#geometry-and-trigonometry

1 messages · Page 372 of 1

grim musk
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but r,0 is the same as rcos theta and rsintheta because it lies on the circle

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so it only becomes r,0 if theta is 0

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but here theta is 30 degrees

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so how does this work

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!help

signal swallow
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as you may have heard, we still don't know exactly what this means...

spark stag
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but r,0 is the same as rcos theta and rsintheta because it lies on the circle
i don't follow, what do you mean by "the same as"?

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what part is "the same"?

signal swallow
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you also contradict yourself, "so it only becomes (r,0) if theta is 0 [degrees], but here theta is 30 [degrees]"

spark stag
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the distance of (r, 0) from (0, 0) is the same as the distance of (r cos theta, r sin theta) from 0

grim musk
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but r,0 is the same as rcos theta and rsintheta because it lies on the circle

spark stag
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if you want to describe the point (r, 0) in terms of angles, you would indeed need to use a different variable

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like (r, 0) = (r cos theta_2, r sin theta_2) or whatever

grim musk
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this means if you put theta as 0 you will get rcos0 and r sin 0 cos 0 is 1 and sin 0 is 0 so yu get r,0

spark stag
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or you could use theta' instead of theta_2

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or whatever

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just something that shows its a different angle

grim musk
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o i see

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thanks

spark stag
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could use a separate variable entirely as well

grim musk
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x?

spark stag
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sure, though greek letters are most common for angles

grim musk
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but i didnt get one thing

grim musk
spark stag
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right

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and this should make sense, since the sine of 0 is 0

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and the cosine of 0 is 1

grim musk
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so something like angle =Alpha where alpha is 0 degrees

spark stag
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so (r cos 0, r sin 0) = (r * 1, r * 0) = (r, 0)

grim musk
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yes but instead of theta while naming just use alpha even tho its 0 right

spark stag
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if you want to represent it as a variable, yeah, you could use alpha

grim musk
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ok

wintry tundra
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So what do u need help with it

manic forge
wild harness
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need help with this, im confused

wintry tundra
# manic forge

U should find the length and the slope of that line on the right side

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Then translate to top point of it to the left side

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And u will have the 4th coord

wintry tundra
wintry tundra
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And thats it

wild harness
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i checked the trigonemtry graph and they are irrelevant to it

wintry tundra
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Ur trying to solve for x right

wild harness
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yes

wintry tundra
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So just find when each of the those are 0

wild harness
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what are the numbers

wintry tundra
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So basically when sin(x) is 0 or -1

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I'm not giving u the answer but I'll help u find it

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Look at the unit circle and think about when sin(x) would suffice for those

wild harness
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thats what ive been confused about

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which part of the circle is sin, tan, cos?

wintry tundra
wintry tundra
dire vector
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If I have three random points that constitute a triangle

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What is the best way to calculate the area?

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Can't use 1/2(base * height) because I only know the coordinates of the points

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And thus I only know the length between the points

eternal phoenix
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Hmm u can use the Area of Triangle formula for coordinates

silent plank
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determinant and/or formula mentioned above ^
herons

eternal phoenix
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see this

dire vector
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Most interesting

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And if the triangle is in 3D space

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I assume you just add a third coordinate?

grizzled kindle
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@astral hull you can try to prove BD is the diameter of the circumcircle of ABCD

upper merlin
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The straight line AB of triangle ABC is bisected at O and the perpendiculars AX, BY, CZ are drawn to any straight line OP. Prove that if A, B are on the same side of OP, then 2CZ=AX+BY

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I am not able to understand how to make a diagram for this problem

slow igloo
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Ouuuu

slow igloo
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I’ve never seen this

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Yoooo I’m mad confused

grizzled kindle
slow igloo
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What r u taking about

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Memorize what

grizzled kindle
spare temple
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@Nardo Wick#6946 -1 for x XD

low wraith
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Can anyone help me with this?

spare temple
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right traingle good

vernal aurora
dire vector
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Drawing it on paper is one thing. Getting a computer do calculate it via code is another 😉 my restriction was that I could only code it from knowing the three vertices.

grim musk
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hello guys
Image
for this pic we have an angle theta
and so (x,y) which is at some point P would be rcos theta and rsin theta respectively
now i had this one doubt
if theta here is some angle( it can be anything but lets take it as say 30 degrees)
and radius is 1
we get (x,y) as cos theta, sin theta
now lets say the initial side which is x also lies on the circle like the point P
then we will get the (x,y) of the side x to be r,0
but r,0 is the same as rcos theta and rsintheta because it lies on the circle
so it only becomes r,0 if theta is 0
but here theta is 30 degrees
so how does this work
!help

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so for this thing

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if somehow the line segment doesnt lie on the circle

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then could we say its coordinates are acostheta,asintheta( if a is the length of its side)

silent plank
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do you have a pic

grim musk
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yea

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gimme a sec

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here

silent plank
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repost it here so i don't have to scroll up

grim musk
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?

silent plank
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not sure what you're actually asking

grim musk
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yea so basically

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if the point x,y somehow doesnt lie on te circle

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will it have the coordinates acostheta,asintheta if a is the length of its side

grim musk
silent plank
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still on the same terminal side?

grim musk
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yea

silent plank
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well then (x,y) would lie on a different circle of different radius (still centred at the origin)

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and the same principals apply

grim musk
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no no

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imagine if you have a vector

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say v

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are its coordinates gonna be vcostheta,vsintheta

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even tho it doesnt lie on a circle

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like look at the initial side\

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it doesnt lie on the circle

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the length of the side is x

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its coordinates are xcosalpha,xsinalpha?

