#help-49

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small warren
#

yea XDDD

civic lynx
#

the x-values are already minutes, i think you mean you have to convert 1 tick into 3 minutes

#

but yeah you get the idea

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so, if y=45 at 2 ticks in, how many mins is that

small warren
civic lynx
#

yes and yes ^-^

small warren
#

Yayyy thanks! i also got another question wrong on my test but i immediately saw what was wrong, out of 20 questions i got 3 wrong for a total of 85% right!

civic lynx
#

this is unfortunately very accurate to trying to read scientific graphs in the field, they tend to be very crunchy pdfs with weird units. so you do always have to check 😔

small warren
#

that sucks because it lowers my gpa though :((

civic lynx
small warren
small warren
#

.close

midnight plankBOT
#
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small warren
#

.i really appreciate the help!

civic lynx
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flat hollow
#

Hello, can someone please assess whether my induction proof fulfills all the formalities and is logically sound

flat hollow
#

just want to check if my formatting is correct

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last slate
#

can i get help on 73

midnight plankBOT
last slate
#

.

#

<@&286206848099549185>

hushed mauve
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# last slate <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

deep vine
midnight plankBOT
# hushed mauve !15m, please

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

hushed mauve
deep vine
#

...

hushed mauve
#

not sure what you expected by xy'ing a helper but okay

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dawn vapor
midnight plankBOT
placid spoke
#

!status

midnight plankBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
dawn vapor
#
  1. I don't know where to begin.
#

1

placid spoke
#

try the substitution u = a - x

dawn vapor
#

ok ill try it

#

thnaks

robust quartz
# dawn vapor

In 2 question use property 1 it will give $$\cos x^n$$ in numerator then add it with original I

grand pondBOT
#

Not_light

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tribal bramble
lethal path
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.close

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lethal path
#

!occupied

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dreamy hedge
#

mb i just joined

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shut canyon
midnight plankBOT
shut canyon
#

seems to trace a trefoil projection on xy

#

I don't yet know how to draw this

#

x(t) = cos(t) · (3cos(t) + 2)
y(t) = 5cos(t)sin(t)
z(t) = sin (t) · (25cos²(t) − 1)

midnight plankBOT
#

@shut canyon Has your question been resolved?

shut canyon
#

maybe just sketch the functions and shows trefoil?

shut canyon
#
x = np.cos(t) * (3*np.cos(t) + 2)
y = 5 * np.cos(t) * np.sin(t)
z = np.sin(t) * (25*np.cos(t)**2 - 1)

#projection:
ax.plot(x, y, zs=min(z), zdir='z', color='lightcoral', lw=1, linestyle='--')  # XY plane (floor)
#

◇🖊️

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delicate meadow
midnight plankBOT
delicate meadow
#

I do not understand the note.

toxic prism
#

convention basically

delicate meadow
#

Ohok.

#

Thank yu.

#

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shut canyon
#

$$
A=\begin{pmatrix}1&2\2&2\end{pmatrix},;
B=\begin{pmatrix}1&3&1\2&1&2\end{pmatrix}
;\Rightarrow;AX\neq B
$$

grand pondBOT
latent wadi
#

You can reduce B

shut canyon
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… ⟹ ¬∃X ( AX=B )
maybe this means the same

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Questions is AX=B has solution?

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AX≠B eqm AX=B doesn't have solution eqm ¬∃X ( AX=B )?

latent wadi
#

Show what you've tried

toxic prism
shut canyon
#

A invertible iff det(A)≠0

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and square matrix

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only square matrix have determinants

toxic prism
#

yeah

shut canyon
#

in B c₁=c₃ , I don't know if that matters

toxic prism
#

A is invertible $\iff$ the linear map $T:\mathbb{R}^n\to\mathbb{R}^n$, T(X) = AX is bijective

grand pondBOT
#

donkey

toxic prism
#

and the way bijectivity of f(x) gives that f(x)=b definitively has an unique solution as x = f$^{-1}$(b), same way

grand pondBOT
#

donkey

shut canyon
#

Thank you @toxic prism and @latent wadi !
this exercise seems tricky, with monoids and left inverse, right solution, bijectivity of inverse

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#

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@shut canyon Has your question been resolved?

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worldly pine
#

do

midnight plankBOT
worldly pine
#

No idea how to dp

autumn canopy
worldly pine
autumn canopy
#

I meant, are you asking about problem 29?

worldly pine
#

oh...yes

autumn canopy
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Have you tried anything?

worldly pine
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no

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but reading it didn't make any sense

autumn canopy
#

Drawing these often helps

worldly pine
#

ok..let me try

autumn canopy
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Ok so the start is something like this

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After 6 minutes, what can you say?

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Any info from the problem you can extract?

lyric charm
worldly pine
#

still don't know what to do here

autumn canopy
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Since 1 hour = 60 minutes

worldly pine
#

yes

autumn canopy
#

Ok, so after 6 minutes, the car has driven what distance

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0.1 * x kilometres, right?

