#geometry-and-trigonometry
1 messages ยท Page 361 of 1
you mean integrating those functions?
well first let's start with your question on complex numbers unless you wanna dive into calculus first
i dont wanna just keep saving things like sublime text do ....
not really
i'll start it with complexe numbers .........
so
well do you know the form for how complex numbers are written?
writing any complex number under the trigonometrical form ..........
yeah
i've studied that 2 weeks ago
right at the night of my big brother's birthday ...........
yeah
i know why did they made it
and well
i can calculate and multiply
things like that
usual ...........
and when i figured out abot the exponontial form i
i knew that m gonna need first to see how it works for the trigonometrical form first
that's why i got a bit stuck ........
and youtube didnt help thta much
well here's the general "formula" for how the trig form should look like (using polar coordinates, smth I don't have that much intuition in unfortunately)
$z = r(cos\theta + isin\theta)$
Venti
where r is the modulus of z
you get r from this form
the modulus is represented as
$|z| = \sqrt{a^2 + b^2}$
Venti
so that's your r
and theta
is a bit more complicated
$\theta = \arctan(\frac{b}{a})$
Venti
or you could just write it as tan(theta) = b/a to make it look simplier
i gotta find [r]
yup
does the formula of the arctan always works !?!?.............
it should, arctan is just inverse tan
in the arctan one i just made theta the subject
when you move a function to the other side of the equation you have to make it, its inverse
I wish I knew, but I don't really have the intuition for that
something I'll also be looking into so thank you
what interpretation that would help me to get why did we wrote that theta equal to arctan(a/b)
how old are you mate btw
i hate when it comes to work with someone i have no idea about ........
16 years and you know about that
16 years old kid here still face problems with polynomial divisions ...........
tbh
m 12
or 13
yeah who care time is relative anyway
I wish I started when I was your age but all well that ends well I guess
right i
so good job
i can see that .........
mom is hell of a mom
tbh
uhh well I gtg eat dinner, try and solve this I guess -4 + 4i
well
solve like that
that's a complex num so
what should i
oh yeah
i get it
so it'll be i guess
and you can ask your calculus question in #calculus and ping a helper if no one responds cuz I may not be around
basing on what you said ........

what are you asking here?
the derivation of the formula that was shown?
also this isn't true, tan itself doesn't have an inverse, if we restrict the domain to just (-ฯ/2, ฯ/2) then it does have it's inverse, arctan. this also explains why if you "arctan" both sides or vaguely "do the inverse" with tan and arctan, you will restrict the domain to (-ฯ/2, ฯ/2), so you won't receive any solution outside this range.
ah I see, thank you 
help?
What have you tried
i don't even understand it
do u still need help
well if u see this u basically need to find the unknown angle in the top triangle first
then that angle's opposite angle is also the unknown of the bottom triangle
then use the fact that all the angles in the angles have to add up to 180 and write an expression for all the angles in the bottom triangle
which needs to be equal to 180
then find x from that
ye
how can I find the volume with just the width and height
this doesn't seem like enough information.
is there anything here you're cropping out?
if those ends are circular there's enough information, otherwise ann is right
in the case that they are circular:
you need to find the area of the shape from the top view, and find the volume by doing area*height
as for finding the area from the top, you need to somehow find the radii of those half circles at the end
Also there is no side view so who knows what the back looks like. There might be a hole or a slope. No way to know.
Maybe its a trick question
Hey
I'm trying to convert 3ds max camera fov to lens.. but I'm failing... can any1 help ? >
def camLens():
#a = 0.5 * (rt.GetRendApertureWidth() / math.tan(rt.selection[0].fov / 2.0))
# Lens = 0.5 * (GetRendApertureWidth() / tan(FOV / 2.0))
# and backwards
# FOV = 2.0 * atan(GetRendApertureWidth() / Lens * 0.5)
print("\n\n\n")
print("Aperture : ",rt.GetRendApertureWidth())
print(" Cur Fov : ",rt.selection[0].curFov) # the fov can be specified as horizontal/vertical/diagonal
print(" Fov : ",rt.selection[0].fov) # horizontal fov val
print(" Lens : ",0.5 * (rt.GetRendApertureWidth() / math.tan(rt.selection[0].fov/ 2.0)))
print(" Fov : ", 2.0*math.atan(rt.GetRendApertureWidth()/50*0.5))
camLens()
Aperture : 35.970001220703125
Cur Fov : 94.07093048095703
Fov : 39.56732177734375
Lens : 13.298355324706613
Fov : 0.6905799705312679
๐
Guys, does anyone remember is Center of triangle ABC only point that satisfy TA+TB+TC=0 where those are vectors?