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alpha because theta is different

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alpha is another angle=0

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so thatll be x,0

silent plank
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you said earlier that it was on the same terminal side

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(i.e. implying that the angle is the same)

grim musk
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ok

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i didnt understand how to ask the q

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just go thru the new part

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i think that makes more sense

silent plank
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regardless

well then (x,y) would lie on a different circle of different radius (still centred at the origin)
and the same principals apply

grim musk
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im talking about the initial side

silent plank
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consider any random point on the coordinate axis

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(excluding(0,0))
you can draw a unique circle centred at the origin the passes through it

grim musk
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wdym exploding

silent plank
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*excluding sry

grim musk
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ok

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ok

silent plank
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(radius * cos(angle), radius * sin(angle))

grim musk
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look

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in this picture a doesnt lie on any circle

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but a has coordinates acostheta,asintheta

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so if another such length is there

silent plank
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you can consider basic right angle trig in this case if you want to simplify things

grim musk
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wait

silent plank
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and do you agree with

consider any random point on the coordinate axis
(excluding(0,0))
you can draw a unique circle centred at the origin the passes through it

grim musk
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if you have a side length s

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its coordinates are scostheta,ssin theta

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even if it doesnt lie on a circle as suc

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such

silent plank
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so even if a circle isn't explicitly drawn, you can draw one yourself if you want

grim musk
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for the initial side?

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because for the terminal side

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a circle is already drawn

silent plank
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wdym

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like if you really insist you can draw a crappy circle around it like this

grim musk
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no no

silent plank
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sry, i don't get what you actually want...

grim musk
silent plank
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might be a case of extreme overthinking

grim musk
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look at this pic

silent plank
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uh huh...

grim musk
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the terminal side lies on the circle

silent plank
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there is no circle there

grim musk
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but the initial side might not lie on the circle

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imaginary circle

silent plank
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wdym by might not lie on the circle

grim musk
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look the terminal side definitely lies on the circle

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right?

silent plank
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a circle

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there isn't just only 1 circle

grim musk
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ok

silent plank
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there are infinitely many circles

grim musk
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ignore the circle

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if theres a length b

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does it have coordinates bcostheta, bsintheta

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or no

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this is what im asking

silent plank
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yeh

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basic right angle trig

grim musk
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even if its not on a circle

silent plank
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why are you so obsessed with circles

grim musk
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like that vector i showed

silent plank
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and i'm pretty sure i already adressed that

grim musk
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just draw an imaginary circle?

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ok

silent plank
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and you blatantly dismissed it

grim musk
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no no i saw that

silent plank
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if you feel the need to the point to be part of a circle, then draw one if it eases your mind

grim musk
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ok

silent plank
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for Q1, its basic right angle trig

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and more generally, its the definitions of sin and cos

astral hull
serene heath
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i am struggling with parabola could u tell me how to go about learning ti i have completed circles and straight lines

upper karma
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john 1:1 forms perfect trapezoid

dark sparrow
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numerology hssssss

dark sparrow
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....

upper karma
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Do you have another one?

short crow
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How do I go about with this?

cosmic falcon
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that gives u the length of hypotenuse to be root(2)times a

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the given square has the hypotenuse as one of its sides

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so the square of the length of the hypotenuse must be equal to 24

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which is 2a^2 = 24

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now we were asked to find the area pf the squares drawn on each of the other sides

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since the other sides have a side length of 'a'

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the area of each square will be a^2

cosmic falcon
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so the answer will be 12

short crow
jolly roost
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Olease i needd some help pelase

jolly roost
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Just failed

dark sparrow
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i mean you didn't tell anyone what you need help with

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how exactly do you expect anyone to help

upper karma
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does anyone know anything about Congruent Traingles cause i am struggling to do my homework i would appreciate if someone could help 😅

humble pulsar
upper karma
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uh alr 😭

small cipher
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like the definition?

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how to find equal angles and sides?

upper karma
wise pawn
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is every injective cubic function of the form a(x+b)^3+c?

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I suppose I just need to consider c an arbitrary constant and check the discriminant 😩

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nah that won't work that'll just tell me what I already know, that that form is injective

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I think I'm overcomplicating it, maybe I can just differentiate and see what condition forces the parabola to have 1 or no roots

dark sparrow
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@wise pawn x^3 + x

wise pawn
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thanks catthumbsup

ornate coral
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I have trouble with proving the generalized bisector theorem when the point is external

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Can you help?

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Here's the solution for internal point

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Sty it's in spanish

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Sry*

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I try to do it with sine law

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But idk which to find

serene heath
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how to go about parabola and elipse concepts after i am done with circles and straight lines

whole vortex
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Need help with 7

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<@&286206848099549185>

silent plank
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what have you tried?

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also don't ping helpers before 15min

whole vortex
silent plank
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you already said that and that doesn't answer my question

whole vortex
silent plank
#

?

burnt sigil
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Can someone help me with this? I'm not sure where to begin

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<@&286206848099549185>

upper karma
burnt sigil
upper karma
upper karma
upper karma
icy mortar
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anyone here

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i need help real fast

upper karma
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someone help

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<@&286206848099549185>

mystic oasis
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Can someone help me with a geometry test plz <@&286206848099549185>

upper karma
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cos(-b) = cos(b), sin(-b) = sin(b): but why does the negative sign become positive? cos(a-b) should still be cos(a)cos(b)-sin(a)sin(b) for the last step

wise pawn
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sine is an odd function, so sin(-b)=-sin(b)

royal citrus
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Hey, what would be the value of x here?

silent plank
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what have you tried

royal citrus
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finding srq

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which is 70

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also know that pqa is psr cause exterior angle of cyclic quadrilateral is = opposite interior angle