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[Because it's driving with x km/h

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and s = v * t]

worldly pine
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what is s

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speed?

autumn canopy
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I mean the displacement. displacement = velocity * time

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so the displacement after 6 minutes (0.1 hours) is 0.1 * x kilometers, do you agree?

worldly pine
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ok yes

autumn canopy
worldly pine
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2 × 0.1

autumn canopy
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Yes

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and that is 0.2 kilometers

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Ok so after 6 minutes, the distance between them is 0.1 * x - 0.2 kilometers, right?

worldly pine
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yes

autumn canopy
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And this is when the pedestrian loses the car out of sight, right

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The exercise says that happens after 6 minutes

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and it was visible to him up to a distance of 0.6 kilometers

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So this 0.1 * x - 0.2 has to be 0.6

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right?

worldly pine
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ok got it...8 km/hr is the answer after solving this

autumn canopy
#

yeah

worldly pine
#

👍

#

thank you kepe

autumn canopy
#

np

worldly pine
#

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timid topaz
#

Hello back again from earlier hoping someone can check 🙇

timid topaz
#

the second picture shows my solution regarding to the question but I'm not still sure about it 🙏

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#

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@timid topaz Has your question been resolved?

latent wadi
#

2 is correct

#

For 1, I've told you the denominator should be n instead of n-1. But if that is not in your curriculum, then just use n-1 cause that's what your professor probably expects you to use

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Number 3 seems wrong, there's too little working for me to tell

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For number 4, the denominator should be n-2 (that's how it works for the standard deviation of residuals)

#

No 5 standard deviation is the square root of variance so -4

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hybrid crow
#

How might I continue?

midnight plankBOT
dreamy lichen
#

might be easier to prove if ST = TS, then T = lambda I

#

T != lambda I seems like a difficult condition to utilize

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Maybe it could work actually

#

try picking some vector from the basis, for which Tv != lambda v

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#

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dusty portal
#

rip

#

.reopen

midnight plankBOT
#

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bitter bison
# hybrid crow How might I continue?

Use the fact that the matrices associated with these linear operators will commute if they are simultaneously diagonalizable and then use this fact to show that if T commutes with everything then there are two operators that dont commute with the same eigenvalues.

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analog oyster
#

@worldly pine hello

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shut canyon
#

Objects are isomorphic to themselves?

#

a : 1a ⟶ 1a,
iso(a) if ∃ 1a ⟶ 1a ⟶ 1a,
construct it: 1a⟶1a ∘ 1a⟶1a via composition

#

is this valid?
intuitively a is iso if you can walk from its domain to its codomain and back, which we can build from the definition of a!

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Oh I think this is only the left inverse

bitter bison
#

Take the identity morphism

shut canyon
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b ∘ a = ida. a ∘ b = idb

bitter bison
#

You dont have a sense of composition if objects in a category

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That requires extra structure

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By definition for each object exist a morphism Id in Hom(a,a) s.t Id(a)=a

shut canyon
bitter bison
#

There is a category of arrows tho and their morphisms are commuting diagrams

shut canyon
#

It is also possible to have arrows only theory, so I thought maybe use it interchangeably, but I guess I should mention it

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Arrows only axioms, no objects, id arrows stand for objects

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Oh here is the definition for isomorphic objects:

#

there is a 𝒞 arrow f : a ⟶ a that is iso in 𝒞, ie f : a ≅ a

shut canyon
# bitter bison Take the identity morphism

I have this idea for a proof:

In the arrows-only definition identity arrows stand for objects, so we see if 1ₐ is iso in an arrows-only category:

1ₐ : 1ₐ ⟶ 1ₐ

∃ f : 1ₐ ⟶ 1ₐ iso(f):
construct 1ₐ ⟶ 1ₐ ∘ 1ₐ ⟶ 1ₐ and its inverse:
1ₐ ⟶ 1ₐ ⟶ 1ₐ
∴ iso(1ₐ)

Writing object a for identity morphism in the objects-and-arrows definition for 1ₐ.
1ₐ ⟶ 1ₐ in the arrows-only definition is a ⟶ a, which is then an isomorphic arrow.

#

oh I didn't show the iso f

bitter bison
#

I think the identity being iso just falls out of it being the identity but it isnt hard to show that it is one

bitter bison
grand pondBOT
#

Calisto

shut canyon
bitter bison
#

Oh okay cool

shut canyon
#

More intuitive for me

shut canyon
#

Thank you for your help @bitter bison

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#

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graceful ferry
#

Can someone check my work?

midnight plankBOT
fallow scarab
#

How did you get your L and D

graceful ferry
#

From previous questions, one sec

graceful ferry
#

I just subtituted

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graceful ferry
#

<@&286206848099549185>

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graceful ferry
#

<@&286206848099549185>

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sharp coral
graceful ferry
#

.solved

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sharp fiber
#

D - F ok?

midnight plankBOT
sharp fiber
midnight plankBOT
#

@sharp fiber Has your question been resolved?

sharp fiber
#

I’m sort of not sure of D3 and E 1-3

#

<@&286206848099549185>

midnight plankBOT
#

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night axle
#

E 1-3 too

#

F 1-2 seem right too

timid spade
night axle
timid spade
night axle
#

It’s also cooked since out of domain true

timid spade
#

the reason is that lnx gives values outside of the domain, if x<e

timid spade
night axle
#

Close enough

#

Still things not being defined

timid spade
night axle
timid spade
#

which means the answer is wrong

night axle
#

I am illiterate

timid spade
timid spade
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near geyser
midnight plankBOT
near geyser
#