there are so many different 'centres' of triangles that the question isn't specific enough
Haha i found it and i though in english when you say center you mean intersection of medians xd
How do you prove the larger the length of a chord on a circle, the larger the segment without using x-sin(x) (radians) is always increasing
dont you just need the chord length and arc length formula?
as the chord increases, i.e 2rsin(x/2) increases, x is increasing since r is staying constant
hence the segment, or rx will increase
hmm nvm, maybe proving that the arc length increase might not be enough
that doesn't sound right at all
not only is it a decimal (which you weren't asked for), it's even bigger than 2.
how can the sidelength of this octagon be longer than that of the square enclosing it?!
@upper karma
but the area is 5
*4
sorry
oh wait :skil
๐
i meant the area of the hexagon would be 2.87 right
what hexagon?
the area of the octagon is definitely not 287/100.
how did you get that value? do you have any work to show?
ahaha my work looks super funny
I um divided it into two squares and 6 trianles
prob not the best method
ahahha- I have no idea how to do dis besides using the 45,45,90 method
but than I hit a stagnant and I have no idea what to do afterwards
ahdkeed wait
this does not really get you any closer to finding the sidelength of the octagon.
oh wait, nevermind.
sorry im really new to advanced geo
ahhaa
do you understand what i did? (yes/no/i need time to digest it/i want to try something on my own)
errr I would prefer an explanation
actually wait
ahah I have no idea why u did that
did what?
why s/sqrt 2 works
and did you mean why or how? sounds like you meant how.
be careful to say exactly what you mean and mean exactly what you say in the future. not just with me but every time you speak to someone else.
makes things easier on both you and the other party.
anyway...
you see those little white triangles in the corners?
sorry sorry
yes
you see how they are 45-45-90 triangles with hypotenuses equal to s?
yes yes
and you know that in a 45-45-90 triangle, the hypotenuse is sqrt(2) times either leg, yes?
yes
do you understand why i marked the legs of those little triangles as s/sqrt(2) now?
wait how can we determine that this is a definite hypotenuse
what else could it be? the vertex opposite to it is the corner of a literal square.
sorry im a bit foggy rn
I assumed that the side opposite of s/sqrt 2 is the hypotenuse
sides are not opposite to sides in a triangle...
i literally said this
sorry
do you understand where the s/sqrt(2) marks come from now, Y/N
yes
err no
you see the side of the square is broken up into pieces of length s/sqrt(2), s and s/sqrt(2), yes?
yes
can you write that as an equation?
you have just sent mixed signals
you said "yes" and then immediately followed up with "no"
please do not do that
unless you are deliberately trying to confuse me, in which case you should admit it explicitly
if you mean you can't write the equation then say you can't write the equation, there's no shame in that
if a line segment is broken into several non-overlapping pieces, and you know the length of each piece, how do you find the length of the whole thing?
(i'm looking for a description in words here)
do u add all the pieces
i don't know, do you?
so if i gave you a segment made of a 9ft piece and a 3ft piece you would be uncertain whether or not the whole thing has length 12ft, did i get that right?
great, so why feign uncertainty like you just did?
and now let's take that 'add all the parts to get the whole' idea and apply it to your problem
that's the sidelength of the square in terms of s, yes.
now make that into an equation.
use the fact that you know how long the side of the square is.
why did you square it
what stopped you from writing $\frac{s}{\sqrt{2}} + \frac{s}{\sqrt{2}} + s = 2$?
becuz wouldnt u square one side to get the area of a squre
Ann
WHO SAID ANYTHIGN ABOUT AREA LMAO
that is the faster way yeah
im kinda dumb pls bear with me xd
nor did the problem ask for the area of anything, not even indirectly
i don't like how you keep apologizing. it strikes me as the wrong thing to do if i were you.
though i can't say i can suggest a good alternative.
anyway, now we have the equation.
are you able to solve it for s?
that was fast.
did you do the work for it as we were talking?
but yes, s = 2(sqrt(2) - 1).
who said anything about decimal approximations?!?!
no
"simplest form" does not mean "approximate to two decimal places"
you are asked for an exact answer
"cru
oh sorry
@dark sparrow wait sorry for the ping but is it alright to assume that all values of s are the same length
what?
what do you mean "all values of s"
s doesn't have multiple different values
sorry im a bit lost because like idk if we can assume all values of an octagon are equal
if several different sides are marked with the same letter it means they all have the same length
but thats the thing
idk if we can assume all values of an octagon are equal
the question didn't mark them all
you meant sidelengths
it helps to read the problem
no, i'm not from the US
russia
o.O u live in russia?
please don't present obviously incorrect answers as fact
they are being asked for sin(ฮธ), while the calculation you made gives tan(ฮธ).
