok

#

$\overrightarrowhead{a}=acos(\alpha)\hat{\i]+acos(\gamma)\hat{\j}+acos(\phi)\hat{\k}$

#

whats wrong ?

knotty spear
#

\hat{\i]

#

imbalanced brackets

#

also \i

obsidian monolithBOT
#

Krishna (An average mathy):
Compile Error! Click the errors reaction for details. (You may edit your message)

knotty spear
#

$\vec{a}=\acos(\alpha)\hat{i}+\acos(\gamma)\hat{j}+\acos(\phi)\hat{k}$

shrewd urchin
#

lol

obsidian monolithBOT
shrewd urchin
knotty spear
shrewd urchin
#

Tank u

willow bear
#

alpha, gamma and phi thonk

#

weird choice of letters

hushed ember
#

hello

#

is anyone willing to help me with some questions

hard hornet
hushed ember
#

ok let me send in the questions

hard hornet
#

and to clarify, we help, we don't give free answers

#

one question at a time

hushed ember
#

oh the question is

#

find the value of a b and c for the following polynomials using appropriate methods.

hard hornet
#

question b first?

hushed ember
#

yeah

hard hornet
#

what topic of math are you doing right now?

hushed ember
#

polynomials

hard hornet
#

it looks like questions that ask you to compare terms from both sides

#

$a(x-2) + b(x+3) = 5$

obsidian monolithBOT
hard hornet
#

do we have to figure out x too?

hushed ember
#

it only says find the value of a b and c

hard hornet
#

o actually doesnt matter

hushed ember
#

im just confused what to do because theres only 5 on the other side

hard hornet
#

ok so the first question lemme c

#

i thought this question is a bit weird too

hushed ember
#

oh its not a equal sign its the three bar sign

hard hornet
#

but im just going to assume it's going to ask you to compare terms on both sides

#

so first question

#

i would recommend distributing everything, and comparing terms

#

let me know what you get when you distribute everything

#

im too lazy to look at your work LOL

hushed ember
#

alright

#

$ ax+bx+3b-2a=5$

obsidian monolithBOT
hard hornet
#

correct

#

and now, we are going to do some comparing

#

on the left side, you can see that there are x terms, but on the right side, there are NO x terms

#

so

hushed ember
#

yeah

hard hornet
#

what is the first equation you can set up

#

its all about figuring out what is equal, based on what terms you have

hushed ember
#

i have no clue

hard hornet
#

ill start the first equatoin for you

#

ax + bx = 0

#

why is this true you ask?

#

because the right hand side has no x terms

hushed ember
#

oh because no x values

hard hornet
#

thus

hushed ember
#

ahhh

hard hornet
#

any x values in the left must be equal to any x values in the right

#

now set up the second equation

hushed ember
#

3b-2a=5?

hard hornet
#

correct

#

by finding the right values for (a,b), any x value, and i mean LITERALLY any x value would work with (a,b)

hushed ember
#

ohh do i do substition now

hard hornet
#

substitution, combination, whatever method you're most comfortable solving systems

#

Check your answer at your own discretion: ||(-1,1)||

hushed ember
#

ok is it ax+(5x+2ax/3x)=0

hard hornet
#

actually

hushed ember
#

i mean 3ax+5x over 3x =0

hard hornet
#

u know in the equation ax+bx = 0

hushed ember
#

wait that meakes no sense

#

ye

hard hornet
#

you can actually ignore the x's, and only take care of the coefficients

#

so you really get

#

a + b = 0

#

because we know the x terms have to be equal to the x terms

#

so we can take their coefficients

#

its like saying 100y + 1245246y = 200y, we dont relaly care what the y value is

#

we only care about the coefficients

#

tho please ignore that equation above, its complete nonsense

hushed ember
#

ohh

#

hold on

#

that is very strange

#

if a+b=0

#

3b-2a does not equal 5