Should I use a comparison test?

midnight plankBOT
#

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solid iris
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solid iris
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.reopen

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onyx tide
#

1103 Say whether the following graphs are functions. State their domain and range if they are.

It’s b?

sharp fiber
#

a function requires there to be at most one output for every input

#

which of the graphs shown from that image do not meet that criteria?

lethal path
#

vertical line test ^

sharp fiber
#

yep

onyx tide
#

Exactly I did that

lethal path
#

b is a function, yes

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there are also other functions

sharp fiber
#

so which ones from that image get ruled out

onyx tide
#

No wait

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It’s c

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I thought b was c

lethal path
sharp fiber
#

does b pass the vertical line test?

onyx tide
#

It’s not

sharp fiber
#

does c pass the vertical line test?

onyx tide
#

State their domain and range if they are.

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?

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What is that

sharp fiber
#

domain are all the possible 'x' values that can be mapped onto that function

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range are all the possible 'y' values that can be mapped onto that function

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start with a

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what is the domain of a

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using the definition I gave you

onyx tide
#

(4,3) or (4,-3)

sharp fiber
#

we see that 'a' is line segment that is excludes the values on either end

onyx tide
#

I mean the c

sharp fiber
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start with the negative most x value of 'a'

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what is the negative most x value?

onyx tide
#

4,4

sharp fiber
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look at function 'a'

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and pay attention to the x axis

onyx tide
#

Okay it’s 4

sharp fiber
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is 4 the most negative x value for function 'a'?

onyx tide
#

Yes…

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Oh negative

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-2

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Then

sharp fiber
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yes

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what about the positive most value of 'x'

onyx tide
#

4

sharp fiber
#

yep

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is -2 inclusive or exclusive?

onyx tide
#

Wdym?

sharp fiber
#

if inclusive, you write with this '('

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if exclusive, you write with '['

onyx tide
#

What is that

sharp fiber
#

inclusive means it includes -2

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exclusive means it doesn't include -2 but includes all the numbers positive to it until you reach the other end point

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normally in a graph, inclusive is marked as a filled out circle

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exclusive is marked as a circle not filled out

onyx tide
#

Okay so domain is max and min of x or y axis?

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@sharp fiber

sharp fiber
#

domain is min and max of x

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don't forget inclusivity / exclusivity

onyx tide
#

Okay and range

sharp fiber
#

range is min and max of y

onyx tide
#

???

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Okok

#

Ok now

#

Ik what excludivity means

sharp fiber
#

answer this, is min of x inclusive or exclusive?

onyx tide
#

a)

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Question

sharp fiber
#

function a, yes

onyx tide
sharp fiber
#

why?

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yes

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correct

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but why

onyx tide
#

Lower or -2

sharp fiber
#

it is because the circle is filled out

onyx tide
#

Yes

sharp fiber
#

you see the circle is black

onyx tide
#

But it can be -2,-3,-4

sharp fiber
#

which means it includes -2

onyx tide
sharp fiber
#

so you know you start with '('

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sorry

#

I mean '['

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'[' = inclusive notation

onyx tide
#

Black circle is <
White circle is (

sharp fiber
#

black circle means inclusive, which means [

onyx tide
#

It isn’t [

#

It’s <

sharp fiber
#

empty circle means exclusive, which means (

onyx tide
#

Okay

sharp fiber
#

so tell me the domain of a

#

you already know half of it

#

deduce the other half

onyx tide
#

<-2, +4)

sharp fiber
#

the left half is correct, although we normally write inclusivity as [ or ]

onyx tide
#

I think in my country it’s >

sharp fiber
#

if your instructor said to use < or > for inclusivity, then use brackets

#

ok

onyx tide
sharp fiber
#

right half is basically right

onyx tide
#

Ok ok

#

I know now

sharp fiber
#

except you do not have to write the '+'

#

[-2, 4)

#

is sufficient

#

[-2, +4) is redundant

#

since if a value does not have a negative sign, it is considered positive

sharp fiber
# onyx tide

this is different. when you express ordered pairs in terms of domain, range, you want to use [ or ] for inclusivity

#

what is the range for a)?

#

you got the domain right, now what is the range?

onyx tide
#

Range?

#

I said

sharp fiber
#

you stated that the domain is [-2,4) which is correct

#

what about the range?

onyx tide
#

Idk

#

Oh it’s y

#

Axis ?

#

@sharp fiber

#

Okay it’s

<-2, 4)

#

@sharp fiber

#

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midnight plankBOT
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onyx tide
#

.reopen

midnight plankBOT
#

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twilit field
midnight plankBOT
twilit field
#

I will use this method

#

here , X=(3V-U/2);Y=2V-U/2

#

$f(R,S)= \frac{6}{7} \frac{3V-U}{2};J =1/2$

grand pondBOT
twilit field
#

so $\frac{3}{14} 3V-U$ is the new joint density

grand pondBOT
twilit field
#

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fervent burrow
#

guys, lets say if this side was closed by another shape like in the picture, would the side still count towards the perimeter?

latent wadi
#

Yeah, if I understood your question correctly

fervent burrow
#

do u understand that

latent wadi
fervent burrow
#

no the pizza slice u see

#

that one

#

we want the perimeter of that

#

not this black thing

astral canyon
#

The "r cm" side woul not

lyric charm
#

no, OB wouldn't count towards the perimeter of the entire big shape

#

only bits that separate inside from outside count

fervent burrow
lyric charm
#

then you would count it still & ignore the other shit attached to it

fervent burrow
#

Oh alr thanks!

