#geometry-and-trigonometry
1 messages · Page 113 of 1
yall should I expect large numbers when answering for total surface area?
I kinda forgot
pretty sure you should expect decimal numbers more
for total surface area
Divide the given solid into 2 quadrilateral pyramids
yes, it's 1/3 bh also
from the diagram you can immediately figure out their heights
so all it remains to do is to find their base areas
actually, one quadrilateral pyramid and one right triangular pyramid
Wait, there're 2 quadrilateral pyramids in my approach , maybe your is different one
for the triangle at the top u have the base and height
for the trapezoid at the bottom u have the two bases and the height
they give u the height of the whole structure in the question
plug it all in the known area and volume formulae
anyone know how to do this?
100% insufficient information
really, all it shows is that the legs can't be longer than 17
but it could be any other right triangle
thank god i'm not crazy
hey i think there is a method to do it with some relations in geometry
but i forgot what the relation is exactly
uh ( hii ), could anyone explain to me how the linear function works??
i was taught it around august but i never really had a grasp on the topic and now i kinda need to write about it tmrw...
all ik is there's { y = mx + c }
i assume y is the y-intercept, m is the gradient?? x is the x-intercept, completely forgot about the c variable
there's a table method and dual intercept method
2nd method was confusing, and i forgot the table method ;-;
-# im unsure if this is the right channel, mb if its not the right one
base on academic level, linear function can be understood in variety of ways.
Through vector is one well-known way
hmm
ive heard about vectors before, although in graphics programming
otherwise i dont really know what they are
wait, as in ( x, y )?
vector in math you can visualize as an arrow, it has magnitude and direction
Imagine a line, each line unique because of its direction and a point it passing through, so through vector [which contain information of direction] and a point we can determine a line
This's probably what you need, you'll encounter vector later in your class, maybe in few more years or so
Should try to make sense of this first
Its a prismatoid
I still need the area of the midpoint base
can someone clear my doubt
Maybe
What is the doubt
if i have a line a-d which is trisected by some points
in ratio 1:1:1
i can use the distance or sector formula to find out the points if i am given the value of a and d
so lets say
i find in a---b--c---d the value of c by using ratio has 2:1
now that i have the value of a and c
can i use mid point formula?
Sure
Must be some calculation error because the method is sound
imma send the question
make sure ur taking the first ratio as 2:1
and then using mp formula to find b
imm retry in the meanwhile
C is (-5/3,2) so b is (-1/3,0)
Midpoint formula is (x1+x2)/2, (y1+y2)/2
Np
It's trisection so you have to do this
Your just gonna ignore second point while solving first
So that 1:1:1 becomes 1:2
For solving second point
You will ignore 1st point
So that 1:1:1 becomes 2:1
Rather than speaking about ratios of the parts, isn't it easier to just go 1/3 and 2/3 of the way from a to d?
can anyone help me with my geogetbra work
i lowk dont even know how it works yet i have to make stuff
Send the question
im supposed to use a circle to construct a kite, isoceles trapezoid, and rhombus
i wasnt at the class so idk what im supposed to do
Isoceles trapezoid is very easy
alr i got rhombus easily
Make 2 parallel chords of the circle
How many circles
All cyclic trapezoids are isoceles
i gotta list and justify the conjectures
This is the only needed conjecture and can be proved be simple angle chasing
Make 2 mutually perpendicular chords such that one bisects other (other bisects the first is not necessary) and join the 4 points on the circle
SAS congruency
oh alr
Img is not sending for some reason
Take only AC = AB and not AD = AE then connect
so i remove ac=ab
use the property of co-interior angles
oh wait
its solved?
Ya
Oh.
Why does a circle have connected points around a center? Are there points between the real numbers 4 and -4 that are vertical that are square roots of 16? This isn’t very intuitive for me
the sqrt of x²+y² isnt x+y, its √(x²+y²)
what the equation of the circle says is basically that the perimeter can be described as a set of points that all lie a certain distance (4 in this case) from a given center (0,0)
it would probably help your intuition to grab a ruler and draw this irl, make a center dot and draw a bunch of dots in different directions from that dot but at a set distance and you will see it forms a circle
But you can rewrite it as sqrt of parentheses sum of x and y raised to the second power cant you?
Can you put in X and y coordinates each point on the graph?
do u mean like (x²+y²)=(x+y)²? if so, no
Right because the parentheses has to be added first?
But either way you can square root both sides right?
Yea that makes sense, and logically you can do that infinitely many times for all real numbers around the center
I don’t understand how this can be put into a table though
u can take the square root but that would give u the expression √(x²+y²)=±4
So I assume that’s not what you’re supposed to do?