(plus, 10/9 is bigger than 1, so how can it be sin(anything)?)
hey I've got this question that I've had for over a year now and still cant prove it, i just came up with this question on my own
"given an arbitrary quadrilateral consisting of 4 distinct points, it can always be translated/rotated around in the co-ordinate plane such that all 4 of its points lie in different quadrants"
intuition is telling me it should be true but i cant seem to prove it.
I made a desmos thing to help test it
and thus far it works
this is equivalent to saying there exists a pair of perpendicular lines which crosses each of its sides once, is it not?
no not really? do you mean each pair of opposite sides?
i mean if you treat the pair of perpendicular lines as a single shape
a plus-shape for lack of a better word
what i mean is there exists a plus-shape whose four arms each intersect a side of your quadrilateral
well in the desmos graph there is an example that doesn't cross all the sides lol
??
well this one is not aligned as we need
yeah it would ok yeah
this feels like the polygon's convexity may play a role but im not 100% sure
What about rotating the plane
We could just inter change the positions of the points and prove the congruency of the new quadrilateral with the older.
@keen nova probably this
not entirely sure what that means
And as Ann said we could use the plus as the diaconals
also don't know what you mean by that
this should be true only for convex quadrilaterals. I'm pretty sure there are concave ones that won't satisfy this for their solutions
can you present an example of one
something like this should do it https://www.desmos.com/calculator/qofdhum9io
unless i'm missing something obvious
your idea should work for convex and some types of concave quadrilaterals, though, so it could still be worth exploring with an amended question
how do i do the 8th one
have you heard of the law of sines, and the law of cosines?
Nope, Im 20 years old a physics/engineering student. I tutor a kid who asked me this question from middleschool.
Can you explain ?
yes. you aren't given any other side lengths, so these triangles could be of any size
Understood.
i'm baffled by this. there's gotta be more to it
I guess so, why would a 16 years old kid get this -_-
the better question is, why is a 16 year old in middle school
Idk how the system works in america bro. I might be telling it wrong. I live in Belgium.
He is not in highschool but the year before it. ( do you understand now ๐ )
He should be in highschool but he didnt pass one year.
ah makes sense
if i pass sin(36.87) into a calculator which gives .6 and Cos(36.87) which gives .8 i know the ratio of lengths of a right triangle. what is the calculator actually doing to get the value of .6 and .8 ?
idk but heres something cool, square the results of both and add them
There's probably a few ways to do it, and I assume calculators would use one I don't know for better precision and/or speed and/or how much stuff it has to store. One I do know is using Taylor series, which is a way of representing a function (not just sin and cos) as an (in)finite sum. I doubt it is this exactly, because it doesn't work well for x far away from 0 (maybe it adds or subtracts to get closer to 0 because the functions repeat?)
Oh this also isn't in degrees, but calculators can easily convert away from that.
i might be able to help
find alpha and just go with the-OHHHHHHHHHHH I SEE THE PROBLEM
damn
uhm
i could assume; key word assume
that alpha must -mmm nah that aint gonna do
anyone here familiar with the zBuffer concept for 3D graphics?
hi
<@&286206848099549185>
so i get the part of trigonometry for the sin(x) cos(x) and tan(x) and how you can use them and the reverse functions to find missing angles and sides etc, stuff like that. i'm familiar with. the thing i dont get is what the calculator actually does when you put them into it. e.g if you put cos(30) in it gives 0.15.... but what is the calculator actually doing to get from 30 to 0.15...
I think the calculator uses what is called a Taylor series or a Taylor polynomial.
A Taylor series/polynomial is essentially an infinitely long polynomial that represents sin(x) or cos(x) in a polynomial form
Addition, subtraction, multiplication, and division are much easier for a computer to handle, so I think that is what calculators use to computer things like cos(30) or cos(30ห)
How would you calculate the sides of an rectangle if you know the following:
- The area of the rectangle.
- The aspect ratio (e.g. 16:9)
what does the aspect ratio tell you?