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other than those things

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nth come to mind

small cipher
#

Well by alternating segment theorem, since AQ is a tangent, AQS=QRS for any point R on the circle between q and s

small cipher
#

a

stoic mural
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is someone able to help me out with my math cct

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im struggling lmao

silent plank
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cct?

stoic mural
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canada sorry, its like a end of the semester assigment

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thats worth alot of your mark\

gleaming nova
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@stoic mural you would get help quicker if you immediately posted your question instead of waiting for someone to respond

gray stone
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Need help figuring out the area of this

stoic mural
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@gleaming nova i was told to google it

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didnt really help

stoic mural
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the thing is telling me to explain primary trig, and when it is used

gleaming nova
gray stone
gleaming nova
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trash question then

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i mean

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it obviously is

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those two 40cm are the same length

gray stone
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yeah but the 20 doesn't look like it's twice the 10

gleaming nova
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basically if it’s not accurate like that then this question is impossible

gray stone
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just need to get a second opinion

gleaming nova
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i mean they want an answer

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so just assume it’s symmetrical

proven veldt
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900m²

proven veldt
dark sparrow
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how are you getting an answer at all @proven veldt

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can you show your work?

proven veldt
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Ok

dark sparrow
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how are you getting 400 m^2 for the bottom-left part?

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(also it should be cm^2 not m^2 but that's kinda beside the point)

proven veldt
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Look i tried

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Whats ur answer

dark sparrow
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why get so defensive all of a sudden

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my answer is NEI

turbid star
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ye i dont think the answer is determinable, if it is not symmetric

neon bobcat
upper karma
#

is there any good websites for geometry help

tepid folio
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can someone help with sin law and cosine law

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ping me if you can

iron spoke
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what do you need help with exactly?

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@tepid folio

tepid folio
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when to use each

iron spoke
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both can be used in a lot of situations

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for example the sine law is often used to find out sides of non-right triangles and the cosine law for figuring out the hypotenuse of non-right triangles

tepid folio
#

and for right angle triangles you would use sah coh toa?

iron spoke
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yeah

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so with these laws instead of doing funky stuff with the triangle you can just directly use them

turbid star
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is there a general formula for the equation of an arc of a circle in the coordinate plane?

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or do we just define it using inequalities

broken anvil
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Well it’s easier to make a bound on the angle of the arc….becz of that It forms an inequality for the possible values of point coordinates….

turbid star
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hm

crimson perch
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Formula for segment when given is radius and arc

rare sierra
turbid star
zealous pivot
#

what is known about generalizations of Hilbert's third problem? Like, cutting n-dimensional "polyhedra" (don't know how are they called) and assembling the pieces into new n-dimensional "polyhedra".

grizzled kindle
zealous pivot
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Btw

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An important restriction of the hypothesis is that only finitely many cuts are allowed

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What if infinitely many cuts are allowed? I suppose then the claim would hold for any number of dimensions, but you would be making choices for infinitely many elements, so it's weird

grizzled kindle
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@zealous pivot yes that is called calculas

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Integral calculus to be more specific

zealous pivot
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Don't think you call that integral calculus, but you can attack it with it probably

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But there would still be some subtleties that would need be adressed

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Or you say it's a part of it

zealous pivot
#

You probably right

whole vortex
golden widget
#

How would I be able to combine these 2 terms into 1

= 2+tan^2x

rare sierra
#

Find the circumference of the circle then multiply that by the arc's angle over 360

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I think this is an accurate example

ebon pulsar
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how would i be able to find what x equal to?

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im working on Exterior Angles and its a bit confusing

wintry tundra
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alright ill help with this

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so first thing

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what do the angles of a triangle add up to?

ebon pulsar
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180

wintry tundra
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yep

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but also notice how theres an angle on the other side of the 127 degree angle

ebon pulsar
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yeah i see

wintry tundra
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what angle is a line that is completely flat

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its either 0 degrees or its what?

ebon pulsar
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180?

wintry tundra
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nice nice

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so that means the flat angle with the 127 has to add up to 180\

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so 180 = 127 + ?

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where ? is the other angle

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and finding ? will help to find x

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so now u just need to solve for the ?

ebon pulsar
wintry tundra
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yep

ebon pulsar
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so would it be 30?

wintry tundra
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oh no

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ur getting that part confused

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we just need the 127 and ? to add to 180 so it can account for the full rotation

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the 23 angle isnt a part of that

ebon pulsar
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ohh

wintry tundra
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so now inside of the triangle we have a 23 angle and a 53 angle

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and remember triangles add up to 180

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so we can show that as 180 = 23 + 53 + x

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and now you can find x

ebon pulsar
#

104?

wintry tundra
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yep

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and there we have it

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you solved that problem

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but the most important part is

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do you understand how all that worked?

ebon pulsar
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Yes i did

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thank you for the help

tawdry condor
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Im kinda confused about something, if we have a triangle like this

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how would i use trig to get the sides so that i can find the area?

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im completely lost i have some idea of how i would go about it but at the same time i dont

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i used to know how though, ping me if you can help

dark sparrow
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giving names to every relevant point will help

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writing out right triangles by name will also help

tawdry condor
#

ohh

dark sparrow
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you know how in geometry we usually give each point a capital letter name?

tawdry condor
#

yes

dark sparrow
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and how polygons and the like are described by listing their vertices

tawdry condor
#

im just having trouble with the basic concept

dark sparrow
#

i'm saying that writing out something like "XYZ is a right triangle" can and will help

tawdry condor
#

like how would i find the bottom side length

dark sparrow
#

it'll take a few steps

tawdry condor
#

well I gtg now but Im willing to learn how to take steps

dark sparrow
#

i have given you some pointers

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look at right triangles and lengths and angles therein

upper karma
simple rain
kind reef
#

Hello, my geometry is very weak, but I was wondering if anyone can aid me in finding a mapping between alpha and alpha'?