I’m new to this stuff so pardon me
u wouldnt want to yea
no worries!
for what purposes do u want to put it into a table? you could do that for each pair x,y that satisfies the equation
To get an intuitive grasp, is there not a formula to find any point?
u should keep in mind that the x and y in the expression both correspond to a single point in the plame
So there are infinitely many points?
ie its a coordinate describing one point that lies on the circles perimeter
precisely
Yea
Can you get a semi circle from a function
if u substitute either x or y for a value you can find the other corresponding value and find that point, if it lies on the circle
Interesting! Thanks
you could if you impose boundaries on what value some x- or y-value can take
Like greater than and less than etc?
so if u have x²+y²=4² u could say y≥0 which would give u a half circle with a radius 4 centered around the origin
yea
That makes sense, thank u so much!
Oooo
no problem!
and different configurations with x or y and ≤ or ≥ would give u different semicircles
Hi can someone help me out here
I always get confused when plotting on the x-axis
right, so a period is max to min back to max again
you should know that cos(0) = 1
alright, then keep moving forward a quarter of a period, which is 2pi/5 * 1/4 = pi/10 units on the x-axis
you get 1, 0, -1, 0 in this repeating pattern
so the 5 points have y-coordinates 1, 0, -1, 0, 1
So like this?
yep! nicely done
Thank you so much
I would suggest drawing it out on paper
here are the steps for sine and cos: asin[b(x-c)]+d or asin(bx-c)+d
(keep parent function in mind: y = sinx and y = cosx)
- check if reflected or not (is ‘a’ negative?)
- check for vertical shift if there is one (d)
- find amplitude |a|
- solve for x: 0 <= (bx - c) <= 2pi (shortcut method) you get the starting and end points of one full cycle
- find other mid points, so half then half of that (you only need 5 points in total to graph) you can use midpoint formula if you’d like.
- plot points and draw the wave
do like 3 of sine and 3 of cosine, and you’ll breeze through them
once you know how to do that, you pretty much can graph the reciprocal functions as well since you’ll know how to graph sine and cosine.
Also, do you notice that the graph is the point moving around the unit circle? ⭕️
once you see the connection, the graphs are simply that
im stuck
to set it up, do the following:
a = 31
sin(A) = sin(42deg)
sin(B) = sin(85deg)
then isolate b and take the arcsine
you can let the known angle and side be c as well doesn't matter
omg hp laptop
Damn bro how do yall do this algebra 1 is hard enough
I feel you bro
how do i isolate b
a/sinA = b/sinB
31/sin42 = b/sin85
(31/sin42)*sin85 = b
so 31/sin42 = b/sin85 ?
yes \
then you would multiply both sides by sin 85 to cancel out sin85 on the right side so you get
(31/sin42)*sin85 = b
and you evaluate that to get b
okay so b would be left by itself but wouldnt you need to multiply sin 85 to other side
yea i did that
im sorry im dumb
its ok
would i do 85 x 42 under 31
you would do 31 divided by sin42 then multiply that by sin 85
you could rewrite as (31*sin85)/sin42
i got 62.7
i did 31 multiplied by 85 then i divided that by 42
so you gotta do the sin of that
so sin85 and sin42
sin85 is like 0.996
then times 31 which gives you 30.882
bro be quiet
Then bombed this one
i do
What did you get last quiz again
I forgot
then divide by sin 42 which is 0.669
the problem is that when i view a learning video i cant rewatch it so im cooked
False
then ur final answer is around 46.15
you can find more learning vidoes online
You r going to be more cooked if you listen to this guy trust
just search it up
should i watch a trigonometry video or something more specific from what you can tell
Video
Don’t listen to this guy
if you dont fully understand sine law you should watch a video on that
stop
alright i will
should i start on youtube . com
yea sure
Thank you
bro stop being mean
Like is everything ok at home
Honestly don’t listen to this coolayu fellow
He didn’t do so well on his first g10 test
His coding isn’t the best either
Can’t code python to save his life
never say that again
He’s the type of guy to do coding bat at home
stop describing yourself
Your entire history in this server appears to have been dedicated to harassing that person. Take a day off to think about whether that is really the path you want to go down.
@warm tendon, please ping mods or DM ModMail if they keep it up after coming back.
Alright thank you
im at
42/22=23/a
do i distribute the a
should i do 22/42=a/23 instead
ping me if someone responds
this and solve for a, but also
don't forget to plug the angles into the sine function
it would actually be 22/sin(42 deg) = a/sin(23 deg)
then you'd solve for a
@plush sorrel
okay thanks, i dont have a calculator to calulcate the sins or whatever. is there one online
yea just find calculator website or app or use google and put in sin(whatever number)
i tried it on my phone i did:
22/sin(42) multiplied by sin(23)
and it rounded is 12.8
yea i got that too
oh my bad i thought responding would ping 💀
thank you thank you
How would you quickly figure out the first vertical asymptote and the domain of any transformed tan function is there a formula for the asymptote
12.8458
for example, tan(3(x - pi/6)) has a period of pi/3 and a vertical shift of pi/6 to the right
given you know that tan(x) has a vertical asymptote at pi/2
pi/2 + pi/6 = 2pi/3 : keep adding pi/3 to see that the other vertical asymptotes are pi, 4pi/3, 5pi/3, 2pi ..
and similarly subtracting pi/3 each time, you also have 2pi/3, pi/3, 0, -pi/3...