#

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leaden seal
#

I don't understand why the NB force has a angle of 30 degrees

leaden seal
#

I'm assuming it's got to do with trig

lethal path
cerulean oyster
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leaden seal
lethal path
#

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lethal path
#

'normal' meaning perpendicular is something you'll see more and more of

midnight plankBOT
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sturdy barn
#

How do you work out (1.07)⁶?

midnight plankBOT
sturdy barn
#

Is it 1.07x1.07x1.07x1.07x1.07x1.07?

cerulean oyster
#

yes

livid python
sturdy barn
#

Oh

#

So the brackets

sturdy barn
#

No difference?

lyric charm
#

what do you actually need 1.07^6 for?

#

to how many decimal places, and in what context?

sturdy barn
lyric charm
#

!xy

midnight plankBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

lyric charm
#

if it really does just say "Find 1.07^6" then STILL post an image of it so that we know that's what it says.

sturdy barn
#

1c

lyric charm
#

ok so you need to use a calculator

sturdy barn
#

That the one I need to do

lyric charm
#

Calculator revision

cerulean oyster
#

yeah, to do it in a calculator

fierce osprey
cerulean oyster
#

press (
write 1.07
)
depending on your model, do the symbol ^ or xy
6

sturdy barn
#

Okay thanks

cerulean oyster
#

i cant believe im giving a calculator tutorial

fierce osprey
#

lmaooo

sturdy barn
#

Because I don't know I am just putting it in calculator

#

And getting the answer

fierce osprey
#

which question

sturdy barn
#

D e and f

#

1d 1e and 1f

fierce osprey
#

calculator...

fathom night
#

its just times it by itself

fierce osprey
#

just plug it into the calculator

fathom night
#

for example 1d its 1+13/100 x 1+13/100 x 1+13/100

#

the power shows how many times it is multiplied by itself

#

if that makes sense

sturdy barn
#

Ohhh

#

Okay thanks

fathom night
#

np

fierce osprey
sturdy barn
fierce osprey
sturdy barn
fierce osprey
#

mhm

sturdy barn
#

Lowkey forgot it but I will check my notes

sturdy barn
fathom night
#

per annum

#

so like per year

fierce osprey
#

yh

sturdy barn
#

If I am not wrong

#

2a is 105?

fierce osprey
#

yh

fathom night
#

yep

sturdy barn
#

Oh okayI think I understand it I try the others

#

Uh

#

About 2e

#

What do I do with the 18 months?

#

18 months would turn to 1.5 years?

fierce osprey
#

yh

fathom night
sturdy barn
#

Okay thanks there goes my maths homework done

fathom night
#

yayy

sturdy barn
#

Not done yet😭 I will do chemistry homework last

#

I have so much to do because of chemistry

fierce osprey
#

goodluck

sturdy barn
#

Either way I will do my spanish homework now

sturdy barn
#

Bye

#

.close

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#
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empty thistle
#

hi, how would i find the absolute term (the summand (?) which doesnt have x in it) in the expression from the picture

lyric charm
#

$x \sqrt{x} = x^{3/2}$

grand pondBOT
lyric charm
#

expand and simplify the powers using this, and then set the exponent on x to 0

#

and solve for n

empty thistle
lyric charm
#

leave it as-is

#

do what i said first

#

you'll find the value of n that makes the exponent on x zero

empty thistle
#

results say (11 choose 3) should be the answer

#

and 25 doesnt make sense anyways

#

mmmmmmmmm

#

ah (1/x^4)^n is not x^(n-4)

#

ok got it, thanks

#

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leaden seal
midnight plankBOT
main current
#

Do you see how the one to the left of it is 60? Then, the two must add to make 90

#

If C is perpendicular to the beam, anyway

leaden seal
#

each I see

midnight plankBOT
#

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tacit jungle
#

Hi, what's answer to this

midnight plankBOT
tacit jungle
#

please I need answer I get on my 3 knees?

neat oak
#

HUHH

graceful drum
#

3 knees?

tacit jungle
#

3 knees

graceful drum
#

also we cant give answers

#

we can only guide you

tacit jungle
#

my calculator not calculating it

neat oak
#

why not

graceful drum
#

use google

tacit jungle
#

it's giving some negative decimal stuff i think broken i need it in fractions

tacit jungle
#

it give me some like this

neat oak
#

if you showed the question maybe we could see if you put in the values wrong

neat oak
tacit jungle
#

ok fine

#

this is for 50k rectangles @neat oak

graceful drum
#

you need to give it in a/b form?