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(for now I haven't tried analytical approach)

manic shell
#

cant you just do 180-alpha

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and you get this angle

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then you can use the law of sines i guess maybe

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hm

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actually

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idk

kind reef
#

actually using law of sines didn't occur to me directly, however that would still require me finding this length

manic shell
#

im assuming this is the midpoint of the smaller circle

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right?

kind reef
#

anyhow i spent some time using analytical approach and i found the mapping in terms of d. i get the following for d=0 and d=5. the trend is that the max value of y lowers and it is trying to get flattened. i don't really know if this is any trivial or popular function. (ignore this message for present conversation if you want)

kind reef
manic shell
#

idk tbh

#

my geometry was never good

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probably because i have no imagination visualizing things

kind reef
#

i think this problem might actually be very complex for a "pure" (synthetic) approach

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with the analytical i found the formula in terms of tangents

frosty remnant
#

I hope this is okay to ask here.

I want to model a kind of stopper here to 3d print, but I don't know how to match the curvature. How can I do this?

cosmic smelt
#

do you guys know how can i do this?

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the question 1

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i dont know how start

turbid star
#

from what I could find, bounding the angle theta seems like the only proper way

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like someone else said earlier

gleaming nova
#

only other thing i can think of is an integral

turbid star
gleaming nova
#

because an integral can calculate arc length

turbid star
#

hmmm

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that just comes back to the formula ig

gleaming nova
#

i know

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but a circle was an example

turbid star
#

wdym?

gleaming nova
turbid star
#

ye I want to plot only a part of a circle using an equation

gleaming nova
#

hmm

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i can’t think of anything that can do that

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i mean you can get a full circle and half a circle

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but i don’t know of anything else

turbid star
#

yeah y = sqrt(r^2 - x^2) gives semicircle

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hmm I wonder if we could make a quarter circle

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quarter circle is the intersection of y = sqrt(r^2 - x^2) and x = sqrt(r^2 - y^2)

gleaming nova
#

,w plot y = sqrt(1-0.5x^2

somber coyoteBOT
clever fable
#

Does anyone know any website/app/ online graphing calculator where I can graph subsets of the complex plane

#

Like this one for example:

nova galleon
#

is it just the argz = pi/3 ray rotated pi/2 anticlockwise, then shifted right by 1?

upper karma
#

given any triangle ABC, let M be the midpoint of AC, P be a point on BC and O be the intersection of AP and BM. If OB = PB, show that OM/PC = 1/2 using auxiliary lines.

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help

wispy nexus
#

hello

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I am making a browser animation where I move an object to xz coordinates and I want to make it arrive with a small offset so it dose not collide. is there a formula to somehow add an offset to the target xz coordinates so that no matter from what side it comes it will always have offset? hope it makes sense

median dirge
#

<@&286206848099549185>

grave pond
#

If you ask an actual question of the helpers, they might be more inclined to answer it.

gleaming nova
#

i don’t even know what you want

#

that’s not a joke about you not actually asking a question either

median dirge
#

I just need help finding the perimeter of the shaded area- the triangle

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I found the are

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a

upbeat helm
#

also you need to wait 15 minutes before pinging helpers

#

not 7

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also wonder

grave pond
#

It looks like you have found the length of the circular part of of the perimeter. What's preventing you from adding the length of the straight line?

upbeat helm
#

this is a 45 45 90 triangle right

median dirge
#

yes

upbeat helm
#

so then we know that

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right this is the side lengths in a 45 45 90 right triangle

median dirge
#

its an isosceles triangle, correct?

upbeat helm
#

yes

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because the two angles are both 45 degrees

median dirge
#

yes

upbeat helm
#

and you know that x = 12

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so we know the longest side is just 12sqrt(2) right?

median dirge
#

yep

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substuting if x=12, thatd be it

upbeat helm
#

but you understand why right?

median dirge
#

yea

upbeat helm
#

okay so whats the perimeteR?

median dirge
#

would it be 6 pi-12 times sqrt 2

upbeat helm
#

why would it be subtracting?

median dirge
#

thats what I did for the area, I subtracted the shaded area from white triangle

#

would it be diffrent for perimeter

upbeat helm
#

yes

median dirge
#

ok so 6 pi+ 12 times sqrt of 2

upbeat helm
#

because we want to add the arclength + the side length

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yep

median dirge
#

Ok

upbeat helm
#

and that makes sense right

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cuz we don't want to remove a portion from the arclength

#

we want to add the other side of our shape

median dirge
#

Ohhh

#

that makes sense

#

tysm

median dirge
#

I need help finding the area and perimeter of the shaded region... any help would be much appriciated!

dark sparrow
#

@median dirge have you made any progress so far?

median dirge
#

Yes

dark sparrow
#

okay, show your progress

median dirge
#

I believe I have but im not sure

#

so the empty half circle I removed by adding the full half circle to create a square ABCD

#

I have not gotten the change to write it down... Im just thinking for now...

#

do you think that could work

#

I found the area, its 576

#

I just need the perimeter now

gleaming nova
#

i guess AB = BC?

grave pond
#

I guess the curved parts of the perimeter are semicircles? 😛

gleaming nova
upbeat helm
#

somehing like this right

dark sparrow
#

that is what wonder did for the area.