reframing what south said - you can also solve where tan(3(x - pi/6)) is undefined - the asymptotes of tan(x) occur at π/2 + πk where k ∈ ℤ.
hence, we can solve 3(x - pi/6) = π/2 + πk for x which yields the same answer
ik this isnt rlly a math related question but whats the answer for this
it's B
oohk thanks
as to how carbon monoxide even gets into our atmosphere, it's a product of incomplete combustion
yeah
when you try to burn carbon, but there's not enough oxygen, like in a coal plant, you get CO
B
But why in maths
Wait so is the first positive VA always period/2
Cause the first VA of tanx is pi/2 and tan (0.5x) is pi
yes - but not because of the reason you stated
if you rewrite tan(ax) as sin(ax)/cos(ax), it's essentially where cos(ax) = 0 in which the first positive solution gives you x = π/2a
no worries
Could you show me the first positive solution for tan(a(x-b)) —> this is is just what’s in a transformed tan function with horizontal compression and phase shift right ?
tan(x) = 0 means x = πk, k ∈ ℤ
so tan(a(x-b)) = 0 means a(x-b) = πk and solve for x from there
and yeah you can think about it as applying a dilation of 1/a from the y-axis and a translation b units left, to the roots of tan(x)
So is it (pi *k )/a +. b
yes, where k is an integer
And when k is one is that the first positive va?
Uh not necessarily, that will depend on a and b
Oh ok
Wait this is for solving when y=0 right
if i remember, it’s setting up the proportions then solving for that value you want
pretty quick to do
if you are not sure, watch a video on what ratios and proportions are
May I ask for a lil guidance here?
cos⁻¹(7/2) is undefined in ℝ. intuitively if you look at your diagram it should raise alarm bells that the adjacent side length is longer than the hypotenuse
Ohhh ok ! I thought I was going crazy
So this answer will be undefined as it doesn’t really work?
depends if you're in ℂ or not
but yeah. in a high school trigonometry context dealing with real-valued functions, it would be undefined
Ok !!! Ty
noob
Can you round out the ° from 75 to 60 or 90 cause 75 is the root of 2 +the root of 6 all divided by 4
I don't know if this channel is for help or should I go to the help channels
But i remember getting told to not go here for trigonometry
First and foremost you need to describe a lot more context for what you're doing.
Im given a,beta,gama
I need to find b,c,alfa
I found alfa by
Alfa+beta+gama=180
You need to explain what the problem is, instead of just reciting the names of some quantities in it.
I mean he didn't really give anything else
(By painful experience, the best way to do that is post a picture of everything you were given as part of the problem).
He did say that we needed to find the rest of the elements
I mean this is it
That's not a question.
If you don't have any other explanation of how all of those letters are supposed to relate to each other, there's nothing you can do.
Wee did use this
Like we did this question before
But its always been sin30,60,90 even numbers that I can easily find the numeric value of
But now its 75
We just replaced what wee got in this formula
!xy
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
I have
Find b,c,and alfa
Found alfa
Now i have to find b,c
I have the formula
I just need to know if I can round up 75° to 90°
Or if I can do sin75°differently
you can if you're fine with getting completely wrong answers that make no sense

Do you have access to a calculator?
Ok then how else do i do it
Yes but the answer is too long it dosent seem right
Well...
No
It's okay, you're probably not expected to have really high of an accuracy
You can work with maybe 4 decimals and then truncate at the end
esp. given you don't have any route here except sine law
Yeah that's the thing
you had the exact value of sin(75°) being (sqrt(2) + sqrt(6))/4
Oh if you're working with the closed form then it's kind of unavoidable
don't arbitrarily change values to something nicer just because
Ok then if use that what's gana happened if I replace it here?
you get an equation with radicals
for which there isn't any real issue
it's just a number, don't get intimidated
Is there a way i can turn 75 in something else with minutes (as in ' not time)
you could multiply by 60 to get the total amount of minutes but why do you want to do that?
No intimidated
Just 99% that that's not the answer I'm looking for
what answer are you looking for exactly
The other problems that I have solved that are very similar to this have 26.18 and one with ° minutes and seconds
if you want to change the 75° to something not equivalent to 75°, you'll get a different result. you could convert the angle to just minutes or anything else but that doesn't help you
you mentioned
you had the exact value of sin(75°) being (sqrt(2) + sqrt(6))/4
simply use that value
it seems that in that question, the goal was to find an angle
Yes?
in this question you have the exact value of the angle
and you also the exact value of the sine of it
simply use that value
don't overthink
Ok i see they turned 85.56° into 85°33'36"
Well ok then
I'll just use that
Thanks
like you weren't think about rounding those ugly angles to some else like 90° right?
Can someone help me
what have you tired?
and why do you do that?
I have no clue\
do you know what BD being the bisector of AC tells you? In particular with how it relates the lengths AB and BC?
It means 18 = 7x-2y
and what can you say about triangles ABD and BCD?
they're congruent.
What does that mean
do you know the congruence tests for triangles?