tacit jungle
#

@graceful drum just put it in your ti and set it to frac mode for me if u have one of those expensive ti

graceful drum
#

10999790001/480000000

tacit jungle
graceful drum
#

yes

tacit jungle
#

tysm cherry

#

.close

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shut canyon
midnight plankBOT
mortal falcon
#

a terminal/final object x is such that for all other objects y in the category, there exists exactly 1 morphism y -> x

shut canyon
#

Thank you @mortal falcon

mortal falcon
#

try taking two generic terminal objects in a category, and examine the morphisms between them

mortal falcon
#

like arbitrary

#

i need to stop using that word everyone asks that 😭

#

just take 2 final objects in the category

midnight plankBOT
#

@shut canyon Has your question been resolved?

mortal falcon
#

are you still stuck?

shut canyon
mortal falcon
#

do you want help?

shut canyon
#

∀Y ∃! !₁ :Y →T₁, !₂ :Y →T₂

mortal falcon
#

thats true, yup

shut canyon
mortal falcon
#

there's specific convenient objects we could put in for Y

#

this is sort of something where once you get the construction the problem is relatively simple

shut canyon
#

I am thinking maybe since I showed a≅a, it is a similar proof

#

also there seem to be symmetry in this:
∃g: y→x with
g∘f=idₓ & f∘g=idᵧ

shut canyon
mortal falcon
#

i mean moreso that you get specific useful information for certain Y objects

#

for instance, we could let Y = T1

sand flame
mortal falcon
#

that might be too big of a hint lol but see if you can finish the problem from there

shut canyon
mortal falcon
#

yup

#

that's one piece of information we have now

shut canyon
#

I don't understand why T1 and T2, is there not only one terminal object?

mortal falcon
#

if we have a morphism T1 to T1, then that morphism must be the identity morphism

#

because there's only 1 morphism from T1 to itself, and there's always an identity morphism between two objects

mortal falcon
#

the point of the exercise is proving that all terminal objects are isomorphic

shut canyon
mortal falcon
#

there doesn't have to be only one

shut canyon
#

Okay

mortal falcon
#

for instance, Set has lots of terminal objects

#

but as you'll prove here, they're all isomorphic to one another

#

so in some sense we can think of there only being 1, because they're all "equivalent"

#

for now, assume T1 and T2 exist as terminal objects

#

they could be the same or different, we don't really know

#

regardless, we want to show they're isomorphic

shut canyon
#

I think this is the same proof:

mortal falcon
#

yes thats the exact same thing as what youre trying to prove

shut canyon
#

you are saying before we know the proof we don't know if terminal things are just one or how many or what is going on really

mortal falcon
#

yes thats correct

but also, there being 1 object "up to isomorphism" isn't the same thing as there only being 1 at all

it's kind of a semantic difference, but e.g. we absolutely are allowed to have distinct objects in a category that are isomorphic to one another, that's the whole point of defining a notion of isomorphism

shut canyon
#

and see maybe how things are similar, and sort of the same

#

is this the pattern with this proof? I don't yet see how

mortal falcon
#

the proof doesn't care about any of this, but yes that is the core idea of an isomorphism

shut canyon
#

terminal objects are isomorphic so you can change the object and structure preserves

mortal falcon
#

all we need to do in this proof is show that for any two terminal objects T1 and T2, there are morphisms f1 from T1 to T2 and f2 from T2 to T1 such that f1 f2 is the identity morphism T1 to T1, and f2 f1 is the identity morphism T2 to T2

#

that's the definition of isomorphism

shut canyon
#

1≅{●}≅point

mortal falcon
#

dont focus on specific categories

#

the point of this exercise is that it doesnt matter if youre in Set or not

#

the axioms of categories are sufficient

#

the proof in that example is a great example of this

if you notice, they never actually used the fact that the category was Set to do that proof. the only Set-specific terminology was referring to morphisms as functions

#

if you instead just think about abstract morphisms in an abstract category, no step in that proof stops working

#

try walking through it, but specifically in the context of the arbitrary C categoru

shut canyon
#

Thank you @mortal falcon

midnight plankBOT
#

@shut canyon Has your question been resolved?

shut canyon
# mortal falcon try walking through it, but specifically in the context of the arbitrary C categ...

I think I got it now more or less! experienced aha moments also

maybe it's a bit like applying a buff to a magic item in a video game,
apply terminal property to Y, so it has unique arrow from all objects:
Y=T,
any two items T₁,T₂ then have unique arrow from all objects, including from each other

T₁ ──u──▶ T₂
T₂ ──v──▶ T₁

v∘u=idₜ₁:
T₁ ──u──▶ T₂──v──▶ T₁ = T₁ ──idₜ₁──▶T₁,

u∘v=idₜ₂:
T₂ ──v──▶ T₁ ──u──▶ T₂ = T₂──idₜ₂──▶T₂

#

T₁≅T₂ 💫

#

ありがと @mortal falcon

midnight plankBOT
#

@shut canyon Has your question been resolved?

mortal falcon
#

and now youve shown that terminal objects are isomorphic in any category!

midnight plankBOT
#
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#
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tidal turret
midnight plankBOT
grand pondBOT
#

Renato

tidal turret
#

my question is what does this gcd condition mean

visual tiger
#

(this is supposed to give you a factor of f)

#

gcd means greatest common factor

tidal turret
#

i still get a cubic after long div

visual tiger
#

the other thing it tells you is what isn't a factor of f

tidal turret
#

do i need gauss lemma?