Socrates?
Already solved my problem
there are 12 months in a year
The compounding interest is 3%
So xยนยฒ = 1.03
And then you solve that equation
And then substract 1 of course for the interest percentage
,rccw
what you wrote is good so far
do you have issues solving the equation?
okay, do you have any ideas on what our next step can be? @upper karma
note that we have on the left side a x+2x and a 34+120 which can be simplified.
34+120*, but yes.
which gives us 154.
and now anything else that you think we can simplify?
do you not know what x+2x is equal to?
great, yes
so we have $3x+154=154$.
Al๐dium
do you have any ideas at all on what step to do now?
by what precisely?
okay we can do it, but you can also substract 154 from both sides
x is just 0 right?
if we divide by 3, we get $\frac{3x+154}{\color{green}{3}}=\frac{154}{\color{green}{3}}$
Al๐dium
yes, if you notice we can substract 154 like the following: $$3x+154{\color{green}{-154}}=154{\color{green}{-154}}$$
Al๐dium
simplified further, 3x=0
why not
@upper karma please stop spoiling stuff, i know your intentions are good but i want them to solve it
oh
sorry
i didnt realise sorry
x can perfectly be 0, yes
but most importantly, do you understand what i said here?
what about it you didn't understand?
did you learn to solve equations with the vague "move to the other side with the opposite operation"?
okay then what is causing your confusion?
oo are those the commands of the bot
$/frac{2/3}
$\frac{2/3}
o>O
the non-existent part a, your question is a very interesting one
anyhow, whatever part a asks, you are supposed to be using one of the cross section of the pyramid that includes h as a side to find h
Oh ok
idk how to approach this sum can anyone help me
have you heard of the double angle formulas
no
its a good place to start
@ancient tusk sin(2x) = 2sin(x)cos(x)
does this sound familiar to you?
which is the correct answer
yes
The answer is A since arcsin of 2/3 is angle a which simplifies the expression to tan(a) which you get option A
thank you so muuuuuch, i hadn't understood arcsin of 2/3 before
can someone help me prove excenter property
Which one
Central line of triangle is SD/2 - diameter. so circle have a radius so the square of circle is (SD/4)^2*pi and you need just the half of (SD/4)^2pi
SAD
wait wut
sorry im lost lol
oh wait
nvm
wait wut
no
wait wuts
By diameter of 170feet is it talking about the maximum height?
@dark sparrow Could u help me
Ik since one trip is three minutes
that should be the frequency
or one full cycle
i mean okay sure but we weren't talking about the period yet
are you able to identify the heights of the peaks and troughs of your sinusoid?
Sorry the what?
the min and max values
Well since it's 5 feet above the ground
and diameter of 170 feet
Max value 175 min value 5?
correct
Amplitude would be 85 then
yes
vertical displacement 90
Now for the period
would I display this is 2pi/b?
so 2pi/3?
you're confusing the period and the coefficient on x
So it takes 3 minutes for one cycle
if you're measuring time in minutes then yes the period will be 3 and you'll have cos( (2ฯ/3)x ) pre-vertical transformations
yes the period is 3 minutes
Right
you need to decide if you're measuring time in minutes or seconds here
Which would be easier
unless you're allergic to the number sixty, they're both equally easy
i mean, sure, if they really want there to be a phase shift, you could give them a phase shift
since our function 'starts' at a trough rather than a peak as would an un-shifted cosine function
It's asking for one but I don't see a possible phase shift
Is this correct so far?
yes this is correct (so long as you put a y= in front of it) but it may not 100% fit the form
they might want you to write $y = 85\cos\paren{\frac{2\pi}{3} x + \pi} + 90$
Ann
the phase shift is pi?
yes
how come
i know this makes it sound like -85 cos(2ฯ/3 x) + 90 is illegal or something but it isn't. this is just an unfortunate side effect of strict grading criteria and bureaucrat teachers
well $\cos(t + \pi) = -\cos(t)$ doesn't it?
Ann
I'm pretty sure my teacher accepts it either way
Hi, Iโm having some trouble finding an exact value for cos15 by using the diagram of this equilateral triangle inscribed in a square. Any help would be greatly appreciated
@deep zodiacyou messed up your length for AK
In what way?
Yep I see it now
Thank you
Still doesnโt give me the value for cos15 though
show your updated work
expand and simplifiy
yes
And then factor
don't really need to
Thank you very much
its fine as it is
Alright
How do I find the centre(point equidistant from every vertex) of a N sided convex polygon?
it's not guaranteed to exist, is it?