Two triangles are congruent if they have equal corresponding side lengths and equal corresponding angles
Yeah
there are a few tests for if two triangles are congruent; the one that is most relevant here is the SAS test, which states that two triangles are congruent if two pairs of corresponding sides are equal and one pair of angles between those two corresponding sides are equal.
idk bro
were you really not taught this?
i forget
well okay
i'll find another simpler solution then
@opaque ember you know the pythagorean theorem right?
notice that since AB = BC, AB^2 + BD^2 = 23 is the same as BC^2 + BD^2 = 2x + 3y
yeah
so... what can you say about AD and DC?
they are equal
right so you have a system of two equations
$$\begin{cases}18 = 7x - 2y\23 = 2x + 3y\end{cases}$$
which should be easy to solve.
23=2x+3y? @strange pond
yes
Yes so how does one solve that
this?
just curious, what grade of math is this?
freshmen
Express x in terms of y (or vice versa) using one equation, substitute that into the other equation and solve for y (or x). Then, go back to your first equation and solve for x (or y).
Do you really not know how to solve simultaneous equations -_-
What is an interval and how do I do it
is this just ASA?
im not good at those
ye
im in unit 7
What r u learning in unit 7?
i dont remember but i can send a pic
Shure
got it simalarity
dilations
Ooh
It’s the shape changing in size but the measurements it’s self
Youre learning about rotations too right it that unit
no
Ooh ok
Proportions in Triangles
Not the forbidden ASS
ye
no...
online the worst kind
Google forms or smth else?
yes
Which state do you take that in?
minnesota
it forces you to close everything websites games etc. just for a 5 minuite test then you have to reopen all of our tabs again
Gang what da hell
ye
Sounds rigged asf
it is
I’m bouta head to sleep Gn alpha beta
night
Gn gng
The figure is a square. i need to find the coordinates of U.
I tried to find the size of the sides, which I got 2sqrt(5), but I'm totally stuck here
You can use the fact that sides are perpendicular
So that you can get the coordinate of U by combining two things together:
- UV is perpendicular to VS
- length of UV = length of VS
Yeah, and I found that US = 2sqrt(10)
verify that $(x, y)$ has the same length as $(-y, x)$ and is also perpendicular to it
south
You're getting yourself sidetracked by focusing on length as a separate property of a vector here, I think.
Instead think of (x,y) -> (-y,x) as turning an entire vector by 90° degrees counterclockwise.
You can use that to calculate VU (in coordinate form) from SV.
No lengths ever need to appear in your work here.
A cool way to do it with complex numbers is $\left(8+6i\right)+i\left(\left(8+6i\right)-\left(6+2i\right)\right)$ which is the position vector of V plus the vector SV rotated 90 degrees
Roy
which is basically what Troposphere is doing without complex numbers
Am still stuck
I found the functions for the lines, but I can't find the coordinates for U
well do you know vectors?
Well, if you draw the situation out on graph paper, you can count your way up to U, grid point for grid point.
6, 10?
How does that look on your graph paper?
Time to study some linear algebra ig
How do i prove that a point is the center of a homothecy
I counted 4 up and 2 back, but I got it wrong
This is what it looks like on graph paper for me.
What if I don't have a graph paper at my disposition? 😭
Draw a bunch of parallel(ish) lines, and then another bunch of parallelish lines perpendicular to them. Now you have.
(Also which kind of mathematician are you that doesn't keep a pad of graph paper within arm's reach at all times?)
Btw
How do u know how much you have to go "up" and "left"?
The line from S to V is made of two 1×2 pieces -- so the line from V to U has to be made of two such pieces too, just turned by a right angle.
Banana
js find the length of sv and make a parallel line to sv that is that far away and then find the perpendiculars which intersect u
find the slope of SV and lenth SV, with that find the slope and TS and UV which will be the same and after that, you can use parametric coordinates to find the coordinates of T and U
how abt finding distance bw s and v and using that to find the coordinates of u
With the distance between two points you'd be left with two unknows (the coordinates for U) Ig
you can get only one unknown and solve because you use the fact that the y can be expressed in terms of x if you got the equation for the line
how do you get the equation for the line with only coordinates
@night marten
i havent learnt about vectors yet but that probably helps solve this
exactly, you really can't do much with coordinates without vectors
vectors are how you can add and subtract two coordinates
say I am at 3 units east and 2 units north
and I want to go 5 units east and 4 units north
in coordinates, I start from (3, 2)
now, you can think about the direction as another coordinate, (5, 4)
then you just add the two to find where I end up
(3, 2) + (5, 4) = (8, 6)
oh that makes sense but what if you want to go in another direction
you also add the vectors
so if you want to go -1 units east and -2 units north
(that's 1 unit west and 2 units south)
you'd do (3, 2) + (-1, -2) = (2, 0)
thats pretty cool, i havent learnt it in school yet
idk much abt coordinate geometry only the basics
It would be decently smart not to crosspost the same ad in four different channels.