#

anyway

#

the perimeter is composed of four parts whose lengths should be easy to calculate

#

(two lines and two half-circle arcs)

upbeat helm
#

or he could find the area of the square, subtract one side, and then add the half circle

#

either way works

median dirge
#

so that would be

#

96-24+12 pi?

silent plank
#

wheres 96-24 coming from

median dirge
#

one side is 94 correct

silent plank
#

no

median dirge
#

2

#

4

#

24

silent plank
#

yes, 1 side of the square is 24cm

median dirge
#

so 96-24

#
  • semi circle
#

=12 pi

silent plank
#

wheres 96 coming from

median dirge
#

perimeter of square

silent plank
#

why are you only subtracting the length of one side

median dirge
#

is it 2 sides

grave pond
#

Um, can you explain in your own words what "perimeter" means?

median dirge
#

l+w+l+w

silent plank
#

is not the definition of perimeter

grave pond
#

No, an English sentence explaining the word "perimeter" to someone who has never heard it.

median dirge
#

the outlines of a close-sided figure maybe

grave pond
#

In this context, perhaps the total length of the outline would be better.

median dirge
#

agreed

#

yea

silent plank
#

(two lines and two half-circle arcs)

grave pond
#

Since you seem to think there should be 3 times 24 included in the result, can you mark up what those three twentyfours correspond to in the figure?

silent plank
#

are you able to identify those components in the outline?

median dirge
#

72

#

right?

grave pond
#

Do you have an image editor available so you can post a diagram where you have highlighted those three times 24 in red?

#

There should only be two, and I'm having trouble guessing which third one it is you want to include too.

median dirge
#

im confused

grave pond
#

So am I. If you don't have an image editor, can you explain in words which three sides of the square you want to include in your number for the perimeter?

median dirge
#

I added the full semi circle and empty one to form a square

#

for area I did l times w

#

which is 576

silent plank
#

that's for area

median dirge
#

for perimeter idk what to do

silent plank
#

perimeter is different

#

erase those red markings that you have

grave pond
#

Sorry for the silly question, but do you think that 24+24=72?

silent plank
#

and applying the definition of perimeter

median dirge
#

someone typed three times 24

grave pond
#

Okay, good.

silent plank
#

mark each piece of the outline (of the original) shaded shape in a different colour

grave pond
#

However then I'm still confused about where you got 72 from?

median dirge
#

12 pi correct

grave pond
#

(The image with the contours of the two half-disks marked was Yottachad's).

#

Yes.

upbeat helm
#

yeah

#

so you have the perimeter of a rectangle

#

minus one side of it plus the arclength

median dirge
#

which is 576-24+12 pi correct

upbeat helm
#

not 576

silent plank
#

no

upbeat helm
#

you are looking for the perimeter

#

not the area

grave pond
#

576 was an area.

upbeat helm
#

perimeter of a rectangle is the sum of its 4 sides

#

and each side is 24

median dirge
#

ok so the perimeter would be

#

96

upbeat helm
#

so you have 24 + 24 + 24 + 24 = 4*24

#

yes

median dirge
#

I tried that

#

its wrong

silent plank
#

no

upbeat helm
#

96 - 24 + 12pi

silent plank
#

mark each piece of the outline (of the original) shaded shape in a different colour

#

is wrong

grave pond
upbeat helm
#

really?

silent plank
#

stop obsessing over 96-24

upbeat helm
#

ur right there are 2 arcs

grave pond
#

Since you have an image editor, can you post an image with that proposal marked?

silent plank
#

don't try to be fancy and go back to basic definitions

silent plank
#

mark the lengths you need to find (by definition)

grave pond
#

No.

upbeat helm
#

okay

grave pond
#

(But why on earth is that relevant?)

median dirge
#

ok

#

so the formula is

upbeat helm
median dirge
#

Im so confused

upbeat helm
silent plank
#

mark each piece of the outline (of the original) shaded shape in a different colour

upbeat helm
#

its this thing called snipping tool (windows + shift + s)

grave pond
silent plank
#

start with a clear idea of the pieces that make up the outline of the shape

upbeat helm
#

it would be 96 - 24 - 24 + 24pi***

#

cuz there are 2 arcs and only 2 sides

upbeat helm
#

just look at this picture and then find all the sides

#

lengths*

#

then just add them all up to get the whole perimeter

median dirge
#

got it

#

that makes more sense

upbeat helm
#

yeah i was overcomplicating it

silent plank
#

there no point in being fancy here for the perimeter

upbeat helm
#

yep

median dirge
#

I need help witth one more thing

silent plank
#

simply add up the lengths instead of unecessarily involving stuff like subtraction

median dirge
grave pond
#

Same procedure as last problem, miss Sophie?

median dirge
#

.

#

perimeter

grave pond
#

Same procedure as last problem!

silent plank
#

start with a clear idea of the pieces that make up the outline of the shape

median dirge
#

the whole shape is a squarw

#

square

silent plank
#

wdym by whole shape

median dirge
#

ADBC

silent plank
#

but you're not being asked about the perimeter of the square ABCD

median dirge
#

idk im confused on perimeter

silent plank
#

you're interested in the perimeter of the shaded figure

median dirge
#

Oh

#

I got it

#

nvm

#

solved

silent plank
#

start with a clear idea of the pieces that make up the outline of the shape
mark each piece of the outline (of the original) shaded shape in a different colour

upper karma
#

Someone who can help me please

#

Proof next equality

#

Sinacos⁴a= (1/16)(sin5a+3sin3a+2sina)

dark sparrow
#

you're not allowed to use complex numbers are you

#

this would have been very easy if you were

upper karma
#

no i am no allowed to use them

dark sparrow
#

are you allowed to use sum to product identities @upper karma

upper karma
#

Hello. Can someone tell me how does the nine-point circle looks in a Triangle rectangle ?. I've been looking for it in google, but dont get nothing

silent plank
#

wdym by
nine-point circle
wdym by
Triangle rectangle

upper karma
#

And besides. How would you prove that the angle CBR = PBA (You cant use the concurrent point from cevians)

upper karma
# silent plank wdym by `nine-point circle` wdym by ` Triangle rectangle`