@hasty mesa
like, the way you're defining it, there's no telling whether your polygon even has a point equidistant from every vertex
unless N=3
Shit that's why I didn't get anything when I searched for it
is this possible for any N-sided polygon in N-1 dimensions?
Okay, I need a point as demonstrated in pic such that if we extend lines from that point through every vertex and join the ends we get a up-scaled version of polygon. Will centroid do the job? (sorry for bad diagram)
so you want the side ratios to remain equal and the angles to stay the same too?
Yes, the perpendicular distance from every side should also be the same
what do you mean?
Do you see x? that's the distance between every side in the initial polygon and the up-scaled polygon
that won't always be the case
i don't think there's a point where that will remain constant across sides
let me rephrase that
i don't think there's a point where that distance will remain constant across all sides for every convex polygon
as a quick example, take a very stretched rectangle
nevermind I confused myself
let me give it some more thought
I think it'll work
hm i don't think it would
the distances to the sides are much larger than to the top and bottom
And all the sides moved parallel to their respective perpendicular vector away from the centroid??
yes, while maintaining the side ratios
obviously this image isn't perfectly centered or perfectly scaled
but it should give you an idea of scenarios where this isn't possible
Let's not worry about the maintaining the side ratios
This is important
Every side moves parallel to their respective perpendicular vector away from the centroid. And I just need the area of the final polygon
so you want to push each side 'out' by x units?
Yes
i'm not sure the resulting polygon would be similar to what you started with
it may even have less sides if some of the original's sides are too short
I forgot all the co-ordinate geometry that I studied in high school 
wot?
that's why i wanted to maintain the side ratios lol
maybe im wrong about that
The polygon is convex
do you have a more contextualized example of the question>?
it could give more variables to work with and a more concrete question
Like this?
i mean, what are you applying this question to? where is it coming from?
is it a random convex polygon?
i'd rather keep it in here. does the question come from a private project or something?
Yes something like that
What's the best book/resource for learning euclidean geometry from the ground up?
-W
Wonder Book Of Geometry might be also helpful...
Thanks looks good. Will check it out
can you also pin how they got derived , so im not clueless
why does this need to be pinned?
it can pretty easiely be derived
and also
i see a problem
xD
for the periodicity one it should be
$for all n \mathbb{Z}^{+}$
Elonmosqito96
eww thats gross
No, it works just fine for Z
no?
oh
im an idiot
xD
i read Z though R
xD
also no idea why i thought Z+
$\forall$
maximo
$\forall n\in\mathbb{Z}^+$
maximo
tbh $\forall$ kinda just flexing math notation... and most people in geo/trig wont understand
Elonmosqito96
xD
lol
its derived from sinx^2= (1-cos2x)/2
i think thats the right formula
hmm did you figure that one out yet?
let me read about this theorem, then i'll be back
I think it can work but, seems to be very complicated if we wish to find the angle
It is better for lengths
It may be possible to try some type of law of cosines
Well when i think about it
if we shift P around, that has no effect on angle AOB
Maybe it cannot be determined?
||the angle at the center is twice the angle at the circumference or whatever it's called||
yeah this is the theorem,
should be a direct application of that
yeah
Archimedes - measurement of a circle - Prop. 3
The translation by Thomas Heath in english is easy to find.
135?
yes
looks like it
This dude Archimedes had a lot of time on his hands
I believe you might also find an answer in Euclides' elements
Idk what else I would have done in 240BC
There must be a section which lists how to construct different shapes.
with compass and straightedge
Look for how to construct polygons of the same angle and sides
in this case the angle belongs to an octagon
Again, Mr. Heath seems to have covered it for us
yeah thx
i will look it up
https://en.wikipedia.org/wiki/Euclid's_Elements#Contents
book 3.
Book 4 even deals with circumscribing regular polygons (inside a circle) specifically.