Ts was tuff
yo guys! i didn't get this, so like we can express a line in vector form but based on resultant of vectors shouldn't r vector be a vector from the origin, instea dof the result being smth scaled along the blue vector in the pic?
not all lines pass through the origin
the result is a line. Each point in that line is a vector from the origin to that point
so the line is a whole set of resultant vectors
ah I see, so that diagram explains how you get to the coordinates of r from the origin (vector addition)
you need a reminder that when there's a coordinate, the vector from the origin to that point is implied
before I didn't understand where you were confused, cheers
so yea, the blue vector is the tv being added to r0
Is anyone available to help in my help forum? If so I will ping you to the forum
hey guys. just want to ask, what grade are you guys in/ what grade are you learning geometry or trigonometry in? (ping)
Freshman in college
Actually highschool as a senior but i guess the credit didnt transfer
here's a non-US perspective:
geometry is one of the core areas of maths, so of course we were learning about different kinds of polygons and 3D solids (for example, pentagons, spheres, cylinders, cuboids) in primary school
we were introduced to coordinates and simple equations of lines in the second half of grade 6; bearings and similar shapes in grade 7
I took accelerated classes (by 1 year) after that, so we studied circle theorems and trig (no trig graphs) in grade 9
grade 10 was when we did trig graphs and function transformations
for context I went to an international school following the British curriculum
Man i wish i had your curriculums
I think i was still learning some algebras 2nd year of highschool
Hello
hi
where is the actual question
1/2 base times height, no?
sure but OP forgot to ask where his actual confusion is or what he was trying to do
need a crisp solution 🤤
Oh that's a fun one
Probably first start by finding the intersection point
Then you can figure out what the slope needs to be to divide that cirucumference by that ratio
Finding lines that pass through a common intersection feels easy.
The other part feels like a chore to me.
I think the second part of this problem is definitely harder than the first
Do you want some help?
I'm honestly ready to sit and do this problem, it looks fun lol
Let me think about it
So we know that the intersection point is (7,1), right? And we need a line y = m(x - 7) + 1 that divides the circumference into 2:1. I notice that if we define m such that it goes through the center of the circle (0,0), we divide the circle into two equal parts. That's interesting...
We're looking to define m so that the circle is divided into 2:1 though
Yeah
Maybe consider line passing through 0 and perpendicular to the line connecting (7, 1) and 0?
Hm, no
I was thinking maybe a line that passes through 0 and is parallel to our variable line
Then we can maybe derive an angle between the origin and a point that intersects the circle and the variable line, then we can use that to calculate how much of the circumference is being divided
Then we need to figure out the right angle, and we can use that to calculate the right slope
Or something like that
Consider instead a unit circle
and a vertical line
At what x do we need to place it to get 2:1?
+- 1/2
right?
yes
I was thinking that exactly, but instead of on the x I was thinking on the y
Well
Kinda, yea
Oh I think I know how to solve it now
Yep, consider the smaller circle x^2 + y^2 = 5^2, an arbitrary line through (7,1) and solve for descriminant = 0?
gtg will be back
Ahh, yep
I figured it out
lmao
The distance between these two lines just needs to be R/2
For the angles to line up right, and that line is just perpendicular to both and intersects (7,1)
But the algebra gets a little complicated from here
$\left|\left(7,1\right)-\left(\frac{m+7}{m^{2}+1},m\frac{m+7}{m^{2}+1}\right)\right|=\frac{R}{2}$
pebble
can someone explain to me why the derivative of tan(x) = 1/cos^2(x)? maybe a simple proof or visual example of that?
or should i put that in #calculus
and also unrelated question are we allowed to use latex in these channels?
Yes
And yes
That's a calculus question
And I'll answer it in the calculus section
Is this correct?
I know the typesetting is sloppy, but I don't particularly care if it's readable
My live preview wasn't working for whatever reason
Why don't you just use pointslope form?
y=m(x-7)+1
Then solve for m
I mean
ax+by+1=0 seems way too convoluted. You're dealing with unnecessary terms. y = mx + b, where b is the y intercept is what I learned, so you want m to vary, y and x to map to (7,1),
1 = 7m + b, now define b such that this line intersects (7,1), the equation you get is y = m(x - 7) + 1
Well, y = mx + b can't represent vertical lines
No
This might be right, but I did it simpler than that
Hmm, actually
What's the purpose here in introducing a smaller circle?
Well, I'm introducing it so that I can solve for my line to be tangent to it
Why?
Because that means the line from intersection of the line and the small circle and origin is perpendicular
because it's a radius of the smaller circle
And it's also 1/2 of the radius of the big circle
Which makes the whole construction similar to the imaginary unit circle and vertical line scenario
"similar" as in the geometry term
Are you talking about like this?
Yes
Okay, so what does that do for you
Hm?
Those are the solutions
Ahh
Because the distance from the points where it touches the smaller circle to the center is exactly 1/2 (of the radius of the big circle)
Which is the win condition we decided
Makes sense
I didn't think about doing it that way
Did you find an expression to calculate the slopes though?