In geometry, the nine-point circle is a circle that can be constructed for any given triangle. It is so named because it passes through nine significant concyclic points defined from the triangle. These nine points are:

The midpoint of each side of the triangle
The foot of each altitude
The midpoint of the line segment from each vertex of the t...

upper karma
dark sparrow
#

well i would suggest doing something to the right hand side, namely that part of the right hand side can be written as

sin(5a) + sin(3a) + 2(sin(3a) + sin(a))
upper karma
#

you can do this, except its not as good as you are thinking algebraically not geometrically

#

the bisector theorem works with ratios, so it probably can come from similar triangles

stiff bough
#

Person wants to swim over a river, thats flowing 2 km/h, Person swims with a speed of 3.5 km/h.
Solve:
a) What angle should the person swim to get to the coast perpedicular to the starting coast
b) Swimmers final speed.

#

In the middle of a log are tied up 2 ropes, which are pulling upwards with 2 cranes. 1 rope is being pulled up from 1 crane with a power of 65 kN, the other one is being pulled up by the other crane with a power of 75 kN. The power creates a 46 degrees and 44 degrees angle difference on a vertical.
What is the combined power of both cranes?

plain ingot
#

and he moves 3.5km

#

/h

stiff bough
#

yeah

plain ingot
#

ok so

#

imagine the velocity/h of your person's direction to be a vector

stiff bough
#

sorry if you dont understand the question, i had to translate it myself

plain ingot
#

i understand

#

for your person to move perfectly horizontally, it has to counter the river's direction. Therefore your persons vector's y component is -2

#

the length of the persons vector is 3.5 as we know

#

now were missing the x component. We can juste use that we know the x^2 + -2^2 = 3.5^2, therefor x = sqrt(3.5^2 - 4 or (-2)^2)

#

we just need to convert this to an angle using trih

#

trig

#

we can just use the atan2 function to do dis

#

and i think his final speed would be your vectors x, component

stiff bough
#

ok

autumn oyster
#

Would appreciate a hand to help me create an equation since I'm quite lost and don't know where to start

grave pond
#

That looks very confusing indeed.

#

Is "quadratic trig equation in standard form" a technical term in the course you're following? If so, what exactly does it mean?

#

Even so, it seems quite opaque what the task of creating such a thing has to do with the assumption that we have been given an equation of the form ax²+bx+c=0. Does the quadratic-trig-equation-in-standard-form need to have a particular relation to the quadratic polynomial? Since we're not given particular values for a, b, and c but just told to assume that we have them, are we supposed to describe a general algorithm for producing a q.t.e.i.s. given a, b, and c? (But again, satisfying which correctness criteria?)

autumn oyster
# grave pond Is "quadratic trig equation in standard form" a technical term in the course you...

The course ironically never mentioned that until I got this worksheet since we only done just writing trig equations from graphs and never did much trig quadratic formula equations. I emailed my teacher about that actually and they only really gave me a vague answer (they just said use the form of how trig equations are usually written). So I assumed it would have to written as like the pic I attached below using the quadratic formula to solve it and one of the conditions in the question are met and express it as a cos ratio (At this point, I'm just going off whatever I can do to get it done 😭) and come up with some equation

grave pond
#

I'm afraid I'm as confused as you, sorry.

#

It's not even clear to me whether a "quadratic trig equation" would mean something like 2cos²(x)+2cos(x)-2=0 or something like cos(2x)+2cos(x)-1=0.

autumn oyster
silent plank
#

have you tried drawing a diagram

upper karma
#

I drew two but since we've been given it's on the minor arc I'm confused

#

I can't make any secants

#

and among the tangents I have, only 2 are known

#

but I need more info to find the perimeter

#

I suppose.

silent plank
#

can you show your diagram

#

@upper karma

silent plank
#

do you know anything special about the two tangents to a circle from an external point?

silent plank
#

that question wasn't for you

spare temple
smoky palm
#

Hey, so

#

I'm teaching my friend about how to find the perpendicular slope of a line

#

given the original line

#

So, something like y=2x+3

#

he already knows about inverse functions and how to calculate them

#

So, what I did, I told him

#

Get rid of the constants, then switch x and y

#

then solve for y

#

and then make the x side negative

#

This is a horrible explanation, but we've got a test tomorrow

#

Is this a good enough way to calculate it

valid osprey
#

theres an easier method

#

if u have a line y = 3x + 5 or something

#

3 is the gradient right?

smoky palm
#

the slope is what you mean?

valid osprey
#

yes

smoky palm
#

yes, it is

valid osprey
#

gradient = slope

#

the coefficient of x is the gradient

#

so

#

just multiply the coefficient of x by -1

#

no wait

#

i mis worded that

#

i meant

smoky palm
#

then do the reciprocal?

valid osprey
#

actually yeah u could say that

#

i was boutta say that the slope of the original line(y = 3x + 5 is the example i gave) and the perpendicular lines slope, should multiply to give u -1