Another topic. I have the sines of 30, 45 and 60 memorized. What is a good proof to help me memorize other common values like sine of 20, 40, etc..?
ok i will check it thx man
this is out of my league , sry man,
there is no pattern in sines or other trig functions, they're just values , i just use a calculator
you can use pythagorean theorem to work out 45ยบ for example.
sine(22.5) seems to be 1/sqrt(5)
calculator disagrees ๐ฆ
no
I applied the inverse sine,
Maybe it can be simplified to something like n1/n2 th1= th2
sin theta2 = n1/n2 sin theta1
If I have 2 fixed points and 1 arbitrary point in plane. Can I somehow look at formula for area of triangle that has no absolute values or roots?
i doubt it
you're going to at least need the distance between the two fixed points, and that is impossible to calculate without access to square roots
@upper blaze
also i'm assuming you have those points given in terms of their coordinates, is that correct?
yes
Actualy I am doing something for my thesis and roots must disapear
so I used formula with absolute value but even that isnt that pleasent to have but probably better then roots
why must the roots disappear?
do you have any more context for this?
wait hold on i just remembered something
if you really are given the coordinates
ah yes
the shoelace formula will work
The shoelace formula or shoelace algorithm is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane.[2] The user cross-multiplies corresponding coordinates to find the area encompassing the polygon, and subtracts it from the surrounding polygon to find the area...
three points in your case
my apologies for misleading you earlier
Oh I have to check this ๐ Well I am doing my master thesis and its from algebaric geometry and I deal with polinomials so if I have root of x... you know ๐
Oh this might solve my problems hehe thanks a lot I never heard of this though
Oh this still has absolute value but that I can manage and this actualy may solve things in generalization hmm
how would i find an area of a circle thats circumference is 1/2 pi squared?
Find the radius, then find the area
@short iris radius = C/2pi
you have C = 1/2 pi squares
Therefore you got the radius now
Now you could find the area easily
@smoky flower
Ohhhh understood thx
thasnks
does anyone have any tricks to remembering the product to sum and sum to product formulas?
rederive them from angle sum/difference formulas
how?
here's an example
$\cos(x+y) = \cos(x)\cos(y) - \sin(x)\sin(y) \ \cos(x-y) = \cos(x)\cos(y) + \sin(x)\sin(y)$
Ann
adding these two gives $\cos(x+y) + \cos(x-y) = 2\cos(x)\cos(y)$
Ann
oh cause the sins cancel
thx
how about the other way though
@dark sparrow
from product to sum
this is product to sum
you meant sum to product
i... guess those are just product to sum but backwards
oh yeah i meant that
like if you take u = x+y and v = x-y then you have x = (u+v)/2 and y = (u-v)/2 and you can put them into the above and get the corresponding s2p identity
what does s2p stand for?
oh wait its sum to product
@dark sparrow i was going through the formulas and im stuck on sin(x+y)+cos(x-y)
its not symplifing
nyeh? how did you get that
yeah but then why would you multiply these
what formula are you trying to derive here
yes
why that would just be (sin(x) + cos(x))(sin(y) + cos(y)), no?
wait how did you do that
sin(x)sin(y) + sin(x)cos(y) + cos(x)sin(y) + cos(x)cos(y)
oh then you factored
i see
ok imma keep working through the rest of the variations
well with a bit of algebraic manipulation i got em all!
๐ฅณ
Can anybody help me here. Obviously to calculate the area of a triangle we do base * height over 2. Somehow he calculated the height as the magnitude of B * sine theta and I'm a bit unsure how that equals the height of the triangle? If anything, I would have done (A/2)^2 + C^2 = B^2 and took the square root to find it.
consider treating the length of the base as |Aโ|
the altitude of the triangle is represented by the dashed line
which given |Bโ| and theta, can be determined using basic trig
Ah, okay I figured it out. Sine theta = opp/magnitude of B. He's multiplying it by B to get just the opposite.
Doh! Thanks a lot.
simple stuff lol
Mhm, here's another one actually, how is this true exactly?
cos(ฯ/2 - ฮธ) = sin(ฮธ)
You can use the cosine subtraction formula
@upper karma make a right triangle in which one of the acute angles is ฮธ, then the other will be ฮธ'
cos(ฮธ') and sin(ฮธ) are the exact same ratio of sides
Ah okay, I get that now. That's interesting.
Thanks a lot.
think you might be missing a 1/2 factor...
sin(u)cos(v) = 1/2 (sin(u+v) + sin(u-v))
ooo
what i did is times 2
thx
express this product as a sum
1/2[sin(5x)-sin(-3x)]
is this right @dark sparrow ?
oh yeah
not like that i swear
I was thinking that since each angle in the regular 10-gon case is 144, you can play a game of give and take with the angle degrees. You can make one angle acute, say 89, by giving another angle (144-89=55), but that would make it obtuse so you have to give it to two angles (27.5 each). You end up only being able to do this 4 times.