Oh yeah, I found the line equations, so you can calculate the slopes quite easily from it by just dividing the coefficients
4/3 and -3/4
Nice
Which is curious. I wonder why they are exactly perpendicular?
it's distance sqrt(50) away is the condition for that clearly
sin45
figured out a way to connect two pentagons at a corner while tiling them and i hate it so much
Are you trying to flatten a dodecahedron?
Idk. I just drew the red "star", and then at each end of it I drew another star of the same size, etc. 6 levels deep. But Idk how this helps tile pentagons
I did round prematurely though, so maybe It wouldn't quite align where it should?
how can i get away with not learning trig
e^(ix) = cos(x) + i sin(x)
Pretty much every trig identity is readily derivable using exponent rules from that
Trig is very important if you want to do math as a career
Do you want to do math as a career?
you kinda can't
jesus
what is this
i just finished all of Algebra 1, I won't have geometry until some time in my school, are there any recommendations where I could pre-learn it in the meantime like on YouTube etc? i'd really appreciate that 🙏
Same situation w aurora, but with algebra 2, im planning on finishing up geometry early with the approval of my district
Oo good luck!! ❤️
i have some ideas like maybe Khan Academy and the organic chemistry tutor, but I'd love to hear if anyone else has done something different and recommends that instead
Okk thxxx
Yww!! ❤️
My recommendation is to pay attention in class so you don't have to teach it to yourself now, lol.
im in online classes
What do you mean until some time?
unfortunately
Ohh
because i have a different structure in my school
different from normal
Well then you're basically going to have to teach it to yourself anyway then, hm?
Ye
i mean it has notes and everything in the lessons, but i have to read it
instead of just sitting in class and listening
do you recommend desmos to teach myself? messing around with stuff and proving things?
ooo
Ty
i've tried the trig thing in desmos where you make lines and circles
idk about any proofs though
i can make lines and stuff but idk what for example the angle notation is because i haven't learned it before
like if you want to write that one angle is the same as another or a line is, etc.
i've learned it a while ago but i forgot all of that
I mean, if you're willing to do stuff like that I reckon you enjoy math and have a genuine interest in it. I was the same way, and this is exactly what I did which helped a lot with my algebra and geometry skills. It didn't really teach me calculus, which is unfortunate since I'm doing lots of that now that I'm in the class now, but it was still very fruitful for me to do that
So yeah, I recommend you do that.
If you're trying to do proofs now, which geometry will definitely require of you, hmm
I mean, it will maybe help with some of that?
Yesss
How so?
What angle notation are you talking about
ohh wait
I know what you're talking about
well having logic is essentially what algebra is right? it's a consistent system of language that describes relations between objects, right?
$\congruent$
pebble
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reaction for more information.
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Partly
this ∠
Yeah, I figured out what you're referencing
Mhm
$A\cong B$
pebble
Like this
i wanted to try and learn all of this before but it was hard for me because i didn't know algebra 1 a while ago
Whats the difference between double ~~ stacked and =~?
I mean, Algebra is just symbolic manipulation of equations. The logic you learn along the way is in applying that math to problems, and knowing what to do with numbers and equations; knowing what they represent, all that. Desmos will help improve both skills
Yeah but would geometry help with learning the pillars behind algebra maybe?
Because knowing how to manipulate isn't the same as knowing why to manipulate a certain way?
$x\approx y$ means that x is approximately equal to y. For example, $\sqrt{2}\approx 1.414$, whereas if I said like $\triangle ABC \cong\triangle PQR$, then it means those two triangles are congruent, which means they have the same angles and side lengths, and A corresponds to P, B corresponds to Q, C corresponds to R, etc, so A and P have the same angles, B and Q, etc. It's not that hard to get.
pebble
For example, in completing the square it's helpful to know that you want to have a specific length of a square to add to make the square whole, right?
Maybe
Depends on how you define 'geometry,' lol
i see!
I mean, all of this elementary math that you lear nis all connected though
well it's just shapes?
Yea
There's shapes in graphs
What about the geometry of imaginary numbers, lol
a sphere too
Yup
it's just 4d right?
it's still geometry
and vertices/points
Depends how you define it, but yeah it could be
interesting
Right. So I could take a curve and put a point on it. That's geometry
i think that's a less complete definition
Of what a point is?
Maybe the study of shapes is a better definition?
Geometry is super useful in art and architecture right?
For example, designing and building a strong structure
Yes
But most of that comes down to just how forces are dispersed through that geometry, which comes down to angles and things
If you take physics you'll do all that
physics and math problems have been around since ancient greece right
You'll also need geometry skills for calculating things like moment of inertia, which is a measure of how much an object resists being accelerated rotationally
Yes
and without all of these the Eiffel tower would be weaker right?
any skyscraper
Back then it was all mostly applied math though. Now we see lots of pure math, etc
Right
Probably, yea
but you still use imaginary numbers in quantum computers right? and in physics and engineering?
or is there even purer math?
is a circle polar coordinates?
nvm there totally is, there are so many niche areas of math
I think imaginary numbers come up in quantum mechanics, and probably in quantum computing too. Not so much in physics and engineering. For physics and engineering we just use real numbers and vectors to represent most problems.
ah
Imaginary numbers come up with 3d graphics though, specifically with camera rotations and quaternions
$(r,\theta)$
pebble
There's also spherical coordinates, $(r,\theta,\phi)$
pebble
Really? Does linear algebra use matrices with 4 dimensions to represent a 3d camera?
super interesting
arent they a big thing in uhh electricity
do i learn this in high school geometry?