#

so if u have 3

#

as the slope

#

it has to be -1/3

smoky palm
#

because

#

reciprocal times -1

#

thank you so much

valid osprey
#

npnp

silent plank
#

it felt like you mixed inverse functions with perpendicular lines or something

valid osprey
#

yeah

#

¯_(ツ)_/¯

warm eagle
#

I need help

vernal aurora
upper karma
silent plank
#

apply that your question multiple times

upper karma
#

AP and BP are equal that way but I can't figure out what to do next

#

@silent plank

#

I will have proof that these tangents will be equal(since drawn from same external point) but I do not have the necessary value for finding the perimeter:
AQ = QT
BR = RT

#

on second thoughts

#

wait

#

I can suppose AQ and BR as x and y and then do the perimeter

#

so by whole part axiom PQ would be 20-x and PR would be 20-y

#

then perimeter would be (20-x)+(20-y)+x+y

unborn jay
upper karma
#

oh yeah the variables then get cancelled out

#

thanks @silent plank

#

I got it

#

:>

hot dagger
upper merlin
# hot dagger

just try to represent angle CBD in terms of the angles of the triangle

amber quartz
#

if $x+y+z=180$ , find the range of $$(sin^2x+sin^2y+sin^2z)(cos^2x+cos^2y+cos^2z)$$

somber coyoteBOT
#

In and Out

amber quartz
#

<@&286206848099549185>

south moth
ebon pulsar
#

What dose it mean by naming the figure in 2 different ways?

sour jacinth
ebon pulsar
sour jacinth
#

I'm gonna try, but the problem is simple enough that I would be practically giving you answers

#

How do you denominate a segment?

#

For example one that goes from A to B

ebon pulsar
#

What do you mean?

#

the line?

sour jacinth
#

As a variable/unknown, I mean

#

...

sour jacinth
ebon pulsar
#

I am

#

sorry my wifi went out

sour jacinth
#

Any guess to answer my question?

ebon pulsar
#

No, this is my first time working with this

#

I was going to lear it

#

but my teacher called in sick

mild birch
sour jacinth
#

@warm oxide, a segment that has endpoints A and B can be noted as

#

$\overline{AB}$

somber coyoteBOT
#

Max Hetfield

sour jacinth
#

As segments do not have directions, you could also note it as $\overline{BA}$

somber coyoteBOT
#

Max Hetfield

sour jacinth
#

So knowing this, how do you think we could note the segment in the image you posted?

ebon pulsar
sour jacinth
ebon pulsar
#

the letter Q

sour jacinth
#

I know... But let's go step by step

sour jacinth
#

Use only the endpoints...

ebon pulsar
#

P and E?

sour jacinth
#

Using the notation I explained to you

ebon pulsar
#

$\overline{PE}$

somber coyoteBOT
#

Some guy

ebon pulsar
#

that ?

sour jacinth
#

Yeah

#

And something equivalent?

ebon pulsar
#

What do you mean by equivalent?

#

Sorry if im making it hard

sour jacinth
#

Equivalent means something that "is the same"

#

For example

#

$\overline{PE}$

#

And

somber coyoteBOT
#

Max Hetfield

sour jacinth
#

$\overline{EP}$

somber coyoteBOT
#

Max Hetfield

sour jacinth
#

Are equivalent: They refer to the same segment between points P and E

#

Got it?

ebon pulsar
#

So your saying that they would ne "the same" using the example you showed me

sour jacinth
#

*ne ?

ebon pulsar
#

ne?

#

wdym

sour jacinth
#

What do you mean by ne?

#

Look at what you wrote

ebon pulsar
#

Oh

#

I meant be

#

my bad

sour jacinth
#

Yeah, they mean the same, the are different names for the same thing/segment

#

Now, one can build a segment using smaller segments

#

For example

#

You could say

#

$\overline{EP} = \overline{EQ} + \overline{QP}$

somber coyoteBOT
#

Max Hetfield

sour jacinth
#

Yeah?

ebon pulsar
#

sorry im reading

#

to fully understand

ebon pulsar
sour jacinth
#

It's like you're gluing together 2 segments

#

One that goes from E to Q, and another that goes from Q to P

#

Together they form the big segment that goes from E to P

#

@ebon pulsar And an equivalent way to note that segment $\overline{EQ} + \overline{QP}$

somber coyoteBOT
#

Max Hetfield

sour jacinth
#

is $\overline{EQP}$

somber coyoteBOT
#

Max Hetfield

clever aurora
#

Hey guys... https://byjus.com/maths/angle-between-two-planes/

I am following this guide to find the angle between two planes... When the angle between the two planes is >180 applying the expression straight up gives me the wrong angle (it seems to subtract the 180, although that is just based on visual inspection)

#

So, do I need to essentially know when the two planes are infact >180 degrees apart?

#

and if so, how can I tell that, if my means of determining the angle doesn't work from the get go?

clever aurora
#

here is an example of what I mean, normals in black, plane in pink

#

I get an angle of ~12 degrees using this method... It seems to work fine for other cases, except something like this

#

it seems off by a lot more than just 180 here though

bitter wedge
#

Any guidance?

silent plank
#

draw a triangle

#

and apply pythagoras

bitter wedge
#

Ah brain fart

#

Makes sense, thank you @silent plank

iron walrus
#

bruh i have a test tomorrow and i dont know shit

bitter wedge
#

Ok now I'm just lost. I'm not very familiar with trig outside of the basic identities.

grave pond
#

That doesn't immediately look wrong. What's the problem?

bitter wedge
grave pond
#

Do you know Euler's formulas?

sullen lark
#

im here! I can't help you though

gleaming nova
#

this person has already had their question answered

#

don’t help them

#

this is why you stick to one channel

sullen lark
#

I think if you ping everyone, more people will help you

gleaming nova
#

@upper karma

#

nah

#

ping mods

#

that’s how to do it

#

preferably ping them a few times actually

left fractal
#

I'd normally ask for help so i can understand it but i'm very close to a deadline so i need answers fast so can please if anyone can help me that'll be so cool

#

nvm i just read the rules 🤦‍♂️

#

thanks you guys anyway have a great day!

iron walrus
#

Can

#

Someone tell me the answer

jaunty sorrel
pine quartz
#

where should i start?

dark sparrow
#

@pine quartz have you done similar problems before where you're given the sin, cos or tan of some angles?