visual tiger
#

so for example, no use trying to factor by (x-5) or any other factor of x^6-1

visual tiger
tidal turret
#

there is a theorem

#

quotient root something

#

when the coefficients are in Z

visual tiger
#

you could use rational root theorem

tidal turret
tidal turret
#

any tips?

visual tiger
tidal turret
#

$\polylongdiv{5x^5+4x^4-21x^3-21x^2-20x+5}{x^2+x+1}$

grand pondBOT
#

Renato

tidal turret
#

i get Q(x) = 5x^3 -x^2 -25x + 5

tidal turret
#

what now?

visual tiger
#

ok so apply rational root theorem on that cubic

#

you should get 6 possible roots from that

#

from those, you know 3 are impossible

#

so up to you to check the final 3

tidal turret
#

do you have the theorem def at hand or no

#

it was +-(leading term coefficient divisors / last term coefficient divisors)

visual tiger
tidal turret
#

that looks like a complicated way of saying q is a member of the divisors of a

#

iirc

tidal turret
visual tiger
#

if you manage to find rational roots

tidal turret
#

by gauss lemma i mean rrt

visual tiger
#

rational root theorem is the easiest way

tidal turret
#

5 is prime

#

so the roots are either 5 or 1/5 or -5 or -1/5

#

because 1 and -1 doesn't work

visual tiger
visual tiger
visual tiger
tidal turret
#

the answer is 1/5

#

,calc 5(1/5)^3 -(1/5)^2-25(1/5)+5

grand pondBOT
#

Result:

0
tidal turret
#

bingo

visual tiger
#

so you can factor by (x- 1/5) (I suggest factoring by (5x-1) if you can instead)

tidal turret
#

$\polylongdiv{5x^3-x^2-25x+5}{x-1/5}$

grand pondBOT
#

Renato

tidal turret
#

P(x) =(x^2+x+1)(5x^2-25)(x-1/5)

#

in the field Q[X] isP(x) =(x^2+x+1)(5x^3-x^2-25x+5)

visual tiger
tidal turret
#

well

visual tiger
#

didn't you just do better?

tidal turret
#

my bad

#

P(x) =(x^2+x+1)(5x^2-25)(x-1/5)

#

b^2-4ac = 1-4 = -3

tidal turret
#

in R[X] we would need to expand 5x^2-25

#

in C[X] we would need to expand everything

visual tiger
visual tiger
tidal turret
#

i think i get the gist of it

#

is just remembering rrt and knowing how to polylongdiv

visual tiger
#

use all information given first to factor, then rrt, then you should be left with quadratics at most

#

that's if the exercise is well made

tidal turret
#

yeah i think this was doable

#

the gcd part complicated me for a bit

#

i appreciate the help

#

nothing really advanced, this kind of exercises makes me go back to my preuni classes

#

the previous one with roots of unity was completely different

#

completely new topic

#

anyways i appreciate it

#

.solved

midnight plankBOT
#
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fossil wagon
#

these are positive vectors right?

midnight plankBOT
fossil wagon
#

since arrow is pointing to the right

west iron
#

no such thing as a positive vector

#

the arrow pointing right (except for HG) means you could say the x-component is positive

fossil wagon
#

that means HG would be negative?

west iron
#

no

#

because there's no such thing as a negative vector either

wise flicker
fossil wagon
west iron
#

i mean

#

you can take the negative of a vector

#

but no vectors are inherently positive or negative

#

every vector is the negative of another vector

fossil wagon
#

ok but if the arrows are heading to the right, the values would be positive right?

#

like the x and y component

west iron
#

the x-components should be positive if it's pointing right

#

the y-components are positive if it's pointing up

fossil wagon
#

oh

west iron
#

but that's probably not relevant

fossil wagon
#

if its like this that means the x is positve and y is negative?

queen abyss
#

Btw I'm thinking about studying for quants in finance.
I just don't know where to start and what should I start with.

fossil wagon
#

if its like this that means x is negative and y is positive?

ripe fog
# fossil wagon if its like this that means the x is positve and y is negative?

yes (or more specifically the x component of the vector)
the main reason why you cant say that vectors are negative or positive or whatever is you can describe vectors in many ways. the most common is in x and y components, but you can also describe a vector as the sum of two other vectors, or two other perpendicular vectors (which you could call the a component or b component, depending on what you named the vectors)

fossil wagon
ripe fog
#

it doesnt make too much sense if you say something like "the velocity is negative" without defining what that means

fossil wagon
#

but what if the arrows are horizontal or vertical?

#

does it become 0?

west iron
#

horizontal means y-component is 0

#

vertical means x-component is 0

ripe fog
fossil wagon
#

alright then for this kind of qn, we need to have centre of origin right?

ripe fog
#

the points are defined by their coordinates, and so the x and y components of the vectors from the origin to those points are just those coordinates, so you can pretty much skip the origin step
you can introduce it if you want, and it can help in harder questions, but its not necessary

fossil wagon
#

oh so I just add the two matrices together?

west iron
#

the vector AC should encode the displacement of C, from A

#

think of it like telling you how to get from A to C

ripe fog
#

adding vectors is like putting them head to tail and seeing where the end point is from the start
the problem here is that if we do that, the vectors will go too high and not enough right

fossil wagon
#

why cant it be drawn like this?