I haven't learned that yet, lol. That's my next semester, but I don't think so. I think it's used in fluid dynamics actually
No, lol
Did the guy who invented the light bulb know about imaginary numbers? /genq
oh XD
spherical coordinates you probably won't learn unless you take Calculus 3 or higher physics classes
i think i saw this in a calc textbook
Kinda
Makes sense
They use matrices to represent camera transformations
idk but like alternaste current systems use imaginary numbers
Ah, like when the camera moves forwards for example?
i think thats interesting because AC is something physical but you can use math that uses complex numbers
i dont see a reason why that wouldn't make sense though
Yeah. You use the several matrices to transform every point onto its correct position on the 2d monitor. There's like counterrotation matrices that rotate the point into the proper orientation, that move the point relative to the camera's view frustum, then there's the actual 3d -> 2d transformation matrix
I haven't implemented it in code in a while though, so I can't remember exactly the right order
How long does it take to do all of this by hand compared to a computer?
I should probably go back to doing that since I know lots more about vector math and matrices
Too long, lol
i wanted to make minecraft from scratch when i was young, i thought u could just code it simply instead of having to use linear algebra i didnt know about that until like 2 years ago
Makes sense
I mean, you'll do it with variables 'by hand' when you go to put it in the computer for the computer to do, but just think about it, the computer has to transform every point. If you have high poly models with thousands of vertices, that's going to be a LOT of computations, which is where GPUs come in. They're specialized in highly parallel computing, essentially having thousands of threads that can compute these matrix results.
This is also why GPUs are important for AI, because those usually involve matrix multiplications and vector space and that sort of stuff
Lol. Little bit more than that
When do you learn physics geometry with time as an axis in 4d or something like that? Leibnets?
Yeah
If your class is in relativity then yea
Ah
Otherwise if you take a more classical physics class, you separate space and time
i feel like that's quite close to real life, because the size of an object stays the same but it's relative to observers
i see
But in relativity you talk about them as the same thing, and so your 4-velocity, the speed you travel through (x,y,z,t) is a constant magnitude. The faster you move through space the slower you move through time. Light wouldn't move through time, it's moving at the maximum magnitude through space.
my hand near my eyes appears huge but when it's an arms length away it's smaller, but it's still the same size in both positions
Yup
That's the type of stuff you have to account for in 3d graphics
interesting
i see
That's really beautiful
Yeah. And incredibly simple too, huh?
Yeah!
I mean, if you want tips, my tip is to keep things simple
Calculus comes down to 3 concepts. Everything after that is an application of that
Yea, at the end of the day algebra is simple it has simple solutions (not necessarily easy though)
All of physics comes down to like 5 ideas, everything else is an application of that, it's super simple.
Yeah
i see
I mean, they can have simple solutions
usually solutions pertaining to the real world are pretty simple
Yeah
Though when you get to quantum chemistry they tend to be a little bit more abstract, because you have 3d wave functions that describe where electrons might be found, and they get to be all sorts of shapes
Those use imaginary numbers
Makes sense. Can you use that to find out what happens at the macro?
To an extent, yes
Would you need a quantum computer to simulate complex atoms?
is all of this in 4 dimensions?
Ehh. I've seen simulations done of like proteins in biological systems, and I've also seen thermodynamical simulations and simulations of salt dissolving in water with like dt = units of picoseconds, so 10^-15 seconds or something like that. I don't know how they make those calculations, but
I'm not really too sure. I've always kind of wondered that as well
I'm pretty sure these are time independent wave functions, so 3 dimensions
is the color gradient because it's a 2d image?
ooh
The color gradient here describes the probability. The more to the right it is, the higher the probability, and as it fades off the lower it goes
i see
The idea is, the electron could be found anywhere in space, but it's more likely to be found in some locations than others depending on the energy of that position in space.
And so, it's more likely to be found at a lower energy postion
Makes sense
So as you go from right to left, you push the atom closer and closer, the energy goes down when they're at the perfect length, and if you push them too close it shoots way up
Kind of like that
do you recommend i learn on khan academy
i see
Transformations of things like functions? I mean, you could
Desmos will be a great teacher for that, lol
i've spent over 170 hours studying algebra 1
no i mean the whole of high school geometry
Oh you're talking about all of it
Yea
Well I recommend you learn it, Khan Academy is probably a good resource for that
Okay!
But learn it in whatever way works for you
Mhm. You too. Not many people who seem so passionate about math like you do, at least in the real world.