180*8=1440
90 * 10 = 900
A convex polygon may not have any angles greater than or equal to 180
1440 - 900 = 540/0 = โ (not possible)
1440 - 810 = 630/1 = 630
1440 - 720 = 720/2 = 360
1440 - 630 = 810/3 = 270
1440 - 540 = 900/4 = 225
1440 - 450 = 990/5 = 198
1440 - 360 = 1080/6 = 180
1440 - 270 = 1170/7 = 167 + 1/7
So at most 3 acute angles. In the process above I subtracted the maximum sum of the non-obtuse angles from the total interior angle sum and then divided that by the number of remaining angles, repeating the process by removing one non-obtuse angle at a time until the average measure of the obtuse angles was less than 180.
(1440 - 90n)/(10-n) < 180
In fact ANY convex ngon may only have 3 acute angles
Let me actually make this a bit more rigorous. The interior angle and exterior angle at any vertex of a convex n-gon form a linear pair that sums to 180 degrees. This means that 180 - interior angle = exterior angle at each vertex. So the sum of the exterior angles must equal 180n - 180(n-2) = 180(n-(n-2)) = 180(n-n+2) = 180(2) = 360.
Let us represent the average measure of the acute angles in the polygon by 90-ฮต, for 0<ฮต<90. Then each corresponding exterior angle to the acute angles is 180 - (90 - ฮต) = 90 + ฮต. For some number k of acute angles, k(90+ฮต) must be less than 360. For k = 4 we have the sum of the exterior angles as 360 + 4ฮต which is not possible as the exterior angle sum must be exactly equal to 360. For k = 3 we have the sum of the exterior angles as 270 + 3ฮต, which depending on the exact measure of the acute angles allows for the other non-acute angles of the polygon to be less than 180, avoiding the degenerate case. Therefore the maximum number of acute angles in a convex n-gon is 3.
You can extend this to show that in a convex polygon with three acute angles the average of the acute angles will be greater than or equal to 60, with equality occurring only in the case of a triangle.
OK that makes sense, thank you
Consider instead xยฒ - x = 0
There's two solutions to it, x = 0, and x = 1
If you divide both sides by x, then you lose x = 0 as a solution
The better method is to factor:
x(x - 1) = 0
Same with yours:
cos(x)(cos(x) - 1) = 0
That is, the incorrect solution above is missing ฯ, (3/2)ฯ
@idle bobcat
oh wow
that makes a lot more sense
i need to make sure i dont make this mistake on a test cause i feel like i would make this mistake 9 times out of 10 lol
Basically, never solve by dividing. Polynomial problems are solved with factoring always @idle bobcat
gotcha thanks
yes
unless you have something that can only be solved with division
take for instance
sinx = cosx
there is no way to solve this without saying that tanx = 1
makes sense
also is it just me or is the answer key wrong here
shouldnt it be neither
-(-x)^3 should be -x
tbf there is a way to solve sin x = cos x more nicely in that way lol just say that if cos x = 0 then |sin x| = 1, so if x is a solution then cos x is non-zero
you have to divide and take the arctangent
yh
for the domain how come the constraint it greater than or equal to
why isnt it just greater than
It's because sqrt(y) is defined for all y >=0
why is it not defined for y=0?
oh sorry my brain was broken earlier lol disregard
looks like it might be an astroid, but it's impossible to tell for sure
it may just be 4 quarter-circle arcs arranged in a pointy shape
But I was looking for a specific name, because I'm creating something with geometric shapes and each shape needs to have its own name and I don't know what to name :/
oh lmao
its a astroid yeah
not 100% but yeah
thank you
and this one btw xD??
can i called Star 4?
its because a star 4 normally is something like
idk this one doesn't strike me as one that necessarily has its own name
its like ninja star but thats not the correct name i guess?
i think obsessing over names is kinda pointless...
i need to have names for all the shapes im using
i can give the name "Ninja Star"
but i think its not the correct one
why do you need names
just give them names you recognize then
any software similar to wolfram alpha? WA is really broken , so any similar recommendations
lot of wrong answers , and not good presentation , at least from my experience
like so many errors in integrating functions and solutions of differential equations
Wolfram alpha is a Computer Algebra System, so you can use that term to do research into alternative ones
Sage math is the most prominent free alternative
But it has a learning curve
help?