#

?

west iron
#

you can

#

that helps you see the components

#

its just usually vectors are drawn as a single straight line

dusty glen
#

If A = (1 - sin x) / (2 * cos x):

a) Show that 1 / A = 2 * (1 + sin x) / cos x

b) Find sin x and cos x in terms of A


fossil wagon
#

wait so how we add the two points then?

#

is it (-2 ,1) + (3 ,4)?

wise flicker
#

express in terms of icap and jcap

fossil wagon
#

so it'll be (-1,4)?

fossil wagon
#

whats icap and jcap?

west iron
#

not important is what they are

#

What are the directions to get from A to C

fossil wagon
west iron
#

more specific

fossil wagon
#

from left to right?

west iron
#

how far right

wise flicker
fossil wagon
#

since -2 to 3 the difference is of 5 units

wise flicker
dusty glen
#

I need a help in a trig question

#

If A = (1 - sin x) / (2 * cos x):

a) Show that 1 / A = 2 * (1 + sin x) / cos x

b) Find sin x and cos x in terms of A

#

Any one can help me with this?

wise flicker
#

for eg, vector from origin to (-2,1) can be expressed as -2icap +1jcap

fossil wagon
west iron
midnight plankBOT
wise flicker
west iron
#

😭

#

Why are we doing this

wise flicker
west iron
#

You're not supposed to add the vectors, and if you were supposed to you would just do it componentwise

#

You're like forcing him to learn a bunch of random physics notation for no reason

wise flicker
#

hmm.. i thought theywould know since it's vectors

#

my bad

fossil wagon
wise flicker
west iron
#

Yeah so the "instructions" are 5 units right and 3 units up right

west iron
#

Which you noticed we can subtract C-A to get these

#

These "instructions" form our new vector

#

What vector should represent 5 units right and 3 units up

fossil wagon
#

so if the direction is going towards the right, we subtract?

west iron
#

Well

#

The math will work out so that you're always subtracting

#

If AC was pointing left then C_x - A_x would be negative

#

Since C would be left of A

fossil wagon
#

well how would we know if AC is pointing to right or left?

#

?

west iron
#

Aside from drawing it?

#

If C is left of A, it's pointing left

#

Vice versa, pointing right

fossil wagon
#

is it based off the arrow on top of AC?

#

?

wise flicker
#

AC != CA

fossil wagon
wise flicker
#

doesn't not say if it is towards right

fossil wagon
#

how then can we tell if the direction is towards the right or left?

#

is it based from the coordinates of the points?

wise flicker
wise flicker
#

!done

midnight plankBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

fossil wagon
#

.close

midnight plankBOT
#
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midnight plankBOT
#
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obsidian glen
#

I do not know how to begin

midnight plankBOT
wispy mortar
obsidian glen
#

this is the complete question

wispy mortar
obsidian glen
#

prove this.

midnight plankBOT
#

@obsidian glen Has your question been resolved?

midnight plankBOT
#

@obsidian glen Has your question been resolved?

bold peak
midnight plankBOT
#
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#
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tidal turret
#

\textbf{1)} Find all the solutions ((x,y) \in \mathbb{Z}^2) of
[
12x + 19y = 7
\quad\text{and}\quad
x^{2} + 1 \equiv y^{2} \pmod{23}.
]

grand pondBOT
#

Renato

timid spade
#

x, y are mod 23, ye?

tidal turret
#

excuse me?

timid spade
tidal turret
#

so?

timid spade
#

does that apply to x, y or just the final eqn?

tidal turret
#

you are helping me or you are asking me?

timid spade
tidal turret
#

i think the question is clear enough, and I dont see how you say that 23 | y and 23 | x anyways

visual tiger
timid spade
visual tiger
#

Meaning (x²+1-y²) is divisible by 23

visual tiger
tidal turret
#

yes

#

we can start with that

#

gcd(12,19) = gcd(12,7) = gcd(5,7) = gcd(5,2) = gcd(1,2) = gcd(1,0) = 1

#

12x + 19y = 1

#

we can use extended euclidean or eyeball it

visual tiger
#

Btw, you don't really need to solve 12x+19y = 1 if you want to solve for ... = 7

#

The latter being easier to eyeball for a particular solution

tidal turret
#

we can take the expression modulo 7

#

and use modular arithmetic

tidal turret
visual tiger
#

Sorry I don't follow you

tidal turret
#

i was using bezouts, finding a particular solution and add the homogenous solution then multiplying by 7

visual tiger
tidal turret
#

oh

#

(-1,1)

visual tiger
visual tiger
tidal turret
#

is fine, I have my ways of finding the solutions of linear diophantines, but we eyeballed one particular solution

visual tiger
#

You need to FIRST multiply by 7 and then add homogeneous solutions

tidal turret
#

i didnt meant to say that we will multiply the homogenous solution by 7

visual tiger
tidal turret
#

(-1 -19k, 1 + 12k)

#

x^2 + 1 = y^2 (mod 23)

#

(-1-19k)^2 + 1 = (1+12k)^2 (mod 23)

#

this?

visual tiger
#

Yep

tidal turret
#

now what

visual tiger
#

Well, what's the point of what you did?