And there's plenty of people here who can help you with your studies
Ty!
trig is like the study of certain functions that tell you how the ration of the sides of a right triangle behave based on the angles between the sides of that right triangle
Thank you
8 is not wrong. Why? Well because if you look closely then you see that
TWV = TWU + UWV
And TWX = TWY + YWX
Now. UWV = YWX (Vertically opposite angles)
And TWU = TWY (TW bisects angle YWU)
-> TWY + YWX = TWU + UWV
-> TWX = TWV
Just li,e know that uh
I did not mention them as angles.
Fuuu
Well CPCT is jist a result of proving two triangles congruent.
How?
Well by the definition of congruency.
If two triangles are congruent then EVERYTHING in the is equal to each other. Every angle is equal to the corresponding angle and every side is equal to the corresponding side
So. If we prove that a triangle ABC ≅ triangle PQR
Then AB = PQ (because the triangles are congruent)
And so on.
(CPCT stands for Corresponding Parts of Congruent Triangles). And because of that. When saying that sides or angles of two congruent triangles which we haven't proved equal or were given equal are equal. We denote the reason to be CPCT
Idk if you had that part but uhh
I have written it now so yea
👍
Tysm 
did it help?
Yes
I hate ixl bro
It takes 20 points away from you if u get 1 wrong
bro im in calc and i physically die whenever i have to do something like cos(0) or sin(pi)
i refuse to learn the unit circe
but i have to
💔
suprise for me considering how shit my explainations are
It was really good
Helped me more then teacher
Love that you bold the importance parts
don't call me "bro", please.
Just a question out of curiosity. How do the following.
x² + y² = r² and x² + y² = r {r ∈ N}
Make a circle?
yeah that's like saying "i refuse to learn the times tables"
it's signing yourself up for spending upwards of 80% more time on any question that remotely smells of trig
this feels kind of redundant, but x^2+y^2=r^2 making a circle has to do with the distance formula.
do you know how to find the distance between two points on the plane
i do not like being called "bro", or "dude", or anything else masculine like that.
yeah u are right
okay
Pythagoras theorem?
indeed
but more specifically the expression sqrt(x^2+y^2) gives the distance between (x,y) and (0,0).
Yeah.
when you require this value to be fixed, you get all the points at distance r from the origin.
sqrt(x^2+y^2)=r is usually written x^2+y^2=r^2
Because they change such that sqrt(x²+y²) = r?
i would not say anything "changes"
how are you in calc without knowledge of trig wtf
how did u do it
There really isn't much to learn. cos is the x-coordinate and sin is the y-coordinate.
The special values are 30, 45, and 60 degrees and the values of cos and sin for them are sqrt(1)/2 sqrt(2)/2 and sqrt(3)/2. (sin in that order, and cos backwards. You know that because sin should be increasing and cos decreasing)
Everything else you can get by just mirroring and geometric intuition
and if you need to convert between radians and degrees, just express them as a fraction of 2pi.
E.g. (1/3) * 2pi is 1/3 of the full rotation is 120 degrees
tan = sin/cos
sec = 1/cos, csc = 1/sin, ctg = 1/tan
How do you rotate objects forwards and backwards in a 2d plane? I know that you can rotate clockwise and counterclockwise
Elaborate
When you rotate a square for example, you generally rotate it along the middle of it right?
Center
Now that I think about it, would rotating that square forwards and backwards essentially make some of it disappear? To the point that when it’s orthogonal to you that it’s just a 1d line?
Yes
I see
Why does this happen? Is it a limitation of eyesight in the graph?
You can say eyesight that is what would happen if you keep your pov fixed
Yeah
I suppose if you could see with an X-ray you would see that there are multiple points orthogonal to you and that it’s not in fact 1d
If you get what I mean?
Well I mean that’s where the points would exist right?
I suppose in 2d there would be no real values for the extra bit that went off into another dimension?
Wrt to those 2 dimensions
Yeah
Does linear algebra use this stuff all the time
Rotations?
Ty for talking with me!
I realize now how intuitive this is when I’ve spent years in 3d programs and looking at objects in real life
When you take a cube and point it towards you, all you see is a square
In real life
I'm not sure what you mean by that
If you are in a plane, there is only one possible axis of rotation
Anything else would be rotating it out of the plane?
cinema
bro idk
ik sin is opp/hyp
soh cah toa
close enough welcome back al khwarizmi
hello guys i m new
In question 14. Is it even possible to have tan A + cot A = 4
I guess the max will be 2 for A = 45 degree
A will be a complex number
but tan^4 A + cot^4 A will still be real
Oof. Haven't studied complex nos.
really, it's the same question as "x + 1/x = 4; find x^4 + 1/x^4"
x might be complex in this situation but 8th graders still know how to do it regardless
Will it?
ah wait, for a similar problem such as x + 1/x = 1
got the inequality direction mixed up for AM-GM
sure, for A=15°, but you don't need to use it. Just use t^2+1/t^2=(t+1/t)^2-2 two times
why wouldn't it be possible
the MINIMUM of tan+cot is 2