For this problem, youโll have to identify what you do/donโt know, and how you can use the given information to find unknown angles. These unknown angles may help you get other unknown angles, or they can help you directly find the angle youโre looking for.
ik PEF and EPF and FQR and don't know QRT
How can you use the angles you know to find angles you donโt know?
The new angles you find can subsequently be used to find either one of the following:
- Other unknown angles
- The answer: QRT
?
what other unknown angles are there other than QRT
?
Well, what angles were you not given?
There is one angle where (if you find it), you can solve the problem
In order to find that angle, you may need other angles
but what angles do i need?
they gave me all of them
If they gave you every angle, then you should be able to solve the problem using the following concepts:
Vertical angles are congruent
The sum of the 3 interior angles in a triangle is 180ยฐ
A line has an angle of 180ยฐ
r is 180
this is 180
but i don't get them
Vertical angles are essentially angles that are opposite each other
The second one is just that the angles in a triangle sum to 180ยฐ
And I know you know the last one because you made this observation
we know that is 180
but how do i find the measurment?
Can someone help? The answer is x= -0.47 but i dont know how
take u := arcsin(x), then your equation becomes u(pi/2 - u) = -1, a quadratic in u
thankyou :)
<@&268886789983436800>
sorry, it seems harmless but we dont allow advertising
what does multiplying the radian with the area of a circle and dividing it by 2pi (360 degrees in radian) do?
i saw it somewhere and im confused
not sure what you mean exactly
so like if i have a circle with a radius of 2, does ((pi*2^2)(pi/2))/2pi give me the area of 1/4 of the circle?
oh 1 sec
sry idk how to use latex
$\frac{\theta^c}{2\pi} \cdot \pi r^2 = \frac{\theta^c}{2} \cdot r^2$ \ \
$\frac{\theta \deg}{360ยฐ} \cdot \pi r^2$
โamonov
this gives the area of a sector with angle theta
wait gimme one sec to process that
fraction of a full revolution, multiplied by the area of the full cicle
c in superscript can be used to denote radians
ah
wait but what does dividing by 2pi do?
$\frac{\pi}{2\pi} \cdot \pi 2^2 = \frac{\1}{\4} \cdot \pi 2^2
it not working
i cri
ok but i kidna figured out
there are 2pi (radians) in a full revolution
In a certain right angled triangle one acute angle is double the other . Prove that hypotenuse is double the smallest side.
Can anyone help with this one?
The conversion factor is rad=deg*ฯ/180 since ฯ=180ยฐ
So for i) 10ยฐ*ฯ/180ยฐ=ฯ/18
There are interesting length properties of equiangular hexagons (hexagons with all angles 120) which may help you.
Lemma: the side lengths of such hexagons can always be expressed as
a, b, c, a+x, b-x, c+x (in that order)
(Note that x can be negative.)
This should be quite helpful cuz thereโs 3 equiangular hexagons lying in your diagram
Nvm sorry
By setting up extra variables x,y,z you can find the perimeter of the biggest hexagon
Proof of lemma: ||Consider the side lengths as vectors. Then opposite sides can cancel each other out. (Such as a and d cancels to d-a which can be negative) Then we have d-a = f-c = b-e, as desired. ||
Can someone explain how to obtain the coordinates of the vertices of this triangle?
I know it may be easy to some but I donโt even understand what this is asking me and I have been looking everywhere.
an angle ABC means the angle between lines AB and BC
or in other words, the angle created by going from A to B to C
so $\angle AEC$
maximo
is
the angle i drew in black (lmk if you can't see it)
$m\angle AEC$ is the measure of that angle (here the angle is measured in degrees)
maximo
Six questions I didnโt get
I would but when I send it
It takes forever
Do you have any other apps
no
maybe you could send 1 question at a time
could you type out the question?
Yes
It is find the volume
Of
12 is my height
And the
L is 10
W 6
And there is eight too
My only answer choice I got are
288cm^3
360^3
96^3
120^3
Choices -
Yes
what does it show you?
you could describe it
Thoughts on the problem? Anything getting in your way?
Have anyone ever saw any equations that can help determine is poligon positivly or negativly oriented? :/
Like I have triangle with 2 fixed points that I know coordinates A(0,0) and lets say B(1,0) and C is arbitrary in plane so C(u,v), and I wanna determine using equations (not v>0, v<0 couse I know that determins it) but some equation concerning u,v and maybe some other points posibly
Any idea would be wellcome
You can use the determinant of the matrix with columns that are vectors AB and AC
I think that works
Yeah
like something = something else
I don't follow