#

What are we solving for

tidal turret
#

for (x,y)

visual tiger
tidal turret
#

this whole last congruence, is a diophantine

visual tiger
#

What do we need to solve for

tidal turret
visual tiger
tidal turret
#

help

visual tiger
#

Try to expand and put everything on one side

tidal turret
#

(-1-19k)^2 - (1+12k)^2 + 1= 0 (mod 23)

visual tiger
#

Missed a 1

tidal turret
#

(-19k - 1)^2 - (12k + 1)^2 + 1 = 0 (mod 23)

#

,calc 19^2

grand pondBOT
#

Result:

361
visual tiger
#

Hint: -19 is congruent to 4 mod 23

#

You can be efficient while computing congruences mod 23

tidal turret
#

(4k - 1)^2 - (12k + 1)^2 + 1 = 0 (mod 23)

#

(16k^2 -8k + 1) - (144k^2 + 24k + 1) + 1 = 0 (mod 23)

#

,calc 12^2

grand pondBOT
#

Result:

144
tidal turret
visual tiger
tidal turret
#

-144 + 23 x 7 = 17

#

-144 = 17 (mod 23)

#

(16k^2 -8k + 1) - (144k^2 + 24k + 1) + 1 = 0 (mod 23)
(16k^2 -8k + 1) - 144k^2 - 24k - 1 + 1 = 0 (mod 23)
(16k^2 -8k + 1) + 17^2 - 1k = 0 (mod 23)
(16k^2 -8k + 1) + 17^2 + 22k = 0 (mod 23)
33k^2 + 14k + 1 = 0 (mod 23)
10k^2 + 14k + 1 = 0 (mod 23)

visual tiger
#

Alright great, that's the first big step completed

tidal turret
#

then what

#

b^2-4ac

visual tiger
#

Yes, it's either that immediately or rewriting the equation as k² + ... = 0 mod 23

tidal turret
#

196-4(10) = 196 - 40 = 156

tidal turret
visual tiger
#

Which you know exists by bezout (23 is prime)

tidal turret
#

yes

visual tiger
#

And that would give you k² + ...k + ... = 0 mod 23

tidal turret
#

gcd(10,23) = gcd(10,3) = gcd(1,3) = gcd(1,0) = 1

visual tiger
#

The idea would have been to find an easy factorization

tidal turret
#

23 46 69
7x10 = 1 (mod 23)

#

7 is the multiplicative inverse of 10 (mod 23)

visual tiger
#

Yep

#

So 7 × (10k² + ....) = 7 × 0 mod 23

tidal turret
#

(16k^2 -8k + 1) - (144k^2 + 24k + 1) + 1 = 0 (mod 23)
(16k^2 -8k + 1) - 144k^2 - 24k - 1 + 1 = 0 (mod 23)
(16k^2 -8k + 1) + 17^2 - 1k = 0 (mod 23)
(16k^2 -8k + 1) + 17^2 + 22k = 0 (mod 23)
33k^2 + 14k + 1 = 0 (mod 23)
10k^2 + 14k + 1 = 0 (mod 23)
k^2 + 98k + 7 = 0 (mod 23)
k^2 + 6k + 7 = 0 (mod 23)

visual tiger
#

98 is 6 mod 23

#

k² + 6k + 7 = 0 mod 23

#

In this form, it's pretty difficult to find the roots

#

So you would need quadratic formula again

tidal turret
#

b^2-4ac

#

36-4(7)

#

36-28=8

visual tiger
#

Yep

#

Now you need to find 8 = (...)² mod 23

#

To use quadratic formula mod 23

tidal turret
visual tiger
#

Well you need to compute the sqrt(b²-4ac), but in the field of integers mod 23

tidal turret
#

( -6 ± 2sqrt{2} ) / 2

#

-3 ± sqrt{2}

#

k = -3 ± sqrt{2}
k1 = -3 + sqrt{2}
k2 = -3 - sqrt{2}

tidal turret
#

so something is wrong

tidal turret
#

we can try the k = 0, k = 1, k = 2, k = ... until k = 22 and we are guaranteed to find both roots

#

@visual tiger

#

,rotate

grand pondBOT
tidal turret
#

k^2 + 6k + 7 = 0 (mod 23)

#

64 + 48 + 7 = 119

tidal turret
#

see the attached picture @visual tiger

#

strange, I might have made a mistake

#

70 = 23x3 + 1

lusty python
#

and i just made a table of remainders using my calculator

tidal turret
#

at first the problem looks hard but it was simple right?

#

Just don't mess up the arithmetic

#

.solved

midnight plankBOT
#
Channel closed

Closed by @tidal turret

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lusty python
midnight plankBOT
#
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candid gust
#

Hello

midnight plankBOT
candid gust
#

Find the angle beta if a = 2√3, b = 2, and alpha = 2beta. Conclude that the triangle is equilateral.

#

This is the question i have. I missed every single lecture about this when my class had it so i do not know where and how to start

surreal moon
#

Not enough information

#

!original

midnight plankBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

candid gust
#

That is the whole task

fallow scarab