#

you could begin by finding sin(A), cos(A), sin(B) and cos(B).

#

not necessarily in that order.

pine quartz
#

aight. do i need to use pythagorean theorem?

dark sparrow
#

you will need to use it a few times yes

pine quartz
#

okay. thank you

pine quartz
#

these are what i get, sin(A)=15/7, cos(A)=8/17, sin(B)=12/13 and cos(B)=5/13

#

should i apply next the sine sum identity formula and so on?

dark sparrow
#

sin(A) = 15/7?

pine quartz
#

i mean, 15/17. i'm sorry

dark sparrow
#

right

#

okay, yes, this sounds correct

#

and yes, you now have everything you need to apply the angle sum identities

pine quartz
#

oh god,,,,, is that all? thank you for guiding me :"))

upper karma
#

hiii i need helppp

robust cave
#

I need some assistance please

#

I can start off with working out the range and the 1st angles but I'm lacking confidence in my steps

#

yo @upper karma

#

you're in the same vc

#

can you help 💀

#

wait @verbal flint can you help pls

#

anyone 🥲

#

I tried so much but I think I just lack the basic steps

verbal flint
robust cave
#

yo

#

I am here

#

you can type it gyani

#

mr knowledgeable ultimate

verbal flint
#

x = 1/3 (-2 π n + 10 - cos^(-1)(-2/5)), n can be any integer.

#

i will write the steps

#

wait

robust cave
#

I haven't been introduced to the whole pi aspect in these type of questions

#

but I'll use it nonetheless if it helps

verbal flint
#

ok no problem. i shall tell you the basic approach. you need to write your R.H.S in terms of cos

#

can you do it?

robust cave
#

I shall try

#

I can hear you gyani

verbal flint
#

cos(cos^(-1) (-2/5)) = -0.4

robust cave
#

haeh

#

why is cos multiplying by cos inverse

verbal flint
#

cos inverse returns angle, and when you feed it to cos, you get -0.4, my goal is to make both sides same types of entities

#

so that i can remove the cos

#

and write in terms of angles

#

do you get my point?

robust cave
#

too complicated 💀

#

we do it a simpler way

verbal flint
#

umm

robust cave
#

like this look

verbal flint
#

which grade are you in?

robust cave
#

12

verbal flint
#

well another way to do is take inverse both sides.

robust cave
#

e.g.

verbal flint
#

ok then cos(3x-10)= -0.4 , 3x-10 = 113.578 degrees

#

x = 41.192 degrees

robust cave
#

246.4

verbal flint
#

is one solution

robust cave
#

and 473.6

#

so x = 161.2

verbal flint
robust cave
#

yeah

verbal flint
#

that is also one of the solutions

#

cos(113.578) = -0.3999

robust cave
#

3 solutions in total I'm pretty sure

verbal flint
#

and cos(246.4)= -0.4004

#

yeah 3 solutions

robust cave
#

thanks for the help

#

I was asking 2 other people at the same time

#

you got the same as my friend so it must be the correct answer too

short crow
#

Help please.

grave pond
#

If you draw two additional lines in the diagram, you can get theta to be one of the angles in a right triangle that you can use trigonometry on.

#

(One of the additional lines is just continuing the one that's already shown as a dashed line).

short crow
#

Oh I see

#

Thanks man.

#

Used tan and got 4

#

Appreciate it.

grave pond
#

4° agrees with my calculator :-)

bitter wedge
#

Sorry for the late response

bitter wedge
#

I figured out the answer, but I only got it because I saw where to change my answer. I still don't understand how the formula works. When I search it up, all I get is stuff regarding complex numbers.@grave pond

warped canopy
#

Yo anyone here

sly scroll
#

Guys I have a doubt in 3D Geometry

#

Can anyone help me with equation of a cylinder? with cross section as x^2+y^2=9
And hight 5?

hoary mango
#

cross section?

#

bro i thought cylinders were just rh rule

iron epoch
#

U guys know ambiguous case???

dire moth
#

Can someone help me solve this correctly

#

Like teach me how

#

Would be appreciated

#

<@&286206848099549185>

forest drift
#

solve for y

forest drift
dire moth
#

Ok

#

Can you tell me the steps after if possible

#

So o can learn it

#

I*

woven gate
#

@dire moth

#

Sry for ping

#

But

#

If you can

#

I need help

dire moth
#

On what

woven gate
#

What me to give you a screenshot?

dire moth
#

Sure

woven gate
#

Okay

#

I’m just confused how to get x

hoary mango
#

how do i remember law of sines and cosines

woven gate
#

Like what = x

dire moth
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I honestly have no idea if being honest

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Sorry

woven gate
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Okay

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Ty

dire moth
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Np gl on that tho

hoary mango
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question

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how do i remember the formula for law of sines and cosines

dire moth
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Law of sines is just cross cross right

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If I’m correct

hoary mango
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no like

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the actual equation formula

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the non-right triangle's coordinates being diagonal is easy to remember

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but the equation feels like hell

dire moth
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A=b sinA/Sin B

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Is that what you’re asking

hoary mango
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hmm

forest drift